304 lines
19 KiB
XML
304 lines
19 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
|
||
<LanguageData>
|
||
|
||
<!-- EN: Cancel -->
|
||
<DesignatorCancel>取消</DesignatorCancel>
|
||
<!-- EN: Cancel designated building, mining, hauling, harvesting, and all other designations. -->
|
||
<DesignatorCancelDesc>取消指定的建造、开采、搬运、收获和其它所有的指令。</DesignatorCancelDesc>
|
||
|
||
<!-- EN: Cut plants -->
|
||
<DesignatorCutPlants>割除</DesignatorCutPlants>
|
||
<!-- EN: Marks plants to be cut and destroyed. The plant will be completely removed, and any food or resource yield will be harvested. -->
|
||
<DesignatorCutPlantsDesc>标记需要割除的植物。选中的植物将被完全移除,同时可收获植物上的食物或其他产品。</DesignatorCutPlantsDesc>
|
||
|
||
<!-- EN: Deconstruct -->
|
||
<DesignatorDeconstruct>拆除</DesignatorDeconstruct>
|
||
<!-- EN: Deconstruct this and reclaim part of its resources. -->
|
||
<DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>
|
||
|
||
<!-- EN: Uninstall -->
|
||
<DesignatorUninstall>卸载</DesignatorUninstall>
|
||
<!-- EN: Uninstall this so it can be moved, sold, or installed somewhere else. -->
|
||
<DesignatorUninstallDesc>卸载并打包这个物品,以便移动、出售或安装在其他地方。</DesignatorUninstallDesc>
|
||
|
||
<!-- EN: Extract tree -->
|
||
<DesignatorExtractTree>掘起</DesignatorExtractTree>
|
||
<!-- EN: Extract this tree while keeping it alive so it can be replanted somewhere else. -->
|
||
<DesignatorExtractTreeDesc>掘起树木的同时能够保持活性,这样就可以在别的地方将树木重新栽植。</DesignatorExtractTreeDesc>
|
||
|
||
<!-- EN: Harvest -->
|
||
<DesignatorHarvest>收获</DesignatorHarvest>
|
||
<!-- EN: Marks plants to be harvested for their food or other products. -->
|
||
<DesignatorHarvestDesc>标记需要割除的可收获植物以获取食物或其它产品。</DesignatorHarvestDesc>
|
||
|
||
<!-- EN: Chop wood -->
|
||
<DesignatorHarvestWood>伐木</DesignatorHarvestWood>
|
||
<!-- EN: Marks trees to be chopped down for wood. -->
|
||
<DesignatorHarvestWoodDesc>标记需要砍伐的可收获树木以获取原木。</DesignatorHarvestWoodDesc>
|
||
|
||
<!-- EN: Haul things -->
|
||
<DesignatorHaulThings>搬运</DesignatorHaulThings>
|
||
<!-- EN: Mark rock chunks and other items to be hauled to dumping areas. Not needed for things like food or corpses, which are always haulable. -->
|
||
<DesignatorHaulThingsDesc>标记需要搬到储存区的石块等物品。不需要对食物和尸体之类使用,这些物品默认为可搬运物品。</DesignatorHaulThingsDesc>
|
||
<!-- EN: Can only designate haulable but non-always-hauled things (like rock chunks). -->
|
||
<MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。(比如岩石堆和钢渣)</MustHaulHaulables>
|
||
|
||
<!-- EN: Hunt -->
|
||
<DesignatorHunt>狩猎</DesignatorHunt>
|
||
<!-- EN: Mark animals to be hunted by your hunters. -->
|
||
<DesignatorHuntDesc>标记需要猎杀的动物。</DesignatorHuntDesc>
|
||
|
||
<!-- EN: Mine -->
|
||
<DesignatorMine>开采</DesignatorMine>
|
||
<!-- EN: Designate areas of rock to be mined out. -->
|
||
<DesignatorMineDesc>标记需要开采的岩石。</DesignatorMineDesc>
|
||
|
||
<!-- EN: Smooth surface -->
|
||
<DesignatorSmoothSurface>打磨表面</DesignatorSmoothSurface>
|
||
<!-- EN: Designate rough stone terrain and walls to be smoothed. -->
|
||
<DesignatorSmoothSurfaceDesc>标记需要打磨的粗糙石质地面和墙壁。</DesignatorSmoothSurfaceDesc>
|
||
|
||
<!-- EN: Plan -->
|
||
<DesignatorPlan>计划</DesignatorPlan>
|
||
<!-- EN: Place planning designations. These don't do anything except help you plan future expansions. -->
|
||
<DesignatorPlanDesc>放置计划标记。它们除了帮助你规划未来的扩张之外没有别的作用。</DesignatorPlanDesc>
|
||
|
||
<!-- EN: Remove plans -->
|
||
<DesignatorPlanRemove>移除计划</DesignatorPlanRemove>
|
||
<!-- EN: Remove planning designations. -->
|
||
<DesignatorPlanRemoveDesc>移除计划标记。</DesignatorPlanRemoveDesc>
|
||
|
||
<!-- EN: Forbid -->
|
||
<DesignatorForbid>禁用</DesignatorForbid>
|
||
<!-- EN: Mark items as forbidden. Colonists will not be able to interact with the designated items. -->
|
||
<DesignatorForbidDesc>将物品标记为禁用。殖民者不能与该物品互动。</DesignatorForbidDesc>
|
||
|
||
<!-- EN: Allow -->
|
||
<DesignatorUnforbid>解禁</DesignatorUnforbid>
|
||
<!-- EN: Mark items as not forbidden. Colonists will be able to interact with the designated items. -->
|
||
<DesignatorUnforbidDesc>将物品标记为解禁。殖民者将可以与该物品互动。</DesignatorUnforbidDesc>
|
||
|
||
<!-- EN: Expand home area -->
|
||
<DesignatorAreaHomeExpand>添加居住区</DesignatorAreaHomeExpand>
|
||
<!-- EN: Colonists will repair buildings, clean floors, and extinguish fires only in the home area. -->
|
||
<DesignatorAreaHomeExpandDesc>添加一片居住区。殖民者只会在居住区内修理建筑,清理地面以及灭火。</DesignatorAreaHomeExpandDesc>
|
||
<!-- EN: Clear home area -->
|
||
<DesignatorAreaHomeClear>移除居住区</DesignatorAreaHomeClear>
|
||
<!-- EN: Removes a home area. Colonists will no longer clean, repair, or extinguish fires here. -->
|
||
<DesignatorAreaHomeClearDesc>移除一片居住区。殖民者不会再在这里修理建筑,清理地面以及灭火。</DesignatorAreaHomeClearDesc>
|
||
|
||
<!-- EN: Build roof area -->
|
||
<DesignatorAreaBuildRoofExpand>建造屋顶区</DesignatorAreaBuildRoofExpand>
|
||
<!-- EN: Colonists will build roofs in this area. -->
|
||
<DesignatorAreaBuildRoofExpandDesc>殖民者会在此区域内建造屋顶。注意:屋顶需要支撑,距离离支撑物过远则无法建造屋顶。</DesignatorAreaBuildRoofExpandDesc>
|
||
|
||
<!-- EN: Remove roof area -->
|
||
<DesignatorAreaNoRoofExpand>移除屋顶区</DesignatorAreaNoRoofExpand>
|
||
<!-- EN: Colonists will remove roofs in this area (except overhead mountain, which cannot be removed). -->
|
||
<DesignatorAreaNoRoofExpandDesc>殖民者会移除此区域内的所有屋顶(厚山岩顶无法移除)。</DesignatorAreaNoRoofExpandDesc>
|
||
|
||
<!-- EN: Ignore roof area -->
|
||
<DesignatorAreaIgnoreRoofExpand>忽略屋顶区</DesignatorAreaIgnoreRoofExpand>
|
||
<!-- EN: Colonists will ignore roofs in this area. -->
|
||
<DesignatorAreaIgnoreRoofExpandDesc>殖民者会忽略此区域内的是否有屋顶。</DesignatorAreaIgnoreRoofExpandDesc>
|
||
|
||
<!-- EN: Snow removal area -->
|
||
<DesignatorAreaSnowClearExpand>添加除雪区</DesignatorAreaSnowClearExpand>
|
||
<!-- EN: Create an area which colonists will try to keep clear of snow. -->
|
||
<DesignatorAreaSnowClearExpandDesc>添加一片除雪区。殖民者会清除该区域内的雪。</DesignatorAreaSnowClearExpandDesc>
|
||
<!-- EN: Clear snow removal area -->
|
||
<DesignatorAreaSnowClearClear>移除除雪区</DesignatorAreaSnowClearClear>
|
||
<!-- EN: Removes a snow removal area. Colonists will no longer try to keep this area clear of snow. -->
|
||
<DesignatorAreaSnowClearClearDesc>移除一片除雪区。殖民者不会再清除该区域的雪。</DesignatorAreaSnowClearClearDesc>
|
||
|
||
<!-- EN: Expand allowed area -->
|
||
<DesignatorExpandAreaAllowed>添加活动区</DesignatorExpandAreaAllowed>
|
||
<!-- EN: Expand an allowed area.\n\nAllowed areas are defined areas you can assign to colonists. Colonists will not accept work or fulfill their needs outside their allowed area. -->
|
||
<DesignatorExpandAreaAllowedDesc>添加一片活动区。\n\n分配过活动区的殖民者不会进行位于活动区以外的工作指令,也不会在活动区外自动寻找所需物品。</DesignatorExpandAreaAllowedDesc>
|
||
<!-- EN: Clear allowed area -->
|
||
<DesignatorClearAreaAllowed>移除活动区</DesignatorClearAreaAllowed>
|
||
<!-- EN: Clear cells from an allowed area.\n\nAllowed area are defined areas you can assign to colonists. Colonists will not accept work or fulfill their needs outside their allowed area. -->
|
||
<DesignatorClearAreaAllowedDesc>移除一片活动区。\n\n分配过活动区的殖民者不会进行位于活动区以外的工作指令,也不会在活动区外自动寻找所需物品。</DesignatorClearAreaAllowedDesc>
|
||
<!-- EN: Manage areas... -->
|
||
<ManageAreas>管理活动区</ManageAreas>
|
||
<!-- EN: Manage auto-slaughter... -->
|
||
<ManageAutoSlaughter>管理自动屠宰...</ManageAutoSlaughter>
|
||
|
||
<!-- EN: Create a zone where your colonists will try to grow a certain kind of plant. -->
|
||
<DesignatorGrowingZoneDesc>创建一片可供殖民者种植某种植物的区域。</DesignatorGrowingZoneDesc>
|
||
|
||
<!-- EN: Create a stockpile where your colonists will store resources.\nThis tool can also expand any existing stockpile. -->
|
||
<DesignatorZoneCreateStorageResourcesDesc>创建一片可供殖民者存放资源的储存区。\n此工具也可用来扩大现有储存区范围。</DesignatorZoneCreateStorageResourcesDesc>
|
||
|
||
<!-- EN: Create a stockpile where your colonists will store junk.\nThis tool can also expand any existing stockpile. -->
|
||
<DesignatorZoneCreateStorageDumpingDesc>创建一片可供殖民者存放垃圾的储存区。\n此工具也可用来扩大现有储存区范围。</DesignatorZoneCreateStorageDumpingDesc>
|
||
|
||
<!-- EN: Shrink zones -->
|
||
<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
|
||
<!-- EN: Shrink zone -->
|
||
<DesignatorZoneDeleteSingular>缩小区域</DesignatorZoneDeleteSingular>
|
||
<!-- EN: Remove zones, like stockpile zones or growing zones. -->
|
||
<DesignatorZoneDeleteDesc>移除储存区或者种植区。</DesignatorZoneDeleteDesc>
|
||
|
||
<!-- EN: Expand zone -->
|
||
<DesignatorZoneExpand>扩张区域</DesignatorZoneExpand>
|
||
|
||
<!-- EN: Claim -->
|
||
<DesignatorClaim>占有</DesignatorClaim>
|
||
<!-- EN: Claim neutral structures for the colony, including ancient ruins and abandoned siege bases. Claimed structures can be repaired and maintained by your colonists. -->
|
||
<DesignatorClaimDesc>把中立的建筑标为由你的派系拥有,包括遗迹和遗弃的围攻者基地。殖民者会修理和维护已占有建筑。</DesignatorClaimDesc>
|
||
|
||
<!-- EN: Remove floor -->
|
||
<DesignatorRemoveFloor>移除地板</DesignatorRemoveFloor>
|
||
<!-- EN: Remove floors to reveal the terrain underneath. -->
|
||
<DesignatorRemoveFloorDesc>移除地板,揭露其下的地形。</DesignatorRemoveFloorDesc>
|
||
|
||
<!-- EN: Remove bridge -->
|
||
<DesignatorRemoveBridge>移除桥梁</DesignatorRemoveBridge>
|
||
<!-- EN: Remove bridges to reveal the terrain underneath. -->
|
||
<DesignatorRemoveBridgeDesc>移除桥梁,揭露其下的地形。</DesignatorRemoveBridgeDesc>
|
||
|
||
<!-- EN: Strip -->
|
||
<DesignatorStrip>剥光</DesignatorStrip>
|
||
<!-- EN: Strip apparel from corpses and the wounded. -->
|
||
<DesignatorStripDesc>将尸体和伤员的装备全部脱下。</DesignatorStripDesc>
|
||
|
||
<!-- EN: Open -->
|
||
<DesignatorOpen>打开</DesignatorOpen>
|
||
<!-- EN: Open containers. -->
|
||
<DesignatorOpenDesc>打开容器。</DesignatorOpenDesc>
|
||
|
||
<!-- EN: Slaughter -->
|
||
<DesignatorSlaughter>宰杀</DesignatorSlaughter>
|
||
<!-- EN: Slaughter a tame animal. -->
|
||
<DesignatorSlaughterDesc>宰杀已驯服的动物。</DesignatorSlaughterDesc>
|
||
|
||
<!-- EN: Tame -->
|
||
<DesignatorTame>驯服</DesignatorTame>
|
||
<!-- EN: Tame a wild animal. -->
|
||
<DesignatorTameDesc>驯服野生动物。</DesignatorTameDesc>
|
||
|
||
<!-- EN: Release to wild -->
|
||
<DesignatorReleaseAnimalToWild>放生</DesignatorReleaseAnimalToWild>
|
||
<!-- EN: Release an animal back into the wild. -->
|
||
<DesignatorReleaseAnimalToWildDesc>放生一个动物让它回归大自然。</DesignatorReleaseAnimalToWildDesc>
|
||
|
||
<!-- EN: Study -->
|
||
<DesignatorStudy>调查</DesignatorStudy>
|
||
<!-- EN: Study this object to learn more about it. -->
|
||
<DesignatorStudyDesc>调查这个项目以获得更多信息。</DesignatorStudyDesc>
|
||
|
||
<!-- EN: Paint building... -->
|
||
<DesignatorPaintBuilding>粉饰建筑...</DesignatorPaintBuilding>
|
||
<!-- EN: Designate walls and buildings to be painted using dye from tinctoria plants, which you can grow. Only certain buildings can be painted. -->
|
||
<DesignatorPaintBuildingDesc>使用你可种植的七色花染料,指定墙壁和建筑物进行染色。只有某些建筑物可以被粉饰。</DesignatorPaintBuildingDesc>
|
||
<!-- EN: Paint floor... -->
|
||
<DesignatorPaintFloor>粉饰地板...</DesignatorPaintFloor>
|
||
<!-- EN: Designate floors to be painted using dye from tinctoria plants, which you can grow. Only certain floors can be painted. -->
|
||
<DesignatorPaintFloorDesc>用你可种植的七色花染料来指定要涂的地板。只有某些地板可以被涂抹。</DesignatorPaintFloorDesc>
|
||
|
||
<!-- EN: Remove paint -->
|
||
<DesignatorRemovePaint>移除涂料</DesignatorRemovePaint>
|
||
<!-- EN: Remove paint from walls, buildings, and floors. -->
|
||
<DesignatorRemovePaintDesc>从墙壁、建筑或是地板上移除涂料。</DesignatorRemovePaintDesc>
|
||
<!-- EN: Remove floor paint -->
|
||
<DesignatorRemoveFloorPaint>移除地板涂料</DesignatorRemoveFloorPaint>
|
||
<!-- EN: Remove paint from floors. -->
|
||
<DesignatorRemoveFloorPaintDesc>从地板移除涂料,呈现原本的颜色。</DesignatorRemoveFloorPaintDesc>
|
||
<!-- EN: Paint -->
|
||
<Paint>粉饰</Paint>
|
||
<!-- EN: Color -->
|
||
<Color>颜色</Color>
|
||
|
||
<!-- EN: Color picker -->
|
||
<DesignatorEyedropper>拾色器</DesignatorEyedropper>
|
||
<!-- EN: Grab existing color -->
|
||
<GrabExistingColor>选取已有颜色</GrabExistingColor>
|
||
<!-- EN: Grab a color from an existing building. -->
|
||
<DesignatorEyeDropperDesc_Paint>从建筑获取颜色。</DesignatorEyeDropperDesc_Paint>
|
||
<!-- EN: Grab a color from an existing carpet. -->
|
||
<DesignatorEyeDropperDesc_Carpet>从地毯获取颜色。</DesignatorEyeDropperDesc_Carpet>
|
||
<!-- EN: Select a painted building. -->
|
||
<SelectAPaintedBuilding>选择已粉饰的建筑。</SelectAPaintedBuilding>
|
||
<!-- EN: Select colored carpet. -->
|
||
<SelectColoredFloor>选择已染色的地毯。</SelectColoredFloor>
|
||
<!-- EN: Grab -->
|
||
<Grab>获取</Grab>
|
||
<!-- EN: Grabbed color -->
|
||
<GrabbedColor>已获取的颜色</GrabbedColor>
|
||
|
||
<!-- Failure messages -->
|
||
<!-- EN: Unchosen material -->
|
||
<UnchosenStuff>未选择材料</UnchosenStuff>
|
||
<!-- EN: Too close to map edge. -->
|
||
<TooCloseToMapEdge>距离地图边缘过近。</TooCloseToMapEdge>
|
||
<!-- EN: Out of bounds. -->
|
||
<OutOfBounds>超出边界。</OutOfBounds>
|
||
<!-- EN: Cannot place in undiscovered areas. -->
|
||
<CannotPlaceInUndiscovered>无法放置在未探索区域内。</CannotPlaceInUndiscovered>
|
||
<!-- EN: Interaction spot is blocked by {1_labelShort}. -->
|
||
<InteractionSpotBlocked>操作点被{1_labelShort}挡住。</InteractionSpotBlocked>
|
||
<!-- EN: Interaction spot is out of bounds. -->
|
||
<InteractionSpotOutOfBounds>操作点超出边界。</InteractionSpotOutOfBounds>
|
||
<!-- EN: Interaction spot will be blocked by {1_labelShort}. -->
|
||
<InteractionSpotWillBeBlocked>操作点将会被{1_labelShort}挡住。</InteractionSpotWillBeBlocked>
|
||
<!-- EN: {0} would block {1}'s interaction spot. -->
|
||
<WouldBlockInteractionSpot>{0}会挡住{1}的操作点。</WouldBlockInteractionSpot>
|
||
<!-- EN: The terrain here is already {0}. -->
|
||
<TerrainIsAlready>此处地形已经是{0}了。</TerrainIsAlready>
|
||
<!-- EN: The surface is already marked for smoothing. -->
|
||
<SurfaceBeingSmoothed>此处已经标记为要打磨。</SurfaceBeingSmoothed>
|
||
<!-- EN: Identical thing already exists here. -->
|
||
<IdenticalThingExists>此处已存在同样的东西。</IdenticalThingExists>
|
||
<!-- EN: Identical blueprint already exists here. -->
|
||
<IdenticalBlueprintExists>此处已经存在相同的蓝图。</IdenticalBlueprintExists>
|
||
<!-- EN: {0_label} cannot be built on this terrain. -->
|
||
<TerrainCannotSupport>此地形上无法建造{0_label}。</TerrainCannotSupport>
|
||
<!-- EN: {0_label} requires terrain that supports: {1_label} -->
|
||
<TerrainCannotSupport_TerrainAffordance>{0_label}需要支持的地形:{1_label}</TerrainCannotSupport_TerrainAffordance>
|
||
<!-- EN: {0_label} (when made of {2_label}) requires terrain that supports: {1_label} -->
|
||
<TerrainCannotSupport_TerrainAffordanceFromStuff>{0_label}(使用{2_label}制作时)需要支持的地形:{1_label}</TerrainCannotSupport_TerrainAffordanceFromStuff>
|
||
<!-- EN: Space already occupied. -->
|
||
<SpaceAlreadyOccupied>空间已被占用。</SpaceAlreadyOccupied>
|
||
<!-- EN: Space being smoothed. -->
|
||
<SpaceBeingSmoothed>此处正在被打磨中。</SpaceBeingSmoothed>
|
||
<!-- EN: Must target a removable floor. -->
|
||
<TerrainMustBeRemovable>目标必须是可移除的地板。</TerrainMustBeRemovable>
|
||
<!-- EN: The waterwheel must be on moving water. -->
|
||
<MustBeOnMovingWater>水车只能放在流动水域。</MustBeOnMovingWater>
|
||
<!-- EN: Interaction spot will overlap with the interaction spot of {1_labelShort}. -->
|
||
<InteractionSpotWillOverlap>互动区会与{1_labelShort}的互动区重叠。</InteractionSpotWillOverlap>
|
||
<!-- EN: Interaction spot overlaps with the interaction spot of {1_labelShort}. -->
|
||
<InteractionSpotOverlaps>互动区会与{1_labelShort}的互动区重叠。</InteractionSpotOverlaps>
|
||
<!-- EN: Cannot place monument over: {0}. -->
|
||
<CannotPlaceMonumentOver>无法在此之上放置纪念碑:{0}。</CannotPlaceMonumentOver>
|
||
<!-- EN: Cannot build on: {0}. -->
|
||
<CannotPlaceMonumentOnTerrain>不能在此建造:{0}。</CannotPlaceMonumentOnTerrain>
|
||
<!-- EN: Cannot place monument over: {0}. -->
|
||
<MonumentOverlapsBuilding>无法在此之上放置纪念碑:{0}。</MonumentOverlapsBuilding>
|
||
<!-- EN: Monument cannot be placed adjacent to: {0}. -->
|
||
<MonumentAdjacentToBuilding>纪念碑标记不能直接放置在附近:{0}。</MonumentAdjacentToBuilding>
|
||
<!-- EN: Cannot be planted here -->
|
||
<CannotBePlantedHere>无法在此种植</CannotBePlantedHere>
|
||
|
||
<!-- Mouse attachments -->
|
||
<!-- EN: Expand {0} or\nCreate new {1} -->
|
||
<ExpandOrCreateZone>扩展{0}或\n创建{1}</ExpandOrCreateZone>
|
||
<!-- EN: Create new {0} -->
|
||
<CreateNewZone>创建{0}</CreateNewZone>
|
||
|
||
<!-- Desc helpers -->
|
||
<!-- EN: Transmits power -->
|
||
<TransmitsPower>传输电力</TransmitsPower>
|
||
<!-- EN: Construction needed -->
|
||
<ConstructionNeeded>需要建造等级</ConstructionNeeded>
|
||
<!-- EN: None of your {0} have this skill. -->
|
||
<NoColonistWithSkillTip>你没有任何一个{0}拥有此技能。</NoColonistWithSkillTip>
|
||
<!-- EN: {0} needed -->
|
||
<SkillNeededForConstructing>需要{0}</SkillNeededForConstructing>
|
||
<!-- EN: None of your {0} have all skills required. -->
|
||
<NoColonistWithAllSkillsForConstructing>你的{0}没有一个具备所需的技能。</NoColonistWithAllSkillsForConstructing>
|
||
<!-- EN: All of your {0} who have this skill are not assigned to {1}. -->
|
||
<AllColonistsWithSkillHaveDisabledConstructingTip>你的所有拥有此技能的{0}都没有指派{1}工作。</AllColonistsWithSkillHaveDisabledConstructingTip>
|
||
|
||
</LanguageData> |