update for 2605
This commit is contained in:
parent
bab3b35d9c
commit
d802d25638
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<BackstoryTranslations>
|
||||
|
||||
<AbandonedChild23>
|
||||
@ -3683,6 +3683,15 @@
|
||||
<desc>[PAWN_nameDef]是位封建星球上的旅行艺人。\n\n[PAWN_pronoun]总是能够找到故事或歌唱的题材,并有能力在危险的旅途中保护自己。然而每当有重活要干时,[PAWN_pronoun]总是会缺席。</desc>
|
||||
</MedievalMinstrel95>
|
||||
|
||||
<MedievalNomad12>
|
||||
<!-- EN: Medieval nomad -->
|
||||
<title>中世纪牧民</title>
|
||||
<!-- EN: Nomad -->
|
||||
<titleShort>牧民</titleShort>
|
||||
<!-- EN: Born to a nomadic family in a feudal society, [PAWN_nameDef] was instructed in the arts of speechcraft, sleight of hand, horse riding.\n\n [PAWN_pronoun] was always running around the camp doing odd jobs to help [PAWN_possessive] extended family. -->
|
||||
<desc>[PAWN_nameDef]出生于封建社会的游牧民族聚落,接受过口才、手艺活和马术等方面的训练。\n\n[PAWN_pronoun]总是在营地里跑来跑去做些能够帮助[PAWN_possessive]大家庭的琐碎工作。</desc>
|
||||
</MedievalNomad12>
|
||||
|
||||
<MedievalPlower14>
|
||||
<!-- EN: medieval plower -->
|
||||
<title>中世纪农民</title>
|
||||
@ -6738,6 +6747,15 @@
|
||||
<desc>在一个好友被野兽杀害以后,[PAWN_nameDef]沿着这头野兽的踪迹追寻下去,直到[PAWN_possessive]在路径最后的一个村庄里看见一个村民早已猎杀了这头野兽,腰上还缠着它的皮。</desc>
|
||||
</VengefulHunter32>
|
||||
|
||||
<VengefulNomad67>
|
||||
<!-- EN: Vengeful nomad -->
|
||||
<title>复仇的牧民</title>
|
||||
<!-- EN: Nomad -->
|
||||
<titleShort>牧民</titleShort>
|
||||
<!-- EN: After refusing the wild demands of a tyrannical king, [PAWN_nameDef]'s nomad band was marked as an outlaw group and systematically hunted.\n\n [PAWN_nameDef]'s family was eventually captured. Those who weren't killed were taken as slaves. Sold to the owner of a manufactory, [PAWN_nameDef] swore that one day [PAWN_pronoun] would have [PAWN_possessive] revenge. -->
|
||||
<desc>在拒绝了一个暴君的野蛮要求之后,[PAWN_nameDef]的聚落被裁定为一个非法组织,并被列入追杀名单。\n\n[PAWN_nameDef]的家人最终被抓获。那些没有被杀害的人被当作奴隶,卖给了一个工厂的老板,[PAWN_nameDef]发誓有一天[PAWN_pronoun]会完成[PAWN_possessive]复仇。</desc>
|
||||
</VengefulNomad67>
|
||||
|
||||
<VersatileWorker13>
|
||||
<!-- EN: versatile worker -->
|
||||
<title>多才多艺的工人</title>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: Confirm -->
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- Forbid -->
|
||||
|
@ -406,10 +406,16 @@
|
||||
<LetterTraitDisease>{PAWN_label}患上了{1}。\n\n确保有医疗用床和医生。确保{PAWN_pronoun}得到适当的治疗并尽可能卧床休息。 </LetterTraitDisease>
|
||||
|
||||
<!-- Quests -->
|
||||
<!-- EN: New quest available: {0}. -->
|
||||
<LetterQuestBecameAvailable>新任务可用:{0}。</LetterQuestBecameAvailable>
|
||||
<!-- EN: New quest active: {0}. -->
|
||||
<LetterQuestBecameActive>新任务激活:{0}。</LetterQuestBecameActive>
|
||||
<!-- EN: A new quest has become available. It is called '{0}'. -->
|
||||
<LetterQuestBecameAvailable>一个新任务现在可以进行,它被称为'{0}'。</LetterQuestBecameAvailable>
|
||||
<!-- EN: If you don’t accept the quest within {0}, it will expire. -->
|
||||
<LetterQuestRequiresAcceptance>如果你不在{0}内接受任务,它将过期。</LetterQuestRequiresAcceptance>
|
||||
<!-- EN: A new quest has become active. It is called '{0}'. -->
|
||||
<LetterQuestBecameActive>一个新任务现在已激活,它被称为'{0}'。</LetterQuestBecameActive>
|
||||
<!-- EN: Quest active: {0} -->
|
||||
<LetterQuestAutomaticallyAcceptedTitle>任务有效:{0}</LetterQuestAutomaticallyAcceptedTitle>
|
||||
<!-- EN: It will expire in {0}. -->
|
||||
<LetterQuestActiveNowTime>它将在{0}后到期。</LetterQuestActiveNowTime>
|
||||
|
||||
<!-- Quest drop pods arrived -->
|
||||
<!-- EN: Pods arrived -->
|
||||
@ -503,9 +509,4 @@
|
||||
<!-- EN: Mechanoids have arrived. -->
|
||||
<LetterMechClusterArrived>机械族集群出现了。</LetterMechClusterArrived>
|
||||
|
||||
<!-- UNUSED -->
|
||||
<LetterQuestRequiresAcceptance>如果你不在{0}内接受任务,它将过期。</LetterQuestRequiresAcceptance>
|
||||
<LetterQuestAutomaticallyAcceptedTitle>任务有效:{0}</LetterQuestAutomaticallyAcceptedTitle>
|
||||
<LetterQuestActiveNowTime>它将在{0}后到期。</LetterQuestActiveNowTime>
|
||||
|
||||
</LanguageData>
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- Work tab -->
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- Main menu -->
|
||||
|
@ -549,7 +549,7 @@
|
||||
<MessageEnterCooldownBlocksEntering>直到{0}天过去以前,你不能再度进入此处。</MessageEnterCooldownBlocksEntering>
|
||||
|
||||
<!-- EN: {0_labelShort} can now freely use "{1}". -->
|
||||
<MessagePermitCooldownFinished>{0_labelShort} 现在可以自由使用 "{1}"。</MessagePermitCooldownFinished>
|
||||
<MessagePermitCooldownFinished>{0_labelShort} 现在可以免费使用 "{1}"。</MessagePermitCooldownFinished>
|
||||
|
||||
<!-- EN: {PREDATOR} is hunting {PREY_definite} ({PREY_kindBase}) for food! -->
|
||||
<MessagePredatorHuntingPlayerAnimal>{PREDATOR}正在猎食{PREY_definite} ({PREY_kindBase}) 作为食物!</MessagePredatorHuntingPlayerAnimal>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- Various -->
|
||||
|
@ -73,13 +73,8 @@
|
||||
|
||||
<!-- EN: throne speech -->
|
||||
<Speech.label>威严演说</Speech.label>
|
||||
<!-- EN: Initiate a speech from the throne. User will gather all colonists around their throne to listen to a speech. If all goes well, listeners will feel inspired, and gain respect for the speaker. If it goes poorly, the speech will do social damage. The outcome depends on the speaker's social abilities. text_todo -->
|
||||
<Speech.description>基于威严发起一场演讲,使用者会召集所有的殖民者到宝座周围来听取演讲。如果一切顺利,听众会获得鼓舞,并且从听众获得尊重。如果进展不顺利,演讲会造成社交伤害。结果取决于组织者的社交能力。text_todo</Speech.description>
|
||||
|
||||
<!-- EN: throne speech -->
|
||||
<Speech_Count.label>威严演说(高级贵族)</Speech_Count.label>
|
||||
<!-- EN: Initiate a speech from the throne. User will gather all colonists around their throne to listen to a speech. If all goes well, listeners will feel inspired, and gain respect for the speaker. If it goes poorly, the speech will do social damage. The outcome depends on the speaker's social abilities. text_todo -->
|
||||
<Speech_Count.description>基于威严发起一场演讲,使用者会召集所有的殖民者到宝座周围来听取演讲。如果一切顺利,听众会获得鼓舞,并且从听众获得尊重。如果进展不顺利,演讲会造成社交伤害。结果取决于组织者的社交能力。text_todo</Speech_Count.description>
|
||||
<!-- EN: Initiate a speech from the throne. All colonists will come and listen. If it goes well, listeners will feel inspired, and gain respect for the speaker. If it goes poorly, the speech will do social damage. The outcome depends on the speaker's social abilities. -->
|
||||
<Speech.description>基于威严发起一场演讲,会召集所有的殖民者到谒见厅来听取演讲。如果一切顺利,听众会获得鼓舞,并且从听众获得尊重。如果进展不顺利,演讲会造成社交伤害。结果取决于组织者的社交能力。</Speech.description>
|
||||
|
||||
<!-- EN: stun -->
|
||||
<Stun.label>麻痹</Stun.label>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: high culture -->
|
||||
<HighCulture.label>高雅</HighCulture.label>
|
||||
<!-- EN: music -->
|
||||
<HighCulture.label>音乐</HighCulture.label>
|
||||
|
||||
</LanguageData>
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: Monument completed -->
|
||||
@ -11,11 +11,9 @@
|
||||
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在完成纪念碑之后让它被破坏得太快了, 这冒犯了 [asker_nameDef]。\n\n你与 [asker_faction_name] 的关系下降了 [goodwillChangeIfMonumentDestroyed]。</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
|
||||
<!-- EN: Do not destroy the monument for {0} -->
|
||||
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>
|
||||
<!-- EN: Do not destroy the monument for {0} -->
|
||||
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑{0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPartTip.slateRef>
|
||||
<!-- EN: Keep monument {0} -->
|
||||
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>保护纪念碑 {0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>
|
||||
<!-- EN: The monument for the quest '[resolvedQuestName]' has been violated. Punishment will now occur. -->
|
||||
<!-- EN: The monument for the quest '[resolvedQuestName]' has been violated. Consequences will follow. -->
|
||||
<BuildMonumentWorker.root.nodes.IsTrue-2.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Message.text.slateRef>任务'[resolvedQuestName]'中的纪念碑已被污损。惩罚即将来临。</BuildMonumentWorker.root.nodes.IsTrue-2.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Message.text.slateRef>
|
||||
<!-- EN: Protect the monument for {0} -->
|
||||
<BuildMonumentWorker.root.nodes.IsTrue-2.node.nodes.Delay.expiryInfoPart.slateRef>保护纪念碑{0}</BuildMonumentWorker.root.nodes.IsTrue-2.node.nodes.Delay.expiryInfoPart.slateRef>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
@ -37,8 +37,6 @@
|
||||
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>[titleHeir_nameDef]是[titleHolder_nameDef]新的继承人。</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>
|
||||
<!-- EN: Do not destroy the monument for {0} -->
|
||||
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>
|
||||
<!-- EN: Do not destroy the monument for {0} -->
|
||||
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>
|
||||
<!-- EN: Keep monument {0} -->
|
||||
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>保护纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>
|
||||
|
||||
|
@ -31,8 +31,6 @@
|
||||
<Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>
|
||||
<!-- EN: [letterSubject], who you were charged to protect, is gone. [remainingWillNowLeave][failLetterEndingCommon] -->
|
||||
<Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>指定由你保护的[letterSubject]不见了。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>
|
||||
<!-- EN: Guest lost: {SUBJECT_definite} -->
|
||||
<Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.label.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.label.slateRef>
|
||||
<!-- EN: [letterSubject], who you were charged to protect, has joined another faction. [remainingWillNowLeave][failLetterEndingCommon] -->
|
||||
<Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>指定由你保护的[letterSubject]已经加入了另一个派系。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>
|
||||
<!-- EN: Shuttle destroyed -->
|
||||
|
@ -2,7 +2,7 @@
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
<li>questDescription->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name] is calling from nearby. [asker_pronoun] is being followed by an angry [animalKindDef_label]! [asker_pronoun] says [asker_pronoun] only wanted to see the landscape on a quick walk, and never expected such a deadly threat.\n\n[asker_nameDef] wants you to keep [asker_objective] safe at [map_definite] for a few hours until [asker_possessive] shuttle can come pick [asker_objective] up. [asker_pronoun] promises not to be offended by your body odors or lack of manners.\n\n[asker_pronoun] will bestow [royalFavorReward] [asker_faction_royalFavorLabel] on whoever accepts this quest. This is enough favor to receive the royal title of Yeoman, and all benefits that come with it - including a psychic amplifier that gives psychic abilities.\n\nBe warned - those with titles tend to become haughty and needy.</li>
|
||||
<li>questDescription->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name] is calling from nearby. [asker_pronoun] is being followed by an angry [animalKindDef_label]! [asker_pronoun] says [asker_pronoun] only wanted to see the landscape on a quick walk, and never expected such a deadly threat.\n\n[asker_nameDef] wants you to keep [asker_objective] safe at [map_definite] for a few hours until [asker_possessive] shuttle can come pick [asker_objective] up. [asker_pronoun] promises not to be offended by your body odors or lack of manners.\n\n[asker_pronoun] will bestow [royalFavorReward] [asker_faction_royalFavorLabel] on whoever accepts this quest. This is enough favor to receive the royal title of Yeoman, and all benefits that come with it - including a psychic amplifier.</li>
|
||||
-->
|
||||
<Intro_Wimp.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull] 正在附近联系我们。 [asker_pronoun]正在被一只疯狂的[animalKindDef_label]追杀! [asker_pronoun]说[asker_pronoun]只想看看周围的风景, 却从来没想到会受到如此致命的威胁。\n\n[asker_nameDef] 希望你位于[map_definite]的殖民地保证[asker_objective]的安全, 几小时后, [asker_possessive]的穿梭机就会接走[asker_objective]。 [asker_pronoun]承诺在这个特殊时刻不会因为你的粗鄙和殖民地邋遢的环境生气。\n\n无论谁能接受这个任务, [asker_pronoun]都将回报 [royalFavorReward] [asker_faction_royalFavorLabel]。 这份回报带来的荣誉点数足够普通平民获得荣誉头衔, 并且还包括了一个能够你让一窥神秘心灵力量的心灵增幅装置。\n\n请注意:当一个普通人获得荣誉头衔后往往就开始变得贪婪傲慢。</li>
|
||||
|
@ -1,23 +1,23 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
<li>questDescription(asker_factionLeader==True)->[asker_faction_leaderTitle] [asker_nameFull] of [asker_faction_name] needs extra hands to help [dutyDescription]. [asker_pronoun] is asking you to lend [colonistCountToLend] to [asker_faction_name] for [lendForDays] days.\n\nAfter [lendForDays] days have passed, your colonists will be returned via drop pods.\n\nIf you accept, a shuttle will arrive to collect the [colonistCountToLend]. When it takes off with them on board, [allRewardsDescriptions]</li>
|
||||
<li>questDescription(asker_factionLeader==True)->[asker_faction_leaderTitle] [asker_nameFull] of [asker_faction_name] needs extra hands to help [dutyDescription]. [asker_pronoun] is asking you to lend [colonistCountToLend] to [asker_faction_name] for [lendForDays] days.\n\nAfter [lendForDays] days have passed, your colonists will be returned.\n\nIf you accept, a shuttle will arrive to collect the [colonistCountToLend]. When it takes off with them on board, [allRewardsDescriptions]</li>
|
||||
<li>disease->flu</li>
|
||||
<li>disease->plague</li>
|
||||
<li>disease->malaria</li>
|
||||
<li>disease->infection</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name] wishes to add some life to [asker_possessive] court by showing off some [entertainerDescription]. [asker_pronoun] is asking you to lend [colonistCountToLend] to [asker_faction_name] for [lendForDays] days. After [lendForDays] days have passed, your colonists will be returned via drop pods.\n\nIf you accept, a shuttle will arrive to collect the [colonistCountToLend]. When it takes off with them on board, [allRewardsDescriptions]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name] wishes to add some life to [asker_possessive] court by showing off some [entertainerDescription]. [asker_pronoun] is asking you to lend [colonistCountToLend] to [asker_faction_name] for [lendForDays] days. After [lendForDays] days have passed, your colonists will be returned.\n\nIf you accept, a shuttle will arrive to collect the [colonistCountToLend]. When it takes off with them on board, [allRewardsDescriptions]</li>
|
||||
<li>colonistCountToLend(colonistsToLendCount==1)->1 colonist</li>
|
||||
<li>colonistCountToLend(colonistsToLendCount>1)->[colonistsToLendCount] colonists</li>
|
||||
-->
|
||||
<PawnLend.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription(asker_factionLeader==True)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 需要人手帮忙 [dutyDescription]。 [asker_pronoun]要求你将[colonistCountToLend] 派给 [asker_faction_name] 帮忙 [lendForDays]天。\n\n[lendForDays]天过后, 你的殖民者将乘坐空投舱返回。\n\n如果你同意, 会有穿梭机来接[colonistCountToLend]。 当[colonistCountToLend]安全登舱后, [allRewardsDescriptions]</li>
|
||||
<li>questDescription(asker_factionLeader==True)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 需要人手帮忙 [dutyDescription]。 [asker_pronoun]要求你将[colonistCountToLend] 派给 [asker_faction_name] 帮忙 [lendForDays]天。\n\n[lendForDays]天过后, 你的殖民者将返回。\n\n如果你同意, 会有穿梭机来接[colonistCountToLend]。 当[colonistCountToLend]安全登舱后, [allRewardsDescriptions]</li>
|
||||
<li>disease->流感</li>
|
||||
<li>disease->瘟疫</li>
|
||||
<li>disease->疟疾</li>
|
||||
<li>disease->伤口感染</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 希望通过展示一些 [entertainerDescription] 来增添 [asker_possessive] 的生活情趣。[asker_pronoun]要求你将 [colonistCountToLend] 派给 [asker_faction_name] 帮忙 [lendForDays]天。\n\n[lendForDays]天过后, 你的殖民者将乘坐空投舱返回。\n\n如果你同意, 会有穿梭机来接[colonistCountToLend]。 当[colonistCountToLend]安全登舱后, [allRewardsDescriptions]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 希望通过展示一些 [entertainerDescription] 来增添 [asker_possessive] 的生活情趣。[asker_pronoun]要求你将 [colonistCountToLend] 派给 [asker_faction_name] 帮忙 [lendForDays]天。\n\n[lendForDays]天过后, 你的殖民者将返回。\n\n如果你同意, 会有穿梭机来接[colonistCountToLend]。 当[colonistCountToLend]安全登舱后, [allRewardsDescriptions]</li>
|
||||
<li>colonistCountToLend(colonistsToLendCount==1)->一位殖民者</li>
|
||||
<li>colonistCountToLend(colonistsToLendCount>1)->[colonistsToLendCount]殖民者</li>
|
||||
</PawnLend.questDescriptionRules.rulesStrings>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
@ -27,8 +27,6 @@
|
||||
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在建造完纪念碑后太快让它被破坏的举动惹恼了 [asker_nameDef]。\n\n[asker_pronoun] 对此感到非常不开心。</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
|
||||
<!-- EN: Do not destroy the monument for {0} -->
|
||||
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>
|
||||
<!-- EN: Do not destroy the monument for {0} -->
|
||||
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>
|
||||
<!-- EN: Keep monument {0} -->
|
||||
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>保护纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
@ -16,9 +16,9 @@
|
||||
<li>hidingFrom(gameCondition==WeatherController)->a malfunctioning weather control satellite</li>
|
||||
<li>condDesc(gameCondition==WeatherController)->If [joiner_pronoun] comes to you, the weather will be [forcedWeather_label] for [gameConditionDuration_duration] until the satellite resets.</li>
|
||||
<li>hidingFrom(gameCondition==PsychicDrone)->a vengeful machine persona who [joiner_pronoun] recently offended</li>
|
||||
<li>condDesc(gameCondition==PsychicDrone)->If [joiner_pronoun] comes to you, the machine mind will blast [map_definite] with a [psychicDroneGender]-tuned [psychicDroneLevel]-level psychic drone for [gameConditionDuration_duration], reducing mood of all [psychicDroneGender]s.</li>
|
||||
<li>condDesc(gameCondition==PsychicDrone)->If [joiner_pronoun] comes to you, the machine mind will blast [map_definite] with a [psychicDroneLevel]-level psychic drone for [gameConditionDuration_duration], reducing mood of all [psychicDroneGender]s.</li>
|
||||
<li>hidingFrom(gameCondition==PsychicSuppression)->a stirring machine persona who [joiner_pronoun] recently awoke</li>
|
||||
<li>condDesc(gameCondition==PsychicSuppression)->If [joiner_pronoun] comes to you, the persona will hit [map_definite] with [psychicSuppressorGender]-tuned psychic suppression waves for [gameConditionDuration_duration], reducing consciousness of all [psychicSuppressorGender]s.</li>
|
||||
<li>condDesc(gameCondition==PsychicSuppression)->If [joiner_pronoun] comes to you, the persona will hit [map_definite] with psychic suppression waves for [gameConditionDuration_duration], reducing consciousness of all [psychicSuppressorGender]s.</li>
|
||||
-->
|
||||
<ThreatReward_GameCondition_Joiner.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription->一位名叫 [joiner_nameFull] 的 [joiner_age] 岁 [joiner_title] 请求我们帮助! [joiner_pronoun] 一直在躲避 [hidingFrom]。 [joiner_pronoun]想要到[map_definite]与你会合。 [joiner_relationInfo]\n\n[condDesc]\n\n由于联系我们会有极大风险, [joiner_nameDef] 表示无法告知我们更多关于[joiner_objective]自己的情报。</li>
|
||||
@ -35,9 +35,9 @@
|
||||
<li>hidingFrom(gameCondition==WeatherController)->一颗故障的天气控制卫星</li>
|
||||
<li>condDesc(gameCondition==WeatherController)->如果[joiner_pronoun]投奔你而来, 天气将会强制变为[forcedWeather_label]并持续[gameConditionDuration_duration], 卫星系统自动重置后将会恢复正常。</li>
|
||||
<li>hidingFrom(gameCondition==PsychicDrone)->一台被[joiner_pronoun]冒犯的复仇机器</li>
|
||||
<li>condDesc(gameCondition==PsychicDrone)->如果[joiner_pronoun]投奔你而来, 机器意志将会把一台心灵干扰器调整为[psychicDroneLevel]级强度, 并在[gameConditionDuration_duration]内持续向[map_definite]发射影响[psychicDroneGender]的心灵干扰, 这将会使所有的[psychicDroneGender]殖民者情绪低落。</li>
|
||||
<li>condDesc(gameCondition==PsychicDrone)->如果[joiner_pronoun]投奔你而来, 机器意志将会把一台心灵干扰器调整为[psychicDroneLevel]级强度, 并在[gameConditionDuration_duration]内持续向[map_definite]发射心灵干扰, 这将会使所有的[psychicDroneGender]殖民者情绪低落。</li>
|
||||
<li>hidingFrom(gameCondition==PsychicSuppression)->一台被[joiner_pronoun]唤醒的混乱机器</li>
|
||||
<li>condDesc(gameCondition==PsychicSuppression)->如果[joiner_pronoun]投奔你而来, 机器意志将会[gameConditionDuration_duration]内持续向[map_definite]发射影响[psychicSuppressorGender]的心灵抑制波,这将会使所有[psychicSuppressorGender]殖民者的意识混乱。</li>
|
||||
<li>condDesc(gameCondition==PsychicSuppression)->如果[joiner_pronoun]投奔你而来, 机器意志将会[gameConditionDuration_duration]内持续向[map_definite]发射心灵抑制波,这将会使所有[psychicSuppressorGender]殖民者的意识混乱。</li>
|
||||
</ThreatReward_GameCondition_Joiner.questDescriptionRules.rulesStrings>
|
||||
<!-- EN:
|
||||
<li>questName->[joiner_nameDef]'s [gameCondition_label]</li>
|
||||
@ -51,10 +51,10 @@
|
||||
</ThreatReward_GameCondition_Joiner.questNameRules.rulesStrings>
|
||||
|
||||
<!-- EN:
|
||||
<li>questDescription->A [joiner_age]-year-old [joiner_title] named [joiner_nameDef] is calling from nearby. [joiner_pronoun] says giant insects are hunting [joiner_objective] after [joiner_pronoun] poisoned an underground colony and they soaked [joiner_objective] in threat pheromones!\n\n[joiner_pronoun] begs for safety and offers to join you at [map_definite].[joiner_relationInfo]\n\nIf you accept [joiner_nameDef], a [hivesCount]-hive infestation will begin in [infestationDelayTicks_duration].\n\n[joiner_nameDef] is too frantic to offer more information.</li>
|
||||
<li>questDescription->A [joiner_age]-year-old [joiner_title] named [joiner_nameDef] is calling from nearby. [joiner_pronoun] says [joiner_pronoun] poisoned an underground insect colony, but now [joiner_pronoun] is soaked in insect pheromones and the bugs are hunting him!\n\n[joiner_pronoun] begs for safety and offers to join you at [map_definite].[joiner_relationInfo]\n\nIf you accept [joiner_nameDef], a [hivesCount]-hive infestation will begin in [infestationDelayTicks_duration].\n\n[joiner_nameDef] is too frantic to offer more information.</li>
|
||||
-->
|
||||
<ThreatReward_Infestation_Joiner.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription->一个名叫 [joiner_nameDef] 的 [joiner_age] 岁 [joiner_title] 发来通信连接。 [joiner_pronoun] 说一群巨虫正在追猎 [joiner_objective], 因为 [joiner_objective] 在毒杀一片巨虫巢穴的时候沾染了信息素! \n\n[joiner_pronoun] 祈求我们的保护并且答应事后加入我们位于 [map_definite] 的殖民地。 [joiner_relationInfo]\n\n如果你接受 [joiner_nameDef] 的祈求, 一群拥有 [hivesCount]个虫巢的巨虫将会在 [infestationDelayTicks_duration] 内出现。\n\n[joiner_nameDef] 过于害怕以至于已经开始语无伦次, 你也无法获得更多情报。</li>
|
||||
<li>questDescription->一个名叫 [joiner_nameDef] 的 [joiner_age] 岁 [joiner_title] 发来通信连接。 [joiner_pronoun]说一群巨虫正在追猎[joiner_objective], 因为[joiner_objective]在毒杀一片巨虫巢穴的时候沾染了信息素! \n\n[joiner_pronoun]祈求我们的保护并且答应事后加入我们位于 [map_definite] 的殖民地。 [joiner_relationInfo]\n\n如果你接受 [joiner_nameDef] 的祈求, 一群拥有 [hivesCount]个虫巢的巨虫将会在 [infestationDelayTicks_duration] 内出现。\n\n[joiner_nameDef] 过于害怕以至于已经开始语无伦次, 你也无法获得更多情报。</li>
|
||||
</ThreatReward_Infestation_Joiner.questDescriptionRules.rulesStrings>
|
||||
<!-- EN:
|
||||
<li>questName->[joiner_nameDef]'s infestation</li>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: Some royal titles allow the holder to call for military aid. This can save you in a tough moment. -->
|
||||
@ -15,8 +15,8 @@
|
||||
<RoyaltyTips.tips.5>你可以通过「通讯台」更改荣誉头衔持有者的继承人。当然,这需要举行一个仪式。</RoyaltyTips.tips.5>
|
||||
<!-- EN: The Empire bestows a free psychic amplifier upon anyone who earns the title required to use it. -->
|
||||
<RoyaltyTips.tips.6>「帝国」向所有获得荣誉头衔的人免费授予「心灵增幅装置」。</RoyaltyTips.tips.6>
|
||||
<!-- EN: You can upgrade and downgrade an installed psychic amplifier through surgery. -->
|
||||
<RoyaltyTips.tips.7>你可以通过手术给已安装的「心灵增幅装置」升降级。</RoyaltyTips.tips.7>
|
||||
<!-- EN: You can extract an installed psychic amplifier through surgery. -->
|
||||
<RoyaltyTips.tips.7>你可以通过手术来摘取已安装的「心灵增幅装置」。</RoyaltyTips.tips.7>
|
||||
<!-- EN: The Empire restricts usage of certain implants to those with specific royal titles. Using them illegally may lead to diplomatic consequences with the Empire. -->
|
||||
<RoyaltyTips.tips.8>「帝国」限制某些植入物为特定荣誉头衔专用。非法使用将造成不良的外交后果。</RoyaltyTips.tips.8>
|
||||
<!-- EN: The psychic silencer implant masks psychic signatures, preventing authorities from detecting illegal psychic powers. -->
|
||||
|
@ -4,8 +4,8 @@
|
||||
<!-- Room requirements -->
|
||||
<!-- EN: Need throneroom -->
|
||||
<NeedThroneAssigned>需要谒见厅</NeedThroneAssigned>
|
||||
<!-- EN: One of your people has a royal title that requires a throneroom, but no throneroom is assigned.\n\nBuild a throne in a room, then assign the throne to the title holder. The throneroom should be appropriately sized and decorated to satisfy the title's specific requirements. -->
|
||||
<NeedThroneAssignedDesc>你的一名持有"荣誉头衔"的角色需要一个谒见厅,但现在没有指定的谒见厅。\n\n在房间中建造一个宝座,然后将宝座分配给头衔的持有者。谒见厅的尺寸大小和其装饰要相匹配,以符合特定的头衔的要求条件。</NeedThroneAssignedDesc>
|
||||
<!-- EN: One of your people has a royal title that requires a throneroom, but no throneroom is assigned.\n\nEnsure the title holder is assigned a throne inside a throneroom.\n\nThe throneroom should be appropriately sized and decorated to satisfy the title's specific requirements.\n\nMultiple thrones may be placed in one throneroom. -->
|
||||
<NeedThroneAssignedDesc>你的一名持有"荣誉头衔"的角色需要一个谒见厅,但现在没有分配任何谒见厅。\n\n请确保头衔持有者在一个谒见厅内有被指定的宝座。\n\n谒见厅的尺寸大小和其装饰要相匹配,以符合特定的头衔的要求条件。\n\n多个宝座不能放在同一个谒见厅。</NeedThroneAssignedDesc>
|
||||
|
||||
<!-- EN: Undignified bedroom -->
|
||||
<UndignifiedBedroom>不够庄重的卧室</UndignifiedBedroom>
|
||||
|
@ -1,12 +1,12 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: Minimum title ({FACTION_name}) -->
|
||||
<Stat_Thing_MinimumRoyalTitle_Name>最低的头衔({FACTION_name})</Stat_Thing_MinimumRoyalTitle_Name>
|
||||
<!-- EN: {FACTION_name} has laws which limit the use of this implant to those with specific titles. Having the implant is undetectable, but if you use it, there is a chance they will detect the psychic emissions. Diplomatic consequences will follow, and repeated violations will lead to hostility.\n\nA psychic silencer implant would make such uses undetectable. -->
|
||||
<Stat_Thing_MinimumRoyalTitle_Desc>{FACTION_name}的法律将这种植入物的使用限制为具有特定的头衔。拥有这种植入物是无法检测到的,但是如果你使用了其能力,则有机会被他人察觉到心灵信号。随之而来的是外交矛盾,若屡禁不止将导致敌意。\n\n植入心灵静默器将使这种状况不再被察觉。</Stat_Thing_MinimumRoyalTitle_Desc>
|
||||
<!-- EN: {FACTION_name} has laws which limit the use of this weapon to those with specific titles. Wielding the weapon is undetectable, but if you use it, there is a chance they will detect the psychic emissions. Diplomatic consequences will follow, and repeated violations will lead to hostility.\n\nA psychic silencer implant would make such uses undetectable. text_todo -->
|
||||
<Stat_Thing_Weapon_MinimumRoyalTitle_Desc>{FACTION_name}的法律将这种武器的使用限制为具有特定的头衔。拥有这种武器是无法检测到的,但是如果你使用了它,则有机会被他人察觉到心灵信号。随之而来的是外交矛盾,若屡禁不止将导致敌意。\n\n植入心灵静默器将使这种状况不再被察觉。</Stat_Thing_Weapon_MinimumRoyalTitle_Desc>
|
||||
<!-- EN: {FACTION_name} has laws which limit the use of this implant to those with specific titles. Simply having the implant installed is undetectable, but if you use it, there is a chance they will detect the psychic emissions. This will cause diplomatic consequences.\n\nA psychic silencer implant would make such uses undetectable. -->
|
||||
<Stat_Thing_MinimumRoyalTitle_Desc>{FACTION_name}的法律将这种植入物的使用限制为具有特定的头衔。拥有这种植入物是无法检测到的,但是如果你使用了其能力,则有机会被他人察觉到心灵信号。随之而来的是外交矛盾。\n\n植入心灵静默器将使这种状况不再被察觉。</Stat_Thing_MinimumRoyalTitle_Desc>
|
||||
<!-- EN: {FACTION_name} has laws which limit the use of this weapon to those with specific titles. Each time you attack with the weapon, there is a chance they will detect the psychic emissions. This will cause diplomatic consequences.\n\nA psychic silencer implant would make such uses undetectable. -->
|
||||
<Stat_Thing_Weapon_MinimumRoyalTitle_Desc>{FACTION_name}的法律将这种武器的使用限制为具有特定的头衔。拥有这种武器是无法检测到的,你每次使用它时都有机会被他人察觉到心灵信号。随之而来的是外交矛盾。\n\n植入心灵静默器将使这种状况不再被察觉。</Stat_Thing_Weapon_MinimumRoyalTitle_Desc>
|
||||
<!-- EN: Each upgrade level of this implant requires a specific title in {FACTION_name} to be used legally. -->
|
||||
<Stat_Thing_MinimumRoyalTitle_ImplantWithLevel_Desc>这个植入物每次升级都需要在{FACTION_name}有一个合法的头衔。</Stat_Thing_MinimumRoyalTitle_ImplantWithLevel_Desc>
|
||||
<!-- EN: Max satisfied title -->
|
||||
|
@ -1,6 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: {0_labelShort} is unconscious. -->
|
||||
<CommandDisabledUnconscious>{0_labelShort}失去知觉。</CommandDisabledUnconscious>
|
||||
|
||||
<!-- Heritage -->
|
||||
<!-- EN: Choose a new heir for {HOLDER_nameIndef}: -->
|
||||
<ChooseHeir>为{HOLDER_nameIndef}选择一个新的继承人:</ChooseHeir>
|
||||
@ -14,8 +17,6 @@
|
||||
<CommandCallRoyalAid>呼叫荣誉支援</CommandCallRoyalAid>
|
||||
<!-- EN: Call for military aid using a special royal permit.\n\nEach type of aid may be used for free once, after which you must wait to use it for free again. You can use the aid more frequently, but it costs royal favor to do so. -->
|
||||
<CommandCallRoyalAidDesc>使用特殊的荣誉特权申请军事援助。\n\n每种类型的援助可以免费使用一次,之后你必须等待再次免费使用它。你可以更频繁地使用援助,但这样做会让你失去很多荣誉点数。</CommandCallRoyalAidDesc>
|
||||
<!-- EN: {0_labelShort} is unconscious. -->
|
||||
<CommandCallRoyalAidUnconscious>{0_labelShort}失去知觉。</CommandCallRoyalAidUnconscious>
|
||||
<!-- EN: Guests will not use their royal aid. -->
|
||||
<CommandCallRoyalAidLodger>访客将不会使用他们的荣誉支援。</CommandCallRoyalAidLodger>
|
||||
<!-- EN: Your relations with {FACTION_name} are hostile. -->
|
||||
@ -41,4 +42,7 @@
|
||||
<!-- EN: Select the monument marker this belongs to. -->
|
||||
<CommandSelectMonumentMarkerDesc>选择所属的纪念碑标记。</CommandSelectMonumentMarkerDesc>
|
||||
|
||||
<!-- UNUSED -->
|
||||
<CommandCallRoyalAidUnconscious>{0_labelShort}失去知觉。</CommandCallRoyalAidUnconscious>
|
||||
|
||||
</LanguageData>
|
@ -7,10 +7,10 @@
|
||||
<!-- EN: {TITLE} title gained: {PAWN_labelShort} -->
|
||||
<LetterLabelGainedRoyalTitle>{TITLE}头衔获得: {PAWN_labelShort}</LetterLabelGainedRoyalTitle>
|
||||
|
||||
<!-- EN: {PAWN_pronoun} must be dressed in apparel of {1} quality or better. -->
|
||||
<LetterRoyalTitleApparelQualityRequirement>{PAWN_pronoun}必须穿着品质为{1}或更高的品质的服装。</LetterRoyalTitleApparelQualityRequirement>
|
||||
<!-- EN: {PAWN_pronoun} wants to be covered in apparel appropriate to {PAWN_possessive} title: -->
|
||||
<LetterRoyalTitleApparelRequirement>{PAWN_pronoun}希望穿着适合{PAWN_possessive}头衔的服装:</LetterRoyalTitleApparelRequirement>
|
||||
<!-- EN: This title requires apparel of {1} quality or better. -->
|
||||
<LetterRoyalTitleApparelQualityRequirement>此头衔要求穿着品质为{1}或更高的品质的服装。</LetterRoyalTitleApparelQualityRequirement>
|
||||
<!-- EN: This title requires apparel appropriate to {PAWN_possessive} title: -->
|
||||
<LetterRoyalTitleApparelRequirement>此头衔要求穿着适合{PAWN_possessive}头衔的服装:</LetterRoyalTitleApparelRequirement>
|
||||
<!-- EN: {PAWN_possessive} expectations will never be less than {1}. -->
|
||||
<LetterRoyalTitleExpectation>{PAWN_possessive}期望值永远不会低于“{1}”。</LetterRoyalTitleExpectation>
|
||||
|
||||
@ -49,8 +49,8 @@
|
||||
<LetterRoyalTitleImplantsMustBeRemoved>{PAWN_pronoun}不再被允许使用以下植入物:{1}</LetterRoyalTitleImplantsMustBeRemoved>
|
||||
<!-- EN: The implants must be extracted within a five-day grace period to avoid diplomatic consequences. -->
|
||||
<LetterRoyalTitleImplantGracePeriod>必须在五天的限期内提取植入物,以避免产生外交后果。</LetterRoyalTitleImplantGracePeriod>
|
||||
<!-- EN: {PAWN_pronoun} now has a need for authority. Satisfying this means constructing an appropriate throneroom {PAWN_pronoun} may sit and reign on a regular basis. -->
|
||||
<LetterRoyalTitleAuthorityNeed>{PAWN_pronoun}对威严有了新的需求。满足此要求意味着可以定期修建一个适当的宝座供{PAWN_pronoun}进行统治。</LetterRoyalTitleAuthorityNeed>
|
||||
<!-- EN: {PAWN_pronoun} now has a need for authority. Satisfying this means sitting on a throne and reigning. While thronerooms can be shared, each noble needs their own personally-assigned throne. -->
|
||||
<LetterRoyalTitleAuthorityNeed>{PAWN_pronoun}对威严有了需求。满足此要求意味着需要修建一个适当的宝座供{PAWN_pronoun}进行统治。就算谒见厅可以共享,每个贵族仍然需要属于他们自己的宝座。</LetterRoyalTitleAuthorityNeed>
|
||||
<!-- EN: This title requires a throneroom that meets these requirements:{1} -->
|
||||
<LetterRoyalTitleThroneroomRequirements>此头衔需要一个满足以下要求的谒见厅:{1}</LetterRoyalTitleThroneroomRequirements>
|
||||
<!-- EN: This title requires a bedroom that meets these requirements:{1} -->
|
||||
|
@ -12,8 +12,6 @@
|
||||
<ThroneRoomImpressivenessInfo>({0} 印象深刻)</ThroneRoomImpressivenessInfo>
|
||||
<!-- EN: Throne must be placed indoors. -->
|
||||
<ThroneMustBePlacedInside>宝座必须放在室内。</ThroneMustBePlacedInside>
|
||||
<!-- EN: Throne room contains more than one throne, but this is only allowed for married couples. -->
|
||||
<ThroneRoomHasMoreThan1Throne>谒见厅中有多个宝座,但这只适用于已婚夫妇。</ThroneRoomHasMoreThan1Throne>
|
||||
<!-- EN: Minimum title ({FACTION_name}): {TITLE} -->
|
||||
<MinimumRoyalTitleInspectString>最低头衔 ({FACTION_name}): {TITLE}</MinimumRoyalTitleInspectString>
|
||||
<!-- EN: Trading here requires title: {0} -->
|
||||
@ -66,14 +64,22 @@
|
||||
|
||||
<!-- EN: Initiate a speech from the throne. {ORGANIZER_labelShort} will go to {ORGANIZER_possessive} throne and call all colonists to listen to a speech there. If all goes well, listeners will feel inspired, and gain respect for {ORGANIZER_labelShort}. If it goes poorly, the speech will do social damage. The outcome depends on {ORGANIZER_labelShort}'s social abilities. -->
|
||||
<AbilitySpeechTooltip>在谒见厅发起一场演讲。{ORGANIZER_labelShort}将会去往{ORGANIZER_possessive}谒见厅并召集所有的殖民者来听取演讲。如果一切顺利,听众会获得鼓舞,并且{ORGANIZER_labelShort}获得尊重。如果进展不顺利,演讲会造成社交伤害。结果取决于组织者的社交能力。</AbilitySpeechTooltip>
|
||||
<!-- EN: no usable throne. text_todo -->
|
||||
<AbilitySpeechDisabledNoUsableThrone>没有可用的谒见厅</AbilitySpeechDisabledNoUsableThrone>
|
||||
<!-- EN: already giving a speech. text_todo -->
|
||||
<!-- EN: no throne assigned. -->
|
||||
<AbilitySpeechDisabledNoThroneAssigned>未指定宝座。</AbilitySpeechDisabledNoThroneAssigned>
|
||||
<!-- EN: throne is not accessible. -->
|
||||
<AbilitySpeechDisabledNoThroneIsNotAccessible>宝座不可达。</AbilitySpeechDisabledNoThroneIsNotAccessible>
|
||||
<!-- EN: throne not usable because it is undignified. -->
|
||||
<AbilitySpeechDisabledNoThroneUndignified>宝座不可使用,它不够体面。</AbilitySpeechDisabledNoThroneUndignified>
|
||||
<!-- EN: already giving a speech. -->
|
||||
<AbilitySpeechDisabledAlreadyGivingSpeech>正在进行一场演说</AbilitySpeechDisabledAlreadyGivingSpeech>
|
||||
<!-- EN: Next speech available in text_todo -->
|
||||
<!-- EN: Next speech ready in -->
|
||||
<AbilitySpeechCooldown>下一次演说</AbilitySpeechCooldown>
|
||||
<!-- EN: Possible outcomes text_todo -->
|
||||
<!-- EN: Outcome chances -->
|
||||
<AbilitySpeechPossibleOutcomes>可能的结果</AbilitySpeechPossibleOutcomes>
|
||||
<!-- EN: {ORGANIZER_labelShort}'s {1}: {2} -->
|
||||
<AbilitySpeechStatInfo>{ORGANIZER_labelShort}的{1}:{2}</AbilitySpeechStatInfo>
|
||||
<!-- EN: {ORGANIZER_labelShort}'s {1} stat -->
|
||||
<AbilitySpeechStatInfo>{ORGANIZER_labelShort}的{1}状态</AbilitySpeechStatInfo>
|
||||
<!-- UNUSED -->
|
||||
<ThroneRoomHasMoreThan1Throne>谒见厅中有多个宝座,但这只适用于已婚夫妇。</ThroneRoomHasMoreThan1Throne>
|
||||
<AbilitySpeechDisabledNoUsableThrone>没有可用的谒见厅</AbilitySpeechDisabledNoUsableThrone>
|
||||
|
||||
</LanguageData>
|
Loading…
Reference in New Issue
Block a user