RimWorld-ChineseSimplified/Keyed/Messages.xml
2014-10-05 03:40:25 +08:00

53 lines
3.1 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<MessageSiegersAssaulting>来自{1}包围殖民地的{0}开始突击殖民地。</MessageSiegersAssaulting>
<MessageRaidersBeginningAssault>来自{1}的{0}开始了他们的进攻。</MessageRaidersBeginningAssault>
<MessageRaidersDetectedEarlyAssault>来自{1}的{0}发现了你并提前开始了进攻。</MessageRaidersDetectedEarlyAssault>
<MessageRaidersKidnapping>来自{1}{的}打算绑架他们能带走的人并离开。</MessageRaidersKidnapping>
<MessageRaidersLeaving>来自{1}的{0}离开了。</MessageRaidersLeaving>
<MessageRaidersGivenUpLeaving>来自{1}的{0}放弃并离开了。</MessageRaidersGivenUpLeaving>
<MessageRaidersSatisfiedLeaving>来自{1}的{0}对于他们造成的破坏满意了并离开了。</MessageRaidersSatisfiedLeaving>
<MessageFightersFleeing>来自{1}的{0}正在逃跑。</MessageFightersFleeing>
<MessageFriendlyFightersLeaving>来自{1}的友好{0}离开了。</MessageFriendlyFightersLeaving>
<MessageShipHasLeftCommsRange>{0}离开了通讯范围。</MessageShipHasLeftCommsRange>
<MessageNeedBeaconToTradeWithShip>你需要一个轨道交易信标才能和飞船交易。</MessageNeedBeaconToTradeWithShip>
<MessageBillComplete>清单完成: {0}。</MessageBillComplete>
<MessageFullyHealed>{0}完全康复了。</MessageFullyHealed>
<MessagePrisonerIsEscaping>囚犯{0}正在逃跑。</MessagePrisonerIsEscaping>
<MessageRecruitSuccess>{0}成功招募了{1}(成功率{2})。</MessageRecruitSuccess>
<MessageRecruitFail>{0}没能成功招募{1}(成功率{2})。</MessageRecruitFail>
<MessageRecruitFailBecauseLoyalty>{0}没能成功招募{1}。(囚犯心情值低于最低要求)</MessageRecruitFailBecauseLoyalty>
<MessagePoorlyTreated>{1}治疗了{0}(治疗效果差, 治疗效果好的几率{2})。</MessagePoorlyTreated>
<MessageWellTreated>{1}治疗了{0} (治疗效果好, 治疗效果好的几率{2})。</MessageWellTreated>
<MessageTraderCannotAfford>商人无法支付这笔交易。</MessageTraderCannotAfford>
<MessageColonyCannotAfford>殖民地无法支付这笔交易。</MessageColonyCannotAfford>
<MessageColonyNotEnoughSilver>可用于交易的银石不足。</MessageColonyNotEnoughSilver>
<MessageTraderNotEnoughSilver>商人没有足够的银石。</MessageTraderNotEnoughSilver>
<MessageCriticalAlert>严重警报: {0}</MessageCriticalAlert>
<MessageMustDesignateHarvestableFood>必须指定长有作物并长成的植物。</MessageMustDesignateHarvestableFood>
<MessageMustDesignateHarvestableWood>必须指定可收获木头并长成的树木。</MessageMustDesignateHarvestableWood>
<MessageMustDesignatePlants>必须指定植物。</MessageMustDesignatePlants>
<MessageMustDesignateHaulable>必须指定可以搬运的物品。</MessageMustDesignateHaulable>
<MessageNoMedicalBeds>没有可用的医疗床。</MessageNoMedicalBeds>
<PawnDiedBecauseOf>{0}因{1}而死。</PawnDiedBecauseOf>
<MessageNoLongerDowned>{0}无法再行走了。</MessageNoLongerDowned>
</LanguageData>