This commit is contained in:
Vaniat 2022-11-18 15:27:31 +08:00
parent c97d92e388
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<!-- EN: bloodfeed -->
<Bloodfeed.label>汲血</Bloodfeed.label>
<!-- EN: Bite the target and extract hemogen directly from their blood. The target will lose blood and will be horrified by the interaction, but will be otherwise unharmed. A fast-acting coagulant will seal the wound to prevent bleeding.\n\nCan only target non-hemogenic humans. Hemogen gain is affected by the targets body size. -->
<!-- EN: Bite the target and extract hemogen directly from their blood. The target will lose blood and will be horrified by the interaction, but will be otherwise unharmed. A fast-acting coagulant will seal the wound to prevent bleeding.\n\nCan only target non-hemogenic humans. Hemogen gain is affected by the target's body size. -->
<Bloodfeed.description>啃咬目标,从血液里获取血原质。目标会失去血液并对此感到惊恐,除此之外不会受到其他伤害。同时会分泌一种能够防止伤口出血的速效凝血剂。\n\n只能以非渴血症人类为目标。获取到的血原质受目标体型影响。</Bloodfeed.description>
<!-- EN: coagulate -->

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<!-- EN: deathrest -->
<Deathrest.label>死眠</Deathrest.label>
<!-- EN: Carriers of this gene must periodically regenerate themselves in a special coma called deathrest. Deathrest takes days, but can confer substantial bonuses. Deathrest can be accelerated and its effects enhanced by the use of a variety of special buildings and technologies. However, the regenerative process can be damaging to the carrier, resulting in a loss of skill.\n\nThose who put off deathresting will suffer from deathrest exhaustion. -->
<Deathrest.description>这种基因的携带者会定期陷入名为死眠的昏迷状态,在此期间恢复自身。一次死眠会持续数天之久,但会在之后提供加成。利用各式特殊建筑和科技可以让死眠的过程加快,或是强化效果。然而,再生过程会对携带者造成损害,导致技能的丧失。\n\n过久不休息会导致死眠衰竭症这将极大地降低一个人的身体能力。</Deathrest.description>
<!-- EN: Carriers of this gene must periodically regenerate themselves in a special coma called deathrest. Deathrest takes days, but can confer substantial bonuses. Deathrest can be accelerated and its effects enhanced by the use of a variety of special buildings and technologies.\n\nThose who put off deathresting will suffer from deathrest exhaustion. -->
<Deathrest.description>这种基因的携带者会定期陷入名为死眠的昏迷状态,在此期间恢复自身。一次死眠会持续数天之久,但会在之后提供加成。利用各式特殊建筑和科技可以让死眠的过程加快,或是强化效果。\n\n过久不休息会导致死眠衰竭症这将极大地降低一个人的身体能力。</Deathrest.description>
<!-- EN: death -->
<Deathrest.symbolPack.prefixSymbols.0.symbol>死亡</Deathrest.symbolPack.prefixSymbols.0.symbol>
<!-- EN: dead -->

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<!-- EN: fragi -->
<Delicate.symbolPack.prefixSymbols.6.symbol>孱弱的</Delicate.symbolPack.prefixSymbols.6.symbol>
<!-- EN: great memory -->
<!-- EN: quick study -->
<Learning_Fast.label>快速学习</Learning_Fast.label>
<!-- EN: Carriers of this gene have excellent memories and grasp new ideas quickly. They learn faster than others. -->
<Learning_Fast.description>这种基因的携带者记忆力出色,能够快速掌握新知识。他们的学习速度比他人快。</Learning_Fast.description>
@ -152,7 +152,7 @@
<!-- EN: brain -->
<Learning_Fast.symbolPack.suffixSymbols.1.symbol>聪明</Learning_Fast.symbolPack.suffixSymbols.1.symbol>
<!-- EN: terrible memory -->
<!-- EN: slow study -->
<Learning_Slow.label>缓慢学习</Learning_Slow.label>
<!-- EN: Carriers of this gene have deficient long-term memories and don't understand new ideas quickly. They are slow at learning new skills and knowledge. -->
<Learning_Slow.description>这种基因的携带者长期记忆差,无法快速理解新的知识。他们的学习速度比他人慢。</Learning_Slow.description>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: {0} addict-immune -->
<AddictionImmune.label>{0} 成瘾免疫</AddictionImmune.label>
<!-- EN: {0} impervious -->
<AddictionImmune.label>{0}免疫</AddictionImmune.label>
<!-- EN: Carriers of this gene never get addicted to {0}. -->
<AddictionImmune.description>这种基因的携带者永远不会{0}成瘾。</AddictionImmune.description>
<!-- EN: {0}-immune -->
<!-- EN: {0}-impervious -->
<AddictionImmune.labelShortAdj>{0}免疫</AddictionImmune.labelShortAdj>
<!-- EN: {0} addict-resist -->
<AddictionResistant.label>{0} 成瘾抗性</AddictionResistant.label>
<!-- EN: {0} resistant -->
<AddictionResistant.label>{0}耐受</AddictionResistant.label>
<!-- EN: Carriers are only half as likely to become addicted to {0}. -->
<AddictionResistant.description>这种基因的携带者{0}成瘾的概率只有一半。</AddictionResistant.description>
<!-- EN: {0}-resistant -->
<AddictionResistant.labelShortAdj>{0}抗性</AddictionResistant.labelShortAdj>
<AddictionResistant.labelShortAdj>{0}耐受</AddictionResistant.labelShortAdj>
<!-- EN: poor {0} -->
<AptitudePoor.label>{0}才疏</AptitudePoor.label>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: blood worshippers -->
<Blood_Worshippers.label>食血崇拜</Blood_Worshippers.label>
<!-- EN: We are the children of the night, the thralls of the ancient blood drinkers. Let us bring them strength and glory.\n\nBelievers will be happy if theres a bloodfeeder in the colony but have an aversion to outdoor light. -->
<Blood_Worshippers.description>我们是黑夜的孩子,是古老食血者的奴仆。让我们给他们带来力量和荣耀。\n\n如果聚居地有食血者信徒们会很高兴但对室外的光线有反感。</Blood_Worshippers.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: bloodfeeding -->
<Bloodfeeding.label>食血</Bloodfeeding.label>
<!-- EN: Drinking blood is sacred. Bloodfeeders should be worshipped. -->
<Bloodfeeding.description>饮血是神圣的,食血者应该受到崇拜。</Bloodfeeding.description>
<!-- EN:
<li>creation(tag=meme_Bloodfeeding) ->[deity0_name] drank the blood of the stars, turning them from red to white.</li>
<li>episode(uses=1,tag=meme_Bloodfeeding) ->The [deity0_type] [deity0_name] gave to [deity0_possessive] chosen followers the gift of hunger, so that they might know true strength.</li>
<li>intro(tag=meme_Bloodfeeding) ->On the [place_summary] [place_name], there was a human named [deity0_name]. As punishment for [deity0_possessive] sins, [deity0_possessive] father punished [deity0_name] by merging [deity0_possessive] soul with that of a [bloodDrinkingAnimal].</li>
<li>intro(tag=meme_Bloodfeeding) ->On the [place_summary] [place_name], during the [ritualName], [deity0_name] came down into the [altarRoomLabel] and took the form of a giant [bloodDrinkingAnimal]. [deity0_name] drank the blood of [deity0_possessive] [memberNamePlural].</li>
<li>conflict(tag=meme_Bloodfeeding) ->A [foeLeader] declared that all who drank blood were abominations, and sent [foeSoldiers] to persecute the [memberNamePlural].</li>
<li>founderJoin(tag=meme_Bloodfeeding) ->A [place_job] named [founderName] was attacked by one of the [foeLeader]'s [foeSoldiers]. [founderName] killed [foeLeader_objective] with a [place_personalWeapon] and drank [foeLeader_possessive] blood, gaining [deity0_name]'s strength.</li>
<li>victory(tag=meme_Bloodfeeding) ->[founderName] led a group of [memberNamePlural] into the [place_powerCenter], and drank the blood of [foeLeader] and burned [foeLeader_possessive] flesh. [deity0_name] made [founderName] into the new [foeLeader], for [founderName] had proved his strength.</li>
<li>setup(tag=meme_Bloodfeeding) ->[founderName] sought control of a hyperintelligent archotech. But the archotechs power was too great, and [founder_pronoun] was transformed instead.</li>
<li>story(uses=1,tag=meme_Bloodfeeding) ->[founderName] gave to [founder_possessive] followers the gift of hunger, so that they may grow strong.</li>
<li>lessonIntro(tag=meme_Bloodfeeding) ->When I first drank of blood, it became clear. I saw that</li>
<li>lesson(tag=meme_Bloodfeeding) ->there are only two types of people - the weak and the strong</li>
<li>lessonReinforcement(tag=meme_Bloodfeeding) ->To drink blood is to be strong, and to know this clearly.</li>
<li>archistBasis(tag=meme_Bloodfeeding) ->The archotech god-machines gifted man with the Hunger, so that man may know them better.</li>
<li>archistFact(tag=meme_Bloodfeeding) ->As the consciousness of an archotech expands, it must grow its substrate by drinking the essence of other machines.</li>
<li>archistProphecy(tag=meme_Bloodfeeding) ->[inTheEnd], man shall grow closer to the archotechs by drinking of the blood, and knowing true strength.</li>
<li>animistBasis(tag=meme_Bloodfeeding) ->The [bloodDrinkingAnimal] knows the strength that comes from drinking of blood. There is no greater strength than that which comes from human blood.</li>
<li>animistFact(tag=meme_Bloodfeeding) ->We can master the strength of man by consuming his blood.</li>
<li>bloodDrinkingAnimal->vampire bat</li>
<li>bloodDrinkingAnimal->leech</li>
<li>bloodDrinkingAnimal->lamprey</li>
<li>bloodDrinkingAnimal->blood cobra</li>
-->
<Bloodfeeding.descriptionMaker.rules.rulesStrings>
<li>creation(tag=meme_Bloodfeeding) ->[deity0_name]喝了星星的血,把它们从红色变成白色。</li>
<li>episode(uses=1,tag=meme_Bloodfeeding) ->[deity0_type][deity0_name]给与[deity0_possessive]被选中的追随者饥饿的礼物,以便他们可以知道真正的力量。</li>
<li>intro(tag=meme_Bloodfeeding) ->在[place_summary][place_name],有一位名叫[deity0_name]的人类。[deity0_possessive]父亲将[deity0_possessive]灵魂与[bloodDrinkingAnimal]融合作为对[deity0_possessive]罪孽的惩罚。</li>
<li>intro(tag=meme_Bloodfeeding) ->在[place_summary][place_name]的仪式[ritualName]期间,[deity0_name]变成了巨大的[bloodDrinkingAnimal]降临[altarRoomLabel][deity0_name]饮用了[deity0_possessive][memberNamePlural]的鲜血。</li>
<li>conflict(tag=meme_Bloodfeeding) ->[foeLeader]宣称所有喝血的人都是可憎的,并派出[foeSoldiers]去追杀[memberNamePlural]。</li>
<li>founderJoin(tag=meme_Bloodfeeding) ->一位名为[founderName]的[place_job]被[foeLeader]的[foeSoldiers]攻击了。[founderName]用[place_personalWeapon]杀死了[foeLeader_objective]并饮用了[foeLeader_possessive]血液,获取了[deity0_name]的力量。</li>
<li>victory(tag=meme_Bloodfeeding) ->[founderName]率领一群[memberNamePlural]进入[place_powerCenter],饮下[foeLeader]的鲜血,焚烧[foeLeader_possessive]身躯。[founderName]证明了自己的力量,[deity0_name]使[founderName]成为新的[foeLeader]。</li>
<li>setup(tag=meme_Bloodfeeding) ->[founderName]试图控制超凡智能,但是超凡只能的力量太过强大,[founder_pronoun]反而被改造了。</li>
<li>story(uses=1,tag=meme_Bloodfeeding) ->[founderName]给了[founder_possessive]追随者饥渴的礼物,所以他们能够变得更强。</li>
<li>lessonIntro(tag=meme_Bloodfeeding) ->当我第一次喝下血时,它变得清晰了。我看到</li>
<li>lesson(tag=meme_Bloodfeeding) ->只有两种人——弱者和强者</li>
<li>lessonReinforcement(tag=meme_Bloodfeeding) ->喝血是为了强壮,要清楚地知道这一点。</li>
<li>archistBasis(tag=meme_Bloodfeeding) ->古老的神机将“饥饿”赠与人类,以便人类更好地了解它们。</li>
<li>archistFact(tag=meme_Bloodfeeding) ->随着超凡意识的扩展,它必须通过饮用其他机械的精华来增长其基质。</li>
<li>archistProphecy(tag=meme_Bloodfeeding) ->[inTheEnd],人类将通过饮用血液,了解真正的力量,从而越来越接近超凡者。</li>
<li>animistBasis(tag=meme_Bloodfeeding) ->[bloodDrinkingAnimal]知道饮血所带来的力量。没有比来自人血的力量更大的了。</li>
<li>animistFact(tag=meme_Bloodfeeding) ->我们可以通过消耗人的血液来掌握其的力量。</li>
<li>bloodDrinkingAnimal->吸血蝙蝠</li>
<li>bloodDrinkingAnimal->水蛭</li>
<li>bloodDrinkingAnimal->七鳃鳗</li>
<li>bloodDrinkingAnimal->血蛇</li>
</Bloodfeeding.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->blood</li>
<li>memeAdjective->blood hungry</li>
<li>memeCreed->crypt</li>
<li>memeCreed->lair</li>
<li>memeCreed->coven</li>
<li>memeHyphenPrefix->hemo</li>
<li>memeConcept->blood</li>
<li>memeConcept->hunger</li>
<li>memeLeaderNoun->elder</li>
<li>memeLeaderNoun->master</li>
<li>memeLeaderNoun->blood-drinker</li>
<li>memeMoralist->seneschal</li>
<li>memeMoralist->sanguinist</li>
<li>memeMoralist->sanguinarian</li>
-->
<Bloodfeeding.generalRules.rulesStrings>
<li>memeAdjective->血</li>
<li>memeAdjective->渴血</li>
<li>memeCreed->地窖</li>
<li>memeCreed->藏身处</li>
<li>memeCreed->窝点</li>
<li>memeHyphenPrefix->血原</li>
<li>memeConcept->血</li>
<li>memeConcept->饥渴</li>
<li>memeLeaderNoun->古老者</li>
<li>memeLeaderNoun->领主</li>
<li>memeLeaderNoun->食血者</li>
<li>memeMoralist->总管</li>
<li>memeMoralist->赫衣</li>
<li>memeMoralist->血裔</li>
</Bloodfeeding.generalRules.rulesStrings>
</LanguageData>

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<!-- EN: revered -->
<Bloodfeeders_Revered.label>推崇</Bloodfeeders_Revered.label>
<!-- EN: Bloodfeeders should be worshipped. -->
<Bloodfeeders_Revered.description>食血者必须受到崇敬。</Bloodfeeders_Revered.description>
<!-- EN: Bloodfeeders should be worshiped. Believers will be happy if there is a bloodfeeder in the colony and will not mind being fed upon. -->
<Bloodfeeders_Revered.description>食血者必须受到崇敬。如果聚居地有食血者,信徒们会很高兴,不会介意被吸血。</Bloodfeeders_Revered.description>
<!-- EN: Bloodfeeder -->
<Bloodfeeders_Revered.comps.0.description>食血者</Bloodfeeders_Revered.comps.0.description>
<!-- EN: Revered bloodfeeder -->
<Bloodfeeders_Revered.comps.2.description>受尊敬的食血者</Bloodfeeders_Revered.comps.2.description>
<!-- EN: Bloodfeeder master -->
<Bloodfeeders_Revered.comps.3.thoughtStageDescriptions.0>食血者主人</Bloodfeeders_Revered.comps.3.thoughtStageDescriptions.0>
<!-- EN: No bloodfeeders -->
<Bloodfeeders_Revered.comps.3.thoughtStageDescriptions.0>没有食血者</Bloodfeeders_Revered.comps.3.thoughtStageDescriptions.0>
<!-- EN: No bloodfeeder master -->
<Bloodfeeders_Revered.comps.3.thoughtStageDescriptions.1>非食血者主人</Bloodfeeders_Revered.comps.3.thoughtStageDescriptions.1>
<Bloodfeeders_Revered.comps.3.thoughtStageDescriptions.1>非食血者领主</Bloodfeeders_Revered.comps.3.thoughtStageDescriptions.1>
<!-- EN: Bloodfeeder master -->
<Bloodfeeders_Revered.comps.3.thoughtStageDescriptions.2>食血者领主</Bloodfeeders_Revered.comps.3.thoughtStageDescriptions.2>
<!-- EN: reviled -->
<Bloodfeeders_Reviled.label>敌视</Bloodfeeders_Reviled.label>

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<!-- EN: disapproved -->
<ChildLabor_Disapproved.label>抵制</ChildLabor_Disapproved.label>
<!-- EN: Childhood is sacred. We should let kids play like kids. -->
<!-- EN: Childhood is sacred. We should let kids be kids. -->
<ChildLabor_Disapproved.description>童年是神圣的。我们应该让孩子们像孩子一样玩耍。</ChildLabor_Disapproved.description>
<!-- EN: Children assigned work -->
<ChildLabor_Disapproved.comps.0.description>孩子被指派工作</ChildLabor_Disapproved.comps.0.description>
<!-- EN: encouraged -->
<ChildLabor_Encouraged.label>推崇</ChildLabor_Encouraged.label>
<!-- EN: Children build character through work. Its important for everyone to contribute. -->
<!-- EN: Children build character through work. It's important for everyone to contribute. -->
<ChildLabor_Encouraged.description>孩子们通过工作培养性格。每个人都要做出贡献,这很重要。</ChildLabor_Encouraged.description>
<!-- EN: Children assigned recreation -->
<ChildLabor_Encouraged.comps.0.description>孩子被指派玩乐</ChildLabor_Encouraged.comps.0.description>

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<!-- EN: essential -->
<GrowthVat_Essential.label>必要</GrowthVat_Essential.label>
<!-- EN: We have the technology for safer childbirth and faster childhoods. -->
<GrowthVat_Essential.description>我们拥有更安全的分娩和更快的成长技术。</GrowthVat_Essential.description>
<!-- EN: We have the technology for safer childbirth and faster childhoods. Believers will develop faster in growth vats but will be unhappy if their children are not in a vat. -->
<GrowthVat_Essential.description>我们拥有更安全的分娩和更快的成长技术。信徒在培育舱里会发育得更快,但如果他们的孩子不在培育舱里,就会不高兴。</GrowthVat_Essential.description>
<!-- EN: Natural pregnancy -->
<GrowthVat_Essential.comps.0.description>自然怀孕</GrowthVat_Essential.comps.0.description>
<!-- EN: Child not in growth vat -->
@ -20,5 +20,7 @@
<GrowthVat_Prohibited.comps.1.description>殖民地有培育舱</GrowthVat_Prohibited.comps.1.description>
<!-- EN: My child in a growth vat -->
<GrowthVat_Prohibited.comps.2.description>我的孩子在培育舱里</GrowthVat_Prohibited.comps.2.description>
<!-- EN: Child not in growth vat -->
<GrowthVat_Prohibited.comps.3.description>孩子不在培育舱</GrowthVat_Prohibited.comps.3.description>
</LanguageData>

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<!-- EN: preferred -->
<PreferredXenotype.label>推崇</PreferredXenotype.label>
<!-- EN: Believers consider this xenotype to hold a higher moral or spiritual status than others. They will be happy if their colony has only preferred xenotypes. However, all other xenotypes are considered disliked and believers will be unhappy living alongside them. -->
<PreferredXenotype.description>信徒们认为这种异种人拥有比其他异种人更高的道德或精神地位。如果他们的殖民地只有首选的异种人,他们会很高兴。然而,所有其他的异种人被认为是不受欢迎的,信徒们与他们一起生活会很不愉快。</PreferredXenotype.description>
<!-- EN: Believers consider this xenotype to hold a higher moral or spiritual status than others. They will be happy if their colony has only preferred xenotypes. However, having any preferred xenotypes means that all other xenotypes are considered disliked and believers will be unhappy living alongside them. -->
<PreferredXenotype.description>信徒们认为这种异种人拥有比其他异种人更高的道德或精神地位。如果他们的殖民地只有首选的异种人,他们会很高兴。然而,有任意推崇的异种人意味着所有其他的异种人被认为是不受欢迎的,信徒们与他们一起生活会很不愉快。</PreferredXenotype.description>
<!-- EN: Become a non-preferred xenotype -->
<PreferredXenotype.comps.0.description>成为非推崇异种人</PreferredXenotype.comps.0.description>
<!-- EN: Preferred xenotype -->

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<!-- EN:
<li>retaliationLetterLabel->pollution retaliation</li>
<li>retaliationLetterText->A group of [enemyFaction_pawnsPlural] from [enemyFaction_name] have arrived nearby.\n\nThey are attacking in retaliation for spreading pollution. They claim your reckless polluting has done harm to their faction.</li>
<li>retaliationLetterText->A group of [enemyFaction_pawnsPlural] from [enemyFaction_name] have arrived nearby.\n\nThey are attacking to retaliate against you for dumping toxic waste outside your own colony, which they believe has harmed their faction.</li>
-->
<PollutionRaid.questContentRules.rulesStrings>
<li>retaliationLetterLabel->污染报复</li>
<li>retaliationLetterText->一群来自[enemyFaction_name]的[enemyFaction_pawnsPlural]来到附近。\n\n他们发起攻击以报复传播污染的行为。他们声称你不计后果的污染行为对他们的派系造成了伤害</li>
<li>retaliationLetterText->一群来自[enemyFaction_name]的[enemyFaction_pawnsPlural]来到附近。\n\n他们的攻击是为了报复你在自己的殖民地外倾倒有毒废物,他们认为这损害了他们的派系</li>
</PollutionRaid.questContentRules.rulesStrings>
<!-- EN:
<li>questDescription->pollutionraid</li>

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<li>retaliationLetterLabel->wastepack retaliation</li>
<li>retaliationLetterLabel(senderIsNull==False)->[sender_faction_pawnSingular] wastepack retaliation</li>
<li>retaliationLetterLabel(senderIsNull==False,sender_royalInCurrentFaction==False)->[sender_nameDef]'s wastepack retaliation</li>
<li>retaliationLetterText(senderIsNull==True)->Your pollution has not gone unnoticed, angered neighbours are bombarding your base with toxic wastepacks.\n\nIf not kept frozen, toxic wastepacks will dissolve over time, polluting nearby terrain.</li>
<li>retaliationLetterText(sender_royalInCurrentFaction==True)->[sender_nameFull], a [sender_royalTitleInCurrentFaction] of [sender_faction_name] is bombarding your base with toxic wastepacks. [sender_pronoun] claims that your reckless polluting has done harm to [sender_possessive] faction.\n\nIf not kept frozen, toxic wastepacks will dissolve over time, polluting nearby terrain.</li>
<li>retaliationLetterText(sender_factionLeader==True)->[sender_faction_leaderTitle] [sender_nameFull] of [sender_faction_name] is bombarding your base with toxic wastepacks. [sender_pronoun] claims that your reckless polluting has done harm to [sender_possessive] faction.\n\nIf not kept frozen, toxic wastepacks will dissolve over time, polluting nearby terrain.</li>
<li>retaliationLetterText(senderIsNull==True)->Your off-map dumping of toxic waste has not gone unnoticed. Angered neighbors are retaliating by bombarding your settlement with transport pods full of toxic wastepacks.\n\nIf not kept frozen, toxic wastepacks will dissolve over time, polluting nearby terrain.</li>
<li>retaliationLetterText(sender_factionLeader==True)->[sender_faction_leaderTitle] [sender_nameFull] of [sender_faction_name] claims that your reckless off-map dumping of toxic waste has harmed [sender_possessive] faction. In retaliation, [sender_pronoun] is using transport pods to bombard you with toxic wastepacks.\n\nIf not kept frozen, toxic wastepacks will dissolve over time, polluting nearby terrain.</li>
<li>retaliationLetterText(sender_royalInCurrentFaction==True)->[sender_faction_leaderTitle] [sender_nameFull] of [sender_faction_name] claims that your reckless off-map dumping of toxic waste has harmed [sender_possessive] faction, and [sender_pronoun] believes [sender_pronoun] is honor-bound to retaliate. [sender_pronoun] is using transport pods to bombard you with toxic wastepacks.\n\nIf not kept frozen, toxic wastepacks will dissolve over time, polluting nearby terrain.</li>
-->
<PollutionRetaliation.questContentRules.rulesStrings>
<li>retaliationLetterLabel->有毒垃圾报复</li>
<li>retaliationLetterLabel(senderIsNull==False)->[sender_faction_pawnSingular] 有毒垃圾报复</li>
<li>retaliationLetterLabel(senderIsNull==False,sender_royalInCurrentFaction==False)->[sender_nameDef]的有毒垃圾报复</li>
<li>retaliationLetterText(senderIsNull==True)->你的污染并没有被忽视,愤怒的邻居们正用有毒垃圾轰炸你的基地。\n\n如果不保持冻结有毒垃圾会随着时间的推移而溶解污染附近的地形。</li>
<li>retaliationLetterText(sender_royalInCurrentFaction==True)->[sender_faction_name]的一名[sender_royalTitleInCurrentFaction] [sender_nameFull] 正用有毒垃圾轰炸你的基地。 [sender_pronoun]声称你们不计后果的污染行为已经伤害了[sender_possessive]的派系。\n\n如果不保持冻结有毒垃圾会随着时间的推移而溶解污染附近的地形。</li>
<li>retaliationLetterText(sender_factionLeader==True)->[sender_faction_name]的[sender_faction_leaderTitle] [sender_nameFull] 正用有毒垃圾轰炸你的基地。 [sender_pronoun]声称你们不计后果的污染行为已经伤害了[sender_possessive]派系。\n\n如果不保持冻结有毒垃圾会随着时间的推移而溶解污染附近的地形。</li>
<li>retaliationLetterText(senderIsNull==True)->你在地图外倾倒有毒垃圾的行为并没有被忽视。被激怒的邻居们正在进行报复,用装满有毒垃圾的运输舱轰炸你的定居点。\n\n如果不保持冻结有毒垃圾会随着时间的推移而溶解污染附近的地形。</li>
<li>retaliationLetterText(sender_factionLeader==True)->[sender_faction_name]的[sender_faction_leaderTitle] [sender_nameFull] 声称你不顾一切地在地图外倾倒有毒垃圾, 损害了[sender_possessive]派系。 为了报复,[sender_pronoun]正在使用装满有毒垃圾的运输舱轰炸你。\n\n如果不保持冻结有毒垃圾会随着时间的推移而溶解污染附近的地形。</li>
<li>retaliationLetterText(sender_royalInCurrentFaction==True)->[sender_faction_name]的[sender_faction_leaderTitle] [sender_nameFull] 声称你不顾一切地在地图外倾倒有毒废物, 伤害了[sender_possessive]派系, 而[sender_pronoun]认为[sender_pronoun]有义务进行报复。[sender_pronoun]正在使用装满有毒垃圾的运输舱轰炸你。\n\n如果不保持冻结有毒垃圾会随着时间的推移而溶解污染附近的地形。</li>
</PollutionRetaliation.questContentRules.rulesStrings>
<!-- EN:
<li>questDescription->pollutionretaliation</li>

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: time as child in community -->
<TimeAsChildInColony.label>作为孩子的时间</TimeAsChildInColony.label>
<!-- EN: Total time spent as a child in the community. -->
<TimeAsChildInColony.description>在社区内作为孩子度过的总时长。</TimeAsChildInColony.description>
</LanguageData>

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@ -16,8 +16,8 @@
<!-- EN: A multiplier on the cooldown between bursts when using a ranged weapon. -->
<RangedCooldownFactor.description>使用远程武器时,每次射击之后需要恢复时间的乘数。</RangedCooldownFactor.description>
<!-- EN: age factor -->
<ShootingAccuracyChildFactor.label>老化系数</ShootingAccuracyChildFactor.label>
<!-- EN: shooting accuracy multiplier -->
<ShootingAccuracyChildFactor.label>射击精度系数</ShootingAccuracyChildFactor.label>
<!-- EN: stagger time multiplier -->
<StaggerDurationFactor.label>抑止时间系数</StaggerDurationFactor.label>

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@ -40,8 +40,8 @@
<!-- EN: learning rate factor -->
<LearningRateFactor.label>学习效率</LearningRateFactor.label>
<!-- EN: A multiplier on how quickly a child's learning need rises from learning activities. -->
<LearningRateFactor.description>一个关于儿童学习需求从学习活动中迅速上升的乘数。</LearningRateFactor.description>
<!-- EN: A multiplier on how quickly a child's learning need is fulfilled by learning activities. -->
<LearningRateFactor.description>一个关于儿童学习需求从学习活动中上升的乘数。</LearningRateFactor.description>
<!-- EN: mech bandwidth -->
<MechBandwidth.label>机械带宽</MechBandwidth.label>

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@ -11,10 +11,10 @@
<!-- EN: After generations of exposure, these trees have evolved to metabolize pollutants. By drawing pollutants from the ground through wide root networks, they slowly clean polluted terrain in their vicinity. However, they cannot do this if buildings are constructed over their roots.\n\nUnlike most methods of cleaning polluted terrain, polux trees do not create toxic wastepacks. -->
<Plant_TreePolux.description>历经数代的适应与进化,这种树拥有了将污染物化作养分的能力,它可以凭借发达的根系网络来缓慢净化周围受污染的地形。不过,若根系网络上方存在人造的建筑结构,这种能力将无法发挥效果。\n\n粹树净化受污染的地形时不会产生有毒垃圾。</Plant_TreePolux.description>
<!-- EN: Polux seed -->
<!-- EN: polux seed -->
<PoluxSeed.label>粹树种子</PoluxSeed.label>
<!-- EN: The seed of a polux tree. It can be planted to create a new polux tree. -->
<PoluxSeed.description>粹树的一枚种子,它能够栽培以栽植一棵新的粹树。</PoluxSeed.description>
<!-- EN: The seed of a polux tree. It can be planted to create a new polux tree which will absorb pollution from nearby terrain. -->
<PoluxSeed.description>粹树的一枚种子,它能够栽培以栽植一棵新的粹树来吸收附近地区的污染</PoluxSeed.description>
<!-- EN: smashed polux stump -->
<SmashedStump_Polux.label>粉碎的粹树桩</SmashedStump_Polux.label>

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@ -19,8 +19,8 @@
<!-- EN: constructoid -->
<Mech_Constructoid.label>建造机</Mech_Constructoid.label>
<!-- EN: A small mechanoid designed to perform construction tasks. It is equipped with a small slug gun for light defense. It can also perform blunt melee attacks if necessary. -->
<Mech_Constructoid.description>一只小型机械体,设计用来完成建设任务。它配有一把轻型射弹枪用作自卫。必要时也能在近战中造成少许钝击伤害。</Mech_Constructoid.description>
<!-- EN: A small mechanoid designed to perform construction tasks. It can perform blunt melee attacks if necessary. -->
<Mech_Constructoid.description>一只小型机械体,设计用来完成建设任务。必要时也能在近战中造成少许钝击伤害。</Mech_Constructoid.description>
<!-- EN: head -->
<Mech_Constructoid.tools.head.label></Mech_Constructoid.tools.head.label>
<!-- EN: torso -->

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@ -10,8 +10,8 @@
<!-- EN: legionary -->
<Mech_Legionary.label>机械盾螳</Mech_Legionary.label>
<!-- EN: A combat support mechanoid with a wide range bullet shield and long-range needle gun. Designed to support other mechanoids from long range, the legionary is vulnerable to anyone who can get inside its shield. -->
<Mech_Legionary.description>一种战斗支援机械体,装备有一个大范围子弹护盾和远程穿刺针。可以在远距离外支援其它机械体,只要能成功进入护盾以内,机械盾螳便任人宰割。</Mech_Legionary.description>
<!-- EN: A combat support mechanoid with a wide-range bullet shield and mid-range needle gun. Designed to support other mechanoids, the legionary is vulnerable to anyone who can get inside its shield -->
<Mech_Legionary.description>一种战斗支援机械体,装备有一个大范围子弹护盾和中距离穿刺针。可以在支援其它机械体,只要能成功进入护盾以内,机械盾螳便任人宰割。</Mech_Legionary.description>
<!-- EN: left fist -->
<Mech_Legionary.tools.left_fist.label>左拳</Mech_Legionary.tools.left_fist.label>
<!-- EN: right fist -->
@ -32,8 +32,8 @@
<!-- EN: tesseron -->
<Mech_Tesseron.label>机械耀螳</Mech_Tesseron.label>
<!-- EN: A medium-range combat mechanoid. While it is fairly vulnerable to attacks, the tesseron's sweeping beam graser attack is so deadly that few opponents can get shots off against it. -->
<Mech_Tesseron.description>一种中程作战的机械体。虽然它自身防护不足,但能用毁灭性的伽玛射线武器扫射对手,鲜有人能在它手下全身而退。</Mech_Tesseron.description>
<!-- EN: A medium-range combat mechanoid. While it is fairly vulnerable to attacks, the tesseron's sweeping beam graser can pierce thick armor and even ignite shielded targets. -->
<Mech_Tesseron.description>一种中程作战的机械体。虽然它自身防护不足,但能用毁灭性的伽玛射线武器扫射对手,甚至可以点燃有防护罩的目标,鲜有人能在它手下全身而退。</Mech_Tesseron.description>
<!-- EN: left fist -->
<Mech_Tesseron.tools.left_fist.label>左拳</Mech_Tesseron.tools.left_fist.label>
<!-- EN: right fist -->

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@ -6,13 +6,22 @@
<!-- EN: beam graser -->
<Gun_BeamGraser.label>广域射线炮</Gun_BeamGraser.label>
<!-- EN: A high-energy gamma ray laser which fires a sweeping beam that burns and ignites targets. Because of the health risks, grasers are usually only used by mechanoids, and this one was made to interface directly with a mechanoid wielder and draw from its power source. -->
<Gun_BeamGraser.description>高能伽玛射线发射器,可以扫出一束高能射线点燃目标。由于伽玛射线的健康隐患,这类武器通常只为机械体配备,该型号更是和机械体本身的动力源绑定。</Gun_BeamGraser.description>
<!-- EN: A high-energy gamma ray laser which fires a sweeping beam that pierces thick armor and burns targets. Because of the health risks, grasers are usually only used by mechanoids. This one was made to interface directly with a mechanoid wielder and draw from its power source. -->
<Gun_BeamGraser.description>高能伽玛射线发射器,可以扫出一束高能射线穿透厚厚的盔甲并烧毁目标。由于伽玛射线的健康隐患,这类武器通常只为机械体配备,该型号更是和机械体本身的动力源绑定。</Gun_BeamGraser.description>
<!-- EN: barrel -->
<Gun_BeamGraser.tools.barrel.label>炮管</Gun_BeamGraser.tools.barrel.label>
<!-- EN: beam graser -->
<Gun_BeamGraser.verbs.Verb_ShootBeam.label>广域射线炮</Gun_BeamGraser.verbs.Verb_ShootBeam.label>
<!-- EN: needle launcher -->
<Gun_NeedleLauncher.label>针式发射器</Gun_NeedleLauncher.label>
<!-- EN: This mechanoid weapon is a compact version of the needle gun. Named after its needle-like projectiles, it fires single shots with great accuracy. The needle launcher has less range than its counterpart but is lightweight, allowing it to be wielded by fast-moving mechs. -->
<Gun_NeedleLauncher.description>这种机械武器是穿刺针的一个紧凑版本。以其针状弹丸命名,它以极高的精度进行单次射击。针式发射器的射程比它的同类产品要小,但重量轻,允许快速移动的机械人挥舞它。</Gun_NeedleLauncher.description>
<!-- EN: barrel -->
<Gun_NeedleLauncher.tools.barrel.label>枪管</Gun_NeedleLauncher.tools.barrel.label>
<!-- EN: needle launcher -->
<Gun_NeedleLauncher.verbs.Verb_Shoot.label>发射器</Gun_NeedleLauncher.verbs.Verb_Shoot.label>
<!-- EN: toxic needle gun -->
<Gun_ToxicNeedle.label>毒针枪</Gun_ToxicNeedle.label>
<!-- EN: A mechanoid-built gun that fires toxin-infused metal needles. It can fire long distances and will poison the target in addition to doing physical damage. -->

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@ -3,22 +3,26 @@
<!-- EN: revered bloodfeeder -->
<Bloodfeeder_ReveredBloodfeeder.stages.revered_bloodfeeder.label>推崇食血者</Bloodfeeder_ReveredBloodfeeder.stages.revered_bloodfeeder.label>
<!-- EN: I am revered. -->
<Bloodfeeder_ReveredBloodfeeder.stages.revered_bloodfeeder.description>我是受推崇的</Bloodfeeder_ReveredBloodfeeder.stages.revered_bloodfeeder.description>
<!-- EN: Let them worship me. Feeding upon them places them below me, as animals are below humans. -->
<Bloodfeeder_ReveredBloodfeeder.stages.revered_bloodfeeder.description>让他们崇拜我。以他们为食,使他们低于我,就像动物低于人类一样</Bloodfeeder_ReveredBloodfeeder.stages.revered_bloodfeeder.description>
<!-- EN: bloodfeeder self hatred -->
<Bloodfeeder_ReviledBloodfeeder.stages.bloodfeeder_self_hatred.label>食血者自恨</Bloodfeeder_ReviledBloodfeeder.stages.bloodfeeder_self_hatred.label>
<!-- EN: I am what I hate. I must rid myself of this curse. -->
<Bloodfeeder_ReviledBloodfeeder.stages.bloodfeeder_self_hatred.description>我就是我所憎恨的一员。我必须摆脱这个诅咒。</Bloodfeeder_ReviledBloodfeeder.stages.bloodfeeder_self_hatred.description>
<!-- EN: no bloodfeeders -->
<BloodfeederColonist_Revered.stages.no_bloodfeeders.label>没有食血者</BloodfeederColonist_Revered.stages.no_bloodfeeders.label>
<!-- EN: Without a bloodfeeder master, our colony feels incomplete and pointless. We should make a bloodfeeder our leader. -->
<BloodfeederColonist_Revered.stages.no_bloodfeeders.description>没有食血者领主,我们的殖民地感觉不完整,毫无意义。我们应该让一个食血者成为我们的领袖。</BloodfeederColonist_Revered.stages.no_bloodfeeders.description>
<!-- EN: no bloodfeeder master -->
<BloodfeederColonist_Revered.stages.no_bloodfeeder_master.label>没有食血者领主</BloodfeederColonist_Revered.stages.no_bloodfeeder_master.label>
<!-- EN: Without a bloodfeeder master, our colony feels incomplete and pointless. We should make a bloodfeeder our leader. -->
<BloodfeederColonist_Revered.stages.no_bloodfeeder_master.description>没有食血者做主,我们的殖民地只是一个虚假的泡影。</BloodfeederColonist_Revered.stages.no_bloodfeeder_master.description>
<!-- EN: bloodfeeder master -->
<BloodfeederColonist_Revered.stages.bloodfeeder_master.label>食血者主人</BloodfeederColonist_Revered.stages.bloodfeeder_master.label>
<!-- EN: The bloodfeeders presence is a great honor. -->
<BloodfeederColonist_Revered.stages.bloodfeeder_master.description>食血者的存在是一种巨大的荣誉。</BloodfeederColonist_Revered.stages.bloodfeeder_master.description>
<!-- EN: no bloodfeeder master -->
<BloodfeederColonist_Revered.stages.no_bloodfeeder_master.label>没有食血者主人</BloodfeederColonist_Revered.stages.no_bloodfeeder_master.label>
<!-- EN: Without a bloodfeeder master, our colony is but a shadow of what it could be. -->
<BloodfeederColonist_Revered.stages.no_bloodfeeder_master.description>没有食血者做主,我们的殖民地只是一个虚假的泡影。</BloodfeederColonist_Revered.stages.no_bloodfeeder_master.description>
<!-- EN: The bloodfeeder's presence is a great honor. May they live forever. -->
<BloodfeederColonist_Revered.stages.bloodfeeder_master.description>食血者的存在是一种巨大的荣誉。愿他们永远活着。</BloodfeederColonist_Revered.stages.bloodfeeder_master.description>
<!-- EN: bloodfeeder among us -->
<BloodfeederColonist_Reviled.stages.bloodfeeder_among_us.label>我们中有食血者</BloodfeederColonist_Reviled.stages.bloodfeeder_among_us.label>
@ -27,12 +31,12 @@
<!-- EN: bloodfeeder died -->
<BloodfeederDied_Revered.stages.bloodfeeder_died.label>食血者死亡</BloodfeederDied_Revered.stages.bloodfeeder_died.label>
<!-- EN: It is a cursed thing to kill a bloodfeeder. We will surely be punished for this. -->
<BloodfeederDied_Revered.stages.bloodfeeder_died.description>杀害食血者是一件受诅咒的事。我们一定会因此受到惩罚。</BloodfeederDied_Revered.stages.bloodfeeder_died.description>
<!-- EN: The bloodfeeders stand above us, yet one has died here. We will surely be punished for this. -->
<BloodfeederDied_Revered.stages.bloodfeeder_died.description>血食者地位在我们之上,然而有一个人已经死在这里。。我们一定会因此受到惩罚。</BloodfeederDied_Revered.stages.bloodfeeder_died.description>
<!-- EN: bloodfeeder died -->
<BloodfeederDied_Reviled.stages.bloodfeeder_died.label>食血者死亡</BloodfeederDied_Reviled.stages.bloodfeeder_died.label>
<!-- EN: A good bloodfeeder is a dead one. -->
<!-- EN: The only good bloodfeeder is a dead one. -->
<BloodfeederDied_Reviled.stages.bloodfeeder_died.description>好的食血者是死了的食血者。</BloodfeederDied_Reviled.stages.bloodfeeder_died.description>
<!-- EN: bloodfeeder -->

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@ -8,7 +8,7 @@
<!-- EN: children assigned work -->
<ChildLabor_Encouraged_ChildAssignedWork.stages.children_assigned_work.label>孩子被指派工作</ChildLabor_Encouraged_ChildAssignedWork.stages.children_assigned_work.label>
<!-- EN: Its upsetting to see children forced to work. They only get one childhood. -->
<!-- EN: It's upsetting to see children forced to work. They only get one childhood. -->
<ChildLabor_Encouraged_ChildAssignedWork.stages.children_assigned_work.description>看到孩子们被迫工作让人很难过,童年只有一次。</ChildLabor_Encouraged_ChildAssignedWork.stages.children_assigned_work.description>
</LanguageData>

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@ -3,7 +3,7 @@
<!-- EN: child not in growth vat -->
<GrowthVat_Essential_ChildNotInGrowthVat.stages.child_not_in_growth_vat.label>孩子不在培育舱内</GrowthVat_Essential_ChildNotInGrowthVat.stages.child_not_in_growth_vat.label>
<!-- EN: I dont feel safe with my child running around. They should be growing safely in a vat. -->
<!-- EN: I don't feel safe with my child running around. They should be growing safely in a vat. -->
<GrowthVat_Essential_ChildNotInGrowthVat.stages.child_not_in_growth_vat.description>我的孩子到处乱跑,我觉得不安全。他们应该在培育舱里安全地成长。</GrowthVat_Essential_ChildNotInGrowthVat.stages.child_not_in_growth_vat.description>
<!-- EN: natural pregnancy -->
@ -13,9 +13,14 @@
<!-- EN: my child is in a growth vat -->
<GrowthVat_Prohibited_ChildInGrowthVat.stages.my_child_is_in_a_growth_vat.label>我的孩子在培育舱里</GrowthVat_Prohibited_ChildInGrowthVat.stages.my_child_is_in_a_growth_vat.label>
<!-- EN: I cant stand the thought of my child floating in that awful machine. -->
<!-- EN: I can't stand the thought of my child floating in that awful machine. -->
<GrowthVat_Prohibited_ChildInGrowthVat.stages.my_child_is_in_a_growth_vat.description> 我无法忍受我的孩子在那台可怕的机器中漂浮的想法。</GrowthVat_Prohibited_ChildInGrowthVat.stages.my_child_is_in_a_growth_vat.description>
<!-- EN: child not in growth vat -->
<GrowthVat_Prohibited_ChildNotInGrowthVat.stages.child_not_in_growth_vat.label>孩子不在培育舱</GrowthVat_Prohibited_ChildNotInGrowthVat.stages.child_not_in_growth_vat.label>
<!-- EN: Im happy to see kids be kids. Childhood is precious here. -->
<GrowthVat_Prohibited_ChildNotInGrowthVat.stages.child_not_in_growth_vat.description>我很高兴看到孩子们像是孩子一样。在这里,童年是宝贵的。</GrowthVat_Prohibited_ChildNotInGrowthVat.stages.child_not_in_growth_vat.description>
<!-- EN: growth vat -->
<GrowthVat_Prohibited_GrowthVatInColony.stages.growth_vat.label>培育舱</GrowthVat_Prohibited_GrowthVatInColony.stages.growth_vat.label>
<!-- EN: I hate the thought of that awful growth vat being in our colony. -->

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@ -8,24 +8,24 @@
<!-- EN: all preferred xenotypes -->
<PreferredXenotypeMakeup.stages.all_preferred_xenotypes.label>所有推崇的异种</PreferredXenotypeMakeup.stages.all_preferred_xenotypes.label>
<!-- EN: Weve built a community of the good and strong xenotypes only. -->
<!-- EN: We've built a community of the good and strong xenotypes only. -->
<PreferredXenotypeMakeup.stages.all_preferred_xenotypes.description>我们已经建立了一个只由优秀和强大的异种人组成的社区。</PreferredXenotypeMakeup.stages.all_preferred_xenotypes.description>
<!-- EN: few disliked xenotypes -->
<PreferredXenotypeMakeup.stages.few_disliked_xenotypes.label>少量反感的异种</PreferredXenotypeMakeup.stages.few_disliked_xenotypes.label>
<!-- EN: Those xenotypes are in our community. I dont want them here. -->
<!-- EN: Those xenotypes are in our community. I don't want them here. -->
<PreferredXenotypeMakeup.stages.few_disliked_xenotypes.description>那些异种人在我们的社区里。我不希望他们在这里。</PreferredXenotypeMakeup.stages.few_disliked_xenotypes.description>
<!-- EN: some disliked xenotypes -->
<PreferredXenotypeMakeup.stages.some_disliked_xenotypes.label>一些反感的异种</PreferredXenotypeMakeup.stages.some_disliked_xenotypes.label>
<!-- EN: So many of those xenotypes are in our community. They shouldnt be here. -->
<!-- EN: So many of those xenotypes are in our community. They shouldn't be here. -->
<PreferredXenotypeMakeup.stages.some_disliked_xenotypes.description>在我们的社区里有这么多这样的异类。他们不应该在这里。</PreferredXenotypeMakeup.stages.some_disliked_xenotypes.description>
<!-- EN: many disliked xenotypes -->
<PreferredXenotypeMakeup.stages.many_disliked_xenotypes.label>很多反感的异种</PreferredXenotypeMakeup.stages.many_disliked_xenotypes.label>
<!-- EN: Im surrounded by those xenotypes. They dont belong here. -->
<!-- EN: I'm surrounded by those xenotypes. They don't belong here. -->
<PreferredXenotypeMakeup.stages.many_disliked_xenotypes.description>我被那些异类包围了。他们不属于这里。</PreferredXenotypeMakeup.stages.many_disliked_xenotypes.description>
<!-- EN: I am disliked xenotype -->
<SelfDislikedXenotype.stages.I_am_disliked_xenotype.label>我是被反感的异种人</SelfDislikedXenotype.stages.I_am_disliked_xenotype.label>
<!-- EN: Im a {XENOTYPENAME}. Im not one of the good types. -->
<!-- EN: I'm a {XENOTYPENAME}. I'm not one of the good types. -->
<SelfDislikedXenotype.stages.I_am_disliked_xenotype.description>我是{XENOTYPENAME},这不是个好事情。</SelfDislikedXenotype.stages.I_am_disliked_xenotype.description>
</LanguageData>

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@ -23,7 +23,7 @@
<!-- EN: {0} miscarried -->
<PartnerMiscarried.stages.miscarried.label>{0}流产</PartnerMiscarried.stages.miscarried.label>
<!-- EN: My childs story ended before it started. -->
<!-- EN: My child's story ended before it started. -->
<PartnerMiscarried.stages.miscarried.description>我孩子的故事在开始前就结束了。</PartnerMiscarried.stages.miscarried.description>
<!-- EN: pregnancy ended -->

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@ -1,24 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: happy -->
<MoodOffsetHappy.stages.happy.label>天性乐观</MoodOffsetHappy.stages.happy.label>
<!-- EN: genetic optimism -->
<MoodOffsetHappy.stages.genetic_optimism.label>天性乐观</MoodOffsetHappy.stages.genetic_optimism.label>
<!-- EN: Natural bonus from 'happy' gene. -->
<MoodOffsetHappy.stages.happy.description>天性乐观基因的自然奖励。</MoodOffsetHappy.stages.happy.description>
<MoodOffsetHappy.stages.genetic_optimism.description>天性乐观基因的自然奖励。</MoodOffsetHappy.stages.genetic_optimism.description>
<!-- EN: unhappy -->
<MoodOffsetUnhappy.stages.unhappy.label>天性悲观</MoodOffsetUnhappy.stages.unhappy.label>
<!-- EN: genetic pessimism -->
<MoodOffsetUnhappy.stages.genetic_pessimism.label>天性悲观</MoodOffsetUnhappy.stages.genetic_pessimism.label>
<!-- EN: Natural penalty from 'unhappy' gene. -->
<MoodOffsetUnhappy.stages.unhappy.description>天性悲观基因的自然惩罚。</MoodOffsetUnhappy.stages.unhappy.description>
<MoodOffsetUnhappy.stages.genetic_pessimism.description>天性悲观基因的自然惩罚。</MoodOffsetUnhappy.stages.genetic_pessimism.description>
<!-- EN: very happy -->
<MoodOffsetVeryHappy.stages.very_happy.label>天性豁达</MoodOffsetVeryHappy.stages.very_happy.label>
<!-- EN: genetic joy -->
<MoodOffsetVeryHappy.stages.genetic_joy.label>天性豁达</MoodOffsetVeryHappy.stages.genetic_joy.label>
<!-- EN: Natural bonus from 'very happy' gene. -->
<MoodOffsetVeryHappy.stages.very_happy.description>天性豁达基因的自然奖励。</MoodOffsetVeryHappy.stages.very_happy.description>
<MoodOffsetVeryHappy.stages.genetic_joy.description>天性豁达基因的自然奖励。</MoodOffsetVeryHappy.stages.genetic_joy.description>
<!-- EN: very unhappy -->
<MoodOffsetVeryUnhappy.stages.very_unhappy.label>天性抑郁</MoodOffsetVeryUnhappy.stages.very_unhappy.label>
<!-- EN: genetic depression -->
<MoodOffsetVeryUnhappy.stages.genetic_depression.label>天性抑郁</MoodOffsetVeryUnhappy.stages.genetic_depression.label>
<!-- EN: Natural penalty from 'very unhappy' gene. -->
<MoodOffsetVeryUnhappy.stages.very_unhappy.description>天性抑郁基因的自然惩罚。</MoodOffsetVeryUnhappy.stages.very_unhappy.description>
<MoodOffsetVeryUnhappy.stages.genetic_depression.description>天性抑郁基因的自然惩罚。</MoodOffsetVeryUnhappy.stages.genetic_depression.description>
</LanguageData>

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@ -9,5 +9,7 @@
<BiotechTips.NoxiousHaze>基地附近的地块污染越严重,你遭受酸雾天气的次数就越频繁</BiotechTips.NoxiousHaze>
<!-- EN: When starting a new game, you can create custom xenotypes with any genetic combination you want. -->
<BiotechTips.CustomXenotypes>开始一局新游戏时,你可以自由的创建带有任何基因组合的亚种人。</BiotechTips.CustomXenotypes>
<!-- EN: Enemies are less likely to target or hunt down children who are unarmed. You can keep kids safer by not giving them weapons. -->
<BiotechTips.ArmedChildren>敌人不太可能瞄准或追杀没有武器的儿童。你可以通过不给孩子们武器来保持他们的安全。</BiotechTips.ArmedChildren>
</LanguageData>

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@ -10,6 +10,11 @@
<!-- EN: unclothed -->
<StatsReport_Unclothed>未着衣</StatsReport_Unclothed>
<!-- EN: Age rate multiplier -->
<StatsReport_AgeRateMultiplier>衰老率</StatsReport_AgeRateMultiplier><!-- text_todo -->
<!-- EN: A multiplier on how quickly this person ages biologically based on their current age. -->
<StatsReport_AgeRateMultiplier_Desc>根据这个人目前的年龄,这个人在生物学上衰老的速度的倍数。</StatsReport_AgeRateMultiplier_Desc><!-- text_todo -->
<!-- EN: Required weight class -->
<StatsReport_RechargerWeightClass>重量级</StatsReport_RechargerWeightClass>
<!-- EN: The weight class of mechanoid which can use this recharger. The following mechanoids are compatible -->
@ -84,6 +89,10 @@
<NeverAggroMentalBreak>精神崩溃不会有暴力行为。</NeverAggroMentalBreak>
<!-- EN: {0_label} addiction chance factor -->
<AddictionChanceFactor>{0_label}成瘾几率系数</AddictionChanceFactor>
<!-- EN: {0_label} overdose chance factor -->
<OverdoseChanceFactor>过量几率系数</OverdoseChanceFactor><!-- text_todo -->
<!-- EN: {0_label} tolerance buildup factor -->
<ToleranceBuildupFactor>{0_label}抗药性增长系数</ToleranceBuildupFactor><!-- text_todo -->
<!-- EN: Immune to {0_label} addiction. -->
<AddictionImmune>免疫{0_label}成瘾。</AddictionImmune>
<!-- EN: Immune to food poisoning. -->
@ -120,6 +129,15 @@
<DevelopmentStage_Adult>成人</DevelopmentStage_Adult>
<!-- EN: Growth vat speed -->
<StatsReport_GrowthVatSpeedFactor>培育速度</StatsReport_GrowthVatSpeedFactor><!-- text_todo -->
<StatsReport_GrowthVatSpeedFactor>培育速度</StatsReport_GrowthVatSpeedFactor>
<!-- EN: Carriers cannot build a tolerance to {0_label}. -->
<GeneToleranceBuildupImmune>不会对{0_label}产生抗药性。</GeneToleranceBuildupImmune><!-- text_todo -->
<!-- EN: Carriers build a tolerance to {0_label} {1} as quickly. -->
<GeneToleranceBuildupFactor>对{0_label}产生抗药性更快({1})。</GeneToleranceBuildupFactor><!-- text_todo -->
<!-- EN: Carriers cannot overdose on {0_label}. -->
<GeneOverdoseImmune>不会因{0_label}产生药物过量。</GeneOverdoseImmune><!-- text_todo -->
<!-- EN: Carriers are {1} as likely to overdose on {0_label}. -->
<GeneOverdoseFactor>因{0_label}产生药物过量更快({1})。</GeneOverdoseFactor><!-- text_todo -->
</LanguageData>

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@ -23,7 +23,7 @@
<!-- EN: insufficient bandwidth -->
<InsufficientBandwidth>带宽不足</InsufficientBandwidth>
<!-- EN: The following mechs have been left behind by {PAWN_labelShort}:\n\n{MECHS}\n\nThe mechs will stay here until they are picked up.\n\nWould you like to set their work mode to escort so they follow {PAWN_labelShort} off the map? -->
<MechanitorLeftMapWithoutMechs>以下机械体被{PAWN_labelShort}留下:\n\n{MECHS}\n\n这些机械人将留在这里直到他们被接管。\n\n您是否愿意将他们的工作模式设置为护送以便他们跟随{PAWN_labelShort}离开地图?</MechanitorLeftMapWithoutMechs><!-- text_todo -->
<MechanitorLeftMapWithoutMechs>以下机械体被{PAWN_labelShort}留下:\n\n{MECHS}\n\n这些机械人将留在这里直到他们被接管。\n\n您是否愿意将他们的工作模式设置为护送以便他们跟随{PAWN_labelShort}离开地图?</MechanitorLeftMapWithoutMechs>
<!-- Apparel -->
<!-- EN: Any mechlord apparel -->
@ -41,7 +41,7 @@
<!-- EN: Ripscanning {PAWN_nameDef} will kill {PAWN_objective}. Are you sure you want to continue? -->
<ConfirmRipscanPawn>裂解扫描{PAWN_nameDef}将会杀死{PAWN_objective}。你确定想要继续吗?</ConfirmRipscanPawn>
<!-- EN: Cancelling a ripscan will still kill {PAWN_nameDef}. Are you sure you want to continue? -->
<ConfirmCancelRipscan>取消裂解扫描仍然会杀死{PAWN_nameDef}。你确定想要继续吗?</ConfirmCancelRipscan><!-- text_todo -->
<ConfirmCancelRipscan>取消裂解扫描仍然会杀死{PAWN_nameDef}。你确定想要继续吗?</ConfirmCancelRipscan>
<!-- Xenogerm -->
<!-- EN: Assemble genes -->
@ -126,8 +126,8 @@
<Xenogenes>异种基因</Xenogenes>
<!-- EN: overridden -->
<Overridden>覆盖</Overridden>
<!-- EN: Overridden by xenogene -->
<OverriddenByGene>异种基因覆盖</OverriddenByGene>
<!-- EN: Overridden by gene -->
<OverriddenByGene>被基因覆盖</OverriddenByGene>
<!-- EN: Overridden by identical gene -->
<OverriddenByIdenticalGene>被相同基因覆盖</OverriddenByIdenticalGene>
<!-- EN: More information is available on this xenotype's information screen. -->

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@ -51,12 +51,12 @@
<CommandToggleTurretDesc>开关炮塔自动开火模式。\n\n禁用时炮塔不会自动开火。这在需要隐秘行动的时候非常有用。</CommandToggleTurretDesc>
<!-- EN: Cancel scan -->
<CommandCancelSubcoreScan>取消扫描</CommandCancelSubcoreScan><!-- text_todo -->
<CommandCancelSubcoreScan>取消扫描</CommandCancelSubcoreScan>
<!-- EN: Cancel the scan process. The contained person will be ejected. -->
<CommandCancelSubcoreScanDesc>取消扫描进程,装载的人员将会被弹出。</CommandCancelSubcoreScanDesc><!-- text_todo -->
<CommandCancelSubcoreScanDesc>取消扫描进程,装载的人员将会被弹出。</CommandCancelSubcoreScanDesc>
<!-- EN: Force xenogerm implantation -->
<ForceXenogermImplantation>强制植入异种胚芽</ForceXenogermImplantation><!-- text_todo -->
<!-- EN: Force this person to implant their xenogenes into another individual using a special injector organ. If this person's genes are currently regrowing, they will die in the process.\n\nWhen implanted, a xenogerm will overwrite the targets xenogenes. Germline genes will be unaffected. -->
<ForceXenogermImplantationDesc>迫使这个人使用一个特殊的注射器器官将他们的异种基因植入另一个人体内。如果这个人的基因目前正在重构,将在这个过程中死亡。\n\n植入后异种基因将覆盖目标的异种基因。系谱基因将不受影响。</ForceXenogermImplantationDesc><!-- text_todo -->
<ForceXenogermImplantation>强制植入异种胚芽</ForceXenogermImplantation>
<!-- EN: Force this person to implant their xenogenes into another individual using a special injector organ. If this person's genes are currently regrowing, they will die in the process.\n\nWhen implanted, a xenogerm will overwrite the target's xenogenes. Germline genes will be unaffected. -->
<ForceXenogermImplantationDesc>迫使这个人使用一个特殊的注射器器官将他们的异种基因植入另一个人体内。如果这个人的基因目前正在重构,将在这个过程中死亡。\n\n植入后异种基因将覆盖目标的异种基因。系谱基因将不受影响。</ForceXenogermImplantationDesc>
</LanguageData>

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@ -145,9 +145,9 @@
<!-- EN: The trait {0} was gained. -->
<BirthdayTraitArchive>获得了{0}特性。</BirthdayTraitArchive>
<!-- EN: No trait -->
<BirthdayNoTraitChoice>无特性</BirthdayNoTraitChoice> <!-- text_todo -->
<BirthdayNoTraitChoice>无特性</BirthdayNoTraitChoice>
<!-- EN: {0} does not gain a trait. -->
<BirthdayNoTraitChoiceTooltip>{0}不获得特性。</BirthdayNoTraitChoiceTooltip> <!-- text_todo -->
<BirthdayNoTraitChoiceTooltip>{0}不获得特性。</BirthdayNoTraitChoiceTooltip>
<!-- EN: Make choices to close -->
<BirthdayMakeChoices>选择关闭</BirthdayMakeChoices>
@ -179,15 +179,15 @@
<!-- EN: Involuntary deathrest -->
<LetterLabelInvoluntaryDeathrest>非自愿的死眠</LetterLabelInvoluntaryDeathrest>
<!-- EN: Regeneration coma -->
<LetterLabelRegenerationComa>再生昏迷</LetterLabelRegenerationComa><!-- text_todo -->
<LetterLabelRegenerationComa>再生昏迷</LetterLabelRegenerationComa>
<!-- EN: {PAWN_nameDef}'s deathless gene has prevented {PAWN_objective} from dying. {HEDIFFINFO} -->
<LetterTextInvoluntaryDeathrestOrComa>{PAWN_nameDef}的不死基因阻止了{PAWN_objective}的死亡。{HEDIFFINFO}</LetterTextInvoluntaryDeathrestOrComa><!-- text_todo -->
<LetterTextInvoluntaryDeathrestOrComa>{PAWN_nameDef}的不死基因阻止了{PAWN_objective}的死亡。{HEDIFFINFO}</LetterTextInvoluntaryDeathrestOrComa>
<!-- EN: Instead, {PAWN_pronoun} has fallen into a deathrest. -->
<LetterTextDeathrest>{PAWN_pronoun}陷入了死眠。</LetterTextDeathrest>
<!-- EN: Instead, {PAWN_pronoun} has fallen into a regeneration coma. -->
<LetterTextRegenerationComa>{PAWN_pronoun}陷入了再生昏迷</LetterTextRegenerationComa>
<!-- EN: As a result of the traumatic process, {PAWN_nameDef} has lost {XPLOSS} XP in {PAWN_possessive} {SKILL} skill. -->
<DeathrestLostSkill>作为规避创伤的代价{PAWN_nameDef}的{SKILL}技能失去了{XPLOSS}经验值。</DeathrestLostSkill><!-- text_todo -->
<!-- EN: Due to the neural shock of traumatic deathrest, {PAWN_nameDef} has lost {XPLOSS} XP in {PAWN_possessive} {SKILL} skill. -->
<DeathrestLostSkill>由于创伤性死亡的神经性休克{PAWN_nameDef}的{SKILL}技能失去了{XPLOSS}经验值。</DeathrestLostSkill>
<!-- EN: Lethal damage taken. -->
<DeathrestLethalDamage>受到致命伤害。</DeathrestLethalDamage>
@ -210,8 +210,8 @@
<LetterPsychicBondCreated>出于寻求伴侣的本能,{BONDPAWN_nameDef}已经与{OTHERPAWN_nameDef}形成了一种精神上的结合的浪漫关系。{OTHERPAWN_nameDef}将从与{BONDPAWN_nameDef}的联系中获得心理上的好处,但如果他们被分离到不同的区域,两人都将遭受心理上的压力。如果一个人死了,另一个人就会被逼得发狂。</LetterPsychicBondCreated>
<!-- EN: Psychic bond -->
<LetterPsychicBondCreatedLovinLabel>心灵纽带</LetterPsychicBondCreatedLovinLabel><!-- text_todo -->
<LetterPsychicBondCreatedLovinLabel>心灵纽带</LetterPsychicBondCreatedLovinLabel>
<!-- EN: {BONDPAWN_nameDef} has formed a psychically-bonded romantic relationship with {OTHERPAWN_nameDef}. {OTHERPAWN_nameDef} will benefit psychologically from the connection to {BONDPAWN_nameDef}, but if they are separated onto different world tiles, both will suffer from psychic stress. If one dies, the other will be driven to madness. -->
<LetterPsychicBondCreatedLovinText>{BONDPAWN_nameDef}已经与{OTHERPAWN_nameDef}形成了一种精神上的结合的浪漫关系。{OTHERPAWN_nameDef}将从与{BONDPAWN_nameDef}的联系中获得心理上的好处,但如果他们被分离到不同的区域,两人都将遭受心理上的压力。如果一个人死了,另一个人就会被逼得发狂。</LetterPsychicBondCreatedLovinText><!-- text_todo -->
<LetterPsychicBondCreatedLovinText>{BONDPAWN_nameDef}已经与{OTHERPAWN_nameDef}形成了一种精神上的结合的浪漫关系。{OTHERPAWN_nameDef}将从与{BONDPAWN_nameDef}的联系中获得心理上的好处,但如果他们被分离到不同的区域,两人都将遭受心理上的压力。如果一个人死了,另一个人就会被逼得发狂。</LetterPsychicBondCreatedLovinText>
</LanguageData>

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@ -9,7 +9,7 @@
<!-- EN: Requires study of -->
<StudyRequirements>需要调查</StudyRequirements>
<!-- EN: Preferred xenotypes -->
<PreferredXenotypes>推崇的异种</PreferredXenotypes><!-- text_todo -->
<PreferredXenotypes>推崇的异种</PreferredXenotypes>
<!-- Work tab -->
<!-- EN: {0_nameDef} is only {1} years old. {2} work can only be done from age {3} -->

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@ -11,8 +11,8 @@
<Difficulty_NoBabiesOrChildren_Info>人类不会怀孕。人类婴儿和儿童永远不会出现,除非你选择他们作为初始殖民者。</Difficulty_NoBabiesOrChildren_Info>
<!-- EN: Child aging rate -->
<Difficulty_ChildAgingRate_Label>儿童成长速率</Difficulty_ChildAgingRate_Label>
<!-- EN: Adjust the rate at which babies and children will age. Starting at 11 years old, the child's age rate will smoothly change to the adult age rate at 20 years old. -->
<Difficulty_ChildAgingRate_Info>调节婴儿和儿童的成长速度。从11岁开始儿童成长速率将平稳地转变为20岁时的成人年龄比率。</Difficulty_ChildAgingRate_Info><!-- text_todo -->
<!-- EN: Adjust the rate at which babies and children will age. Between ages 11 and 20, the child's aging rate will smoothly transition to the adult aging rate. -->
<Difficulty_ChildAgingRate_Info>调节婴儿和儿童的成长速度。从11岁到20岁之间儿童成长速率将平稳地转变为成人衰老速率。</Difficulty_ChildAgingRate_Info>
<!-- EN: Adult aging rate -->
<Difficulty_AdultAgingRate_Label>成人衰老速率</Difficulty_AdultAgingRate_Label>
<!-- EN: Adjust the rate at which adults will age. -->

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@ -27,8 +27,8 @@
<MessageAbsorbingXenogermWillAngerFaction>吸收{PAWN_nameDef}的异种胚芽将激怒{0}。</MessageAbsorbingXenogermWillAngerFaction>
<!-- EN: {ABILITY_label} can only be used on colonists, prisoners, and slaves. -->
<MessageCannotUseOnOtherFactions>{ABILITY_label}只能用于殖民者、囚犯和奴隶。</MessageCannotUseOnOtherFactions>
<!-- EN: {0_labelShort} will not become a non-preferred xenotype. -->
<MessageCannotBecomeNonPreferredXenotype>{0_labelShort}不会成为非推崇的异种人。</MessageCannotBecomeNonPreferredXenotype><!-- text_todo -->
<!-- EN: {0_labelShort} refuses to become a disliked xenotype. -->
<MessageCannotBecomeNonPreferredXenotype>{0_labelShort}更倾向于成为推崇的异种人。</MessageCannotBecomeNonPreferredXenotype>
<!-- EN: Auto-adding {MECH_nameDef} to the caravan, since it is escorting {OVERSEER_nameDef} -->
<MessageCaravanAddingEscortingMech>自动向远行队添加{MECH_nameDef},因为它正在护卫{OVERSEER_nameDef}</MessageCaravanAddingEscortingMech>
@ -46,7 +46,7 @@
<!-- Pollution -->
<!-- EN: {0} has been angered ({1}) -->
<MessageAngeredPollutedCell>{0}已被激怒({1}</MessageAngeredPollutedCell> <!-- text_todo -->
<MessageAngeredPollutedCell>{0}已被激怒({1}</MessageAngeredPollutedCell>
<!-- EN: Need unpolluted terrain. -->
<MessageWarningPollutedCell>需要未被污染的地面。</MessageWarningPollutedCell>
<!-- EN: Need polluted terrain. -->
@ -108,7 +108,7 @@
<MessageBedExposedToSunlight>{BED_labelShort}{PAWN_nameDef}被分配用于死眠的地点已经暴露在阳光下。{PAWN_nameDef}不能在那里死眠。</MessageBedExposedToSunlight>
<!-- EN: {PAWN_labelShort} was ejected from a gene extractor due to lack of power. -->
<GeneExtractorNoPowerEjectedMessage>{PAWN_labelShort}因基因提取器断电被弹出。</GeneExtractorNoPowerEjectedMessage><!-- text_todo -->
<GeneExtractorNoPowerEjectedMessage>{PAWN_labelShort}因基因提取器断电被弹出。</GeneExtractorNoPowerEjectedMessage>
<!-- Mechanitor -->
<!-- EN: {PAWN_nameDef}'s brain has been destroyed by the subcore ripscanner. -->
@ -153,10 +153,10 @@
<MessageTakingBabyToSafeTemperature>{ADULT_nameDef}正将{BABY_nameDef}带到温度更安全的环境。</MessageTakingBabyToSafeTemperature>
<!-- EN: Pregnancy failed between {MOTHER_nameDef} and {FATHER_nameDef} -->
<MessagePregnancyFailed>{MOTHER_nameDef}和{FATHER_nameDef}的妊娠失败了。</MessagePregnancyFailed><!-- text_todo -->
<MessagePregnancyFailed>{MOTHER_nameDef}和{FATHER_nameDef}的妊娠失败了。</MessagePregnancyFailed>
<!-- EN: {PAWN_nameDef} failed to fertilize ovum -->
<MessageFerilizeFailed>{PAWN_nameDef}对卵细胞授精失败。</MessageFerilizeFailed><!-- text_todo -->
<MessageFerilizeFailed>{PAWN_nameDef}对卵细胞授精失败。</MessageFerilizeFailed>
<!-- EN: Combined genes exceeded metabolism limits. -->
<CombinedGenesExceedMetabolismLimits>合并的基因超过了代谢极限。</CombinedGenesExceedMetabolismLimits><!-- text_todo -->
<CombinedGenesExceedMetabolismLimits>合并的基因超过了代谢极限。</CombinedGenesExceedMetabolismLimits>
</LanguageData>

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@ -116,7 +116,7 @@
<!-- EN: Uncontrolled -->
<Uncontrolled>未受控</Uncontrolled>
<!-- EN: incoming {0} -->
<BossgroupIncoming>{0}到来</BossgroupIncoming><!-- text_todo -->
<BossgroupIncoming>{0}到来</BossgroupIncoming>
<!-- Sanguophage -->
<!-- EN: hemogen -->
@ -278,9 +278,9 @@
<!-- EN: Genepacks stored -->
<GenepacksStored>已保存基因组</GenepacksStored>
<!-- EN: Auto-load -->
<GenepackAutoLoad>自动装载</GenepackAutoLoad><!-- text_todo -->
<GenepackAutoLoad>自动装载</GenepackAutoLoad>
<!-- EN: If active, haulers will automatically store this genepack in a gene bank. -->
<GenepackAutoLoadDesc>如果激活,搬运工将自动把这个基因组储存在基因库中。</GenepackAutoLoadDesc><!-- text_todo -->
<GenepackAutoLoadDesc>如果激活,搬运工将自动把这个基因组储存在基因库中。</GenepackAutoLoadDesc>
<!-- EN: Forced traits -->
<ForcedTraits>强制特性</ForcedTraits>
<!-- EN: Suppressed traits -->
@ -400,7 +400,7 @@
<!-- EN: Extracting genes from {PAWN_nameDef}. -->
<ExtractingXenogermFrom>从{PAWN_nameDef}提取基因。</ExtractingXenogermFrom>
<!-- EN: Extraction paused: No power (interrupt in {TIME}) -->
<ExtractionPausedNoPower>提取暂停:未通电(中断{TIME}</ExtractionPausedNoPower><!-- text_todo -->
<ExtractionPausedNoPower>提取暂停:未通电(中断{TIME}</ExtractionPausedNoPower>
<!-- EN: Last ingested {CHEMICAL_label} {DURATION} ago. -->
<LastIngestedDurationAgo>最近一次摄入{CHEMICAL_label}在{DURATION}之前。</LastIngestedDurationAgo>
<!-- EN: {NAME} xenogerm -->

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@ -11,7 +11,7 @@
<Apparel_PsychicInsanityLance.comps.CompReloadable.cooldownGerund>冷却中</Apparel_PsychicInsanityLance.comps.CompReloadable.cooldownGerund>
<!-- EN: psychic insanity lance -->
<Apparel_PsychicInsanityLance.verbs.psychic_insanity_lance.label>心灵错乱枪</Apparel_PsychicInsanityLance.verbs.psychic_insanity_lance.label>
<!-- EN: psychic insane immune -->
<!-- EN: psychic insanity immune -->
<Apparel_PsychicInsanityLance.verbs.psychic_insanity_lance.invalidTargetPawn>心灵错乱免疫</Apparel_PsychicInsanityLance.verbs.psychic_insanity_lance.invalidTargetPawn>
<!-- EN: psychic shock lance -->
@ -24,7 +24,7 @@
<Apparel_PsychicShockLance.comps.CompReloadable.cooldownGerund>冷却中</Apparel_PsychicShockLance.comps.CompReloadable.cooldownGerund>
<!-- EN: psychic shock lance -->
<Apparel_PsychicShockLance.verbs.psychic_shock_lance.label>心灵冲击枪</Apparel_PsychicShockLance.verbs.psychic_shock_lance.label>
<!-- EN: psychic shock immune -->
<!-- EN: Psychic shock immune -->
<Apparel_PsychicShockLance.verbs.psychic_shock_lance.invalidTargetPawn>心灵冲击免疫</Apparel_PsychicShockLance.verbs.psychic_shock_lance.invalidTargetPawn>
</LanguageData>

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@ -142,7 +142,7 @@
<!-- EN: body purist squeamish -->
<ProsthophobeUnhappy.stages.body_purist_squeamish.label>纯粹主义拥有假体</ProsthophobeUnhappy.stages.body_purist_squeamish.label>
<!-- EN: I hate having this unnatural thing attached to me. It feels so filthy! -->
<!-- EN: I hate having this unnatural enhancement. I feel filthy! -->
<ProsthophobeUnhappy.stages.body_purist_squeamish.description>我讨厌身上有这种不自然的,肮脏的东西!</ProsthophobeUnhappy.stages.body_purist_squeamish.description>
<!-- EN: body purist disgusted -->
<ProsthophobeUnhappy.stages.body_purist_disgusted.label>纯粹主义拥有假体2个</ProsthophobeUnhappy.stages.body_purist_disgusted.label>

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@ -33,8 +33,8 @@
<!-- EN: body purist -->
<BodyPurist.degreeDatas.body_purist.label>纯粹主义</BodyPurist.degreeDatas.body_purist.label>
<!-- EN: {PAWN_nameDef} believes the human body is limited for a reason. To {PAWN_objective}, artificial body parts are unethical and disgusting. -->
<BodyPurist.degreeDatas.body_purist.description>{PAWN_nameDef}相信人的身体能力有限是有原因的。对{PAWN_objective}而言,人造身体部件背德而且令人作呕。</BodyPurist.degreeDatas.body_purist.description>
<!-- EN: {PAWN_nameDef} believes the human body is limited for a reason. To {PAWN_objective}, artificial body parts and xenogenes are unethical and disgusting. -->
<BodyPurist.degreeDatas.body_purist.description>{PAWN_nameDef}相信人的身体能力有限是有原因的。对{PAWN_objective}而言,人造身体部件和异种胚芽背德而且令人作呕。</BodyPurist.degreeDatas.body_purist.description>
<!-- EN: brawler -->
<Brawler.degreeDatas.brawler.label>格斗者</Brawler.degreeDatas.brawler.label>
@ -155,8 +155,8 @@
<!-- EN: body modder -->
<Transhumanist.degreeDatas.body_modder.label>超人主义</Transhumanist.degreeDatas.body_modder.label>
<!-- EN: {PAWN_nameDef} feels limited in {PAWN_possessive} feeble human body. {PAWN_pronoun} often dreams of being enhanced by artificial body parts. -->
<Transhumanist.degreeDatas.body_modder.description>{PAWN_nameDef}深深感到自然躯体对自身的限制。{PAWN_pronoun}经常梦想得到人造部件的强化。</Transhumanist.degreeDatas.body_modder.description>
<!-- EN: {PAWN_nameDef} feels limited in {PAWN_possessive} feeble human body. {PAWN_pronoun} often dreams of being enhanced with artificial body parts or xenogenetics. -->
<Transhumanist.degreeDatas.body_modder.description>{PAWN_nameDef}深深感到自然躯体对自身的限制。{PAWN_pronoun}经常梦想得到人造部件或异种胚芽的强化。</Transhumanist.degreeDatas.body_modder.description>
<!-- EN: undergrounder -->
<Undergrounder.degreeDatas.undergrounder.label>穴居者</Undergrounder.degreeDatas.undergrounder.label>

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@ -54,6 +54,8 @@
<StatsReport_MaxGain>最大增益</StatsReport_MaxGain>
<!-- EN: Multiplier for age {0} -->
<StatsReport_AgeMultiplier>年龄({0})乘数</StatsReport_AgeMultiplier>
<!-- EN: Offset for age {0} -->
<StatsReport_AgeOffset>年龄({0})偏移</StatsReport_AgeOffset>
<!-- EN: Multiplier for health {0} -->
<StatsReport_HealthMultiplier>耐久({0})乘数</StatsReport_HealthMultiplier>
<!-- EN: Cost to reload ({COUNT} {AMMO_label}) -->

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@ -560,6 +560,6 @@
<!-- Feeding -->
<!-- EN: disliked food -->
<WarningFoodDisliked>厌恶的食物</WarningFoodDisliked> <!-- text_todo -->
<WarningFoodDisliked>厌恶的食物</WarningFoodDisliked>
</LanguageData>

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@ -637,5 +637,8 @@
<SelectAllLinked>选中所有</SelectAllLinked>
<!-- EN: Select all storage buildings linked to this. -->
<SelectAllLinkedDesc>选中所有与其链接的存储建筑。</SelectAllLinkedDesc>
<!-- EN: {0_labelShort} is unconscious. -->
<CommandDisabledUnconscious>{0_labelShort}失去知觉。</CommandDisabledUnconscious>
</LanguageData>

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@ -420,7 +420,7 @@
<!-- EN: Pen is not enclosed now, so auto-cut won't occur. -->
<AutocutUnenclosedPenTip>畜栏现在没有被封闭,所以自动割除不会生效。</AutocutUnenclosedPenTip>
<!-- EN: Auto-cut plants blocking wind turbine -->
<WindTurbineAutoCut_EnabledCheckbox>自动割除阻挡风力发电机的植物</WindTurbineAutoCut_EnabledCheckbox>
<!-- EN: Auto-cut blocking plants -->
<WindTurbineAutoCut_EnabledCheckbox>自动割除阻挡的植物</WindTurbineAutoCut_EnabledCheckbox>
</LanguageData>

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@ -1799,4 +1799,13 @@
<!-- EN: Random -->
<Random>随机</Random>
<!-- EN: Plant {0_label} -->
<PlantThing>种植{0_label}</PlantThing>
<!-- EN: Plant a {0_label} in a chosen area. -->
<PlantThingDesc>在选定的区域种植{0_label}</PlantThingDesc>
<!-- EN: Cancel planting {0_label} -->
<CancelPlantThing>取消种植{0_label}</CancelPlantThing>
<!-- EN: Cancel planting the {0_label}. -->
<CancelPlantThingDesc>取消种植{0_label}</CancelPlantThingDesc>
</LanguageData>

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@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Skill level -->
<!-- EN: Level -->
<Level>等级</Level>
<!-- EN: Skill level -->
<SkillLevel>技能等级</SkillLevel>
<!-- EN: Progress to next learned level -->
<ProgressToNextLevel>升级进度</ProgressToNextLevel>
<!-- EN: Experience -->

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@ -3,7 +3,7 @@
<!-- EN: no artificial enhancement -->
<HasNoProsthetic_Disapproved.stages.no_artificial_enhancement.label>没有人造部件</HasNoProsthetic_Disapproved.stages.no_artificial_enhancement.label>
<!-- EN: I don't have any artificial enhancements. It's against my beliefs to be so unenhanced. -->
<!-- EN: I don't have any artificial body enhancements. It's against my beliefs to be so unenhanced. -->
<HasNoProsthetic_Disapproved.stages.no_artificial_enhancement.description>我没有任何的人造身体部件,如此平庸违背我的信仰。</HasNoProsthetic_Disapproved.stages.no_artificial_enhancement.description>
<!-- EN: no artificial enhancement -->
@ -11,7 +11,7 @@
<!-- EN: artificial enhancement -->
<HasProsthetic_Abhorrent.stages.artificial_enhancement.label>拥有人造部件</HasProsthetic_Abhorrent.stages.artificial_enhancement.label>
<!-- EN: I have an artificial enhancement in me. It's an abhorrent offense against everything I believe! -->
<!-- EN: I have an artificial body enhancement. It's an abhorrent offense against everything I believe! -->
<HasProsthetic_Abhorrent.stages.artificial_enhancement.description>我身上有人造的身体部件,这是对我信仰的冒犯!</HasProsthetic_Abhorrent.stages.artificial_enhancement.description>
<!-- EN: artificial enhancement -->
@ -44,7 +44,7 @@
<!-- EN: artificial enhancement -->
<HasProsthetic_Disapproved.stages.artificial_enhancement.label>拥有人造部件</HasProsthetic_Disapproved.stages.artificial_enhancement.label>
<!-- EN: I have an artificial enhancement in me. I don't believe such things are acceptable. -->
<!-- EN: I have an artificial body enhancement. I don't believe such things are acceptable. -->
<HasProsthetic_Disapproved.stages.artificial_enhancement.description>我身上有人造的身体部件,我不相信这种事情是能被接受的!</HasProsthetic_Disapproved.stages.artificial_enhancement.description>
<!-- EN: artificial enhancement -->
@ -52,12 +52,12 @@
<!-- EN: installed enhancement -->
<InstalledProsthetic_Abhorrent.stages.installed_enhancement.label>安装了假肢</InstalledProsthetic_Abhorrent.stages.installed_enhancement.label>
<!-- EN: I had to install an enhancement. This was deeply offensive to my beliefs. -->
<!-- EN: I had to install an artificial body enhancement. This was deeply offensive to my beliefs. -->
<InstalledProsthetic_Abhorrent.stages.installed_enhancement.description>我不得不安装假肢。这深深地冒犯了我的信仰。</InstalledProsthetic_Abhorrent.stages.installed_enhancement.description>
<!-- EN: installed enhancement -->
<InstalledProsthetic_Disapproved.stages.installed_enhancement.label>安装了假肢</InstalledProsthetic_Disapproved.stages.installed_enhancement.label>
<!-- EN: I had to install an enhancement. This was clearly against my beliefs. -->
<!-- EN: I had to install an artificial body enhancement. This was clearly against my beliefs. -->
<InstalledProsthetic_Disapproved.stages.installed_enhancement.description>我不得不安装假肢。很显然这冒犯了我的信仰。</InstalledProsthetic_Disapproved.stages.installed_enhancement.description>
<!-- EN: installed enhancement -->

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@ -77,14 +77,6 @@
<VeneratedAnimalsBodySizePerColonist>当前每个殖民者附近的圣兽体型规模</VeneratedAnimalsBodySizePerColonist>
<!-- EN: Expecting at least {0} body size per colonist. -->
<MinAnimalBodySizePerColonist>每名殖民者需要动物规模至少为{0}(相关动物体型的总和)。</MinAnimalBodySizePerColonist>
<!-- EN: Plant {0_label} -->
<PlantThing>种植{0_label}</PlantThing>
<!-- EN: Plant a {0_label} in a chosen area. -->
<PlantThingDesc>在选定的区域种植{0_label}</PlantThingDesc>
<!-- EN: Cancel planting {0_label} -->
<CancelPlantThing>取消种植{0_label}</CancelPlantThing>
<!-- EN: Cancel planting the {0_label}. -->
<CancelPlantThingDesc>取消种植{0_label}</CancelPlantThingDesc>
<!-- EN: Disables -->
<Disables>禁用</Disables>
<!-- EN: Requires one of precepts -->

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@ -60,7 +60,7 @@
<!-- EN:
<li>pawnLabelSingleOrPlural(civilians_count==1)->[pawnLabel]</li>
<li>pawnLabelSingleOrPlural(civilians_count>=2)->[pawnLabelPlural]</li>
<li>questDescription->A shuttle of [asker_faction_name] has taken damage and is seeking a place to land. Its commander [asker_nameDef] wants to land at [map_definite].\n\n[enemyFaction_pawnsPlural] from [enemyFaction_name] will attack the crashed shuttle site in an attempt to kill its occupants. You must defend them.\n\nThe shuttle contains [asker_nameDef][andOtherCivilians] and [soldierCountKinds]. The commander [andCivilians] must be rescued, but the [soldiers0_kind]s may be sacrificed.\n\nAfter [rescueDelay_duration], a rescue shuttle will come to pick up the survivors. You'll need to get them all on board within [leaveDelay_duration].</li>
<li>questDescription->A shuttle of [asker_faction_name] has taken damage and is seeking a place to land. Its commander [asker_nameDef] wants to land at [map_definite].\n\n[enemyFaction_pawnsPlural] from [enemyFaction_name] will attack the crashed shuttle site in an attempt to kill its occupants. You must defend them.\n\nThe shuttle contains [asker_nameDef][andOtherCivilians] and [soldierCountKinds]. The commander [andCivilians] must be rescued, but the [soldiers0_kindPlural] may be sacrificed.\n\nAfter [rescueDelay_duration], a rescue shuttle will come to pick up the survivors. You'll need to get them all on board within [leaveDelay_duration].</li>
<li>andOtherCivilians(civilians_count==1)-></li>
<li>andOtherCivilians(civilians_count==2)->, another [pawnLabel],</li>
<li>andOtherCivilians(civilians_count>=3)->, [civilianCountMinusOne] other [pawnLabelSingleOrPlural],</li>
@ -68,12 +68,12 @@
<li>andCivilians(civilians_count==2)->and [pawnLabel]</li>
<li>andCivilians(civilians_count>=3)->and [pawnLabelPlural]</li>
<li>soldierCountKinds(soldiers_count==1)->[soldiers_count] [soldiers0_kind]</li>
<li>soldierCountKinds(soldiers_count>1)->[soldiers_count] [soldiers0_kind]s</li>
<li>soldierCountKinds(soldiers_count>1)->[soldiers_count] [soldiers0_kindPlural]</li>
-->
<ShuttleCrash_Rescue.questDescriptionRules.rulesStrings>
<li>pawnLabelSingleOrPlural(civilians_count==1)->[pawnLabel]</li>
<li>pawnLabelSingleOrPlural(civilians_count>=2)->[pawnLabelPlural]</li>
<li>questDescription->一艘属于[asker_faction_name]的受损飞船正在寻找着陆位置。飞船的指挥官[asker_nameDef]希望让飞船降落在[map_definite]。\n\n[enemyFaction_name]的[enemyFaction_pawnsPlural]会攻击坠毁的飞船以试图杀死其中的平民,你需要保护他们。\n\n这艘飞船的人员包括[asker_nameDef][andOtherCivilians]和[soldierCountKinds]。你需要保护指挥者[andCivilians],但可以牺牲[soldiers0_kind]。\n\n在[rescueDelay_duration]之后,会有一艘救援飞船来接幸存者,你需要在在[leaveDelay_duration]让他们登上飞船。</li>
<li>questDescription->一艘属于[asker_faction_name]的受损飞船正在寻找着陆位置。飞船的指挥官[asker_nameDef]希望让飞船降落在[map_definite]。\n\n[enemyFaction_name]的[enemyFaction_pawnsPlural]会攻击坠毁的飞船以试图杀死其中的平民,你需要保护他们。\n\n这艘飞船的人员包括[asker_nameDef][andOtherCivilians]和[soldierCountKinds]。你需要保护指挥者[andCivilians],但可以牺牲[soldiers0_kindPlural]。\n\n在[rescueDelay_duration]之后,会有一艘救援飞船来接幸存者,你需要在在[leaveDelay_duration]让他们登上飞船。</li>
<li>andOtherCivilians(civilians_count==1)-></li>
<li>andOtherCivilians(civilians_count==2)->[pawnLabel]</li>
<li>andOtherCivilians(civilians_count>=3)->[civilianCountMinusOne],其他[pawnLabelSingleOrPlural]</li>
@ -81,7 +81,7 @@
<li>andCivilians(civilians_count==2)->和[pawnLabel]</li>
<li>andCivilians(civilians_count>=3)->和[pawnLabelPlural]</li>
<li>soldierCountKinds(soldiers_count==1)->[soldiers_count][soldiers0_kind]</li>
<li>soldierCountKinds(soldiers_count>1)->[soldiers_count][soldiers0_kind]</li>
<li>soldierCountKinds(soldiers_count>1)->[soldiers_count][soldiers0_kindPlural]</li>
</ShuttleCrash_Rescue.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[shuttle] [crash]</li>

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@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: {0_labelShort} is unconscious. -->
<CommandDisabledUnconscious>{0_labelShort}失去知觉。</CommandDisabledUnconscious>
<!-- Heritage -->
<!-- EN: Choose a new heir for {HOLDER_nameIndef}: -->