Keyed Partial
This commit is contained in:
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@ -24,13 +24,13 @@
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<MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。(比如岩石堆和钢渣)</MustHaulHaulables>
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<DesignatorHunt>狩猎</DesignatorHunt>
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<DesignatorHuntDesc>标记需要被猎人猎取的动物。</DesignatorHuntDesc>
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<DesignatorHuntDesc>标记需要猎杀的动物。</DesignatorHuntDesc>
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<DesignatorMine>开采</DesignatorMine>
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<DesignatorMineDesc>标记需要被开采的岩石。</DesignatorMineDesc>
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<DesignatorMineDesc>标记需要开采的岩石。</DesignatorMineDesc>
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<DesignatorSmoothSurface>Smooth surface</DesignatorSmoothSurface>
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<DesignatorSmoothSurfaceDesc>Designate rough stone terrain and walls to be smoothed.</DesignatorSmoothSurfaceDesc>
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<DesignatorSmoothSurface>打磨</DesignatorSmoothSurface>
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<DesignatorSmoothSurfaceDesc>标记需要打磨的粗糙石质地面和墙壁。</DesignatorSmoothSurfaceDesc>
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<DesignatorPlan>计划</DesignatorPlan>
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<DesignatorPlanDesc>放置计划标记。它们除了帮助你规划未来的扩张之外没有别的作用。</DesignatorPlanDesc>
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@ -38,11 +38,11 @@
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<DesignatorPlanRemove>移除计划</DesignatorPlanRemove>
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<DesignatorPlanRemoveDesc>移除计划标记。</DesignatorPlanRemoveDesc>
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<DesignatorForbid>Forbid</DesignatorForbid>
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<DesignatorForbidDesc>Mark items as forbidden. Colonists will not be able to interact with the designated items.</DesignatorForbidDesc>
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<DesignatorForbid>禁用</DesignatorForbid>
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<DesignatorForbidDesc>将物品标记为禁用。殖民者不能与该物品互动。</DesignatorForbidDesc>
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<DesignatorUnforbid>Unforbid</DesignatorUnforbid>
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<DesignatorUnforbidDesc>Mark items as unforbidden. Colonists will be able to interact with the designated items.</DesignatorUnforbidDesc>
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<DesignatorUnforbid>解禁</DesignatorUnforbid>
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<DesignatorUnforbidDesc>将物品标记为解禁。殖民者将可以与该物品互动。</DesignatorUnforbidDesc>
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<DesignatorAreaHomeExpand>添加居住区</DesignatorAreaHomeExpand>
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<DesignatorAreaHomeExpandDesc>添加一片居住区。殖民者只会在居住区内修理建筑,清理地面以及灭火。</DesignatorAreaHomeExpandDesc>
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@ -76,19 +76,19 @@
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<DesignatorZoneCreateStorageDumpingDesc>创建一片可供殖民者存放垃圾的储存区。\n此工具也可用来扩大现有储存区范围。</DesignatorZoneCreateStorageDumpingDesc>
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<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
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<DesignatorZoneDeleteSingular>Shrink zone</DesignatorZoneDeleteSingular>
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<DesignatorZoneDeleteSingular>缩小区域</DesignatorZoneDeleteSingular>
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<DesignatorZoneDeleteDesc>移除储存区或者种植区。</DesignatorZoneDeleteDesc>
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<DesignatorZoneExpand>Expand zone</DesignatorZoneExpand>
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<DesignatorZoneExpand>扩张区域</DesignatorZoneExpand>
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<DesignatorClaim>占有</DesignatorClaim>
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<DesignatorClaimDesc>把中立的建筑标为由你的派系拥有,包括遗迹和遗弃的围攻者基地。殖民者会修理和维护已占有建筑。</DesignatorClaimDesc>
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<DesignatorRemoveFloor>移除地板</DesignatorRemoveFloor>
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<DesignatorRemoveFloorDesc>移除地板,将地表暴露在外。</DesignatorRemoveFloorDesc>
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<DesignatorRemoveFloorDesc>移除地板,揭露其下的地形。</DesignatorRemoveFloorDesc>
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<DesignatorRemoveBridge>Remove bridge</DesignatorRemoveBridge>
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<DesignatorRemoveBridgeDesc>Remove bridges to reveal the terrain underneath.</DesignatorRemoveBridgeDesc>
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<DesignatorRemoveBridge>移除桥梁</DesignatorRemoveBridge>
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<DesignatorRemoveBridgeDesc>移除桥梁,揭露其下的地形。</DesignatorRemoveBridgeDesc>
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<DesignatorStrip>剥光</DesignatorStrip>
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<DesignatorStripDesc>将尸体和伤员的装备全部脱下。</DesignatorStripDesc>
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@ -116,14 +116,14 @@
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<InteractionSpotWillBeBlocked>操作点将会被{0}挡住。</InteractionSpotWillBeBlocked>
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<WouldBlockInteractionSpot>{0}会挡住{1}的操作点。</WouldBlockInteractionSpot>
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<TerrainIsAlready>此处地形已经是{0}了。</TerrainIsAlready>
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<SurfaceBeingSmoothed>The surface is already marked for smoothing.</SurfaceBeingSmoothed>
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<SurfaceBeingSmoothed>此处已经标记为要打磨。</SurfaceBeingSmoothed>
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<IdenticalThingExists>此处已存在同样的东西。</IdenticalThingExists>
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<IdenticalBlueprintExists>此处已经存在相同的蓝图。</IdenticalBlueprintExists>
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<TerrainCannotSupport>地形无法支撑此物体。</TerrainCannotSupport>
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<SpaceAlreadyOccupied>空间已被占用。</SpaceAlreadyOccupied>
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<SpaceBeingSmoothed>此处正在被打磨中。</SpaceBeingSmoothed>
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<TerrainMustBeRemovable>目标必须是可移除的地板。</TerrainMustBeRemovable>
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<MustBeOnMovingWater>The waterwheel must be on moving water.</MustBeOnMovingWater>
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<MustBeOnMovingWater>水车只能放在流动水域。</MustBeOnMovingWater>
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<!-- Mouse attachments -->
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@ -134,11 +134,7 @@
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<!-- Desc helpers -->
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<TransmitsPower>传输电力</TransmitsPower>
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<ConstructionNeeded>需要建造等级</ConstructionNeeded>
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<NoColonistWithConstructionSkillTip>None of your {0} have this skill.</NoColonistWithConstructionSkillTip>
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<AllColonistsWithConstructionSkillHaveDisaledConstructingTip>All of your {0} who have this skill are not assigned to {1}.</AllColonistsWithConstructionSkillHaveDisaledConstructingTip>
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<!--<DesignatorSmoothFloor>打磨地面</DesignatorSmoothFloor>-->
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<!--<DesignatorSmoothFloorDesc>标记需要被打磨的粗糙石质地面。</DesignatorSmoothFloorDesc>-->
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<!--<TerrainBeingSmoothed>此处地表已标记打磨。</TerrainBeingSmoothed>-->
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<NoColonistWithConstructionSkillTip>你没有任何一个{0}拥有此技能。</NoColonistWithConstructionSkillTip>
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<AllColonistsWithConstructionSkillHaveDisaledConstructingTip>你的所有拥有此技能的{0}都没有指派{1}工作。</AllColonistsWithConstructionSkillHaveDisaledConstructingTip>
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</LanguageData>
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<Tool>Tool</Tool>
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<DamageLower>damage</DamageLower>
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<SecondsPerAttackLower>seconds per attack</SecondsPerAttackLower>
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<Tool>工具</Tool>
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<DamageLower>伤害</DamageLower>
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<SecondsPerAttackLower>秒/每击</SecondsPerAttackLower>
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<StatsReport_BaseValue>基础值</StatsReport_BaseValue>
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<StatsReport_RelevantTraits>相关特性</StatsReport_RelevantTraits>
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@ -46,13 +46,13 @@
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<StatsReport_PermanentlyDisabled>永久关闭。</StatsReport_PermanentlyDisabled>
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<StatsReport_Inspiration>{0}</StatsReport_Inspiration>
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<StatsReport_AddedBodyPartsMass>添加的身体部件</StatsReport_AddedBodyPartsMass>
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<StatsReport_StuffEffectMultiplier>Material effect multiplier</StatsReport_StuffEffectMultiplier>
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<StatsReport_Resting>Resting</StatsReport_Resting>
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<StatsReport_JoyKind>recreation type</StatsReport_JoyKind>
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<StatsReport_PlantGrowth>Multiplier for growth {0}</StatsReport_PlantGrowth>
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<StatsReport_PlantGrowth_Wild>scaled because wild</StatsReport_PlantGrowth_Wild>
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<StatsReport_NotFlesh>Not flesh</StatsReport_NotFlesh>
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<StatsReport_NotFresh>Not fresh</StatsReport_NotFresh>
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<StatsReport_WildMan>Wild man</StatsReport_WildMan>
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<StatsReport_StuffEffectMultiplier>材料效果乘数</StatsReport_StuffEffectMultiplier>
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<StatsReport_Resting>休息</StatsReport_Resting>
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<StatsReport_JoyKind>娱乐类型</StatsReport_JoyKind>
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<StatsReport_PlantGrowth>成长度{0}乘数</StatsReport_PlantGrowth>
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<StatsReport_PlantGrowth_Wild>野生乘数</StatsReport_PlantGrowth_Wild>
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<StatsReport_NotFlesh>不是肉身</StatsReport_NotFlesh>
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<StatsReport_NotFresh>不新鲜</StatsReport_NotFresh>
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<StatsReport_WildMan>野人</StatsReport_WildMan>
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</LanguageData>
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<LanguageData>
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<FactionGreetingHostile>{0} 愤怒地对着麦克风大骂了几句然后断开了连接。</FactionGreetingHostile>
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<FactionGreetingHostileAppreciative>{0} demands that you make a gesture of goodwill, like bringing gifts to one of HIS settlements or releasing HIS faction's prisoners unharmed. Until then, HE is unwilling to talk.\n\nMuttering an insult, HE disconnects.</FactionGreetingHostileAppreciative>
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<FactionGreetingHostileAppreciative>{0} 要求你表示善意,例如将礼物送去HIS一个定居点,或无伤地释放HIS派系的囚犯。在此以前,HE不愿意谈话。\n\n骂了几句然后断开了连接。</FactionGreetingHostileAppreciative>
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<FactionGreetingWary>{0} 谨慎地问候了 {1} 并询问你的来意。</FactionGreetingWary>
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<FactionGreetingWarm>{0} 亲切地问候了 {1} 并询问了殖民地的近况。</FactionGreetingWarm>
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<!-- gift offer -->
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<OfferGift>赠予礼物</OfferGift>
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<MustBeAlly>must be ally</MustBeAlly>
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<NeedGoodwill>need {0} goodwill</NeedGoodwill>
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<MustBeAlly>必须为盟友</MustBeAlly>
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<NeedGoodwill>需要{0}友好度</NeedGoodwill>
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<NeedSilverLaunchable>需要有{0}白银在轨道交易信标附近</NeedSilverLaunchable>
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<NotEnoughSilver>白银不足</NotEnoughSilver>
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<SilverForGoodwill>每{0}白银增加{1}友好度</SilverForGoodwill>
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<WaitTime>等待{0}</WaitTime>
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<!-- AI core request -->
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<RequestAICoreInformation>Request the location of an {0} (cost: {1} silver)</RequestAICoreInformation>
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<RequestAICoreInformationResult>{0} sends the requested information and wishes you good luck.</RequestAICoreInformationResult>
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<NoKnownAICore>no more locations known</NoKnownAICore>
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<RequestAICoreInformation>索要{0}所在地(花费: {1}白银)</RequestAICoreInformation>
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<RequestAICoreInformationResult>{0} 发送来了你要的信息并祝你好运。</RequestAICoreInformationResult>
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<NoKnownAICore>无更多已知地点</NoKnownAICore>
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<!-- military aid request -->
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<RequestMilitaryAid>请求立即派出军事支援(花费: {0}友好度)</RequestMilitaryAid>
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<CallConfirm>是,仍然呼叫他们。</CallConfirm>
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<CallCancel>不,算了。</CallCancel>
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<MilitaryAidSent>{0}同意派遣士兵来帮助你。</MilitaryAidSent>
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<CantSendMilitaryAidInTime>{0} apologizes and says they won't be able to arrive in time.\n\n(This faction's technology level is too low for transport pods)</CantSendMilitaryAidInTime>
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<CantSendMilitaryAidInTime>{0} 向你道歉并说他们无法及时赶来。\n\n(此派系的科技等级太低,无法使用运输舱。)</CantSendMilitaryAidInTime>
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</LanguageData>
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<ResolutionRevert>恢复</ResolutionRevert>
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<!-- Confirm permanently disable dev mode -->
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<ConfirmPermanentlyDisableDevMode>Do you really want to permanently disable development mode on this computer?</ConfirmPermanentlyDisableDevMode>
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<ConfirmPermanentlyDisableDevMode>你真的想要在这台电脑上永久禁用开发者模式吗?</ConfirmPermanentlyDisableDevMode>
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<!-- Research -->
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<Research>研究</Research>
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<MapSizeExtreme>超大</MapSizeExtreme>
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<MapStartSeason>起始季节: </MapStartSeason>
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<MapStartSeasonDefault>自动</MapStartSeasonDefault>
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<Notice>Notice</Notice>
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<Notice>注意</Notice>
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<PermadeathMode>永久死亡模式</PermadeathMode>
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<PermadeathModeInfo>永久死亡模式,只能保存一个存档,且只能在退出游戏时手动保存进度。当殖民地出现危机时,你无法通过载入进度来弥补错误。\n\n 这才是正确游玩RimWorld的方式,每一个戏剧性的转变,无论是悲惨或满怀希望,都发挥了充分的影响。</PermadeathModeInfo>
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<CountingProducts>计数</CountingProducts>
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<Infinite>无限</Infinite>
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<AllowedSkillRange>工作者{0}技能范围: </AllowedSkillRange>
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<IncompatibleLower>incompatible</IncompatibleLower>
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<AnyWorker>Any worker</AnyWorker>
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<Unlimited>Unlimited</Unlimited>
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<IncompatibleLower>不兼容</IncompatibleLower>
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<AnyWorker>任何工作者</AnyWorker>
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<Unlimited>无限制</Unlimited>
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<RecipeCannotHaveTargetCount>(因为该配方成品有多个或是不可预估,所以不能为它指定目标数量)</RecipeCannotHaveTargetCount>
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<WorkAmount>工作量</WorkAmount>
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<Paused>已暂停</Paused>
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<Unpause>解除暂停</Unpause>
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<IncludeEquipped>Include equipped</IncludeEquipped>
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<IncludeTainted>Include tainted</IncludeTainted>
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<LimitToAllowedStuff>Only allowed ingredients</LimitToAllowedStuff>
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<IncludeFromAll>Look everywhere</IncludeFromAll>
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<IncludeSpecific>Look in {0}</IncludeSpecific>
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<IncludeEquipped>包括已装备</IncludeEquipped>
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<IncludeTainted>包括已驯服</IncludeTainted>
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<LimitToAllowedStuff>原料限制</LimitToAllowedStuff>
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<IncludeFromAll>从任何地方</IncludeFromAll>
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<IncludeSpecific>从{0}</IncludeSpecific>
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<!-- Info card -->
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<Damage>伤害</Damage>
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<CooldownTime>冷却时间</CooldownTime>
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<BurstShotFireRate>射速</BurstShotFireRate>
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<Range>射程</Range>
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<StoppingPower>Stopping power</StoppingPower>
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<StoppingPowerExplanation>Hits from this weapon will stagger targets, slowing their movement for several seconds. Targets with a body size larger than the stopping power will be unaffected.</StoppingPowerExplanation>
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<StoppingPower>抑止能力</StoppingPower>
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<StoppingPowerExplanation>这种武器的攻击会打乱目标的脚步,使其移动速度减缓数秒。体形大于抑止能力的目标不受影响。</StoppingPowerExplanation>
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<GrowsWild>野生</GrowsWild>
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<Harvestable>可收获</Harvestable>
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<LimitedLifespan>寿命有限</LimitedLifespan>
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<GrowingTime>生长时间</GrowingTime>
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<HarvestYield>Harvest yield</HarvestYield>
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<HarvestYield>收割产出</HarvestYield>
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<GrowingTimeDesc>植物只在每天部分时间段生长,而且仅在光照充足时生长。生长时间为植物生长至完全成熟所需要的有效生长的时间,因此实际成熟的时间会超过两倍。低温环境同样也会延缓植物生长速度。</GrowingTimeDesc>
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<Days>天</Days>
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<MinGrowingSkillToSow>种植最低技能要求</MinGrowingSkillToSow>
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<WalkSpeedProperty>行走速度</WalkSpeedProperty>
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<MinFoodQuality>最低食物品质</MinFoodQuality>
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<Diet>饮食</Diet>
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<LeatherType>Leather type</LeatherType>
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<LeatherType>皮革类型</LeatherType>
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<BodySize>体型</BodySize>
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<RecruitDifficulty>招募难度</RecruitDifficulty>
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<MarketValue>市场价值</MarketValue>
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<Covers>覆盖</Covers>
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<Layer>Layer</Layer>
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<Layer>层</Layer>
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<CoverEffectiveness>掩体效果</CoverEffectiveness>
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<CoverEffectivenessExplanation>在枪战时该物体所能提供的掩体效果,更高的数值能够挡住更多的伤害。</CoverEffectivenessExplanation>
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<MedicineXpGainFactor>经验获得系数</MedicineXpGainFactor>
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<MoodChange>心情值改变</MoodChange>
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<Wildness>野性</Wildness>
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<WildnessExplanation>动物的野性越高,越难驯服、训练和操纵。</WildnessExplanation>
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<TrainingDecayInterval>Training decay interval</TrainingDecayInterval>
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<TamenessWillNotDecay>Tameness will never decay.</TamenessWillNotDecay>
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<TrainingDecayInterval>训练衰减间隔</TrainingDecayInterval>
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<TamenessWillNotDecay>驯养动物不会衰减</TamenessWillNotDecay>
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<AnimalFilthRate>动物污物产生速度</AnimalFilthRate>
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<AnimalFilthRateExplanation>当动物在建筑地面走动时会产生污物。此值表示这种生物每行走{0}格产生的平均污物量。\n\n巨大或缺少灵性的动物会产生更多的污秽。</AnimalFilthRateExplanation>
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<TimeRecordsCategory>时间</TimeRecordsCategory>
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<EfficiencyStat>产出数量所受影响</EfficiencyStat>
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<ConstructionSkillRequired>建造技能要求</ConstructionSkillRequired>
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<ConstructionSkillRequiredExplanation>要求此等级的建造技能才能建造。</ConstructionSkillRequiredExplanation>
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<NuzzleInterval>Nuzzle interval</NuzzleInterval>
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<NuzzleIntervalExplanation>How often an animal will nuzzle friendly colonists, on average.\n\nNuzzling is a behavior shared by many animal species, where the animal presses its nose or muzzle against a friend as a sign of affection. Most humans find this cute and it will leave them in a good mood for a period of time.</NuzzleIntervalExplanation>
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<HarmedRevengeChance>Revenge chance on harm</HarmedRevengeChance>
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<HarmedRevengeChanceExplanation>The chance this creature seeks revenge upon being harmed by an attacker at rifle range.\n\nThis chance increases if the attacker is closer. If attacked at very close range, the chance is three times greater.\n\nThis chance is applied each time damage is taken, so slower-firing, higher-damage weapons are less likely to trigger it.\n\nTo minimize the chance of a creature seeing revenge, attack it from rifle range with a slow-firing weapon.</HarmedRevengeChanceExplanation>
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<TameFailedRevengeChance>Revenge chance on tame fail</TameFailedRevengeChance>
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<TerrainRequirement>Terrain requirement</TerrainRequirement>
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<Supports>Supports</Supports>
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<NuzzleInterval>亲昵间隔</NuzzleInterval>
|
||||
<NuzzleIntervalExplanation>表示动物平均而言会有多频繁地亲昵友好的殖民者。\n\n亲昵是许多动物都有的行为,那时动物会用自己的鼻子或嘴去压在朋友身上以作为友爱的标志。大部分人类认为这很可爱,而且会在一段时间内获得好心情。</NuzzleIntervalExplanation>
|
||||
<HarmedRevengeChance>被伤反击率</HarmedRevengeChance>
|
||||
<HarmedRevengeChanceExplanation>表示该生物在步枪射程距离下被击中以后伺机报复的概率。\n\n攻击者靠得越近,此概率越高。如果在非常近的距离发动攻击,此概率将是三倍。\n\n此概率在生物每次受到伤害时都会适用,因此开火慢、伤害高的武器触发它的可能性更小。\n\n为了使生物伺机报复的概率降到最低,在步枪射程距离下用开火较慢的武器攻击之。</HarmedRevengeChanceExplanation>
|
||||
<TameFailedRevengeChance>受训失败袭击率</TameFailedRevengeChance>
|
||||
<TerrainRequirement>地形需求</TerrainRequirement>
|
||||
<Supports>支援</Supports>
|
||||
|
||||
<!-- Trade -->
|
||||
<PositiveBuysNegativeSells>正数购买\n负数出售</PositiveBuysNegativeSells>
|
||||
@ -267,12 +267,12 @@
|
||||
<TradeWithFactionBaseBonus>与派系基地交易加成</TradeWithFactionBaseBonus>
|
||||
<minimum>最小值</minimum>
|
||||
<FinalPrice>最终价格</FinalPrice>
|
||||
<GiftModeTip>Gift mode - offer gifts to {0}.</GiftModeTip>
|
||||
<TradeModeTip>Return to trade mode.</TradeModeTip>
|
||||
<GiftModeTip>礼物模式 - 对{0}提供礼物。</GiftModeTip>
|
||||
<TradeModeTip>回到交易模式。</TradeModeTip>
|
||||
|
||||
<!-- Sellable items -->
|
||||
<SellableItemsTitle>Things this trader will buy</SellableItemsTitle>
|
||||
<PawnsTabShort>Creatures</PawnsTabShort>
|
||||
<SellableItemsTitle>此贸易者会购买的物品</SellableItemsTitle>
|
||||
<PawnsTabShort>生物</PawnsTabShort>
|
||||
|
||||
<!-- Form caravan -->
|
||||
<FormCaravan>组建远行队</FormCaravan>
|
||||
@ -288,29 +288,29 @@
|
||||
<CaravanItemIsUnreachableMulti>所有被指派的殖民者均无法到达{1}x{0}所在位置。</CaravanItemIsUnreachableMulti>
|
||||
<TooBigCaravanMassUsage>远行队无法携带这么多物品。</TooBigCaravanMassUsage>
|
||||
<CaravanMassUsageTooltip>当前载重占用与载重能力。\n\n载重占用包括指派的远行队物资以及殖民者当前的装备。\n\n如果占用超过载重能力,你的远行队将无发出发。</CaravanMassUsageTooltip>
|
||||
<CaravanVisibilityTip>Visibility is how easy your caravan is to notice.\n\nIt multiplies the chance that your caravan will be waylaid by enemies.\n\nVisibility does not affect your ability to find things you want.\n\nVisibility is based on the total body size of all people and animals in the caravan.</CaravanVisibilityTip>
|
||||
<DaysWorthOfFood>Days of food</DaysWorthOfFood>
|
||||
<CaravanVisibilityTip>可见度表示你的远行队容易被注意到的概率。\n\n它会影响你的远行队被拦路袭击的概率。\n\n可见度不会影响你找到你要的东西的能力。\n\n可见度基于远行队中的所有人和动物的体形加总。</CaravanVisibilityTip>
|
||||
<DaysWorthOfFood>食物剩余天数</DaysWorthOfFood>
|
||||
<DaysWorthOfFoodInfoRot>{0} 天食物量,{1} 天后变质</DaysWorthOfFoodInfoRot>
|
||||
<InfiniteDaysWorthOfFoodInfo>食物永远不会耗尽</InfiniteDaysWorthOfFoodInfo>
|
||||
<DaysWorthOfFoodTooltip>远行队所携带的食物预计可以维持的天数。\n\n计算包括人类和动物的食物,并考虑最坏的情况。 这表示这么多天后,至少有一个动物或人将会没有食物。</DaysWorthOfFoodTooltip>
|
||||
<DaysWorthOfFoodTooltip_OnlyFirstWaypoint>\n(only the first waypoint is taken into account)</DaysWorthOfFoodTooltip_OnlyFirstWaypoint>
|
||||
<DaysWorthOfFoodTooltip_OnlyFirstWaypoint>\n(只有第一个路径点才被计入)</DaysWorthOfFoodTooltip_OnlyFirstWaypoint>
|
||||
<DaysWorthOfFoodWarningDialog>你的远行队只带了{0}天的食物,很快便会出现饥饿情况。</DaysWorthOfFoodWarningDialog>
|
||||
<DaysWorthOfFoodWarningDialog_NoFood>你的远行队没有携带任何食物,很快便会出现饥饿情况。</DaysWorthOfFoodWarningDialog_NoFood>
|
||||
<ForagedFoodPerDayTip>The average amount of food per day your people will forage. This value will change as you travel across biomes with different forage yield rates.</ForagedFoodPerDayTip>
|
||||
<ForagedFoodPerDay>Forage per day</ForagedFoodPerDay>
|
||||
<ForagedFoodPerDayTip>你的人每天平均采集的食物量。当你抵达食物产量不同的生态区时,此数值会发生变化。</ForagedFoodPerDayTip>
|
||||
<ForagedFoodPerDay>食物采量</ForagedFoodPerDay>
|
||||
<CaravanFoodWillRotSoonWarningDialog>大部分指定的食物即将变质。</CaravanFoodWillRotSoonWarningDialog>
|
||||
<CaravanIncapableOfSocial>你没有具备外交或交易能力的成员。</CaravanIncapableOfSocial>
|
||||
<CaravanAreYouSure>确定要组建这支远行队吗?</CaravanAreYouSure>
|
||||
<MessageMustChooseRouteFirst>You must choose a route for the caravan first.</MessageMustChooseRouteFirst>
|
||||
<MessageNoValidExitTile>Your caravan is unable to leave the area. Make sure that at least one side is reachable.</MessageNoValidExitTile>
|
||||
<MessageMustChooseRouteFirst>必须先为远行队选择路径。</MessageMustChooseRouteFirst>
|
||||
<MessageNoValidExitTile>你的远行队无法离开此区域。确保有任一方向可抵达。</MessageNoValidExitTile>
|
||||
<ItemWeightTip>此物品的重量</ItemWeightTip>
|
||||
<MarketValueTip>市场价值</MarketValueTip>
|
||||
<DaysUntilRotTip>基于此地区平均温度,此物品开始变质前的天数。</DaysUntilRotTip>
|
||||
<ItemNutritionTip>How much nutrition this food provides.\n\nFor reference: adult person needs {0} nutrition per day.</ItemNutritionTip>
|
||||
<AnimalCanGrazeTip>This animal can graze food from the environment instead of eating carried food. Grazing is only possible in some biomes and temperature ranges.</AnimalCanGrazeTip>
|
||||
<NutritionForagedPerDayTip>Nutrition foraged per day. The actual amount foraged is also affected by biome forageability.\n\n{0}</NutritionForagedPerDayTip>
|
||||
<NutritionEatenPerDayTip>Nutrition eaten per day. For reference, simple meals have {0} nutrition.\n\nCan eat: {2}\n\nLegend:\n{1}.</NutritionEatenPerDayTip>
|
||||
<MassCarriedSimple>Mass carried</MassCarriedSimple>
|
||||
<ItemNutritionTip>此食物提供多少营养值。\n\n作为参考:成年人每天需要{0}营养值。</ItemNutritionTip>
|
||||
<AnimalCanGrazeTip>这种动物可以放牧以从环境中觅食,而非食用远行队所携带的食物。放牧只能在特定的生态区和特定的温度下进行。</AnimalCanGrazeTip>
|
||||
<NutritionForagedPerDayTip>每日营养采集。实际数值也受到生态区的远行采集量影响。\n\n{0}</NutritionForagedPerDayTip>
|
||||
<NutritionEatenPerDayTip>每日营养消耗。作为参考,简单的食物有{0}营养值。\n\n可食用:{2}\n\n图例:\n{1}。</NutritionEatenPerDayTip>
|
||||
<MassCarriedSimple>已载重</MassCarriedSimple>
|
||||
<MassCapacity>载重能力</MassCapacity>
|
||||
<Mass>重量</Mass>
|
||||
<EquipmentAndApparelMass>装备和衣物重量</EquipmentAndApparelMass>
|
||||
@ -319,24 +319,24 @@
|
||||
<ReformCaravan>重组远行队</ReformCaravan>
|
||||
<ColonistsSection>殖民者</ColonistsSection>
|
||||
<PrisonersSection>囚犯</PrisonersSection>
|
||||
<CaptureSection>Capture</CaptureSection>
|
||||
<CaptureSection>捕获</CaptureSection>
|
||||
<AnimalsSection>动物</AnimalsSection>
|
||||
<ChooseRouteButton>Choose route</ChooseRouteButton>
|
||||
<ChooseRouteButton>选择路径</ChooseRouteButton>
|
||||
<AbandonButton>抛弃</AbandonButton>
|
||||
<CaravanMovementSpeed>Movement speed</CaravanMovementSpeed>
|
||||
<TilesPerDay>tiles/day</TilesPerDay>
|
||||
<CaravanMovementSpeedTip>Movement speed depends on the average speed of all people and animals, carried mass, and terrain movement difficulty.</CaravanMovementSpeedTip>
|
||||
<AnimalsWillBeAbleToGraze>Animals will be able to graze</AnimalsWillBeAbleToGraze>
|
||||
<AnimalsCanGraze>Animals can graze</AnimalsCanGraze>
|
||||
<PossibleToGrazeFor>(for {0} more days)</PossibleToGrazeFor>
|
||||
<PossibleToGrazeForever>(forever)</PossibleToGrazeForever>
|
||||
<CantGrazeBecauseOfBiome>({0})</CantGrazeBecauseOfBiome>
|
||||
<CantGrazeBecauseOfTemp>(too cold for {0} more days)</CantGrazeBecauseOfTemp>
|
||||
<TotalNutrition>Total nutrition</TotalNutrition>
|
||||
<CaravanNotMoving>Not moving</CaravanNotMoving>
|
||||
<ForagedNutritionPerDay>Foraged nutrition per day</ForagedNutritionPerDay>
|
||||
<FactionType>Faction type</FactionType>
|
||||
<TotalBodySize>Total body size</TotalBodySize>
|
||||
<CaravanMovementSpeed>移动速度</CaravanMovementSpeed>
|
||||
<TilesPerDay>格/天</TilesPerDay>
|
||||
<CaravanMovementSpeedTip>移动速度取决于所有人和动物的平均速度,已搬运总质量,以及地形移动难度。</CaravanMovementSpeedTip>
|
||||
<AnimalsWillBeAbleToGraze>动物可以放牧</AnimalsWillBeAbleToGraze>
|
||||
<AnimalsCanGraze>可放牧的动物</AnimalsCanGraze>
|
||||
<PossibleToGrazeFor>(还有{0}天)</PossibleToGrazeFor>
|
||||
<PossibleToGrazeForever>(永远)</PossibleToGrazeForever>
|
||||
<CantGrazeBecauseOfBiome>({0})</CantGrazeBecauseOfBiome>
|
||||
<CantGrazeBecauseOfTemp>({0}天后将过冷)</CantGrazeBecauseOfTemp>
|
||||
<TotalNutrition>总营养值</TotalNutrition>
|
||||
<CaravanNotMoving>未在移动</CaravanNotMoving>
|
||||
<ForagedNutritionPerDay>每日采集营养</ForagedNutritionPerDay>
|
||||
<FactionType>派系类型</FactionType>
|
||||
<TotalBodySize>总体形</TotalBodySize>
|
||||
|
||||
<!-- Split caravan -->
|
||||
<SplitCaravan>拆分旅行队</SplitCaravan>
|
||||
@ -359,7 +359,7 @@
|
||||
<ResearchScreen>研究界面</ResearchScreen>
|
||||
|
||||
<!--HistoryUpload-->
|
||||
<HistoryUploadMessage>你想把游戏数据上传到RimWorld服务器以帮助开发者完善游戏平衡吗?同意后,每隔{0}个游戏日(或在游戏结束等特殊事件时),你的游戏数据会被自动上传到RimWorld服务器并被分析。之后可以在选项菜单里改变隐私设置。</HistoryUploadMessage>
|
||||
<HistoryUploadMessage>你想把游戏数据上传到 RimWorld 服务器以帮助开发者完善游戏平衡吗?同意后,每隔{0}个游戏日(或在游戏结束等特殊事件时),你的游戏数据会被自动上传到 RimWorld 服务器并被分析。之后可以在选项菜单里改变隐私设置。</HistoryUploadMessage>
|
||||
<HistoryUploadMessagePlayerName>尽管游戏数据默认是匿名上传的,但你仍然可以附上你的用户名。</HistoryUploadMessagePlayerName>
|
||||
<HistoryUploadYes>允许上传游戏数据</HistoryUploadYes>
|
||||
<HistoryUploadNo>不允许上传游戏数据</HistoryUploadNo>
|
||||
@ -426,7 +426,7 @@
|
||||
<ConfirmAbandonHomeNegativeThoughts_Everyone>所有人:</ConfirmAbandonHomeNegativeThoughts_Everyone>
|
||||
|
||||
<!-- Move caravan and leave prisoners and animals behind -->
|
||||
<ConfirmMoveAutoJoinableCaravan>Some animals or prisoners are trying to join this caravan. If you move it, they won't be able to anymore.\n\nAnimals, prisoners, and downed colonists left behind in a map without any non-downed colonists are considered abandoned and can be captured by the enemies.\n\nAre you sure you want to move your caravan?</ConfirmMoveAutoJoinableCaravan>
|
||||
<ConfirmMoveAutoJoinableCaravan>有囚犯或动物正要加入此远行队。如果你移动远行队,他们就无法加入远行队了。\n\n动物、囚犯和倒地的殖民者,如果没有任何未倒地的殖民者的陪同而被落在地图上,将视同已被遗弃,并可被敌人俘虏。\n\n确定要移动远行队吗?</ConfirmMoveAutoJoinableCaravan>
|
||||
|
||||
<!-- Abandon pawn -->
|
||||
<ConfirmBanishPawnDialog>你真的要放逐{0}吗?</ConfirmBanishPawnDialog>
|
||||
@ -439,23 +439,6 @@
|
||||
<ConfirmSendNotCompletelyLoadedPods>发射组并没有完成装载进程。 {0} 还未进入运输舱。确定要发射吗?</ConfirmSendNotCompletelyLoadedPods>
|
||||
|
||||
<!-- Settle near a faction base -->
|
||||
<ConfirmSettleNearFactionBase>Since this location is within {0} tiles of another faction base, they will feel you are encroaching on their land and relations with those factions will worsen every {1} days.\n\nSettle here anyways?</ConfirmSettleNearFactionBase>
|
||||
|
||||
<!--<TradeMassUsageTooltip>最终载重占用与载重能力。</TradeMassUsageTooltip>-->
|
||||
<!--<CaravanConfigTab>设置</CaravanConfigTab>-->
|
||||
<!--<MassUsageInfo>{0} / {1} kg</MassUsageInfo>-->
|
||||
<!--<DaysWorthOfFoodInfo>{0} 天食物量</DaysWorthOfFoodInfo>-->
|
||||
<!--<DaysWorthOfFoodTooltip_CanEatLocalPlants>基于当前季节、温度,以及环境,我们假设食草动物「可以」食用当地植物。不过这随时会改变。</DaysWorthOfFoodTooltip_CanEatLocalPlants>-->
|
||||
<!--<DaysWorthOfFoodTooltip_CantEatLocalPlants>基于当前季节、温度,以及环境,我们假设食草动物「无法」食用当地植物。不过这随时会改变。</DaysWorthOfFoodTooltip_CantEatLocalPlants>-->
|
||||
<!--<NoExitDirectionForCaravanChosen>你必须为远行队选择一个离开的方向。</NoExitDirectionForCaravanChosen>-->
|
||||
<!--<NoCaravanExitDirectionAvailable>(没有可用的离开方向)</NoCaravanExitDirectionAvailable>-->
|
||||
<!--<ExitDirection>离开方向</ExitDirection>-->
|
||||
<!--<ExitDirectionRadioButtonLabel>{0}({1},{2})</ExitDirectionRadioButtonLabel>-->
|
||||
<!--<EstimatedTimeToDestinationButton>到达目的地预计耗时</EstimatedTimeToDestinationButton>-->
|
||||
<!--<CaravanSplitSourceLabel>当前</CaravanSplitSourceLabel>-->
|
||||
<!--<CaravanSplitDestLabel>新建</CaravanSplitDestLabel>-->
|
||||
<!--<SplitCaravanMassUsageTooltip>当前载重占用与载重能力。</SplitCaravanMassUsageTooltip>-->
|
||||
<!--<TransportersMassUsageTooltip>当前载重占用与载重能力。\n\n如果占用超过载重能力,你的运输舱将无法发射。</TransportersMassUsageTooltip>-->
|
||||
<!--<ConfirmLeavePrisonersOrAnimalsBehind>该区域内还有一些囚犯和动物,而且这是他们现在唯一可以加入的远行队。\n\n如果你移动你的远行队,这些囚犯和动物在你回来之前将不能离开这里。 囚犯们会开始逃跑,但是你的动物会等你回来。\n\n如果你决定稍作等待,他们会试着尽快加入你的远行队。\n\n确定要移动远行队吗?</ConfirmLeavePrisonersOrAnimalsBehind>-->
|
||||
<ConfirmSettleNearFactionBase>由于此地点位于另一派系的领地的{0}格以内,他们会觉得你在侵占他们的土地,且你和此派系的关系每{1}天都会恶化。\n\n无论如何也要定居在这里吗?</ConfirmSettleNearFactionBase>
|
||||
|
||||
</LanguageData>
|
@ -86,7 +86,7 @@
|
||||
|
||||
<!-- Mod sources -->
|
||||
<ContentSource_LocalFolder>本地文件夹</ContentSource_LocalFolder>
|
||||
<ContentSource_SteamWorkshop>Steam创意工坊</ContentSource_SteamWorkshop>
|
||||
<ContentSource_SteamWorkshop>Steam 创意工坊</ContentSource_SteamWorkshop>
|
||||
|
||||
<!-- Medical care category -->
|
||||
<MedicalCareCategory_NoCare>无医生照顾</MedicalCareCategory_NoCare>
|
||||
@ -112,7 +112,7 @@
|
||||
<TechLevel_Industrial>工业时代</TechLevel_Industrial>
|
||||
<TechLevel_Spacer>太空时代</TechLevel_Spacer>
|
||||
<TechLevel_Ultra>极致时代</TechLevel_Ultra>
|
||||
<TechLevel_Archotech>archotech</TechLevel_Archotech>
|
||||
<TechLevel_Archotech>远古科技</TechLevel_Archotech>
|
||||
|
||||
<!-- Player pawns arrive method -->
|
||||
<PlayerPawnsArriveMethod_Standing>固定</PlayerPawnsArriveMethod_Standing>
|
||||
@ -144,23 +144,17 @@
|
||||
<Direction8Way_NorthWest_Short>西北</Direction8Way_NorthWest_Short>
|
||||
|
||||
<!-- Diet category -->
|
||||
<DietCategory_NeverEats>Never eats</DietCategory_NeverEats>
|
||||
<DietCategory_Herbivorous>Herbivorous</DietCategory_Herbivorous>
|
||||
<DietCategory_Dendrovorous>Dendrovorous</DietCategory_Dendrovorous>
|
||||
<DietCategory_Ovivorous>Ovivorous</DietCategory_Ovivorous>
|
||||
<DietCategory_Omnivorous>Omnivorous</DietCategory_Omnivorous>
|
||||
<DietCategory_Carnivorous>Carnivorous</DietCategory_Carnivorous>
|
||||
<DietCategory_NeverEats>不进食</DietCategory_NeverEats>
|
||||
<DietCategory_Herbivorous>草食</DietCategory_Herbivorous>
|
||||
<DietCategory_Dendrovorous>树食</DietCategory_Dendrovorous>
|
||||
<DietCategory_Ovivorous>卵食</DietCategory_Ovivorous>
|
||||
<DietCategory_Omnivorous>杂食</DietCategory_Omnivorous>
|
||||
<DietCategory_Carnivorous>肉食</DietCategory_Carnivorous>
|
||||
<DietCategory_NeverEats_Short>-</DietCategory_NeverEats_Short>
|
||||
<DietCategory_Herbivorous_Short>H</DietCategory_Herbivorous_Short>
|
||||
<DietCategory_Dendrovorous_Short>D</DietCategory_Dendrovorous_Short>
|
||||
<DietCategory_Ovivorous_Short>Ov</DietCategory_Ovivorous_Short>
|
||||
<DietCategory_Omnivorous_Short>O</DietCategory_Omnivorous_Short>
|
||||
<DietCategory_Carnivorous_Short>C</DietCategory_Carnivorous_Short>
|
||||
|
||||
<!--<QualityCategory_Shoddy>很差</QualityCategory_Shoddy>-->
|
||||
<!--<QualityCategory_Superior>优秀</QualityCategory_Superior>-->
|
||||
<!--<QualityCategoryShort_Shoddy>很差</QualityCategoryShort_Shoddy>-->
|
||||
<!--<QualityCategoryShort_Superior>优秀</QualityCategoryShort_Superior>-->
|
||||
<!--<TechLevel_Transcendent>超凡时代</TechLevel_Transcendent>-->
|
||||
<DietCategory_Herbivorous_Short>草</DietCategory_Herbivorous_Short>
|
||||
<DietCategory_Dendrovorous_Short>树</DietCategory_Dendrovorous_Short>
|
||||
<DietCategory_Ovivorous_Short>卵</DietCategory_Ovivorous_Short>
|
||||
<DietCategory_Omnivorous_Short>杂</DietCategory_Omnivorous_Short>
|
||||
<DietCategory_Carnivorous_Short>肉</DietCategory_Carnivorous_Short>
|
||||
|
||||
</LanguageData>
|
@ -32,20 +32,20 @@
|
||||
<NotInHomeArea>位于居住区外</NotInHomeArea>
|
||||
<BurningLower>燃烧中</BurningLower>
|
||||
<NoEmptyPlaceLower>未配置空余的、可到达的储存点</NoEmptyPlaceLower>
|
||||
<NoMergeTarget>no stack available to merge into</NoMergeTarget>
|
||||
<NoMergeTarget>没有可合并的堆叠</NoMergeTarget>
|
||||
<AlreadyFilledLower>已装满</AlreadyFilledLower>
|
||||
<MissingMaterials>需要材料</MissingMaterials>
|
||||
<UnderRequiredSkill>under required skill {0}</UnderRequiredSkill>
|
||||
<UnderAllowedSkill>under allowed skill {0}</UnderAllowedSkill>
|
||||
<AboveAllowedSkill>above allowed skill {0}</AboveAllowedSkill>
|
||||
<MissingRequiredSkillLevel>missing required skill level</MissingRequiredSkillLevel>
|
||||
<UnderRequiredSkill>技能等级不足所必须的{0}</UnderRequiredSkill>
|
||||
<UnderAllowedSkill>技能等级不足所许可的{0}</UnderAllowedSkill>
|
||||
<AboveAllowedSkill>技能等级超过所许可的{0}</AboveAllowedSkill>
|
||||
<MissingRequiredSkillLevel>缺少所需技能等级</MissingRequiredSkillLevel>
|
||||
<AnimalInteractedTooRecently>动物互动过于频繁</AnimalInteractedTooRecently>
|
||||
<NoUsableFood>缺少可用食物</NoUsableFood>
|
||||
<NoFood>缺少食物</NoFood>
|
||||
<AnimalsSkillTooLow>驯兽技能过低</AnimalsSkillTooLow>
|
||||
<CantInteractAnimalDowned>animal downed</CantInteractAnimalDowned>
|
||||
<CantInteractAnimalAsleep>animal sleeping</CantInteractAnimalAsleep>
|
||||
<CantInteractAnimalBusy>animal busy</CantInteractAnimalBusy>
|
||||
<CantInteractAnimalDowned>倒地的动物</CantInteractAnimalDowned>
|
||||
<CantInteractAnimalAsleep>睡眠的动物</CantInteractAnimalAsleep>
|
||||
<CantInteractAnimalBusy>忙碌的动物</CantInteractAnimalBusy>
|
||||
<ConstructionSkillTooLow>建造技能过低</ConstructionSkillTooLow>
|
||||
<NoComponentsToRepair>需要零部件</NoComponentsToRepair>
|
||||
<NoFuelToRefuel>需要{0}</NoFuelToRefuel>
|
||||
@ -56,10 +56,10 @@
|
||||
<ReservedForPrisoners>已预留给囚犯</ReservedForPrisoners>
|
||||
<CannotReach>无法到达</CannotReach>
|
||||
<NotSurgeryReady>未准备好手术</NotSurgeryReady>
|
||||
<SkillDisabled>skill incapable</SkillDisabled>
|
||||
<SkillDisabled>技能禁用</SkillDisabled>
|
||||
<CantSowCavePlantBecauseOfLight>过于光亮</CantSowCavePlantBecauseOfLight>
|
||||
<CantSowCavePlantBecauseUnroofed>无屋顶</CantSowCavePlantBecauseUnroofed>
|
||||
<IncapableOfDeconstruction>incapable of deconstruction</IncapableOfDeconstruction>
|
||||
<IncapableOfDeconstruction>不能拆除</IncapableOfDeconstruction>
|
||||
|
||||
<ConsumeThing>享用{0}</ConsumeThing>
|
||||
|
||||
@ -96,7 +96,7 @@
|
||||
<Equip>装备{0}</Equip>
|
||||
<EquipWarningBrawler>(格斗者会不高兴)</EquipWarningBrawler>
|
||||
<CannotEquip>无法装备{0}</CannotEquip>
|
||||
<CannotManThing>Cannot man {0}</CannotManThing>
|
||||
<CannotManThing>无法操作{0}</CannotManThing>
|
||||
|
||||
<ForceWear>强制穿上{0}</ForceWear>
|
||||
<CannotWear>无法穿上{0}</CannotWear>
|
||||
@ -116,17 +116,17 @@
|
||||
<GiveToPackAnimalSome>将{0}交给动物携带…</GiveToPackAnimalSome>
|
||||
<GiveToPackAnimalCount>将{0} x{{0}}交给动物携带</GiveToPackAnimalCount>
|
||||
|
||||
<CannotLoadIntoCaravan>Cannot load {0} into caravan</CannotLoadIntoCaravan>
|
||||
<CannotLoadIntoCaravanAll>Cannot load {0} (all) into caravan</CannotLoadIntoCaravanAll>
|
||||
<LoadIntoCaravan>Load {0} into caravan</LoadIntoCaravan>
|
||||
<LoadIntoCaravanAll>Load {0} (all) into caravan</LoadIntoCaravanAll>
|
||||
<LoadIntoCaravanSome>Load {0} into caravan...</LoadIntoCaravanSome>
|
||||
<LoadIntoCaravanCount>Load {0} x{{0}}</LoadIntoCaravanCount>
|
||||
<OverweightLower>overweight</OverweightLower>
|
||||
<CannotLoadIntoCaravan>无法将{0}交给远行队携带</CannotLoadIntoCaravan>
|
||||
<CannotLoadIntoCaravanAll>无法将{0}(所有)交给远行队携带</CannotLoadIntoCaravanAll>
|
||||
<LoadIntoCaravan>将{0}交给远行队携带</LoadIntoCaravan>
|
||||
<LoadIntoCaravanAll>将{0}(所有)交给远行队携带</LoadIntoCaravanAll>
|
||||
<LoadIntoCaravanSome>将{0}交给远行队携带...</LoadIntoCaravanSome>
|
||||
<LoadIntoCaravanCount>将{0} x{{0}}交给远行队携带</LoadIntoCaravanCount>
|
||||
<OverweightLower>过重</OverweightLower>
|
||||
|
||||
<CannotCarryToExit>无法携带{0}离开该地区</CannotCarryToExit>
|
||||
<CarryToExit>携带{0}离开该地区</CarryToExit>
|
||||
<CarryToExitAndCapture>Capture {0} and leave the area</CarryToExitAndCapture>
|
||||
<CarryToExitAndCapture>捕获{0}并离开该地区</CarryToExitAndCapture>
|
||||
|
||||
<Strip>剥光{0}</Strip>
|
||||
<CannotStrip>无法剥光{0}</CannotStrip>
|
||||
@ -147,9 +147,9 @@
|
||||
<VisitPeaceTalks>访问{0}</VisitPeaceTalks>
|
||||
<VisitEscapeShip>访问{0}</VisitEscapeShip>
|
||||
<AttackSettlement>进攻{0}</AttackSettlement>
|
||||
<ApproachSite>Approach {0}</ApproachSite>
|
||||
<ApproachingSite>Approaching {0}</ApproachingSite>
|
||||
<OfferGifts>Offer gifts</OfferGifts>
|
||||
<ApproachSite>逼近{0}</ApproachSite>
|
||||
<ApproachingSite>正在逼近{0}</ApproachingSite>
|
||||
<OfferGifts>提供礼物</OfferGifts>
|
||||
|
||||
<!-- Specific thing interactions -->
|
||||
<EnterCryptosleepCasket>进入低温休眠舱</EnterCryptosleepCasket>
|
||||
@ -157,7 +157,7 @@
|
||||
|
||||
<!-- e.g. Cannot VERB OBJECT, Cannot repair wall, Cannot haul metal, etc.-->
|
||||
<CannotGenericWork>无法{0}{1}</CannotGenericWork>
|
||||
<CannotGenericWorkCustom>Cannot {0}</CannotGenericWorkCustom>
|
||||
<CannotGenericWorkCustom>无法{0}</CannotGenericWorkCustom>
|
||||
|
||||
<CannotMissingHealthActivities>无法优先(健康问题: {0})</CannotMissingHealthActivities>
|
||||
|
||||
@ -167,15 +167,15 @@
|
||||
<CannotPrioritizeWorkTypeDisabled>无法优先(无法从事: {0})</CannotPrioritizeWorkTypeDisabled>
|
||||
|
||||
<CannotPrioritizeWorkGiverDisabled>无法优先(无法{0})</CannotPrioritizeWorkGiverDisabled>
|
||||
<WillNever>will never {0}</WillNever>
|
||||
<WillNever>不会{0}</WillNever>
|
||||
|
||||
<CannotPrioritizeNotAssignedToWorkType>无法优先(未指派工作: {0})</CannotPrioritizeNotAssignedToWorkType>
|
||||
<NotAssigned>not assigned</NotAssigned>
|
||||
<NotAssigned>未指派</NotAssigned>
|
||||
|
||||
<CannotPrioritizeResearch>无法优先(研究为长期工作)</CannotPrioritizeResearch>
|
||||
|
||||
<CannotPrioritizeForbidden>无法优先({0}已被禁用)</CannotPrioritizeForbidden>
|
||||
<CannotPrioritizeCellForbidden>Cannot prioritize (forbidden)</CannotPrioritizeCellForbidden>
|
||||
<CannotPrioritizeCellForbidden>无法优先(禁用)</CannotPrioritizeCellForbidden>
|
||||
<CannotPrioritizeForbiddenOutsideAllowedArea>无法优先({0}位于允许活动区域外)</CannotPrioritizeForbiddenOutsideAllowedArea>
|
||||
|
||||
<!-- e.g. Prioritize GERUND OBJECT, Prioritize repairing wall, prioritize hauling metal, etc-->
|
||||
@ -183,8 +183,8 @@
|
||||
|
||||
<DropAtEdge>空投至边缘</DropAtEdge>
|
||||
<DropInCenter>空投至中心</DropInCenter>
|
||||
<AttackAndDropAtEdge>Attack {0}: Drop at edge</AttackAndDropAtEdge>
|
||||
<AttackAndDropInCenter>Attack {0}: Drop in center</AttackAndDropInCenter>
|
||||
<AttackAndDropAtEdge>攻击{0}:空投至边缘</AttackAndDropAtEdge>
|
||||
<AttackAndDropInCenter>攻击{0}:空投至中心</AttackAndDropInCenter>
|
||||
|
||||
<VomitingLower>呕吐中</VomitingLower>
|
||||
<NotInterruptibleLower>不可中断</NotInterruptibleLower>
|
||||
@ -192,27 +192,22 @@
|
||||
<AddWaypoint>在此处添加新的路径点</AddWaypoint>
|
||||
<RemoveWaypoint>移除此路径点</RemoveWaypoint>
|
||||
|
||||
<RemoveAllDesignations>Cancel all designations</RemoveAllDesignations>
|
||||
<DesignateAll>Designate all</DesignateAll>
|
||||
<CountToDesignate>{0} affected</CountToDesignate>
|
||||
<ForbidAllItems>Forbid all items</ForbidAllItems>
|
||||
<UnforbidAllItems>Unforbid all items</UnforbidAllItems>
|
||||
<RearmAllTraps>Rearm all traps</RearmAllTraps>
|
||||
<RemoveAllDesignations>取消所有指派</RemoveAllDesignations>
|
||||
<DesignateAll>指派全部</DesignateAll>
|
||||
<CountToDesignate>{0}受到影响</CountToDesignate>
|
||||
<ForbidAllItems>禁用所有道具</ForbidAllItems>
|
||||
<UnforbidAllItems>解禁所有道具</UnforbidAllItems>
|
||||
<RearmAllTraps>重置所有陷阱</RearmAllTraps>
|
||||
|
||||
<!-- Transport pods -->
|
||||
<LandInExistingMap>Zoom in and choose a landing spot in {0}</LandInExistingMap>
|
||||
<TransportPodsContentsWillBeLost>The contents will be lost</TransportPodsContentsWillBeLost>
|
||||
<FormCaravanHere>Form caravan here</FormCaravanHere>
|
||||
<GiveToCaravan>Give to {0}</GiveToCaravan>
|
||||
<GiveGiftViaTransportPods>Give as a gift to {0} ({1})</GiveGiftViaTransportPods>
|
||||
<LandInExistingMap>在{0}上缩进然后选择登陆地点</LandInExistingMap>
|
||||
<TransportPodsContentsWillBeLost>内容物会丢失</TransportPodsContentsWillBeLost>
|
||||
<FormCaravanHere>在此组建远行队</FormCaravanHere>
|
||||
<GiveToCaravan>给予{0}</GiveToCaravan>
|
||||
<GiveGiftViaTransportPods>给予{0}作为礼物 ({1})</GiveGiftViaTransportPods>
|
||||
|
||||
<!-- Rescue quest -->
|
||||
<FreePrisoner>Free prisoner</FreePrisoner>
|
||||
<OfferHelp>Offer help</OfferHelp>
|
||||
|
||||
<!--<MissingSkill>技能过低</MissingSkill>-->
|
||||
<!--<NoEmptyGraveLower>未配置空的坟墓</NoEmptyGraveLower>-->
|
||||
<!--<VisitSite>访问{0}</VisitSite>-->
|
||||
<!--<AttackSite>进攻{0}</AttackSite>-->
|
||||
<FreePrisoner>释放囚犯</FreePrisoner>
|
||||
<OfferHelp>提供帮助</OfferHelp>
|
||||
|
||||
</LanguageData>
|
@ -193,12 +193,12 @@
|
||||
<CommandCancelFormingCaravanDesc>终止组建远行队。</CommandCancelFormingCaravanDesc>
|
||||
|
||||
<!-- Remove from caravan -->
|
||||
<CommandRemoveFromCaravan>Remove from caravan</CommandRemoveFromCaravan>
|
||||
<CommandRemoveFromCaravanDesc>Remove this person or animal from the caravan.</CommandRemoveFromCaravanDesc>
|
||||
<CommandRemoveFromCaravan>移出远行队</CommandRemoveFromCaravan>
|
||||
<CommandRemoveFromCaravanDesc>将这个人或动物移出远行队。</CommandRemoveFromCaravanDesc>
|
||||
|
||||
<!-- Add to caravan -->
|
||||
<CommandAddToCaravan>Add to caravan</CommandAddToCaravan>
|
||||
<CommandAddToCaravanDesc>Add this person or animal to the forming caravan.</CommandAddToCaravanDesc>
|
||||
<CommandAddToCaravan>加入远行队</CommandAddToCaravan>
|
||||
<CommandAddToCaravanDesc>将这个人或动物加入组建中的远行队。</CommandAddToCaravanDesc>
|
||||
|
||||
<!-- Show map -->
|
||||
<CommandShowMap>放大</CommandShowMap>
|
||||
@ -210,8 +210,8 @@
|
||||
<CommandTradeFailNoNegotiator>缺少意识清醒且有能力的谈判者。</CommandTradeFailNoNegotiator>
|
||||
|
||||
<!-- Offer gifts -->
|
||||
<CommandOfferGifts>Offer gifts</CommandOfferGifts>
|
||||
<CommandOfferGiftsDesc>Offer gifts to this faction.</CommandOfferGiftsDesc>
|
||||
<CommandOfferGifts>给予礼物</CommandOfferGifts>
|
||||
<CommandOfferGiftsDesc>对这个派系给予礼物。</CommandOfferGiftsDesc>
|
||||
|
||||
<!-- Fulfill request -->
|
||||
<CommandFulfillTradeOffer>完成交易邀请</CommandFulfillTradeOffer>
|
||||
@ -266,17 +266,15 @@
|
||||
<CommandRemoveWaypointDesc>移除此路径点。</CommandRemoveWaypointDesc>
|
||||
|
||||
<!-- Pause caravan -->
|
||||
<CommandPauseCaravan>Pause</CommandPauseCaravan>
|
||||
<CommandToggleCaravanPauseDesc>Pause the caravan movement. This has the following benefits:\n\n - People can interact socially\n - Forage for food {0} times faster\n - Visibility multiplied by {1}</CommandToggleCaravanPauseDesc>
|
||||
<CommandPauseCaravan>暂停</CommandPauseCaravan>
|
||||
<CommandToggleCaravanPauseDesc>暂停远行队移动。这将有以下收益:\n\n - 人们可以社交互动\n - 食物采集速度加快{0}倍\n - 可见度乘以{1}</CommandToggleCaravanPauseDesc>
|
||||
|
||||
<!-- Show sellable items -->
|
||||
<CommandShowSellableItems>Show what will buy</CommandShowSellableItems>
|
||||
<CommandShowSellableItemsDesc>Show everything this trader wants to buy.</CommandShowSellableItemsDesc>
|
||||
<CommandShowSellableItems>显示收购项</CommandShowSellableItems>
|
||||
<CommandShowSellableItemsDesc>显示此商人希望收购的所有物品。</CommandShowSellableItemsDesc>
|
||||
|
||||
<!-- Attack settlement -->
|
||||
<CommandAttackSettlement>Attack</CommandAttackSettlement>
|
||||
<CommandAttackSettlementDesc>Attack this settlement.</CommandAttackSettlementDesc>
|
||||
|
||||
<!--<CommandExtractShellFailNoShell>炮弹未上膛。</CommandExtractShellFailNoShell>-->
|
||||
<CommandAttackSettlement>攻击</CommandAttackSettlement>
|
||||
<CommandAttackSettlementDesc>攻击此定居点。</CommandAttackSettlementDesc>
|
||||
|
||||
</LanguageData>
|
@ -19,8 +19,8 @@
|
||||
<TabRecords>记录</TabRecords>
|
||||
<TabArt>艺术</TabArt>
|
||||
<TabSocial>社交</TabSocial>
|
||||
<TabLog>Log</TabLog>
|
||||
<TabFormingCaravan>Caravan</TabFormingCaravan>
|
||||
<TabLog>日志</TabLog>
|
||||
<TabFormingCaravan>远行队</TabFormingCaravan>
|
||||
|
||||
|
||||
<!-- Bills tab -->
|
||||
@ -30,14 +30,14 @@
|
||||
<SuspendedCaps>已暂停</SuspendedCaps>
|
||||
<BoundWorkerIs>绑定工作者: {0}</BoundWorkerIs>
|
||||
<PlantVerb>种植</PlantVerb>
|
||||
<ClipboardBillNotAvailableHere>Copied bill cannot be pasted here.</ClipboardBillNotAvailableHere>
|
||||
<ReorderBillUpTip>Move up</ReorderBillUpTip>
|
||||
<ReorderBillDownTip>Move down</ReorderBillDownTip>
|
||||
<DeleteBillTip>Delete</DeleteBillTip>
|
||||
<CopyBillTip>Copy to the clipboard</CopyBillTip>
|
||||
<SuspendBillTip>Suspend</SuspendBillTip>
|
||||
<PasteBillTip>Paste</PasteBillTip>
|
||||
<PasteBillTip_LimitReached>can't add more</PasteBillTip_LimitReached>
|
||||
<ClipboardBillNotAvailableHere>复制的清单无法粘贴在此</ClipboardBillNotAvailableHere>
|
||||
<ReorderBillUpTip>上移</ReorderBillUpTip>
|
||||
<ReorderBillDownTip>下移</ReorderBillDownTip>
|
||||
<DeleteBillTip>删除</DeleteBillTip>
|
||||
<CopyBillTip>复制进剪切板</CopyBillTip>
|
||||
<SuspendBillTip>暂停</SuspendBillTip>
|
||||
<PasteBillTip>粘贴</PasteBillTip>
|
||||
<PasteBillTip_LimitReached>不能再加了</PasteBillTip_LimitReached>
|
||||
|
||||
|
||||
<!-- Guest/prisoner tab -->
|
||||
@ -105,7 +105,7 @@
|
||||
|
||||
|
||||
<!-- Training tab -->
|
||||
<Trainability>Trainability</Trainability>
|
||||
<Trainability>可训练度</Trainability>
|
||||
<CannotTrainNotSmartEnough>智力级别要求: {0}。</CannotTrainNotSmartEnough>
|
||||
<CannotTrainTooSmall>{0}体形过小,无法训练。</CannotTrainTooSmall>
|
||||
|
||||
@ -123,7 +123,7 @@
|
||||
<IAmPsychopath>我心理变态</IAmPsychopath>
|
||||
|
||||
<!-- Gear tab -->
|
||||
<OverallArmor>Overall armor</OverallArmor>
|
||||
<OverallArmor>总护甲</OverallArmor>
|
||||
<MassCarried>负重: {0} / {1} kg</MassCarried>
|
||||
<ComfyTemperatureRange>适宜温度范围</ComfyTemperatureRange>
|
||||
<ArmorBlunt>钝器护甲</ArmorBlunt>
|
||||
@ -131,34 +131,27 @@
|
||||
<ArmorHeat>热能护甲</ArmorHeat>
|
||||
|
||||
<!-- Log tab -->
|
||||
<ShowAll>Show all</ShowAll>
|
||||
<ShowCombat>Show combat</ShowCombat>
|
||||
<ShowSocial>Show social</ShowSocial>
|
||||
<NoRecentEntries>no recent entries</NoRecentEntries>
|
||||
<CopyLogTip>Copy log to the clipboard.</CopyLogTip>
|
||||
<ShowAll>显示全部</ShowAll>
|
||||
<ShowCombat>显示战斗</ShowCombat>
|
||||
<ShowSocial>显示社交</ShowSocial>
|
||||
<NoRecentEntries>无最近项目</NoRecentEntries>
|
||||
<CopyLogTip>将日志复制到剪贴板</CopyLogTip>
|
||||
|
||||
<!-- Forming caravan tab -->
|
||||
<FormingCaravanStatus_GatheringAnimals>Gathering animals</FormingCaravanStatus_GatheringAnimals>
|
||||
<FormingCaravanStatus_GatheringAnimals_Pause>Gathering animals (waiting)</FormingCaravanStatus_GatheringAnimals_Pause>
|
||||
<FormingCaravanStatus_GatheringItems>Gathering items</FormingCaravanStatus_GatheringItems>
|
||||
<FormingCaravanStatus_GatheringItems_Pause>Gathering items (waiting)</FormingCaravanStatus_GatheringItems_Pause>
|
||||
<FormingCaravanStatus_GatheringSlaves>Gathering slaves</FormingCaravanStatus_GatheringSlaves>
|
||||
<FormingCaravanStatus_GatheringSlaves_Pause>Gathering slaves (waiting)</FormingCaravanStatus_GatheringSlaves_Pause>
|
||||
<FormingCaravanStatus_Leaving>Leaving</FormingCaravanStatus_Leaving>
|
||||
<FormingCaravanStatus_Leaving_Pause>Leaving (waiting)</FormingCaravanStatus_Leaving_Pause>
|
||||
<FormingCaravanStatus_Waiting>Waiting</FormingCaravanStatus_Waiting>
|
||||
<CaravanMembers>Members</CaravanMembers>
|
||||
<CaravanAnimals>Animals</CaravanAnimals>
|
||||
<ItemsToLoad>Items to load</ItemsToLoad>
|
||||
<LoadedItems>Loaded items</LoadedItems>
|
||||
<PackAnimalsCountLower>pack animals</PackAnimalsCountLower>
|
||||
<InMentalStateCountLower>mentally broken</InMentalStateCountLower>
|
||||
|
||||
<!--<TabCombat>战斗</TabCombat>-->
|
||||
<!--<Harvest>摘取</Harvest>-->
|
||||
<!-- Training tab-->
|
||||
<!--<TrainableIntelligence>智力级别</TrainableIntelligence>-->
|
||||
<!--<AverageArmor>平均护甲</AverageArmor>-->
|
||||
<!--<ArmorElectric>电能护甲</ArmorElectric>-->
|
||||
<FormingCaravanStatus_GatheringAnimals>收集动物</FormingCaravanStatus_GatheringAnimals>
|
||||
<FormingCaravanStatus_GatheringAnimals_Pause>收集动物(等待中)</FormingCaravanStatus_GatheringAnimals_Pause>
|
||||
<FormingCaravanStatus_GatheringItems>收集物品</FormingCaravanStatus_GatheringItems>
|
||||
<FormingCaravanStatus_GatheringItems_Pause>收集物品(等待中)</FormingCaravanStatus_GatheringItems_Pause>
|
||||
<FormingCaravanStatus_GatheringSlaves>收集奴隶</FormingCaravanStatus_GatheringSlaves>
|
||||
<FormingCaravanStatus_GatheringSlaves_Pause>收集奴隶(等待中)</FormingCaravanStatus_GatheringSlaves_Pause>
|
||||
<FormingCaravanStatus_Leaving>正在离开</FormingCaravanStatus_Leaving>
|
||||
<FormingCaravanStatus_Leaving_Pause>正在离开(等待中)</FormingCaravanStatus_Leaving_Pause>
|
||||
<FormingCaravanStatus_Waiting>等待中</FormingCaravanStatus_Waiting>
|
||||
<CaravanMembers>成员</CaravanMembers>
|
||||
<CaravanAnimals>动物</CaravanAnimals>
|
||||
<ItemsToLoad>须装载物品</ItemsToLoad>
|
||||
<LoadedItems>已装载物品</LoadedItems>
|
||||
<PackAnimalsCountLower>驮运动物</PackAnimalsCountLower>
|
||||
<InMentalStateCountLower>精神崩溃</InMentalStateCountLower>
|
||||
|
||||
</LanguageData>
|
@ -146,21 +146,9 @@
|
||||
<ItemStashSitePart_Part>{0}说{1}。</ItemStashSitePart_Part>
|
||||
|
||||
<!-- Site no longer hostile -->
|
||||
<LetterLabelSiteNoLongerHostile>Quest no longer available</LetterLabelSiteNoLongerHostile>
|
||||
<LetterLabelSiteNoLongerHostileMulti>Quests no longer available</LetterLabelSiteNoLongerHostileMulti>
|
||||
<LetterSiteNoLongerHostile>Because you are no longer hostile with {0}, the {1} site is no longer available.</LetterSiteNoLongerHostile>
|
||||
<LetterSiteNoLongerHostileMulti>Because you are no longer hostile with {0}, the following sites are no longer available</LetterSiteNoLongerHostileMulti>
|
||||
|
||||
|
||||
<!--<EnemyRaidWalkIn>一群来自{1}的{0}来到了附近。</EnemyRaidWalkIn>-->
|
||||
<!--<EnemyRaidEdgeDrop>一群来自{1}的{0}空投到了附近。</EnemyRaidEdgeDrop>-->
|
||||
<!--<EnemyRaidCenterDrop>一群来自{1}的{0}直接空投到了你的殖民地上!</EnemyRaidCenterDrop>-->
|
||||
<!--<FriendlyRaidWalkIn>一群来自{1}的友方{0}来到了附近。</FriendlyRaidWalkIn>-->
|
||||
<!--<FriendlyRaidEdgeDrop>一群来自{1}的友方{0}空投到了附近。</FriendlyRaidEdgeDrop>-->
|
||||
<!--<FriendlyRaidCenterDrop>一群来自{1}的友方{0}直接空投到了你的殖民地上!</FriendlyRaidCenterDrop>-->
|
||||
<!--<ItemStashQuestTitle>物品藏匿点机会</ItemStashQuestTitle>-->
|
||||
<!--<ItemStashQuest_Accept>同意</ItemStashQuest_Accept>-->
|
||||
<!--<ItemStashQuest_Reject>拒绝</ItemStashQuest_Reject>-->
|
||||
<!--<ItemStashQuestFeeDemand>{0}愿意告诉我们藏匿点的位置来换取{1}白银。</ItemStashQuestFeeDemand>-->
|
||||
<LetterLabelSiteNoLongerHostile>任务不再可用</LetterLabelSiteNoLongerHostile>
|
||||
<LetterLabelSiteNoLongerHostileMulti>任务不再可用</LetterLabelSiteNoLongerHostileMulti>
|
||||
<LetterSiteNoLongerHostile>因为你和{0}不再敌对,地点{1}将不再可用</LetterSiteNoLongerHostile>
|
||||
<LetterSiteNoLongerHostileMulti>因为你和{0}不再敌对,以下地点将不再可用</LetterSiteNoLongerHostileMulti>
|
||||
|
||||
</LanguageData>
|
@ -8,14 +8,14 @@
|
||||
<LetterLabelFirstSummerWarning>夏天</LetterLabelFirstSummerWarning>
|
||||
<FirstSummerWarning>夏天到了!冬天还会远吗?\n\n寒冷的冬日无法种植作物,赶紧趁现在从事生产,储备过冬食物。\n\n你可以建一间有制冷机的房间作为冷库以防止食物腐烂。\n\n同时尝试买、偷、缴获或者制作几件风雪大衣,以防冬季出门挨冻。</FirstSummerWarning>
|
||||
|
||||
<LetterRelationsChange_Hostile>Relations with {0} have broken down completely. They are now hostile to you.\n\nThey will conduct periodic raids on your colony and caravans, and refuse to trade with you. If you want to improve relations, you can still offer them gifts using caravans or transport pods.\n\nThis happened because goodwill ({1}) has fallen below {2}. In order to restore neutral relations, goodwill must reach {3} again.</LetterRelationsChange_Hostile>
|
||||
<LetterRelationsChange_NeutralFromHostile>Relations with {0} have warmed. They now consider you neutral and will no longer attack you.\n\nThis happened because goodwill ({1}) has risen past {2}. If goodwill falls below {3}, {0} will become hostile again. If goodwill rises above {4}, they will become your ally and fight for you.</LetterRelationsChange_NeutralFromHostile>
|
||||
<LetterRelationsChange_NeutralFromAlly>Relations with {0} have cooled. They now consider you neutral instead of allied.\n\nWhile they will still interact peacefully with you, they will no longer send fighters to help you when you are under threat.\n\nThis happened because goodwill ({1}) has fallen below {2}. If goodwill falls below {3}, {0} will become hostile. If goodwill rises above {4}, they will become allied once again.</LetterRelationsChange_NeutralFromAlly>
|
||||
<LetterRelationsChange_Ally>Relations with {0} have become very close. They now consider you an ally.\n\nAllies will sometimes arrive to help fight your enemies when you are under attack. You can also call them for help at any time, at a cost of goodwill.\n\nYou've become allies because your goodwill ({1}) has risen past {2}. If goodwill falls below {3}, relations will return to neutral.</LetterRelationsChange_Ally>
|
||||
<LetterRelationsChange_Hostile>我们和{0}的关系已彻底决裂。他们现在与你为敌。\n\n他们会定期袭击你的殖民地和远行队,并拒绝和你交易。如果你想改善关系,你仍然可以用远行队或运输舱送礼物。\n\n这是由于友好度({1})跌破{2}。为了重回中立关系,友好度必须再次达到{3}。</LetterRelationsChange_Hostile>
|
||||
<LetterRelationsChange_NeutralFromHostile>我们和{0}的关系已回暖。他们现在会将你视为中立,不再会对你发动攻击。\n\n这是由于友好度({1})已涨过{2}。如果友好度跌破{3},{0} 会再次与你为敌。如果好意涨过{4},他们会成为盟友并为你而战。</LetterRelationsChange_NeutralFromHostile>
|
||||
<LetterRelationsChange_NeutralFromAlly>我们和{0}的关系已降温。他们现在将你视为中立,而非盟友。\n\n尽管它们还会和你和平互动,他们不再会在你遇到威胁时送来援军。\n\n这是由于友好度({1})跌破{2}。如果友好度跌破{3},{0}将成为敌人。如果友好度涨过{4},他们会再次成为盟友。</LetterRelationsChange_NeutralFromAlly>
|
||||
<LetterRelationsChange_Ally>我们和{0}的关系已变得十分紧密。他们现在将你视为盟友。\n\n盟友有时会在你受到攻击时前来帮助你,与你的敌人交战。你也可以在任何时候呼叫他们前来,但会降低友好度。\n\n你与他们成为盟友是由于友好度({1})涨过{2}。如果友好度跌破{3},关系会回到中立。</LetterRelationsChange_Ally>
|
||||
|
||||
<goodwill>goodwill</goodwill>
|
||||
<goodwill>友好度</goodwill>
|
||||
<Neutral>中立</Neutral>
|
||||
<Death>Death</Death>
|
||||
<Death>死亡</Death>
|
||||
|
||||
<ShortCircuitRain>{0}在雨中短路了,引发了一场火灾。</ShortCircuitRain>
|
||||
|
||||
@ -40,8 +40,8 @@
|
||||
<LetterLabelNewDisease>疾病</LetterLabelNewDisease>
|
||||
<NewDisease>{0}患上了{1}。\n\n确保你有一位医生和医疗用床,让{2}获得良好的医疗照顾并尽量卧床休息以尽快康复。</NewDisease>
|
||||
<NewPartDisease>{0}的患上了{3},感染位于HIS{1}。\n\n确保你有一位医生和医疗用床,让{2}获得良好的医疗照顾并尽量卧床休息以尽快康复。</NewPartDisease>
|
||||
<NewDiseaseAnimal>{0} has developed an illness: {1}</NewDiseaseAnimal>
|
||||
<NewPartDiseaseAnimal>{0} has developed an illness: {3} in HIS {1}</NewPartDiseaseAnimal>
|
||||
<NewDiseaseAnimal>{0} 患上了疾病:{1}</NewDiseaseAnimal>
|
||||
<NewPartDiseaseAnimal>{0} 患上了疾病:{3},位于HIS{1}</NewPartDiseaseAnimal>
|
||||
|
||||
<PawnWasFormerlyColonist>{0}曾经是你的派系的一员。</PawnWasFormerlyColonist>
|
||||
<PawnHasTheseRelationshipsWithColonists>{0}与你的殖民者有这些关系:</PawnHasTheseRelationshipsWithColonists>
|
||||
@ -74,10 +74,10 @@
|
||||
|
||||
<MentalBreakLetterLabel>精神崩溃</MentalBreakLetterLabel>
|
||||
<FinalStraw>压倒骆驼的最后一根稻草: {0}。</FinalStraw>
|
||||
<LastFactionRelationsEvent>The last event was</LastFactionRelationsEvent>
|
||||
<LastFactionRelationsEvent>最近一次事件是</LastFactionRelationsEvent>
|
||||
|
||||
<ReadMore>Read more</ReadMore>
|
||||
<LastEventsInLife>The last events in {0}'s life</LastEventsInLife>
|
||||
<ReadMore>阅读更多</ReadMore>
|
||||
<LastEventsInLife>{0}的人生中最近的事件</LastEventsInLife>
|
||||
|
||||
<!-- Related pawns -->
|
||||
<LetterLabelNoticedRelatedPawns>家族成员</LetterLabelNoticedRelatedPawns>
|
||||
@ -87,10 +87,10 @@
|
||||
<LetterRelatedPawnsTradeShip>轨道贸易商出售的奴隶中有殖民者或囚犯的家族成员:</LetterRelatedPawnsTradeShip>
|
||||
<LetterRelatedPawnsTradingWithSettlement>定居点出售的奴隶中有殖民者或囚犯的家族成员:</LetterRelatedPawnsTradingWithSettlement>
|
||||
<LetterRelatedPawnsTradingWithOtherCaravan>远行队出售的奴隶中有殖民者或囚犯的家族成员:</LetterRelatedPawnsTradingWithOtherCaravan>
|
||||
<LetterRelatedPawnsGroupGeneric>There are people who have relationships with your {0} or prisoners in the group:</LetterRelatedPawnsGroupGeneric>
|
||||
<LetterRelatedPawnsInMapWherePlayerLanded>There are people who have relationships with your {0} or prisoners in the area where your {0} have landed.</LetterRelatedPawnsInMapWherePlayerLanded>
|
||||
<LetterRelatedPawnsSettlement>There are people who have relationships with your {0} or prisoners in this settlement:</LetterRelatedPawnsSettlement>
|
||||
<LetterRelatedPawnsSite>There are people who have relationships with your {0} or prisoners in this area:</LetterRelatedPawnsSite>
|
||||
<LetterRelatedPawnsGroupGeneric>以下是该团体中与你的{0}或囚犯有关系的人:</LetterRelatedPawnsGroupGeneric>
|
||||
<LetterRelatedPawnsInMapWherePlayerLanded>以下是该团体中,与那些在你的登陆地点的{0}或囚犯有关系的人:</LetterRelatedPawnsInMapWherePlayerLanded>
|
||||
<LetterRelatedPawnsSettlement>这个定居点有一些和你的{0}或囚犯有关系的人:</LetterRelatedPawnsSettlement>
|
||||
<LetterRelatedPawnsSite>这个区域有一些和你的{0}或囚犯有关系的人:</LetterRelatedPawnsSite>
|
||||
|
||||
<RelationshipAppendedLetterSuffix>(家族)</RelationshipAppendedLetterSuffix>
|
||||
<RelationshipAppendedLetterTextColonist>NAME是殖民者的家族成员。HECAP是{0}的{1}。</RelationshipAppendedLetterTextColonist>
|
||||
@ -109,17 +109,17 @@
|
||||
<LetterRejectedProposal>{1}拒绝了{0}的求婚。{0}伤心欲绝。</LetterRejectedProposal>
|
||||
|
||||
<!-- Generalized letter labels -->
|
||||
<LetterLabelRelationsChange_Hostile>Hostile: {0}</LetterLabelRelationsChange_Hostile>
|
||||
<LetterLabelRelationsChange_Ally>Allied: {0}</LetterLabelRelationsChange_Ally>
|
||||
<LetterLabelRelationsChange_NeutralFromHostile>Enemy now neutral: {0}</LetterLabelRelationsChange_NeutralFromHostile>
|
||||
<LetterLabelRelationsChange_NeutralFromAlly>Ally now neutral: {0}</LetterLabelRelationsChange_NeutralFromAlly>
|
||||
<LetterLabelRelationsChange_Hostile>敌人:{0}</LetterLabelRelationsChange_Hostile>
|
||||
<LetterLabelRelationsChange_Ally>盟友:{0}</LetterLabelRelationsChange_Ally>
|
||||
<LetterLabelRelationsChange_NeutralFromHostile>敌人转中立:{0}</LetterLabelRelationsChange_NeutralFromHostile>
|
||||
<LetterLabelRelationsChange_NeutralFromAlly>盟友转中立:{0}</LetterLabelRelationsChange_NeutralFromAlly>
|
||||
<LetterLabelShortCircuit>电缆短路</LetterLabelShortCircuit>
|
||||
<LetterLabelMentalBreakdown>精神崩溃</LetterLabelMentalBreakdown>
|
||||
|
||||
<!-- Bonded animals -->
|
||||
<LetterLabelSuffixBondedAnimalDied>bonded animal</LetterLabelSuffixBondedAnimalDied>
|
||||
<LetterPartBondedAnimalDied>{0} was bonded to {1}. It will affect {1}'s mood.</LetterPartBondedAnimalDied>
|
||||
<LetterPartBondedAnimalDiedMulti>It will affect mood of the following people:\n\n{0}</LetterPartBondedAnimalDiedMulti>
|
||||
<LetterLabelSuffixBondedAnimalDied>牵绊动物</LetterLabelSuffixBondedAnimalDied>
|
||||
<LetterPartBondedAnimalDied>{0}与{1}形成牵绊。这将影响{1}的心情。</LetterPartBondedAnimalDied>
|
||||
<LetterPartBondedAnimalDiedMulti>这将影响以下人的心情:\n\n{0}</LetterPartBondedAnimalDiedMulti>
|
||||
|
||||
<!-- Prison break -->
|
||||
<LetterLabelPrisonBreak>越狱</LetterLabelPrisonBreak>
|
||||
@ -150,8 +150,8 @@
|
||||
<LetterCaravanEnteredEnemyBase>{0}已经抵达{1}并已准备好开始进攻。</LetterCaravanEnteredEnemyBase>
|
||||
|
||||
<!-- Transport pods landed in enemy base -->
|
||||
<LetterLabelTransportPodsLandedInEnemyBase>Attack begun</LetterLabelTransportPodsLandedInEnemyBase>
|
||||
<LetterTransportPodsLandedInEnemyBase>Your transport pods have arrived at {0}.</LetterTransportPodsLandedInEnemyBase>
|
||||
<LetterLabelTransportPodsLandedInEnemyBase>攻击开始</LetterLabelTransportPodsLandedInEnemyBase>
|
||||
<LetterTransportPodsLandedInEnemyBase>你的运输舱已抵达{0}。</LetterTransportPodsLandedInEnemyBase>
|
||||
|
||||
<!-- Faction base defeated -->
|
||||
<LetterLabelFactionBaseDefeated>基地已摧毁</LetterLabelFactionBaseDefeated>
|
||||
@ -189,62 +189,40 @@
|
||||
<!-- Catatonic mental break -->
|
||||
<LetterCatatonicMentalBreak>{0}会持续数天处于精神崩溃中。</LetterCatatonicMentalBreak>
|
||||
|
||||
<LetterLabelAICoreOffer>AI Core Offer</LetterLabelAICoreOffer>
|
||||
<LetterAICoreOffer>{0} of {1} contacts you with an offer of information: the location of an AI persona core, which you'll need in order to build a spaceship. They inform you that this item is quite rare and usually its owners have it under heavy guard.\n\nCall them with your comms console if you're interested.</LetterAICoreOffer>
|
||||
<LetterLabelAICoreOffer>AI核心机会</LetterLabelAICoreOffer>
|
||||
<LetterAICoreOffer>{1} 的 {0} 联系你,并表示可以提供情报:建造飞船所必须的AI伪人格核心的所在地。他们告诉你,这种道具极为稀有,其拥有者通常会守以重兵。\n\n如果你有兴趣,用通讯台联系他们。</LetterAICoreOffer>
|
||||
|
||||
<LetterCraftedLegendaryLabel>Legendary Work</LetterCraftedLegendaryLabel>
|
||||
<LetterCraftedLegendaryMessage>{0} has created a {1}.\n\nNews of this valuable artifact will spread across the world.</LetterCraftedLegendaryMessage>
|
||||
<LetterCraftedLegendaryLabel>传奇作品</LetterCraftedLegendaryLabel>
|
||||
<LetterCraftedLegendaryMessage>{0} 创造出了一个 {1}。\n\n这件价值连城的造物的诞生将很快为全世界所知晓。</LetterCraftedLegendaryMessage>
|
||||
|
||||
<!-- Pawns lost because map closed -->
|
||||
<LetterLabelPawnsLostBecauseMapClosed_Caravan>Caravan lost</LetterLabelPawnsLostBecauseMapClosed_Caravan>
|
||||
<LetterPawnsLostBecauseMapClosed_Caravan>Your caravan has been lost. The following people and animals have been lost with it</LetterPawnsLostBecauseMapClosed_Caravan>
|
||||
<LetterLabelPawnsLostBecauseMapClosed_Home>Inhabitants abandoned</LetterLabelPawnsLostBecauseMapClosed_Home>
|
||||
<LetterPawnsLostBecauseMapClosed_Home>The following people and animals have been abandoned</LetterPawnsLostBecauseMapClosed_Home>
|
||||
<LetterLabelPawnsLostBecauseMapClosed_Caravan>远行队失踪</LetterLabelPawnsLostBecauseMapClosed_Caravan>
|
||||
<LetterPawnsLostBecauseMapClosed_Caravan>你的远行队失踪了。下列人员和动物一同失踪</LetterPawnsLostBecauseMapClosed_Caravan>
|
||||
<LetterLabelPawnsLostBecauseMapClosed_Home>已放弃居住地</LetterLabelPawnsLostBecauseMapClosed_Home>
|
||||
<LetterPawnsLostBecauseMapClosed_Home>下列人员和动物已被放弃</LetterPawnsLostBecauseMapClosed_Home>
|
||||
|
||||
<!-- Hibernate complete -->
|
||||
<LetterLabelHibernateComplete>Reactor ready</LetterLabelHibernateComplete>
|
||||
<LetterHibernateComplete>Charlon Whitestone has finished the reactor's hibernation recovery sequence. The reactor is now ready to power a liftoff.</LetterHibernateComplete>
|
||||
<LetterHibernateCompleteStandalone>The reactor's power up sequence is complete. It is now ready to power a liftoff.</LetterHibernateCompleteStandalone>
|
||||
<LetterLabelHibernateComplete>反应炉就绪</LetterLabelHibernateComplete>
|
||||
<LetterHibernateComplete>沙隆·白石已完成了反应炉的休眠恢复流程。反应炉现在可以供能以让飞船起飞。</LetterHibernateComplete>
|
||||
<LetterHibernateCompleteStandalone>反应炉充能流程已就绪。反应炉现在可以供能以让飞船起飞。</LetterHibernateCompleteStandalone>
|
||||
|
||||
<!-- Visitors gave gift -->
|
||||
<LetterLabelVisitorsGaveGift>Gift</LetterLabelVisitorsGaveGift>
|
||||
<LetterVisitorsGaveGift>Since you're having a hard time, we're helping you out.</LetterVisitorsGaveGift>
|
||||
<LetterLabelVisitorsGaveGift>礼物</LetterLabelVisitorsGaveGift>
|
||||
<LetterVisitorsGaveGift>你正度过艰难时刻,让我们帮帮你吧。</LetterVisitorsGaveGift>
|
||||
|
||||
<!-- Faction base proximity -->
|
||||
<LetterLabelFactionBaseProximity>Faction base proximity</LetterLabelFactionBaseProximity>
|
||||
<LetterFactionBaseProximity>Because you are so close to other factions, they feel you're encroaching on their territory.\n\nFor the last quadrum, faction relations have been reduced by:</LetterFactionBaseProximity>
|
||||
<LetterLabelFactionBaseProximity>派系基地过近</LetterLabelFactionBaseProximity>
|
||||
<LetterFactionBaseProximity>由于你过于靠近其他派系,他们觉得你在侵犯他们的领地。\n\n在上一象中,派系关系降低了:</LetterFactionBaseProximity>
|
||||
|
||||
<!-- Caravans battlefield victory -->
|
||||
<LetterLabelCaravansBattlefieldVictory>Caravan battle won</LetterLabelCaravansBattlefieldVictory>
|
||||
<LetterCaravansBattlefieldVictory>Your caravan has won the battle.\n\nIn {0}, the caravan will automatically be reformed. You can reform the caravan now in the World screen by selecting the battlefield and choosing the "Reform caravan" option.</LetterCaravansBattlefieldVictory>
|
||||
<LetterLabelCaravansBattlefieldVictory>远行队战斗获胜</LetterLabelCaravansBattlefieldVictory>
|
||||
<LetterCaravansBattlefieldVictory>你的远行队赢得了战斗。\n\n远行队将自动在{0}重组。你可以现在就在世界视图选择战场并点击“重组远行队”来重组之。</LetterCaravansBattlefieldVictory>
|
||||
|
||||
<!-- Rescue quest -->
|
||||
<LetterLabelRescueQuestFinished>Rescuee joins</LetterLabelRescueQuestFinished>
|
||||
<LetterRescueQuestFinished>You have rescued NAME and HE has joined your group.\n\nYou can take HIM with you by reforming the caravan in the World screen by selecting this area and choosing the "Reform caravan" option.</LetterRescueQuestFinished>
|
||||
<LetterLabelRescueQuestFinished>获救者加入</LetterLabelRescueQuestFinished>
|
||||
<LetterRescueQuestFinished>你解救了NAME,且HE加入了你的团体。\n\n你可以通过在世界视图中选择此区域并点击“重组远行队”来让HIM随你的远行队而走。</LetterRescueQuestFinished>
|
||||
|
||||
<!-- Player entered site (generic label) -->
|
||||
<LetterLabelPlayerEnteredNewSiteGeneric>Arrived at site</LetterLabelPlayerEnteredNewSiteGeneric>
|
||||
|
||||
<!--<RelationsBrokenDown>与{0}的关系恶化了,他们现在成为了你的敌人。</RelationsBrokenDown>-->
|
||||
<!--<RelationsWarmed>与{0}的关系改善了,他们现在不再是你的敌人。</RelationsWarmed>-->
|
||||
<!--<RelationsBrokenCapture>由于你俘虏了{0},{1}现在成为了你的敌人。</RelationsBrokenCapture>-->
|
||||
<!--<ColonyGoodwill>对殖民地的友好度</ColonyGoodwill>-->
|
||||
<!--<LetterLabelRelationsChangeGood>关系改善</LetterLabelRelationsChangeGood>-->
|
||||
<!--<LetterLabelRelationsChangeBad>关系恶化</LetterLabelRelationsChangeBad>-->
|
||||
<!--<LetterLabelBondedAnimalDied>牵绊动物死亡</LetterLabelBondedAnimalDied>-->
|
||||
<!--<LetterBondedAnimalDied>{1}的{0}牵绊动物死亡,{1}伤心欲绝。</LetterBondedAnimalDied>-->
|
||||
<!--<LetterNamedBondedAnimalDied>{2}的{0}牵绊动物{1}死亡,{2}伤心欲绝。</LetterNamedBondedAnimalDied>-->
|
||||
<!--<LetterBondedAnimalDiedMulti>{0}死亡,以下殖民者伤心欲绝:\n\n{1}</LetterBondedAnimalDiedMulti>-->
|
||||
<!--<LetterNamedBondedAnimalDiedMulti>名为{1}的{0}死亡,以下殖民者伤心欲绝:\n\n{2}</LetterNamedBondedAnimalDiedMulti>-->
|
||||
<!-- Formed caravan -->
|
||||
<!--<LetterLabelFormedCaravan>远行队就绪</LetterLabelFormedCaravan>-->
|
||||
<!--<LetterFormedCaravan>你的远行队已经组建完成,正在世界地图等待命令。</LetterFormedCaravan>-->
|
||||
<!--<LetterCaravanEnteredEnemyBaseBecameHostile>{0}已经抵达{1}并已准备好开始进攻。\n\n由于你的入侵,现在{2}与你是敌对关系。</LetterCaravanEnteredEnemyBaseBecameHostile>-->
|
||||
<!-- Pawns lost due to map countdown -->
|
||||
<!--<LetterLabelPawnsLostDueToMapCountdown>被抛弃</LetterLabelPawnsLostDueToMapCountdown>-->
|
||||
<!--<LetterPawnsLostDueToMapCountdown>一些动物和囚犯被抛弃于荒野中:\n\n{0}</LetterPawnsLostDueToMapCountdown>-->
|
||||
<!-- Sleeping mechanoids -->
|
||||
<!--<LetterLabelSleepingMechanoids>沉睡的机械体</LetterLabelSleepingMechanoids>-->
|
||||
<!--<LetterSleepingMechanoids>此区域内有几个沉睡中的机械体。\n\n当你接近他们时,不确定他们会不会醒来,小心。</LetterSleepingMechanoids>-->
|
||||
<LetterLabelPlayerEnteredNewSiteGeneric>抵达地点</LetterLabelPlayerEnteredNewSiteGeneric>
|
||||
|
||||
</LanguageData>
|
@ -10,7 +10,7 @@
|
||||
<CannotDoThisWork>{0}无法从事这种类型的工作。</CannotDoThisWork>
|
||||
<NoneBrackets>(无)</NoneBrackets>
|
||||
<IncapableOfWorkTypeBecauseOfCapacities>该殖民者因健康原因无法从事这种类型的工作。</IncapableOfWorkTypeBecauseOfCapacities>
|
||||
<EmergencyWorkMarker>E</EmergencyWorkMarker>
|
||||
<EmergencyWorkMarker>紧急</EmergencyWorkMarker>
|
||||
<SelectedWorkTypeWithVeryBadSkill>警告:相关技能的平均等级非常低。</SelectedWorkTypeWithVeryBadSkill>
|
||||
|
||||
<!-- Assign tab -->
|
||||
@ -29,22 +29,22 @@
|
||||
<!-- Animals tab -->
|
||||
<Master>主人</Master>
|
||||
<PregnantIconDesc>怀孕({0} / {1})</PregnantIconDesc>
|
||||
<BondedTo>Bonded to</BondedTo>
|
||||
<BondedTo>牵绊于</BondedTo>
|
||||
|
||||
<!-- Wildlife tab -->
|
||||
<IsPredator>This creature is a predator. When hungry, it will hunt smaller creatures - possibly including people.</IsPredator>
|
||||
<IsPredator>此生物是捕食者。当饥饿时,就会捕猎较小的生物——很可能包括人类。</IsPredator>
|
||||
|
||||
<!-- Factions tab -->
|
||||
<Hostile>敌对</Hostile>
|
||||
<Ally>Ally</Ally>
|
||||
<Ally>盟友</Ally>
|
||||
<DefeatedLower>被击败</DefeatedLower>
|
||||
<HostileTo>敌对派系: {0}</HostileTo>
|
||||
<CurrentGoodwillTip>Current goodwill and relations status with this faction.</CurrentGoodwillTip>
|
||||
<CurrentGoodwillTip_PermanentEnemy>This faction is permanently hostile. They will raid your settlements and caravans. Relations with them will never improve for any reason.</CurrentGoodwillTip_PermanentEnemy>
|
||||
<CurrentGoodwillTip_Ally>This faction is allied. They will send fighters to help you when they can. If relations fall below {0}, they will become neutral.</CurrentGoodwillTip_Ally>
|
||||
<CurrentGoodwillTip_Neutral>This faction is neutral. They will trade and talk with you freely. If relations fall below {0}, they will become hostile. If relations rise above {1}, they will become allied and start actively working to help you.</CurrentGoodwillTip_Neutral>
|
||||
<CurrentGoodwillTip_Hostile>This faction is hostile. They will raid your settlements and caravans. If relations rise above {0}, they will become neutral.</CurrentGoodwillTip_Hostile>
|
||||
<CurrentGoodwillTip_NaturalGoodwill>This faction has a natural goodwill range from {0} to {1}. If goodwill is over {1}, it will fall by {3} per day. If goodwill is under {0}, it will rise by {2} per day.</CurrentGoodwillTip_NaturalGoodwill>
|
||||
<CurrentGoodwillTip>当前与该派系的友好度和关系。</CurrentGoodwillTip>
|
||||
<CurrentGoodwillTip_PermanentEnemy>此派系永远敌对。他们会袭击你的定居点和远行队。与他们的关系永远不会以任何原因改进。</CurrentGoodwillTip_PermanentEnemy>
|
||||
<CurrentGoodwillTip_Ally>此派系为盟友。他们会在力所能及的时候送去战士帮助你。如果关系跌破{0},他们会转为中立。</CurrentGoodwillTip_Ally>
|
||||
<CurrentGoodwillTip_Neutral>此派系为中立。他们会自由地和你贸易和交谈。如果关系跌破{0},他们会成为敌人。如果关系涨过{1},他们会成为盟友,并更为主动地帮助你。</CurrentGoodwillTip_Neutral>
|
||||
<CurrentGoodwillTip_Hostile>此派系为敌对。他们会袭击你的定居点和远行队。如果关系涨过{1},他们会转为中立。</CurrentGoodwillTip_Hostile>
|
||||
<CurrentGoodwillTip_NaturalGoodwill>此派系的自然友好度范围为从{0}到{1}。如果友好度超过{1},则每天都会跌落{3}。如果友好度低于{0},则每天都会增长{2}。</CurrentGoodwillTip_NaturalGoodwill>
|
||||
|
||||
|
||||
<!-- Social tab -->
|
||||
@ -67,10 +67,10 @@
|
||||
<External>外部</External>
|
||||
|
||||
<!-- History tab - Messages -->
|
||||
<ShowLetters>Show letters</ShowLetters>
|
||||
<ShowMessages>Show messages</ShowMessages>
|
||||
<PinArchivableTip>Pin or unpin this message.\n\nThe oldest unpinned messages will be removed automatically from the list after reaching the limit of {0} messages.</PinArchivableTip>
|
||||
<NoMessages>no messages</NoMessages>
|
||||
<ShowLetters>显示信件</ShowLetters>
|
||||
<ShowMessages>显示消息</ShowMessages>
|
||||
<PinArchivableTip>钉选此消息或取消钉选。\n\n消息数量达到上限{0}条后,最旧且未被钉选的消息会被自动移除。</PinArchivableTip>
|
||||
<NoMessages>无消息</NoMessages>
|
||||
|
||||
<!-- History tab - Statistics -->
|
||||
<Playtime>总游戏时间</Playtime>
|
||||
@ -78,7 +78,7 @@
|
||||
<ThisMapColonyWealthTotal>殖民地财富(当前地区)</ThisMapColonyWealthTotal>
|
||||
<ThisMapColonyWealthItems>殖民地财富(物品)(当前地区)</ThisMapColonyWealthItems>
|
||||
<ThisMapColonyWealthBuildings>殖民地财富(建筑)(当前地区)</ThisMapColonyWealthBuildings>
|
||||
<ThisMapColonyWealthTameAnimals>Colony wealth (animals) (this map)</ThisMapColonyWealthTameAnimals>
|
||||
<ThisMapColonyWealthTameAnimals>殖民地财富(动物)(当前地区)</ThisMapColonyWealthTameAnimals>
|
||||
<NumThreatBigs>大型威胁事件次数</NumThreatBigs>
|
||||
<NumEnemyRaids>敌人袭击事件次数</NumEnemyRaids>
|
||||
<ThisMapDamageTaken>承受伤害总量(当前地区)</ThisMapDamageTaken>
|
||||
@ -91,7 +91,4 @@
|
||||
<ResearchCostMultiplier>工作量乘数</ResearchCostMultiplier>
|
||||
<ResearchCostComparison>由于自身科技等级,项目基础工作量{0}变为{1}。</ResearchCostComparison>
|
||||
|
||||
<!--<CurrentGoodwill>此派系当前对你的友好度。</CurrentGoodwill>-->
|
||||
<!--<Day>天</Day>-->
|
||||
|
||||
</LanguageData>
|
@ -35,10 +35,10 @@
|
||||
<ShowRealtimeClock>显示现实时钟</ShowRealtimeClock>
|
||||
<MaxNumberOfPlayerHomes>殖民地数量上限: {0}</MaxNumberOfPlayerHomes>
|
||||
<PlantWindSway>植物随风飘动</PlantWindSway>
|
||||
<EnableTestMapSizes>Enable test map sizes</EnableTestMapSizes>
|
||||
<EnableTestMapSizes>启用测试地图尺寸</EnableTestMapSizes>
|
||||
<MaxPermadeathAutosaveIntervalInfo>永久死亡模式下自动存档的最大间隔为{0}天。</MaxPermadeathAutosaveIntervalInfo>
|
||||
<ModSettings>Mod 设置</ModSettings>
|
||||
<PermanentlyDisableDevMode>Permanently disable development mode</PermanentlyDisableDevMode>
|
||||
<PermanentlyDisableDevMode>永久禁用开发者模式</PermanentlyDisableDevMode>
|
||||
|
||||
<!-- Resolution -->
|
||||
<Resolution>分辨率</Resolution>
|
||||
@ -55,7 +55,7 @@
|
||||
<NoConfigurableMods>已载入的 Mod 中无可设置的。</NoConfigurableMods>
|
||||
|
||||
<!-- Options reset -->
|
||||
<RestoreToDefaultSettings>Restore to default settings</RestoreToDefaultSettings>
|
||||
<ResetAndRestart>Your options have been reset. The game will now restart automatically.</ResetAndRestart>
|
||||
<RestoreToDefaultSettings>还原默认设置</RestoreToDefaultSettings>
|
||||
<ResetAndRestart>选项已重置。游戏将会立刻自动重启。</ResetAndRestart>
|
||||
|
||||
</LanguageData>
|
@ -10,15 +10,15 @@
|
||||
<LoadGame>载入</LoadGame>
|
||||
<Options>选项</Options>
|
||||
<Mods>Mod 配置</Mods>
|
||||
<SaveTranslationReport>Save translation report</SaveTranslationReport>
|
||||
<GeneratingTranslationReport>Generating translation report</GeneratingTranslationReport>
|
||||
<SaveTranslationReport>保存翻译报告</SaveTranslationReport>
|
||||
<GeneratingTranslationReport>正在生成翻译报告</GeneratingTranslationReport>
|
||||
<Credits>制作组</Credits>
|
||||
<QuitToMainMenu>退出到主菜单</QuitToMainMenu>
|
||||
<SaveAndQuitToMainMenu>保存并退出到主菜单</SaveAndQuitToMainMenu>
|
||||
<QuitToOS>退出到桌面</QuitToOS>
|
||||
<SaveAndQuitToOS>保存并退出到桌面</SaveAndQuitToOS>
|
||||
<FictionPrimer>大纲介绍</FictionPrimer>
|
||||
<LudeonBlog>制作组Ludeon博客</LudeonBlog>
|
||||
<LudeonBlog>制作组 Ludeon 博客</LudeonBlog>
|
||||
<Forums>官方论坛</Forums>
|
||||
<OfficialWiki>官方维基</OfficialWiki>
|
||||
<TynansTwitter>泰南的推特</TynansTwitter>
|
||||
@ -61,32 +61,32 @@
|
||||
<GenerateWorld>生成世界</GenerateWorld>
|
||||
|
||||
<!--=========== Mods config ==========-->
|
||||
<OpenSteamWorkshop>打开Steam创意工坊</OpenSteamWorkshop>
|
||||
<OpenSteamWorkshop>打开 Steam 创意工坊</OpenSteamWorkshop>
|
||||
<GetModsFromForum>从论坛获取Mod</GetModsFromForum>
|
||||
<OpenModsDataFolder>打开Mod文件夹</OpenModsDataFolder>
|
||||
<ShowModsDataLocation>Show mods data location</ShowModsDataLocation>
|
||||
<ConfirmDisableCoreMod>你确定要禁用核心模组吗?除非有完全替代游戏核心所有功能的模组,否则游戏将完全无法运行。\n\n记住,其它模组能通过使用同样的defName来覆盖游戏内的设定。</ConfirmDisableCoreMod>
|
||||
<OpenModsDataFolder>打开 Mod 文件夹</OpenModsDataFolder>
|
||||
<ShowModsDataLocation>显示 Mod 保存地点</ShowModsDataLocation>
|
||||
<ConfirmDisableCoreMod>你确定要禁用核心模组吗?除非有完全替代游戏核心所有功能的模组,否则游戏将完全无法运行。\n\n记住,其它模组能通过使用同样的 defName 来覆盖游戏内的设定。</ConfirmDisableCoreMod>
|
||||
<ConfirmDeleteMod>你确定要删除{0}的所有内容?</ConfirmDeleteMod>
|
||||
<Unsubscribe>取消订阅</Unsubscribe>
|
||||
<ConfirmUnsubscribe>你确定要取消订阅{0}?</ConfirmUnsubscribe>
|
||||
<Author>作者</Author>
|
||||
<WorkshopPage>创意工坊页面</WorkshopPage>
|
||||
<UploadToSteamWorkshop>上传到Steam创意工坊</UploadToSteamWorkshop>
|
||||
<UpdateOnSteamWorkshop>更新到Steam创意工坊</UpdateOnSteamWorkshop>
|
||||
<UploadToSteamWorkshop>上传到 Steam 创意工坊</UploadToSteamWorkshop>
|
||||
<UpdateOnSteamWorkshop>更新到 Steam 创意工坊</UpdateOnSteamWorkshop>
|
||||
<UploadAlreadyInProgress>正在上传中。</UploadAlreadyInProgress>
|
||||
<WorkshopSubmissionFailed>提交至创意工坊时失败。\n\n原因: {0}</WorkshopSubmissionFailed>
|
||||
<WorkshopUploadSucceeded>已成功上传{0}。</WorkshopUploadSucceeded>
|
||||
<Downloading>下载中</Downloading>
|
||||
<Source>资源</Source>
|
||||
<ModTargetVersion>适配版本: {0}</ModTargetVersion>
|
||||
<ModNotMadeForThisVersion>该Mod并不适配于当前RimWorld版本,很可能无法正常运行。</ModNotMadeForThisVersion>
|
||||
<MessageModNeedsWellFormattedTargetVersion>Mod需要在About.xml中注明所适配的游戏版本信息。例如: <targetVersion>{0}</targetVersion>。</MessageModNeedsWellFormattedTargetVersion>
|
||||
<ModNotMadeForThisVersion>该 Mod 并不适配于当前 RimWorld 版本,很可能无法正常运行。</ModNotMadeForThisVersion>
|
||||
<MessageModNeedsWellFormattedTargetVersion>Mod 需要在 About.xml 中注明所适配的游戏版本信息。例如: <targetVersion>{0}</targetVersion>。</MessageModNeedsWellFormattedTargetVersion>
|
||||
<DragToReorder>拖拽以排序</DragToReorder>
|
||||
|
||||
<!--=========== Select scenario =============-->
|
||||
<ChooseScenario>选择剧本</ChooseScenario>
|
||||
<ScenariosCustom>自定义</ScenariosCustom>
|
||||
<ScenariosSteamWorkshop>Steam创意工坊</ScenariosSteamWorkshop>
|
||||
<ScenariosSteamWorkshop>Steam 创意工坊</ScenariosSteamWorkshop>
|
||||
<ScenarioEditor>剧本编辑器</ScenarioEditor>
|
||||
<Delete>删除</Delete>
|
||||
|
||||
@ -97,11 +97,11 @@
|
||||
<Summary>简介</Summary>
|
||||
<AddPart>添加条件</AddPart>
|
||||
<TextFieldsMustBeFilled>所有文本框都必须填写内容。</TextFieldsMustBeFilled>
|
||||
<ConfirmSteamWorkshopUpload>确定上传到Steam创意工坊吗?\n\n你必须同意Steam创意工坊的服务条款。在以下网页查看完整条款:\n\nhttp://steamcommunity.com/sharedfiles/workshoplegalagreement</ConfirmSteamWorkshopUpload>
|
||||
<ConfirmSteamWorkshopUpload>确定上传到 Steam 创意工坊吗?\n\n你必须同意 Steam 创意工坊的服务条款。在以下网页查看完整条款:\n\nhttp://steamcommunity.com/sharedfiles/workshoplegalagreement</ConfirmSteamWorkshopUpload>
|
||||
<ConfirmContentAuthor>你所上传的内容必须是你原创的。\n\n这是你原创的吗?</ConfirmContentAuthor>
|
||||
<Incompatible>不兼容</Incompatible>
|
||||
<TooMany>过多(最多 {0}): </TooMany>
|
||||
<CanBeUpdatedOnWorkshop>作为作者,你可以将其更新到Steam创意工坊。</CanBeUpdatedOnWorkshop>
|
||||
<CanBeUpdatedOnWorkshop>作为作者,你可以将其更新到 Steam 创意工坊。</CanBeUpdatedOnWorkshop>
|
||||
|
||||
<!--=========== Select storyteller ==========-->
|
||||
<ChooseAIStoryteller>选择AI故事叙述者</ChooseAIStoryteller>
|
||||
@ -138,12 +138,12 @@
|
||||
<FactionBase>派系基地</FactionBase>
|
||||
<StoneTypesHere>岩石类型</StoneTypesHere>
|
||||
<TimeZone>时区</TimeZone>
|
||||
<MovementDifficulty>Movement difficulty</MovementDifficulty>
|
||||
<AnimalsCanGrazeNow>当前可否放牧动物</AnimalsCanGrazeNow>
|
||||
<MovementDifficulty>移动难度</MovementDifficulty>
|
||||
<AnimalsCanGrazeNow>当前可否放牧</AnimalsCanGrazeNow>
|
||||
<AverageDiseaseFrequency>平均疾病频率</AverageDiseaseFrequency>
|
||||
<PerYear>每年</PerYear>
|
||||
<Forageability>Forageability</Forageability>
|
||||
<ConfirmRequiredWorkTypeDisabledForEveryone>None of the selected people can do the following jobs:\n\n{0}\n\nThis can make the game more difficult than usual. Are you sure you want to continue?</ConfirmRequiredWorkTypeDisabledForEveryone>
|
||||
<Forageability>远行采集量</Forageability>
|
||||
<ConfirmRequiredWorkTypeDisabledForEveryone>已选中的人之内没有任何人能做下列工作:\n\n{0}\n\n这将导致游戏比正常情况更难。确定要继续吗?</ConfirmRequiredWorkTypeDisabledForEveryone>
|
||||
|
||||
|
||||
<!--=========== Character chooser ==========-->
|
||||
@ -179,7 +179,7 @@
|
||||
<Gameplay>游戏性</Gameplay>
|
||||
<ConfirmQuit>确认退出吗?你将失去所有未保存的游戏进度。</ConfirmQuit>
|
||||
<EveryoneNeedsValidName>每个角色都需要一个有效的名字。</EveryoneNeedsValidName>
|
||||
<RequiredWorkTypeDisabledForEveryone>None of the selected people can do the following jobs</RequiredWorkTypeDisabledForEveryone>
|
||||
<RequiredWorkTypeDisabledForEveryone>已选中的人之内没有任何人能做下列工作</RequiredWorkTypeDisabledForEveryone>
|
||||
<Quit>退出</Quit>
|
||||
<Ignore>忽略</Ignore>
|
||||
|
||||
@ -189,10 +189,4 @@
|
||||
<GeneratingMap>生成地图中</GeneratingMap>
|
||||
<GeneratingMapForNewEncounter>生成新地区地图中</GeneratingMapForNewEncounter>
|
||||
|
||||
<!--<AvgSummerTemp>夏季平均温度</AvgSummerTemp>-->
|
||||
<!--<AvgWinterTemp>冬季平均温度</AvgWinterTemp>-->
|
||||
<!--<MovementTimeNow>当前移动耗时</MovementTimeNow>-->
|
||||
<!--<MovementTimeSummer>夏季移动耗时</MovementTimeSummer>-->
|
||||
<!--<MovementTimeWinter>冬季移动耗时</MovementTimeWinter>-->
|
||||
|
||||
</LanguageData>
|
@ -56,14 +56,14 @@
|
||||
<MessageMustDesignateHuntable>必须指定可以猎杀的动物。</MessageMustDesignateHuntable>
|
||||
<MessageMustDesignateTameable>必须指定可以驯服的动物。</MessageMustDesignateTameable>
|
||||
<MessageMustDesignateClaimable>必须指定已废弃的人工建筑。</MessageMustDesignateClaimable>
|
||||
<MessageMustDesignateSmoothableSurface>Must designate rough stone surfaces.</MessageMustDesignateSmoothableSurface>
|
||||
<MessageMustDesignateSmoothableSurface>必须指定粗糙的石质表面。</MessageMustDesignateSmoothableSurface>
|
||||
<MessageNothingCanRemoveThickRoofs>无法移除厚山岩顶。</MessageNothingCanRemoveThickRoofs>
|
||||
<MessageAlreadyInStorage>该物品已在储存区内,将会在必要时被搬运至更高优先级的储存区内。</MessageAlreadyInStorage>
|
||||
<MessageMustDesignateStrippable>必须指定穿有衣物的尸体、倒地角色,或者囚犯。</MessageMustDesignateStrippable>
|
||||
<MessageMustDesignateSlaughterable>必须指定属于殖民地的已驯服的动物。</MessageMustDesignateSlaughterable>
|
||||
<MessageMustDesignateOpenable>必须指定完整的坟墓或容器。</MessageMustDesignateOpenable>
|
||||
<MessageMustDesignateForbiddable>Must designate unforbidden items.</MessageMustDesignateForbiddable>
|
||||
<MessageMustDesignateUnforbiddable>Must designate forbidden items.</MessageMustDesignateUnforbiddable>
|
||||
<MessageMustDesignateForbiddable>必须指定未禁用的道具。</MessageMustDesignateForbiddable>
|
||||
<MessageMustDesignateUnforbiddable>必须指定已禁用的道具。</MessageMustDesignateUnforbiddable>
|
||||
|
||||
<MessageRefusedArrest>{0}拒绝被逮捕。</MessageRefusedArrest>
|
||||
|
||||
@ -72,7 +72,7 @@
|
||||
<MessageTooLowMedCare>该手术要求医疗供应为{0}或更好,但{1}的当前医疗供应是「{2}」。</MessageTooLowMedCare>
|
||||
|
||||
<PawnDiedBecauseOf>{0}死于{1}。</PawnDiedBecauseOf>
|
||||
<PawnDied>{0} has died.</PawnDied>
|
||||
<PawnDied>{0}已死亡。</PawnDied>
|
||||
|
||||
<MessageNoLongerDowned>{0}恢复了行走能力。</MessageNoLongerDowned>
|
||||
|
||||
@ -141,8 +141,8 @@
|
||||
|
||||
<MessageFoodPoisoning>{0}因食用{1}而导致食物中毒。</MessageFoodPoisoning>
|
||||
|
||||
<MessagePawnLostWhileFormingCaravan>{0} has been removed from the caravan.</MessagePawnLostWhileFormingCaravan>
|
||||
<MessagePawnLostWhileFormingCaravan_AllLost>The caravan formation process has been terminated.</MessagePawnLostWhileFormingCaravan_AllLost>
|
||||
<MessagePawnLostWhileFormingCaravan>{0}已移出远行队。</MessagePawnLostWhileFormingCaravan>
|
||||
<MessagePawnLostWhileFormingCaravan_AllLost>远行队组建流程已终止。</MessagePawnLostWhileFormingCaravan_AllLost>
|
||||
<MessageCaravanFormationPaused>当所有人从精神崩溃中恢复后会继续组建远行队。</MessageCaravanFormationPaused>
|
||||
<MessageCaravanFormationUnpaused>你的殖民者现在会继续组建远行队。</MessageCaravanFormationUnpaused>
|
||||
|
||||
@ -168,11 +168,11 @@
|
||||
<MessageCaravanEnteredWorldObject>{0}已抵达{1}。</MessageCaravanEnteredWorldObject>
|
||||
|
||||
<MessagePawnLeftMapAndCreatedCaravan>{0}已离开该区域并组建远行队。</MessagePawnLeftMapAndCreatedCaravan>
|
||||
<MessagePawnLeftMapAndCreatedCaravan_AnimalsWantToJoin>Your animals are moving to join it.</MessagePawnLeftMapAndCreatedCaravan_AnimalsWantToJoin>
|
||||
<MessagePawnLeftMapAndCreatedCaravan_AnimalsWantToJoin>你的动物正在移动以加入之。</MessagePawnLeftMapAndCreatedCaravan_AnimalsWantToJoin>
|
||||
|
||||
<MessageSettledInExistingMap>你已成功在新区域建立殖民地。</MessageSettledInExistingMap>
|
||||
|
||||
<MessagePermanentWoundHealed>{1}'s {2} has healed. Cause: {0}</MessagePermanentWoundHealed>
|
||||
<MessagePermanentWoundHealed>{1}的{2}已治愈。原因:{0}</MessagePermanentWoundHealed>
|
||||
|
||||
<MessageRescueeJoined>因为你救了HIM, {0}加入了你的团队!</MessageRescueeJoined>
|
||||
|
||||
@ -204,7 +204,7 @@
|
||||
|
||||
<MessageSlaughteringBondedAnimal>由于他们之间是牵绊关系,屠宰{0}会使{1}不高兴。</MessageSlaughteringBondedAnimal>
|
||||
|
||||
<MessageCaravanRanOutOfFood>{0} has run out of food ({1}).</MessageCaravanRanOutOfFood>
|
||||
<MessageCaravanRanOutOfFood>{0}的食物已耗尽({1})。</MessageCaravanRanOutOfFood>
|
||||
|
||||
<MessageSelectOwnBaseToFormCaravan>如要组建远行队,请选择你自己的殖民地或留有你的殖民者的地点。</MessageSelectOwnBaseToFormCaravan>
|
||||
|
||||
@ -253,70 +253,57 @@
|
||||
|
||||
<MessageTargetedInsultingSpreeChangedTarget>{0}无法接触{1},于是HE决定转而将HIS怒火发泄在{2}身上。</MessageTargetedInsultingSpreeChangedTarget>
|
||||
|
||||
<MessageMurderousRageChangedTarget>{0} has decided to redirect HIS anger at {1}.</MessageMurderousRageChangedTarget>
|
||||
<MessageMurderousRageChangedTarget>{0}决定转而将HIS怒火发泄在{1}身上。</MessageMurderousRageChangedTarget>
|
||||
|
||||
<MessagePlantIncompatibleWithRoof>{0} cannot grow underneath a roof.</MessagePlantIncompatibleWithRoof>
|
||||
<MessageRoofIncompatibleWithPlant>Cannot build a roof over {0}.</MessageRoofIncompatibleWithPlant>
|
||||
<MessagePlantIncompatibleWithRoof>{0}无法在屋顶下生长。</MessagePlantIncompatibleWithRoof>
|
||||
<MessageRoofIncompatibleWithPlant>无法在{0}上建造屋顶。</MessageRoofIncompatibleWithPlant>
|
||||
|
||||
<MessageChoseRoute>Caravan will automatically travel to the first waypoint.</MessageChoseRoute>
|
||||
<MessageChoseRoute>远行队会自动前往第一个路径点。</MessageChoseRoute>
|
||||
|
||||
<MessageBlockedHediff>{0} blocked {1} on: {2}.</MessageBlockedHediff>
|
||||
<MessageBlockedHediff>{0}阻止了{1}于:{2}。</MessageBlockedHediff>
|
||||
|
||||
<MessageCraftedMasterwork>{0} has created a {1}.</MessageCraftedMasterwork>
|
||||
<MessageCraftedMasterwork>{0}创造出了一个{1}。</MessageCraftedMasterwork>
|
||||
|
||||
<MessagePlayerTriedToLeaveMapViaExitGrid>To leave the area, use the 'reform caravan' button in the world view.</MessagePlayerTriedToLeaveMapViaExitGrid>
|
||||
<MessagePlayerTriedToLeaveMapViaExitGrid>如果要离开此区域,在世界视图使用“重组远行队”按钮。</MessagePlayerTriedToLeaveMapViaExitGrid>
|
||||
|
||||
<MessageGoodwillChanged>Relations with {0} have changed from {1} to {2}.</MessageGoodwillChanged>
|
||||
<MessageGoodwillChangedWithReason>Relations with {0} have changed from {1} to {2} ({3}).</MessageGoodwillChangedWithReason>
|
||||
<GoodwillChangedReason_AttackedPawn>attacked {0}</GoodwillChangedReason_AttackedPawn>
|
||||
<GoodwillChangedReason_UsedItem>used {0} on {1}</GoodwillChangedReason_UsedItem>
|
||||
<GoodwillChangedReason_RemovedBodyPart>harvested {0}</GoodwillChangedReason_RemovedBodyPart>
|
||||
<GoodwillChangedReason_CapturedPawn>captured {0}</GoodwillChangedReason_CapturedPawn>
|
||||
<GoodwillChangedReason_PawnCrushed>{0} crushed</GoodwillChangedReason_PawnCrushed>
|
||||
<GoodwillChangedReason_PawnDied>{0} died</GoodwillChangedReason_PawnDied>
|
||||
<GoodwillChangedReason_Traded>traded</GoodwillChangedReason_Traded>
|
||||
<GoodwillChangedReason_AttackedCaravan>attacked a caravan</GoodwillChangedReason_AttackedCaravan>
|
||||
<GoodwillChangedReason_NaturallyOverTime>natural tendency to reach {0} over time</GoodwillChangedReason_NaturallyOverTime>
|
||||
<GoodwillChangedReason_ExitedMapHealthy>{0} exited the map healthy</GoodwillChangedReason_ExitedMapHealthy>
|
||||
<GoodwillChangedReason_Tended>tended to {0}</GoodwillChangedReason_Tended>
|
||||
<GoodwillChangedReason_ReceivedGift>received a gift</GoodwillChangedReason_ReceivedGift>
|
||||
<GoodwillChangedReason_FulfilledTradeRequest>fulfilled a trade offer</GoodwillChangedReason_FulfilledTradeRequest>
|
||||
<MessageGoodwillChanged>与{0}的关系已从{1}变为{2}。</MessageGoodwillChanged>
|
||||
<MessageGoodwillChangedWithReason>与{0}的关系已从{1}变为{2}({3})。</MessageGoodwillChangedWithReason>
|
||||
<GoodwillChangedReason_AttackedPawn>攻击了{0}</GoodwillChangedReason_AttackedPawn>
|
||||
<GoodwillChangedReason_UsedItem>对{1}使用了{0}</GoodwillChangedReason_UsedItem>
|
||||
<GoodwillChangedReason_RemovedBodyPart>割取了{0}的器官</GoodwillChangedReason_RemovedBodyPart>
|
||||
<GoodwillChangedReason_CapturedPawn>捕获了{0}</GoodwillChangedReason_CapturedPawn>
|
||||
<GoodwillChangedReason_PawnCrushed>{0}被压死了</GoodwillChangedReason_PawnCrushed>
|
||||
<GoodwillChangedReason_PawnDied>{0}死去了</GoodwillChangedReason_PawnDied>
|
||||
<GoodwillChangedReason_Traded>贸易</GoodwillChangedReason_Traded>
|
||||
<GoodwillChangedReason_AttackedCaravan>攻击了远行队</GoodwillChangedReason_AttackedCaravan>
|
||||
<GoodwillChangedReason_NaturallyOverTime>随时间自然趋向于{0}</GoodwillChangedReason_NaturallyOverTime>
|
||||
<GoodwillChangedReason_ExitedMapHealthy>{0}健康地离开了地图</GoodwillChangedReason_ExitedMapHealthy>
|
||||
<GoodwillChangedReason_Tended>治疗到{0}</GoodwillChangedReason_Tended>
|
||||
<GoodwillChangedReason_ReceivedGift>收到礼物</GoodwillChangedReason_ReceivedGift>
|
||||
<GoodwillChangedReason_FulfilledTradeRequest>满足贸易请求</GoodwillChangedReason_FulfilledTradeRequest>
|
||||
|
||||
<MessageGiftGivenButNotAppreciated>{0} accept your gift but they don't appreciate it.</MessageGiftGivenButNotAppreciated>
|
||||
<MessageGiftGivenButNotAppreciated>{0}接受了你的礼物,但并无谢意。</MessageGiftGivenButNotAppreciated>
|
||||
|
||||
<MessageCantGiveGiftBecauseCantCarryEncumbered>The caravan is already encumbered and can't carry anything else.</MessageCantGiveGiftBecauseCantCarryEncumbered>
|
||||
<MessageCantGiveGiftBecauseCantCarry>The caravan can't carry that much. The gifts weigh {0} but the caravan can only carry {1} more.</MessageCantGiveGiftBecauseCantCarry>
|
||||
<MessageCantGiveGiftBecauseCantCarryEncumbered>远行队已步履维艰,无法再搬运更多东西。</MessageCantGiveGiftBecauseCantCarryEncumbered>
|
||||
<MessageCantGiveGiftBecauseCantCarry>远行队无法搬运这么多。这些礼物总重为{0},但远行队只能再多搬运{1}。</MessageCantGiveGiftBecauseCantCarry>
|
||||
|
||||
<MessageFormedCaravan>{0} has formed and is now traveling on the world map.</MessageFormedCaravan>
|
||||
<MessageFormedCaravan_Orders>Orders</MessageFormedCaravan_Orders>
|
||||
<MessageFormedCaravan>{0}已组建,且正在世界地图上前行。</MessageFormedCaravan>
|
||||
<MessageFormedCaravan_Orders>命令</MessageFormedCaravan_Orders>
|
||||
|
||||
<MessageBillValidationStoreZoneDeleted>{1}'s "{0}" can no longer deliver to deleted stockpile {2}.</MessageBillValidationStoreZoneDeleted>
|
||||
<MessageBillValidationStoreZoneUnavailable>{1}'s "{0}" can no longer deliver to unavailable stockpile {2}.</MessageBillValidationStoreZoneUnavailable>
|
||||
<MessageBillValidationPawnUnavailable>{0} can no longer work on "{1}" at {2}. The restriction has been removed.</MessageBillValidationPawnUnavailable>
|
||||
<MessageBillValidationIncludeZoneDeleted>{1}'s "{0}" can no longer count items in deleted stockpile {2}.</MessageBillValidationIncludeZoneDeleted>
|
||||
<MessageBillValidationIncludeZoneUnavailable>{1}'s "{0}" can no longer count items in unavailable stockpile {2}.</MessageBillValidationIncludeZoneUnavailable>
|
||||
<MessageBillValidationStoreZoneInsufficient>{1}'s "{0}" can no longer deliver all products to stockpile {2}.</MessageBillValidationStoreZoneInsufficient>
|
||||
<MessageBillValidationStoreZoneDeleted>{1}的“{0}”无法再交付给已删除的存储区{2}。</MessageBillValidationStoreZoneDeleted>
|
||||
<MessageBillValidationStoreZoneUnavailable>{1}的“{0}”无法再交付给不可抵达的存储区{2}。</MessageBillValidationStoreZoneUnavailable>
|
||||
<MessageBillValidationPawnUnavailable>{0}不再能于{2}的“{1}”工作。此限制已被移除。</MessageBillValidationPawnUnavailable>
|
||||
<MessageBillValidationIncludeZoneDeleted>{1}的“{0}”无法再计数已删除的储存区{2}的道具。</MessageBillValidationIncludeZoneDeleted>
|
||||
<MessageBillValidationIncludeZoneUnavailable>{1}的“{0}”无法再计数不可抵达的存储区{2}的道具。</MessageBillValidationIncludeZoneUnavailable>
|
||||
<MessageBillValidationStoreZoneInsufficient>{1}的“{0}”无法再将所有产品交付给存储区{2}。</MessageBillValidationStoreZoneInsufficient>
|
||||
|
||||
<MessageAnimalReturnedWild>Because of a lack of taming maintenance, {0} has returned to the wild.</MessageAnimalReturnedWild>
|
||||
<MessageAnimalLostSkill>Due to a lack of maintenance training, {0} has lost a skill: {1}</MessageAnimalLostSkill>
|
||||
<MessageAnimalReturnedWild>由于缺乏维持训练,{0}回归了野生。</MessageAnimalReturnedWild>
|
||||
<MessageAnimalLostSkill>由于缺乏维持训练,{0}失去了技能:{1}</MessageAnimalLostSkill>
|
||||
|
||||
<MessageTranslationReportSaved>Translation report written to {0}</MessageTranslationReportSaved>
|
||||
<MessageTranslationReportSaved>翻译报告已保存于{0}</MessageTranslationReportSaved>
|
||||
|
||||
<MessageCaravanArrivalActionNoLongerValid>{0} couldn't reach its destination.</MessageCaravanArrivalActionNoLongerValid>
|
||||
<MessageCaravanArrivalActionNoLongerValid>{0}无法抵达其目标地点。</MessageCaravanArrivalActionNoLongerValid>
|
||||
|
||||
<MessageEnterCooldownBlocksEntering>You can't re-enter for another {0} days.</MessageEnterCooldownBlocksEntering>
|
||||
|
||||
<!--<MessageMustDesignateSmoothableFloor>必须指定粗糙的石质地面。</MessageMustDesignateSmoothableFloor>-->
|
||||
<!--<MessagePawnExitMapRelationsGain>因为{0}健康地离开了地图,与{1}的关系上升{2}点。</MessagePawnExitMapRelationsGain>-->
|
||||
<!--<MessageFailedToSendCaravanBecausePawnLost>因为失去了指定的殖民者、动物或囚犯,远行队组建失败。</MessageFailedToSendCaravanBecausePawnLost>-->
|
||||
<!--<MessageAmbushVictory>胜利!远行队将在{0}后自动重组。你现在可在「世界」画面中重组远行队。</MessageAmbushVictory>-->
|
||||
<!--<MessageAutomaticallyReformedCaravan>你的殖民者已重组远行队。</MessageAutomaticallyReformedCaravan>-->
|
||||
<!--<MessageOldWoundHealed>由于{0}, {1}的{2}已经痊愈了。</MessageOldWoundHealed>-->
|
||||
<!--<MessageAttackedCaravanIsNowHostile>由于你攻击了{0}的一只远行队,该派系现在与你敌对。</MessageAttackedCaravanIsNowHostile>-->
|
||||
<!--<MessageFactionPawnCrushed>{0}因屋顶塌方而死了人。派系关系: {1}</MessageFactionPawnCrushed>-->
|
||||
<!--<MessageFactionPawnLost>{0}的{1}死了。派系关系: {2}</MessageFactionPawnLost>-->
|
||||
<!--<MessageTransportPodsArrived_BecameHostile>{0}现在与你是敌对关系。</MessageTransportPodsArrived_BecameHostile>-->
|
||||
<!--<MessageCaravanRunOutOfFood>{0}的给养已耗尽({1})。</MessageCaravanRunOutOfFood>-->
|
||||
<!--<MessagePrisonerRescued>你救援了NAME,比且HE加入了你的殖民地。</MessagePrisonerRescued>-->
|
||||
<MessageEnterCooldownBlocksEntering>直到{0}天过去以前,你不能再度进入此处。</MessageEnterCooldownBlocksEntering>
|
||||
|
||||
</LanguageData>
|
@ -40,9 +40,9 @@
|
||||
<!-- Content generation-->
|
||||
|
||||
<MeatLabel>{0}肉</MeatLabel>
|
||||
<MeatDesc>新鲜屠宰的生肉,可被进一步烹饪为菜肴或生吃。</MeatDesc>
|
||||
<MeatInsectDesc>Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing.</MeatInsectDesc>
|
||||
<MeatHumanDesc>Raw butchered flesh. Can be cooked into meals or eaten raw, although most humans dislike the idea.</MeatHumanDesc>
|
||||
<MeatDesc>新鲜屠宰的生肉,可进一步烹饪为菜肴或生吃。</MeatDesc>
|
||||
<MeatInsectDesc>新鲜屠宰的生肉。如果吃药的话,可进一步烹饪为菜肴,甚至生吃。极度难吃。</MeatInsectDesc>
|
||||
<MeatHumanDesc>新鲜屠宰的生肉。可进一步烹饪为菜肴或生吃,尽管大部分人类不喜欢这个主意。</MeatHumanDesc>
|
||||
|
||||
<CorpseLabel>{0}尸体</CorpseLabel>
|
||||
<CorpseDesc>{0}的尸体。</CorpseDesc>
|
||||
@ -58,7 +58,7 @@
|
||||
<BlueprintLabelExtra>(蓝图)</BlueprintLabelExtra>
|
||||
<FrameLabelExtra>(建造中)</FrameLabelExtra>
|
||||
|
||||
<FactionUnaffiliated>Unaffiliated</FactionUnaffiliated>
|
||||
<FactionUnaffiliated>无关联</FactionUnaffiliated>
|
||||
|
||||
|
||||
<!-- For things made of stuff, e.g. "Stone bed" -->
|
||||
@ -79,8 +79,4 @@
|
||||
<West>西</West>
|
||||
<East>东</East>
|
||||
|
||||
|
||||
<!--<LeatherLabel>{0}皮</LeatherLabel>-->
|
||||
<!--<LeatherDesc>经过鞣制、干燥及刮毛清理的皮革,是适宜用来制作衣物和皮包的传统材料。</LeatherDesc>-->
|
||||
|
||||
</LanguageData>
|
@ -7,13 +7,13 @@
|
||||
<Contents>内容</Contents>
|
||||
<ContainedResources>包含资源</ContainedResources>
|
||||
<ForPrisonerUse>限囚犯使用</ForPrisonerUse>
|
||||
<InPrisonCell>In prison cell: For prisoner use</InPrisonCell>
|
||||
<InPrisonCell>在牢房中:限囚犯使用</InPrisonCell>
|
||||
<ForColonistUse>限殖民者使用</ForColonistUse>
|
||||
<MedicalBed>病床</MedicalBed>
|
||||
<Owner>所属人</Owner>
|
||||
<Owners>所属人</Owners>
|
||||
<AssignedColonist>指定殖民者</AssignedColonist>
|
||||
<DiedOn>Died on the {0}</DiedOn>
|
||||
<DiedOn>死于{0}</DiedOn>
|
||||
<Nobody>无</Nobody>
|
||||
<Unowned>无所属</Unowned>
|
||||
<DeadTime>已死亡{0}</DeadTime>
|
||||
@ -27,10 +27,10 @@
|
||||
<FreshMissingBodyPart>新鲜</FreshMissingBodyPart>
|
||||
<DevelopedImmunityLower>产生免疫</DevelopedImmunityLower>
|
||||
<NeedsTendingNow>当前需要治疗</NeedsTendingNow>
|
||||
<CanTendNow>Can tend now</CanTendNow>
|
||||
<TreatmentExpiresIn>Tending expires in {0}</TreatmentExpiresIn>
|
||||
<CanTendNow>现在可治疗</CanTendNow>
|
||||
<TreatmentExpiresIn>治疗将消失于{0}</TreatmentExpiresIn>
|
||||
<NextTendIn>于{0}后将需要治疗</NextTendIn>
|
||||
<TendQuality>Tend quality</TendQuality>
|
||||
<TendQuality>治疗质量</TendQuality>
|
||||
<MissingMedicalBillIngredient>缺少{0}</MissingMedicalBillIngredient>
|
||||
<Immunity>免疫性</Immunity>
|
||||
<Race>种族</Race>
|
||||
@ -41,7 +41,7 @@
|
||||
<ThingInfo>信息</ThingInfo>
|
||||
<DropThing>丢下</DropThing>
|
||||
<Rename>重命名</Rename>
|
||||
<RenameAnimal>Rename animal</RenameAnimal>
|
||||
<RenameAnimal>重命名动物</RenameAnimal>
|
||||
<RenameColonist>修改角色昵称</RenameColonist>
|
||||
<UnknownLower>未知</UnknownLower>
|
||||
<On>开</On>
|
||||
@ -74,8 +74,8 @@
|
||||
<RadiusExpandsIn>扩大半径至</RadiusExpandsIn>
|
||||
<Permanent>永久</Permanent>
|
||||
<CaravanResting>休息中。</CaravanResting>
|
||||
<CaravanEstimatedTimeToDestination>预计抵达耗时: {0}天</CaravanEstimatedTimeToDestination>
|
||||
<CaravanEstimatedDaysToDestination>Estimated days to arrive: {0}</CaravanEstimatedDaysToDestination>
|
||||
<CaravanEstimatedTimeToDestination>预计抵达耗时:{0}</CaravanEstimatedTimeToDestination>
|
||||
<CaravanEstimatedDaysToDestination>预计抵达天数:{0}</CaravanEstimatedDaysToDestination>
|
||||
<CaravanImmobilizedByMass>无法移动: 货物过重</CaravanImmobilizedByMass>
|
||||
<CaravanOutOfFood>给养耗尽。</CaravanOutOfFood>
|
||||
<CaravanDaysOfFood>给养天数: {0}</CaravanDaysOfFood>
|
||||
@ -83,12 +83,12 @@
|
||||
<AllCaravanMembersDowned>停止原因: 全员无行动能力。</AllCaravanMembersDowned>
|
||||
<AllCaravanMembersMentalBreak>停止原因: 全员精神崩溃。</AllCaravanMembersMentalBreak>
|
||||
<CaravanColonistsCount>{0} {1}</CaravanColonistsCount>
|
||||
<CaravanAnimal>1 animal</CaravanAnimal>
|
||||
<CaravanAnimalsCount>{0} animals</CaravanAnimalsCount>
|
||||
<CaravanPrisoner>1 prisoner</CaravanPrisoner>
|
||||
<CaravanPrisonersCount>{0} prisoners</CaravanPrisonersCount>
|
||||
<CaravanPawnsInMentalState>{0} in mental state</CaravanPawnsInMentalState>
|
||||
<CaravanPawnsDowned>{0} downed</CaravanPawnsDowned>
|
||||
<CaravanAnimal>1 动物</CaravanAnimal>
|
||||
<CaravanAnimalsCount>{0} 动物</CaravanAnimalsCount>
|
||||
<CaravanPrisoner>1 囚犯</CaravanPrisoner>
|
||||
<CaravanPrisonersCount>{0} 囚犯</CaravanPrisonersCount>
|
||||
<CaravanPawnsInMentalState>{0} 已精神崩溃</CaravanPawnsInMentalState>
|
||||
<CaravanPawnsDowned>{0} 已倒地</CaravanPawnsDowned>
|
||||
<CaravanTraveling>行进中。</CaravanTraveling>
|
||||
<CaravanPaused>Paused.</CaravanPaused>
|
||||
<CaravanWaiting>等待中。</CaravanWaiting>
|
||||
@ -101,12 +101,12 @@
|
||||
<CaravanVisiting>正在拜访{0}。</CaravanVisiting>
|
||||
<CaravanEntering>正在进入{0}。</CaravanEntering>
|
||||
<CaravanAttacking>正在进攻{0}。</CaravanAttacking>
|
||||
<CaravanOfferingGifts>Offering gifts to {0}.</CaravanOfferingGifts>
|
||||
<CaravanOfferingGifts>正在对{0}赠礼。</CaravanOfferingGifts>
|
||||
<WasWornByCorpse>死者衣物</WasWornByCorpse>
|
||||
<WornByCorpseChar>亡</WornByCorpseChar>
|
||||
<DeterioratingUnroofed>unroofed</DeterioratingUnroofed>
|
||||
<DeterioratingOutdoors>outdoors</DeterioratingOutdoors>
|
||||
<DeterioratingBecauseOf>Deteriorating because of</DeterioratingBecauseOf>
|
||||
<DeterioratingUnroofed>露天</DeterioratingUnroofed>
|
||||
<DeterioratingOutdoors>户外</DeterioratingOutdoors>
|
||||
<DeterioratingBecauseOf>老化中,由于</DeterioratingBecauseOf>
|
||||
<Map>地图</Map>
|
||||
<ForceExitAndRemoveMapCountdown>{0}后离开</ForceExitAndRemoveMapCountdown>
|
||||
<ForceExitAndRemoveMapCountdownTip>你的殖民者将会在{0}后自动重组远行队并离开此区域。</ForceExitAndRemoveMapCountdownTip>
|
||||
@ -146,26 +146,26 @@
|
||||
<Relationship>{1} 的 {0}</Relationship>
|
||||
<Prisoner>囚犯</Prisoner>
|
||||
<Refugee>难民</Refugee>
|
||||
<TileMovementDifficulty>Terrain movement difficulty</TileMovementDifficulty>
|
||||
<Impassable>Impassable</Impassable>
|
||||
<CaravanMovementSpeedFull>Caravan movement speed</CaravanMovementSpeedFull>
|
||||
<DownedLower>downed</DownedLower>
|
||||
<AverageCaravanMemberMoveSpeed>Avg. person move speed</AverageCaravanMemberMoveSpeed>
|
||||
<MultiplierForCarriedMass>Multiplier for carried mass: {0}</MultiplierForCarriedMass>
|
||||
<FinalCaravanPawnsMovementSpeed>Caravan members speed</FinalCaravanPawnsMovementSpeed>
|
||||
<FinalCaravanMovementSpeed>Final speed</FinalCaravanMovementSpeed>
|
||||
<Winter>Winter</Winter>
|
||||
<MovementDifficultyOffsetInWinter>{0} in winter</MovementDifficultyOffsetInWinter>
|
||||
<RangeTo>to</RangeTo>
|
||||
<NoDietCategoryLetter>No letter</NoDietCategoryLetter>
|
||||
<TileMovementDifficulty>地形移动难度</TileMovementDifficulty>
|
||||
<Impassable>不可通行</Impassable>
|
||||
<CaravanMovementSpeedFull>远行队移动速度</CaravanMovementSpeedFull>
|
||||
<DownedLower>已倒地</DownedLower>
|
||||
<AverageCaravanMemberMoveSpeed>人员平均移动速度</AverageCaravanMemberMoveSpeed>
|
||||
<MultiplierForCarriedMass>已搬运质量乘数:{0}</MultiplierForCarriedMass>
|
||||
<FinalCaravanPawnsMovementSpeed>远行队成员速度:</FinalCaravanPawnsMovementSpeed>
|
||||
<FinalCaravanMovementSpeed>最终速度:</FinalCaravanMovementSpeed>
|
||||
<Winter>冬天</Winter>
|
||||
<MovementDifficultyOffsetInWinter>{0} 在冬天</MovementDifficultyOffsetInWinter>
|
||||
<RangeTo>到</RangeTo>
|
||||
<NoDietCategoryLetter>无类型</NoDietCategoryLetter>
|
||||
<ExpiresIn>Expires in</ExpiresIn>
|
||||
<CaravanLeaderCaravanName>{0}'s caravan</CaravanLeaderCaravanName>
|
||||
<Reason>Reason</Reason>
|
||||
<RelationsWith>Relations with {0}</RelationsWith>
|
||||
<capturedBy>captured by {0}</capturedBy>
|
||||
<yourCaravan>your caravan</yourCaravan>
|
||||
<CreatureWildness>{0} wildness</CreatureWildness>
|
||||
<CreatureTrainability>{0} trainability</CreatureTrainability>
|
||||
<CreatureWildness>{0} 野性</CreatureWildness>
|
||||
<CreatureTrainability>{0} 可训练度</CreatureTrainability>
|
||||
<ProximitySingleGoodwillChange>{0} with {1}</ProximitySingleGoodwillChange>
|
||||
<EnterCooldown>You can't re-enter for another {0} days.</EnterCooldown>
|
||||
<Caravan>Caravan</Caravan>
|
||||
@ -554,7 +554,7 @@
|
||||
<EstimatedTimeToWaypoint>Est. travel time: {0}</EstimatedTimeToWaypoint>
|
||||
<EstimatedTimeToWaypointFromPrevious>Est. travel time (from previous waypoint): {0}</EstimatedTimeToWaypointFromPrevious>
|
||||
<EstimatedTimeToTile>Est. travel time: {0}</EstimatedTimeToTile>
|
||||
<ForagedFoodAmount>Foraged food amount</ForagedFoodAmount>
|
||||
<ForagedFoodAmount>已采集食物量</ForagedFoodAmount>
|
||||
|
||||
<!-- Outfits -->
|
||||
<OutfitAnything>任意</OutfitAnything>
|
||||
|
Loading…
Reference in New Issue
Block a user