commit
fc7b04f2cf
@ -6,7 +6,7 @@
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||||
<!-- EN: Make baby food, a nutritionally balanced vegetarian mash for babies. While easy to make in large quantities, only babies appreciate its bland taste and mushy texture. -->
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<Make_BabyFood.description>为婴儿制作营养均衡的素食粥。虽然大量制作很容易,但只有婴儿才喜欢它清淡的风味和糊状的口感。</Make_BabyFood.description>
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<!-- EN: vegetarian ingredients -->
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<Make_BabyFood.ingredients.0.filter.customSummary>素食成分</Make_BabyFood.ingredients.0.filter.customSummary>
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<Make_BabyFood.ingredients.0.filter.customSummary>素食食材</Make_BabyFood.ingredients.0.filter.customSummary>
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<!-- EN: Making baby food. -->
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<Make_BabyFood.jobString>正在制作婴儿食物。</Make_BabyFood.jobString>
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@ -15,7 +15,7 @@
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<!-- EN: Make bulk baby food, a nutritionally balanced vegetarian mash for babies. While easy to make in large quantities, only babies appreciate its bland taste and mushy texture. -->
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<Make_BabyFoodBulk.description>为婴儿制作营养均衡的素食粥。虽然大量制作很容易,但只有婴儿才喜欢它清淡的风味和糊状的口感。</Make_BabyFoodBulk.description>
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<!-- EN: vegetarian ingredients -->
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<Make_BabyFoodBulk.ingredients.0.filter.customSummary>素食成分</Make_BabyFoodBulk.ingredients.0.filter.customSummary>
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<Make_BabyFoodBulk.ingredients.0.filter.customSummary>素食食材</Make_BabyFoodBulk.ingredients.0.filter.customSummary>
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<!-- EN: Making bulk baby food. -->
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<Make_BabyFoodBulk.jobString>正在制作婴儿食物。</Make_BabyFoodBulk.jobString>
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@ -16,7 +16,7 @@
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<!-- EN: A molecular-restructing mechanoid micro-organ. It is necessary to produce certain advanced mechanoids and equipment.\n\nA mechanitor can study this chip to help unlock higher tiers of mechtech research. -->
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<NanostructuringChip.description>一种用于生产某些先进的装备和机械族的微型纳米重构机械部件。\n\n机械师可以通过调查这种芯片以解锁更高层次的机械研究项目。</NanostructuringChip.description>
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||||
<!-- EN: By studying the {PARENT_label}, {STUDIER_labelShort} has acquired the insight needed for the research project(s) {RESEARCH}.\n\nYour researchers can now use research benches to begin researching how to actually use the technology. -->
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<NanostructuringChip.comps.CompStudiable.completedLetterText>通过调查{PARENT_label},{STUDIER_labelShort}获得了研究{RESEARCH}所必要的知识。\n\n你的研究人员现在可以使用研究工作台开始研究如何实际使用这项技术。</NanostructuringChip.comps.CompStudiable.completedLetterText>
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||||
<NanostructuringChip.comps.CompStudiable.completedLetterText>通过调查{PARENT_label},{STUDIER_labelShort}获得了研究{research}所必要的知识。\n\n你的研究人员现在可以使用研究工作台开始研究如何实际使用这项技术。</NanostructuringChip.comps.CompStudiable.completedLetterText>
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<!-- EN: {PARENT_label} studied: {RESEARCH} unlocked -->
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<NanostructuringChip.comps.CompStudiable.completedLetterTitle>{PARENT_label}通过调查解锁了:{RESEARCH}。</NanostructuringChip.comps.CompStudiable.completedLetterTitle>
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@ -25,7 +25,7 @@
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<!-- EN: An energy-focusing mechanoid micro-organ. It is necessary to produce certain advanced types of mechanoids and equipment.\n\nA mechanitor can study this chip to help unlock higher tiers of mechtech research. -->
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<PowerfocusChip.description>一种用于生产某些先进的装备和机械族的微型能量汇聚机械部件。\n\n机械师可以通过调查这种芯片以解锁更高层次的机械研究项目。</PowerfocusChip.description>
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<!-- EN: By studying the {PARENT_label}, {STUDIER_labelShort} has acquired the insight needed for the research project(s) {RESEARCH}.\n\nYour researchers can now use research benches to begin researching how to actually use the technology. -->
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<PowerfocusChip.comps.CompStudiable.completedLetterText>通过调查{PARENT_label},{STUDIER_labelShort}获得了研究{RESEARCH}所必要的知识。\n\n你的研究人员现在可以使用研究工作台开始研究如何实际使用这项技术。</PowerfocusChip.comps.CompStudiable.completedLetterText>
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||||
<PowerfocusChip.comps.CompStudiable.completedLetterText>通过调查{PARENT_label},{STUDIER_labelShort}获得了研究{research}所必要的知识。\n\n你的研究人员现在可以使用研究工作台开始研究如何实际使用这项技术。</PowerfocusChip.comps.CompStudiable.completedLetterText>
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<!-- EN: {PARENT_label} studied: {RESEARCH} unlocked -->
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<PowerfocusChip.comps.CompStudiable.completedLetterTitle>{PARENT_label}通过调查解锁了:{RESEARCH}。</PowerfocusChip.comps.CompStudiable.completedLetterTitle>
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@ -45,7 +45,7 @@
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<!-- EN: A mechanoid-band synchronization micro-organ. It is necessary to produce certain advanced types of mechanoids and equipment.\n\nA mechanitor can study this chip to help unlock higher tiers of mechtech research. -->
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<SignalChip.description>一种用于生产某些先进的装备和机械族的微型同步信号处理机械部件。\n\n机械师可以通过调查这种芯片以解锁更高层次的机械研究项目。</SignalChip.description>
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<!-- EN: By studying the {PARENT_label}, {STUDIER_labelShort} has acquired the insight needed for the research project(s) {RESEARCH}.\n\nYour researchers can now use research benches to begin researching how to actually use the technology. -->
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||||
<SignalChip.comps.CompStudiable.completedLetterText>通过调查{PARENT_label},{STUDIER_labelShort}获得了研究{RESEARCH}所必要的知识。\n\n你的研究人员现在可以使用研究工作台开始研究如何实际使用这项技术。</SignalChip.comps.CompStudiable.completedLetterText>
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||||
<SignalChip.comps.CompStudiable.completedLetterText>通过调查{PARENT_label},{STUDIER_labelShort}获得了研究{research}所必要的知识。\n\n你的研究人员现在可以使用研究工作台开始研究如何实际使用这项技术。</SignalChip.comps.CompStudiable.completedLetterText>
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<!-- EN: {PARENT_label} studied: {RESEARCH} unlocked -->
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<SignalChip.comps.CompStudiable.completedLetterTitle>{PARENT_label}通过调查解锁了:{RESEARCH}。</SignalChip.comps.CompStudiable.completedLetterTitle>
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@ -85,7 +85,7 @@
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<!-- EN: Scanner not initiated -->
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<SubcoreScannerNotInit>扫描仪未初始化</SubcoreScannerNotInit>
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<!-- EN: Waiting for ingredients -->
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<SubcoreScannerRequiresIngredients>等待材料</SubcoreScannerRequiresIngredients>
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<SubcoreScannerRequiresIngredients>等待原料</SubcoreScannerRequiresIngredients>
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<!-- EN: Occupied -->
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<SubcoreScannerOccupied>已被占用</SubcoreScannerOccupied>
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<!-- EN: Enter {0} -->
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@ -121,7 +121,7 @@
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<ApprenticeOracle83.titleShort>先知</ApprenticeOracle83.titleShort>
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<!-- EN: [PAWN_nameDef] grew up helping in [PAWN_possessive] father's smithy.\n\nThey were some of the last smiths on the planet that to use traditional smithing methods. They even collect some materials themselves.\n\nSometimes, after work, [PAWN_nameDef] would practice using the swords [PAWN_pronoun] forged. -->
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<ApprenticeSmith37.baseDesc>[PAWN_nameDef]从小就帮父亲打铁。\n\n他们是最后一批还掌握着传统锻造技巧的人。\n\n有时[PAWN_nameDef]也会使用自己打造的武器。</ApprenticeSmith37.baseDesc>
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<ApprenticeSmith37.baseDesc>[PAWN_nameDef]从小就帮父亲打铁。\n\n他们是最后一批还掌握着传统锻造技巧的人。实际上,他们自己收集材料。\n\n有时[PAWN_nameDef]也会使用自己打造的武器。</ApprenticeSmith37.baseDesc>
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<!-- EN: apprentice smith -->
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<ApprenticeSmith37.title>铁匠学徒</ApprenticeSmith37.title>
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<!-- EN: apprentice -->
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@ -125,7 +125,7 @@
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<!-- EN: Mining -->
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<Mining.label>采矿</Mining.label>
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<!-- EN: You can designate where to mine by opening the ARCHITECT menu and selecting the ORDERS tab.\n\nSome mineable blocks yield STEEL, GOLD, PLASTEEL, and other useful materials. -->
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<Mining.helpText>你可以通过「建筑规划」面板中「命令」选项里安排在何处开采岩石。\n\n你可能会开采到「钢铁」、「黄金」、「玻璃钢」或者其他有用的原料。</Mining.helpText>
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||||
<Mining.helpText>你可以通过「建筑规划」面板中「命令」选项里安排在何处开采岩石。\n\n你可能会开采到「钢铁」、「黄金」、「玻璃钢」或者其他有用的材料。</Mining.helpText>
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<!-- EN: Outfits -->
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<Outfits.label>着装管理</Outfits.label>
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@ -4,7 +4,7 @@
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<!-- EN: cook fine meal -->
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<CookMealFine.label>烹饪精致食物</CookMealFine.label>
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<!-- EN: Cook a somewhat complex meal from a combination of meat and plant ingredients. -->
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<CookMealFine.description>用肉类和素食材料搭配烹饪一份有点复杂的饭菜。\n\n必须同时有肉食和素食。</CookMealFine.description>
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<CookMealFine.description>用肉类和素食食材搭配烹饪一份有点复杂的饭菜。\n\n必须同时有肉食和素食。</CookMealFine.description>
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<!-- EN: protein -->
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<CookMealFine.ingredients.0.filter.customSummary>蛋白质</CookMealFine.ingredients.0.filter.customSummary>
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<!-- EN: Cooking fine meal. -->
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@ -13,23 +13,23 @@
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<!-- EN: cook carnivore fine meal -->
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<CookMealFine_Meat.label>烹饪精致肉食</CookMealFine_Meat.label>
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<!-- EN: Cook a somewhat complex meal from meat ingredients. -->
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<CookMealFine_Meat.description>用肉类材料做一份有点复杂的饭菜。</CookMealFine_Meat.description>
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<CookMealFine_Meat.description>用肉类食材做一份有点复杂的饭菜。</CookMealFine_Meat.description>
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<!-- EN: Cooking carnivore fine meal. -->
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<CookMealFine_Meat.jobString>正在烹饪精致肉食。</CookMealFine_Meat.jobString>
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<!-- EN: cook vegetarian fine meal -->
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<CookMealFine_Veg.label>烹饪精致素食</CookMealFine_Veg.label>
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<!-- EN: Cook a somewhat complex meal from plant ingredients. -->
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<CookMealFine_Veg.description>用素食材料做一份有点复杂的饭菜。</CookMealFine_Veg.description>
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||||
<CookMealFine_Veg.description>用素食食材做一份有点复杂的饭菜。</CookMealFine_Veg.description>
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<!-- EN: vegetarian ingredients -->
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<CookMealFine_Veg.ingredients.0.filter.customSummary>素食成分</CookMealFine_Veg.ingredients.0.filter.customSummary>
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<CookMealFine_Veg.ingredients.0.filter.customSummary>素食原料</CookMealFine_Veg.ingredients.0.filter.customSummary>
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||||
<!-- EN: Cooking vegetarian fine meal. -->
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<CookMealFine_Veg.jobString>正在烹饪精致素食。</CookMealFine_Veg.jobString>
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<!-- EN: cook fine meal x4 -->
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<CookMealFineBulk.label>烹饪精致食物 x4</CookMealFineBulk.label>
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<!-- EN: Cook 4 somewhat complex meals from a combination of meat and plant ingredients. Some of the ingredients are wasted in order to create a good eating experience. -->
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||||
<CookMealFineBulk.description>用肉类和素食材料搭配烹饪四份有点复杂的饭菜。为了创造良好的饮食体验,有些材料被浪费了。</CookMealFineBulk.description>
|
||||
<CookMealFineBulk.description>用肉类和素食食材搭配烹饪四份有点复杂的饭菜。为了创造良好的饮食体验,有些食材被浪费了。</CookMealFineBulk.description>
|
||||
<!-- EN: protein -->
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||||
<CookMealFineBulk.ingredients.0.filter.customSummary>蛋白质</CookMealFineBulk.ingredients.0.filter.customSummary>
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<!-- EN: Cooking 4 fine meals. -->
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@ -38,23 +38,23 @@
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<!-- EN: cook carnivore fine meal x4 -->
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<CookMealFineBulk_Meat.label>烹饪精致肉食 x4</CookMealFineBulk_Meat.label>
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||||
<!-- EN: Cook 4 somewhat complex meals from meat ingredients. Some of the ingredients are wasted in order to create a good eating experience. Producing varied flavors with meat alone introduces extra inefficiencies. -->
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||||
<CookMealFineBulk_Meat.description>用肉类材料做四份有点复杂的饭菜。为了创造良好的饮食体验,一些原料被浪费了。要想仅用肉食来烹制出不同的口味会使效率降低。</CookMealFineBulk_Meat.description>
|
||||
<CookMealFineBulk_Meat.description>用肉类食材做四份有点复杂的饭菜。为了创造良好的饮食体验,一些食材被浪费了。要想仅用肉食来烹制出不同的口味会使效率降低。</CookMealFineBulk_Meat.description>
|
||||
<!-- EN: Cooking 4 carnivore fine meals. -->
|
||||
<CookMealFineBulk_Meat.jobString>正在烹饪四份精致肉食。</CookMealFineBulk_Meat.jobString>
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||||
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||||
<!-- EN: cook vegetarian fine meal x4 -->
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<CookMealFineBulk_Veg.label>烹饪精致素食 x4</CookMealFineBulk_Veg.label>
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||||
<!-- EN: Cook 4 somewhat complex meals from plant ingredients. Some of the ingredients are wasted in order to create a good eating experience. Producing varied flavors with plants alone introduces extra inefficiencies. -->
|
||||
<CookMealFineBulk_Veg.description>用素食材料做四份有点复杂的饭菜。为了创造良好的饮食体验,有些原料被浪费了。要想仅用素食烹制出不同的味道,会使效率降低。</CookMealFineBulk_Veg.description>
|
||||
<CookMealFineBulk_Veg.description>用素食食材做四份有点复杂的饭菜。为了创造良好的饮食体验,有些食材被浪费了。要想仅用素食烹制出不同的味道,会使效率降低。</CookMealFineBulk_Veg.description>
|
||||
<!-- EN: vegetarian ingredients -->
|
||||
<CookMealFineBulk_Veg.ingredients.0.filter.customSummary>素食成分</CookMealFineBulk_Veg.ingredients.0.filter.customSummary>
|
||||
<CookMealFineBulk_Veg.ingredients.0.filter.customSummary>素食食材</CookMealFineBulk_Veg.ingredients.0.filter.customSummary>
|
||||
<!-- EN: Cooking 4 vegetarian fine meals. -->
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||||
<CookMealFineBulk_Veg.jobString>正在烹饪四份精致素食。</CookMealFineBulk_Veg.jobString>
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||||
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||||
<!-- EN: cook lavish meal -->
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||||
<CookMealLavish.label>烹饪奢侈食物</CookMealLavish.label>
|
||||
<!-- EN: Cook a very complex meal from a combination of meat and plant ingredients. Much of the ingredients are wasted in order to create the best eating experience. -->
|
||||
<CookMealLavish.description>用肉类和素食材料搭配烹饪出非常复杂的食物。为了创造最好的饮食体验,大部分的原料都被浪费了。\n\n必须同时有肉食和素食。</CookMealLavish.description>
|
||||
<CookMealLavish.description>用肉类和素食食材搭配烹饪出非常复杂的食物。为了创造最好的饮食体验,大部分的食材都被浪费了。\n\n必须同时有肉食和素食。</CookMealLavish.description>
|
||||
<!-- EN: protein -->
|
||||
<CookMealLavish.ingredients.0.filter.customSummary>蛋白质</CookMealLavish.ingredients.0.filter.customSummary>
|
||||
<!-- EN: Cooking lavish meal. -->
|
||||
@ -63,23 +63,23 @@
|
||||
<!-- EN: cook carnivore lavish meal -->
|
||||
<CookMealLavish_Meat.label>烹饪奢侈肉食</CookMealLavish_Meat.label>
|
||||
<!-- EN: Cook a very complex meal from meat ingredients. Much of the ingredients are wasted in order to create the best eating experience. Producing varied flavors with meat alone introduces extra inefficiencies. -->
|
||||
<CookMealLavish_Meat.description>用肉类材料烹饪出非常复杂的食物。为了创造最好的饮食体验,大部分的原料都被浪费了。要想仅用肉食烹制出不同的味道,会使效率降低。</CookMealLavish_Meat.description>
|
||||
<CookMealLavish_Meat.description>用肉类食材烹饪出非常复杂的食物。为了创造最好的饮食体验,大部分的食材都被浪费了。要想仅用肉食烹制出不同的味道,会使效率降低。</CookMealLavish_Meat.description>
|
||||
<!-- EN: Cooking carnivore lavish meal. -->
|
||||
<CookMealLavish_Meat.jobString>正在烹饪奢侈肉食。</CookMealLavish_Meat.jobString>
|
||||
|
||||
<!-- EN: cook vegetarian lavish meal -->
|
||||
<CookMealLavish_Veg.label>烹饪奢侈素食</CookMealLavish_Veg.label>
|
||||
<!-- EN: Cook a very complex meal from plant ingredients. Much of the ingredients are wasted in order to create the best eating experience. Producing varied flavors with plants alone introduces extra inefficiencies. -->
|
||||
<CookMealLavish_Veg.description>用素食材料烹饪出非常复杂的食物。为了创造最佳的饮食体验,大部分的原料都被浪费了。要想仅用素食烹制出不同的味道,会使效率降低。</CookMealLavish_Veg.description>
|
||||
<CookMealLavish_Veg.description>用素食食材烹饪出非常复杂的食物。为了创造最佳的饮食体验,大部分的食材都被浪费了。要想仅用素食烹制出不同的味道,会使效率降低。</CookMealLavish_Veg.description>
|
||||
<!-- EN: vegetarian ingredients -->
|
||||
<CookMealLavish_Veg.ingredients.0.filter.customSummary>素食成分</CookMealLavish_Veg.ingredients.0.filter.customSummary>
|
||||
<CookMealLavish_Veg.ingredients.0.filter.customSummary>素食食材</CookMealLavish_Veg.ingredients.0.filter.customSummary>
|
||||
<!-- EN: Cooking vegetarian lavish meal. -->
|
||||
<CookMealLavish_Veg.jobString>正在烹饪奢侈素食。</CookMealLavish_Veg.jobString>
|
||||
|
||||
<!-- EN: cook lavish meal x4 -->
|
||||
<CookMealLavishBulk.label>烹饪奢侈食物 x4</CookMealLavishBulk.label>
|
||||
<!-- EN: Cook 4 very complex meals from a combination of meat and plant ingredients. Much of the ingredients are wasted in order to create the best eating experience. -->
|
||||
<CookMealLavishBulk.description>用肉类和素食材料搭配烹饪出四份非常复杂的食物。为了创造最好的饮食体验,大部分的原料都被浪费了。</CookMealLavishBulk.description>
|
||||
<CookMealLavishBulk.description>用肉类和素食食材搭配烹饪出四份非常复杂的食物。为了创造最好的饮食体验,大部分的食材都被浪费了。</CookMealLavishBulk.description>
|
||||
<!-- EN: protein -->
|
||||
<CookMealLavishBulk.ingredients.0.filter.customSummary>蛋白质</CookMealLavishBulk.ingredients.0.filter.customSummary>
|
||||
<!-- EN: Cooking 4 lavish meals. -->
|
||||
@ -88,37 +88,37 @@
|
||||
<!-- EN: cook carnivore lavish meal x4 -->
|
||||
<CookMealLavishBulk_Meat.label>烹饪奢侈肉食 x4</CookMealLavishBulk_Meat.label>
|
||||
<!-- EN: Cook 4 very complex meals from meat ingredients. Much of the ingredients are wasted in order to create the best eating experience. Producing varied flavors with meat alone introduces extra inefficiencies. -->
|
||||
<CookMealLavishBulk_Meat.description>用肉类材料烹饪出四份非常复杂的食物。为了创造最好的饮食体验,大部分的原料都被浪费了。要想仅用肉食烹制出不同的味道,会使效率降低。</CookMealLavishBulk_Meat.description>
|
||||
<CookMealLavishBulk_Meat.description>用肉类食材烹饪出四份非常复杂的食物。为了创造最好的饮食体验,大部分的食材都被浪费了。要想仅用肉食烹制出不同的味道,会使效率降低。</CookMealLavishBulk_Meat.description>
|
||||
<!-- EN: Cooking 4 carnivore lavish meals. -->
|
||||
<CookMealLavishBulk_Meat.jobString>正在烹饪四份奢侈肉食。</CookMealLavishBulk_Meat.jobString>
|
||||
|
||||
<!-- EN: cook vegetarian lavish meal x4 -->
|
||||
<CookMealLavishBulk_Veg.label>烹饪奢侈素食 x4</CookMealLavishBulk_Veg.label>
|
||||
<!-- EN: Cook 4 very complex meals from plant ingredients. Much of the ingredients are wasted in order to create the best eating experience. Producing varied flavors with plants alone introduces extra inefficiencies. -->
|
||||
<CookMealLavishBulk_Veg.description>用素食材料烹饪出四份非常复杂的食物。为了创造最佳的饮食体验,大部分的原料都被浪费了。要想仅用素食烹制出不同的味道,会使效率降低。</CookMealLavishBulk_Veg.description>
|
||||
<CookMealLavishBulk_Veg.description>用素食食材烹饪出四份非常复杂的食物。为了创造最佳的饮食体验,大部分的食材都被浪费了。要想仅用素食烹制出不同的味道,会使效率降低。</CookMealLavishBulk_Veg.description>
|
||||
<!-- EN: vegetarian ingredients -->
|
||||
<CookMealLavishBulk_Veg.ingredients.0.filter.customSummary>素食成分</CookMealLavishBulk_Veg.ingredients.0.filter.customSummary>
|
||||
<CookMealLavishBulk_Veg.ingredients.0.filter.customSummary>素食食材</CookMealLavishBulk_Veg.ingredients.0.filter.customSummary>
|
||||
<!-- EN: Cooking 4 vegetarian lavish meals. -->
|
||||
<CookMealLavishBulk_Veg.jobString>正在烹饪四份奢侈素食。</CookMealLavishBulk_Veg.jobString>
|
||||
|
||||
<!-- EN: cook simple meal -->
|
||||
<CookMealSimple.label>烹饪简单食物</CookMealSimple.label>
|
||||
<!-- EN: Cook a straightforward meal from one ingredient. -->
|
||||
<CookMealSimple.description>用一种主要材料烹饪一份简单食物。</CookMealSimple.description>
|
||||
<CookMealSimple.description>用一种主要食材烹饪一份简单食物。</CookMealSimple.description>
|
||||
<!-- EN: Cooking simple meal. -->
|
||||
<CookMealSimple.jobString>正在烹饪简单食物。</CookMealSimple.jobString>
|
||||
|
||||
<!-- EN: cook simple meal x4 -->
|
||||
<CookMealSimpleBulk.label>烹饪简单食物 x4</CookMealSimpleBulk.label>
|
||||
<!-- EN: Cook 4 straightforward meals from one ingredient. -->
|
||||
<CookMealSimpleBulk.description>用一种主要材料烹饪四份简单食物。</CookMealSimpleBulk.description>
|
||||
<CookMealSimpleBulk.description>用一种主要食材烹饪四份简单食物。</CookMealSimpleBulk.description>
|
||||
<!-- EN: Cooking 4 simple meals. -->
|
||||
<CookMealSimpleBulk.jobString>正在烹饪四份简单食物。</CookMealSimpleBulk.jobString>
|
||||
|
||||
<!-- EN: cook packaged survival meal -->
|
||||
<CookMealSurvival.label>制作包装生存食品</CookMealSurvival.label>
|
||||
<!-- EN: Prepare a packaged survival meal from a combination of meat and plant ingredients. Much of the ingredients are wasted in the preservation process. -->
|
||||
<CookMealSurvival.description>将肉类和素食材料搭配烹饪一份包装生存食品。大部分材料会被浪费。\n\n必须同时有肉食和素食。</CookMealSurvival.description>
|
||||
<CookMealSurvival.description>将肉类和素食食材搭配烹饪一份包装生存食品。大部分食材会被浪费。\n\n必须同时有肉食和素食。</CookMealSurvival.description>
|
||||
<!-- EN: protein -->
|
||||
<CookMealSurvival.ingredients.0.filter.customSummary>蛋白质</CookMealSurvival.ingredients.0.filter.customSummary>
|
||||
<!-- EN: Cooking survival meal. -->
|
||||
@ -127,7 +127,7 @@
|
||||
<!-- EN: cook packaged survival meal x4 -->
|
||||
<CookMealSurvivalBulk.label>制作包装生存食品 x4</CookMealSurvivalBulk.label>
|
||||
<!-- EN: Prepare 4 packaged survival meals from a combination of meat and plant ingredients. Much of the ingredients are wasted in the preservation process. -->
|
||||
<CookMealSurvivalBulk.description>将肉类和素食材料搭配烹饪四份包装生存食品。大部分材料会被浪费。\n\n必须同时有肉食和素食。</CookMealSurvivalBulk.description>
|
||||
<CookMealSurvivalBulk.description>将肉类和素食食材搭配烹饪四份包装生存食品。大部分食材会被浪费。\n\n必须同时有肉食和素食。</CookMealSurvivalBulk.description>
|
||||
<!-- EN: protein -->
|
||||
<CookMealSurvivalBulk.ingredients.0.filter.customSummary>蛋白质</CookMealSurvivalBulk.ingredients.0.filter.customSummary>
|
||||
<!-- EN: Cooking 4 survival meals. -->
|
||||
|
@ -10,7 +10,7 @@
|
||||
<!-- EN: participant count -->
|
||||
<AttendedSpeech.comps.1.label>参与者人数</AttendedSpeech.comps.1.label>
|
||||
<!-- EN: room impressiveness -->
|
||||
<AttendedSpeech.comps.2.label>房间印象</AttendedSpeech.comps.2.label>
|
||||
<AttendedSpeech.comps.2.label>房间观感</AttendedSpeech.comps.2.label>
|
||||
<!-- EN: Terrible -->
|
||||
<AttendedSpeech.outcomeChances.0.label>糟糕的</AttendedSpeech.outcomeChances.0.label>
|
||||
<!-- EN: Uninspiring -->
|
||||
|
@ -25,7 +25,7 @@
|
||||
<!-- EN: cooking -->
|
||||
<Cooking.label>烹饪</Cooking.label>
|
||||
<!-- EN: Creating meals from raw ingredients quickly and without accidental food poisoning. -->
|
||||
<Cooking.description>用原料烹饪食物。熟练的厨师能够更快烹饪食物,并且避免食物有毒。</Cooking.description>
|
||||
<Cooking.description>用食材烹饪食物。熟练的厨师能够更快烹饪食物,并且避免食物有毒。</Cooking.description>
|
||||
<!-- EN: cooking -->
|
||||
<Cooking.skillLabel>烹饪</Cooking.skillLabel>
|
||||
|
||||
|
@ -6,34 +6,34 @@
|
||||
<!-- EN: Armor against blunt damage like club impacts, rock falls, and explosions. -->
|
||||
<StuffPower_Armor_Blunt.description>护甲抵御钝器伤害的几率,比如棍棒攻击、落石和爆炸。</StuffPower_Armor_Blunt.description>
|
||||
<!-- EN: Armor - Blunt (material factor) -->
|
||||
<StuffPower_Armor_Blunt.labelForFullStatList>护甲 - 钝器(材质乘数)</StuffPower_Armor_Blunt.labelForFullStatList>
|
||||
<StuffPower_Armor_Blunt.labelForFullStatList>护甲 - 钝器(材料乘数)</StuffPower_Armor_Blunt.labelForFullStatList>
|
||||
|
||||
<!-- EN: Armor - Heat -->
|
||||
<StuffPower_Armor_Heat.label>护甲 - 热能</StuffPower_Armor_Heat.label>
|
||||
<!-- EN: Armor against temperature-related damage like burns. -->
|
||||
<StuffPower_Armor_Heat.description>护甲抵御温度相关伤害的几率,比如燃烧。</StuffPower_Armor_Heat.description>
|
||||
<!-- EN: Armor - Heat (material factor) -->
|
||||
<StuffPower_Armor_Heat.labelForFullStatList>护甲 - 热能(材质乘数)</StuffPower_Armor_Heat.labelForFullStatList>
|
||||
<StuffPower_Armor_Heat.labelForFullStatList>护甲 - 热能(材料乘数)</StuffPower_Armor_Heat.labelForFullStatList>
|
||||
|
||||
<!-- EN: Armor - Sharp -->
|
||||
<StuffPower_Armor_Sharp.label>护甲 - 利器</StuffPower_Armor_Sharp.label>
|
||||
<!-- EN: Armor against sharp damage like bullets, knife stabs, and animal bites. -->
|
||||
<StuffPower_Armor_Sharp.description>护甲抵御利器伤害的几率,比如子弹、刀剑穿刺,以及动物的抓咬。</StuffPower_Armor_Sharp.description>
|
||||
<!-- EN: Armor - Sharp (material factor) -->
|
||||
<StuffPower_Armor_Sharp.labelForFullStatList>护甲 - 利器(材质乘数)</StuffPower_Armor_Sharp.labelForFullStatList>
|
||||
<StuffPower_Armor_Sharp.labelForFullStatList>护甲 - 利器(材料乘数)</StuffPower_Armor_Sharp.labelForFullStatList>
|
||||
|
||||
<!-- EN: Insulation - Cold -->
|
||||
<StuffPower_Insulation_Cold.label>隔温 - 寒冷</StuffPower_Insulation_Cold.label>
|
||||
<!-- EN: How much an apparel made of this material improves a wearer's minimum comfortable temperature when worn. -->
|
||||
<StuffPower_Insulation_Cold.description>用这种材料制成的服装能够提高穿戴者的最低舒适温度。</StuffPower_Insulation_Cold.description>
|
||||
<!-- EN: Insulation - Cold (material factor) -->
|
||||
<StuffPower_Insulation_Cold.labelForFullStatList>隔温 - 寒冷(材质乘数)</StuffPower_Insulation_Cold.labelForFullStatList>
|
||||
<StuffPower_Insulation_Cold.labelForFullStatList>隔温 - 寒冷(材料乘数)</StuffPower_Insulation_Cold.labelForFullStatList>
|
||||
|
||||
<!-- EN: Insulation - Heat -->
|
||||
<StuffPower_Insulation_Heat.label>隔温 - 炎热</StuffPower_Insulation_Heat.label>
|
||||
<!-- EN: How much an apparel made of this material improves a wearer's maximum comfortable temperature when worn. -->
|
||||
<StuffPower_Insulation_Heat.description>用这种材料制成的服装能够提高穿戴者的最高舒适温度。</StuffPower_Insulation_Heat.description>
|
||||
<!-- EN: Insulation - Heat (material factor) -->
|
||||
<StuffPower_Insulation_Heat.labelForFullStatList>隔温 - 炎热(材质乘数)</StuffPower_Insulation_Heat.labelForFullStatList>
|
||||
<StuffPower_Insulation_Heat.labelForFullStatList>隔温 - 炎热(材料乘数)</StuffPower_Insulation_Heat.labelForFullStatList>
|
||||
|
||||
</LanguageData>
|
@ -9,17 +9,17 @@
|
||||
<!-- EN: fine meal -->
|
||||
<MealFine.label>精致食物</MealFine.label>
|
||||
<!-- EN: A complex dish assembled with care from a variety of ingredients. -->
|
||||
<MealFine.description>一道由多种材料搭配精心烹制而成的复杂菜肴。</MealFine.description>
|
||||
<MealFine.description>一道由多种食材搭配精心烹制而成的复杂菜肴。</MealFine.description>
|
||||
|
||||
<!-- EN: carnivore fine meal -->
|
||||
<MealFine_Meat.label>精致肉食</MealFine_Meat.label>
|
||||
<!-- EN: A complex dish assembled with care from meat ingredients. -->
|
||||
<MealFine_Meat.description>一道由肉类材料精心烹制而成的复杂菜肴。</MealFine_Meat.description>
|
||||
<MealFine_Meat.description>一道由肉类食材精心烹制而成的复杂菜肴。</MealFine_Meat.description>
|
||||
|
||||
<!-- EN: vegetarian fine meal -->
|
||||
<MealFine_Veg.label>精致素食</MealFine_Veg.label>
|
||||
<!-- EN: A complex dish assembled with care from vegetarian ingredients. -->
|
||||
<MealFine_Veg.description>一道由素食材料精心烹制而成的复杂菜肴。</MealFine_Veg.description>
|
||||
<MealFine_Veg.description>一道由素食食材精心烹制而成的复杂菜肴。</MealFine_Veg.description>
|
||||
|
||||
<!-- EN: lavish meal -->
|
||||
<MealLavish.label>奢侈食物</MealLavish.label>
|
||||
@ -44,7 +44,7 @@
|
||||
<!-- EN: simple meal -->
|
||||
<MealSimple.label>简单食物</MealSimple.label>
|
||||
<!-- EN: A simple meal quickly cooked from one main ingredient. -->
|
||||
<MealSimple.description>用一种主要材料快速烹饪出的一份简单食物。</MealSimple.description>
|
||||
<MealSimple.description>用一种主要食材快速烹饪出的一份简单食物。</MealSimple.description>
|
||||
|
||||
<!-- EN: packaged survival meal -->
|
||||
<MealSurvivalPack.label>包装生存食品</MealSurvivalPack.label>
|
||||
|
@ -229,7 +229,7 @@
|
||||
|
||||
<!-- Failure messages -->
|
||||
<!-- EN: Unchosen material -->
|
||||
<UnchosenStuff>未选择材质</UnchosenStuff>
|
||||
<UnchosenStuff>未选择材料</UnchosenStuff>
|
||||
<!-- EN: Too close to map edge. -->
|
||||
<TooCloseToMapEdge>距离地图边缘过近。</TooCloseToMapEdge>
|
||||
<!-- EN: Out of bounds. -->
|
||||
|
@ -19,7 +19,7 @@
|
||||
<!-- EN: Life stage -->
|
||||
<StatsReport_LifeStage>生命阶段</StatsReport_LifeStage>
|
||||
<!-- EN: Material -->
|
||||
<StatsReport_Material>材质</StatsReport_Material>
|
||||
<StatsReport_Material>材料</StatsReport_Material>
|
||||
<!-- EN: Character quality -->
|
||||
<StatsReport_CharacterQuality>角色质量</StatsReport_CharacterQuality>
|
||||
<!-- EN: Skills -->
|
||||
@ -105,7 +105,7 @@
|
||||
<!-- EN: Scenario -->
|
||||
<StatsReport_ScenarioFactor>剧本</StatsReport_ScenarioFactor>
|
||||
<!-- EN: Ingredients -->
|
||||
<StatsReport_IngredientsMass>材料</StatsReport_IngredientsMass>
|
||||
<StatsReport_IngredientsMass>原料</StatsReport_IngredientsMass>
|
||||
<!-- EN: Permanently disabled. -->
|
||||
<StatsReport_PermanentlyDisabled>永久关闭。</StatsReport_PermanentlyDisabled>
|
||||
<!-- EN: {0} -->
|
||||
@ -175,7 +175,7 @@
|
||||
<!-- EN: The species of creature from which this was taken. -->
|
||||
<Stat_SourceSpecies_Desc>表示从哪些生物来源上获得的。</Stat_SourceSpecies_Desc>
|
||||
<!-- EN: Stuff -->
|
||||
<Stat_Stuff_Name>材料</Stat_Stuff_Name>
|
||||
<Stat_Stuff_Name>材质</Stat_Stuff_Name>
|
||||
<!-- EN: The stuff this thing is made of. This affects many other stats, including weapon damage, apparel armor and insulation, item and building hit points, beauty, market value, and much more. -->
|
||||
<Stat_Stuff_Desc>这东西是由什么做的。这会影响许多其他属性,包括武器伤害、服装护甲和隔热、物品和建造生命值、外观、市场价值等等。</Stat_Stuff_Desc>
|
||||
<!-- EN: Weapon -->
|
||||
@ -259,7 +259,7 @@
|
||||
<!-- EN: The main skill used while performing this recipe.\n\nIt determines the quality of the result, and is learned while performing this recipe. -->
|
||||
<Stat_Recipe_Skill_Desc>执行此清单时使用的主要技能。\n\n它决定了制作产品的品质,并在进行制作时获得相应的技能经验。</Stat_Recipe_Skill_Desc>
|
||||
<!-- EN: The ingredients required to perform this recipe. -->
|
||||
<Stat_Recipe_Ingredients_Desc>执行此清单所需的材料</Stat_Recipe_Ingredients_Desc>
|
||||
<Stat_Recipe_Ingredients_Desc>执行此清单所需的原料</Stat_Recipe_Ingredients_Desc>
|
||||
<!-- EN: The skills required to perform this recipe. -->
|
||||
<Stat_Recipe_SkillRequirements_Desc>执行此清单所需的技能</Stat_Recipe_SkillRequirements_Desc>
|
||||
<!-- EN: The products produced by this recipe. -->
|
||||
|
@ -282,7 +282,7 @@
|
||||
<!-- EN: Details -->
|
||||
<Details>详细</Details>
|
||||
<!-- EN: Ingredient radius -->
|
||||
<IngredientSearchRadius>材料搜索半径</IngredientSearchRadius>
|
||||
<IngredientSearchRadius>原料搜索半径</IngredientSearchRadius>
|
||||
<!-- EN: Currently have -->
|
||||
<CurrentlyHave>目前有</CurrentlyHave>
|
||||
<!-- EN: Counting -->
|
||||
@ -309,11 +309,11 @@
|
||||
<!-- EN: nutrition -->
|
||||
<BillNutrition>营养</BillNutrition>
|
||||
<!-- EN: Note: Small-volume ingredients like gold require {0}x as much. -->
|
||||
<BillRequiresMayVary>注意:小体积材料(比如黄金)消耗材料需乘{0}倍。</BillRequiresMayVary>
|
||||
<BillRequiresMayVary>注意:小体积原料(比如黄金)消耗原料需乘{0}倍。</BillRequiresMayVary>
|
||||
<!-- EN: This is a small-volume ingredient. This means that each 'unit' is only 1/{0} as much as a normal-volume ingredient. So, to fill the same ingredient requirement, you'll need {0}x as much as usual. -->
|
||||
<ThisIsSmallVolume>这是种小体积材料,每单位只有正常体积材料的1/{0}。所以,如果要求同样数量的材料,实际需要数量是的{0}倍。</ThisIsSmallVolume>
|
||||
<ThisIsSmallVolume>这是种小体积原料,每单位只有正常体积原料的1/{0}。所以,如果要求同样数量的原料,实际需要数量是的{0}倍。</ThisIsSmallVolume>
|
||||
<!-- EN: ingredients -->
|
||||
<UsableIngredients>可用材料</UsableIngredients>
|
||||
<UsableIngredients>可用原料</UsableIngredients>
|
||||
<!-- EN: To {0} -->
|
||||
<BillRepeatTargetCountShort>到{0}</BillRepeatTargetCountShort>
|
||||
|
||||
|
@ -837,7 +837,7 @@
|
||||
<!-- EN: digging up corpse. -->
|
||||
<ReportDiggingUpCorpse>正在挖出尸体。</ReportDiggingUpCorpse>
|
||||
<!-- EN: being carried by {0_labelShort}. -->
|
||||
<CarriedBy>正在乘坐{0_labelShort}。</CarriedBy>
|
||||
<CarriedBy>正被{0_labelShort}持有。</CarriedBy>
|
||||
<!-- EN: inside {0_labelShort}. -->
|
||||
<InContainer>在{0_labelShort}里。</InContainer>
|
||||
|
||||
@ -1041,9 +1041,9 @@
|
||||
|
||||
<!-- Meal -->
|
||||
<!-- EN: Ingredients -->
|
||||
<Ingredients>原料</Ingredients>
|
||||
<Ingredients>食材</Ingredients>
|
||||
<!-- EN: The ingredients used to make this meal. -->
|
||||
<IngredientsDesc>用于制作此餐品的原料。</IngredientsDesc>
|
||||
<IngredientsDesc>用于制作此餐品的食材。</IngredientsDesc>
|
||||
<!-- EN: Dietary type -->
|
||||
<DietaryType>食物类型</DietaryType>
|
||||
<!-- EN: The type of meal produced. Some people have preferences for specific types of meals. -->
|
||||
|
@ -112,7 +112,7 @@
|
||||
<!-- EN: participant count -->
|
||||
<CelebratedDate_Consumable.comps.0.label>参与者数量</CelebratedDate_Consumable.comps.0.label>
|
||||
<!-- EN: room impressiveness -->
|
||||
<CelebratedDate_Consumable.comps.1.label>房间印象</CelebratedDate_Consumable.comps.1.label>
|
||||
<CelebratedDate_Consumable.comps.1.label>令人难忘的房间</CelebratedDate_Consumable.comps.1.label>
|
||||
<!-- EN: If the {0} is satisfying, one participant might gain an inspiration. -->
|
||||
<CelebratedDate_Consumable.extraPredictedOutcomeDescriptions.0>如果{0}令人满意, 一个参与者可能会获得灵感。</CelebratedDate_Consumable.extraPredictedOutcomeDescriptions.0>
|
||||
<!-- EN: Terrible -->
|
||||
@ -141,7 +141,7 @@
|
||||
<!-- EN: participant count -->
|
||||
<CelebrationPartyDanceDrum.comps.0.label>参与者数量</CelebrationPartyDanceDrum.comps.0.label>
|
||||
<!-- EN: room impressiveness -->
|
||||
<CelebrationPartyDanceDrum.comps.1.label>房间印象</CelebrationPartyDanceDrum.comps.1.label>
|
||||
<CelebrationPartyDanceDrum.comps.1.label>令人难忘的房间</CelebrationPartyDanceDrum.comps.1.label>
|
||||
<!-- EN: played drum count -->
|
||||
<CelebrationPartyDanceDrum.comps.2.label>敲鼓者数量</CelebrationPartyDanceDrum.comps.2.label>
|
||||
<!-- EN: started at campfire -->
|
||||
@ -176,7 +176,7 @@
|
||||
<!-- EN: participant count -->
|
||||
<CelebrationPartyDanceTech.comps.0.label>参与者数量</CelebrationPartyDanceTech.comps.0.label>
|
||||
<!-- EN: room impressiveness -->
|
||||
<CelebrationPartyDanceTech.comps.1.label>房间印象</CelebrationPartyDanceTech.comps.1.label>
|
||||
<CelebrationPartyDanceTech.comps.1.label>令人难忘的房间</CelebrationPartyDanceTech.comps.1.label>
|
||||
<!-- EN: active speaker count -->
|
||||
<CelebrationPartyDanceTech.comps.2.label>通电的音响数量</CelebrationPartyDanceTech.comps.2.label>
|
||||
<!-- EN: started at lightball -->
|
||||
@ -247,7 +247,7 @@
|
||||
<!-- EN: If it goes well, target's ideoligion certainty will be reduced or they will convert. If it goes badly, they will gain certainty in their old beliefs. -->
|
||||
<Conversion.description>如果进展顺利,目标的文化形态认可度将会降低,或者他们将会改变信仰。如果进展不顺利,他们会对自己的旧信仰更加坚定。</Conversion.description>
|
||||
<!-- EN: room impressiveness -->
|
||||
<Conversion.comps.0.label>房间印象</Conversion.comps.0.label>
|
||||
<Conversion.comps.0.label>令人难忘的房间</Conversion.comps.0.label>
|
||||
<!-- EN: participant count -->
|
||||
<Conversion.comps.1.label>参与者数量</Conversion.comps.1.label>
|
||||
<!-- EN: {PAWN_labelShort}'s social impact -->
|
||||
@ -280,7 +280,7 @@
|
||||
<!-- EN: participant count -->
|
||||
<DestroyConsumableBuilding.comps.0.label>参与者数量</DestroyConsumableBuilding.comps.0.label>
|
||||
<!-- EN: room impressiveness -->
|
||||
<DestroyConsumableBuilding.comps.1.label>房间印象</DestroyConsumableBuilding.comps.1.label>
|
||||
<DestroyConsumableBuilding.comps.1.label>令人印象深刻的房间</DestroyConsumableBuilding.comps.1.label>
|
||||
<!-- EN: Terrible -->
|
||||
<DestroyConsumableBuilding.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding.outcomeChances.0.label>
|
||||
<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
|
||||
@ -307,7 +307,7 @@
|
||||
<!-- EN: participant count -->
|
||||
<DestroyConsumableBuilding_Burnbong.comps.0.label>参与者数量</DestroyConsumableBuilding_Burnbong.comps.0.label>
|
||||
<!-- EN: room impressiveness -->
|
||||
<DestroyConsumableBuilding_Burnbong.comps.1.label>房间印象</DestroyConsumableBuilding_Burnbong.comps.1.label>
|
||||
<DestroyConsumableBuilding_Burnbong.comps.1.label>令人印象深刻的房间</DestroyConsumableBuilding_Burnbong.comps.1.label>
|
||||
<!-- EN: Terrible -->
|
||||
<DestroyConsumableBuilding_Burnbong.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding_Burnbong.outcomeChances.0.label>
|
||||
<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
|
||||
@ -334,7 +334,7 @@
|
||||
<!-- EN: participant count -->
|
||||
<DestroyConsumableBuilding_CannibalPlatter.comps.0.label>参与者数量</DestroyConsumableBuilding_CannibalPlatter.comps.0.label>
|
||||
<!-- EN: room impressiveness -->
|
||||
<DestroyConsumableBuilding_CannibalPlatter.comps.1.label>房间印象</DestroyConsumableBuilding_CannibalPlatter.comps.1.label>
|
||||
<DestroyConsumableBuilding_CannibalPlatter.comps.1.label>令人印象深刻的房间</DestroyConsumableBuilding_CannibalPlatter.comps.1.label>
|
||||
<!-- EN: Terrible -->
|
||||
<DestroyConsumableBuilding_CannibalPlatter.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding_CannibalPlatter.outcomeChances.0.label>
|
||||
<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
|
||||
@ -361,7 +361,7 @@
|
||||
<!-- EN: participant count -->
|
||||
<DestroyConsumableBuilding_ChristmasTree.comps.0.label>参与者数量</DestroyConsumableBuilding_ChristmasTree.comps.0.label>
|
||||
<!-- EN: room impressiveness -->
|
||||
<DestroyConsumableBuilding_ChristmasTree.comps.1.label>房间印象</DestroyConsumableBuilding_ChristmasTree.comps.1.label>
|
||||
<DestroyConsumableBuilding_ChristmasTree.comps.1.label>令人印象深刻的房间</DestroyConsumableBuilding_ChristmasTree.comps.1.label>
|
||||
<!-- EN: Terrible -->
|
||||
<DestroyConsumableBuilding_ChristmasTree.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding_ChristmasTree.outcomeChances.0.label>
|
||||
<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
|
||||
@ -388,7 +388,7 @@
|
||||
<!-- EN: participant count -->
|
||||
<DestroyConsumableBuilding_Pyre.comps.0.label>参与者数量</DestroyConsumableBuilding_Pyre.comps.0.label>
|
||||
<!-- EN: room impressiveness -->
|
||||
<DestroyConsumableBuilding_Pyre.comps.1.label>房间印象</DestroyConsumableBuilding_Pyre.comps.1.label>
|
||||
<DestroyConsumableBuilding_Pyre.comps.1.label>令人印象深刻的房间</DestroyConsumableBuilding_Pyre.comps.1.label>
|
||||
<!-- EN: Terrible -->
|
||||
<DestroyConsumableBuilding_Pyre.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding_Pyre.outcomeChances.0.label>
|
||||
<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
|
||||
|
Loading…
Reference in New Issue
Block a user