RimWorld-ChineseSimplified/Core/Keyed/MainTabs.xml
2020-04-16 11:29:20 +08:00

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- Work tab -->
<!-- EN: Manual priorities -->
<ManualPriorities>自定义优先级</ManualPriorities>
<!-- EN: higher priority -->
<HigherPriority>高优先级</HigherPriority>
<!-- EN: lower priority -->
<LowerPriority>低优先级</LowerPriority>
<!-- EN: Relevant skills: {0}\nAverage of relevant skills: {1} / {2} -->
<RelevantSkills>相关技能: {0}\n技能等级平均值: {1} / {2}</RelevantSkills>
<!-- EN: Click to jump to: -->
<ClickToJumpTo>点击转至: </ClickToJumpTo>
<!-- EN: {1_labelShort} cannot do this kind of work. -->
<CannotDoThisWork>{1_labelShort}无法从事这种类型的工作。</CannotDoThisWork>
<!-- EN: (none) -->
<NoneBrackets>(无)</NoneBrackets>
<!-- EN: This colonist is not able to do any work of this type because of his health condition. -->
<IncapableOfWorkTypeBecauseOfCapacities>该殖民者因健康原因无法从事这种类型的工作。</IncapableOfWorkTypeBecauseOfCapacities>
<!-- EN: E -->
<EmergencyWorkMarker>紧急</EmergencyWorkMarker>
<!-- EN: Warning: The average of relevant skills is very low. -->
<SelectedWorkTypeWithVeryBadSkill>警告:相关技能的平均等级非常低。</SelectedWorkTypeWithVeryBadSkill>
<!-- EN: Priority 1 is done first. Priority 4 is done last. -->
<PriorityOneDoneFirst>优先级1先完成。优先级4放在最后去做。</PriorityOneDoneFirst>
<!-- EN: Will not do -->
<Priority0>不允许</Priority0>
<!-- EN: Top priority -->
<Priority1>最高优先</Priority1>
<!-- EN: High priority -->
<Priority2>高优先级</Priority2>
<!-- EN: Normal priority -->
<Priority3>中优先级</Priority3>
<!-- EN: Low priority -->
<Priority4>低优先级</Priority4>
<!-- Assign tab -->
<!-- EN: Manage outfits -->
<ManageOutfits>管理着装配置</ManageOutfits>
<!-- EN: Unchangeable -->
<Unchangeable>不可变</Unchangeable>
<!-- EN: Clr. forced -->
<ClearForcedApparel>取消强制</ClearForcedApparel>
<!-- EN: forced -->
<ApparelForcedLower>强制</ApparelForcedLower>
<!-- EN: locked -->
<ApparelLockedLower>锁定</ApparelLockedLower>
<!-- EN: Forced apparel -->
<ForcedApparel>强制着装</ForcedApparel>
<!-- EN: Edit... -->
<AssignTabEdit>编辑</AssignTabEdit>
<!-- EN: Manage drug policies -->
<ManageDrugPolicies>管理用药方针</ManageDrugPolicies>
<!-- EN: Manage food restrictions -->
<ManageFoodRestrictions>管理食物限制</ManageFoodRestrictions>
<!-- Restrictions tab -->
<!-- EN: Copy -->
<Copy>复制</Copy>
<!-- EN: Paste -->
<Paste>粘贴</Paste>
<!-- EN: Allowed area -->
<AllowedArea>允许活动区域</AllowedArea>
<!-- Animals tab -->
<!-- EN: Master -->
<Master>主人</Master>
<!-- EN: Pregnant ({0} / {1}) -->
<PregnantIconDesc>怀孕({0} / {1}</PregnantIconDesc>
<!-- EN: Bonded to -->
<BondedTo>牵绊于</BondedTo>
<!-- Wildlife tab -->
<!-- EN: This creature is a predator. When hungry, it will hunt smaller creatures - possibly including people. -->
<IsPredator>此生物是捕食者。当饥饿时,就会捕猎较小的生物——很可能包括人类。</IsPredator>
<!-- EN: This creature is currently in mental state: {0} -->
<IsInMentalState>当前生物所处的精神状态: {0}</IsInMentalState>
<!-- Factions tab -->
<!-- EN: Hostile -->
<Hostile>敌对</Hostile>
<!-- EN: Ally -->
<Ally>盟友</Ally>
<!-- EN: defeated -->
<DefeatedLower>被击败</DefeatedLower>
<!-- EN: Enemy of {0} -->
<HostileTo>敌对派系: {0}</HostileTo>
<!-- EN: Enemy of: -->
<EnemyOf>敌对派系:</EnemyOf>
<!-- EN: Current goodwill and relations status with this faction. -->
<CurrentGoodwillTip>当前与该派系的友好度和关系。</CurrentGoodwillTip>
<!-- EN: This faction is permanently hostile. They will raid your settlements and caravans. Relations with them will never improve for any reason. -->
<CurrentGoodwillTip_PermanentEnemy>此派系永远敌对。他们会袭击你的定居点和远行队。与他们的关系永远不会以任何原因改进。</CurrentGoodwillTip_PermanentEnemy>
<!-- EN: This faction is allied. They will send fighters to help you when they can. If relations fall below {0}, they will become neutral. -->
<CurrentGoodwillTip_Ally>此派系为盟友。他们会在力所能及的时候送去战士帮助你。如果关系跌破{0},他们会转为中立。</CurrentGoodwillTip_Ally>
<!-- EN: This faction is neutral. They will trade and talk with you freely. If relations fall below {0}, they will become hostile. If relations rise above {1}, they will become allied and start actively working to help you. -->
<CurrentGoodwillTip_Neutral>此派系为中立。他们会自由地和你贸易和交谈。如果关系跌破{0},他们会成为敌人。如果关系涨过{1},他们会成为盟友,并更为主动地帮助你。</CurrentGoodwillTip_Neutral>
<!-- EN: This faction is hostile. They will raid your settlements and caravans. If relations rise above {0}, they will become neutral. -->
<CurrentGoodwillTip_Hostile>此派系为敌对。他们会袭击你的定居点和远行队。如果关系涨过{0},他们会转为中立。</CurrentGoodwillTip_Hostile>
<!-- EN: This faction has a natural goodwill range from {0} to {1}. If goodwill is over {1}, it will fall by {3} per day. If goodwill is under {0}, it will rise by {2} per day. -->
<CurrentGoodwillTip_NaturalGoodwill>此派系的自然友好度范围为从{0}到{1}。如果友好度超过{1},则每天都会跌落{3}。如果友好度低于{0},则每天都会增长{2}。</CurrentGoodwillTip_NaturalGoodwill>
<!-- Social tab -->
<!-- EN: Friend -->
<Friend>朋友</Friend>
<!-- EN: Rival -->
<Rival>仇人</Rival>
<!-- EN: Acquaintance -->
<Acquaintance>相识</Acquaintance>
<!-- History tab - subtabs -->
<!-- EN: Graph -->
<Graph>统计图表</Graph>
<!-- EN: Messages -->
<Messages>消息</Messages>
<!-- EN: Statistics -->
<Statistics>统计数据</Statistics>
<!-- History tab - Graphs -->
<!-- EN: Select graph -->
<SelectGraph>选择图表</SelectGraph>
<!-- EN: Last 30 days -->
<Last30Days>最近30天</Last30Days>
<!-- EN: Last 100 days -->
<Last100Days>最近100天</Last100Days>
<!-- EN: Last 300 days -->
<Last300Days>最近300天</Last300Days>
<!-- EN: All -->
<AllDays>全部</AllDays>
<!-- EN: Value -->
<Value>价值</Value>
<!-- EN: External -->
<External>外部</External>
<!-- History tab - Messages -->
<!-- EN: Show letters -->
<ShowLetters>显示信件</ShowLetters>
<!-- EN: Show messages -->
<ShowMessages>显示消息</ShowMessages>
<!-- EN: Pin or unpin this message.\n\nThe oldest unpinned messages will be removed automatically from the list after reaching the limit of {0} messages. -->
<PinArchivableTip>钉选此消息或取消钉选。\n\n消息数量达到上限{0}条后,最旧且未被钉选的消息会被自动移除。</PinArchivableTip>
<!-- EN: no messages -->
<NoMessages>无消息</NoMessages>
<!-- History tab - Statistics -->
<!-- EN: Play time -->
<Playtime>总游戏时间</Playtime>
<!-- EN: Storyteller -->
<Storyteller>当前故事叙述者</Storyteller>
<!-- EN: Colony wealth (this map) -->
<ThisMapColonyWealthTotal>殖民地财富(当前地区)</ThisMapColonyWealthTotal>
<!-- EN: Colony wealth (items) (this map) -->
<ThisMapColonyWealthItems>殖民地财富(物品)(当前地区)</ThisMapColonyWealthItems>
<!-- EN: Colony wealth (buildings) (this map) -->
<ThisMapColonyWealthBuildings>殖民地财富(建筑)(当前地区)</ThisMapColonyWealthBuildings>
<!-- EN: Colony wealth (people and animals) (this map) -->
<ThisMapColonyWealthColonistsAndTameAnimals>殖民地财富(人和动物)(当前地区)</ThisMapColonyWealthColonistsAndTameAnimals>
<!-- EN: Major threats -->
<NumThreatBigs>大型威胁事件次数</NumThreatBigs>
<!-- EN: Enemy raids -->
<NumEnemyRaids>敌人袭击事件次数</NumEnemyRaids>
<!-- EN: Damage taken (this map) -->
<ThisMapDamageTaken>承受伤害总量(当前地区)</ThisMapDamageTaken>
<!-- EN: Colonists killed -->
<ColonistsKilled>已死亡的殖民者总数</ColonistsKilled>
<!-- EN: Colonists launched into space -->
<ColonistsLaunched>进入太空的殖民者总数</ColonistsLaunched>
<!-- Research tab -->
<!-- EN: Research -->
<Research>研究</Research>
<!-- EN: Researched -->
<Researched>已研究</Researched>
<!-- EN: Unresearched -->
<Unresearched>未研究</Unresearched>
<!-- EN: Finished -->
<Finished>已完成</Finished>
<!-- EN: In Progress -->
<InProgress>研究中</InProgress>
<!-- EN: Locked -->
<Locked>未解锁</Locked>
<!-- EN: Research prerequisites -->
<ResearchPrerequisites>前置研究</ResearchPrerequisites>
<!-- EN: Techprints required {0} / {1} -->
<ResearchTechprintRequirement>科研蓝图要求 {0} / {1}</ResearchTechprintRequirement>
<!-- EN: Insufficient techprints applied ({0} / {1}) -->
<InsufficientTechprintsApplied>已使用的科研蓝图不足({0} / {1})</InsufficientTechprintsApplied>
<!-- EN: Prerequisite(s) not completed -->
<PrerequisitesNotCompleted>前置研究未完成</PrerequisitesNotCompleted>
<!-- EN: Required research bench -->
<RequiredResearchBench>需要研究台</RequiredResearchBench>
<!-- EN: Required research bench facilities -->
<RequiredResearchBenchFacilities>需要研究设施</RequiredResearchBenchFacilities>
<!-- EN: Project base cost {0} becomes {1} for you because of your tech level. -->
<ResearchCostComparison>由于自身技术级别,项目基础工作量{0}变为{1}。</ResearchCostComparison>
<!-- EN: Techprints are available from these factions via trade and quests: -->
<ResearchTechprintsFromFactions>这些科研蓝图技术可以通过与派系的交易以及任务获取:</ResearchTechprintsFromFactions>
<!-- EN: Your faction tech level is {0}, but this project's tech level is {1}. Research speed will be multiplied by {2}. -->
<TechLevelTooLow>你的派系技术级别为{0},但此项目的技术级别为{1}。研究速度将乘以{2}。</TechLevelTooLow>
<!-- Quests tab -->
<!-- EN: Available -->
<AvailableQuests>可接受</AvailableQuests>
<!-- EN: Active -->
<ActiveQuests>进行中</ActiveQuests>
<!-- EN: Historical -->
<HistoricalQuests>历史任务</HistoricalQuests>
<!-- EN: no quest selected -->
<NoQuestSelected>未选择任务</NoQuestSelected>
<!-- EN: Appeared {0} days ago -->
<AppearedDaysAgo>在{0}天前出现</AppearedDaysAgo>
<!-- EN: Appeared on {0} -->
<AppearedOn>出现在{0}</AppearedOn>
<!-- EN: Accepted {0} ago -->
<AcceptedAgo>{0}之前接受</AcceptedAgo>
<!-- EN: Accepted on {0} -->
<AcceptedOn>在{0}接受</AcceptedOn>
<!-- EN: Accepted {0} ago by {1} -->
<AcceptedAgoBy>{1}在{0}之前接受了</AcceptedAgoBy>
<!-- EN: Accepted on {0} by {1} -->
<AcceptedOnBy>{1}已于{0}接受</AcceptedOnBy>
<!-- EN: Expires in {0} -->
<QuestExpiresIn>于{0}过期</QuestExpiresIn>
<!-- EN: Expires on {0} -->
<QuestExpiresOn>于{0}到期</QuestExpiresOn>
<!-- EN: Shuttle arrives in {0} -->
<ShuttleArrivesIn>穿梭机于{0}抵达</ShuttleArrivesIn>
<!-- EN: Shuttle arrives on {0} -->
<ShuttleArrivesOn>穿梭机将于{0}抵达</ShuttleArrivesOn>
<!-- EN: Shuttle departs in {0} -->
<ShuttleDepartsIn>穿梭机{0}后离开</ShuttleDepartsIn>
<!-- EN: Shuttle departs on {0} -->
<ShuttleDepartsOn>穿梭机于{0}离开</ShuttleDepartsOn>
<!-- EN: Finished {0} ago -->
<QuestFinishedAgo>{0}之前已完成</QuestFinishedAgo>
<!-- EN: Accept quest -->
<AcceptQuest>接受任务</AcceptQuest>
<!-- EN: Accept with {0_labelShort} -->
<AcceptWith>{0_labelShort}承接</AcceptWith>
<!-- EN: The offer expired. -->
<QuestOutcomeInfo_OfferExpired>请求已过期</QuestOutcomeInfo_OfferExpired>
<!-- EN: You completed this quest. -->
<QuestOutcomeInfo_UnknownOrSuccess>你已完成此任务。</QuestOutcomeInfo_UnknownOrSuccess>
<!-- EN: You failed this quest. -->
<QuestOutcomeInfo_Failed>你未完成此任务。</QuestOutcomeInfo_Failed>
<!-- EN: Jump to {0} -->
<JumpToTargetCustom>跳转至{0}</JumpToTargetCustom>
<!-- EN: Select hives -->
<SelectHiveTargets>选择虫巢</SelectHiveTargets>
<!-- EN: Challenge rating. This is a general rating for how difficult the quest will be relative to your current strength. More challenging quests give greater rewards.\n\n1: Normal\n2: Hard\n3: Extreme\n4: Ultimate -->
<QuestChallengeRatingTip>挑战等级。这是一个综合的难易度评级,显示该任务相对于你当前的实力有多少差距。更具挑战性的任务会带来更大的奖励。\n\n1: 普通\n2: 困难\n3: 极难\n4: 终极</QuestChallengeRatingTip>
<!-- EN: To accept this quest, you need -->
<QuestAcceptanceRequirementsDescription>要接受此任务,你需要</QuestAcceptanceRequirementsDescription>
<!-- EN: free bedrooms that satisfy the title requirements of -->
<QuestBedroomRequirementsUnsatisfied>满足头衔要求的空置卧室</QuestBedroomRequirementsUnsatisfied>
<!-- EN: a free bedroom that satisfies the title requirements of -->
<QuestBedroomRequirementsUnsatisfiedSingle>满足头衔要求的空置卧室</QuestBedroomRequirementsUnsatisfiedSingle>
<!-- EN: a colonist with the title of {0}. -->
<QuestNoColonistWithTitle>一名拥有{0}头衔的殖民者。</QuestNoColonistWithTitle>
<!-- EN: Choose rewards -->
<ChooseRewards>选择奖励</ChooseRewards>
<!-- EN: Accept {FACTION_royalFavorLabel} -->
<AcceptRoyalFavor>接受{FACTION_royalFavorLabel}</AcceptRoyalFavor>
<!-- EN: Whether you wish to be rewarded with {FACTION_royalFavorLabel} from {FACTION_name}.\n\nIf this is disabled, {FACTION_name} will offer other types of rewards instead.\n\nThis setting only affects newly-arriving quests. -->
<AcceptRoyalFavorDesc>是否希望从{FACTION_name}那里接受{FACTION_royalFavorLabel}。\n\n如果禁用此选项{FACTION_name}将提供其他类型的奖励。\n\n该选项只影响新接到的任务。</AcceptRoyalFavorDesc>
<!-- EN: Accept goodwill -->
<AcceptGoodwill>接受好感度</AcceptGoodwill>
<!-- EN: Whether you wish to be rewarded via improved faction relations with {FACTION_name}.\n\nIf this is disabled, {FACTION_name} will offer other types of rewards instead.\n\nThis setting only affects newly-generated quests. -->
<AcceptGoodwillDesc>是否希望与{FACTION_name}改善派系关系。\n\n如果禁用此选项{FACTION_name}将提供其他类型的奖励。\n\n该选项只会影响到新生成的任务。</AcceptGoodwillDesc>
<!-- EN: You are currently opting in to receive {FACTION_royalFavorLabel}. -->
<RoyalFavorOn>当前选择接受{FACTION_royalFavorLabel}。 </RoyalFavorOn>
<!-- EN: You are currently opting out of receiving {FACTION_royalFavorLabel}. -->
<RoyalFavorOff>当前选择不接受{FACTION_royalFavorLabel}。</RoyalFavorOff>
<!-- UNUSED -->
<DecreeGivenDaysAgo>{0}天前颁布的法令</DecreeGivenDaysAgo>
</LanguageData>