RimWorld-ChineseSimplified/Keyed/MainTabs.xml
2018-06-18 15:52:34 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!-- Work tab -->
<ManualPriorities>自定义优先级</ManualPriorities>
<HigherPriority>高优先级</HigherPriority>
<LowerPriority>低优先级</LowerPriority>
<RelevantSkills>相关技能: {0}\n技能等级平均值: {1} / {2}</RelevantSkills>
<ClickToJumpTo>点击转至: </ClickToJumpTo>
<CannotDoThisWork>{0}无法从事这种类型的工作。</CannotDoThisWork>
<NoneBrackets>(无)</NoneBrackets>
<IncapableOfWorkTypeBecauseOfCapacities>该殖民者因健康原因无法从事这种类型的工作。</IncapableOfWorkTypeBecauseOfCapacities>
<EmergencyWorkMarker>紧急</EmergencyWorkMarker>
<SelectedWorkTypeWithVeryBadSkill>警告:相关技能的平均等级非常低。</SelectedWorkTypeWithVeryBadSkill>
<!-- Assign tab -->
<ManageOutfits>管理着装配置</ManageOutfits>
<ClearForcedApparel>清除强制着装</ClearForcedApparel>
<ApparelForcedLower>强制</ApparelForcedLower>
<ForcedApparel>强制着装</ForcedApparel>
<AssignTabEdit>编辑</AssignTabEdit>
<ManageDrugPolicies>管理用药方针</ManageDrugPolicies>
<!-- Restrictions tab -->
<Copy>复制</Copy>
<Paste>粘贴</Paste>
<AllowedArea>允许活动区域</AllowedArea>
<!-- Animals tab -->
<Master>主人</Master>
<PregnantIconDesc>怀孕({0} / {1}</PregnantIconDesc>
<BondedTo>牵绊于</BondedTo>
<!-- Wildlife tab -->
<IsPredator>此生物是捕食者。当饥饿时,就会捕猎较小的生物——很可能包括人类。</IsPredator>
<!-- Factions tab -->
<Hostile>敌对</Hostile>
<Ally>盟友</Ally>
<DefeatedLower>被击败</DefeatedLower>
<HostileTo>敌对派系: {0}</HostileTo>
<CurrentGoodwillTip>当前与该派系的友好度和关系。</CurrentGoodwillTip>
<CurrentGoodwillTip_PermanentEnemy>此派系永远敌对。他们会袭击你的定居点和远行队。与他们的关系永远不会以任何原因改进。</CurrentGoodwillTip_PermanentEnemy>
<CurrentGoodwillTip_Ally>此派系为盟友。他们会在力所能及的时候送去战士帮助你。如果关系跌破{0},他们会转为中立。</CurrentGoodwillTip_Ally>
<CurrentGoodwillTip_Neutral>此派系为中立。他们会自由地和你贸易和交谈。如果关系跌破{0},他们会成为敌人。如果关系涨过{1},他们会成为盟友,并更为主动地帮助你。</CurrentGoodwillTip_Neutral>
<CurrentGoodwillTip_Hostile>此派系为敌对。他们会袭击你的定居点和远行队。如果关系涨过{1},他们会转为中立。</CurrentGoodwillTip_Hostile>
<CurrentGoodwillTip_NaturalGoodwill>此派系的自然友好度范围为从{0}到{1}。如果友好度超过{1},则每天都会跌落{3}。如果友好度低于{0},则每天都会增长{2}。</CurrentGoodwillTip_NaturalGoodwill>
<!-- Social tab -->
<Friend>朋友</Friend>
<Rival>仇人</Rival>
<Acquaintance>相识</Acquaintance>
<!-- History tab - subtabs -->
<Graph>统计图表</Graph>
<Messages>Messages</Messages>
<Statistics>统计数据</Statistics>
<!-- History tab - Graphs -->
<SelectGraph>选择图表</SelectGraph>
<Last30Days>最近30天</Last30Days>
<Last100Days>最近100天</Last100Days>
<Last300Days>最近300天</Last300Days>
<AllDays>全部</AllDays>
<Value>价值</Value>
<External>外部</External>
<!-- History tab - Messages -->
<ShowLetters>显示信件</ShowLetters>
<ShowMessages>显示消息</ShowMessages>
<PinArchivableTip>钉选此消息或取消钉选。\n\n消息数量达到上限{0}条后,最旧且未被钉选的消息会被自动移除。</PinArchivableTip>
<NoMessages>无消息</NoMessages>
<!-- History tab - Statistics -->
<Playtime>总游戏时间</Playtime>
<Storyteller>当前故事叙述者</Storyteller>
<ThisMapColonyWealthTotal>殖民地财富(当前地区)</ThisMapColonyWealthTotal>
<ThisMapColonyWealthItems>殖民地财富(物品)(当前地区)</ThisMapColonyWealthItems>
<ThisMapColonyWealthBuildings>殖民地财富(建筑)(当前地区)</ThisMapColonyWealthBuildings>
<ThisMapColonyWealthTameAnimals>殖民地财富(动物)(当前地区)</ThisMapColonyWealthTameAnimals>
<NumThreatBigs>大型威胁事件次数</NumThreatBigs>
<NumEnemyRaids>敌人袭击事件次数</NumEnemyRaids>
<ThisMapDamageTaken>承受伤害总量(当前地区)</ThisMapDamageTaken>
<ColonistsKilled>已死亡的殖民者总数</ColonistsKilled>
<ColonistsLaunched>进入太空的殖民者总数</ColonistsLaunched>
<!-- Research tab -->
<ProjectTechLevel>项目科技等级</ProjectTechLevel>
<YourTechLevel>自身科技等级</YourTechLevel>
<ResearchCostMultiplier>工作量乘数</ResearchCostMultiplier>
<ResearchCostComparison>由于自身科技等级,项目基础工作量{0}变为{1}。</ResearchCostComparison>
</LanguageData>