RimWorld-ChineseSimplified/Royalty/DefInjected/QuestScriptDef/Scripts_Decree.xml
2020-04-16 11:29:20 +08:00

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>questDescription->[decreeIntro]\n\nYou must build a monument. It is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]\n\nYou must keep the monument safe for [keepMonumentTicks_duration] days after completion, otherwise [asker_nameDef] will be unhappy.</li>
-->
<Decree_BuildMonument.questDescriptionRules.rulesStrings>
<li>questDescription->[decreeIntro]\n\n你必须建造一个纪念碑。建造这个[monumentSize]的纪念碑需要以下资源(总价值:[monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]\n\n你在建造完成后 [keepMonumentTicks_duration] 内不能破坏这个纪念碑, 否则 [asker_nameDef] 会不开心。</li>
</Decree_BuildMonument.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->monument decree</li>
-->
<Decree_BuildMonument.questNameRules.rulesStrings>
<li>questName->纪念碑法令</li>
</Decree_BuildMonument.questNameRules.rulesStrings>
<!-- EN: New monument marker arrived -->
<Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.label.slateRef>新的纪念碑标记已送达</Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.label.slateRef>
<!-- EN: Since the monument marker has been destroyed, a new one has been sent. -->
<Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>由于纪念碑标记已损毁,一个新的标记被送出。</Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: Monument completed -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.label.slateRef>纪念碑完工</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.label.slateRef>
<!-- EN: You have completed construction of the monument.\n\nYou must keep it safe for [keepMonumentTicks_duration] days, otherwise [asker_nameDef] will be displeased. -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>你完成了这个纪念碑结构。\n\n在接下来的 [keepMonumentTicks_duration] 内不要让它被破坏, 否则 [asker_nameDef] 会不开心。text_todo</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>
<!-- EN: Monument destroyed -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>纪念碑被破坏</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>
<!-- EN: [asker_nameDef] is offended that you allowed the monument to be ruined so soon after completion.\n\n[asker_pronoun] will be unhappy about this. -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在建造完纪念碑后太快让它被破坏的举动惹恼了 [asker_nameDef]。\n\n[asker_pronoun] 对此感到非常不开心。</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>
<!-- EN: Keep monument {0} -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>保护纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>
<!-- UNUSED -->
<Decree_BuildMonument.root.nodes.monumentMarkerCancelled.node.nodes.Letter.label.slateRef>新的纪念碑标记已送达</Decree_BuildMonument.root.nodes.monumentMarkerCancelled.node.nodes.Letter.label.slateRef>
<Decree_BuildMonument.root.nodes.monumentMarkerCancelled.node.nodes.Letter.text.slateRef>由于纪念碑标记已损毁,一个新的标记被送出。</Decree_BuildMonument.root.nodes.monumentMarkerCancelled.node.nodes.Letter.text.slateRef>
<!-- EN:
<li>questDescription->[decreeIntro]\n\nYou must harvest [plantToHarvest_label] x[harvestItemCount].\n\nYou may need to plant and grow the [plantToHarvest_label] first.\n\n[decreeThreatInfo]</li>
-->
<Decree_HarvestCrop.questDescriptionRules.rulesStrings>
<li>questDescription->[decreeIntro]\n\n你必须收获[plantToHarvest_label]X[harvestItemCount]。\n\n你可能需要先种植[plantToHarvest_label],然后再来谈收获的事。\n\n[decreeThreatInfo]</li>
</Decree_HarvestCrop.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[plantToHarvest_label] harvest decree</li>
-->
<Decree_HarvestCrop.questNameRules.rulesStrings>
<li>questName->[plantToHarvest_label]收获法令</li>
</Decree_HarvestCrop.questNameRules.rulesStrings>
<!-- EN:
<li>questDescription->[decreeIntro]\n\nYou must hunt or slaughter [animalToHuntWithCount].\n\n[decreeThreatInfo]</li>
<li>animalToHuntWithCount(countToHunt==1)->[animalToHunt_indefinite]</li>
<li>animalToHuntWithCount(countToHunt!=1)->[countToHunt] [animalToHunt_labelPlural]</li>
-->
<Decree_HuntAnimal.questDescriptionRules.rulesStrings>
<li>questDescription->[decreeIntro]\n\n你必须猎杀[animalToHuntWithCount].\n\n[decreeThreatInfo]</li>
<li>animalToHuntWithCount(countToHunt==1)->[animalToHunt_indefinite]</li>
<li>animalToHuntWithCount(countToHunt!=1)->[countToHunt]个[animalToHunt_labelPlural]</li>
</Decree_HuntAnimal.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[animalToHunt_label] hunting decree</li>
-->
<Decree_HuntAnimal.questNameRules.rulesStrings>
<li>questName->[animalToHunt_label]猎取法令</li>
</Decree_HuntAnimal.questNameRules.rulesStrings>
<!-- EN:
<li>questDescription->[decreeIntro]\n\nYou must produce:\n\n - [thingToProduceLabel]\n\n[decreeThreatInfo]</li>
-->
<Decree_ProduceItem.questDescriptionRules.rulesStrings>
<li>questDescription->[decreeIntro]\n\n你必须生产\n\n - [thingToProduceLabel]\n\n[decreeThreatInfo]</li>
</Decree_ProduceItem.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[defToProduce_label] production decree</li>
-->
<Decree_ProduceItem.questNameRules.rulesStrings>
<li>questName->[defToProduce_label]生产法令</li>
</Decree_ProduceItem.questNameRules.rulesStrings>
</LanguageData>