169 lines
8.0 KiB
XML
169 lines
8.0 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<Confirm>确定</Confirm>
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<GoBack>返回</GoBack>
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<OK>好</OK>
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<!-- Save/load -->
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<SaveGameButton>保存</SaveGameButton>
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<OverwriteButton>覆盖</OverwriteButton>
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<LoadGameButton>读取</LoadGameButton>
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<ConfirmDelete>真的要删除{0}吗?</ConfirmDelete>
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<DeleteThisSavegame>删除这个存档。</DeleteThisSavegame>
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<SavedAs>已保存为{0}。</SavedAs>
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<NeedAName>请输入一个名称。</NeedAName>
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<LoadingLongEvent>载入中……</LoadingLongEvent>
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<!-- Colony naming-->
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<NameColonyMessage>大家都知道你不想永远呆在这块石头上。但{0}建议你还是应该给你的殖民地起个名字。\n\n它叫什么比较好?</NameColonyMessage>
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<ColonyGainsName>这个殖民地现在被称为{0}。</ColonyGainsName>
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<ColonyNameIsInvalid>这个殖民地名无效。</ColonyNameIsInvalid>
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<!-- Zone naming -->
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<ZoneGainsName>这个区域的名称被改为{0}。</ZoneGainsName>
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<ZoneNameIsInvalid>请输入一个有效的区域名称。</ZoneNameIsInvalid>
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<!-- Pawn naming -->
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<PawnGainsName>这个殖民者的昵称被改为{0}。</PawnGainsName>
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<!-- Save game incompatible warning -->
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<SaveGameIncompatibleWarningText>版本不匹配: 存档版本为{0},当前游戏版本为{1}。\n\n 读取这个存档很可能会造成游戏崩溃或产生游戏BUG。</SaveGameIncompatibleWarningText>
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<SaveGameIncompatibleWarningTitle>游戏存档不兼容</SaveGameIncompatibleWarningTitle>
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<!-- Resolution change dialog -->
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<ConfirmResolutionChange>你已经改变了你当前的分辨率。目前游戏显示是否正常?\n\n将在{0}秒后恢复原始设置……</ConfirmResolutionChange>
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<ResolutionKeep>保持</ResolutionKeep>
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<ResolutionRevert>恢复</ResolutionRevert>
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<!-- Overview -->
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<OverviewOf>{0}的概观</OverviewOf>
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<!-- Research -->
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<Research>研究</Research>
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<Researched>已研究</Researched>
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<Unresearched>未研究</Unresearched>
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<Finished>已完成</Finished>
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<InProgress>研究中</InProgress>
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<ResearchMenuWithoutBench>你的殖民者们在你建造研究桌之前是无法进行研究的。\n\n不过,你仍然可以查看并选择研究项目。</ResearchMenuWithoutBench>
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<!-- Advanced game start options -->
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<MapSizePerformanceWarning>警告:在大地图下游戏性能可能会根据配置不同有所下降。\n\n如果你的配置较低,请选择小地图。\n\n巨大尺寸没有经过测试。</MapSizePerformanceWarning>
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<MapSize>地图大小</MapSize>
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<MapSizeDesc>{0}x{0} ({1}个方块)</MapSizeDesc>
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<MapSizeSmall>小</MapSizeSmall>
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<MapSizeMedium>中</MapSizeMedium>
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<MapSizeLarge>大</MapSizeLarge>
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<MapSizeExtreme>巨大</MapSizeExtreme>
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<!-- Bill config -->
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<Suspended>已暂停</Suspended>
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<NotSuspended>未暂停</NotSuspended>
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<SuspendedAllCaps>已暂停</SuspendedAllCaps>
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<RepeatCount>重复: {0}次</RepeatCount>
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<Forever>永远</Forever>
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<IngredientSearchRadius>材料搜索半径</IngredientSearchRadius>
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<TargetCount>在达到数量之前一直不停制作: {0}</TargetCount>
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<Infinite>无限</Infinite>
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<RecipeCannotHaveTargetCount>(因为这个配方有多个或是不可预估的成品所以不能为它指定目标数量)</RecipeCannotHaveTargetCount>
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<PermittedIngredients>允许的材料</PermittedIngredients>
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<MinimumSkills>最低技能值:</MinimumSkills>
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<BillRequires>需要{0}{1}</BillRequires>
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<UsableIngredients>可使用的原料</UsableIngredients>
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<DoXTimes>做...次</DoXTimes>
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<DoUntilYouHaveX>做直到拥有...个</DoUntilYouHaveX>
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<DoForever>永远做下去</DoForever>
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<BillRepeatTargetCountShort>到{0}</BillRepeatTargetCountShort>
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<BillStoreMode_DropOnFloor>放在地上</BillStoreMode_DropOnFloor>
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<BillStoreMode_BestStockpile>放到最合适的贮藏区</BillStoreMode_BestStockpile>
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<BillStoreMode_NearestStockpileAnyPriority>放到最近的贮藏区</BillStoreMode_NearestStockpileAnyPriority>
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<!-- Def Card -->
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<Type>类别</Type>
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<GunType>枪支</GunType>
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<PlantType>植物</PlantType>
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<FoodType>食物</FoodType>
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<HumanType>人类</HumanType>
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<AnimalType>动物</AnimalType>
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<MechanoidType>机器人</MechanoidType>
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<Damage>伤害</Damage>
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<Accuracy>精度</Accuracy>
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<BurstShotCount>连射次数</BurstShotCount>
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<WarmupTime>预热时间</WarmupTime>
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<CooldownTime>冷却时间</CooldownTime>
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<BurstShotFireRate>射速</BurstShotFireRate>
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<Range>射程</Range>
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<GrowsWild>野生</GrowsWild>
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<Harvestable>可收获</Harvestable>
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<LimitedLifespan>寿命有限</LimitedLifespan>
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<GrowingTime>生长时间</GrowingTime>
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<Days>天</Days>
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<FertilityRequirement>种植需求</FertilityRequirement>
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<LightRequirement>光线需求</LightRequirement>
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<Attributes>来源</Attributes>
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<LifeSpan>寿命</LifeSpan>
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<Nutrition>营养</Nutrition>
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<FoodQuality>食物价值</FoodQuality>
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<WalkSpeedProperty>行走速度</WalkSpeedProperty>
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<MeleeDamage>近身攻击伤害</MeleeDamage>
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<MeatAmount>肉食数量</MeatAmount>
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<MinFoodQuality>最低食物质量</MinFoodQuality>
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<Diet>饮食</Diet>
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<RecruitDifficulty>招募难度</RecruitDifficulty>
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<baseMarketValue>基础价格</baseMarketValue>
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<Covers>覆盖</Covers>
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<NaturalArmorCovers>自然装甲覆盖</NaturalArmorCovers>
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<BodyPartEfficiency>身体部件效率</BodyPartEfficiency>
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<!-- Trade -->
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<DragToTrade>拖拽来进行交易</DragToTrade>
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<BuyPriceDesc>购买这些需要消耗的钱。</BuyPriceDesc>
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<SellPriceDesc>卖出这些可以获得的钱。</SellPriceDesc>
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<PriceTypeDesc>这个物品的价格是{0}。</PriceTypeDesc>
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<ColonyCount>殖民地拥有的待售物品数量。\n\n你只能卖出轨道交易信标附近并且在户外的物品。</ColonyCount>
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<TraderCount>交易商拥有的物品数量。</TraderCount>
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<AcceptButton>接受</AcceptButton>
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<ResetButton>重置</ResetButton>
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<CancelButton>取消</CancelButton>
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<YourTradeableSilver>当前可用于交易的银石: {0}</YourTradeableSilver>
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<YourTradeableSilverTip>你只能使用轨道交易信标附近而且顶上没有屋顶的银石用来交易。</YourTradeableSilverTip>
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<TraderHasNoMore>交易商没有更多了。</TraderHasNoMore>
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<ColonyHasNoMore>没有更多待售的了。</ColonyHasNoMore>
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<TraderWillNotTrade>交易商不想交易这种商品。</TraderWillNotTrade>
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<!-- Comms -->
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<SocialSkillIs>社交技能: {0}</SocialSkillIs>
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<!-- Stats report -->
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<StatsReport_BaseValue>基础价值</StatsReport_BaseValue>
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<StatsReport_RelevantTraits>相关特性</StatsReport_RelevantTraits>
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<StatsReport_RelevantGear>相关设备</StatsReport_RelevantGear>
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<StatsReport_Material>材质</StatsReport_Material>
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<StatsReport_CharacterQuality>角色品质</StatsReport_CharacterQuality>
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<StatsReport_Skills>技能系数</StatsReport_Skills>
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<StatsReport_OtherStats>其它状态系数</StatsReport_OtherStats>
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<StatsReport_HealthFactors>健康系数</StatsReport_HealthFactors>
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<HealthFactorPercentImpact>{0}重要性</HealthFactorPercentImpact>
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<StatsReport_PostProcessed>处理后的曲线</StatsReport_PostProcessed>
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<StatsReport_FinalValue>最终价值</StatsReport_FinalValue>
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<!--Research-->
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<ResearchFinished>完成的研究: {0}</ResearchFinished>
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<ResearchScreen>研究菜单</ResearchScreen>
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<!--HistoryUpload-->
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<HistoryUploadMessage>你想把游戏数据上传到RimWorld服务器以帮助开发者完善游戏平衡吗? 如果你同意,每隔{0}天你的游戏数据会被自动上传(以及在游戏结束等其他情况下上传)。之后可以在选项菜单里改变隐私设置。</HistoryUploadMessage>
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<HistoryUploadMessagePlayerName>尽管游戏数据默认是匿名上传的,但你仍然可以附上你的的名字。</HistoryUploadMessagePlayerName>
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<HistoryUploadYes>允许上传游戏数据</HistoryUploadYes>
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<HistoryUploadNo>不允许上传游戏数据</HistoryUploadNo>
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<HistoryUploadYesOnce>仅在上传这次的数据</HistoryUploadYesOnce>
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<HistoryUploadNoOnce>不上传这次的数据,并在晚些再问我</HistoryUploadNoOnce>
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</LanguageData> |