Alpah 7
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@ -8,19 +8,20 @@
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<IceSheet.label>冰原</IceSheet.label>
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<IceSheet.description>这个地区的地表被几千米厚的冰层覆盖着,这里没有土地或者岩石,也当然没有植物。这里的动物不是迁移到别的地方了就是在恶劣环境下灭绝了。</IceSheet.description>
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<!-- ======== Landable biomes ==========-->
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<!-- ======== Buildable biomes ==========-->
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<AridShrubland.label>干旱的灌木林</AridShrubland.label>
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<AridShrubland.description>一个干旱的地区,但没有干旱到成为沙漠的地步。这里有广阔的平原,稀少的树丛以及中等密度的动物。只有比较坚强的植物才会生长在这里,</AridShrubland.description>
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<TemperateForest.label>温带森林</TemperateForest.label>
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<TemperateForest.description>一个由森林和肥沃土地统领的地区。在这里的树丛和平原中生活着各种奇特的动物。</TemperateForest.description>
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<TropicalRainforest.label>热带雨林</TropicalRainforest.label>
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<TropicalRainforest.description>一个树木茂密又潮湿的地区。在这里建造或生存会因为繁茂的植物和凶猛的动物而变得极为困难。</TropicalRainforest.description>
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<Desert.label>沙漠</Desert.label>
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<Desert.description>一个非常干旱,非常炎热的地区。这里的生命非常稀少。</Desert.description>
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<!-- ======== Landable biomes (not implemented) ==========-->
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<TropicalRainforest.label>热带雨林</TropicalRainforest.label>
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<TropicalRainforest.description>一个树木茂密又潮湿的地区。在这里建造或生存会因为繁茂的植物和凶猛的动物而变得极为困难。</TropicalRainforest.description>
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<Tundra.label>苔原</Tundra.label>
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<Tundra.description>这个完全被冻结的平原中几乎找不到任何树木,连植物都很少见。这里有一些小型动物和少量的草食性迁移动物,偶尔也会有一些肉食动物出现。</Tundra.description>
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@ -3,4 +3,24 @@
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<Human.label>人类</Human.label>
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<QuadrupedAnimalWithPaws.label>四足动物</QuadrupedAnimalWithPaws.label>
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<QuadrupedAnimalWithPawsAndTail.label>四足动物</QuadrupedAnimalWithPawsAndTail.label>
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<QuadrupedAnimalWithHooves.label>四足动物</QuadrupedAnimalWithHooves.label>
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<QuadrupedAnimalWithHoovesAndHump.label>四足动物</QuadrupedAnimalWithHoovesAndHump.label>
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<QuadrupedAnimalWithHoovesAndTusks.label>四足动物</QuadrupedAnimalWithHoovesAndTusks.label>
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<QuadrupedAnimalWithHoovesAndHorn.label>四足动物</QuadrupedAnimalWithHoovesAndHorn.label>
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<QuadrupedAnimalWithClawsTailAndJowl.label>四足动物</QuadrupedAnimalWithClawsTailAndJowl.label>
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<BeetleLike.label>甲虫类</BeetleLike.label>
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<TurtleLike.label>龟类</TurtleLike.label>
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<MechanicalCentipede.label>机械蜈蚣</MechanicalCentipede.label>
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<Mechanoid.label>机器人</Mechanoid.label>
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<Snake.label>蛇类</Snake.label>
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<Monkey.label>猴类</Monkey.label>
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</LanguageData>
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@ -34,6 +34,7 @@
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<Liver.label>肝</Liver.label>
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<Stomach.label>胃</Stomach.label>
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<Spine.label>脊椎</Spine.label>
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<LeftShoulder.label>左肩</LeftShoulder.label>
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<LeftArm.label>左臂</LeftArm.label>
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<LeftHand.label>左手</LeftHand.label>
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<LeftHandPinky.label>左小指</LeftHandPinky.label>
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@ -41,6 +42,7 @@
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<LeftHandMiddleFinger.label>左中指</LeftHandMiddleFinger.label>
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<LeftHandIndexFinger.label>左食指</LeftHandIndexFinger.label>
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<LeftHandThumb.label>左拇指</LeftHandThumb.label>
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<RightShoulder.label>右肩</RightShoulder.label>
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<RightArm.label>右臂</RightArm.label>
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<RightHand.label>右手</RightHand.label>
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<RightHandPinky.label>右小指</RightHandPinky.label>
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@ -65,7 +67,12 @@
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<!-- animal -->
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<InsectHead.label>头</InsectHead.label>
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<SnakeBody.label>身体</SnakeBody.label>
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<SnakeHead.label>头</SnakeHead.label>
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<SnakeMouth.label>嘴</SnakeMouth.label>
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<InsectHeart.label>心脏</InsectHeart.label>
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<InsectNostril.label>鼻孔</InsectNostril.label>
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<InsectMouth.label>口器</InsectMouth.label>
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<Body.label>身体</Body.label>
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<Jowl.label>颌</Jowl.label>
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<Tail.label>尾巴</Tail.label>
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@ -75,6 +82,12 @@
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<Shell.label>壳</Shell.label>
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<LeftElytra.label>左翅鞘</LeftElytra.label>
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<RightElytra.label>右翅鞘</RightElytra.label>
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<LeftTusk.label>左獠牙</LeftTusk.label>
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<Horn.label>角</Horn.label>
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<Hump.label>背部</Hump.label>
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<TurtleShell.label>壳</TurtleShell.label>
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<Plastron.label>胸甲</Plastron.label>
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<TurtleBeak.label>喙</TurtleBeak.label>
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<!-- animals legs -->
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<FrontLeftLeg.label>左前肢</FrontLeftLeg.label>
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@ -120,6 +133,8 @@
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<!-- mechanical -->
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<MechanicalThorax.label>胸腔</MechanicalThorax.label>
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<LeftKnifeProtrusion.label>左凸刃</LeftKnifeProtrusion.label>
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<RightKnifeProtrusion.label>右凸刃</RightKnifeProtrusion.label>
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<MechanicalNeck.label>颈部</MechanicalNeck.label>
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<MechanicalHead.label>头部</MechanicalHead.label>
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<LeftSightSensor.label>左视觉传感器</LeftSightSensor.label>
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@ -127,6 +142,7 @@
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<LeftHearingSensor.label>左听觉传感器</LeftHearingSensor.label>
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<RightHearingSensor.label>右听觉传感器</RightHearingSensor.label>
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<SmellSensor.label>嗅觉传感器</SmellSensor.label>
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<LeftMechanicalShoulder.label>左肩</LeftMechanicalShoulder.label>
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<LeftMechanicalArm.label>左臂</LeftMechanicalArm.label>
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<LeftMechanicalHand.label>左手</LeftMechanicalHand.label>
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<LeftHandMechanicalPinky.label>左小指</LeftHandMechanicalPinky.label>
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<LeftHandMechanicalMiddleFinger.label>左中指</LeftHandMechanicalMiddleFinger.label>
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<LeftHandMechanicalIndexFinger.label>左食指</LeftHandMechanicalIndexFinger.label>
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<LeftHandMechanicalThumb.label>左拇指</LeftHandMechanicalThumb.label>
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<RightMechanicalShoulder.label>右肩</RightMechanicalShoulder.label>
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<RightMechanicalArm.label>右臂</RightMechanicalArm.label>
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<RightMechanicalHand.label>右手</RightMechanicalHand.label>
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<RightHandMechanicalPinky.label>右小指</RightHandMechanicalPinky.label>
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DefInjected/BodyPartGroupDef/BodyPartGroups.xml
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30
DefInjected/BodyPartGroupDef/BodyPartGroups.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<Torso.label>躯干</Torso.label>
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<UpperHead.label>头上部</UpperHead.label>
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<FullHead.label>头</FullHead.label>
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<Eyes.label>眼睛</Eyes.label>
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<Arms.label>手臂</Arms.label>
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<Hands.label>手</Hands.label>
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<LeftFist.label>左拳</LeftFist.label>
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<RightFist.label>右拳</RightFist.label>
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<Legs.label>腿</Legs.label>
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<Feet.label>脚</Feet.label>
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<Teeth.label>牙</Teeth.label>
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<FrontLeftPaw.label>左前掌</FrontLeftPaw.label>
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<FrontRightPaw.label>右前掌</FrontRightPaw.label>
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<HeadAttackTool.label>头</HeadAttackTool.label>
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<FrontLeftLeg.label>左前肢</FrontLeftLeg.label>
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<FrontRightLeg.label>右前肢</FrontRightLeg.label>
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<FrontLeftClaws.label>左前爪</FrontLeftClaws.label>
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<FrontRightClaws.label>右前爪</FrontRightClaws.label>
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<Mouth.label>嘴</Mouth.label>
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<LeftKnifeProtrusion.label>左凸刃</LeftKnifeProtrusion.label>
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<RightKnifeProtrusion.label>右凸刃</RightKnifeProtrusion.label>
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<CoveredByNaturalArmor.label>天然装甲覆盖</CoveredByNaturalArmor.label>
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<TuskAttackTool.label>獠牙</TuskAttackTool.label>
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<HornAttackTool.label>角</HornAttackTool.label>
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<TurtleBeakAttackTool.label>喙</TurtleBeakAttackTool.label>
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</LanguageData>
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<!-- External violence -->
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<Crush.deathMessage>{0}被压死了。</Crush.deathMessage>
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<Bludgeon.deathMessage>{0}被揍死了。</Bludgeon.deathMessage>
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<Stab.deathMessage>{0}被捅死了。</Stab.deathMessage>
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<Blunt.deathMessage>{0}被钝器打死了。</Blunt.deathMessage>
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<Bullet.deathMessage>{0}被枪杀了。</Bullet.deathMessage>
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<Arrow.deathMessage>{0}被弓箭射死了。</Arrow.deathMessage>
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<Scratch.deathMessage>{0}被撕杀至死。</Scratch.deathMessage>
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<Bomb.deathMessage>{0}被炸死了。</Bomb.deathMessage>
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<Flame.deathMessage>{0}被烧死了。</Flame.deathMessage>
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<Stun.deathMessage>{0}昏死过去了。</Stun.deathMessage>
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<EMP.deathMessage>{0}被电磁冲击杀死了。</EMP.deathMessage>
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<!-- Local injuries -->
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<Cut.label>切伤</Cut.label>
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<Cut.deathMessage>{0}被切死了。</Cut.deathMessage>
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<!-- etc -->
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<Crush.label>压伤</Crush.label>
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<Crush.deathMessage>{0}被压死了。</Crush.deathMessage>
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<Blunt.label>钝伤</Blunt.label>
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<Blunt.deathMessage>{0}被钝器打死了。</Blunt.deathMessage>
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<Stab.label>刺伤</Stab.label>
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<Stab.deathMessage>{0}被捅死了。</Stab.deathMessage>
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<Bullet.label>枪伤</Bullet.label>
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<Bullet.deathMessage>{0}被枪杀了。</Bullet.deathMessage>
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<Arrow.label>箭伤</Arrow.label>
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<Arrow.deathMessage>{0}被弓箭射死了。</Arrow.deathMessage>
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<Scratch.label>抓伤</Scratch.label>
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<Scratch.deathMessage>{0}被撕杀至死。</Scratch.deathMessage>
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<Bite.label>咬伤</Bite.label>
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<Bite.deathMessage>{0}被咬死了。</Bite.deathMessage>
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<Bomb.label>炸弹</Bomb.label>
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<Bomb.deathMessage>{0}被炸死了。</Bomb.deathMessage>
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<Flame.label>烧伤</Flame.label>
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<Flame.deathMessage>{0}被烧死了。</Flame.deathMessage>
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<SurgicalCut.label>手术伤</SurgicalCut.label>
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<SurgicalCut.deathMessage>{0}在手术中死亡了。</SurgicalCut.deathMessage>
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<!-- Stun -->
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<Stun.label>击昏</Stun.label>
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<Stun.deathMessage>{0}昏死过去了。</Stun.deathMessage>
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<EMP.label>电磁脉冲</EMP.label>
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<EMP.deathMessage>{0}被电磁脉冲杀死了。</EMP.deathMessage>
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<!-- Global injuries -->
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<Bleeding.label>流血</Bleeding.label>
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<Bleeding.deathMessage>{0}失血过多死亡了。</Bleeding.deathMessage>
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<Suffocation.label>窒息</Suffocation.label>
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<Suffocation.deathMessage>{0}窒息而死。</Suffocation.deathMessage>
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<Starvation.label>饥饿</Starvation.label>
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<Starvation.deathMessage>{0}饿死了。</Starvation.deathMessage>
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<!-- Healing local injury -->
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<HealGlobalInjury.label>治疗所有损伤</HealGlobalInjury.label>
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<!-- Restoring body part -->
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<RestoringBodyPart.label>修复身体部件</RestoringBodyPart.label>
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<!-- misc -->
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<Breakdown.label>崩溃</Breakdown.label>
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<Mining.label>开采</Mining.label>
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<Rotting.label>腐烂</Rotting.label>
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<Extinguish.label>熄灭</Extinguish.label>
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</LanguageData>
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<Pirate.pawnsPlural>海盗</Pirate.pawnsPlural>
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<Pirate.description>一群强盗组成的无耻之徒。\n\n海盗们从不播种食物,不建造房子也很少交易。他们的财富来自于掠夺与抢劫那些更有生产性的人们。\n\n他们的科技等级主要取决于他们最近都偷到些什么。他们主要携带火药武器,部分运气好的人拥有高级的能量武器,也有海盗只有捅人用的刀。</Pirate.description>
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<Tribal.label>部落</Tribal.label>
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<Tribal.pawnsPlural>部落人</Tribal.pawnsPlural>
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<Tribal.description>这些人已经在这里生存了很久很久了。或许他们的祖先在一千年前就坠毁在了这里,或许他们挺过了一场摧毁一切文明科技的大灾难。这些部族的人主要由使用原始工具和武器的流浪者组成。\n\n有些部族比其它部族更有攻击性;很多部族都喜欢交易和结盟,就算和你们这样的陌生人也一样。和他们密切合作或者招募他们会因为社会科技和语言差异变得很麻烦。\n\n尽管他们有明显的科技劣势,他们顽强的性格、极多的人数以及在低科技武器的精湛技术让他们随时都可以成为危险的敌人。</Tribal.description>
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<Tribe.label>部落</Tribe.label>
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<Tribe.pawnsPlural>部落人</Tribe.pawnsPlural>
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<Tribe.description>这些人已经在这里生存了很久很久了。或许他们的祖先在一千年前就坠毁在了这里,或许他们挺过了一场摧毁一切文明科技的大灾难。这些部族的人主要由使用原始工具和武器的流浪者组成。\n\n有些部族比其它部族更有攻击性;很多部族都喜欢交易和结盟,就算和你们这样的陌生人也一样。和他们密切合作或者招募他们会因为社会科技和语言差异变得很麻烦。\n\n尽管他们有明显的科技劣势,他们顽强的性格、极多的人数以及在低科技武器的精湛技术让他们随时都可以成为危险的敌人。</Tribe.description>
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<Mechanoid.label>机器人巢</Mechanoid.label>
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<Mechanoid.pawnsPlural>机器人</Mechanoid.pawnsPlural>
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19
DefInjected/HealthDiffDef/HealthDiffs_AddedParts.xml
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DefInjected/HealthDiffDef/HealthDiffs_AddedParts.xml
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<PegLeg.label>假肢</PegLeg.label>
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<Denture.label>义齿</Denture.label>
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<SimpleProstheticLeg.label>简单的假腿</SimpleProstheticLeg.label>
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<SimpleProstheticArm.label>简单的假臂</SimpleProstheticArm.label>
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<BionicEye.label>仿生眼</BionicEye.label>
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<BionicArm.label>仿生臂</BionicArm.label>
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<BionicLeg.label>仿生腿</BionicLeg.label>
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<PowerClaw.label>动力爪</PowerClaw.label>
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<ScytherKnifeProtrusion.label>镰刀机甲凸刃</ScytherKnifeProtrusion.label>
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</LanguageData>
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DefInjected/HealthDiffDef/HealthDiffs_Diseases.xml
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DefInjected/HealthDiffDef/HealthDiffs_Diseases.xml
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<Euthanasia.label>安乐死</Euthanasia.label>
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<ShutDown.label>关机</ShutDown.label>
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<WoundInfection.label>感染</WoundInfection.label>
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<BadBack.label>背痛</BadBack.label>
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<Cataract.label>白内障</Cataract.label>
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<Anesthetic.label>麻痹</Anesthetic.label>
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<Concussion.label>脑震荡</Concussion.label>
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<Flu.label>流感</Flu.label>
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<Plague.label>瘟疫</Plague.label>
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<Malaria.label>疟疾</Malaria.label>
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<SleepingSickness.label>昏睡病</SleepingSickness.label>
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</LanguageData>
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124
DefInjected/HealthDiffDef/HealthDiffs_Injuries.xml
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DefInjected/HealthDiffDef/HealthDiffs_Injuries.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<Misc.label>其它</Misc.label>
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<Misc.injury.oldLabel>伤疤</Misc.injury.oldLabel>
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<Misc.injury.destroyedLabel>已毁坏</Misc.injury.destroyedLabel>
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||||
<Misc.injury.treatedWellLabel>已包扎</Misc.injury.treatedWellLabel>
|
||||
<Misc.injury.treatedLabel>已简单包扎</Misc.injury.treatedLabel>
|
||||
<Misc.injury.innerTreatedWellLabel>已缝合</Misc.injury.innerTreatedWellLabel>
|
||||
<Misc.injury.innerTreatedLabel>已简单缝合</Misc.injury.innerTreatedLabel>
|
||||
<Misc.injury.solidTreatedWellLabel>已固定</Misc.injury.solidTreatedWellLabel>
|
||||
<Misc.injury.solidTreatedLabel>已简单固定</Misc.injury.solidTreatedLabel>
|
||||
|
||||
<Burn.label>烧伤</Burn.label>
|
||||
<Burn.injury.oldLabel>烧伤疤痕</Burn.injury.oldLabel>
|
||||
<Burn.injury.destroyedLabel>被烧掉</Burn.injury.destroyedLabel>
|
||||
<Burn.injury.destroyedOutLabel>被烧毁</Burn.injury.destroyedOutLabel>
|
||||
<Burn.injury.treatedWellLabel>已包扎</Burn.injury.treatedWellLabel>
|
||||
<Burn.injury.treatedLabel>已简单包扎</Burn.injury.treatedLabel>
|
||||
<Burn.injury.innerTreatedWellLabel>已缝合</Burn.injury.innerTreatedWellLabel>
|
||||
<Burn.injury.innerTreatedLabel>已简单缝合</Burn.injury.innerTreatedLabel>
|
||||
<Burn.injury.solidTreatedWellLabel>已固定</Burn.injury.solidTreatedWellLabel>
|
||||
<Burn.injury.solidTreatedLabel>已简单固定</Burn.injury.solidTreatedLabel>
|
||||
|
||||
<Crush.label>压伤</Crush.label>
|
||||
<Crush.injury.oldLabel>伤疤</Crush.injury.oldLabel>
|
||||
<Crush.injury.destroyedLabel>被压毁</Crush.injury.destroyedLabel>
|
||||
<Crush.injury.treatedWellLabel>已包扎</Crush.injury.treatedWellLabel>
|
||||
<Crush.injury.treatedLabel>已简单包扎</Crush.injury.treatedLabel>
|
||||
<Crush.injury.innerTreatedWellLabel>已缝合</Crush.injury.innerTreatedWellLabel>
|
||||
<Crush.injury.innerTreatedLabel>已简单缝合</Crush.injury.innerTreatedLabel>
|
||||
<Crush.injury.solidTreatedWellLabel>已固定</Crush.injury.solidTreatedWellLabel>
|
||||
<Crush.injury.solidTreatedLabel>已简单固定</Crush.injury.solidTreatedLabel>
|
||||
|
||||
<Crack.label>破裂</Crack.label>
|
||||
<Crack.injury.oldLabel>伤疤</Crack.injury.oldLabel>
|
||||
<Crack.injury.destroyedLabel>已破碎</Crack.injury.destroyedLabel>
|
||||
<Crack.injury.treatedWellLabel>已愈合</Crack.injury.treatedWellLabel>
|
||||
<Crack.injury.treatedLabel>愈合不良</Crack.injury.treatedLabel>
|
||||
<Crack.injury.innerTreatedWellLabel>已愈合</Crack.injury.innerTreatedWellLabel>
|
||||
<Crack.injury.innerTreatedLabel>愈合不良</Crack.injury.innerTreatedLabel>
|
||||
<Crack.injury.solidTreatedWellLabel>已固定</Crack.injury.solidTreatedWellLabel>
|
||||
<Crack.injury.solidTreatedLabel>已简单固定</Crack.injury.solidTreatedLabel>
|
||||
|
||||
<Cut.label>割伤</Cut.label>
|
||||
<Cut.injury.oldLabel>割痕</Cut.injury.oldLabel>
|
||||
<Cut.injury.destroyedLabel>被切除</Cut.injury.destroyedLabel>
|
||||
<Cut.injury.destroyedOutLabel>被切下</Cut.injury.destroyedOutLabel>
|
||||
<Cut.injury.treatedWellLabel>已包扎</Cut.injury.treatedWellLabel>
|
||||
<Cut.injury.treatedLabel>已简单包扎</Cut.injury.treatedLabel>
|
||||
<Cut.injury.innerTreatedWellLabel>已缝合</Cut.injury.innerTreatedWellLabel>
|
||||
<Cut.injury.innerTreatedLabel>已简单缝合</Cut.injury.innerTreatedLabel>
|
||||
<Cut.injury.solidTreatedWellLabel>已固定</Cut.injury.solidTreatedWellLabel>
|
||||
<Cut.injury.solidTreatedLabel>已简单固定</Cut.injury.solidTreatedLabel>
|
||||
|
||||
<Scratch.label>抓伤</Scratch.label>
|
||||
<Scratch.injury.oldLabel>抓痕</Scratch.injury.oldLabel>
|
||||
<Scratch.injury.destroyedLabel>被撕裂</Scratch.injury.destroyedLabel>
|
||||
<Scratch.injury.destroyedOutLabel>被撕去</Scratch.injury.destroyedOutLabel>
|
||||
<Scratch.injury.treatedWellLabel>已包扎</Scratch.injury.treatedWellLabel>
|
||||
<Scratch.injury.treatedLabel>已简单包扎</Scratch.injury.treatedLabel>
|
||||
<Scratch.injury.innerTreatedWellLabel>已缝合</Scratch.injury.innerTreatedWellLabel>
|
||||
<Scratch.injury.innerTreatedLabel>已简单缝合</Scratch.injury.innerTreatedLabel>
|
||||
<Scratch.injury.solidTreatedWellLabel>已固定</Scratch.injury.solidTreatedWellLabel>
|
||||
<Scratch.injury.solidTreatedLabel>已简单固定</Scratch.injury.solidTreatedLabel>
|
||||
|
||||
<Bite.label>咬伤</Bite.label>
|
||||
<Bite.injury.oldLabel>咬痕</Bite.injury.oldLabel>
|
||||
<Bite.injury.destroyedLabel>被咬掉</Bite.injury.destroyedLabel>
|
||||
<Bite.injury.destroyedOutLabel>被咬下</Bite.injury.destroyedOutLabel>
|
||||
<Bite.injury.treatedWellLabel>已包扎</Bite.injury.treatedWellLabel>
|
||||
<Bite.injury.treatedLabel>已简单包扎</Bite.injury.treatedLabel>
|
||||
<Bite.injury.innerTreatedWellLabel>已缝合</Bite.injury.innerTreatedWellLabel>
|
||||
<Bite.injury.innerTreatedLabel>已简单缝合</Bite.injury.innerTreatedLabel>
|
||||
<Bite.injury.solidTreatedWellLabel>已固定</Bite.injury.solidTreatedWellLabel>
|
||||
<Bite.injury.solidTreatedLabel>已简单固定</Bite.injury.solidTreatedLabel>
|
||||
|
||||
<Stab.label>刺伤</Stab.label>
|
||||
<Stab.injury.oldLabel>伤疤</Stab.injury.oldLabel>
|
||||
<Stab.injury.destroyedLabel>被切除</Stab.injury.destroyedLabel>
|
||||
<Stab.injury.destroyedOutLabel>被切下</Stab.injury.destroyedOutLabel>
|
||||
<Stab.injury.treatedWellLabel>已缝合</Stab.injury.treatedWellLabel>
|
||||
<Stab.injury.treatedLabel>已简单包扎</Stab.injury.treatedLabel>
|
||||
<Stab.injury.innerTreatedWellLabel>已缝合</Stab.injury.innerTreatedWellLabel>
|
||||
<Stab.injury.innerTreatedLabel>已简单缝合</Stab.injury.innerTreatedLabel>
|
||||
<Stab.injury.solidTreatedWellLabel>已固定</Stab.injury.solidTreatedWellLabel>
|
||||
<Stab.injury.solidTreatedLabel>已简单固定</Stab.injury.solidTreatedLabel>
|
||||
|
||||
<Gunshot.label>枪伤</Gunshot.label>
|
||||
<Gunshot.injury.oldLabel>老枪伤</Gunshot.injury.oldLabel>
|
||||
<Gunshot.injury.destroyedLabel>被打下</Gunshot.injury.destroyedLabel>
|
||||
<Gunshot.injury.destroyedOutLabel>被打落</Gunshot.injury.destroyedOutLabel>
|
||||
<Gunshot.injury.treatedWellLabel>已包扎</Gunshot.injury.treatedWellLabel>
|
||||
<Gunshot.injury.treatedLabel>已简单包扎</Gunshot.injury.treatedLabel>
|
||||
<Gunshot.injury.innerTreatedWellLabel>已缝合</Gunshot.injury.innerTreatedWellLabel>
|
||||
<Gunshot.injury.innerTreatedLabel>已简单缝合</Gunshot.injury.innerTreatedLabel>
|
||||
<Gunshot.injury.solidTreatedWellLabel>已固定</Gunshot.injury.solidTreatedWellLabel>
|
||||
<Gunshot.injury.solidTreatedLabel>已简单固定</Gunshot.injury.solidTreatedLabel>
|
||||
|
||||
<Shredded.label>撕碎</Shredded.label>
|
||||
<Shredded.injury.oldLabel>伤疤</Shredded.injury.oldLabel>
|
||||
<Shredded.injury.destroyedLabel>被撕裂</Shredded.injury.destroyedLabel>
|
||||
<Shredded.injury.destroyedOutLabel>被撕下</Shredded.injury.destroyedOutLabel>
|
||||
<Shredded.injury.treatedWellLabel>已包扎</Shredded.injury.treatedWellLabel>
|
||||
<Shredded.injury.treatedLabel>已简单包扎</Shredded.injury.treatedLabel>
|
||||
<Shredded.injury.innerTreatedWellLabel>已缝合</Shredded.injury.innerTreatedWellLabel>
|
||||
<Shredded.injury.innerTreatedLabel>已简单缝合</Shredded.injury.innerTreatedLabel>
|
||||
<Shredded.injury.solidTreatedWellLabel>已固定</Shredded.injury.solidTreatedWellLabel>
|
||||
<Shredded.injury.solidTreatedLabel>已简单固定</Shredded.injury.solidTreatedLabel>
|
||||
|
||||
<Bruise.label>碰伤</Bruise.label>
|
||||
<Bruise.injury.oldLabel>瘀青</Bruise.injury.oldLabel>
|
||||
<Bruise.injury.destroyedLabel>已毁坏</Bruise.injury.destroyedLabel>
|
||||
<Bruise.injury.treatedWellLabel>已包扎</Bruise.injury.treatedWellLabel>
|
||||
<Bruise.injury.treatedLabel>已简单包扎</Bruise.injury.treatedLabel>
|
||||
<Bruise.injury.innerTreatedWellLabel>已缝合</Bruise.injury.innerTreatedWellLabel>
|
||||
<Bruise.injury.innerTreatedLabel>已简单缝合</Bruise.injury.innerTreatedLabel>
|
||||
<Bruise.injury.solidTreatedWellLabel>已固定</Bruise.injury.solidTreatedWellLabel>
|
||||
<Bruise.injury.solidTreatedLabel>已简单固定</Bruise.injury.solidTreatedLabel>
|
||||
|
||||
<!-- Missing body part -->
|
||||
<MissingBodyPart.label>缺少身体部件</MissingBodyPart.label>
|
||||
|
||||
</LanguageData>
|
@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- Nonlocal injuries -->
|
||||
<Starvation.label>饥饿</Starvation.label>
|
||||
<BloodLoss.label>失血</BloodLoss.label>
|
||||
<Suffocation.label>窒息</Suffocation.label>
|
||||
|
||||
</LanguageData>
|
@ -1,127 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<Misc.label>其它</Misc.label>
|
||||
<Misc.oldLabel>伤疤</Misc.oldLabel>
|
||||
<Misc.destroyedLabel>已毁坏</Misc.destroyedLabel>
|
||||
<Misc.treatedWellLabel>已包扎</Misc.treatedWellLabel>
|
||||
<Misc.treatedLabel>已简单包扎</Misc.treatedLabel>
|
||||
<Misc.innerTreatedWellLabel>已缝合</Misc.innerTreatedWellLabel>
|
||||
<Misc.innerTreatedLabel>已简单缝合</Misc.innerTreatedLabel>
|
||||
<Misc.solidTreatedWellLabel>已固定</Misc.solidTreatedWellLabel>
|
||||
<Misc.solidTreatedLabel>已简单固定</Misc.solidTreatedLabel>
|
||||
|
||||
<Burn.label>烧伤</Burn.label>
|
||||
<Burn.oldLabel>烧伤疤痕</Burn.oldLabel>
|
||||
<Burn.destroyedLabel>被烧掉</Burn.destroyedLabel>
|
||||
<Burn.destroyedOutLabel>被烧毁</Burn.destroyedOutLabel>
|
||||
<Burn.treatedWellLabel>已包扎</Burn.treatedWellLabel>
|
||||
<Burn.treatedLabel>已简单包扎</Burn.treatedLabel>
|
||||
<Burn.innerTreatedWellLabel>已缝合</Burn.innerTreatedWellLabel>
|
||||
<Burn.innerTreatedLabel>已简单缝合</Burn.innerTreatedLabel>
|
||||
<Burn.solidTreatedWellLabel>已固定</Burn.solidTreatedWellLabel>
|
||||
<Burn.solidTreatedLabel>已简单固定</Burn.solidTreatedLabel>
|
||||
|
||||
<Crush.label>压伤</Crush.label>
|
||||
<Crush.oldLabel>伤疤</Crush.oldLabel>
|
||||
<Crush.destroyedLabel>被压毁</Crush.destroyedLabel>
|
||||
<Crush.treatedWellLabel>已包扎</Crush.treatedWellLabel>
|
||||
<Crush.treatedLabel>已简单包扎</Crush.treatedLabel>
|
||||
<Crush.innerTreatedWellLabel>已缝合</Crush.innerTreatedWellLabel>
|
||||
<Crush.innerTreatedLabel>已简单缝合</Crush.innerTreatedLabel>
|
||||
<Crush.solidTreatedWellLabel>已固定</Crush.solidTreatedWellLabel>
|
||||
<Crush.solidTreatedLabel>已简单固定</Crush.solidTreatedLabel>
|
||||
|
||||
<Crack.label>破裂</Crack.label>
|
||||
<Crack.oldLabel>伤疤</Crack.oldLabel>
|
||||
<Crack.destroyedLabel>已破碎</Crack.destroyedLabel>
|
||||
<Crack.treatedWellLabel>已愈合</Crack.treatedWellLabel>
|
||||
<Crack.treatedLabel>愈合不良</Crack.treatedLabel>
|
||||
<Crack.innerTreatedWellLabel>已愈合</Crack.innerTreatedWellLabel>
|
||||
<Crack.innerTreatedLabel>愈合不良</Crack.innerTreatedLabel>
|
||||
<Crack.solidTreatedWellLabel>已固定</Crack.solidTreatedWellLabel>
|
||||
<Crack.solidTreatedLabel>已简单固定</Crack.solidTreatedLabel>
|
||||
|
||||
<Cut.label>割伤</Cut.label>
|
||||
<Cut.oldLabel>割痕</Cut.oldLabel>
|
||||
<Cut.destroyedLabel>被切除</Cut.destroyedLabel>
|
||||
<Cut.destroyedOutLabel>被切下</Cut.destroyedOutLabel>
|
||||
<Cut.treatedWellLabel>已包扎</Cut.treatedWellLabel>
|
||||
<Cut.treatedLabel>已简单包扎</Cut.treatedLabel>
|
||||
<Cut.innerTreatedWellLabel>已缝合</Cut.innerTreatedWellLabel>
|
||||
<Cut.innerTreatedLabel>已简单缝合</Cut.innerTreatedLabel>
|
||||
<Cut.solidTreatedWellLabel>已固定</Cut.solidTreatedWellLabel>
|
||||
<Cut.solidTreatedLabel>已简单固定</Cut.solidTreatedLabel>
|
||||
|
||||
<Scratch.label>抓伤</Scratch.label>
|
||||
<Scratch.oldLabel>抓痕</Scratch.oldLabel>
|
||||
<Scratch.destroyedLabel>被撕裂</Scratch.destroyedLabel>
|
||||
<Scratch.destroyedOutLabel>被撕去</Scratch.destroyedOutLabel>
|
||||
<Scratch.treatedWellLabel>已包扎</Scratch.treatedWellLabel>
|
||||
<Scratch.treatedLabel>已简单包扎</Scratch.treatedLabel>
|
||||
<Scratch.innerTreatedWellLabel>已缝合</Scratch.innerTreatedWellLabel>
|
||||
<Scratch.innerTreatedLabel>已简单缝合</Scratch.innerTreatedLabel>
|
||||
<Scratch.solidTreatedWellLabel>已固定</Scratch.solidTreatedWellLabel>
|
||||
<Scratch.solidTreatedLabel>已简单固定</Scratch.solidTreatedLabel>
|
||||
|
||||
<Bite.label>咬伤</Bite.label>
|
||||
<Bite.oldLabel>咬痕</Bite.oldLabel>
|
||||
<Bite.destroyedLabel>被咬掉</Bite.destroyedLabel>
|
||||
<Bite.destroyedOutLabel>被咬下</Bite.destroyedOutLabel>
|
||||
<Bite.treatedWellLabel>已包扎</Bite.treatedWellLabel>
|
||||
<Bite.treatedLabel>已简单包扎</Bite.treatedLabel>
|
||||
<Bite.innerTreatedWellLabel>已缝合</Bite.innerTreatedWellLabel>
|
||||
<Bite.innerTreatedLabel>已简单缝合</Bite.innerTreatedLabel>
|
||||
<Bite.solidTreatedWellLabel>已固定</Bite.solidTreatedWellLabel>
|
||||
<Bite.solidTreatedLabel>已简单固定</Bite.solidTreatedLabel>
|
||||
|
||||
<Stab.label>刺伤</Stab.label>
|
||||
<Stab.oldLabel>伤疤</Stab.oldLabel>
|
||||
<Stab.destroyedLabel>被切除</Stab.destroyedLabel>
|
||||
<Stab.destroyedOutLabel>被切下</Stab.destroyedOutLabel>
|
||||
<Stab.treatedWellLabel>已缝合</Stab.treatedWellLabel>
|
||||
<Stab.treatedLabel>已简单包扎</Stab.treatedLabel>
|
||||
<Stab.innerTreatedWellLabel>已缝合</Stab.innerTreatedWellLabel>
|
||||
<Stab.innerTreatedLabel>已简单缝合</Stab.innerTreatedLabel>
|
||||
<Stab.solidTreatedWellLabel>已固定</Stab.solidTreatedWellLabel>
|
||||
<Stab.solidTreatedLabel>已简单固定</Stab.solidTreatedLabel>
|
||||
|
||||
<Gunshot.label>枪伤</Gunshot.label>
|
||||
<Gunshot.oldLabel>老枪伤</Gunshot.oldLabel>
|
||||
<Gunshot.destroyedLabel>被打下</Gunshot.destroyedLabel>
|
||||
<Gunshot.destroyedOutLabel>被打落</Gunshot.destroyedOutLabel>
|
||||
<Gunshot.treatedWellLabel>已包扎</Gunshot.treatedWellLabel>
|
||||
<Gunshot.treatedLabel>已简单包扎</Gunshot.treatedLabel>
|
||||
<Gunshot.innerTreatedWellLabel>已缝合</Gunshot.innerTreatedWellLabel>
|
||||
<Gunshot.innerTreatedLabel>已简单缝合</Gunshot.innerTreatedLabel>
|
||||
<Gunshot.solidTreatedWellLabel>已固定</Gunshot.solidTreatedWellLabel>
|
||||
<Gunshot.solidTreatedLabel>已简单固定</Gunshot.solidTreatedLabel>
|
||||
|
||||
<Shredded.label>撕碎</Shredded.label>
|
||||
<Shredded.oldLabel>伤疤</Shredded.oldLabel>
|
||||
<Shredded.destroyedLabel>被撕裂</Shredded.destroyedLabel>
|
||||
<Shredded.destroyedOutLabel>被撕下</Shredded.destroyedOutLabel>
|
||||
<Shredded.treatedWellLabel>已包扎</Shredded.treatedWellLabel>
|
||||
<Shredded.treatedLabel>已简单包扎</Shredded.treatedLabel>
|
||||
<Shredded.innerTreatedWellLabel>已缝合</Shredded.innerTreatedWellLabel>
|
||||
<Shredded.innerTreatedLabel>已简单缝合</Shredded.innerTreatedLabel>
|
||||
<Shredded.solidTreatedWellLabel>已固定</Shredded.solidTreatedWellLabel>
|
||||
<Shredded.solidTreatedLabel>已简单固定</Shredded.solidTreatedLabel>
|
||||
|
||||
<Bruise.label>碰伤</Bruise.label>
|
||||
<Bruise.oldLabel>瘀青</Bruise.oldLabel>
|
||||
<Bruise.destroyedLabel>已毁坏</Bruise.destroyedLabel>
|
||||
<Bruise.treatedWellLabel>已包扎</Bruise.treatedWellLabel>
|
||||
<Bruise.treatedLabel>已简单包扎</Bruise.treatedLabel>
|
||||
<Bruise.innerTreatedWellLabel>已缝合</Bruise.innerTreatedWellLabel>
|
||||
<Bruise.innerTreatedLabel>已简单缝合</Bruise.innerTreatedLabel>
|
||||
<Bruise.solidTreatedWellLabel>已固定</Bruise.solidTreatedWellLabel>
|
||||
<Bruise.solidTreatedLabel>已简单固定</Bruise.solidTreatedLabel>
|
||||
|
||||
<Starvation.label>饥饿</Starvation.label>
|
||||
|
||||
<BloodLoss.label>失血</BloodLoss.label>
|
||||
|
||||
<Suffocation.label>窒息</Suffocation.label>
|
||||
|
||||
</LanguageData>
|
@ -25,6 +25,8 @@
|
||||
|
||||
<EnterCryptosleepPod.reportString>正在进入休眠舱。</EnterCryptosleepPod.reportString>
|
||||
|
||||
<UseNeurotrainer.reportString>正在使用神经训练器。</UseNeurotrainer.reportString>
|
||||
|
||||
<!--============ Fire ============-->
|
||||
<Ignite.reportString>正在点燃TargetA。</Ignite.reportString>
|
||||
|
||||
@ -35,7 +37,7 @@
|
||||
<!--============ Need satisfaction ============-->
|
||||
<EatFood.reportString>正在从TargetA觅食。</EatFood.reportString>
|
||||
|
||||
<Sleep.reportString>睡觉中。</Sleep.reportString>
|
||||
<LayDown.reportString>躺着。</LayDown.reportString>
|
||||
|
||||
<!--============= Item hauling ===============-->
|
||||
<HaulToCell.reportString>正在把TargetA搬走。</HaulToCell.reportString>
|
||||
@ -53,6 +55,8 @@
|
||||
|
||||
<TakeWoundedPrisonerToBed.reportString>正在带走受伤的犯人TargetA。</TakeWoundedPrisonerToBed.reportString>
|
||||
|
||||
<TakeToBedToOperate.reportString>正在将TargetA带到床上。</TakeToBedToOperate.reportString>
|
||||
|
||||
<Kidnap.reportString>正在绑架TargetA。</Kidnap.reportString>
|
||||
|
||||
|
||||
|
6
DefInjected/JobDef/TraitJobDefs.xml
Normal file
6
DefInjected/JobDef/TraitJobDefs.xml
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- Reserved File -->
|
||||
|
||||
</LanguageData>
|
16
DefInjected/PawnActivityDef/PawnActivities.xml
Normal file
16
DefInjected/PawnActivityDef/PawnActivities.xml
Normal file
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<Consciousness.label>意识</Consciousness.label>
|
||||
<Sight.label>视觉</Sight.label>
|
||||
<Hearing.label>听力</Hearing.label>
|
||||
<Moving.label>行动</Moving.label>
|
||||
<Manipulation.label>操作</Manipulation.label>
|
||||
<Talking.label>交谈</Talking.label>
|
||||
<Eating.label>觅食</Eating.label>
|
||||
<Breathing.label>呼吸</Breathing.label>
|
||||
<BloodFiltration.label>血液过滤</BloodFiltration.label>
|
||||
<BloodPumping.label>血液循环</BloodPumping.label>
|
||||
<Metabolism.label>新陈代谢</Metabolism.label>
|
||||
|
||||
</LanguageData>
|
@ -10,5 +10,9 @@
|
||||
<Megascarab.label>巨型金龟子</Megascarab.label>
|
||||
|
||||
<Iguana.label>鬣蜥</Iguana.label>
|
||||
|
||||
<Rhinoceros.label>犀牛</Rhinoceros.label>
|
||||
|
||||
<Dromedary.label>单峰骆驼</Dromedary.label>
|
||||
|
||||
</LanguageData>
|
@ -2,5 +2,7 @@
|
||||
<LanguageData>
|
||||
|
||||
<Deer.label>鹿</Deer.label>
|
||||
|
||||
<Tortoise.label>乌龟</Tortoise.label>
|
||||
|
||||
</LanguageData>
|
10
DefInjected/PawnKindDef/PawnKinds_Animals_Tropical.xml
Normal file
10
DefInjected/PawnKindDef/PawnKinds_Animals_Tropical.xml
Normal file
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<Cobra.label>眼镜蛇</Cobra.label>
|
||||
|
||||
<Monkey.label>猴子</Monkey.label>
|
||||
|
||||
<WildBoar.label>野猪</WildBoar.label>
|
||||
|
||||
</LanguageData>
|
@ -4,6 +4,8 @@
|
||||
<Drifter.label>流浪者</Drifter.label>
|
||||
|
||||
<Scavenger.label>拾荒者</Scavenger.label>
|
||||
|
||||
<Thrasher.label>格斗者</Thrasher.label>
|
||||
|
||||
<Pirate.label>海盗</Pirate.label>
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<TribalFighter.label>战士</TribalFighter.label>
|
||||
<TribalWarrior.label>勇士</TribalWarrior.label>
|
||||
|
||||
<TribalWarrior.label>勇士</TribalWarrior.label>
|
||||
<TribalArcher.label>弓箭手</TribalArcher.label>
|
||||
|
||||
<TribalChief.label>首领</TribalChief.label>
|
||||
|
||||
|
@ -1,12 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<MoveSpeed.label>移动速度</MoveSpeed.label>
|
||||
|
||||
<PsychicSensitivity.label>心灵敏感度</PsychicSensitivity.label>
|
||||
|
||||
<MentalBreakThreshold.label>崩溃临界值</MentalBreakThreshold.label>
|
||||
|
||||
<WorkSpeed.label>工作速度</WorkSpeed.label>
|
||||
|
||||
</LanguageData>
|
16
DefInjected/RecipeDef/Recipes_Apparel.xml
Normal file
16
DefInjected/RecipeDef/Recipes_Apparel.xml
Normal file
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<MakeShirt.label>制作衬衫</MakeShirt.label>
|
||||
<MakeShirt.description>制作一件衬衫。</MakeShirt.description>
|
||||
<MakeShirt.jobString>正在制作衬衫。</MakeShirt.jobString>
|
||||
|
||||
<MakePants.label>制作裤子</MakePants.label>
|
||||
<MakePants.description>制作一条裤子。</MakePants.description>
|
||||
<MakePants.jobString>正在制作裤子。</MakePants.jobString>
|
||||
|
||||
<MakeCowboyHat.label>制作牛仔帽</MakeCowboyHat.label>
|
||||
<MakeCowboyHat.description>制作一顶牛仔帽。</MakeCowboyHat.description>
|
||||
<MakeCowboyHat.jobString>正在制作牛仔帽。</MakeCowboyHat.jobString>
|
||||
|
||||
</LanguageData>
|
@ -5,8 +5,8 @@
|
||||
<CremateCorpse.description>把尸体火化以将其摧毁。</CremateCorpse.description>
|
||||
<CremateCorpse.jobString>正在火化。</CremateCorpse.jobString>
|
||||
|
||||
<BurnApparel.label>火化衣物</BurnApparel.label>
|
||||
<BurnApparel.description>将衣物完全烧毁它。</BurnApparel.description>
|
||||
<BurnApparel.label>烧毁衣物</BurnApparel.label>
|
||||
<BurnApparel.description>将衣物完全烧毁。</BurnApparel.description>
|
||||
<BurnApparel.jobString>正在烧毁衣物。</BurnApparel.jobString>
|
||||
|
||||
</LanguageData>
|
64
DefInjected/RecipeDef/Recipes_Medical.xml
Normal file
64
DefInjected/RecipeDef/Recipes_Medical.xml
Normal file
@ -0,0 +1,64 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<InstallNaturalHeart.label>植入心脏</InstallNaturalHeart.label>
|
||||
<InstallNaturalHeart.description>将心脏植入身体。</InstallNaturalHeart.description>
|
||||
<InstallNaturalHeart.jobString>正在植入心脏。</InstallNaturalHeart.jobString>
|
||||
|
||||
<InstallNaturalLiver.label>植入肝脏</InstallNaturalLiver.label>
|
||||
<InstallNaturalLiver.description>将肝脏植入身体。</InstallNaturalLiver.description>
|
||||
<InstallNaturalLiver.jobString>正在植入肝脏。</InstallNaturalLiver.jobString>
|
||||
|
||||
<InstallNaturalKidney.label>植入肾脏</InstallNaturalKidney.label>
|
||||
<InstallNaturalKidney.description>将肾脏植入身体。</InstallNaturalKidney.description>
|
||||
<InstallNaturalKidney.jobString>正在植入肾脏。</InstallNaturalKidney.jobString>
|
||||
|
||||
<InstallNaturalLung.label>植入肺</InstallNaturalLung.label>
|
||||
<InstallNaturalLung.description>将肺植入身体。</InstallNaturalLung.description>
|
||||
<InstallNaturalLung.jobString>正在植入肺。</InstallNaturalLung.jobString>
|
||||
|
||||
<!--
|
||||
<InstallNaturalBrain.label>植入大脑</InstallNaturalBrain.label>
|
||||
<InstallNaturalBrain.description>将大脑植入身体。</InstallNaturalBrain.description>
|
||||
<InstallNaturalBrain.jobString>正在植入大脑。</InstallNaturalBrain.jobString>
|
||||
-->
|
||||
|
||||
<!-- new body parts - artificial -->
|
||||
<InstallPegLeg.label>安装假肢</InstallPegLeg.label>
|
||||
<InstallPegLeg.description>安装假肢。</InstallPegLeg.description>
|
||||
<InstallPegLeg.jobString>正在安装假肢。</InstallPegLeg.jobString>
|
||||
|
||||
<InstallBionicEye.label>安装仿生眼</InstallBionicEye.label>
|
||||
<InstallBionicEye.description>安装仿生眼。</InstallBionicEye.description>
|
||||
<InstallBionicEye.jobString>正在安装仿生眼。</InstallBionicEye.jobString>
|
||||
|
||||
<InstallBionicArm.label>安装仿生臂</InstallBionicArm.label>
|
||||
<InstallBionicArm.description>安装仿生臂。</InstallBionicArm.description>
|
||||
<InstallBionicArm.jobString>正在安装仿生臂。</InstallBionicArm.jobString>
|
||||
|
||||
<InstallBionicLeg.label>安装仿生腿</InstallBionicLeg.label>
|
||||
<InstallBionicLeg.description>安装仿生腿。</InstallBionicLeg.description>
|
||||
<InstallBionicLeg.jobString>正在安装仿生腿。</InstallBionicLeg.jobString>
|
||||
|
||||
<InstallSimpleProstheticLeg.label>安装简单的假腿</InstallSimpleProstheticLeg.label>
|
||||
<InstallSimpleProstheticLeg.description>安装简单的假腿。</InstallSimpleProstheticLeg.description>
|
||||
<InstallSimpleProstheticLeg.jobString>正在安装简单的假腿。</InstallSimpleProstheticLeg.jobString>
|
||||
|
||||
<InstallSimpleProstheticArm.label>安装简单的假臂</InstallSimpleProstheticArm.label>
|
||||
<InstallSimpleProstheticArm.description>安装简单的假臂。</InstallSimpleProstheticArm.description>
|
||||
<InstallSimpleProstheticArm.jobString>正在安装简单的假臂。</InstallSimpleProstheticArm.jobString>
|
||||
|
||||
<InstallDenture.label>安装义齿</InstallDenture.label>
|
||||
<InstallDenture.description>安装义齿。</InstallDenture.description>
|
||||
<InstallDenture.jobString>正在安装义齿。</InstallDenture.jobString>
|
||||
|
||||
<InstallPowerClaw.label>安装动力爪</InstallPowerClaw.label>
|
||||
<InstallPowerClaw.description>安装动力爪。</InstallPowerClaw.description>
|
||||
<InstallPowerClaw.jobString>正在安装动力爪。</InstallPowerClaw.jobString>
|
||||
|
||||
<InstallScytherKnifeProtrusion.label>安装镰刀机甲凸刃</InstallScytherKnifeProtrusion.label>
|
||||
<InstallScytherKnifeProtrusion.description>安装镰刀机甲凸刃。</InstallScytherKnifeProtrusion.description>
|
||||
<InstallScytherKnifeProtrusion.jobString>正在安装镰刀机甲凸刃。</InstallScytherKnifeProtrusion.jobString>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -5,6 +5,10 @@
|
||||
<MakeStoneBlocks.description>把石头切割成有用的石块。</MakeStoneBlocks.description>
|
||||
<MakeStoneBlocks.jobString>正在切石头。</MakeStoneBlocks.jobString>
|
||||
|
||||
<ExtractMetalFromSlag.label>从废墟中提炼金属</ExtractMetalFromSlag.label>
|
||||
<ExtractMetalFromSlag.description>用强热和电磁铁把有用的金属从废金属堆中提炼出来。</ExtractMetalFromSlag.description>
|
||||
<ExtractMetalFromSlag.jobString>正在废墟中提炼金属。</ExtractMetalFromSlag.jobString>
|
||||
|
||||
<!--
|
||||
<MakeWoodPlanks_Hand.label>制作木板</MakeWoodPlanks_Hand.label>
|
||||
<MakeWoodPlanks_Hand.description>手工把10跟原木切成25块木板,速度很慢。</MakeWoodPlanks_Hand.description>
|
||||
@ -16,8 +20,6 @@
|
||||
<MakeWoodPlanks_Electric.jobString>正在制作木板。</MakeWoodPlanks_Electric.jobString>
|
||||
-->
|
||||
|
||||
<ExtractMetalFromSlag.label>从废墟中提炼金属</ExtractMetalFromSlag.label>
|
||||
<ExtractMetalFromSlag.description>用强热和电磁铁把有用的金属从金属废墟中提炼出来。</ExtractMetalFromSlag.description>
|
||||
<ExtractMetalFromSlag.jobString>正在从废墟中提炼金属。</ExtractMetalFromSlag.jobString>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -28,15 +28,18 @@
|
||||
<Cremation.label>火化</Cremation.label>
|
||||
<Cremation.description>允许建造能把不想要的尸体蒸发的火化炉。</Cremation.description>
|
||||
|
||||
<StrongDoors.label>强化门</StrongDoors.label>
|
||||
<StrongDoors.description>动力门的生命值提高100点。</StrongDoors.description>
|
||||
<CarpetMaking.label>地毯制作</CarpetMaking.label>
|
||||
<CarpetMaking.description>允许殖民者制作地毯来改善环境。</CarpetMaking.description>
|
||||
|
||||
<CarpetMaking.label>地毯制作</CarpetMaking.label>
|
||||
<CarpetMaking.description>允许殖民者制作地毯来改善环境。</CarpetMaking.description>
|
||||
<Tailoring.label>裁缝技术</Tailoring.label>
|
||||
<Tailoring.description>允许殖民者建造裁缝车间并用皮革等材料来制作服装。</Tailoring.description>
|
||||
|
||||
<ColoredLights.label>彩色灯</ColoredLights.label>
|
||||
<ColoredLights.description>允许殖民者制作装饰性的彩色灯。</ColoredLights.description>
|
||||
|
||||
<HospitalBed.label>医疗床</HospitalBed.label>
|
||||
<HospitalBed.description>允许殖民者建造可以增加医疗成功率的医疗床。</HospitalBed.description>
|
||||
|
||||
<!-->
|
||||
<FearTech1.label>恐惧科技 1</FearTech1.label>
|
||||
<FearTech1.description>研究各种让人感到恐惧的方法。</FearTech1.description>
|
||||
|
@ -1,35 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- Cooking -->
|
||||
<CookTime.description>烹调消耗{0}%的时间。</CookTime.description>
|
||||
|
||||
<!-- Production - butchery (flesh)-->
|
||||
<ButcheryFleshTime.description>屠宰消耗{0}%的时间。</ButcheryFleshTime.description>
|
||||
<ButcheryFleshEfficiency.description>屠宰时生产{0}%的肉。</ButcheryFleshEfficiency.description>
|
||||
|
||||
<!-- Production - butchery (mechanoid)-->
|
||||
<ButcheryMechanoidTime.description>拆解机器人消耗{0}%的时间。</ButcheryMechanoidTime.description>
|
||||
<ButcheryMechanoidEfficiency.description>拆解机器人时生产{0}%的材料。</ButcheryMechanoidEfficiency.description>
|
||||
|
||||
<!-- Production - stonecutting -->
|
||||
<StonecuttingTime.description>切石头消耗{0}%的时间。</StonecuttingTime.description>
|
||||
<StonecuttingEfficiency.description>切石头时生产{0}%的石块。</StonecuttingEfficiency.description>
|
||||
|
||||
<!-- Production - slag extraction -->
|
||||
<SlagExtractTime.description>提炼金属消耗{0}%的时间。</SlagExtractTime.description>
|
||||
<SlagExtractEfficiency.description>提炼金属时提炼{0}%的金属。</SlagExtractEfficiency.description>
|
||||
|
||||
<!-- Other -->
|
||||
<MiningSpeed.description>{0}%采矿速度。</MiningSpeed.description>
|
||||
<ResearchSpeed.description>{0}%研究速度。</ResearchSpeed.description>
|
||||
<ConstructionSpeed.description>{0}%建造与修理速度。</ConstructionSpeed.description>
|
||||
<SowingHarvestingSpeed.description>{0}%播种与收获速度。</SowingHarvestingSpeed.description>
|
||||
<SocialImpact.description>社交互动对情绪的影响为{0}%。</SocialImpact.description>
|
||||
<GiftImpact.description>礼物对派系好感度的影响为{0}%。</GiftImpact.description>
|
||||
<RecruitChance.description>在最佳情况下成功招募囚犯的几率为{0}%。</RecruitChance.description>
|
||||
<TradePriceImprovement.description>交易价格比原来好{0}%,无论购买还是卖出。</TradePriceImprovement.description>
|
||||
<ShootingAccuracy.description>每相隔一方块命中率降低{0}%。</ShootingAccuracy.description>
|
||||
<MeleeHitChance.description>近身攻击时命中率为{0}%。</MeleeHitChance.description>
|
||||
|
||||
</LanguageData>
|
19
DefInjected/StatDef/Stats_Armor.xml
Normal file
19
DefInjected/StatDef/Stats_Armor.xml
Normal file
@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<DamageDeflection_Blunt.label>防护 - 钝器</DamageDeflection_Blunt.label>
|
||||
<DamageDeflection_Blunt.description>对棍击、落石和爆炸这样的钝伤的防护几率。</DamageDeflection_Blunt.description>
|
||||
|
||||
<DamageDeflection_Piercing.label>防护 - 穿刺</DamageDeflection_Piercing.label>
|
||||
<DamageDeflection_Piercing.description>对子弹、刀伤和动物撕咬这样的穿刺攻击的防护几率。</DamageDeflection_Piercing.description>
|
||||
|
||||
<DamageDeflection_Heat.label>防护 - 热量</DamageDeflection_Heat.label>
|
||||
<DamageDeflection_Heat.description>对烧伤这样的伤害的防护几率。</DamageDeflection_Heat.description>
|
||||
|
||||
<DamageDeflection_Electric.label>防护 - 电</DamageDeflection_Electric.label>
|
||||
<DamageDeflection_Electric.description>对电磁脉冲这样的电能伤害的防护几率。</DamageDeflection_Electric.description>
|
||||
|
||||
<DamageDeflection_Toxic.label>防护 - 毒</DamageDeflection_Toxic.label>
|
||||
<DamageDeflection_Toxic.description>对毒的防护几率。</DamageDeflection_Toxic.description>
|
||||
|
||||
</LanguageData>
|
13
DefInjected/StatDef/Stats_Building.xml
Normal file
13
DefInjected/StatDef/Stats_Building.xml
Normal file
@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<WorkToBuild.label>工作量</WorkToBuild.label>
|
||||
<WorkToBuild.description>完成这个建筑需要的工作量。</WorkToBuild.description>
|
||||
|
||||
<DoorOpenSpeed.label>开门速度</DoorOpenSpeed.label>
|
||||
<DoorOpenSpeed.description>门打开关闭的速度。</DoorOpenSpeed.description>
|
||||
|
||||
<BedRestEffectiveness.label>休息效率</BedRestEffectiveness.label>
|
||||
<BedRestEffectiveness.description>在这上面休息的人恢复精力的速度。</BedRestEffectiveness.description>
|
||||
|
||||
</LanguageData>
|
16
DefInjected/StatDef/Stats_GeneralNonPawn.xml
Normal file
16
DefInjected/StatDef/Stats_GeneralNonPawn.xml
Normal file
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<MaxHealth.label>最大生命</MaxHealth.label>
|
||||
<MaxHealth.description>一个物件的最大生命值。</MaxHealth.description>
|
||||
|
||||
<Flammability.label>易燃性</Flammability.label>
|
||||
<Flammability.description>一个物件被点燃的几率和燃烧的规模。</Flammability.description>
|
||||
|
||||
<MarketValue.label>市场价值</MarketValue.label>
|
||||
<MarketValue.description>一个物件的市场价值。实际价格会受到派系关系和谈判技能的影响。</MarketValue.description>
|
||||
|
||||
<Beauty.label>美观度</Beauty.label>
|
||||
<Beauty.description>一个物件带给人的心情影响。</Beauty.description>
|
||||
|
||||
</LanguageData>
|
19
DefInjected/StatDef/Stats_Pawns_Combat.xml
Normal file
19
DefInjected/StatDef/Stats_Pawns_Combat.xml
Normal file
@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<MeleeHitChance.label>近身攻击命中率</MeleeHitChance.label>
|
||||
<MeleeHitChance.description>在近身攻击中命中目标的基本概率。</MeleeHitChance.description>
|
||||
|
||||
<MeleeHitChanceFactor.label>近身攻击命中系数</MeleeHitChanceFactor.label>
|
||||
<MeleeHitChanceFactor.description>负值会降低命中率,正值会降低打空的几率。</MeleeHitChanceFactor.description>
|
||||
|
||||
<ShootingAccuracy.label>射击精确度</ShootingAccuracy.label>
|
||||
<ShootingAccuracy.description>每隔一个方块不打偏的几率。</ShootingAccuracy.description>
|
||||
|
||||
<AimingDelayFactor.label>瞄准延时系数</AimingDelayFactor.label>
|
||||
<AimingDelayFactor.description>在瞄准和开火之间需要的时间。</AimingDelayFactor.description>
|
||||
|
||||
<HitChanceFactor.label>射击精确度</HitChanceFactor.label>
|
||||
<HitChanceFactor.description>负值会降低命中率,正值会降低打偏的几率。</HitChanceFactor.description>
|
||||
|
||||
</LanguageData>
|
13
DefInjected/StatDef/Stats_Pawns_Medical.xml
Normal file
13
DefInjected/StatDef/Stats_Pawns_Medical.xml
Normal file
@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<MedicalOperationSpeed.label>手术速度</MedicalOperationSpeed.label>
|
||||
<MedicalOperationSpeed.description>角色进行医疗手术的速度。</MedicalOperationSpeed.description>
|
||||
|
||||
<BaseHealingQuality.label>基础治疗质量</BaseHealingQuality.label>
|
||||
<BaseHealingQuality.description>角色作为医生时为病人治疗的基础质量。</BaseHealingQuality.description>
|
||||
|
||||
<HealingSpeed.label>治疗速度</HealingSpeed.label>
|
||||
<HealingSpeed.description>角色作为医生时治疗的速度。。</HealingSpeed.description>
|
||||
|
||||
</LanguageData>
|
16
DefInjected/StatDef/Stats_Pawns_Primary.xml
Normal file
16
DefInjected/StatDef/Stats_Pawns_Primary.xml
Normal file
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<MoveSpeed.label>移动速度</MoveSpeed.label>
|
||||
<MoveSpeed.description>每秒可通过的方块数量。</MoveSpeed.description>
|
||||
|
||||
<MentalBreakThreshold.label>崩溃临界值</MentalBreakThreshold.label>
|
||||
<MentalBreakThreshold.description>当人的心情低于这个值时,就会有心灵崩溃的风险。</MentalBreakThreshold.description>
|
||||
|
||||
<PsychicSensitivity.label>心灵敏感度</PsychicSensitivity.label>
|
||||
<PsychicSensitivity.description>心灵现象对这个人的心情影响的加成。</PsychicSensitivity.description>
|
||||
|
||||
<GlobalLearningFactor.label>全局学习系数</GlobalLearningFactor.label>
|
||||
<GlobalLearningFactor.description>影响所有技能学习效率的全局学习系数。</GlobalLearningFactor.description>
|
||||
|
||||
</LanguageData>
|
16
DefInjected/StatDef/Stats_Pawns_Social.xml
Normal file
16
DefInjected/StatDef/Stats_Pawns_Social.xml
Normal file
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<RecruitPrisonerChance.label>招募囚犯几率</RecruitPrisonerChance.label>
|
||||
<RecruitPrisonerChance.description>这个角色招募囚犯的基本几率。</RecruitPrisonerChance.description>
|
||||
|
||||
<SocialImpact.label>社交影响</SocialImpact.label>
|
||||
<SocialImpact.description>当这个角色社交时,社交对象被影响的程度。</SocialImpact.description>
|
||||
|
||||
<GiftImpact.label>外交礼物效果</GiftImpact.label>
|
||||
<GiftImpact.description>当这个角色把礼物给其他派系时对派系关系的影响。</GiftImpact.description>
|
||||
|
||||
<TradePriceImprovement.label>改善交易价格</TradePriceImprovement.label>
|
||||
<TradePriceImprovement.description>当这个角色来交易时,买入和卖出的价格都会以这个百分比变好。</TradePriceImprovement.description>
|
||||
|
||||
</LanguageData>
|
13
DefInjected/StatDef/Stats_Pawns_WorkGeneral.xml
Normal file
13
DefInjected/StatDef/Stats_Pawns_WorkGeneral.xml
Normal file
@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<WorkSpeedGlobal.label>全局工作速度</WorkSpeedGlobal.label>
|
||||
<WorkSpeedGlobal.description>这个人的工作速度的加成值。</WorkSpeedGlobal.description>
|
||||
|
||||
<MiningSpeed.label>采矿速度</MiningSpeed.label>
|
||||
<MiningSpeed.description>这个人的开采矿石的速度的加成值</MiningSpeed.description>
|
||||
|
||||
<ResearchSpeed.label>研究速度</ResearchSpeed.label>
|
||||
<ResearchSpeed.description>这个人的研究速度。</ResearchSpeed.description>
|
||||
|
||||
</LanguageData>
|
34
DefInjected/StatDef/Stats_Pawns_WorkRecipes.xml
Normal file
34
DefInjected/StatDef/Stats_Pawns_WorkRecipes.xml
Normal file
@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<CookSpeed.label>烹调速度</CookSpeed.label>
|
||||
<CookSpeed.description>这个人烹调食物的速度。</CookSpeed.description>
|
||||
|
||||
<ButcheryFleshSpeed.label>屠宰速度</ButcheryFleshSpeed.label>
|
||||
<ButcheryFleshSpeed.description>这个人屠宰生物的速度。</ButcheryFleshSpeed.description>
|
||||
|
||||
<ButcheryFleshEfficiency.label>屠宰效率</ButcheryFleshEfficiency.label>
|
||||
<ButcheryFleshEfficiency.description>这个人屠宰生物时产生的肉的数量加成。</ButcheryFleshEfficiency.description>
|
||||
|
||||
<ButcheryMechanoidSpeed.label>机器人拆解速度</ButcheryMechanoidSpeed.label>
|
||||
<ButcheryMechanoidSpeed.description>这个人拆解机器人的速度。</ButcheryMechanoidSpeed.description>
|
||||
|
||||
<ButcheryMechanoidEfficiency.label>机器人拆解效率</ButcheryMechanoidEfficiency.label>
|
||||
<ButcheryMechanoidEfficiency.description>这个人拆解机器人尸体时收获材料的数量加成。</ButcheryMechanoidEfficiency.description>
|
||||
|
||||
<StonecuttingSpeed.label>切石速度</StonecuttingSpeed.label>
|
||||
<StonecuttingSpeed.description>这个人切割岩石的速度。</StonecuttingSpeed.description>
|
||||
|
||||
<StonecuttingEfficiency.label>切石效率</StonecuttingEfficiency.label>
|
||||
<StonecuttingEfficiency.description>这个人切割岩石时产生的石块的数量加成。</StonecuttingEfficiency.description>
|
||||
|
||||
<TailoringSpeed.label>裁制速度</TailoringSpeed.label>
|
||||
<TailoringSpeed.description>这个人裁制衣服的速度。</TailoringSpeed.description>
|
||||
|
||||
<SmeltingSpeed.label>提炼速度</SmeltingSpeed.label>
|
||||
<SmeltingSpeed.description>这个人提炼物件的速度。</SmeltingSpeed.description>
|
||||
|
||||
<SmeltingEfficiency.label>提炼效率</SmeltingEfficiency.label>
|
||||
<SmeltingEfficiency.description>这个人提炼物件时产生的可用材料的数量加成。</SmeltingEfficiency.description>
|
||||
|
||||
</LanguageData>
|
@ -1,11 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<Sand.label>沙子</Sand.label>
|
||||
<Soil.label>土地</Soil.label>
|
||||
<MarshyTerrain.label>湿软的土地</MarshyTerrain.label>
|
||||
<SoilRich.label>肥沃的土地</SoilRich.label>
|
||||
<Mud.label>泥地</Mud.label>
|
||||
<Marsh.label>沼泽</Marsh.label>
|
||||
<Gravel.label>沙砾</Gravel.label>
|
||||
<RoughStone.label>粗糙石面</RoughStone.label>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -19,6 +19,8 @@
|
||||
|
||||
<Manufactured.label>制造品</Manufactured.label>
|
||||
|
||||
<Fabric.label>纤维制品</Fabric.label>
|
||||
|
||||
<ResourcesRaw.label>原材料</ResourcesRaw.label>
|
||||
|
||||
<Items.label>物件</Items.label>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<LanguageData>
|
||||
|
||||
<Apparel_CowboyHat.label>牛仔帽</Apparel_CowboyHat.label>
|
||||
<Apparel_CowboyHat.description>风格独特,优雅并且十分柔软。被看作西部风格着装中最重要的部分。</Apparel_CowboyHat.description>
|
||||
<Apparel_CowboyHat.description>这款风格独特的帽子可以为你遮风挡雨。它被看作西部风格着装中最重要的部分。</Apparel_CowboyHat.description>
|
||||
|
||||
<Apparel_PowerArmorHelmet.label>动力装甲头盔</Apparel_PowerArmorHelmet.label>
|
||||
<Apparel_PowerArmorHelmet.description>动力装甲套装中的一部分,一般都是重步兵在使用。</Apparel_PowerArmorHelmet.description>
|
||||
@ -10,7 +10,7 @@
|
||||
<Apparel_KevlarHelmet.label>凯夫拉头盔</Apparel_KevlarHelmet.label>
|
||||
<Apparel_KevlarHelmet.description>个人装甲中的一个重要的部分,可以帮助吸收手榴弹爆炸的冲击波。</Apparel_KevlarHelmet.description>
|
||||
|
||||
<Apparel_M1Helmet.label>M1头盔</Apparel_M1Helmet.label>
|
||||
<Apparel_M1Helmet.description>看上去很旧而且很重,但是在敌人袭击时非常好用。可以抵挡低速的子弹。</Apparel_M1Helmet.description>
|
||||
<Apparel_MilitaryHelmet.label>军用头盔</Apparel_MilitaryHelmet.label>
|
||||
<Apparel_MilitaryHelmet.description>看上去很旧而且很重,但是在敌人袭击时非常好用。可以抵挡低速的子弹。</Apparel_MilitaryHelmet.description>
|
||||
|
||||
</LanguageData>
|
@ -1,11 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<Apparel_Pants.label>裤子</Apparel_Pants.label>
|
||||
<Apparel_Pants.description>一条简单的裤子。</Apparel_Pants.description>
|
||||
|
||||
<Apparel_BasicShirt.label>T恤衫</Apparel_BasicShirt.label>
|
||||
<Apparel_BasicShirt.description>一件普通的T恤衫</Apparel_BasicShirt.description>
|
||||
<Apparel_BasicShirt.description>一件普通的T恤衫。</Apparel_BasicShirt.description>
|
||||
|
||||
<Apparel_CollarShirt.label>衬衫</Apparel_CollarShirt.label>
|
||||
<Apparel_CollarShirt.description>一件好看的纽扣衬衫</Apparel_CollarShirt.description>
|
||||
<Apparel_CollarShirt.description>一件好看的纽扣衬衫。</Apparel_CollarShirt.description>
|
||||
|
||||
<Apparel_Duster.label>防尘大衣</Apparel_Duster.label>
|
||||
<Apparel_Duster.description>一件用于遮挡沙漠中的阳光和沙砾的防尘大衣。</Apparel_Duster.description>
|
||||
|
@ -7,6 +7,6 @@
|
||||
<-->
|
||||
|
||||
<PlantPot.label>植物盆</PlantPot.label>
|
||||
<PlantPot.description>种植者会在这里种植装饰性的花朵。</PlantPot.description>
|
||||
<PlantPot.description>种植者会在这里种植装饰性的花朵来提升附近的人的心情。</PlantPot.description>
|
||||
|
||||
</LanguageData>
|
@ -2,6 +2,6 @@
|
||||
<LanguageData>
|
||||
|
||||
<CrashedShipPart.label>坠毁的飞船零件</CrashedShipPart.label>
|
||||
<CrashedShipPart.description>一块从坠毁的飞船上掉下来的神秘物件。它可能包含稀有材料、电脑、甚至AI角色。这种科技可能会带来危险。</CrashedShipPart.description>
|
||||
<CrashedShipPart.description>一块从坠毁的飞船上掉下来的神秘物件。它可能包含稀有材料、电脑、甚至AI角色。这种科技可能会带来很大的危险。</CrashedShipPart.description>
|
||||
|
||||
</LanguageData>
|
@ -3,27 +3,23 @@
|
||||
|
||||
<!--============================== Beds ==============================-->
|
||||
<SleepingSpot.label>睡眠点</SleepingSpot.label>
|
||||
<SleepingSpot.description>指定一个人们睡觉的地点。休息效率: 8/10</SleepingSpot.description>
|
||||
<SleepingSpot.description>指定人睡觉的地点。不是很舒服。休息效率: 7/10</SleepingSpot.description>
|
||||
<Bed.label>床</Bed.label>
|
||||
<Bed.description>一个铺了舒适的床垫和床单的框架。休息效率: 10/10</Bed.description>
|
||||
<Bed.description>一张铺了舒适的床垫和床单的框架。休息效率: 10/10</Bed.description>
|
||||
<RoyalBed.label>大床</RoyalBed.label>
|
||||
<RoyalBed.description>一个适合贵族的豪华大床。</RoyalBed.description>
|
||||
<RoyalBed.description>一张适合贵族的豪华大床。</RoyalBed.description>
|
||||
<HospitalBed.label>医疗床</HospitalBed.label>
|
||||
<HospitalBed.description>一张专为伤者设计的床。可以增加治疗的成功率。</HospitalBed.description>
|
||||
|
||||
<!--======================= Basic domestic furniture ==============================-->
|
||||
<Stool_Metal.label>金属凳</Stool_Metal.label>
|
||||
<Stool_Metal.description>人们会坐在这上面。</Stool_Metal.description>
|
||||
<Stool_Wood.label>木凳</Stool_Wood.label>
|
||||
<Stool_Wood.description>人们会坐在这上面。</Stool_Wood.description>
|
||||
<Stool.label>凳子</Stool.label>
|
||||
<Stool.description>人们会坐在这上面。</Stool.description>
|
||||
|
||||
<!--======================= Tables ==============================-->
|
||||
<TableShort_Metal.label>金属桌子(短)</TableShort_Metal.label>
|
||||
<TableShort_Metal.description>人们会坐在对着桌子的椅子上吃饭。</TableShort_Metal.description>
|
||||
<TableLong_Metal.label>金属桌子(长)</TableLong_Metal.label>
|
||||
<TableLong_Metal.description>人们会坐在对着桌子的椅子上吃饭。</TableLong_Metal.description>
|
||||
<TableShort_Wood.label>木制桌子(短)</TableShort_Wood.label>
|
||||
<TableShort_Wood.description>人们会坐在对着桌子的椅子上吃饭。</TableShort_Wood.description>
|
||||
<TableLong_Wood.label>木制桌子(长)</TableLong_Wood.label>
|
||||
<TableLong_Wood.description>人们会坐在对着桌子的椅子上吃饭。</TableLong_Wood.description>
|
||||
<TableShort.label>桌子(短)</TableShort.label>
|
||||
<TableShort.description>人们会坐在对着桌子的椅子上吃饭。</TableShort.description>
|
||||
<TableLong.label>桌子(长)</TableLong.label>
|
||||
<TableLong.description>人们会坐在对着桌子的椅子上吃饭。</TableLong.description>
|
||||
|
||||
<!-- ======================== Lighting ======================= -->
|
||||
<StandingLamp.label>落地灯</StandingLamp.label>
|
||||
|
@ -1,6 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<SunLamp.label>太阳灯</SunLamp.label>
|
||||
<SunLamp.description>照亮一片地方,亮到足够允许植物生长。</SunLamp.description>
|
||||
|
||||
<OrbitalTradeBeacon.label>轨道交易信标</OrbitalTradeBeacon.label>
|
||||
<OrbitalTradeBeacon.description>用来进行轨道交易。你只能卖出信标附近而且顶上没有天花板的商品。轨道商人也会把商品丢在这附近。</OrbitalTradeBeacon.description>
|
||||
|
||||
|
@ -1,14 +1,37 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<Rock.label>岩石</Rock.label>
|
||||
<Rock.description>封闭并隔开房间,通过开采来移除。</Rock.description>
|
||||
|
||||
<!--============================ Simple mineables ===============================-->
|
||||
<Sandstone.label>沙石</Sandstone.label>
|
||||
<Sandstone.description>一种由沙子压缩而成沉积岩。</Sandstone.description>
|
||||
|
||||
<Limestone.label>石灰岩</Limestone.label>
|
||||
<Limestone.description>一种主要由远古贝壳组成的沉积岩。</Limestone.description>
|
||||
|
||||
<Granite.label>花岗岩</Granite.label>
|
||||
<Granite.description>一种非常硬的火成岩。</Granite.description>
|
||||
|
||||
<Slate.label>板岩</Slate.label>
|
||||
<Slate.description>一种有标志性的分层的暗色变质岩。</Slate.description>
|
||||
|
||||
<Marble.label>大理石</Marble.label>
|
||||
<Marble.description>一种偏软的变质岩。</Marble.description>
|
||||
|
||||
<CollapsedRocks.label>崩落的石头</CollapsedRocks.label>
|
||||
<CollapsedRocks.description>崩落下的岩石,其强度足以支撑一个岩石屋顶。</CollapsedRocks.description>
|
||||
|
||||
<Mineral.label>矿石</Mineral.label>
|
||||
<Mineral.description>开采这个来获得金属。</Mineral.description>
|
||||
|
||||
<!--============================ Resource rocks ===============================-->
|
||||
<MineableMetal.label>金属矿</MineableMetal.label>
|
||||
<MineableMetal.description>开采这个来获得金属。</MineableMetal.description>
|
||||
|
||||
<MineableSilver.label>银矿</MineableSilver.label>
|
||||
<MineableSilver.description>开采这个来获得银石。</MineableSilver.description>
|
||||
|
||||
<MineableGold.label>金矿</MineableGold.label>
|
||||
<MineableGold.description>开采这个来获得黄金。</MineableGold.description>
|
||||
|
||||
<MineablePlasteel.label>压实的玻璃钢</MineablePlasteel.label>
|
||||
<MineablePlasteel.description>含有高纯度玻璃钢的远古碎石。</MineablePlasteel.description>
|
||||
|
||||
<SteamGeyser.label>蒸汽间歇喷泉</SteamGeyser.label>
|
||||
<SteamGeyser.description>天然的蒸汽泉。</SteamGeyser.description>
|
||||
|
@ -17,6 +17,8 @@
|
||||
|
||||
<TableButcher.label>屠宰桌</TableButcher.label>
|
||||
<TableButcher.description>一个用来把死掉的动物宰成肉块的重型桌子。</TableButcher.description>
|
||||
<TableTailor.label>裁缝桌</TableTailor.label>
|
||||
<TableTailor.description>一个用来剪裁或制造衣服的工作台。</TableTailor.description>
|
||||
<TableMachining.label>机械加工桌</TableMachining.label>
|
||||
<TableMachining.description>带有组装货拆解机器的一组工具和一张桌子。</TableMachining.description>
|
||||
<CookStove.label>炉灶</CookStove.label>
|
||||
@ -31,7 +33,6 @@
|
||||
<!-- ========== Hydroponics ==============-->
|
||||
<HydroponicsBasin.label>水栽植物盆</HydroponicsBasin.label>
|
||||
<HydroponicsBasin.description>用来种植食物,水栽植物盆能让植物快速生长。</HydroponicsBasin.description>
|
||||
<SunLamp.label>太阳灯</SunLamp.label>
|
||||
<SunLamp.description>照亮一片地方,亮到足够允许植物生长。</SunLamp.description>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,19 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<DoorPowered.label>动力门</DoorPowered.label>
|
||||
<DoorPowered.description>把房间分隔开来。有电时会在人们通过时自动开启让人无需减速即可通过。</DoorPowered.description>
|
||||
<DoorWood.label>木制门</DoorWood.label>
|
||||
<DoorWood.description>把房间分隔开来。只能手动开关,人们通过时会减慢速度。</DoorWood.description>
|
||||
<Autodoor.label>自动门</Autodoor.label>
|
||||
<Autodoor.description>把房间分隔开来。有电时会在人们通过时自动开启让人无需减速即可通过。</Autodoor.description>
|
||||
<Door.label>门</Door.label>
|
||||
<Door.description>把房间分隔开来。只能手动开关,人们通过时会减慢速度。</Door.description>
|
||||
|
||||
<!--========================= Walls =============================-->
|
||||
<WallLog.label>原木墙</WallLog.label>
|
||||
<WallLog.description>一堆原木堆成的墙。很坚韧并建造迅速,但是很易燃而且不能传输电力。</WallLog.description>
|
||||
<WallWood.label>木制墙</WallWood.label>
|
||||
<WallWood.description>用木板做成的内置电缆的墙。既便宜建造起来也很快,但是很脆弱并且易燃。</WallWood.description>
|
||||
<WallMetal.label>金属墙</WallMetal.label>
|
||||
<WallMetal.description>一面内置电缆的金属墙。坚韧,但是很昂贵而且需要建造时间较长。</WallMetal.description>
|
||||
<WallStone.label>石质墙</WallStone.label>
|
||||
<WallStone.description>一面石质的墙。可以保持几个世纪。不会着火也不会传输电力。</WallStone.description>
|
||||
<Wall.label>墙</Wall.label>
|
||||
<Wall.description>一面无法通过的墙。可以制成起屋顶。</Wall.description>
|
||||
<WallConduit.label>电缆墙</WallConduit.label>
|
||||
<WallConduit.description>一面内置电缆的墙。</WallConduit.description>
|
||||
|
||||
</LanguageData>
|
44
DefInjected/ThingDef/Items_BodyParts.xml
Normal file
44
DefInjected/ThingDef/Items_BodyParts.xml
Normal file
@ -0,0 +1,44 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- natural -->
|
||||
<Heart.label>心脏</Heart.label>
|
||||
<Heart.description>负责将血液和氧气传输到身体的各个位置。待候新的主人。</Heart.description>
|
||||
|
||||
<Lung.label>肺</Lung.label>
|
||||
<Lung.description>呼吸系统的重要组成部分。</Lung.description>
|
||||
|
||||
<Kidney.label>肾</Kidney.label>
|
||||
<Kidney.description>过滤并移除血液中的废物。</Kidney.description>
|
||||
|
||||
<Liver.label>肝</Liver.label>
|
||||
<Liver.description>在新陈代谢中极为重要的器官。</Liver.description>
|
||||
|
||||
<!--
|
||||
<Brain.label>大脑</Brain.label>
|
||||
-->
|
||||
|
||||
<!-- artificial - simple prosthetics -->
|
||||
<SimpleProstheticLeg.label>简单的假腿</SimpleProstheticLeg.label>
|
||||
<SimpleProstheticLeg.description>用来替换缺失的腿的假肢,不是很舒服但是效率很高。</SimpleProstheticLeg.description>
|
||||
|
||||
<SimpleProstheticArm.label>简单的假臂</SimpleProstheticArm.label>
|
||||
<SimpleProstheticArm.description>简单但耐用的假臂。</SimpleProstheticArm.description>
|
||||
|
||||
<!-- artificial - bionics -->
|
||||
<BionicEye.label>仿生眼</BionicEye.label>
|
||||
<BionicEye.description>高端科技的产物,仿生眼不仅仅能完全替换一个自然的眼睛,而且还能给使用者超常的视力。</BionicEye.description>
|
||||
|
||||
<BionicArm.label>仿生臂</BionicArm.label>
|
||||
<BionicArm.description>最精密的手臂替带品之一,仿生臂可以让使用者爆发出无与伦比的臂力。</BionicArm.description>
|
||||
|
||||
<BionicLeg.label>仿生腿</BionicLeg.label>
|
||||
<BionicLeg.description>尖端科技制成的仿生腿可以给使用者带来极端的步行舒适度和力量。</BionicLeg.description>
|
||||
|
||||
<PowerClaw.label>动力爪</PowerClaw.label>
|
||||
<PowerClaw.description>一种由三个致命利爪组成的手部替换品。</PowerClaw.description>
|
||||
|
||||
<ScytherKnifeProtrusion.label>镰刀机甲凸刃</ScytherKnifeProtrusion.label>
|
||||
<ScytherKnifeProtrusion.description>带有凸刃的手部替换品,不是很舒服但它是一种在近战中非常致命的武器。</ScytherKnifeProtrusion.description>
|
||||
|
||||
</LanguageData>
|
@ -3,14 +3,22 @@
|
||||
|
||||
<!--=============== Currency ====================-->
|
||||
<Silver.label>银石</Silver.label>
|
||||
<Silver.description>本身的用处不大,这种金属主要用作通用货币。</Silver.description>
|
||||
<Silver.description>这种金属主要用作通用货币。也可以用来制作引人注目的装饰品。</Silver.description>
|
||||
|
||||
<Gold.label>黄金</Gold.label>
|
||||
<Gold.description>世界上最有诱惑力的金属。无数的人因为对黄金的饥渴命丧黄泉。这种黄色的金属本身用途不大,但非常漂亮并且极度稀少。</Gold.description>
|
||||
|
||||
<!--=============== Construction ====================-->
|
||||
<Metal.label>金属</Metal.label>
|
||||
<Metal.description>用来建造建筑。</Metal.description>
|
||||
<Metal.description>一种可以用来建造建筑、工具或武器的多用途材料。</Metal.description>
|
||||
|
||||
<Plasteel.label>玻璃钢</Plasteel.label>
|
||||
<Plasteel.description>先进的太空时代材料,玻璃钢因为它独特的分子结构拥有非常高的强度。</Plasteel.description>
|
||||
|
||||
<StoneBlocks.label>石块</StoneBlocks.label>
|
||||
<StoneBlocks.description>用来建造建筑。</StoneBlocks.description>
|
||||
<StoneBlocks.description>实心的石块,主要用来建造高强度、高持久度的简单建筑。</StoneBlocks.description>
|
||||
|
||||
<WoodLog.label>木头</WoodLog.label>
|
||||
<WoodLog.description>由植物生长而成的木材。可以用来建造建筑、武器甚至简单的假肢。一捆木头也可直接当作武器来使用。</WoodLog.description>
|
||||
|
||||
<!--
|
||||
<WoodLog.label>原木</WoodLog.label>
|
||||
@ -19,6 +27,22 @@
|
||||
<WoodPlank.description>用来建造建筑。</WoodPlank.description>
|
||||
-->
|
||||
|
||||
<Uranium.label>铀</Uranium.label>
|
||||
<Uranium.description>给反应堆提供能源。</Uranium.description>
|
||||
|
||||
<!--=============== Pure stuffs: Fabric, leather, etc ====================-->
|
||||
<Cloth.label>布</Cloth.label>
|
||||
<Cloth.description>由有机纤维织成的布。</Cloth.description>
|
||||
|
||||
<Synthread.label>合成纤维</Synthread.label>
|
||||
<Synthread.description>太空科技制成的制造服装用的纤维。柔软,轻,强韧而且拥有很好的绝缘性。</Synthread.description>
|
||||
|
||||
<DevilstrandCloth.label>魔鬼绳</DevilstrandCloth.label>
|
||||
<DevilstrandCloth.description>从产丝的魔鬼绳菌直接提取的纤维,强度非常高。</DevilstrandCloth.description>
|
||||
|
||||
<Hyperweave.label>超织物</Hyperweave.label>
|
||||
<Hyperweave.description>制成布状的纳米纤维,比较重,但是几乎不可能被撕裂。</Hyperweave.description>
|
||||
|
||||
<!--=============== Raw foods ====================-->
|
||||
<RawPotatoes.label>土豆</RawPotatoes.label>
|
||||
<RawPotatoes.description>生土豆。</RawPotatoes.description>
|
||||
@ -27,16 +51,11 @@
|
||||
<RawAgave.label>龙舌兰</RawAgave.label>
|
||||
<RawAgave.description>生龙舌兰果。</RawAgave.description>
|
||||
|
||||
<!--=============== Special ====================-->
|
||||
<!--=============== Manufactured ====================-->
|
||||
<Medicine.label>药物</Medicine.label>
|
||||
<Medicine.description>医疗人员用药物来治疗伤者。</Medicine.description>
|
||||
|
||||
<!--=============== Unused resources ====================-->
|
||||
<Uranium.label>铀</Uranium.label>
|
||||
<Uranium.description>给反应堆提供能源。</Uranium.description>
|
||||
<Shells.label>炮弹</Shells.label>
|
||||
<Shells.description>用火炮射出。</Shells.description>
|
||||
<Missiles.label>导弹</Missiles.label>
|
||||
<Missiles.description>用导弹发射器发射。</Missiles.description>
|
||||
|
||||
</LanguageData>
|
@ -6,6 +6,10 @@
|
||||
<PlantPotato.description>一种简单,营养丰富的块茎植物。在比较差的土壤环境中也能正常生长。</PlantPotato.description>
|
||||
<PlantStrawberry.label>草莓</PlantStrawberry.label>
|
||||
<PlantStrawberry.description>一种脆弱,但是非常好吃的水果。就算生吃也很好吃。</PlantStrawberry.description>
|
||||
<PlantCotton.label>棉花</PlantCotton.label>
|
||||
<PlantCotton.description>可以产出棉花,一种可以用来制衣的植物纤维。</PlantCotton.description>
|
||||
<PlantDevilstrand.label>魔鬼绳</PlantDevilstrand.label>
|
||||
<PlantDevilstrand.description>这种被修改过基因的菌类可以产出最好的丝绸。据传这种菌类拥有非常神秘的特性。</PlantDevilstrand.description>
|
||||
|
||||
<!--=========================== Decorative ==============================-->
|
||||
<PlantRose.label>玫瑰</PlantRose.label>
|
||||
|
12
DefInjected/ThingDef/Plants_Wild_Tropical.xml
Normal file
12
DefInjected/ThingDef/Plants_Wild_Tropical.xml
Normal file
@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<!--======================= Wild plants - carpets ========================-->
|
||||
<PlantTallGrass.label>高草</PlantTallGrass.label>
|
||||
<PlantTallGrass.description>野生的高草。</PlantTallGrass.description>
|
||||
|
||||
<!--============================ Wild - Trees ============================-->
|
||||
<PlantTreeCecropia.label>伞树</PlantTreeCecropia.label>
|
||||
<PlantTreeCecropia.description>热带雨林里最常见的树之一,生长速度非常快。</PlantTreeCecropia.description>
|
||||
|
||||
</LanguageData>
|
@ -1,18 +1,41 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- ============================ Animals ========================== -->
|
||||
<Muffalo.label>野牦牛</Muffalo.label>
|
||||
<Muffalo.description>一种大型的素食动物,由野牛在特殊环境中演变而来。在不被打扰的情况下是一种和平的动物。</Muffalo.description>
|
||||
|
||||
<Deer.label>鹿</Deer.label>
|
||||
<Deer.description>一种中型的素食动物。一般在不被打扰的情况下是一种和平的动物。</Deer.description>
|
||||
|
||||
<Squirrel.label>松鼠</Squirrel.label>
|
||||
<Squirrel.description>许多人由人类带到宇宙各种地方的鼠类动物之一。</Squirrel.description>
|
||||
|
||||
<WildBoar.label>野猪</WildBoar.label>
|
||||
<WildBoar.description>尽管在某些文化里这是不洁的动物,这种长毛的家猪祖先因为它们鲜美的肉而闻名。</WildBoar.description>
|
||||
|
||||
<Rhinoceros.label>犀牛</Rhinoceros.label>
|
||||
<Rhinoceros.description>这种动物在绝大多数时候是和平的,但当有过路者经过时它们会毫不犹豫地用头上的角攻击猎物。</Rhinoceros.description>
|
||||
|
||||
<Dromedary.label>单峰骆驼</Dromedary.label>
|
||||
<Dromedary.description>适应了干旱环境的动物,这种马的远亲可以连续不喝水行走一星期。</Dromedary.description>
|
||||
|
||||
<Boomrat.label>爆炸鼠</Boomrat.label>
|
||||
<Boomrat.description>不管是由蓄意的武器化基因修改还是罕见的自卫机制。这种老鼠一样的生物在死亡时会产生一场威力巨大的爆炸。</Boomrat.description>
|
||||
|
||||
<Iguana.label>鬣蜥</Iguana.label>
|
||||
<Iguana.description>这种大蜥蜴一般以植物为食。在愤怒时它们的尖牙利爪会让他们成为一种危险的动物。</Iguana.description>
|
||||
|
||||
<Megascarab.label>巨型金龟子</Megascarab.label>
|
||||
<Megascarab.description>一种基因修改过的金龟子,原本被用来抵御在机器人进攻时,一般单独行动。它的尺寸和硬壳让它们成为一种非常危险的动物。</Megascarab.description>
|
||||
|
||||
|
||||
|
||||
<Tortoise.label>乌龟</Tortoise.label>
|
||||
<Tortoise.description>这种身披重甲的陆行爬行动物因他们缓慢的速度和致命的咬击而闻名。</Tortoise.description>
|
||||
|
||||
<Cobra.label>眼镜蛇</Cobra.label>
|
||||
<Cobra.description>一种大型的蛇类。一但被打扰就会变得非常激进。对付这种动物还是尽量离远点好。</Cobra.description>
|
||||
|
||||
<Monkey.label>猴子</Monkey.label>
|
||||
<Monkey.description>这种猴子可以用弯曲的尾巴来抓住树枝以空出它们的手来做别的事情。</Monkey.description>
|
||||
|
||||
|
||||
</LanguageData>
|
19
DefInjected/ThingDef/Weapons_Melee.xml
Normal file
19
DefInjected/ThingDef/Weapons_Melee.xml
Normal file
@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<MeleeWeapon_ShortSword.label>短剑</MeleeWeapon_ShortSword.label>
|
||||
<MeleeWeapon_ShortSword.description>在近战中可靠且致命。</MeleeWeapon_ShortSword.description>
|
||||
|
||||
<MeleeWeapon_Knife.label>匕首</MeleeWeapon_Knife.label>
|
||||
<MeleeWeapon_Knife.description>一把简单的匕首。</MeleeWeapon_Knife.description>
|
||||
|
||||
<MeleeWeapon_Shiv.label>剃刀</MeleeWeapon_Shiv.label>
|
||||
<MeleeWeapon_Shiv.description>一种简单制成的刀类武器。</MeleeWeapon_Shiv.description>
|
||||
|
||||
<MeleeWeapon_Spear.label>矛</MeleeWeapon_Spear.label>
|
||||
<MeleeWeapon_Spear.description>一柄带有用于戳刺敌人的尖头的长柄武器。</MeleeWeapon_Spear.description>
|
||||
|
||||
<MeleeWeapon_Club.label>棍子</MeleeWeapon_Club.label>
|
||||
<MeleeWeapon_Club.description>人类史上最古老的武器,一根用于击打敌人的木棍。原始而有效。</MeleeWeapon_Club.description>
|
||||
|
||||
</LanguageData>
|
@ -54,5 +54,8 @@
|
||||
|
||||
<CabinFeverSerious.label>幽居病(严重)</CabinFeverSerious.label>
|
||||
<CabinFeverSerious.description>我像只老鼠一样在这里被困了好久了。我要是再不出去就要发疯了!</CabinFeverSerious.description>
|
||||
|
||||
<Sick.label>得病</Sick.label>
|
||||
<Sick.description>我生病了,感觉不太舒服。</Sick.description>
|
||||
|
||||
</LanguageData>
|
@ -15,5 +15,26 @@
|
||||
|
||||
<Naked.label>裸体</Naked.label>
|
||||
<Naked.description>我身上一件衣服都没有,一丝不挂,简直太羞辱了。</Naked.description>
|
||||
|
||||
<MasochistLittlePain.label>稍有疼痛</MasochistLittlePain.label>
|
||||
<MasochistLittlePain.description>噢……呵呵呵……要是一直都这样就好了!</MasochistLittlePain.description>
|
||||
|
||||
<MasochistMediumPain.label>中等程度的疼痛</MasochistMediumPain.label>
|
||||
<MasochistMediumPain.description>啊……好痛,但我就是喜欢这种感觉! 继续!</MasochistMediumPain.description>
|
||||
|
||||
<MasochistSeverePain.label>在剧烈疼痛之中</MasochistSeverePain.label>
|
||||
<MasochistSeverePain.description>啊噢……我觉得我哪里坏掉了……但这感觉让我觉得真舒服!</MasochistSeverePain.description>
|
||||
|
||||
<MasochistInShock.label>因疼痛而休克</MasochistInShock.label>
|
||||
<MasochistInShock.description>哇啊……我在天堂里吗?</MasochistInShock.description>
|
||||
|
||||
<ProsthophileHappy.label>拥有仿生学部件</ProsthophileHappy.label>
|
||||
<ProsthophileHappy.description>我就是一个现代科技的产品! 现在我做什么都能做得比以前更好了!</ProsthophileHappy.description>
|
||||
|
||||
<ProsthophobeUnhappy.label>拥有仿生学部件</ProsthophobeUnhappy.label>
|
||||
<ProsthophobeUnhappy.description>他们把我变成了一个科技堆成的怪物……根本没有考虑过我的感受……</ProsthophobeUnhappy.description>
|
||||
|
||||
<BrawlerUnhappy.label>格斗者拥有远程武器</BrawlerUnhappy.label>
|
||||
<BrawlerUnhappy.description>唉! 我讨厌从远距离开火。我比较喜欢真枪实剑的战斗!</BrawlerUnhappy.description>
|
||||
|
||||
</LanguageData>
|
@ -2,13 +2,13 @@
|
||||
<LanguageData>
|
||||
|
||||
<AteRawFood.label>吃了生食</AteRawFood.label>
|
||||
<AteRawFood.description>我只有生的东西可以吃。难道我们就不能稍微烹饪一下,甚至合成一些营养膏也好啊?</AteRawFood.description>
|
||||
<AteRawFood.description>我只有生的东西可以吃。难道我们就不能稍微烹饪一下,甚至合成一些营养膏也好啊?</AteRawFood.description>
|
||||
|
||||
<AteNutrientPasteMeal.label>吃了营养膏</AteNutrientPasteMeal.label>
|
||||
<AteNutrientPasteMeal.description>我只有营养膏可以吃。我知道这玩意能让我活下去,但是没人喜欢吃这粘呼呼的东西。</AteNutrientPasteMeal.description>
|
||||
|
||||
<AteFineMeal.label>吃了精致的食物</AteFineMeal.label>
|
||||
<AteFineMeal.description>我吃了一份很不错的食物,好吃!</AteFineMeal.description>
|
||||
<AteFineMeal.description>我吃了一份很不错的食物,好吃!</AteFineMeal.description>
|
||||
|
||||
<AteLavishMeal.label>吃了奢侈的食物</AteLavishMeal.label>
|
||||
<AteLavishMeal.description>这食物简直太棒了,我觉得我的身体和灵魂都被滋养了。</AteLavishMeal.description>
|
||||
@ -21,7 +21,7 @@
|
||||
<AteHumanoidMeatAsIngredient.description>我吃了用人肉作出的饭,这简直太可怕了。</AteHumanoidMeatAsIngredient.description>
|
||||
|
||||
<AteHumanoidMeatDirectCannibal.label>吃了生的人肉</AteHumanoidMeatDirectCannibal.label>
|
||||
<AteHumanoidMeatDirectCannibal.description>我吃了一个人的肉,生的,就像一只动物一样。真是太爽了。</AteHumanoidMeatDirectCannibal.description>
|
||||
<AteHumanoidMeatDirectCannibal.description>我吃了一个人的肉,生的,就像一只动物一样。那肉实在是鲜美多汁,太棒了。</AteHumanoidMeatDirectCannibal.description>
|
||||
|
||||
<AteHumanoidMeatAsIngredientCannibal.label>吃了烹调过的人肉</AteHumanoidMeatAsIngredientCannibal.label>
|
||||
<AteHumanoidMeatAsIngredientCannibal.description>我吃了用人肉作出的饭,味道好极了。要是配上蚕豆和红酒就更好了。</AteHumanoidMeatAsIngredientCannibal.description>
|
||||
@ -52,7 +52,7 @@
|
||||
<KilledHumanoidBloodlust.description>我刚刚杀死了某人,实在是太爽了。</KilledHumanoidBloodlust.description>
|
||||
|
||||
<BattleWounded.label>受伤</BattleWounded.label>
|
||||
<BattleWounded.description>这是我自己的血!我在战斗中负伤了!</BattleWounded.description>
|
||||
<BattleWounded.description>这是我自己的血! 我在战斗中负伤了!</BattleWounded.description>
|
||||
|
||||
<!-->
|
||||
<ObservedGibbetCageEmpty.label>看见空绞刑笼</ObservedGibbetCageEmpty.label>
|
||||
@ -100,5 +100,11 @@
|
||||
|
||||
<SocialTalk.label>和别人聊天</SocialTalk.label>
|
||||
<SocialTalk.description>我刚刚和别人聊了一会。</SocialTalk.description>
|
||||
|
||||
<AbrasiveTalk.label>聊天中的不愉快</AbrasiveTalk.label>
|
||||
<AbrasiveTalk.description>那人待我真是粗鲁。更糟的是那人竟然没意识到自己都多无礼。</AbrasiveTalk.description>
|
||||
|
||||
<GreenThumbHappy.label>种了一株植物</GreenThumbHappy.label>
|
||||
<GreenThumbHappy.description>这个世界最需要的就是更多植物!</GreenThumbHappy.description>
|
||||
|
||||
</LanguageData>
|
@ -1,16 +1,132 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<Nudist.label>裸体主义者</Nudist.label>
|
||||
<Nudist.description>NAME喜欢由裸体带来的自由感。HECAP可以忍受穿衣服的感觉,但是HECAP没有衣服会更开心一些。</Nudist.description>
|
||||
|
||||
<Bloodlust.label>嗜血</Bloodlust.label>
|
||||
<Bloodlust.description>NAME喜欢伤害别人带来的那种快感而且从来不在意看见受伤的人和死人。</Bloodlust.description>
|
||||
|
||||
<Psychopath.label>精神变态</Psychopath.label>
|
||||
<Psychopath.description>NAME从来不同情任何人。别人的痛苦和他没有任何关系。HECAP不在意别人被屠宰了、被卖给奴隶贩子了还是横尸遍野了。除非受关联的人是HIM。HECAP也不会因为聊天而获得任何心情加成。</Psychopath.description>
|
||||
|
||||
<Cannibal.label>食人者</Cannibal.label>
|
||||
<Cannibal.description>小时候NAME学到了吃人是很糟糕很不对的事情。但是很久以前,HE试了一次……而且HE觉得很不错。</Cannibal.description>
|
||||
<rep>
|
||||
<path>Nudist.degreeDatas[0].label</path>
|
||||
<trans>裸体主义者</trans>
|
||||
</rep>
|
||||
<rep>
|
||||
<path>Nudist.degreeDatas[0].description</path>
|
||||
<trans>NAME喜欢由裸体带来的自由感。HECAP可以忍受穿衣服的感觉,但是HECAP没有衣服会更开心一些。</trans>
|
||||
</rep>
|
||||
|
||||
<rep>
|
||||
<path>Bloodlust.degreeDatas[0].label</path>
|
||||
<trans>嗜血</trans>
|
||||
</rep>
|
||||
<rep>
|
||||
<path>Bloodlust.degreeDatas[0].description</path>
|
||||
<trans>NAME喜欢伤害别人带来的那种快感而且从来不在意看见受伤的人和死人。</trans>
|
||||
</rep>
|
||||
|
||||
<rep>
|
||||
<path>Psychopath.degreeDatas[0].label</path>
|
||||
<trans>精神变态</trans>
|
||||
</rep>
|
||||
<rep>
|
||||
<path>Psychopath.degreeDatas[0].description</path>
|
||||
<trans>NAME从来不同情任何人。别人的痛苦和HE没有任何关系。HECAP不在意别人被屠宰了、被卖给奴隶贩子了还是横尸遍野了。除非受关联的人是HIM。HECAP也不会因为聊天而获得任何心情影响。</trans>
|
||||
</rep>
|
||||
|
||||
<rep>
|
||||
<path>Cannibal.degreeDatas[0].label</path>
|
||||
<trans>食人者</trans>
|
||||
</rep>
|
||||
<rep>
|
||||
<path>Cannibal.degreeDatas[0].description</path>
|
||||
<trans>小时候NAME学到了吃人是很糟糕很不对的事情。但是很久以前,HE试了一次……而且HE觉得很不错。</trans>
|
||||
</rep>
|
||||
|
||||
<rep>
|
||||
<path>Abrasive.degreeDatas[0].label</path>
|
||||
<trans>粗鲁</trans>
|
||||
</rep>
|
||||
<rep>
|
||||
<path>Abrasive.degreeDatas[0].description</path>
|
||||
<trans>NAME总是想到什么就说什么,尤其是那些招惹到他的事。因此他和别人说起话来的结果都不太愉快。</trans>
|
||||
</rep>
|
||||
|
||||
<rep>
|
||||
<path>TriggerHappy.degreeDatas[0].label</path>
|
||||
<trans>乱开枪</trans>
|
||||
</rep>
|
||||
<rep>
|
||||
<path>TriggerHappy.degreeDatas[0].description</path>
|
||||
<trans>砰! 砰! 砰! NAME从来不在意自己的烂枪法,因为对于HE来说枪比什么都好!</trans>
|
||||
</rep>
|
||||
|
||||
<rep>
|
||||
<path>CarefulShooter.degreeDatas[0].label</path>
|
||||
<trans>冷枪手</trans>
|
||||
</rep>
|
||||
<rep>
|
||||
<path>CarefulShooter.degreeDatas[0].description</path>
|
||||
<trans>NAME的枪法还不错,但HE总是需要比别人花更久来瞄准HIS目标。</trans>
|
||||
</rep>
|
||||
|
||||
<rep>
|
||||
<path>TooSmart.degreeDatas[0].label</path>
|
||||
<trans>聪明过人</trans>
|
||||
</rep>
|
||||
<rep>
|
||||
<path>TooSmart.degreeDatas[0].description</path>
|
||||
<trans>NAME实在是机灵过人,HE学起东西来比谁都快,但是偏向性比较严重。</trans>
|
||||
</rep>
|
||||
|
||||
<rep>
|
||||
<path>Brawler.degreeDatas[0].label</path>
|
||||
<trans>格斗者</trans>
|
||||
</rep>
|
||||
<rep>
|
||||
<path>Brawler.degreeDatas[0].description</path>
|
||||
<trans>NAME喜欢近距离战斗,HISCAP格斗技术非常不错,但HE用起远程武器来就会很不开心。</trans>
|
||||
</rep>
|
||||
|
||||
<rep>
|
||||
<path>Masochist.degreeDatas[0].label</path>
|
||||
<trans>受虐狂</trans>
|
||||
</rep>
|
||||
<rep>
|
||||
<path>Masochist.degreeDatas[0].description</path>
|
||||
<trans>对于NAME来说,感到疼痛会让HE十分亢奋。HECAP不知道为什么,HE就是和别人不一样。</trans>
|
||||
</rep>
|
||||
|
||||
<rep>
|
||||
<path>Prosthophile.degreeDatas[0].label</path>
|
||||
<trans>科技神教</trans>
|
||||
</rep>
|
||||
<rep>
|
||||
<path>Prosthophile.degreeDatas[0].description</path>
|
||||
<trans>NAME感觉作为一个人类能做的事实在太有限了,HE做梦都想装上一些仿生学部件。</trans>
|
||||
</rep>
|
||||
|
||||
<rep>
|
||||
<path>Prosthophobe.degreeDatas[0].label</path>
|
||||
<trans>恐惧科技</trans>
|
||||
</rep>
|
||||
<rep>
|
||||
<path>Prosthophobe.degreeDatas[0].description</path>
|
||||
<trans>NAME觉得人的能力有限是有原因的,对于HIM来说仿生学部件是违反伦理道德的。</trans>
|
||||
</rep>
|
||||
|
||||
<rep>
|
||||
<path>GreenThumb.degreeDatas[0].label</path>
|
||||
<trans>园艺专家</trans>
|
||||
</rep>
|
||||
<rep>
|
||||
<path>GreenThumb.degreeDatas[0].description</path>
|
||||
<trans>NAME对园艺有一种特殊的爱好。HE每种一株植物都会觉得很高兴。</trans>
|
||||
</rep>
|
||||
|
||||
<!--
|
||||
<rep>
|
||||
<path>AbsentMinded.degreeDatas[0].label</path>
|
||||
<trans>心不在焉</trans>
|
||||
</rep>
|
||||
<rep>
|
||||
<path>AbsentMinded.degreeDatas[0].description</path>
|
||||
<trans>NAME很难保持长时间做一件事。每当HE做完一件事后,只要一分钟HE就会忘了下一步该做什么。</trans>
|
||||
</rep>
|
||||
-->
|
||||
|
||||
</LanguageData>
|
@ -73,6 +73,9 @@
|
||||
<DoBillsCremate.verb>火化</DoBillsCremate.verb>
|
||||
<DoBillsCremate.gerund>火化</DoBillsCremate.gerund>
|
||||
|
||||
<DoBillsMakeClothes.verb>制衣</DoBillsMakeClothes.verb>
|
||||
<DoBillsMakeClothes.gerund>制衣</DoBillsMakeClothes.gerund>
|
||||
|
||||
<!--
|
||||
<DoBillsMakeWoodPlanks_Electric.verb>切割木材</DoBillsMakeWoodPlanks_Electric.verb>
|
||||
<DoBillsMakeWoodPlanks_Electric.gerund>切割木材</DoBillsMakeWoodPlanks_Electric.gerund>
|
||||
@ -82,9 +85,21 @@
|
||||
|
||||
<DoBillsStonecut.verb>切石</DoBillsStonecut.verb>
|
||||
<DoBillsStonecut.gerund>切石</DoBillsStonecut.gerund>
|
||||
|
||||
<DoBillsSlagRefining.verb>提炼</DoBillsSlagRefining.verb>
|
||||
<DoBillsSlagRefining.gerund>提炼</DoBillsSlagRefining.gerund>
|
||||
|
||||
<DoBillsButcherMechanoid.verb>拆解</DoBillsButcherMechanoid.verb>
|
||||
<DoBillsButcherMechanoid.gerund>拆解</DoBillsButcherMechanoid.gerund>
|
||||
|
||||
<!-- ============= Medical operations ============= -->
|
||||
<TakeToBedToOperate.verb>带走</TakeToBedToOperate.verb>
|
||||
<TakeToBedToOperate.gerund>带领</TakeToBedToOperate.gerund>
|
||||
|
||||
<DoBillsMedicalHumanOperation.verb>手术</DoBillsMedicalHumanOperation.verb>
|
||||
<DoBillsMedicalHumanOperation.gerund>手术</DoBillsMedicalHumanOperation.gerund>
|
||||
|
||||
<DoBillsMedicalMechanoidOperation.verb>修改</DoBillsMedicalMechanoidOperation.verb>
|
||||
<DoBillsMedicalMechanoidOperation.gerund>制衣</DoBillsMedicalMechanoidOperation.gerund>
|
||||
|
||||
</LanguageData>
|
@ -65,13 +65,18 @@
|
||||
<Warden.gerundLabel>监管</Warden.gerundLabel>
|
||||
<Warden.tooltipDesc>狱卒可以和招募囚犯,和囚犯聊天,殴打囚犯或是处决囚犯——只要你选择对应的选项。狱卒也会给囚犯送食物。</Warden.tooltipDesc>
|
||||
<Warden.verb>处理</Warden.verb>
|
||||
|
||||
<Patient.pawnLabel>患者</Patient.pawnLabel>
|
||||
<Patient.gerundLabel>接受治疗</Patient.gerundLabel>
|
||||
<Patient.tooltipDesc>患者会在需要治疗时前往医疗床。</Patient.tooltipDesc>
|
||||
<Patient.verb>接受治疗</Patient.verb>
|
||||
|
||||
<Doctor.pawnLabel>医生</Doctor.pawnLabel>
|
||||
<Doctor.gerundLabel>治疗</Doctor.gerundLabel>
|
||||
<Doctor.tooltipDesc>医生会给无法行动的人送食物并治疗他们。包括殖民者和囚犯。</Doctor.tooltipDesc>
|
||||
<Doctor.verb>照顾</Doctor.verb>
|
||||
|
||||
<Firefighter.pawnLabel>消防员</Firefighter.pawnLabel>
|
||||
<Firefighter.pawnLabel>灭火者</Firefighter.pawnLabel>
|
||||
<Firefighter.gerundLabel>灭火</Firefighter.gerundLabel>
|
||||
<Firefighter.tooltipDesc>消防员会扑灭殖民地内的火焰。</Firefighter.tooltipDesc>
|
||||
<Firefighter.verb>扑灭</Firefighter.verb>
|
||||
|
@ -102,5 +102,13 @@
|
||||
<ColonistNeedsTreatment>殖民者需要治疗</ColonistNeedsTreatment>
|
||||
<ColonistNeedsTreatmentDesc>以下殖民者需要接受治疗。如果没有被治疗,他们可能因为他们的创伤而死,或没治愈的伤口演变成了永久性的伤口。\n\n{0}\n将他们送到一个医疗床上以接受治疗。\n\n(首先将一个床设为医疗床,然后选项受伤的殖民者并右击医疗床来将他们设为患者。)</ColonistNeedsTreatmentDesc>
|
||||
|
||||
<ColonistsAwaitingMedicalOperation>{0}位殖民者需要进行手术</ColonistsAwaitingMedicalOperation>
|
||||
<ColonistsAwaitingMedicalOperationDesc>以下殖民者需要进行手术:\n\n{0}\n确保你拥有所有的必要医疗工具并且有一名空闲的医生。</ColonistsAwaitingMedicalOperationDesc>
|
||||
|
||||
<PawnsWithLifeThreateningDisease>致命疾病</PawnsWithLifeThreateningDisease>
|
||||
<PawnsWithLifeThreateningDiseaseDesc>以下殖民者有因病致死的危险:\n\n{0}\n确保他们能受到医生最大程度的照顾。</PawnsWithLifeThreateningDiseaseDesc>
|
||||
<PawnsWithLifeThreateningDiseaseAmputationDesc>以下殖民者有因病致死的危险:\n\n{0}\n如果条件允许,请考虑给殖民者截肢或替换感染的四肢以挽救他们的生命。</PawnsWithLifeThreateningDiseaseAmputationDesc>
|
||||
|
||||
<!--<AlertAbsentMinded>{0} is lost in thought</AlertAbsentMinded>-->
|
||||
|
||||
</LanguageData>
|
@ -52,9 +52,10 @@
|
||||
|
||||
<ConceptText_Wiki>你可以在官方百科里查找更多信息。\n\n右键点击屏幕右下角的百科按钮就可以打开百科。</ConceptText_Wiki>
|
||||
|
||||
<ConceptText_TradeGoodsMustBeNearBeacon>若想把商品和银石送到轨道交易商人处,你必须要有一个轨道交易信标并把物品放在信标边上。</ConceptText_TradeGoodsMustBeNearBeacon>
|
||||
<ConceptText_TradeGoodsMustBeNearBeacon>若想把商品和银石送到轨道交易商人处,你必须要有一个轨道交易信标并把物品放在信标附近。</ConceptText_TradeGoodsMustBeNearBeacon>
|
||||
|
||||
<ConceptText_ArrestingCreatesEnemies>如果你逮捕了某人,他们整个派系都会成为你的敌人。\n\n如果你想和一个派系保持友好就不要逮捕他们派系的人!</ConceptText_ArrestingCreatesEnemies>
|
||||
<ConceptText_ArrestingCreatesEnemies>如果你逮捕了某人,他们的整个派系都会成为你的敌人。\n\n如果你想和一个派系保持友好就不要逮捕对方派系的人!</ConceptText_ArrestingCreatesEnemies>
|
||||
|
||||
|
||||
<ConceptText_MedicalOperations>要指定一场手术,比如摘取器官或安装假肢,打开殖民者的健康选项卡,然后打开手术选项卡。</ConceptText_MedicalOperations>
|
||||
|
||||
</LanguageData>
|
@ -1,34 +1,21 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<FullCredits>
|
||||
<![CDATA[--大魔王--
|
||||
Tynan Sylvester
|
||||
<!-- Names -->
|
||||
<Credit_Ludomancer>大魔王</Credit_Ludomancer>
|
||||
<Credit_MusicAndSound>音乐与音效</Credit_MusicAndSound>
|
||||
<Credit_AdditionalProgramming>额外编程</Credit_AdditionalProgramming>
|
||||
<Credit_GameArt>游戏美术</Credit_GameArt>
|
||||
<Credit_MenuArt>菜单美术</Credit_MenuArt>
|
||||
|
||||
--音乐和声音--
|
||||
Alistair Lindsay
|
||||
<Credits_TitleTesting>测试组</Credits_TitleTesting>
|
||||
<Credit_Tester>测试者</Credit_Tester>
|
||||
|
||||
--额外编程--
|
||||
Piotr Walczak
|
||||
<Credits_TitleLanguage>{0}语言</Credits_TitleLanguage>
|
||||
<Credit_Writer>Writer</Credit_Writer>
|
||||
<Credit_Translator>翻译者</Credit_Translator>
|
||||
<Credit_OpenSourceLibraries>Open source libraries</Credit_OpenSourceLibraries>
|
||||
<Credit_NoiseGeneration>Noise generation</Credit_NoiseGeneration>
|
||||
|
||||
--游戏美工--
|
||||
Rhopunzel
|
||||
|
||||
--菜单美工--
|
||||
Ricardo Tomé
|
||||
|
||||
--捐赠MOD代码--
|
||||
Haplo
|
||||
|
||||
--测试者--
|
||||
很多英俊潇洒风流倜傥的人们!
|
||||
|
||||
--翻译者--
|
||||
很多慷慨的人们! 在翻译的文件中查看详细。
|
||||
|
||||
--来自中文翻译者的吐槽--
|
||||
在Alpha 4的时候还把翻译者和测试者的名字都一个个列出来的,Ty你就这么省掉了!另外我在翻译文件里根本没写我的名字!]]>
|
||||
</FullCredits>
|
||||
|
||||
|
||||
|
||||
</LanguageData>
|
@ -10,8 +10,8 @@
|
||||
<DesignatorDeconstruct>拆除</DesignatorDeconstruct>
|
||||
<DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>
|
||||
|
||||
<DesignatorHarvestFood>收获食物</DesignatorHarvestFood>
|
||||
<DesignatorHarvestFoodDesc>标记需要收获的植物来获取食物。植物上的可获取食物会被收获,但是植物本身会被保留。</DesignatorHarvestFoodDesc>
|
||||
<DesignatorHarvest>收获</DesignatorHarvest>
|
||||
<DesignatorHarvestDesc>标记需要收获的植物来获取食物或其它作物。</DesignatorHarvestDesc>
|
||||
|
||||
<DesignatorHarvestWood>砍伐树木</DesignatorHarvestWood>
|
||||
<DesignatorHarvestWoodDesc>标记需要被砍掉的树木来获取木头。</DesignatorHarvestWoodDesc>
|
||||
@ -60,11 +60,13 @@
|
||||
|
||||
|
||||
<!-- placement of blueprints -->
|
||||
<UnchosenStuff>未选择材质</UnchosenStuff>
|
||||
<TooCloseToMapEdge>距离地图边缘太近。</TooCloseToMapEdge>
|
||||
<OutOfBounds>在界限之外。</OutOfBounds>
|
||||
<CannotPlaceInUndiscovered>不能放置在未发现的区域内。</CannotPlaceInUndiscovered>
|
||||
<InteractionSpotBlocked>互动点被挡住。</InteractionSpotBlocked>
|
||||
<InteractionSpotWillBeBlocked>互动点会被挡住。</InteractionSpotWillBeBlocked>
|
||||
<InteractionSpotBlocked>互动点被{0}挡住。</InteractionSpotBlocked>
|
||||
<InteractionSpotOutOfBounds>互动点在界限之外。</InteractionSpotOutOfBounds>
|
||||
<InteractionSpotWillBeBlocked>互动点将会被{0}挡住。</InteractionSpotWillBeBlocked>
|
||||
<WouldBlockInteractionSpot>{0}会挡住{1}的互动点。</WouldBlockInteractionSpot>
|
||||
<TerrainIsAlready>这里的地形已经是{0}了。</TerrainIsAlready>
|
||||
<IdenticalThingExists>已经在同地方存在一样的东西。</IdenticalThingExists>
|
||||
@ -72,6 +74,8 @@
|
||||
<TerrainCannotSupport>地形无法支撑此物件。</TerrainCannotSupport>
|
||||
<SpaceAlreadyOccupied>空间已被占用。</SpaceAlreadyOccupied>
|
||||
|
||||
|
||||
|
||||
<!-- placement of zones -->
|
||||
<ExpandOrCreateZone>扩展{0}或\n建立新的{1}</ExpandOrCreateZone>
|
||||
<CreateNewZone>建立新的{0}</CreateNewZone>
|
||||
|
@ -74,15 +74,16 @@
|
||||
<RecipeCannotHaveTargetCount>(因为这个配方有多个或是不可预估的成品所以不能为它指定目标数量)</RecipeCannotHaveTargetCount>
|
||||
<PermittedIngredients>允许的材料</PermittedIngredients>
|
||||
<MinimumSkills>最低技能值:</MinimumSkills>
|
||||
<DoXTimes>做X次</DoXTimes>
|
||||
<DoUntilYouHaveX>做直到拥有X个</DoUntilYouHaveX>
|
||||
<BillRequires>需要{0}{1}</BillRequires>
|
||||
<UsableIngredients>可使用的原料</UsableIngredients>
|
||||
<DoXTimes>做...次</DoXTimes>
|
||||
<DoUntilYouHaveX>做直到拥有...个</DoUntilYouHaveX>
|
||||
<DoForever>永远做下去</DoForever>
|
||||
<BillRepeatTargetCountShort>到{0}</BillRepeatTargetCountShort>
|
||||
<BillStoreMode_DropOnFloor>放在地上</BillStoreMode_DropOnFloor>
|
||||
<BillStoreMode_BestStockpile>放到最合适的贮藏区</BillStoreMode_BestStockpile>
|
||||
<BillStoreMode_NearestStockpileAnyPriority>放到最近的贮藏区</BillStoreMode_NearestStockpileAnyPriority>
|
||||
|
||||
|
||||
<!-- Def Card -->
|
||||
<Type>类别</Type>
|
||||
<GunType>枪支</GunType>
|
||||
@ -115,17 +116,45 @@
|
||||
<MinFoodQuality>最低食物质量</MinFoodQuality>
|
||||
<Diet>饮食</Diet>
|
||||
<RecruitDifficulty>招募难度</RecruitDifficulty>
|
||||
<BasePrice>基础价格</BasePrice>
|
||||
<baseMarketValue>基础价格</baseMarketValue>
|
||||
<Covers>覆盖</Covers>
|
||||
<NaturalArmorCovers>自然装甲覆盖</NaturalArmorCovers>
|
||||
<BodyPartEfficiency>身体部件效率</BodyPartEfficiency>
|
||||
|
||||
<!-- Trade -->
|
||||
<DragToTrade>拖拽来进行交易</DragToTrade>
|
||||
<BuyPriceDesc>购买这些需要消耗的钱。</BuyPriceDesc>
|
||||
<SellPriceDesc>卖出这些可以获得的钱。</SellPriceDesc>
|
||||
<PriceTypeDesc>这个物品的价格是{0}。</PriceTypeDesc>
|
||||
<ColonyCount>殖民地拥有的待售物品数量。\n\n你只能卖出轨道交易信标附近并且在户外的物品。</ColonyCount>
|
||||
<TraderCount>交易商拥有的物品数量。</TraderCount>
|
||||
<AcceptButton>接受</AcceptButton>
|
||||
<ResetButton>重置</ResetButton>
|
||||
<CancelButton>取消</CancelButton>
|
||||
<YourTradeableSilver>当前可用于交易的银石: {0}</YourTradeableSilver>
|
||||
<YourTradeableSilverTip>你只能使用轨道交易信标附近而且顶上没有屋顶的银石用来交易。</YourTradeableSilverTip>
|
||||
<TraderHasNoMore>交易商没有更多了。</TraderHasNoMore>
|
||||
<ColonyHasNoMore>没有更多待售的了。</ColonyHasNoMore>
|
||||
<TraderWillNotTrade>交易商不想交易这种商品。</TraderWillNotTrade>
|
||||
|
||||
<!-- Comms -->
|
||||
<SocialSkillIs>社交技能: {0}</SocialSkillIs>
|
||||
|
||||
<!--Other-->
|
||||
<!-- Stats report -->
|
||||
<StatsReport_BaseValue>基础价值</StatsReport_BaseValue>
|
||||
<StatsReport_RelevantTraits>相关特性</StatsReport_RelevantTraits>
|
||||
<StatsReport_RelevantGear>相关设备</StatsReport_RelevantGear>
|
||||
<StatsReport_Material>材质</StatsReport_Material>
|
||||
<StatsReport_CharacterQuality>角色品质</StatsReport_CharacterQuality>
|
||||
<StatsReport_Skills>技能系数</StatsReport_Skills>
|
||||
<StatsReport_OtherStats>其它状态系数</StatsReport_OtherStats>
|
||||
<StatsReport_HealthFactors>健康系数</StatsReport_HealthFactors>
|
||||
<HealthFactorPercentImpact>{0}重要性</HealthFactorPercentImpact>
|
||||
<StatsReport_PostProcessed>处理后的曲线</StatsReport_PostProcessed>
|
||||
<StatsReport_FinalValue>最终价值</StatsReport_FinalValue>
|
||||
|
||||
|
||||
<!--Research-->
|
||||
<ResearchFinished>完成的研究: {0}</ResearchFinished>
|
||||
<ResearchScreen>研究菜单</ResearchScreen>
|
||||
|
||||
|
@ -26,20 +26,26 @@
|
||||
<Always>允许</Always>
|
||||
<Never>不允许</Never>
|
||||
|
||||
<!-- pawn activity -->
|
||||
<Consciousness>意识</Consciousness>
|
||||
<Sight>视野</Sight>
|
||||
<Hearing>听力</Hearing>
|
||||
<Moving>移动</Moving>
|
||||
<Working>工作</Working>
|
||||
<Talking>交谈</Talking>
|
||||
<Eating>觅食</Eating>
|
||||
<Breathing>呼吸</Breathing>
|
||||
<BloodFiltration>血液过滤</BloodFiltration>
|
||||
<BloodPumping>血液循环</BloodPumping>
|
||||
<Metabolism>新陈代谢</Metabolism>
|
||||
|
||||
<!-- Price types -->
|
||||
<PriceTypeVeryCheap>非常便宜</PriceTypeVeryCheap>
|
||||
<PriceTypeCheap>便宜</PriceTypeCheap>
|
||||
<PriceTypeNormal>一般</PriceTypeNormal>
|
||||
<PriceTypeExpensive>昂贵</PriceTypeExpensive>
|
||||
<PriceTypeExorbitant>极度昂贵</PriceTypeExorbitant>
|
||||
|
||||
<!-- stat category -->
|
||||
<StatCategory_General>常规</StatCategory_General>
|
||||
<StatCategory_GeneralNonPawn>常规</StatCategory_GeneralNonPawn>
|
||||
<StatCategory_Armor>装甲</StatCategory_Armor>
|
||||
<StatCategory_PawnPrimary>主要</StatCategory_PawnPrimary>
|
||||
<StatCategory_PawnWork>工作</StatCategory_PawnWork>
|
||||
<StatCategory_PawnCombat>战斗</StatCategory_PawnCombat>
|
||||
<StatCategory_PawnSocial>社交</StatCategory_PawnSocial>
|
||||
<StatCategory_PawnMisc>其它</StatCategory_PawnMisc>
|
||||
<StatCategory_Building>建造</StatCategory_Building>
|
||||
|
||||
<EquippedStatOffsets>装备后的修正值</EquippedStatOffsets>
|
||||
<StuffOfEquipmentStatModifiers>用它制作的装备的加成</StuffOfEquipmentStatModifiers>
|
||||
|
||||
|
||||
|
||||
|
@ -49,8 +49,10 @@
|
||||
<ReservedBy>预留给了{0}。</ReservedBy>
|
||||
<IsReservedBy>{0}被预留给了{1}。</IsReservedBy>
|
||||
|
||||
<NoManipulationSkill>没有能力</NoManipulationSkill>
|
||||
|
||||
<Equip>装备{0}</Equip>
|
||||
<EquipWarningBrawler>(近战者的心情会降低)</EquipWarningBrawler>
|
||||
<CannotEquip>无法装备{0}</CannotEquip>
|
||||
|
||||
<Wear>穿上{0}</Wear>
|
||||
|
@ -14,13 +14,18 @@
|
||||
<DeadTime>死掉的{0}</DeadTime>
|
||||
<WalkSpeed>行走速度{0}</WalkSpeed>
|
||||
<DyingLower>接近死亡</DyingLower>
|
||||
<PawnEffectiveness>效率</PawnEffectiveness>
|
||||
<FilthOnFeet>脚上的污物:</FilthOnFeet>
|
||||
<NotEnoughStoredLower>储量不足</NotEnoughStoredLower>
|
||||
<NothingLower>无</NothingLower>
|
||||
<Adapted>适合</Adapted>
|
||||
<Headshot>命中头部</Headshot>
|
||||
<FreshMissingBodyPart>新鲜</FreshMissingBodyPart>
|
||||
<UntreatedLower>未处理</UntreatedLower>
|
||||
<DevelopedImmunityLower>产生免疫</DevelopedImmunityLower>
|
||||
<InjuryRequiresTreatment>需要处理才可愈合</InjuryRequiresTreatment>
|
||||
<NextTreatmentAfter>{0}天后进行下一次处理</NextTreatmentAfter>
|
||||
<MissingMedicalBillIngredient>缺少{0}</MissingMedicalBillIngredient>
|
||||
<ImmunityDevelopmentProgress>产生免疫性的进度</ImmunityDevelopmentProgress>
|
||||
|
||||
<!-- Turrets -->
|
||||
<GunInstalled>已安装</GunInstalled>
|
||||
@ -31,10 +36,12 @@
|
||||
<!-- Job reports -->
|
||||
<ReportHaulingTo>把{0}搬到{1}。</ReportHaulingTo>
|
||||
<ReportHauling>搬动{0}中。</ReportHauling>
|
||||
<ReportSleeping>睡眠中。</ReportSleeping>
|
||||
<ReportResting>休息中。</ReportResting>
|
||||
|
||||
<!-- Shooting report -->
|
||||
<WeaponMissRadius>武器误差半径</WeaponMissRadius>
|
||||
<ShootReportSkill>技能</ShootReportSkill>
|
||||
<ShootReportShooterAbility>射击者</ShootReportShooterAbility>
|
||||
<ShootReportWeapon>武器</ShootReportWeapon>
|
||||
<Darkness>黑暗</Darkness>
|
||||
<TargetProne>目标动作</TargetProne>
|
||||
@ -49,7 +56,7 @@
|
||||
<Mood>心情值</Mood>
|
||||
<MoodTip>心情是通过满足心理和身体上的需求来保持的。\n\n如果一个人的心情值太低,他们可能会精神崩溃。</MoodTip>
|
||||
<Food>食物值</Food>
|
||||
<FoodTip>食物值表示了一个生物吃下的营养物的多少。如果食物值为零,生物会因为饥饿而受到持续伤害。</FoodTip>
|
||||
<FoodTip>食物值表示了一个生物最近吃下的营养物的多少。如果食物值为零,生物会因为饥饿而受到持续伤害。</FoodTip>
|
||||
<Rest>休息值</Rest>
|
||||
<RestTip>休息值表示需要放松或睡觉的程度。\n\n睡觉时休息值会增加到最大。不在睡觉时休息值会随时间降低。</RestTip>
|
||||
<Environment>环境值</Environment>
|
||||
@ -64,14 +71,6 @@
|
||||
<MentalBreakThreshold>精神崩溃临界值</MentalBreakThreshold>
|
||||
|
||||
|
||||
|
||||
<!--Effectiveness-->
|
||||
<EffectivenessFull>完整的</EffectivenessFull>
|
||||
<EffectivenessReduced>降低的</EffectivenessReduced>
|
||||
<EffectivenessImpaired>受损的</EffectivenessImpaired>
|
||||
<EffectivenessIncapacitated>残缺的</EffectivenessIncapacitated>
|
||||
|
||||
|
||||
<!-- Pawn info readout -->
|
||||
<Health>生命</Health>
|
||||
<PawnMainDescWithFactionGendered>来自{2}的{0}{1}</PawnMainDescWithFactionGendered>
|
||||
@ -95,6 +94,7 @@
|
||||
<Poor>较差</Poor>
|
||||
<Weakened>虚弱</Weakened>
|
||||
<GoodCondition>健康</GoodCondition>
|
||||
<Enhanced>增强</Enhanced>
|
||||
<SeriouslyImpaired>严重受损</SeriouslyImpaired>
|
||||
<Impaired>严重受损</Impaired>
|
||||
<SlightlyImpaired>轻微受损</SlightlyImpaired>
|
||||
@ -108,6 +108,7 @@
|
||||
<SelectNextInSquareTip>选择同一个方块里的下一件东西。\n\n快捷键: {0}\n\n你也可以慢速重复点击同一个方块来选择。</SelectNextInSquareTip>
|
||||
<DefInfoTip>查看关于这个物件的信息。</DefInfoTip>
|
||||
|
||||
|
||||
<!-- ITab titles -->
|
||||
<TabBills>清单</TabBills>
|
||||
<TabGrowing>生长中</TabGrowing>
|
||||
@ -117,6 +118,10 @@
|
||||
<TabGear>装备</TabGear>
|
||||
<TabThoughts>想法</TabThoughts>
|
||||
<TabStorage>贮存</TabStorage>
|
||||
<TabHealth>健康</TabHealth>
|
||||
<TabRace>种族</TabRace>
|
||||
<TabBasics>基础</TabBasics>
|
||||
<TabStats>状态</TabStats>
|
||||
|
||||
<!-- ITabs -->
|
||||
<AddBill>增加清单</AddBill>
|
||||
@ -141,30 +146,40 @@
|
||||
<DropThing>丢下</DropThing>
|
||||
<TotalModifiers>总效果</TotalModifiers>
|
||||
<DamageAbsorption>伤害吸收</DamageAbsorption>
|
||||
<DamageDeflection>伤害反射</DamageDeflection>
|
||||
<MoveSpeed>移动速度</MoveSpeed>
|
||||
<Efficiency>效率</Efficiency>
|
||||
<MissingBodyPart>不存在</MissingBodyPart>
|
||||
<DestroyedBodyPart>被毁</DestroyedBodyPart>
|
||||
<ShatteredBodyPart>击碎</ShatteredBodyPart>
|
||||
<RemovedBodyPart>移除</RemovedBodyPart>
|
||||
<Healthy>健康</Healthy>
|
||||
<InPain>感到疼痛</InPain>
|
||||
<PainLevel>痛苦</PainLevel>
|
||||
<Dead>死亡</Dead>
|
||||
<Unconscious>失去知觉</Unconscious>
|
||||
<PainShock>暂时休克</PainShock>
|
||||
<Injured>受伤</Injured>
|
||||
<NoInjuries>(没有受伤)</NoInjuries>
|
||||
<WholeBody>全身</WholeBody>
|
||||
<RenameColonist>重命名殖民者</RenameColonist>
|
||||
<DataProcessing>数据处理</DataProcessing>
|
||||
<Communication>交流</Communication>
|
||||
<AffectsLower>影响</AffectsLower>
|
||||
<BleedingRate>流失率</BleedingRate>
|
||||
<HealthOverview>概况</HealthOverview>
|
||||
<MedicalOperationsShort>手术({0})</MedicalOperationsShort>
|
||||
<MedicalOperationsMechanoidsShort>修改({0})</MedicalOperationsMechanoidsShort>
|
||||
<MedicalOperations>医疗手术</MedicalOperations>
|
||||
<Amputate>截肢</Amputate>
|
||||
<Harvest>摘除</Harvest>
|
||||
|
||||
<!-- like 'Blood of John' -->
|
||||
<OfLower>来自</OfLower>
|
||||
|
||||
<!-- Power readout -->
|
||||
<PowerNotConnected>未连接电网。</PowerNotConnected>
|
||||
<PowerConnectedRate>电网功率: {0} W</PowerConnectedRate>
|
||||
<PowerConnectedStored>电网蓄电: {0} Wd</PowerConnectedStored>
|
||||
<PowerConnectedRateStored>电网功率/蓄电: {0} W / {1} Wd</PowerConnectedRateStored>
|
||||
<PowerNeeded>电力消耗</PowerNeeded>
|
||||
<PowerOutput>电力输出</PowerOutput>
|
||||
<PowerBatteryStored>蓄电</PowerBatteryStored>
|
||||
@ -200,6 +215,7 @@
|
||||
<FullyGrownIn>{0}后长成</FullyGrownIn>
|
||||
<ReadyToHarvest>待收获</ReadyToHarvest>
|
||||
<Mature>成熟。</Mature>
|
||||
<SeedLabel>{0}种子</SeedLabel>
|
||||
|
||||
<!-- Zones -->
|
||||
<Zone>区域</Zone>
|
||||
@ -216,9 +232,9 @@
|
||||
<Undiscovered>未发现</Undiscovered>
|
||||
|
||||
<!-- Buttons -->
|
||||
<ZoneVisibilityToggleButton>切换区域的可见性。</ZoneVisibilityToggleButton>
|
||||
<AutoHomeRegionToggleButton>切换自动在新建造的建筑附近添加生活区。</AutoHomeRegionToggleButton>
|
||||
|
||||
<ZoneVisibilityToggleButton>开关区域的可见性。</ZoneVisibilityToggleButton>
|
||||
<AutoHomeRegionToggleButton>开关自动在新建造的建筑附近添加生活区。</AutoHomeRegionToggleButton>
|
||||
<CategorizedResourceReadoutToggleButton>开关资源数量的分类模式。</CategorizedResourceReadoutToggleButton>
|
||||
|
||||
<!-- Fire -->
|
||||
<Fire>火焰</Fire>
|
||||
@ -230,7 +246,8 @@
|
||||
<!-- Map conditions (eclipse, solar flare, etc )-->
|
||||
<MapConditionsTip>正在干扰区域的特殊情况。</MapConditionsTip>
|
||||
|
||||
|
||||
<!-- Building placement -->
|
||||
<NoStuffsToBuildWith>你没有可以用来建造这个建筑的材料。</NoStuffsToBuildWith>
|
||||
|
||||
<!-- Building placement restricters -->
|
||||
<MustPlaceUnroofed>不能放置在屋顶下。</MustPlaceUnroofed>
|
||||
@ -238,15 +255,20 @@
|
||||
<MustPlaceNextToHopperAccepter>必须放置在需要储料器的物件边上。</MustPlaceNextToHopperAccepter>
|
||||
<MustPlaceOnSteamGeyser>必须直接放置在间歇蒸汽泉上。</MustPlaceOnSteamGeyser>
|
||||
|
||||
|
||||
|
||||
<!-- Cryptosleep pod -->
|
||||
<PodContains>包含</PodContains>
|
||||
<PodContains>装有</PodContains>
|
||||
|
||||
<!-- Ship launch report -->
|
||||
<ShipReportCannotLaunch>无法发射。</ShipReportCannotLaunch>
|
||||
<ShipReportCanLaunch>准备发射。</ShipReportCanLaunch>
|
||||
<ShipReportMissingPart>缺少关键性组件</ShipReportMissingPart>
|
||||
<ShipReportNoFullPods>没有装满的休眠舱</ShipReportNoFullPods>
|
||||
|
||||
|
||||
<!-- Neurotrainer -->
|
||||
<UseNeurotrainer>使用神经训练器来学习{0}</UseNeurotrainer>
|
||||
<NeurotrainerUsed>{0}用{1}神经训练器从{2}级升到了{3}级。</NeurotrainerUsed>
|
||||
|
||||
|
||||
<!-- Game over -->
|
||||
|
@ -30,6 +30,8 @@
|
||||
<CommandGetOutOfBedLabel>离床</CommandGetOutOfBedLabel>
|
||||
<CommandGetOutOfBedDesc>离开当前使用的床</CommandGetOutOfBedDesc>
|
||||
|
||||
<CommandBedSetOwnerLabel>设定主人</CommandBedSetOwnerLabel>
|
||||
<CommandBedSetOwnerDesc>将这张床分配给一个指定的殖民者。</CommandBedSetOwnerDesc>
|
||||
<CommandBedSetForPrisonersLabel>设为囚犯使用</CommandBedSetForPrisonersLabel>
|
||||
<CommandBedSetForPrisonersDesc>把这个房间内的床设为仅供囚犯使用。</CommandBedSetForPrisonersDesc>
|
||||
<BedAssign>指定</BedAssign>
|
||||
@ -82,4 +84,9 @@
|
||||
<CommandPodEjectDesc>唤醒低温休眠者并将他们弹出。</CommandPodEjectDesc>
|
||||
<CommandPodEjectFailEmpty>内部没有人。</CommandPodEjectFailEmpty>
|
||||
|
||||
<!-- Door -->
|
||||
<CommandToggleDoorLock>开关门锁</CommandToggleDoorLock>
|
||||
<CommandToggleDoorLockDesc>锁住或解锁一扇门。被锁住的门不会为任何人敞开。</CommandToggleDoorLockDesc>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -19,11 +19,16 @@
|
||||
<NothingCrushed>没有东西被压到。</NothingCrushed>
|
||||
|
||||
<MentalBreakRampage>{0}的精神崩溃了并开始攻击任何能看到的东西。</MentalBreakRampage>
|
||||
<MentalBreakDaze>{0}受够了并决定离开这个殖民地。</MentalBreakDaze>
|
||||
<MentalBreakLeave>{0}受够了并开始茫然地到处走动。</MentalBreakLeave>
|
||||
<MentalBreakDaze>{0}受够了并开始茫然地到处走动。</MentalBreakDaze>
|
||||
<MentalBreakLeave>{0}受够了并决定离开这个殖民地。</MentalBreakLeave>
|
||||
|
||||
<RecruitSuccess>{0}成功招募了{1}(成功率{2})。</RecruitSuccess>
|
||||
<RecruitFail>{0}没能成功招募{1}(成功率{2})。</RecruitFail>
|
||||
|
||||
<Birthday>今天是{0}的生日! {1}{2}了。</Birthday>
|
||||
<BirthdayWithInjuries>今天是{0}的生日! {1}{2}了。\n\n不幸的是, {0}因为变老患上了下列疾病:\n{3}</BirthdayWithInjuries>
|
||||
|
||||
<NewDisease>{0}生病了({1})。确保{0}可以得到正当的治疗并尽量多在床上休息以尽快康复。</NewDisease>
|
||||
<NewPartDisease>{0}患上了{1}感染。确保{0}可以得到正当的治疗并尽量多在床上休息以尽快康复。</NewPartDisease>
|
||||
|
||||
</LanguageData>
|
@ -87,17 +87,18 @@
|
||||
<WorldRenderModeRainfall>降雨量</WorldRenderModeRainfall>
|
||||
<WorldRenderModeBiomes>生态系统</WorldRenderModeBiomes>
|
||||
<BiomeNotImplemented>此生态系统尚未加入游戏。</BiomeNotImplemented>
|
||||
<BaseAlreadyThere>在{0}已经存在一个基地了。</BaseAlreadyThere>
|
||||
<Biome>生态系统</Biome>
|
||||
<Terrain>地形</Terrain>
|
||||
<Elevation>海拔</Elevation>
|
||||
<Fertility>湿度</Fertility>
|
||||
<AvgTemp>平均温度</AvgTemp>
|
||||
<Rainfall>降雨量</Rainfall>
|
||||
<HasCoast0>北部海岸</HasCoast0>
|
||||
<HasCoast1>东部海岸</HasCoast1>
|
||||
<HasCoast2>南部海岸</HasCoast2>
|
||||
<HasCoast3>西部海岸</HasCoast3>
|
||||
|
||||
<HasCoast0>北部有海岸</HasCoast0>
|
||||
<HasCoast1>东部有海岸</HasCoast1>
|
||||
<HasCoast2>南部有海岸</HasCoast2>
|
||||
<HasCoast3>西部有海岸</HasCoast3>
|
||||
<FactionBase>派系基地</FactionBase>
|
||||
|
||||
|
||||
<!--=========== Character chooser ==========-->
|
||||
@ -111,12 +112,14 @@
|
||||
<IncapableOf>无法做</IncapableOf>
|
||||
<Traits>特性</Traits>
|
||||
<TraitsDoNothing>在游戏现阶段特性除了增加游戏的故事性没有什么用。特性的效果会在未来版本中加入。</TraitsDoNothing>
|
||||
<PermanentMoodEffect>永久心情效果</PermanentMoodEffect>
|
||||
<Skills>技能</Skills>
|
||||
<NoneLower>无</NoneLower>
|
||||
<Adulthood>成年</Adulthood>
|
||||
<Childhood>童年</Childhood>
|
||||
<Male>男性</Male>
|
||||
<Female>女性</Female>
|
||||
<Pain>痛苦</Pain>
|
||||
|
||||
|
||||
<!--=========== Misc ==========-->
|
||||
|
@ -30,7 +30,7 @@
|
||||
<ColonyWealthTotal>殖民地财富</ColonyWealthTotal>
|
||||
<ColonyWealthItems>殖民地财富(物品)</ColonyWealthItems>
|
||||
<ColonyWealthBuildings>殖民地财富(建筑)</ColonyWealthBuildings>
|
||||
<NumBigThreats>主要威胁</NumBigThreats>
|
||||
<NumThreatBigs>主要威胁</NumThreatBigs>
|
||||
<NumEnemyRaids>敌人袭击</NumEnemyRaids>
|
||||
<DamageTaken>受到的伤害</DamageTaken>
|
||||
<ColonistsKilled>殖民者死亡</ColonistsKilled>
|
||||
|
@ -11,6 +11,7 @@
|
||||
<MessageRaidersGivenUpLeaving>来自{1}的{0}放弃并离开了。</MessageRaidersGivenUpLeaving>
|
||||
<MessageRaidersSatisfiedLeaving>来自{1}的{0}对于他们造成的破坏满意了并离开了。</MessageRaidersSatisfiedLeaving>
|
||||
|
||||
|
||||
<MessageFightersFleeing>来自{1}的{0}正在逃跑。</MessageFightersFleeing>
|
||||
<MessageFriendlyFightersLeaving>来自{1}的友好{0}离开了。</MessageFriendlyFightersLeaving>
|
||||
|
||||
@ -28,8 +29,8 @@
|
||||
<MessageRecruitFail>{0}没能成功招募{1}(成功率{2})。</MessageRecruitFail>
|
||||
<MessageRecruitFailBecauseLoyalty>{0}没能成功招募{1}。(囚犯心情值低于最低要求)</MessageRecruitFailBecauseLoyalty>
|
||||
|
||||
<MessagePoorlyTreated>{0}从{1}接受了简单的治疗。(成功率{2})。</MessagePoorlyTreated>
|
||||
<MessageWellTreated>{0}从{1}接受了完好的治疗。(成功率{2})。</MessageWellTreated>
|
||||
<MessagePoorlyTreated>{1}治疗了{0}(治疗效果差, 治疗效果好的几率{2})。</MessagePoorlyTreated>
|
||||
<MessageWellTreated>{1}治疗了{0} (治疗效果好, 治疗效果好的几率{2})。</MessageWellTreated>
|
||||
|
||||
<MessageTraderCannotAfford>商人无法支付这笔交易。</MessageTraderCannotAfford>
|
||||
<MessageColonyCannotAfford>殖民地无法支付这笔交易。</MessageColonyCannotAfford>
|
||||
@ -38,9 +39,15 @@
|
||||
|
||||
<MessageCriticalAlert>严重警报: {0}</MessageCriticalAlert>
|
||||
|
||||
<MessageMustDesignateHarvestableFood>必须指定长有食物并长成的植物。</MessageMustDesignateHarvestableFood>
|
||||
<MessageMustDesignateHarvestableFood>必须指定长有作物并长成的植物。</MessageMustDesignateHarvestableFood>
|
||||
<MessageMustDesignateHarvestableWood>必须指定可收获木头并长成的树木。</MessageMustDesignateHarvestableWood>
|
||||
<MessageMustDesignatePlants>必须指定植物。</MessageMustDesignatePlants>
|
||||
<MessageMustDesignateHaulable>必须指定可以搬运的物品。</MessageMustDesignateHaulable>
|
||||
|
||||
<MessageNoMedicalBeds>没有可用的医疗床。</MessageNoMedicalBeds>
|
||||
|
||||
<PawnDiedBecauseOf>{0}因{1}而死。</PawnDiedBecauseOf>
|
||||
|
||||
<MessageNoLongerDowned>{0}无法再行走了。</MessageNoLongerDowned>
|
||||
|
||||
</LanguageData>
|
@ -21,14 +21,23 @@
|
||||
|
||||
<MeatLabel>{0}肉</MeatLabel>
|
||||
<MeatDesc>{0}上的生肉。</MeatDesc>
|
||||
|
||||
<LeatherLabel>{0}皮</LeatherLabel>
|
||||
<LeatherDesc>由{0}的皮肤制成的皮革</LeatherDesc>
|
||||
|
||||
<CorpseLabel>{0}尸体</CorpseLabel>
|
||||
<CorpseDesc>{0}的尸体。</CorpseDesc>
|
||||
<DeadLabel>{0}(死亡)</DeadLabel>
|
||||
|
||||
|
||||
<BlueprintLabelExtra> (蓝图)</BlueprintLabelExtra>
|
||||
<FrameLabelExtra> (框架)</FrameLabelExtra>
|
||||
|
||||
<!-- For things made of stuff, e.g. "Stone bed" -->
|
||||
<!-- 0 is the nameAsStuff property under stuffProps and 1 is the label -->
|
||||
<ThingMadeOfStuffLabel>{0}{1}</ThingMadeOfStuffLabel>
|
||||
|
||||
<VariousLabel>(多种)</VariousLabel>
|
||||
|
||||
<!-- History events -->
|
||||
<ColonistDied>殖民者死亡</ColonistDied>
|
||||
|
@ -1,6 +1,6 @@
|
||||
RimWorld-cn
|
||||
Chinese localization for Rimworld
|
||||
Built For Rimworld 0.6.532 (Alpha 6)
|
||||
Built For Rimworld 0.7.581 (Alpha 7)
|
||||
======================
|
||||
See this page for license info:
|
||||
http://ludeon.com/forums/index.php?topic=2933.0
|
||||
@ -15,13 +15,13 @@ Remember, if you are updating from a older version delete the old one first!
|
||||
|
||||
RimWorld-cn
|
||||
Rimworld中文汉化
|
||||
适用于Rimworld 0.6.532 (Alpha 6)版
|
||||
适用于Rimworld 0.7.581 (Alpha 7)版
|
||||
======================
|
||||
汉化内容许可信息:
|
||||
http://ludeon.com/forums/index.php?topic=2933.0
|
||||
======================
|
||||
贴吧汉化贴: 点击"只看楼主"然后翻到最后一页来寻找最新的版本!
|
||||
贴吧汉化贴: 点击"只看楼主"然后翻到最后一页来确认你的版本是否是最新!
|
||||
http://tieba.baidu.com/p/2988206699
|
||||
|
||||
注意,安装汉化之前请完全移除旧版汉化!
|
||||
(删除 安装目录\Mods\Core\Languages\Chinese 这个文件夹)
|
||||
(删除 安装目录\Mods\Core\Languages\ChineseSimplified 这个文件夹)
|
Loading…
Reference in New Issue
Block a user