94 lines
4.9 KiB
XML
94 lines
4.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<!-- Work tab -->
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<ManualPriorities>自定义优先级</ManualPriorities>
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<HigherPriority>高优先级</HigherPriority>
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<LowerPriority>低优先级</LowerPriority>
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<RelevantSkills>相关技能: {0}\n技能等级(平均值): {1} / {2}</RelevantSkills>
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<ClickToJumpTo>点击转至: </ClickToJumpTo>
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<CannotDoThisWork>{0}无法从事这种类型的工作。</CannotDoThisWork>
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<NoneBrackets>(无)</NoneBrackets>
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<IncapableOfWorkTypeBecauseOfCapacities>该殖民者因健康原因无法从事这种类型的工作。</IncapableOfWorkTypeBecauseOfCapacities>
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<EmergencyWorkMarker>紧急</EmergencyWorkMarker>
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<SelectedWorkTypeWithVeryBadSkill>警告:相关技能的平均等级非常低。</SelectedWorkTypeWithVeryBadSkill>
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<!-- Assign tab -->
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<ManageOutfits>管理着装配置</ManageOutfits>
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<ClearForcedApparel>清除强制着装</ClearForcedApparel>
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<ApparelForcedLower>强制</ApparelForcedLower>
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<ForcedApparel>强制着装</ForcedApparel>
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<AssignTabEdit>编辑</AssignTabEdit>
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<ManageDrugPolicies>管理用药方针</ManageDrugPolicies>
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<!-- Restrictions tab -->
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<Copy>复制</Copy>
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<Paste>粘贴</Paste>
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<AllowedArea>允许活动区域</AllowedArea>
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<!-- Animals tab -->
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<Master>主人</Master>
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<PregnantIconDesc>怀孕({0} / {1})</PregnantIconDesc>
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<BondedTo>牵绊于</BondedTo>
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<!-- Wildlife tab -->
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<IsPredator>此生物是捕食者。当饥饿时,就会捕猎较小的生物——很可能包括人类。</IsPredator>
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<!-- Factions tab -->
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<Hostile>敌对</Hostile>
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<Ally>盟友</Ally>
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<DefeatedLower>被击败</DefeatedLower>
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<HostileTo>敌对派系: {0}</HostileTo>
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<CurrentGoodwillTip>当前与该派系的友好度和关系。</CurrentGoodwillTip>
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<CurrentGoodwillTip_PermanentEnemy>此派系永远敌对。他们会袭击你的定居点和远行队。与他们的关系永远不会以任何原因改进。</CurrentGoodwillTip_PermanentEnemy>
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<CurrentGoodwillTip_Ally>此派系为盟友。他们会在力所能及的时候送去战士帮助你。如果关系跌破{0},他们会转为中立。</CurrentGoodwillTip_Ally>
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<CurrentGoodwillTip_Neutral>此派系为中立。他们会自由地和你贸易和交谈。如果关系跌破{0},他们会成为敌人。如果关系涨过{1},他们会成为盟友,并更为主动地帮助你。</CurrentGoodwillTip_Neutral>
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<CurrentGoodwillTip_Hostile>此派系为敌对。他们会袭击你的定居点和远行队。如果关系涨过{1},他们会转为中立。</CurrentGoodwillTip_Hostile>
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<CurrentGoodwillTip_NaturalGoodwill>此派系的自然友好度范围为从{0}到{1}。如果友好度超过{1},则每天都会跌落{3}。如果友好度低于{0},则每天都会增长{2}。</CurrentGoodwillTip_NaturalGoodwill>
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<!-- Social tab -->
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<Friend>朋友</Friend>
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<Rival>仇人</Rival>
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<Acquaintance>相识</Acquaintance>
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<!-- History tab - subtabs -->
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<Graph>统计图表</Graph>
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<Messages>Messages</Messages>
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<Statistics>统计数据</Statistics>
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<!-- History tab - Graphs -->
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<SelectGraph>选择图表</SelectGraph>
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<Last30Days>最近30天</Last30Days>
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<Last100Days>最近100天</Last100Days>
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<Last300Days>最近300天</Last300Days>
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<AllDays>全部</AllDays>
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<Value>价值</Value>
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<External>外部</External>
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<!-- History tab - Messages -->
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<ShowLetters>显示信件</ShowLetters>
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<ShowMessages>显示消息</ShowMessages>
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<PinArchivableTip>钉选此消息或取消钉选。\n\n消息数量达到上限{0}条后,最旧且未被钉选的消息会被自动移除。</PinArchivableTip>
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<NoMessages>无消息</NoMessages>
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<!-- History tab - Statistics -->
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<Playtime>总游戏时间</Playtime>
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<Storyteller>当前故事叙述者</Storyteller>
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<ThisMapColonyWealthTotal>殖民地财富(当前地区)</ThisMapColonyWealthTotal>
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<ThisMapColonyWealthItems>殖民地财富(物品)(当前地区)</ThisMapColonyWealthItems>
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<ThisMapColonyWealthBuildings>殖民地财富(建筑)(当前地区)</ThisMapColonyWealthBuildings>
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<ThisMapColonyWealthTameAnimals>殖民地财富(动物)(当前地区)</ThisMapColonyWealthTameAnimals>
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<NumThreatBigs>大型威胁事件次数</NumThreatBigs>
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<NumEnemyRaids>敌人袭击事件次数</NumEnemyRaids>
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<ThisMapDamageTaken>承受伤害总量(当前地区)</ThisMapDamageTaken>
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<ColonistsKilled>已死亡的殖民者总数</ColonistsKilled>
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<ColonistsLaunched>进入太空的殖民者总数</ColonistsLaunched>
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<!-- Research tab -->
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<ProjectTechLevel>项目科技等级</ProjectTechLevel>
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<YourTechLevel>自身科技等级</YourTechLevel>
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<ResearchCostMultiplier>工作量乘数</ResearchCostMultiplier>
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<ResearchCostComparison>由于自身科技等级,项目基础工作量{0}变为{1}。</ResearchCostComparison>
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</LanguageData> |