readme and typos fix

This commit is contained in:
VaniatD 2021-07-24 23:13:04 +08:00
parent 6c2015a02f
commit 703a08acd0
8 changed files with 110 additions and 113 deletions

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<!-- EN: loner -->
<titleShort>独行者</titleShort>
<!-- EN: [PAWN_nameDef] never much liked the tribal council or the yearly festivals. [PAWN_pronoun] preferred the open plain and the whistle of wind through the rocks.\n\n[PAWN_pronoun] visited [PAWN_possessive] tribe from time to time, but mostly took care of [PAWN_objective]self using [PAWN_possessive] own survival skills. -->
<desc>[PAWN_nameDef]从不喜欢参加部落会议和每年的庆典。[PAWN_pronoun]更喜欢在开阔的平原上独自聆听吹过石头的风声。\n\n[PAWN_nameDef]虽然不时回到[PAWN_possessive]部落,但大多数时候[都是用[PAWN_possessive]生存技能照顾自己。</desc>
<desc>[PAWN_nameDef]从不喜欢参加部落会议和每年的庆典。[PAWN_pronoun]更喜欢在开阔的平原上独自聆听吹过石头的风声。\n\n[PAWN_nameDef]虽然不时回到[PAWN_possessive]部落,但大多数时候都是用[PAWN_possessive]生存技能照顾自己。</desc>
</Loner61>
<LoneTraveler95>

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@ -457,7 +457,7 @@
<!-- EN: {0} killed -->
<PawnsKilled>{0}被杀</PawnsKilled>
<!-- EN: Sent {0}, will return in {1} -->
<PawnsLent>发送{0}将返回{1}</PawnsLent>
<PawnsLent>发送{0}于{1}返回</PawnsLent>
<!-- EN: Dormant -->
<DormantCompInactive>休眠</DormantCompInactive>
<!-- EN: Sealed -->

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@ -82,12 +82,12 @@
<li>story(priority=-999)-></li>
<li>setup->于支离破碎的世界中,[founderName]见证了世人的诸般谬误,便随后创立了我们的组织。</li>
<li>setup->在被世人的罪孽所震撼之后,[founderName]刻苦钻研历史与哲学,最终发现了我们现在追随的真理。</li>
<li>setup->一天,在工作时,[founderName]突然醍醐灌顶。[founder_pronoun]丢下了[founder_possessive]工具并开始在同僚间传播[founder_possessive]所悟的真理。</li>
<li>setup->[founderName]在一条公园长椅上思考了20年的人生在[founder_possessive]有所领悟后,[founder_pronoun]写下了我们的圣典。</li>
<li>story(uses=1,priority=-10)->没有[founderName]的教诲,[memberNamePlural]们永远无法理解[memeConcept]的真正意义。</li>
<li>story(uses=1,priority=-10)->[founderName]对[ritualName]的宣讲激励了很多人走上了[memeAdjective]道路。</li>
<li>story(uses=1,priority=-10)->没人可以超越[founderName]对[memeConcept]的修为,[founder_pronoun]因此被钦定为[memberNamePlural]们的第一任[leaderTitle]。</li>
<li>story(uses=1,priority=-10)->[founderName]随身携带着一件名为[relic0_name]的[relic0_thingDef_label],来提醒他人要过一个[memeAdjective]生活</li>
<li>setup->一天,在工作时,[founderName]突然醍醐灌顶。 [founder_pronoun]丢下了[founder_possessive]工具并开始在同僚间传播[founder_possessive]所悟的真理。</li>
<li>setup->[founderName]在一条公园长椅上思考了20年的人生 在[founder_possessive]有所领悟后, [founder_pronoun]写下了我们的圣典。</li>
<li>story(uses=1,priority=-10)->没有[founderName]的教诲, [memberNamePlural]们永远无法理解[memeConcept]的真正意义。</li>
<li>story(uses=1,priority=-10)->[founderName]对[ritualName] 的宣讲激励了很多人走上了[memeAdjective]道路。</li>
<li>story(uses=1,priority=-10)->没人可以超越[founderName]对[memeConcept]的修为, [founder_pronoun]因此被钦定为[memberNamePlural]们的第一任[leaderTitle]。</li>
<li>story(uses=1,priority=-10)->[founderName]随身携带着一件名为[relic0_name]的[relic0_thingDef_label] 来提醒他人要过一个[memeAdjective]生活</li>
</IdeologicalFounder.rules.rulesStrings>
<!-- EN:

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@ -10,19 +10,19 @@
<!-- EN: Terrible -->
<AttendedFuneral.outcomeChances.0.label>糟糕的</AttendedFuneral.outcomeChances.0.label>
<!-- EN: The {0} was a terrible! Everyone felt insulted for having had to endure it. -->
<AttendedFuneral.outcomeChances.0.description> {0} 非常糟糕!每个人都因此而感觉受到了侮辱。</AttendedFuneral.outcomeChances.0.description>
<AttendedFuneral.outcomeChances.0.description>{0}非常糟糕!每个人都因此而感觉受到了侮辱。</AttendedFuneral.outcomeChances.0.description>
<!-- EN: Lackluster -->
<AttendedFuneral.outcomeChances.1.label>枯燥乏味的</AttendedFuneral.outcomeChances.1.label>
<!-- EN: The {0} was lackluster. The speech was long-winded and failed to resolve any emotions. -->
<AttendedFuneral.outcomeChances.1.description> {0} 枯燥乏味并且非常冗长,无法化解听众的任何情绪。</AttendedFuneral.outcomeChances.1.description>
<AttendedFuneral.outcomeChances.1.description>{0}枯燥乏味并且非常冗长,无法化解听众的任何情绪。</AttendedFuneral.outcomeChances.1.description>
<!-- EN: Good -->
<AttendedFuneral.outcomeChances.2.label>令人满意</AttendedFuneral.outcomeChances.2.label>
<!-- EN: The {0} was good. The speaker's final words provided a path for everyone move on. -->
<AttendedFuneral.outcomeChances.2.description> {0} 令人满意,演讲者的最后一句话为每个人指明了前进的道路。</AttendedFuneral.outcomeChances.2.description>
<AttendedFuneral.outcomeChances.2.description>{0}令人满意,演讲者的最后一句话为每个人指明了前进的道路。</AttendedFuneral.outcomeChances.2.description>
<!-- EN: Heartwarming -->
<AttendedFuneral.outcomeChances.3.label>令人暖心</AttendedFuneral.outcomeChances.3.label>
<!-- EN: The {0} was heartwarming. The speech was captivating and heartfelt, and everyone came away focused on good memories. -->
<AttendedFuneral.outcomeChances.3.description> {0} 令人暖心且动人心魄,每个人离开时都沉浸在刚刚的美好回忆中。</AttendedFuneral.outcomeChances.3.description>
<AttendedFuneral.outcomeChances.3.description>{0}令人暖心且动人心魄,每个人离开时都沉浸在刚刚的美好回忆中。</AttendedFuneral.outcomeChances.3.description>
<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
<AttendedFuneralNoCorpse.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的质量。</AttendedFuneralNoCorpse.description>
@ -33,19 +33,19 @@
<!-- EN: Terrible -->
<AttendedFuneralNoCorpse.outcomeChances.0.label>糟糕的</AttendedFuneralNoCorpse.outcomeChances.0.label>
<!-- EN: The {0} was a terrible! Everyone felt insulted for having had to endure it. -->
<AttendedFuneralNoCorpse.outcomeChances.0.description> {0} 非常糟糕!每个人都因此而感觉受到了侮辱。</AttendedFuneralNoCorpse.outcomeChances.0.description>
<AttendedFuneralNoCorpse.outcomeChances.0.description>{0}非常糟糕!每个人都因此而感觉受到了侮辱。</AttendedFuneralNoCorpse.outcomeChances.0.description>
<!-- EN: Lackluster -->
<AttendedFuneralNoCorpse.outcomeChances.1.label>枯燥乏味的</AttendedFuneralNoCorpse.outcomeChances.1.label>
<!-- EN: The {0} was lackluster. The speech was long-winded and failed to resolve any emotions. -->
<AttendedFuneralNoCorpse.outcomeChances.1.description> {0} 枯燥乏味并且非常冗长,无法化解听众的任何情绪。</AttendedFuneralNoCorpse.outcomeChances.1.description>
<AttendedFuneralNoCorpse.outcomeChances.1.description>{0}枯燥乏味并且非常冗长,无法化解听众的任何情绪。</AttendedFuneralNoCorpse.outcomeChances.1.description>
<!-- EN: Good -->
<AttendedFuneralNoCorpse.outcomeChances.2.label>令人满意</AttendedFuneralNoCorpse.outcomeChances.2.label>
<!-- EN: The {0} was good. The speaker's final words provided a path for everyone move on. -->
<AttendedFuneralNoCorpse.outcomeChances.2.description> {0} 令人满意,演讲者的最后一句话为每个人指明了前进的道路。</AttendedFuneralNoCorpse.outcomeChances.2.description>
<AttendedFuneralNoCorpse.outcomeChances.2.description>{0}令人满意,演讲者的最后一句话为每个人指明了前进的道路。</AttendedFuneralNoCorpse.outcomeChances.2.description>
<!-- EN: Heartwarming -->
<AttendedFuneralNoCorpse.outcomeChances.3.label>令人暖心</AttendedFuneralNoCorpse.outcomeChances.3.label>
<!-- EN: The {0} was heartwarming. The speech was captivating and heartfelt, and everyone came away focused on good memories. -->
<AttendedFuneralNoCorpse.outcomeChances.3.description> {0} 令人暖心且动人心魄,每个人离开时都沉浸在刚刚的美好回忆中。</AttendedFuneralNoCorpse.outcomeChances.3.description>
<AttendedFuneralNoCorpse.outcomeChances.3.description>{0}令人暖心且动人心魄,每个人离开时都沉浸在刚刚的美好回忆中。</AttendedFuneralNoCorpse.outcomeChances.3.description>
<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
<BlindingCeremony.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的质量。</BlindingCeremony.description>
@ -58,25 +58,25 @@
<!-- EN: an altar -->
<BlindingCeremony.comps.4.expectedThingLabelTip>一座祭坛</BlindingCeremony.comps.4.expectedThingLabelTip>
<!-- EN: If the {0} is satisfying, the blinded person might get a psylink upgrade or unlock new psychic powers. -->
<BlindingCeremony.extraPredictedOutcomeDescriptions.0>如果 {0} 是令人满意的,失明的人可能得到一个启灵等级或解锁新的心灵能力。</BlindingCeremony.extraPredictedOutcomeDescriptions.0>
<BlindingCeremony.extraPredictedOutcomeDescriptions.0>如果{0}是令人满意的,失明的人可能得到一个启灵等级或解锁新的心灵能力。</BlindingCeremony.extraPredictedOutcomeDescriptions.0>
<!-- EN: Terrible -->
<BlindingCeremony.outcomeChances.0.label>糟糕的</BlindingCeremony.outcomeChances.0.label>
<!-- EN: The {0} was terrible! The speech was stuttering and incoherent. The blinding technique was botched. Everyone was waiting for it to end. -->
<BlindingCeremony.outcomeChances.0.description> {0} 太糟糕了!演讲结结巴巴,语无伦次。致盲仪式非常拙劣,每个人都在等着结束。</BlindingCeremony.outcomeChances.0.description>
<BlindingCeremony.outcomeChances.0.description>{0}太糟糕了!演讲结结巴巴,语无伦次。致盲仪式非常拙劣,每个人都在等着结束。</BlindingCeremony.outcomeChances.0.description>
<!-- EN: Boring -->
<BlindingCeremony.outcomeChances.1.label>枯燥乏味的</BlindingCeremony.outcomeChances.1.label>
<!-- EN: The {0} was boring. The speech was repetitive and the blinding technique was noticeably flawed. It just didn't feel dignified. -->
<BlindingCeremony.outcomeChances.1.description> {0} 枯燥乏味。演讲内容重复,致盲仪式明显存在缺陷,让人感觉很不体面。</BlindingCeremony.outcomeChances.1.description>
<BlindingCeremony.outcomeChances.1.description>{0}枯燥乏味。演讲内容重复,致盲仪式明显存在缺陷,让人感觉很不体面。</BlindingCeremony.outcomeChances.1.description>
<!-- EN: Satisfying -->
<BlindingCeremony.outcomeChances.2.label>令人满意</BlindingCeremony.outcomeChances.2.label>
<!-- EN: The {0} was satisfying. The speech felt meaningful, and the blinding technique was precise and dignified. -->
<BlindingCeremony.outcomeChances.2.description> {0} 令人满意。演讲内容很有意义,致盲仪式的过程令人钦佩且感到非常庄重。</BlindingCeremony.outcomeChances.2.description>
<BlindingCeremony.outcomeChances.2.description>{0}令人满意。演讲内容很有意义,致盲仪式的过程令人钦佩且感到非常庄重。</BlindingCeremony.outcomeChances.2.description>
<!-- EN: The blinded person will get a psylink upgrade or unlock a new psychic power. -->
<BlindingCeremony.outcomeChances.2.potentialExtraOutcomeDesc>失明的人将获得启灵等级或解锁一个新的心灵能力。</BlindingCeremony.outcomeChances.2.potentialExtraOutcomeDesc>
<!-- EN: Spectacular -->
<BlindingCeremony.outcomeChances.3.label>壮观的</BlindingCeremony.outcomeChances.3.label>
<!-- EN: The {0} was spectacular! The speech brought everyone to the edge of a frenzy just as the eye came out with a satisfying wet noise. -->
<BlindingCeremony.outcomeChances.3.description> {0} 非常壮观。演讲把每个人带到了疯狂的边缘,就在刺瞎眼睛发出潮湿的声音时。</BlindingCeremony.outcomeChances.3.description>
<BlindingCeremony.outcomeChances.3.description>{0}非常壮观。演讲把每个人带到了疯狂的边缘,就在刺瞎眼睛发出潮湿的声音时。</BlindingCeremony.outcomeChances.3.description>
<!-- EN: The blinded person will get a psylink upgrade or unlock a new psychic power. -->
<BlindingCeremony.outcomeChances.3.potentialExtraOutcomeDesc>失明的人将获得启灵等级或解锁一个新的心灵能力。</BlindingCeremony.outcomeChances.3.potentialExtraOutcomeDesc>
@ -93,19 +93,19 @@
<!-- EN: Terrible -->
<CelebratedDate.outcomeChances.0.label>糟糕的</CelebratedDate.outcomeChances.0.label>
<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
<CelebratedDate.outcomeChances.0.description> {0} 非常糟糕!参与者忍受了数小时令人的紧张闲聊,等待演讲结束。</CelebratedDate.outcomeChances.0.description>
<CelebratedDate.outcomeChances.0.description>{0}非常糟糕!参与者忍受了数小时令人的紧张闲聊,等待演讲结束。</CelebratedDate.outcomeChances.0.description>
<!-- EN: Boring -->
<CelebratedDate.outcomeChances.1.label>枯燥乏味的</CelebratedDate.outcomeChances.1.label>
<!-- EN: The {0} was boring. Everyone felt too awkward to open up and laugh. -->
<CelebratedDate.outcomeChances.1.description> {0} 枯燥乏味。参与者感到尴尬却又不敢放声大笑。</CelebratedDate.outcomeChances.1.description>
<CelebratedDate.outcomeChances.1.description>{0}枯燥乏味。参与者感到尴尬却又不敢放声大笑。</CelebratedDate.outcomeChances.1.description>
<!-- EN: Fun -->
<CelebratedDate.outcomeChances.2.label>有趣的</CelebratedDate.outcomeChances.2.label>
<!-- EN: The {0} was fun. Everyone appreciated the chance to relax and have fun together. -->
<CelebratedDate.outcomeChances.2.description> {0} 非常有趣。每个参与者都非常高兴能一起放松玩耍。</CelebratedDate.outcomeChances.2.description>
<CelebratedDate.outcomeChances.2.description>{0}非常有趣。每个参与者都非常高兴能一起放松玩耍。</CelebratedDate.outcomeChances.2.description>
<!-- EN: Unforgettable -->
<CelebratedDate.outcomeChances.3.label>令人难忘的</CelebratedDate.outcomeChances.3.label>
<!-- EN: The {0} was unforgettable! Everyone learned about each other and felt like a family. -->
<CelebratedDate.outcomeChances.3.description> {0} 令人难忘。每个参与者都相互了解,仿佛身处一个大家庭。</CelebratedDate.outcomeChances.3.description>
<CelebratedDate.outcomeChances.3.description>{0}令人难忘。每个参与者都相互了解,仿佛身处一个大家庭。</CelebratedDate.outcomeChances.3.description>
<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
<CelebratedDate_Consumable.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的质量。</CelebratedDate_Consumable.description>
@ -114,25 +114,25 @@
<!-- EN: room impressiveness -->
<CelebratedDate_Consumable.comps.1.label>令人难忘的房间</CelebratedDate_Consumable.comps.1.label>
<!-- EN: If the {0} is satisfying, one participant might gain an inspiration. -->
<CelebratedDate_Consumable.extraPredictedOutcomeDescriptions.0>如果 {0} 令人满意,一个参与者可能会获得灵感。</CelebratedDate_Consumable.extraPredictedOutcomeDescriptions.0>
<CelebratedDate_Consumable.extraPredictedOutcomeDescriptions.0>如果{0}令人满意,一个参与者可能会获得灵感。</CelebratedDate_Consumable.extraPredictedOutcomeDescriptions.0>
<!-- EN: Terrible -->
<CelebratedDate_Consumable.outcomeChances.0.label>糟糕的</CelebratedDate_Consumable.outcomeChances.0.label>
<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
<CelebratedDate_Consumable.outcomeChances.0.description> {0} 非常糟糕!参与者忍受了数小时令人的紧张闲聊,等待演讲结束。</CelebratedDate_Consumable.outcomeChances.0.description>
<CelebratedDate_Consumable.outcomeChances.0.description>{0}非常糟糕!参与者忍受了数小时令人的紧张闲聊,等待演讲结束。</CelebratedDate_Consumable.outcomeChances.0.description>
<!-- EN: Boring -->
<CelebratedDate_Consumable.outcomeChances.1.label>枯燥乏味的</CelebratedDate_Consumable.outcomeChances.1.label>
<!-- EN: The {0} was boring. Everyone felt too awkward to open up and laugh. -->
<CelebratedDate_Consumable.outcomeChances.1.description> {0} 枯燥乏味。参与者感到尴尬却又不敢放声大笑。</CelebratedDate_Consumable.outcomeChances.1.description>
<CelebratedDate_Consumable.outcomeChances.1.description>{0 枯燥乏味。参与者感到尴尬却又不敢放声大笑。</CelebratedDate_Consumable.outcomeChances.1.description>
<!-- EN: Fun -->
<CelebratedDate_Consumable.outcomeChances.2.label>有趣的</CelebratedDate_Consumable.outcomeChances.2.label>
<!-- EN: The {0} was good. Everyone appreciated the chance to relax and have fun together. -->
<CelebratedDate_Consumable.outcomeChances.2.description> {0} 非常有趣。每个参与者都非常高兴能一起放松玩耍。</CelebratedDate_Consumable.outcomeChances.2.description>
<CelebratedDate_Consumable.outcomeChances.2.description>{0}非常有趣。每个参与者都非常高兴能一起放松玩耍。</CelebratedDate_Consumable.outcomeChances.2.description>
<!-- EN: There's a 5% chance that a random participant gains an inspiration. -->
<CelebratedDate_Consumable.outcomeChances.2.potentialExtraOutcomeDesc>随机一位参与者有5%的几率获得灵感。</CelebratedDate_Consumable.outcomeChances.2.potentialExtraOutcomeDesc>
<!-- EN: Unforgettable -->
<CelebratedDate_Consumable.outcomeChances.3.label>令人难忘的</CelebratedDate_Consumable.outcomeChances.3.label>
<!-- EN: The {0} was unforgettable! Everyone learned about each other and felt like a family. -->
<CelebratedDate_Consumable.outcomeChances.3.description> {0} 令人难忘。每个参与者都相互了解,仿佛身处一个大家庭。</CelebratedDate_Consumable.outcomeChances.3.description>
<CelebratedDate_Consumable.outcomeChances.3.description>{0}令人难忘。每个参与者都相互了解,仿佛身处一个大家庭。</CelebratedDate_Consumable.outcomeChances.3.description>
<!-- EN: There's a 10% chance a random participant gains an inspiration. -->
<CelebratedDate_Consumable.outcomeChances.3.potentialExtraOutcomeDesc>随机一位参与者有10%的几率获得灵感。</CelebratedDate_Consumable.outcomeChances.3.potentialExtraOutcomeDesc>
@ -149,25 +149,25 @@
<!-- EN: a campfire -->
<CelebrationPartyDanceDrum.comps.3.expectedThingLabelTip>一堆篝火</CelebrationPartyDanceDrum.comps.3.expectedThingLabelTip>
<!-- EN: If the {0} is fun or unforgettable, participants may gain increased work speed for a while. -->
<CelebrationPartyDanceDrum.extraPredictedOutcomeDescriptions.0>如果 {0} 是有趣的或令人难忘的,参与者可能会获得一段时间提高工作速度的加成。</CelebrationPartyDanceDrum.extraPredictedOutcomeDescriptions.0>
<CelebrationPartyDanceDrum.extraPredictedOutcomeDescriptions.0>如果{0}是有趣的或令人难忘的,参与者可能会获得一段时间提高工作速度的加成。</CelebrationPartyDanceDrum.extraPredictedOutcomeDescriptions.0>
<!-- EN: Terrible -->
<CelebrationPartyDanceDrum.outcomeChances.0.label>糟糕的</CelebrationPartyDanceDrum.outcomeChances.0.label>
<!-- EN: The {0} was terrible! Awkward conversation, bad jokes, atrocious dancing, and dull music. -->
<CelebrationPartyDanceDrum.outcomeChances.0.description> {0} 太糟糕了!尴尬的谈话,拙劣的笑话,糟糕的舞蹈和沉闷的音乐。</CelebrationPartyDanceDrum.outcomeChances.0.description>
<CelebrationPartyDanceDrum.outcomeChances.0.description>{0}太糟糕了!尴尬的谈话,拙劣的笑话,糟糕的舞蹈和沉闷的音乐。</CelebrationPartyDanceDrum.outcomeChances.0.description>
<!-- EN: Boring -->
<CelebrationPartyDanceDrum.outcomeChances.1.label>枯燥乏味的</CelebrationPartyDanceDrum.outcomeChances.1.label>
<!-- EN: The {0} was boring. Bad dancing and so-so music made the whole thing feel like a waste of time. -->
<CelebrationPartyDanceDrum.outcomeChances.1.description> {0} 枯燥乏味。糟糕的舞蹈和庸俗的音乐使整场聚会像是在浪费时间。</CelebrationPartyDanceDrum.outcomeChances.1.description>
<CelebrationPartyDanceDrum.outcomeChances.1.description>{0}枯燥乏味。糟糕的舞蹈和庸俗的音乐使整场聚会像是在浪费时间。</CelebrationPartyDanceDrum.outcomeChances.1.description>
<!-- EN: Fun -->
<CelebrationPartyDanceDrum.outcomeChances.2.label>有趣的</CelebrationPartyDanceDrum.outcomeChances.2.label>
<!-- EN: The {0} was fun. Everyone enjoyed the break from everyday life and got in some good dancing together. -->
<CelebrationPartyDanceDrum.outcomeChances.2.description> {0} 非常有趣。每个人都在享受从日常生活中解脱出来的休息时间,一起跳着精彩绝伦的舞蹈。</CelebrationPartyDanceDrum.outcomeChances.2.description>
<CelebrationPartyDanceDrum.outcomeChances.2.description>{0}非常有趣。每个人都在享受从日常生活中解脱出来的休息时间,一起跳着精彩绝伦的舞蹈。</CelebrationPartyDanceDrum.outcomeChances.2.description>
<!-- EN: Everyone felt refreshed after their trance-like dancing experience. Participants will work faster for a while. -->
<CelebrationPartyDanceDrum.outcomeChances.2.potentialExtraOutcomeDesc>在经历了愉快的舞蹈之后,每个人都感到神清气爽。参与者会在一段时间内工作速度更快。</CelebrationPartyDanceDrum.outcomeChances.2.potentialExtraOutcomeDesc>
<!-- EN: Unforgettable -->
<CelebrationPartyDanceDrum.outcomeChances.3.label>令人难忘的</CelebrationPartyDanceDrum.outcomeChances.3.label>
<!-- EN: The {0} was unforgettable! The dancers forgot themselves in the music, and the experience brought everyone together. -->
<CelebrationPartyDanceDrum.outcomeChances.3.description> {0} 真令人难忘!舞者们在音乐中忘乎所以,这段经历让大家聚在一起。</CelebrationPartyDanceDrum.outcomeChances.3.description>
<CelebrationPartyDanceDrum.outcomeChances.3.description>{0}真令人难忘!舞者们在音乐中忘乎所以,这段经历让大家聚在一起。</CelebrationPartyDanceDrum.outcomeChances.3.description>
<!-- EN: Everyone felt refreshed after their trance-like dancing experience. Participants will work faster for a while. -->
<CelebrationPartyDanceDrum.outcomeChances.3.potentialExtraOutcomeDesc>在经历了愉快的舞蹈之后,每个人都感到神清气爽。参与者会在一段时间内工作速度更快。</CelebrationPartyDanceDrum.outcomeChances.3.potentialExtraOutcomeDesc>
@ -184,25 +184,25 @@
<!-- EN: a lightball -->
<CelebrationPartyDanceTech.comps.3.expectedThingLabelTip>一盏灯球</CelebrationPartyDanceTech.comps.3.expectedThingLabelTip>
<!-- EN: If the {0} is fun or unforgettable, participants may gain increased work speed for a while. -->
<CelebrationPartyDanceTech.extraPredictedOutcomeDescriptions.0>如果 {0} 是有趣的或令人难忘的,参与者可能会获得一段时间的工作速度加成。</CelebrationPartyDanceTech.extraPredictedOutcomeDescriptions.0>
<CelebrationPartyDanceTech.extraPredictedOutcomeDescriptions.0>如果{0}是有趣的或令人难忘的,参与者可能会获得一段时间的工作速度加成。</CelebrationPartyDanceTech.extraPredictedOutcomeDescriptions.0>
<!-- EN: Terrible -->
<CelebrationPartyDanceTech.outcomeChances.0.label>糟糕的</CelebrationPartyDanceTech.outcomeChances.0.label>
<!-- EN: The {0} was terrible! Awkward conversation, bad jokes, atrocious dancing, and dull music. -->
<CelebrationPartyDanceTech.outcomeChances.0.description> {0} 太糟糕了!尴尬的谈话,拙劣的笑话,糟糕的舞蹈和沉闷的音乐。</CelebrationPartyDanceTech.outcomeChances.0.description>
<CelebrationPartyDanceTech.outcomeChances.0.description>{0}太糟糕了!尴尬的谈话,拙劣的笑话,糟糕的舞蹈和沉闷的音乐。</CelebrationPartyDanceTech.outcomeChances.0.description>
<!-- EN: Boring -->
<CelebrationPartyDanceTech.outcomeChances.1.label>枯燥乏味的</CelebrationPartyDanceTech.outcomeChances.1.label>
<!-- EN: The {0} was boring. Bad dancing and so-so music made the whole thing feel like a waste of time. -->
<CelebrationPartyDanceTech.outcomeChances.1.description> {0} 枯燥乏味。糟糕的舞蹈和庸俗的音乐使整场聚会像是在浪费时间。</CelebrationPartyDanceTech.outcomeChances.1.description>
<CelebrationPartyDanceTech.outcomeChances.1.description>{0}枯燥乏味。糟糕的舞蹈和庸俗的音乐使整场聚会像是在浪费时间。</CelebrationPartyDanceTech.outcomeChances.1.description>
<!-- EN: Fun -->
<CelebrationPartyDanceTech.outcomeChances.2.label>有趣的</CelebrationPartyDanceTech.outcomeChances.2.label>
<!-- EN: The {0} was fun. Everyone enjoyed the break from everyday life and got in some good dancing together. -->
<CelebrationPartyDanceTech.outcomeChances.2.description> {0} 非常有趣。每个人都在享受从日常生活中解脱出来的休息时间,一起跳着精彩绝伦的舞蹈。</CelebrationPartyDanceTech.outcomeChances.2.description>
<CelebrationPartyDanceTech.outcomeChances.2.description>{0}非常有趣。每个人都在享受从日常生活中解脱出来的休息时间,一起跳着精彩绝伦的舞蹈。</CelebrationPartyDanceTech.outcomeChances.2.description>
<!-- EN: Everyone felt refreshed after their trance-like dancing experience. Participants will work faster for a while. -->
<CelebrationPartyDanceTech.outcomeChances.2.potentialExtraOutcomeDesc>在经历了愉快的舞蹈之后,每个人都感到神清气爽。参与者会在一段时间内工作速度更快。</CelebrationPartyDanceTech.outcomeChances.2.potentialExtraOutcomeDesc>
<!-- EN: Unforgettable -->
<CelebrationPartyDanceTech.outcomeChances.3.label>令人难忘的</CelebrationPartyDanceTech.outcomeChances.3.label>
<!-- EN: The {0} was unforgettable! The dancers forgot themselves in the music, and the experience brought everyone together. -->
<CelebrationPartyDanceTech.outcomeChances.3.description> {0} 真令人难忘!舞者们在音乐中忘乎所以,这段经历让大家聚在一起。</CelebrationPartyDanceTech.outcomeChances.3.description>
<CelebrationPartyDanceTech.outcomeChances.3.description>{0}真令人难忘!舞者们在音乐中忘乎所以,这段经历让大家聚在一起。</CelebrationPartyDanceTech.outcomeChances.3.description>
<!-- EN: Everyone felt refreshed after their trance-like dancing experience. Participants will work faster for a while. -->
<CelebrationPartyDanceTech.outcomeChances.3.potentialExtraOutcomeDesc>在经历了愉快的舞蹈之后,每个人都感到神清气爽。参与者会在一段时间内工作速度更快。</CelebrationPartyDanceTech.outcomeChances.3.potentialExtraOutcomeDesc>
@ -213,25 +213,25 @@
<!-- EN: Each participant will make a lantern out of 4 wood. -->
<CelebrationSkyLanterns.extraInfoLines.0>每个参与者将使用4根木头制作一盏天灯。</CelebrationSkyLanterns.extraInfoLines.0>
<!-- EN: If the {0} is beautiful or unforgettable, the skylanterns might attract a group of friendly visitors. -->
<CelebrationSkyLanterns.extraPredictedOutcomeDescriptions.0>如果 {0} 是美丽的或令人难忘的,天空的天灯可能会吸引一群友善的游客前来拜访。</CelebrationSkyLanterns.extraPredictedOutcomeDescriptions.0>
<CelebrationSkyLanterns.extraPredictedOutcomeDescriptions.0>如果{0}是美丽的或令人难忘的,天空的天灯可能会吸引一群友善的游客前来拜访。</CelebrationSkyLanterns.extraPredictedOutcomeDescriptions.0>
<!-- EN: Terrible -->
<CelebrationSkyLanterns.outcomeChances.0.label>糟糕的</CelebrationSkyLanterns.outcomeChances.0.label>
<!-- EN: The {0} was terrible! People kept getting annoyed making the lanterns and they looked like garbage on the wind. -->
<CelebrationSkyLanterns.outcomeChances.0.description> {0} 太糟糕了!人们在做天灯时麻烦不断,成品在风中看起来就像飘荡的垃圾一样。</CelebrationSkyLanterns.outcomeChances.0.description>
<CelebrationSkyLanterns.outcomeChances.0.description>{0}太糟糕了!人们在做天灯时麻烦不断,成品在风中看起来就像飘荡的垃圾一样。</CelebrationSkyLanterns.outcomeChances.0.description>
<!-- EN: Unimpressive -->
<CelebrationSkyLanterns.outcomeChances.1.label>平淡无奇的</CelebrationSkyLanterns.outcomeChances.1.label>
<!-- EN: The {0} was unimpressive. Lantern-making took too long and it all felt rather pointless. -->
<CelebrationSkyLanterns.outcomeChances.1.description> {0} 平淡无奇。参与者们制作天灯花的时间太长了,这一切都显得毫无意义。</CelebrationSkyLanterns.outcomeChances.1.description>
<CelebrationSkyLanterns.outcomeChances.1.description>{0}平淡无奇。参与者们制作天灯花的时间太长了,这一切都显得毫无意义。</CelebrationSkyLanterns.outcomeChances.1.description>
<!-- EN: Beautiful -->
<CelebrationSkyLanterns.outcomeChances.2.label>美丽的</CelebrationSkyLanterns.outcomeChances.2.label>
<!-- EN: The {0} was beautiful. Watching the lanterns drift away made everyone feel at peace. -->
<CelebrationSkyLanterns.outcomeChances.2.description> {0} 很漂亮。看着天灯飘走,大家都感到心情舒畅。</CelebrationSkyLanterns.outcomeChances.2.description>
<CelebrationSkyLanterns.outcomeChances.2.description>{0}很漂亮。看着天灯飘走,大家都感到心情舒畅。</CelebrationSkyLanterns.outcomeChances.2.description>
<!-- EN: The skylanterns lifted high and bright. Friendly visitors might see them and arrive with a gift. -->
<CelebrationSkyLanterns.outcomeChances.2.potentialExtraOutcomeDesc>天灯飞得又高又亮。友好的游客可能会看到它们,并带着礼物前来拜访你的殖民地。</CelebrationSkyLanterns.outcomeChances.2.potentialExtraOutcomeDesc>
<!-- EN: Unforgettable -->
<CelebrationSkyLanterns.outcomeChances.3.label>令人难忘的</CelebrationSkyLanterns.outcomeChances.3.label>
<!-- EN: The {0} was unforgettable! Making the lanterns was a time of laughter, and everyone's spirits rose with them. -->
<CelebrationSkyLanterns.outcomeChances.3.description> {0} 真令人印象深刻!制作天灯令人欢声笑语,每个参与者的情绪也随之高涨。</CelebrationSkyLanterns.outcomeChances.3.description>
<CelebrationSkyLanterns.outcomeChances.3.description>{0}真令人印象深刻!制作天灯令人欢声笑语,每个参与者的情绪也随之高涨。</CelebrationSkyLanterns.outcomeChances.3.description>
<!-- EN: The skylanterns lifted high and bright. Friendly visitors might see them and arrive with a gift. -->
<CelebrationSkyLanterns.outcomeChances.3.potentialExtraOutcomeDesc>天灯飞得又高又亮。友好的游客可能会看到它们,并带着礼物前来拜访你的殖民地</CelebrationSkyLanterns.outcomeChances.3.potentialExtraOutcomeDesc>
@ -261,19 +261,19 @@
<!-- EN: Terrible -->
<Conversion.outcomeChances.0.label>糟糕的</Conversion.outcomeChances.0.label>
<!-- EN: The {0} was terrible! From the first word, it was a fruitless back-and-forth argument. It dragged on for a cringe-inducingly long time. -->
<Conversion.outcomeChances.0.description> {0} 太糟糕了!从一开始,这就是一场毫无结果的反复争论。它令人尴尬并且拖了很长时间。</Conversion.outcomeChances.0.description>
<Conversion.outcomeChances.0.description>{0}太糟糕了!从一开始,这就是一场毫无结果的反复争论。它令人尴尬并且拖了很长时间。</Conversion.outcomeChances.0.description>
<!-- EN: Ineffective -->
<Conversion.outcomeChances.1.label>无效的</Conversion.outcomeChances.1.label>
<!-- EN: The {0} was ineffective. Most of the arguments were unclear, and the convertee countered those that made sense. -->
<Conversion.outcomeChances.1.description> {0} 没起到什么作用。大多数论点都不清楚,因而被皈依者所反驳。</Conversion.outcomeChances.1.description>
<Conversion.outcomeChances.1.description>{0}没起到什么作用。大多数论点都不清楚,因而被皈依者所反驳。</Conversion.outcomeChances.1.description>
<!-- EN: Effective -->
<Conversion.outcomeChances.2.label>有效的</Conversion.outcomeChances.2.label>
<!-- EN: The {0} was effective. The speech not only delivered solid arguments and visibly swayed the convertee's thoughts, but kept the crowd entertained as well. -->
<Conversion.outcomeChances.2.description> {0} 明显起效了。演讲者提供了坚实的论点,明显地动摇了皈依者的信仰,而且使参与者们更加快乐。</Conversion.outcomeChances.2.description>
<Conversion.outcomeChances.2.description>{0}明显起效了。演讲者提供了坚实的论点,明显地动摇了皈依者的信仰,而且使参与者们更加快乐。</Conversion.outcomeChances.2.description>
<!-- EN: Masterful -->
<Conversion.outcomeChances.3.label>精彩绝伦的</Conversion.outcomeChances.3.label>
<!-- EN: The {0} was masterful! Old beliefs seemed to dissolve effortlessly and inevitably, and our true knowledge was accepted. -->
<Conversion.outcomeChances.3.description> {0} 精彩绝伦!旧的信仰似乎毫不费力地动摇了,我们真正的信仰被接受了。</Conversion.outcomeChances.3.description>
<Conversion.outcomeChances.3.description>{0}精彩绝伦!旧的信仰似乎毫不费力地动摇了,我们真正的信仰被接受了。</Conversion.outcomeChances.3.description>
<!-- EN: The ritual target will be destroyed. -->
<DestroyConsumableBuilding.description>仪式的目标将被摧毁。</DestroyConsumableBuilding.description>
@ -284,21 +284,21 @@
<!-- EN: Terrible -->
<DestroyConsumableBuilding.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding.outcomeChances.0.label>
<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
<DestroyConsumableBuilding.outcomeChances.0.description> {0} 非常糟糕!参与者忍受了数小时令人的紧张闲聊,等待演讲结束。</DestroyConsumableBuilding.outcomeChances.0.description>
<DestroyConsumableBuilding.outcomeChances.0.description>{0}非常糟糕!参与者忍受了数小时令人的紧张闲聊,等待演讲结束。</DestroyConsumableBuilding.outcomeChances.0.description>
<!-- EN: Boring -->
<DestroyConsumableBuilding.outcomeChances.1.label>枯燥乏味的</DestroyConsumableBuilding.outcomeChances.1.label>
<!-- EN: The {0} was boring. Everyone felt too awkward to open up and laugh. -->
<DestroyConsumableBuilding.outcomeChances.1.description> {0} 枯燥乏味。参与者感到尴尬却又不敢放声大笑。</DestroyConsumableBuilding.outcomeChances.1.description>
<DestroyConsumableBuilding.outcomeChances.1.description>{0}枯燥乏味。参与者感到尴尬却又不敢放声大笑。</DestroyConsumableBuilding.outcomeChances.1.description>
<!-- EN: Fun -->
<DestroyConsumableBuilding.outcomeChances.2.label>有趣的</DestroyConsumableBuilding.outcomeChances.2.label>
<!-- EN: The {0} was good. Everyone appreciated the chance to relax and have fun together. -->
<DestroyConsumableBuilding.outcomeChances.2.description> {0} 非常有趣。每个参与者都非常高兴能一起放松玩耍。</DestroyConsumableBuilding.outcomeChances.2.description>
<DestroyConsumableBuilding.outcomeChances.2.description>{0}非常有趣。每个参与者都非常高兴能一起放松玩耍。</DestroyConsumableBuilding.outcomeChances.2.description>
<!-- EN: There's a 5% chance that a random participant gains an inspiration. -->
<DestroyConsumableBuilding.outcomeChances.2.potentialExtraOutcomeDesc>随机一位参与者有5%的几率获得灵感。</DestroyConsumableBuilding.outcomeChances.2.potentialExtraOutcomeDesc>
<!-- EN: Unforgettable -->
<DestroyConsumableBuilding.outcomeChances.3.label>令人难忘的</DestroyConsumableBuilding.outcomeChances.3.label>
<!-- EN: The {0} was unforgettable! Everyone learned about each other and felt like a family. -->
<DestroyConsumableBuilding.outcomeChances.3.description> {0} 令人难忘。每个参与者都相互了解,仿佛身处一个大家庭。</DestroyConsumableBuilding.outcomeChances.3.description>
<DestroyConsumableBuilding.outcomeChances.3.description>{0}令人难忘。每个参与者都相互了解,仿佛身处一个大家庭。</DestroyConsumableBuilding.outcomeChances.3.description>
<!-- EN: There's a 10% chance a random participant gains an inspiration. -->
<DestroyConsumableBuilding.outcomeChances.3.potentialExtraOutcomeDesc>随机一位参与者有10%的几率获得灵感。</DestroyConsumableBuilding.outcomeChances.3.potentialExtraOutcomeDesc>
@ -311,21 +311,21 @@
<!-- EN: Terrible -->
<DestroyConsumableBuilding_Burnbong.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding_Burnbong.outcomeChances.0.label>
<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
<DestroyConsumableBuilding_Burnbong.outcomeChances.0.description> {0} 非常糟糕!参与者忍受了数小时令人的紧张闲聊,等待演讲结束。</DestroyConsumableBuilding_Burnbong.outcomeChances.0.description>
<DestroyConsumableBuilding_Burnbong.outcomeChances.0.description>{0}非常糟糕!参与者忍受了数小时令人的紧张闲聊,等待演讲结束。</DestroyConsumableBuilding_Burnbong.outcomeChances.0.description>
<!-- EN: Boring -->
<DestroyConsumableBuilding_Burnbong.outcomeChances.1.label>枯燥乏味的</DestroyConsumableBuilding_Burnbong.outcomeChances.1.label>
<!-- EN: The {0} was boring. Everyone felt too awkward to open up and laugh. -->
<DestroyConsumableBuilding_Burnbong.outcomeChances.1.description> {0} 枯燥乏味。参与者感到尴尬却又不敢放声大笑。</DestroyConsumableBuilding_Burnbong.outcomeChances.1.description>
<DestroyConsumableBuilding_Burnbong.outcomeChances.1.description>{0}枯燥乏味。参与者感到尴尬却又不敢放声大笑。</DestroyConsumableBuilding_Burnbong.outcomeChances.1.description>
<!-- EN: Fun -->
<DestroyConsumableBuilding_Burnbong.outcomeChances.2.label>有趣的</DestroyConsumableBuilding_Burnbong.outcomeChances.2.label>
<!-- EN: The {0} was good. Everyone appreciated the chance to relax and have fun together. -->
<DestroyConsumableBuilding_Burnbong.outcomeChances.2.description> {0} 非常有趣。每个参与者都非常高兴能一起放松玩耍。</DestroyConsumableBuilding_Burnbong.outcomeChances.2.description>
<DestroyConsumableBuilding_Burnbong.outcomeChances.2.description>{0}非常有趣。每个参与者都非常高兴能一起放松玩耍。</DestroyConsumableBuilding_Burnbong.outcomeChances.2.description>
<!-- EN: There's a 5% chance that a random participant gains an inspiration. -->
<DestroyConsumableBuilding_Burnbong.outcomeChances.2.potentialExtraOutcomeDesc>随机一位参与者有5%的几率获得灵感。</DestroyConsumableBuilding_Burnbong.outcomeChances.2.potentialExtraOutcomeDesc>
<!-- EN: Unforgettable -->
<DestroyConsumableBuilding_Burnbong.outcomeChances.3.label>令人难忘的</DestroyConsumableBuilding_Burnbong.outcomeChances.3.label>
<!-- EN: The {0} was unforgettable! Everyone learned about each other and felt like a family. -->
<DestroyConsumableBuilding_Burnbong.outcomeChances.3.description> {0} 令人难忘。每个参与者都相互了解,仿佛身处一个大家庭。</DestroyConsumableBuilding_Burnbong.outcomeChances.3.description>
<DestroyConsumableBuilding_Burnbong.outcomeChances.3.description>{0}令人难忘。每个参与者都相互了解,仿佛身处一个大家庭。</DestroyConsumableBuilding_Burnbong.outcomeChances.3.description>
<!-- EN: There's a 10% chance a random participant gains an inspiration. -->
<DestroyConsumableBuilding_Burnbong.outcomeChances.3.potentialExtraOutcomeDesc>随机一位参与者有10%的几率获得灵感。</DestroyConsumableBuilding_Burnbong.outcomeChances.3.potentialExtraOutcomeDesc>
@ -338,21 +338,21 @@
<!-- EN: Terrible -->
<DestroyConsumableBuilding_CannibalPlatter.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding_CannibalPlatter.outcomeChances.0.label>
<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
<DestroyConsumableBuilding_CannibalPlatter.outcomeChances.0.description> {0} 非常糟糕!参与者忍受了数小时令人的紧张闲聊,等待演讲结束。</DestroyConsumableBuilding_CannibalPlatter.outcomeChances.0.description>
<DestroyConsumableBuilding_CannibalPlatter.outcomeChances.0.description>{0}非常糟糕!参与者忍受了数小时令人的紧张闲聊,等待演讲结束。</DestroyConsumableBuilding_CannibalPlatter.outcomeChances.0.description>
<!-- EN: Boring -->
<DestroyConsumableBuilding_CannibalPlatter.outcomeChances.1.label>枯燥乏味的</DestroyConsumableBuilding_CannibalPlatter.outcomeChances.1.label>
<!-- EN: The {0} was boring. Everyone felt too awkward to open up and laugh. -->
<DestroyConsumableBuilding_CannibalPlatter.outcomeChances.1.description> {0} 枯燥乏味。参与者感到尴尬却又不敢放声大笑。</DestroyConsumableBuilding_CannibalPlatter.outcomeChances.1.description>
<DestroyConsumableBuilding_CannibalPlatter.outcomeChances.1.description>{0}枯燥乏味。参与者感到尴尬却又不敢放声大笑。</DestroyConsumableBuilding_CannibalPlatter.outcomeChances.1.description>
<!-- EN: Fun -->
<DestroyConsumableBuilding_CannibalPlatter.outcomeChances.2.label>有趣的</DestroyConsumableBuilding_CannibalPlatter.outcomeChances.2.label>
<!-- EN: The {0} was good. Everyone appreciated the chance to relax and have fun together. -->
<DestroyConsumableBuilding_CannibalPlatter.outcomeChances.2.description> {0} 非常有趣。每个参与者都非常高兴能一起放松玩耍。</DestroyConsumableBuilding_CannibalPlatter.outcomeChances.2.description>
<DestroyConsumableBuilding_CannibalPlatter.outcomeChances.2.description>{0}非常有趣。每个参与者都非常高兴能一起放松玩耍。</DestroyConsumableBuilding_CannibalPlatter.outcomeChances.2.description>
<!-- EN: There's a 5% chance that a random participant gains an inspiration. -->
<DestroyConsumableBuilding_CannibalPlatter.outcomeChances.2.potentialExtraOutcomeDesc>随机一位参与者有5%的几率获得灵感。</DestroyConsumableBuilding_CannibalPlatter.outcomeChances.2.potentialExtraOutcomeDesc>
<!-- EN: Unforgettable -->
<DestroyConsumableBuilding_CannibalPlatter.outcomeChances.3.label>令人难忘的</DestroyConsumableBuilding_CannibalPlatter.outcomeChances.3.label>
<!-- EN: The {0} was unforgettable! Everyone learned about each other and felt like a family. -->
<DestroyConsumableBuilding_CannibalPlatter.outcomeChances.3.description> {0} 令人难忘。每个参与者都相互了解,仿佛身处一个大家庭。</DestroyConsumableBuilding_CannibalPlatter.outcomeChances.3.description>
<DestroyConsumableBuilding_CannibalPlatter.outcomeChances.3.description>{0}令人难忘。每个参与者都相互了解,仿佛身处一个大家庭。</DestroyConsumableBuilding_CannibalPlatter.outcomeChances.3.description>
<!-- EN: There's a 10% chance a random participant gains an inspiration. -->
<DestroyConsumableBuilding_CannibalPlatter.outcomeChances.3.potentialExtraOutcomeDesc>随机一位参与者有10%的几率获得灵感。</DestroyConsumableBuilding_CannibalPlatter.outcomeChances.3.potentialExtraOutcomeDesc>
@ -365,21 +365,21 @@
<!-- EN: Terrible -->
<DestroyConsumableBuilding_ChristmasTree.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding_ChristmasTree.outcomeChances.0.label>
<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
<DestroyConsumableBuilding_ChristmasTree.outcomeChances.0.description> {0} 非常糟糕!参与者忍受了数小时令人的紧张闲聊,等待演讲结束。</DestroyConsumableBuilding_ChristmasTree.outcomeChances.0.description>
<DestroyConsumableBuilding_ChristmasTree.outcomeChances.0.description>{0}非常糟糕!参与者忍受了数小时令人的紧张闲聊,等待演讲结束。</DestroyConsumableBuilding_ChristmasTree.outcomeChances.0.description>
<!-- EN: Boring -->
<DestroyConsumableBuilding_ChristmasTree.outcomeChances.1.label>枯燥乏味的</DestroyConsumableBuilding_ChristmasTree.outcomeChances.1.label>
<!-- EN: The {0} was boring. Everyone felt too awkward to open up and laugh. -->
<DestroyConsumableBuilding_ChristmasTree.outcomeChances.1.description> {0} 枯燥乏味。参与者感到尴尬却又不敢放声大笑。</DestroyConsumableBuilding_ChristmasTree.outcomeChances.1.description>
<DestroyConsumableBuilding_ChristmasTree.outcomeChances.1.description>{0}枯燥乏味。参与者感到尴尬却又不敢放声大笑。</DestroyConsumableBuilding_ChristmasTree.outcomeChances.1.description>
<!-- EN: Fun -->
<DestroyConsumableBuilding_ChristmasTree.outcomeChances.2.label>有趣的</DestroyConsumableBuilding_ChristmasTree.outcomeChances.2.label>
<!-- EN: The {0} was good. Everyone appreciated the chance to relax and have fun together. -->
<DestroyConsumableBuilding_ChristmasTree.outcomeChances.2.description> {0} 非常有趣。每个参与者都非常高兴能一起放松玩耍。</DestroyConsumableBuilding_ChristmasTree.outcomeChances.2.description>
<DestroyConsumableBuilding_ChristmasTree.outcomeChances.2.description>{0}非常有趣。每个参与者都非常高兴能一起放松玩耍。</DestroyConsumableBuilding_ChristmasTree.outcomeChances.2.description>
<!-- EN: There's a 5% chance that a random participant gains an inspiration. -->
<DestroyConsumableBuilding_ChristmasTree.outcomeChances.2.potentialExtraOutcomeDesc>随机一位参与者有5%的几率获得灵感。</DestroyConsumableBuilding_ChristmasTree.outcomeChances.2.potentialExtraOutcomeDesc>
<!-- EN: Unforgettable -->
<DestroyConsumableBuilding_ChristmasTree.outcomeChances.3.label>令人难忘的</DestroyConsumableBuilding_ChristmasTree.outcomeChances.3.label>
<!-- EN: The {0} was unforgettable! Everyone learned about each other and felt like a family. -->
<DestroyConsumableBuilding_ChristmasTree.outcomeChances.3.description> {0} 令人难忘。每个参与者都相互了解,仿佛身处一个大家庭。</DestroyConsumableBuilding_ChristmasTree.outcomeChances.3.description>
<DestroyConsumableBuilding_ChristmasTree.outcomeChances.3.description>{0}令人难忘。每个参与者都相互了解,仿佛身处一个大家庭。</DestroyConsumableBuilding_ChristmasTree.outcomeChances.3.description>
<!-- EN: There's a 10% chance a random participant gains an inspiration. -->
<DestroyConsumableBuilding_ChristmasTree.outcomeChances.3.potentialExtraOutcomeDesc>随机一位参与者有10%的几率获得灵感。</DestroyConsumableBuilding_ChristmasTree.outcomeChances.3.potentialExtraOutcomeDesc>
@ -392,21 +392,21 @@
<!-- EN: Terrible -->
<DestroyConsumableBuilding_Pyre.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding_Pyre.outcomeChances.0.label>
<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
<DestroyConsumableBuilding_Pyre.outcomeChances.0.description> {0} 非常糟糕!参与者忍受了数小时令人的紧张闲聊,等待演讲结束。</DestroyConsumableBuilding_Pyre.outcomeChances.0.description>
<DestroyConsumableBuilding_Pyre.outcomeChances.0.description>{0}非常糟糕!参与者忍受了数小时令人的紧张闲聊,等待演讲结束。</DestroyConsumableBuilding_Pyre.outcomeChances.0.description>
<!-- EN: Boring -->
<DestroyConsumableBuilding_Pyre.outcomeChances.1.label>枯燥乏味的</DestroyConsumableBuilding_Pyre.outcomeChances.1.label>
<!-- EN: The {0} was boring. Everyone felt too awkward to open up and laugh. -->
<DestroyConsumableBuilding_Pyre.outcomeChances.1.description> {0} 枯燥乏味。参与者感到尴尬却又不敢放声大笑。</DestroyConsumableBuilding_Pyre.outcomeChances.1.description>
<DestroyConsumableBuilding_Pyre.outcomeChances.1.description>{0}枯燥乏味。参与者感到尴尬却又不敢放声大笑。</DestroyConsumableBuilding_Pyre.outcomeChances.1.description>
<!-- EN: Fun -->
<DestroyConsumableBuilding_Pyre.outcomeChances.2.label>有趣的</DestroyConsumableBuilding_Pyre.outcomeChances.2.label>
<!-- EN: The {0} was good. Everyone appreciated the chance to relax and have fun together. -->
<DestroyConsumableBuilding_Pyre.outcomeChances.2.description> {0} 非常有趣。每个参与者都非常高兴能一起放松玩耍。</DestroyConsumableBuilding_Pyre.outcomeChances.2.description>
<DestroyConsumableBuilding_Pyre.outcomeChances.2.description>{0}非常有趣。每个参与者都非常高兴能一起放松玩耍。</DestroyConsumableBuilding_Pyre.outcomeChances.2.description>
<!-- EN: There's a 5% chance that a random participant gains an inspiration. -->
<DestroyConsumableBuilding_Pyre.outcomeChances.2.potentialExtraOutcomeDesc>随机一位参与者有5%的几率获得灵感。</DestroyConsumableBuilding_Pyre.outcomeChances.2.potentialExtraOutcomeDesc>
<!-- EN: Unforgettable -->
<DestroyConsumableBuilding_Pyre.outcomeChances.3.label>令人难忘的</DestroyConsumableBuilding_Pyre.outcomeChances.3.label>
<!-- EN: The {0} was unforgettable! Everyone learned about each other and felt like a family. -->
<DestroyConsumableBuilding_Pyre.outcomeChances.3.description> {0} 令人难忘。每个参与者都相互了解,仿佛身处一个大家庭。</DestroyConsumableBuilding_Pyre.outcomeChances.3.description>
<DestroyConsumableBuilding_Pyre.outcomeChances.3.description>{0}令人难忘。每个参与者都相互了解,仿佛身处一个大家庭。</DestroyConsumableBuilding_Pyre.outcomeChances.3.description>
<!-- EN: There's a 10% chance a random participant gains an inspiration. -->
<DestroyConsumableBuilding_Pyre.outcomeChances.3.potentialExtraOutcomeDesc>随机一位参与者有10%的几率获得灵感。</DestroyConsumableBuilding_Pyre.outcomeChances.3.potentialExtraOutcomeDesc>
@ -421,15 +421,15 @@
<!-- EN: Awkward -->
<Execution.outcomeChances.0.label>尴尬的</Execution.outcomeChances.0.label>
<!-- EN: The {0} was awkward. The speech dragged on and when it came time to strike, the executioner slipped and barely recovered. None of it felt justified. -->
<Execution.outcomeChances.0.description> {0} 非常尴尬。行刑的时候,刽子手滑了一跤,勉强恢复了体力。这些都是不合理的行为。</Execution.outcomeChances.0.description>
<Execution.outcomeChances.0.description>{0}非常尴尬。行刑的时候,刽子手滑了一跤,勉强恢复了体力。这些都是不合理的行为。</Execution.outcomeChances.0.description>
<!-- EN: Satisfying -->
<Execution.outcomeChances.1.label>令人满意的</Execution.outcomeChances.1.label>
<!-- EN: The {0} was satisfying. Everyone could feel that justice was being upheld. -->
<Execution.outcomeChances.1.description> {0} 令人满意。每个人都能感觉到正义得到了维护。</Execution.outcomeChances.1.description>
<Execution.outcomeChances.1.description>{0}令人满意。每个人都能感觉到正义得到了维护。</Execution.outcomeChances.1.description>
<!-- EN: Spectacular -->
<Execution.outcomeChances.2.label>引人入胜的</Execution.outcomeChances.2.label>
<!-- EN: The {0} was spectacular! One smooth strike was all it took, and everyone felt a rush of justice and power. -->
<Execution.outcomeChances.2.description> {0} 引人入胜!只需轻轻一击,每个人都感到了正义的力量与己同行。</Execution.outcomeChances.2.description>
<Execution.outcomeChances.2.description>{0}引人入胜!只需轻轻一击,每个人都感到了正义的力量与己同行。</Execution.outcomeChances.2.description>
<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
<GladiatorDuel.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的质量。</GladiatorDuel.description>
@ -473,25 +473,25 @@
<!-- EN: an altar -->
<Sacrifice.comps.4.expectedThingLabelTip>一座祭坛</Sacrifice.comps.4.expectedThingLabelTip>
<!-- EN: If the {0} is satisfying, one of the participants might gain an inspiration. -->
<Sacrifice.extraPredictedOutcomeDescriptions.0>如果 {0} 令人满意,其中一个参与者可能会获得灵感。</Sacrifice.extraPredictedOutcomeDescriptions.0>
<Sacrifice.extraPredictedOutcomeDescriptions.0>如果{0}令人满意,其中一个参与者可能会获得灵感。</Sacrifice.extraPredictedOutcomeDescriptions.0>
<!-- EN: Terrible -->
<Sacrifice.outcomeChances.0.label>糟糕的</Sacrifice.outcomeChances.0.label>
<!-- EN: The {0} was terrible! The speech was stuttering and incoherent, and the killing technique was botched. The victim took far too long to die - everyone was waiting for it to end. -->
<Sacrifice.outcomeChances.0.description> {0} 太糟糕了!演讲结结巴巴,语无伦次,处决手法也非常业余。受害者的死亡时间太长了——现在每个人都在期盼着仪式结束。</Sacrifice.outcomeChances.0.description>
<Sacrifice.outcomeChances.0.description>{0}太糟糕了!演讲结结巴巴,语无伦次,处决手法也非常业余。受害者的死亡时间太长了——现在每个人都在期盼着仪式结束。</Sacrifice.outcomeChances.0.description>
<!-- EN: Boring -->
<Sacrifice.outcomeChances.1.label>枯燥乏味的</Sacrifice.outcomeChances.1.label>
<!-- EN: The {0} was boring. The speech was repetitive and the killing technique was noticeably flawed. It just didn't feel dignified. -->
<Sacrifice.outcomeChances.1.description> {0} 枯燥乏味。演讲重复不断,处决手法也有明显缺陷,这让人觉得仪式非常不体面。</Sacrifice.outcomeChances.1.description>
<Sacrifice.outcomeChances.1.description>{0}枯燥乏味。演讲重复不断,处决手法也有明显缺陷,这让人觉得仪式非常不体面。</Sacrifice.outcomeChances.1.description>
<!-- EN: Satisfying -->
<Sacrifice.outcomeChances.2.label>令人满意的</Sacrifice.outcomeChances.2.label>
<!-- EN: The {0} was satisfying. The speech felt meaningful, and the killing technique was precise and dignified. -->
<Sacrifice.outcomeChances.2.description> {0} 令人满意。演讲让人感觉很有意义,处决手法凶狠而充满威严。</Sacrifice.outcomeChances.2.description>
<Sacrifice.outcomeChances.2.description>{0}令人满意。演讲让人感觉很有意义,处决手法凶狠而充满威严。</Sacrifice.outcomeChances.2.description>
<!-- EN: There's a 5% chance that a random participant gets an inspiration. -->
<Sacrifice.outcomeChances.2.potentialExtraOutcomeDesc>随机一位参与者有5%的几率获得灵感。</Sacrifice.outcomeChances.2.potentialExtraOutcomeDesc>
<!-- EN: Spectacular -->
<Sacrifice.outcomeChances.3.label>壮观的</Sacrifice.outcomeChances.3.label>
<!-- EN: The {0} was spectacular! The speech brought everyone to the edge of a frenzy just as the blade came down perfectly, and the spurting blood was like cleansing waters for the spirit. -->
<Sacrifice.outcomeChances.3.description> {0} 非常壮观!演讲把每个人都带到了疯狂的边缘,就在刀刃完全落下的时候,喷溅的鲜血就像被神灵净化的水。</Sacrifice.outcomeChances.3.description>
<Sacrifice.outcomeChances.3.description>{0}非常壮观!演讲把每个人都带到了疯狂的边缘,就在刀刃完全落下的时候,喷溅的鲜血就像被神灵净化的水。</Sacrifice.outcomeChances.3.description>
<!-- EN: There's a 10% chance that a random participant gets an inspiration. -->
<Sacrifice.outcomeChances.3.potentialExtraOutcomeDesc>随机一位参与者有10%的几率获得灵感。</Sacrifice.outcomeChances.3.potentialExtraOutcomeDesc>
@ -508,19 +508,19 @@
<!-- EN: Terrible -->
<ScarificationCeremony.outcomeChances.0.label>糟糕的</ScarificationCeremony.outcomeChances.0.label>
<!-- EN: The {0} was terrible! The speech was stuttering and incoherent, and the scarification technique was botched. Everyone was waiting for it to end. -->
<ScarificationCeremony.outcomeChances.0.description> {0} 太糟糕了!演讲结结巴巴,语无伦次,仪式也搞砸了。现在每个人都在期盼仪式结束。</ScarificationCeremony.outcomeChances.0.description>
<ScarificationCeremony.outcomeChances.0.description>{0}太糟糕了!演讲结结巴巴,语无伦次,仪式也搞砸了。现在每个人都在期盼仪式结束。</ScarificationCeremony.outcomeChances.0.description>
<!-- EN: Boring -->
<ScarificationCeremony.outcomeChances.1.label>枯燥乏味的</ScarificationCeremony.outcomeChances.1.label>
<!-- EN: The {0} was boring. The speech was repetitive and the scarification technique was noticeably flawed. It just didn't feel dignified. -->
<ScarificationCeremony.outcomeChances.1.description> {0} 枯燥乏味。演讲内容重复,仪式有明显的缺陷。这让人觉得很不体面。</ScarificationCeremony.outcomeChances.1.description>
<ScarificationCeremony.outcomeChances.1.description>{0}枯燥乏味。演讲内容重复,仪式有明显的缺陷。这让人觉得很不体面。</ScarificationCeremony.outcomeChances.1.description>
<!-- EN: Satisfying -->
<ScarificationCeremony.outcomeChances.2.label>令人满意的</ScarificationCeremony.outcomeChances.2.label>
<!-- EN: The {0} was satisfying. The speech felt meaningful, and the scarification technique was precise and dignified. -->
<ScarificationCeremony.outcomeChances.2.description> {0} 令人满意。演讲让人感觉很有意义,仪式进行得非常庄严。</ScarificationCeremony.outcomeChances.2.description>
<ScarificationCeremony.outcomeChances.2.description>{0}令人满意。演讲让人感觉很有意义,仪式进行得非常庄严。</ScarificationCeremony.outcomeChances.2.description>
<!-- EN: Spectacular -->
<ScarificationCeremony.outcomeChances.3.label>壮观的</ScarificationCeremony.outcomeChances.3.label>
<!-- EN: The {0} was spectacular! The speech brought everyone to the edge of a frenzy as the bladeholder artfully rended living flesh. -->
<ScarificationCeremony.outcomeChances.3.description> {0} 非常壮观!当持刀者巧妙地切开活人的血肉时,演讲把每个人都带到了疯狂的边缘。</ScarificationCeremony.outcomeChances.3.description>
<ScarificationCeremony.outcomeChances.3.description>{0}非常壮观!当持刀者巧妙地切开活人的血肉时,演讲把每个人都带到了疯狂的边缘。</ScarificationCeremony.outcomeChances.3.description>
<!-- EN: The trial quality determines the chance that the defendant will be convicted. -->
<Trial.description>审判的质量决定被告被定罪的几率。</Trial.description>

View File

@ -2,28 +2,28 @@
<LanguageData>
<!-- EN: {0} {1} want to carry out the blinding as soon as possible. -->
<BlindingCeremony.ritualExpectedPostfix> {0} {1} 想要尽快执行致盲仪式。</BlindingCeremony.ritualExpectedPostfix>
<BlindingCeremony.ritualExpectedPostfix>{0} {1} 想要尽快执行致盲仪式。</BlindingCeremony.ritualExpectedPostfix>
<!-- EN: A ritualistic burning of a hated symbol. Participants will gather around a sacrificial structure, light it on fire, and celebrate as it burns to ash. -->
<BurnCircle.descOverride>一种焚烧可憎象征物的仪式。参与者将聚集在一个祭祀建筑周围,点燃它,并在它燃烧成灰烬时庆祝。</BurnCircle.descOverride>
<!-- EN: Every year on {DATE}, {MEMBERS} celebrate {RITUAL_labelDef}. -->
<BurnCircle.ritualExpectedDesc>每年 {DATE}, {MEMBERS} 庆祝 {RITUAL_labelDef}。</BurnCircle.ritualExpectedDesc>
<!-- EN: {0} {1} want to hold the celebration as soon as possible. -->
<BurnCircle.ritualExpectedPostfix> {0} {1} 想要尽快举行庆祝活动。</BurnCircle.ritualExpectedPostfix>
<BurnCircle.ritualExpectedPostfix>{0} {1} 想要尽快举行庆祝活动。</BurnCircle.ritualExpectedPostfix>
<!-- EN: symbol burning -->
<BurnCircle.shortDescOverride>象征物焚烧仪式</BurnCircle.shortDescOverride>
<!-- EN: Every year on {DATE}, {MEMBERS} celebrate {RITUAL_labelDef}. -->
<CelebrationPartyChat.ritualExpectedDesc>每年 {DATE}, {MEMBERS} 庆祝 {RITUAL_labelDef}。</CelebrationPartyChat.ritualExpectedDesc>
<!-- EN: {0} {1} want to hold the celebration as soon as possible. -->
<CelebrationPartyChat.ritualExpectedPostfix> {0} {1} 想要尽快举行庆祝活动。</CelebrationPartyChat.ritualExpectedPostfix>
<CelebrationPartyChat.ritualExpectedPostfix>{0} {1} 想要尽快举行庆祝活动。</CelebrationPartyChat.ritualExpectedPostfix>
<!-- EN: A dance party with drums. Participants will gather, socialize, play drums, and dance to have fun and connect with each other. -->
<CelebrationPartyDanceDrum.descOverride>一场太鼓舞会。参与者们将聚集在一起敲鼓、跳舞并进行社交以获得心情值和相互的关系。</CelebrationPartyDanceDrum.descOverride>
<!-- EN: Every year on {DATE}, {MEMBERS} celebrate {RITUAL_labelDef}. -->
<CelebrationPartyDanceDrum.ritualExpectedDesc>每年 {DATE}, {MEMBERS} 庆祝 {RITUAL_labelDef}。</CelebrationPartyDanceDrum.ritualExpectedDesc>
<!-- EN: {0} {1} want to hold the celebration as soon as possible. -->
<CelebrationPartyDanceDrum.ritualExpectedPostfix> {0} {1} 想要尽快举行庆祝活动。</CelebrationPartyDanceDrum.ritualExpectedPostfix>
<CelebrationPartyDanceDrum.ritualExpectedPostfix>{0} {1} 想要尽快举行庆祝活动。</CelebrationPartyDanceDrum.ritualExpectedPostfix>
<!-- EN: drum party -->
<CelebrationPartyDanceDrum.shortDescOverride>太鼓派对</CelebrationPartyDanceDrum.shortDescOverride>
@ -32,7 +32,7 @@
<!-- EN: Every year on {DATE}, {MEMBERS} celebrate {RITUAL_labelDef}. -->
<CelebrationPartyDanceTech.ritualExpectedDesc>每年 {DATE}, {MEMBERS} 庆祝 {RITUAL_labelDef}。</CelebrationPartyDanceTech.ritualExpectedDesc>
<!-- EN: {0} {1} want to hold the celebration as soon as possible. -->
<CelebrationPartyDanceTech.ritualExpectedPostfix> {0} {1} 想要尽快举行庆祝活动。</CelebrationPartyDanceTech.ritualExpectedPostfix>
<CelebrationPartyDanceTech.ritualExpectedPostfix>{0} {1} 想要尽快举行庆祝活动。</CelebrationPartyDanceTech.ritualExpectedPostfix>
<!-- EN: dance party -->
<CelebrationPartyDanceTech.shortDescOverride>劲舞派对</CelebrationPartyDanceTech.shortDescOverride>
@ -41,7 +41,7 @@
<!-- EN: Every year on {DATE}, {MEMBERS} celebrate {RITUAL_labelDef}. -->
<CelebrationSkyLanterns.ritualExpectedDesc>每年 {DATE}, {MEMBERS} 庆祝 {RITUAL_labelDef}。</CelebrationSkyLanterns.ritualExpectedDesc>
<!-- EN: {0} {1} want to hold the celebration as soon as possible. -->
<CelebrationSkyLanterns.ritualExpectedPostfix> {0} {1} 想要尽快举行庆祝活动。</CelebrationSkyLanterns.ritualExpectedPostfix>
<CelebrationSkyLanterns.ritualExpectedPostfix>{0} {1} 想要尽快举行庆祝活动。</CelebrationSkyLanterns.ritualExpectedPostfix>
<!-- EN: skylantern festival -->
<CelebrationSkyLanterns.shortDescOverride>天灯节</CelebrationSkyLanterns.shortDescOverride>
@ -50,7 +50,7 @@
<!-- EN: Every year on {DATE}, {MEMBERS} celebrate {RITUAL_labelDef}. -->
<CelebrationTree.ritualExpectedDesc>每年 {DATE}, {MEMBERS} 庆祝 {RITUAL_labelDef}。</CelebrationTree.ritualExpectedDesc>
<!-- EN: {0} {1} want to hold the celebration as soon as possible. -->
<CelebrationTree.ritualExpectedPostfix> {0} {1} 想要尽快举行庆祝活动。</CelebrationTree.ritualExpectedPostfix>
<CelebrationTree.ritualExpectedPostfix>{0} {1} 想要尽快举行庆祝活动。</CelebrationTree.ritualExpectedPostfix>
<!-- EN: christmas tree party -->
<CelebrationTree.shortDescOverride>圣诞节</CelebrationTree.shortDescOverride>
@ -62,7 +62,7 @@
<!-- EN: Every year on {DATE}, {MEMBERS} celebrate {RITUAL_labelDef}. -->
<FeastCannibal.ritualExpectedDesc>每年 {DATE}, {MEMBERS} 庆祝 {RITUAL_labelDef}。</FeastCannibal.ritualExpectedDesc>
<!-- EN: {0} {1} want to hold the celebration as soon as possible. -->
<FeastCannibal.ritualExpectedPostfix> {0} {1} 想要尽快举行庆祝活动。</FeastCannibal.ritualExpectedPostfix>
<FeastCannibal.ritualExpectedPostfix>{0} {1} 想要尽快举行庆祝活动。</FeastCannibal.ritualExpectedPostfix>
<!-- EN: cannibal feast -->
<FeastCannibal.shortDescOverride>食人盛宴</FeastCannibal.shortDescOverride>
@ -72,14 +72,14 @@
<!-- EN: Once a {IDEO} member dies, other {MEMBERS} gather around their grave for {RITUAL_labelDef}. -->
<FuneralStandard.ritualExpectedDesc>如果一位 {IDEO} 成员去世,其他 {MEMBERS} 就会聚集在他们的墓地周围参加 {RITUAL_labelDef}。</FuneralStandard.ritualExpectedDesc>
<!-- EN: {0} {1} want to carry out the funeral as soon as possible. -->
<FuneralStandard.ritualExpectedPostfix> {0} {1} 想要尽快举行葬礼。</FuneralStandard.ritualExpectedPostfix>
<FuneralStandard.ritualExpectedPostfix>{0} {1} 想要尽快举行葬礼。</FuneralStandard.ritualExpectedPostfix>
<!-- EN: A ritualistic animal sacrifice. The organizer will give a speech to excite the crowd, then cut the animal's throat. Once the animal is dead, the organizer will speak some finishing words. -->
<SacrificeAnimal.descOverride>祭祀动物的仪式组织者将发表演讲来激励观众,然后割断动物的喉咙。动物死亡之后,组织者将开始结束仪式。</SacrificeAnimal.descOverride>
<!-- EN: Every year on {DATE}, {MEMBERS} celebrate {RITUAL_labelDef}. -->
<SacrificeAnimal.ritualExpectedDesc>每年 {DATE}, {MEMBERS} 庆祝 {RITUAL_labelDef}。</SacrificeAnimal.ritualExpectedDesc>
<!-- EN: {0} {1} want to carry out the sacrifice as soon as possible. -->
<SacrificeAnimal.ritualExpectedPostfix> {0} {1} 想要尽快进行献祭。</SacrificeAnimal.ritualExpectedPostfix>
<SacrificeAnimal.ritualExpectedPostfix>{0} {1} 想要尽快进行献祭。</SacrificeAnimal.ritualExpectedPostfix>
<!-- EN: animal sacrifice -->
<SacrificeAnimal.shortDescOverride>动物祭祀仪式</SacrificeAnimal.shortDescOverride>
@ -88,7 +88,7 @@
<!-- EN: Every year on {DATE}, {MEMBERS} celebrate {RITUAL_labelDef}. -->
<SacrificePrisoner.ritualExpectedDesc>每年 {DATE}, {MEMBERS} 庆祝 {RITUAL_labelDef}。</SacrificePrisoner.ritualExpectedDesc>
<!-- EN: {0} {1} want to carry out the sacrifice as soon as possible. -->
<SacrificePrisoner.ritualExpectedPostfix> {0} {1} 想要尽快进行献祭。</SacrificePrisoner.ritualExpectedPostfix>
<SacrificePrisoner.ritualExpectedPostfix>{0} {1} 想要尽快进行献祭。</SacrificePrisoner.ritualExpectedPostfix>
<!-- EN: prisoner sacrifice -->
<SacrificePrisoner.shortDescOverride>囚犯祭祀仪式</SacrificePrisoner.shortDescOverride>
@ -100,7 +100,7 @@
<!-- EN: Every year on {DATE}, {MEMBERS} celebrate {RITUAL_labelDef}. -->
<SmokeCircle.ritualExpectedDesc>每年 {DATE}, {MEMBERS} 庆祝 {RITUAL_labelDef}。</SmokeCircle.ritualExpectedDesc>
<!-- EN: {0} {1} want to hold the celebration as soon as possible. -->
<SmokeCircle.ritualExpectedPostfix> {0} {1} 想要尽快举行庆祝活动。</SmokeCircle.ritualExpectedPostfix>
<SmokeCircle.ritualExpectedPostfix>{0} {1} 想要尽快举行庆祝活动。</SmokeCircle.ritualExpectedPostfix>
<!-- EN: smokeleaf circle -->
<SmokeCircle.shortDescOverride>大麻聚会</SmokeCircle.shortDescOverride>

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@ -26,7 +26,7 @@
<!-- EN: Need a slave bed that is reachable, not reserved, and in safe temperature. -->
<NoSlaveBed>需要一个可到达的,不预留的,温度安全的从属床。</NoSlaveBed>
<!-- EN: Return to slave bed -->
<ReturnToSlaveBed>回奴隶床</ReturnToSlaveBed>
<ReturnToSlaveBed>回奴隶床</ReturnToSlaveBed>
<!-- EN: not allowed for faction -->
<NotAllowedForFaction>不允许派系</NotAllowedForFaction>

View File

@ -74,13 +74,13 @@
<!-- EN: Styles -->
<Styles>风格</Styles>
<!-- EN: Chance to have precept -->
<ChanceToHavePrecept>拥有戒律的几率</ChanceToHavePrecept>
<ChanceToHavePrecept>可能获得戒律</ChanceToHavePrecept>
<!-- EN: {PAWN_labelShort}'s favorite color. Having more than {PERCENTAGE} of {PAWN_possessive} apparel in this color, or the color of {PAWN_possessive} ideoligion, will make {PAWN_objective} slightly happier.\n\nYou can alter apparel colors at the styling station using tinctoria dye. -->
<FavoriteColorTooltip>{PAWN_labelShort}的偏爱颜色, 如果穿着的衣服超过{PERCENTAGE}染有此颜色或{PAWN_possessive}文化形态代表色, 会让{PAWN_objective}感到愉悦。\n\n你可以在梳妆台使用染料调整服装颜色。</FavoriteColorTooltip>
<!-- EN: Set ideo color -->
<SetIdeoColor>设置文化代表色</SetIdeoColor>
<!-- EN: Set favorite color -->
<SetFavoriteColor>设置最爱</SetFavoriteColor>
<SetFavoriteColor>设置偏好</SetFavoriteColor>
<!-- EN: Configure your faction's ideoligion -->
<ConfigureIdeoligion>设置你派系的文化</ConfigureIdeoligion>
<!-- EN: Not enough dye. -->

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@ -38,9 +38,9 @@ http://ludeon.com/forums/index.php?topic=2933.0
## 安装方法
1. 下载压缩包
1. 解压缩得到「RimWorld-ChineseSimplified-master 」文件夹并重命名为「ChineseSimplified 」
1. 删除 RimWorld 安装目录 > Mods > Core > Languages 中的「ChineseSimplified 」文件夹
1. 将步骤 2 中得到的新的「ChineseSimplified 」文件夹复制到「Languages 」文件夹内
1. 解压缩得到「Core」、「Royalty」、「Ideology」文件夹
1. 删除 RimWorld 安装目录 > Data > Core/Royalty/Ideology > Languages 内的「ChineseSimplified (简体中文).tar」文件
1. 在上一步的目录中新建文件夹命名为「ChineseSimplified (简体中文)」,并将解压缩得到的文件夹中的内容放入对应目录
## 注意事项
@ -59,21 +59,18 @@ http://ludeon.com/forums/index.php?topic=2933.0
* AlyxMS
* Bigmap
* cainiaowu
* duduluu (风之起灵)
* Kenneth Li (魔都 KK
* leafzxg (落叶飘零)
* MADxingjin (高中生活不如狗)
* Raisins123 RSP
* rsxx4488
* Sefank (一个小白)
* SerGawen (加文)
* sunnylimail (飞行棺材)
* weehowe-z (问号)
* WNJStudio (承诺丶六年)
* wubochang (三桂)
* Ydada (于大大)
* zhaohu002 (嗷嗷虎)
* Vaniat漆原琉华
* MADxingjin大学生活不如狗
* leafzxg落叶飘零
* BOXrsxxrsxx4488
* RicoFox233临时の工作服
* LingLuo凌洛
* Dango团子依然在
* Sean
* RS-CZH
* 飞行棺材
* 其他成员cainiaowu Kenneth Li魔都KK gretino RSP Sefank (一个小白), Aephiex SerGawen加文 weehowe-z问号 WNJStudio承诺六年 wubochang三桂 Ydada于大大 zhaohu002嗷嗷虎 BiscuitMiner脆餅 user19990313 VoidVoice SiQuery God天才 Indeed Zephyr Shavius茶壶教皇 那啥可以不笑吗, 黑白灰, Lappland拉普兰德
> 当前的主维护人员为风之起灵。