RimWorld-ChineseSimplified/Core/Keyed/Designators.xml
502y 4a293a2116 用语统一化
根据与MZMGOW的交流,统一material(材料)、stuff(材质)与ingredient(原料/食材)的翻译。
2023-06-08 23:32:23 +08:00

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Cancel -->
<DesignatorCancel>取消</DesignatorCancel>
<!-- EN: Cancel designated building, mining, hauling, harvesting, and all other designations. -->
<DesignatorCancelDesc>取消指定的建造、开采、搬运、收获和其它所有的指令。</DesignatorCancelDesc>
<!-- EN: Cut plants -->
<DesignatorCutPlants>割除</DesignatorCutPlants>
<!-- EN: Marks plants to be cut and destroyed. The plant will be completely removed, and any food or resource yield will be harvested. -->
<DesignatorCutPlantsDesc>标记需要割除的植物。选中的植物将被完全移除,同时可收获植物上的食物或其他产品。</DesignatorCutPlantsDesc>
<!-- EN: Deconstruct -->
<DesignatorDeconstruct>拆除</DesignatorDeconstruct>
<!-- EN: Deconstruct this and reclaim part of its resources. -->
<DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>
<!-- EN: Uninstall -->
<DesignatorUninstall>卸载</DesignatorUninstall>
<!-- EN: Uninstall this so it can be moved, sold, or installed somewhere else. -->
<DesignatorUninstallDesc>卸载并打包这个物品,以便移动、出售或安装在其他地方。</DesignatorUninstallDesc>
<!-- EN: Extract tree -->
<DesignatorExtractTree>掘起</DesignatorExtractTree>
<!-- EN: Extract this tree while keeping it alive so it can be replanted somewhere else. -->
<DesignatorExtractTreeDesc>掘起树木的同时能够保持活性,这样就可以在别的地方将树木重新栽植。</DesignatorExtractTreeDesc>
<!-- EN: Harvest -->
<DesignatorHarvest>收获</DesignatorHarvest>
<!-- EN: Marks plants to be harvested for their food or other products. -->
<DesignatorHarvestDesc>标记需要割除的可收获植物以获取食物或其它产品。</DesignatorHarvestDesc>
<!-- EN: Chop wood -->
<DesignatorHarvestWood>伐木</DesignatorHarvestWood>
<!-- EN: Marks trees to be chopped down for wood. -->
<DesignatorHarvestWoodDesc>标记需要砍伐的可收获树木以获取原木。</DesignatorHarvestWoodDesc>
<!-- EN: Haul things -->
<DesignatorHaulThings>搬运</DesignatorHaulThings>
<!-- EN: Mark rock chunks and other items to be hauled to dumping areas. Not needed for things like food or corpses, which are always haulable. -->
<DesignatorHaulThingsDesc>标记需要搬到储存区的石块等物品。不需要对食物和尸体之类使用,这些物品默认为可搬运物品。</DesignatorHaulThingsDesc>
<!-- EN: Can only designate haulable but non-always-hauled things (like rock chunks). -->
<MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。(比如岩石堆和钢渣)</MustHaulHaulables>
<!-- EN: Hunt -->
<DesignatorHunt>狩猎</DesignatorHunt>
<!-- EN: Mark animals to be hunted by your hunters. -->
<DesignatorHuntDesc>标记需要猎杀的动物。</DesignatorHuntDesc>
<!-- EN: Mine -->
<DesignatorMine>开采</DesignatorMine>
<!-- EN: Designate areas of rock to be mined out. -->
<DesignatorMineDesc>标记需要开采的岩石。</DesignatorMineDesc>
<!-- EN: Smooth surface -->
<DesignatorSmoothSurface>打磨表面</DesignatorSmoothSurface>
<!-- EN: Designate rough stone terrain and walls to be smoothed. -->
<DesignatorSmoothSurfaceDesc>标记需要打磨的粗糙石质地面和墙壁。</DesignatorSmoothSurfaceDesc>
<!-- EN: Plan -->
<DesignatorPlan>计划</DesignatorPlan>
<!-- EN: Place planning designations. These don't do anything except help you plan future expansions. -->
<DesignatorPlanDesc>放置计划标记。它们除了帮助你规划未来的扩张之外没有别的作用。</DesignatorPlanDesc>
<!-- EN: Remove plans -->
<DesignatorPlanRemove>移除计划</DesignatorPlanRemove>
<!-- EN: Remove planning designations. -->
<DesignatorPlanRemoveDesc>移除计划标记。</DesignatorPlanRemoveDesc>
<!-- EN: Forbid -->
<DesignatorForbid>禁用</DesignatorForbid>
<!-- EN: Mark items as forbidden. Colonists will not be able to interact with the designated items. -->
<DesignatorForbidDesc>将物品标记为禁用。殖民者不能与该物品互动。</DesignatorForbidDesc>
<!-- EN: Allow -->
<DesignatorUnforbid>解禁</DesignatorUnforbid>
<!-- EN: Mark items as not forbidden. Colonists will be able to interact with the designated items. -->
<DesignatorUnforbidDesc>将物品标记为解禁。殖民者将可以与该物品互动。</DesignatorUnforbidDesc>
<!-- EN: Expand home area -->
<DesignatorAreaHomeExpand>添加居住区</DesignatorAreaHomeExpand>
<!-- EN: Colonists will repair buildings, clean floors, and extinguish fires only in the home area. -->
<DesignatorAreaHomeExpandDesc>添加一片居住区。殖民者只会在居住区内修理建筑,清理地面以及灭火。</DesignatorAreaHomeExpandDesc>
<!-- EN: Clear home area -->
<DesignatorAreaHomeClear>移除居住区</DesignatorAreaHomeClear>
<!-- EN: Removes a home area. Colonists will no longer clean, repair, or extinguish fires here. -->
<DesignatorAreaHomeClearDesc>移除一片居住区。殖民者不会再在这里修理建筑,清理地面以及灭火。</DesignatorAreaHomeClearDesc>
<!-- EN: Build roof area -->
<DesignatorAreaBuildRoofExpand>建造屋顶区</DesignatorAreaBuildRoofExpand>
<!-- EN: Colonists will build roofs in this area. -->
<DesignatorAreaBuildRoofExpandDesc>殖民者会在此区域内建造屋顶。注意:屋顶需要支撑,距离离支撑物过远则无法建造屋顶。</DesignatorAreaBuildRoofExpandDesc>
<!-- EN: Remove roof area -->
<DesignatorAreaNoRoofExpand>移除屋顶区</DesignatorAreaNoRoofExpand>
<!-- EN: Colonists will remove roofs in this area (except overhead mountain, which cannot be removed). -->
<DesignatorAreaNoRoofExpandDesc>殖民者会移除此区域内的所有屋顶(厚山岩顶无法移除)。</DesignatorAreaNoRoofExpandDesc>
<!-- EN: Ignore roof area -->
<DesignatorAreaIgnoreRoofExpand>忽略屋顶区</DesignatorAreaIgnoreRoofExpand>
<!-- EN: Colonists will ignore roofs in this area. -->
<DesignatorAreaIgnoreRoofExpandDesc>殖民者会忽略此区域内的是否有屋顶。</DesignatorAreaIgnoreRoofExpandDesc>
<!-- EN: Snow removal area -->
<DesignatorAreaSnowClearExpand>添加除雪区</DesignatorAreaSnowClearExpand>
<!-- EN: Create an area which colonists will try to keep clear of snow. -->
<DesignatorAreaSnowClearExpandDesc>添加一片除雪区。殖民者会清除该区域内的雪。</DesignatorAreaSnowClearExpandDesc>
<!-- EN: Clear snow removal area -->
<DesignatorAreaSnowClearClear>移除除雪区</DesignatorAreaSnowClearClear>
<!-- EN: Removes a snow removal area. Colonists will no longer try to keep this area clear of snow. -->
<DesignatorAreaSnowClearClearDesc>移除一片除雪区。殖民者不会再清除该区域的雪。</DesignatorAreaSnowClearClearDesc>
<!-- EN: Expand allowed area -->
<DesignatorExpandAreaAllowed>添加活动区</DesignatorExpandAreaAllowed>
<!-- EN: Expand an allowed area.\n\nAllowed areas are defined areas you can assign to colonists. Colonists will not accept work or fulfill their needs outside their allowed area. -->
<DesignatorExpandAreaAllowedDesc>添加一片活动区。\n\n分配过活动区的殖民者不会进行位于活动区以外的工作指令也不会在活动区外自动寻找所需物品。</DesignatorExpandAreaAllowedDesc>
<!-- EN: Clear allowed area -->
<DesignatorClearAreaAllowed>移除活动区</DesignatorClearAreaAllowed>
<!-- EN: Clear cells from an allowed area.\n\nAllowed area are defined areas you can assign to colonists. Colonists will not accept work or fulfill their needs outside their allowed area. -->
<DesignatorClearAreaAllowedDesc>移除一片活动区。\n\n分配过活动区的殖民者不会进行位于活动区以外的工作指令也不会在活动区外自动寻找所需物品。</DesignatorClearAreaAllowedDesc>
<!-- EN: Manage areas... -->
<ManageAreas>管理活动区</ManageAreas>
<!-- EN: Manage auto-slaughter... -->
<ManageAutoSlaughter>管理自动屠宰...</ManageAutoSlaughter>
<!-- EN: Create a zone where your colonists will try to grow a certain kind of plant. -->
<DesignatorGrowingZoneDesc>创建一片可供殖民者种植某种植物的区域。</DesignatorGrowingZoneDesc>
<!-- EN: Create a stockpile where your colonists will store resources.\nThis tool can also expand any existing stockpile. -->
<DesignatorZoneCreateStorageResourcesDesc>创建一片可供殖民者存放资源的储存区。\n此工具也可用来扩大现有储存区范围。</DesignatorZoneCreateStorageResourcesDesc>
<!-- EN: Create a stockpile where your colonists will store junk.\nThis tool can also expand any existing stockpile. -->
<DesignatorZoneCreateStorageDumpingDesc>创建一片可供殖民者存放垃圾的储存区。\n此工具也可用来扩大现有储存区范围。</DesignatorZoneCreateStorageDumpingDesc>
<!-- EN: Shrink zones -->
<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
<!-- EN: Shrink zone -->
<DesignatorZoneDeleteSingular>缩小区域</DesignatorZoneDeleteSingular>
<!-- EN: Remove zones, like stockpile zones or growing zones. -->
<DesignatorZoneDeleteDesc>移除储存区或者种植区。</DesignatorZoneDeleteDesc>
<!-- EN: Expand zone -->
<DesignatorZoneExpand>扩张区域</DesignatorZoneExpand>
<!-- EN: Claim -->
<DesignatorClaim>占有</DesignatorClaim>
<!-- EN: Claim neutral structures for the colony, including ancient ruins and abandoned siege bases. Claimed structures can be repaired and maintained by your colonists. -->
<DesignatorClaimDesc>把中立的建筑标为由你的派系拥有,包括遗迹和遗弃的围攻者基地。殖民者会修理和维护已占有建筑。</DesignatorClaimDesc>
<!-- EN: Remove floor -->
<DesignatorRemoveFloor>移除地板</DesignatorRemoveFloor>
<!-- EN: Remove floors to reveal the terrain underneath. -->
<DesignatorRemoveFloorDesc>移除地板,揭露其下的地形。</DesignatorRemoveFloorDesc>
<!-- EN: Remove bridge -->
<DesignatorRemoveBridge>移除桥梁</DesignatorRemoveBridge>
<!-- EN: Remove bridges to reveal the terrain underneath. -->
<DesignatorRemoveBridgeDesc>移除桥梁,揭露其下的地形。</DesignatorRemoveBridgeDesc>
<!-- EN: Strip -->
<DesignatorStrip>剥光</DesignatorStrip>
<!-- EN: Strip apparel from corpses and the wounded. -->
<DesignatorStripDesc>将尸体和伤员的装备全部脱下。</DesignatorStripDesc>
<!-- EN: Open -->
<DesignatorOpen>打开</DesignatorOpen>
<!-- EN: Open containers. -->
<DesignatorOpenDesc>打开容器。</DesignatorOpenDesc>
<!-- EN: Slaughter -->
<DesignatorSlaughter>宰杀</DesignatorSlaughter>
<!-- EN: Slaughter a tame animal. -->
<DesignatorSlaughterDesc>宰杀已驯服的动物。</DesignatorSlaughterDesc>
<!-- EN: Tame -->
<DesignatorTame>驯服</DesignatorTame>
<!-- EN: Tame a wild animal. -->
<DesignatorTameDesc>驯服野生动物。</DesignatorTameDesc>
<!-- EN: Release to wild -->
<DesignatorReleaseAnimalToWild>放生</DesignatorReleaseAnimalToWild>
<!-- EN: Release an animal back into the wild. -->
<DesignatorReleaseAnimalToWildDesc>放生一个动物让它回归大自然。</DesignatorReleaseAnimalToWildDesc>
<!-- EN: Study -->
<DesignatorStudy>调查</DesignatorStudy>
<!-- EN: Study this object to learn more about it. -->
<DesignatorStudyDesc>调查这个项目以获得更多信息。</DesignatorStudyDesc>
<!-- EN: Paint building... -->
<DesignatorPaintBuilding>粉饰建筑...</DesignatorPaintBuilding>
<!-- EN: Designate walls and buildings to be painted using dye from tinctoria plants, which you can grow. Only certain buildings can be painted. -->
<DesignatorPaintBuildingDesc>使用你可种植的七色花染料,指定墙壁和建筑物进行染色。只有某些建筑物可以被粉饰。</DesignatorPaintBuildingDesc>
<!-- EN: Paint floor... -->
<DesignatorPaintFloor>粉饰地板...</DesignatorPaintFloor>
<!-- EN: Designate floors to be painted using dye from tinctoria plants, which you can grow. Only certain floors can be painted. -->
<DesignatorPaintFloorDesc>用你可种植的七色花染料来指定要涂的地板。只有某些地板可以被涂抹。</DesignatorPaintFloorDesc>
<!-- EN: Remove paint -->
<DesignatorRemovePaint>移除涂料</DesignatorRemovePaint>
<!-- EN: Remove paint from walls, buildings, and floors. -->
<DesignatorRemovePaintDesc>从墙壁、建筑或是地板上移除涂料。</DesignatorRemovePaintDesc>
<!-- EN: Remove floor paint -->
<DesignatorRemoveFloorPaint>移除地板涂料</DesignatorRemoveFloorPaint>
<!-- EN: Remove paint from floors. -->
<DesignatorRemoveFloorPaintDesc>从地板移除涂料,呈现原本的颜色。</DesignatorRemoveFloorPaintDesc>
<!-- EN: Paint -->
<Paint>粉饰</Paint>
<!-- EN: Color -->
<Color>颜色</Color>
<!-- EN: Color picker -->
<DesignatorEyedropper>拾色器</DesignatorEyedropper>
<!-- EN: Grab existing color -->
<GrabExistingColor>选取已有颜色</GrabExistingColor>
<!-- EN: Grab a color from an existing building. -->
<DesignatorEyeDropperDesc_Paint>从建筑获取颜色。</DesignatorEyeDropperDesc_Paint>
<!-- EN: Grab a color from an existing carpet. -->
<DesignatorEyeDropperDesc_Carpet>从地毯获取颜色。</DesignatorEyeDropperDesc_Carpet>
<!-- EN: Select a painted building. -->
<SelectAPaintedBuilding>选择已粉饰的建筑。</SelectAPaintedBuilding>
<!-- EN: Select colored carpet. -->
<SelectColoredFloor>选择已染色的地毯。</SelectColoredFloor>
<!-- EN: Grab -->
<Grab>获取</Grab>
<!-- EN: Grabbed color -->
<GrabbedColor>已获取的颜色</GrabbedColor>
<!-- Failure messages -->
<!-- EN: Unchosen material -->
<UnchosenStuff>未选择材料</UnchosenStuff>
<!-- EN: Too close to map edge. -->
<TooCloseToMapEdge>距离地图边缘过近。</TooCloseToMapEdge>
<!-- EN: Out of bounds. -->
<OutOfBounds>超出边界。</OutOfBounds>
<!-- EN: Cannot place in undiscovered areas. -->
<CannotPlaceInUndiscovered>无法放置在未探索区域内。</CannotPlaceInUndiscovered>
<!-- EN: Interaction spot is blocked by {1_labelShort}. -->
<InteractionSpotBlocked>操作点被{1_labelShort}挡住。</InteractionSpotBlocked>
<!-- EN: Interaction spot is out of bounds. -->
<InteractionSpotOutOfBounds>操作点超出边界。</InteractionSpotOutOfBounds>
<!-- EN: Interaction spot will be blocked by {1_labelShort}. -->
<InteractionSpotWillBeBlocked>操作点将会被{1_labelShort}挡住。</InteractionSpotWillBeBlocked>
<!-- EN: {0} would block {1}'s interaction spot. -->
<WouldBlockInteractionSpot>{0}会挡住{1}的操作点。</WouldBlockInteractionSpot>
<!-- EN: The terrain here is already {0}. -->
<TerrainIsAlready>此处地形已经是{0}了。</TerrainIsAlready>
<!-- EN: The surface is already marked for smoothing. -->
<SurfaceBeingSmoothed>此处已经标记为要打磨。</SurfaceBeingSmoothed>
<!-- EN: Identical thing already exists here. -->
<IdenticalThingExists>此处已存在同样的东西。</IdenticalThingExists>
<!-- EN: Identical blueprint already exists here. -->
<IdenticalBlueprintExists>此处已经存在相同的蓝图。</IdenticalBlueprintExists>
<!-- EN: {0_label} cannot be built on this terrain. -->
<TerrainCannotSupport>此地形上无法建造{0_label}。</TerrainCannotSupport>
<!-- EN: {0_label} requires terrain that supports: {1_label} -->
<TerrainCannotSupport_TerrainAffordance>{0_label}需要支持的地形:{1_label}</TerrainCannotSupport_TerrainAffordance>
<!-- EN: {0_label} (when made of {2_label}) requires terrain that supports: {1_label} -->
<TerrainCannotSupport_TerrainAffordanceFromStuff>{0_label}(使用{2_label}制作时)需要支持的地形:{1_label}</TerrainCannotSupport_TerrainAffordanceFromStuff>
<!-- EN: Space already occupied. -->
<SpaceAlreadyOccupied>空间已被占用。</SpaceAlreadyOccupied>
<!-- EN: Space being smoothed. -->
<SpaceBeingSmoothed>此处正在被打磨中。</SpaceBeingSmoothed>
<!-- EN: Must target a removable floor. -->
<TerrainMustBeRemovable>目标必须是可移除的地板。</TerrainMustBeRemovable>
<!-- EN: The waterwheel must be on moving water. -->
<MustBeOnMovingWater>水车只能放在流动水域。</MustBeOnMovingWater>
<!-- EN: Interaction spot will overlap with the interaction spot of {1_labelShort}. -->
<InteractionSpotWillOverlap>互动区会与{1_labelShort}的互动区重叠。</InteractionSpotWillOverlap>
<!-- EN: Interaction spot overlaps with the interaction spot of {1_labelShort}. -->
<InteractionSpotOverlaps>互动区会与{1_labelShort}的互动区重叠。</InteractionSpotOverlaps>
<!-- EN: Cannot place monument over: {0}. -->
<CannotPlaceMonumentOver>无法在此之上放置纪念碑:{0}。</CannotPlaceMonumentOver>
<!-- EN: Cannot build on: {0}. -->
<CannotPlaceMonumentOnTerrain>不能在此建造:{0}。</CannotPlaceMonumentOnTerrain>
<!-- EN: Cannot place monument over: {0}. -->
<MonumentOverlapsBuilding>无法在此之上放置纪念碑:{0}。</MonumentOverlapsBuilding>
<!-- EN: Monument cannot be placed adjacent to: {0}. -->
<MonumentAdjacentToBuilding>纪念碑标记不能直接放置在附近:{0}。</MonumentAdjacentToBuilding>
<!-- EN: Cannot be planted here -->
<CannotBePlantedHere>无法在此种植</CannotBePlantedHere>
<!-- Mouse attachments -->
<!-- EN: Expand {0} or\nCreate new {1} -->
<ExpandOrCreateZone>扩展{0}或\n创建{1}</ExpandOrCreateZone>
<!-- EN: Create new {0} -->
<CreateNewZone>创建{0}</CreateNewZone>
<!-- Desc helpers -->
<!-- EN: Transmits power -->
<TransmitsPower>传输电力</TransmitsPower>
<!-- EN: Construction needed -->
<ConstructionNeeded>需要建造等级</ConstructionNeeded>
<!-- EN: None of your {0} have this skill. -->
<NoColonistWithSkillTip>你没有任何一个{0}拥有此技能。</NoColonistWithSkillTip>
<!-- EN: {0} needed -->
<SkillNeededForConstructing>需要{0}</SkillNeededForConstructing>
<!-- EN: None of your {0} have all skills required. -->
<NoColonistWithAllSkillsForConstructing>你的{0}没有一个具备所需的技能。</NoColonistWithAllSkillsForConstructing>
<!-- EN: All of your {0} who have this skill are not assigned to {1}. -->
<AllColonistsWithSkillHaveDisabledConstructingTip>你的所有拥有此技能的{0}都没有指派{1}工作。</AllColonistsWithSkillHaveDisabledConstructingTip>
</LanguageData>