RimWorld-ChineseSimplified/Ideology/Keyed/FloatMenu.xml
2021-07-24 23:13:04 +08:00

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Ideoligion forbids -->
<IdeoligionForbids>文化形态禁止</IdeoligionForbids>
<!-- EN: Only {0}s can build -->
<OnlyMembersCanBuild>只有 {0} 可以构建</OnlyMembersCanBuild>
<!-- EN: {0} is already in progress. -->
<CantStartRitualAlreadyInProgress>{0} 已在进行中。</CantStartRitualAlreadyInProgress>
<!-- EN: {0} is already participating in a ritual. -->
<CantStartRitualTargetIsAlreadyInRitual>{0} 已经在参加仪式。 </CantStartRitualTargetIsAlreadyInRitual>
<!-- EN: You must assign the role of {0} in order to start this ritual. -->
<CantStartRitualRoleNotAssigned>您必须分配 {0} 的身份才能开始此仪式。</CantStartRitualRoleNotAssigned>
<!-- EN: There is nobody to convert to {0}. You need a colonist, prisoner, or slave of a different ideoligion. -->
<CantStartRitualNoConvertee>没有人可以转换为 {0}。你需要一个不同文化形态的殖民者、囚犯或奴隶。</CantStartRitualNoConvertee>
<!-- EN: {PAWN_nameDef} cannot be {ROLE}. -->
<CantStartRitualSelectedPawnCannotBeRole>{PAWN_nameDef} 不能是 {ROLE}。 </CantStartRitualSelectedPawnCannotBeRole>
<!-- EN: {PAWN_nameDef} must be a {IDEO_memberName}. -->
<CantStartRitualSelectedPawnMustBeMember>{PAWN_nameDef} 必须是 {IDEO_memberName}。</CantStartRitualSelectedPawnMustBeMember>
<!-- EN: {PAWN_nameDef} is psychically deaf. -->
<CantStartRitualSelectedPawnPsychicallyDeaf>{PAWN_nameDef}心灵失聪。</CantStartRitualSelectedPawnPsychicallyDeaf>
<!-- EN: Not enough space. There must be a clear circle of radius {MINRADIUS}. -->
<CantStartNotEnoughSpaceDuel>没有足够的空间。必须有一个半径为{MINRADIUS}方圆空间。</CantStartNotEnoughSpaceDuel>
<!-- EN: {0_labelShort} is a slave. Slaves don't get funerals. -->
<CantStartFuneralForSlave>{0_labelShort}是一个奴隶。奴隶没有葬礼。</CantStartFuneralForSlave>
<!-- EN: Need a slave bed that is reachable, not reserved, and in safe temperature. -->
<NoSlaveBed>需要一个可到达的,不预留的,温度安全的从属床。</NoSlaveBed>
<!-- EN: Return to slave bed -->
<ReturnToSlaveBed>送回奴隶床</ReturnToSlaveBed>
<!-- EN: not allowed for faction -->
<NotAllowedForFaction>不允许派系</NotAllowedForFaction>
<!-- EN: Remove -->
<Remove>移除</Remove>
<!-- EN: Remove precept -->
<RemovePrecept>删除戒律</RemovePrecept>
<!-- EN: Regenerate -->
<Regenerate>重新生成</Regenerate>
<!-- EN: Cannot edit -->
<CannotEdit>无法编辑</CannotEdit>
<!-- EN: No choices available -->
<NoChoicesAvailable>没有选择</NoChoicesAvailable>
<!-- EN: Required by meme {0} -->
<RequiredByMeme>模因 {0} 需要</RequiredByMeme>
<!-- EN: Required -->
<Required>必需</Required>
<!-- EN: Style category -->
<StyleCategory>风格样式</StyleCategory>
<!-- EN: Add style category -->
<AddStyleCategory>添加风格样式</AddStyleCategory>
<!-- EN: Can't add more than {0} rituals. -->
<MaxRitualCount>不能添加超过 {0} 个仪式。</MaxRitualCount>
<!-- EN: Can't add more than {0} relics. -->
<MaxRelicCount>不能添加超过 {0} 个圣物。</MaxRelicCount>
<!-- EN: can't have more than {0} specialists. -->
<MaxMultiRolesCount>不能超过{0}个专家。</MaxMultiRolesCount>
<!-- EN: max {0} -->
<MaxPreceptCount>最多 {0}</MaxPreceptCount>
<!-- EN: Set gender -->
<SetTargetGender>设置性别</SetTargetGender>
<!-- EN: incompatible -->
<FactionOrIdeoIncompatible>不相容</FactionOrIdeoIncompatible>
<!-- EN: cannot be worn with assigned apparel -->
<BodyPartAlreadyCovered>不能与指定的服装搭配</BodyPartAlreadyCovered>
<!-- EN: People are pleased when their apparel requirements are fulfilled, and unhappy when they are violated. -->
<NoteRoleApparelRequirementEffects>当他们的衣着要求得到满足时,便会感到高兴;若他们的衣着要求遭到拒绝时,则会感到不悦。</NoteRoleApparelRequirementEffects>
<!-- EN: supercharge not ready -->
<NeuralSuperchargeNotReady>超频没有准备好</NeuralSuperchargeNotReady>
<!-- EN: already getting -->
<NeuralSuperchargeAlreadyGetting>已经得到</NeuralSuperchargeAlreadyGetting>
<!-- EN: Set type -->
<SetApparelType>设置类型</SetApparelType>
<!-- EN: change style -->
<ChangeStyle>改变风格</ChangeStyle>
<!-- EN: {0} {DEITYNOUN} required -->
<DeitiesRequired>{0} {DEITYNOUN} 需要</DeitiesRequired>
<!-- EN: deity -->
<Deity>神明</Deity>
<!-- EN: requires meme -->
<RequiresMeme>需要模因</RequiresMeme>
<!-- EN: requires one of -->
<RequiresOneOfMemes>需要其中之一</RequiresOneOfMemes>
<!-- EN: conflicts with meme -->
<ConflictsWithMeme>冲突的模因</ConflictsWithMeme>
<!-- EN: conflicts with memes -->
<ConflictsWithMemes>冲突的模因</ConflictsWithMemes>
<!-- EN: can only have one altar/ideogram -->
<IdeoAlreadyHasAltar>只能有一个祭坛/文化符号</IdeoAlreadyHasAltar>
<!-- EN: recolor apparel -->
<RecolorApparel>服装重新着色</RecolorApparel>
<!-- EN: Hack {0} -->
<Hack>破解{0}</Hack>
<!-- EN: Cannot hack {0} -->
<CannotHack>无法破解{0}</CannotHack>
<!-- EN: Already hacked -->
<AlreadyHacked>破解完成</AlreadyHacked>
<!-- EN: Incapable of hacking -->
<IncapableOfHacking>无法破解</IncapableOfHacking>
<!-- EN: to drop supplies -->
<ToDropSupplies>放弃物资</ToDropSupplies>
<!-- EN: Install {0} -->
<InstallRelic>安装{0}</InstallRelic>
<!-- EN: Extract {0} -->
<ExtractRelic>提取{0}</ExtractRelic>
<!-- EN: Extract {0} to inventory ({1}) -->
<ExtractRelicToInventory>将{0}提取到库存({1})</ExtractRelicToInventory>
<!-- EN: No relic to install -->
<NoRelicToInstall>无圣物可安装</NoRelicToInstall>
<!-- EN: Install in reliquary -->
<InstallInReliquary>安装在圣物展台</InstallInReliquary>
<!-- EN: no empty accessible reliquary -->
<NoEmptyReliquary>没有空的可接近的圣物展台</NoEmptyReliquary>
<!-- EN: No {MEMBERNAME} warden -->
<NoWardenOfIdeo>没有{MEMBERNAME}狱卒</NoWardenOfIdeo>
<!-- EN: Remove current role -->
<RemoveCurrentRole>移除当前身份</RemoveCurrentRole>
<!-- EN: Enter biosculpter pod -->
<EnterBiosculpterPod>进入塑形舱</EnterBiosculpterPod>
<!-- EN: Biotuned to someone else. -->
<BiosculpterBiotunedToAnother>进行生体塑形</BiosculpterBiotunedToAnother>
<!-- EN: Carry {PAWN_label} to biosculpter pod ({CYCLE}) -->
<CarryToBiosculpterPod>携带{PAWN_label}放进塑形舱({CYCLE}</CarryToBiosculpterPod>
<!-- EN: Cannot carry to biosculpter pod -->
<CannotCarryToBiosculpterPod>无法携带进塑形舱</CannotCarryToBiosculpterPod>
<!-- EN: No available biosculpter pod. -->
<NoBiosculpterPod>没有可用的塑形舱。</NoBiosculpterPod>
</LanguageData>