update for 2604
This commit is contained in:
parent
5cca672f86
commit
fd61beb3b7
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: Arrest success chance -->
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<ArrestSuccessChance.label>拘捕成功概率</ArrestSuccessChance.label>
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<!-- EN: How effective this person is in arresting people.\n\nThis affects the success chance of arresting tries. -->
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<ArrestSuccessChance.description>改变拘捕的效果。\n\n影响拘捕的成功率。</ArrestSuccessChance.description>
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<!-- EN: How effective this person is in arresting people. This affects chance that this person will be able to arrest someone without resistance. -->
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<ArrestSuccessChance.description>此人在逮捕其他人时的能力。这会影响到此人在逮捕其他人时不发生反抗的几率。</ArrestSuccessChance.description>
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<!-- EN: negotiation ability -->
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<NegotiationAbility.label>谈判能力</NegotiationAbility.label>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: release prisoners -->
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: Confirm -->
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- Misc -->
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@ -406,16 +406,10 @@
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<LetterTraitDisease>{PAWN_label}患上了{1}。\n\n确保有医疗用床和医生。确保{PAWN_pronoun}得到适当的治疗并尽可能卧床休息。 </LetterTraitDisease>
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<!-- Quests -->
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<!-- EN: A new quest has become available. It is called '{0}'. -->
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<LetterQuestBecameAvailable>一个新的任务得到启用。该任务被称为'{0}'。</LetterQuestBecameAvailable>
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<!-- EN: If you don’t accept the quest within {0}, it will expire. -->
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<LetterQuestRequiresAcceptance>如果你不在{0}内接受任务,它将过期。</LetterQuestRequiresAcceptance>
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<!-- EN: A new quest has become active. It is called '{0}'. -->
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<LetterQuestBecameActive>一个新的任务开始了。该任务被称为'{0}'。</LetterQuestBecameActive>
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<!-- EN: Quest active: {0} -->
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<LetterQuestAutomaticallyAcceptedTitle>任务有效:{0}</LetterQuestAutomaticallyAcceptedTitle>
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<!-- EN: It will expire in {0}. -->
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<LetterQuestActiveNowTime>它将在{0}后到期。</LetterQuestActiveNowTime>
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<!-- EN: New quest available: {0}. -->
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<LetterQuestBecameAvailable>新任务可用:{0}。</LetterQuestBecameAvailable>
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<!-- EN: New quest active: {0}. -->
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<LetterQuestBecameActive>新任务激活:{0}。</LetterQuestBecameActive>
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<!-- Quest drop pods arrived -->
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<!-- EN: Pods arrived -->
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@ -509,4 +503,9 @@
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<!-- EN: Mechanoids have arrived. -->
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<LetterMechClusterArrived>机械族集群出现了。</LetterMechClusterArrived>
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<!-- UNUSED -->
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<LetterQuestRequiresAcceptance>如果你不在{0}内接受任务,它将过期。</LetterQuestRequiresAcceptance>
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<LetterQuestAutomaticallyAcceptedTitle>任务有效:{0}</LetterQuestAutomaticallyAcceptedTitle>
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<LetterQuestActiveNowTime>它将在{0}后到期。</LetterQuestActiveNowTime>
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</LanguageData>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: beckon -->
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@ -71,6 +71,16 @@
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<!-- EN: Skip dust particles up from under the ground surface to form a thick cloud. This reduces the accuracy of any shot fired through it, and preventing turrets from locking on entirely. -->
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<Smokepop.description>利用地上的灰尘颗粒扬起一团厚厚的烟雾,这会降低通过它发射的任何炮弹的精度,并防止被炮塔精确锁定。</Smokepop.description>
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<!-- EN: throne speech -->
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<Speech.label>威严演说</Speech.label>
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<!-- EN: Initiate a speech from the throne. User will gather all colonists around their throne to listen to a speech. If all goes well, listeners will feel inspired, and gain respect for the speaker. If it goes poorly, the speech will do social damage. The outcome depends on the speaker's social abilities. text_todo -->
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<Speech.description>基于威严发起一场演讲,使用者会召集所有的殖民者到宝座周围来听取演讲。如果一切顺利,听众会获得鼓舞,并且从听众获得尊重。如果进展不顺利,演讲会造成社交伤害。结果取决于组织者的社交能力。text_todo</Speech.description>
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<!-- EN: throne speech -->
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<Speech_Count.label>威严演说</Speech_Count.label>
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<!-- EN: Initiate a speech from the throne. User will gather all colonists around their throne to listen to a speech. If all goes well, listeners will feel inspired, and gain respect for the speaker. If it goes poorly, the speech will do social damage. The outcome depends on the speaker's social abilities. text_todo -->
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<Speech_Count.description>基于威严发起一场演讲,使用者会召集所有的殖民者到宝座周围来听取演讲。如果一切顺利,听众会获得鼓舞,并且从听众获得尊重。如果进展不顺利,演讲会造成社交伤害。结果取决于组织者的社交能力。text_todo</Speech_Count.description>
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<!-- EN: stun -->
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<Stun.label>麻痹</Stun.label>
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<!-- EN: Momentarily disrupt motor function in target's brain, preventing any movement. -->
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: Monument completed -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在完成纪念碑之后让它被破坏得太快了, 这冒犯了 [asker_nameDef]。\n\n你与 [asker_faction_name] 的关系下降了 [goodwillChangeIfMonumentDestroyed]。</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
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<!-- EN: Do not destroy the monument for {0} -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>
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<!-- EN: Do not destroy the monument for {0} -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑{0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPartTip.slateRef>
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<!-- EN: Keep monument {0} -->
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<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>保护纪念碑 {0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>
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<!-- EN: The monument for the quest '[resolvedQuestName]' has been violated. Punishment will now occur. -->
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>[titleHeir_nameDef]是[titleHolder_nameDef]新的继承人。</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>
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<!-- EN: Do not destroy the monument for {0} -->
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<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>
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<!-- EN: Do not destroy the monument for {0} -->
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<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>
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<!-- EN: Keep monument {0} -->
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<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>保护纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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<li>lodgersLabelPlural->[lodgersPawnKind_labelPlural]</li>
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</Hospitality_Animals.questDescriptionAndNameRules.rulesStrings>
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<!-- EN:
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<li>threatsInfoMechClustersSingleAnimal->For unknown reasons, the [lodgersLabel] has been targeted by an orbiting mechanoid swarm. As long as [lodgers0_pronoun] is present, mechanoid combat clusters will regularly drop onto [map_definite].</li>
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<li>threatsInfoMechClustersMultiAnimal->For unknown reasons, the [lodgersLabelPlural] have been targeted by an orbiting mechanoid swarm. As long as they are present, mechanoid combat clusters will regularly drop onto [map_definite].</li>
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<li>threatsInfoMechRaidsSingleAnimal->For unknown reasons, the [lodgersLabel] has been targeted by a mechanoid hive. As long as [lodgers0_pronoun] is present, mechanoid combat groups will regularly attack [map_definite].</li>
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<li>threatsInfoMechRaidsMultiAnimal->For unknown reasons, the [lodgersLabelPlural] have been targeted by a mechanoid hive. As long as they are present, mechanoid combat groups will regularly attack [map_definite].</li>
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<li>threatsInfoMechClustersSingleAnimal->For unknown reasons, the [lodgersLabel] has been targeted by an orbiting mechanoid swarm.</li>
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<li>threatsInfoMechClustersMultiAnimal->For unknown reasons, the [lodgersLabelPlural] have been targeted by an orbiting mechanoid swarm.</li>
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<li>threatsInfoMechRaidsSingleAnimal->For unknown reasons, the [lodgersLabel] has been targeted by a mechanoid hive.</li>
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<li>threatsInfoMechRaidsMultiAnimal->For unknown reasons, the [lodgersLabelPlural] have been targeted by a mechanoid hive.</li>
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<li>questDescription(askerIsNull==true,lodgersCount==1)->An animal rescue organization wants you to take care of a [lodgersLabel] named [lodgers0_nameDef] at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo1]\n\n[commonDescEnding]</li>
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<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nThe animal rescue activists stole [lodgers0_nameDef] from a slaughtering ceremony being held by [enemyFaction_name]. Now the [enemyFaction_pawnsPlural] are coming to seek revenge. If you accept [lodgers0_nameDef], [enemyFaction_pawnsPlural] will attack as long as [lodgers0_pronoun] is present. [enemyGroupsParagraph]</li>
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<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]</li>
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<li>threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo1(generateThreats==false)-></li>
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<li>questDescription(askerIsNull==true,lodgersCount>=2)->An animal rescue organization wants you to take care of [lodgersCount] [lodgersLabelPlural] at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo2]\n\n[commonDescEnding]</li>
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<li>victim->child</li>
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<li>victim(generateThreats==true,allowedThreats==Raids)->friend of the [enemyFaction_leaderTitle] of [enemyFaction_name]</li>
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<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nUnfortunately, these [lodgersLabelPlural] were recently implicated in the death of a [victim]. Now, [enemyFaction_pawnsPlural] from [enemyFaction_name] are hunting them for ritual revenge. If you accept the [lodgersLabelPlural], [enemyFaction_pawnsPlural] will attack as long as they are present. [enemyGroupsParagraph]</li>
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<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]</li>
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<li>threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo2(generateThreats==false)-></li>
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<li>questDescription(asker_factionLeader==True,lodgersCount==1,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is looking for a safe settlement to take care of [asker_possessive] pet [lodgersLabel] [lodgers0_nameDef] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo3]\n\n[commonDescEnding]</li>
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<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[enemyFaction_pawnsPlural] from [enemyFaction_name] are trying to kill poor little [lodgers0_nameDef] to get at [asker_nameDef]. If you accept [lodgers0_nameDef], [enemyFaction_pawnsPlural] will attack as long as [lodgers0_pronoun] is present. [enemyGroupsParagraph]</li>
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<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo3(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]</li>
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<li>threatsInfo3(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo3(generateThreats==false)-></li>
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<li>questDescription(asker_factionLeader==True,lodgersCount>=2,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [lodgersCount] [lodgersLabelPlural] at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo4]\n\n[commonDescEnding]</li>
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<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nThe [lodgersLabelPlural] are necessary for [asker_nameDef] to fulfill an important trade promise. To provoke conflict, [enemyFaction_name] is sending [enemyFaction_pawnsPlural] after them. If you accept the [lodgersLabelPlural], [enemyFaction_pawnsPlural] will attack as long as they are present. [enemyGroupsParagraph]</li>
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<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]</li>
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<li>threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo4(generateThreats==false)-></li>
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<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1,priority=1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [asker_possessive] favorite pet, the [lodgersLabel] [lodgers0_nameDef], at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo5]\n\n[commonDescEnding]</li>
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<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] is a gift promised to [asker_nameDef]'s child for a marriage ceremony. To try to prevent the marriage, [enemyFaction_name] is sending [enemyFaction_pawnsPlural] after [lodgers0_objective]. If you accept [lodgers0_nameDef], [enemyFaction_pawnsPlural] will attack as long as [lodgers0_nameDef] is present. [enemyGroupsParagraph]</li>
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<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]</li>
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<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo5(generateThreats==false)-></li>
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<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2,priority=1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [lodgersCount] [lodgersLabelPlural] at [map_definite] for [shuttleDelayTicks_duration]. The [lodgersLabelPlural] are [asker_nameDef]'s favorite pets, and [asker_pronoun] wants them to see the world outside [asker_possessive] royal court. [healthInfo][threatsInfo6]\n\n[commonDescEnding]</li>
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<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nUnfortunately, [enemyFaction_name] is hunting the [lodgersLabelPlural] to try to hurt [asker_nameDef] personally. If you accept the [lodgersLabelPlural], [enemyFaction_pawnsPlural] will attack as long as they are present. [enemyGroupsParagraph]</li>
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<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]</li>
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<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo6(generateThreats==false)-></li>
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<li>letterSubject(priority=1)->{SUBJECT_definite} the [lodgersLabel]</li>
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-->
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<Hospitality_Animals.questDescriptionRules.rulesStrings>
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<li>threatsInfoMechClustersSingleAnimal->出于未知的原因, [lodgersLabel] 已经被轨道上的一群机械体盯上。 只要[lodgers0_pronoun]继续存在, 机械战斗集群将会时不时地空投至[map_definite]。</li>
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<li>threatsInfoMechClustersMultiAnimal->出于未知的原因, [lodgersLabelPlural] 已经被轨道上的一群机械体盯上。 只要他们继续存在, 机械战斗集群将会有规律地空投至[map_definite]。</li>
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<li>threatsInfoMechRaidsSingleAnimal->出于未知的原因, [lodgersLabel]已经被一个机械族巢穴盯上。 只要[lodgers0_pronoun]继续存在, 机械族战斗部队将会时不时地进攻[map_definite]。</li>
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<li>threatsInfoMechRaidsMultiAnimal->出于未知地原因, [lodgersLabelPlural]已经被一个机械族巢穴盯上。 只要他们继续存在, 机械族战斗部队将会时不时地进攻[map_definite]。</li>
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<li>threatsInfoMechClustersSingleAnimal->出于未知的原因, [lodgersLabel] 已经被轨道上的一群机械体盯上。</li>
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<li>threatsInfoMechClustersMultiAnimal->出于未知的原因, [lodgersLabelPlural] 已经被轨道上的一群机械体盯上。</li>
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<li>threatsInfoMechRaidsSingleAnimal->出于未知的原因, [lodgersLabel]已经被一个机械族巢穴盯上。</li>
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<li>threatsInfoMechRaidsMultiAnimal->出于未知地原因, [lodgersLabelPlural]已经被一个机械族巢穴盯上。</li>
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<li>questDescription(askerIsNull==true,lodgersCount==1)->一个动物保护组织希望你能够在[shuttleDelayTicks_duration]内 照顾位于[map_definite]名叫[lodgers0_nameDef]的[lodgersLabel]。[healthInfo][threatsInfo1]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n激进的动物保护组织成员在[enemyFaction_name]举行的一场屠宰仪式上偷走了[lodgers0_nameDef]。 现在[enemyFaction_pawnsPlural]将会来寻仇。 如果你选择接纳[lodgers0_nameDef], 只要[lodgers0_pronoun]继续存在, [enemyFaction_pawnsPlural]就会一直来进攻。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==false)-></li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount>=2)->一个动物保护组织希望你能够在 [map_definite] 照顾 [lodgersCount] 只 [lodgersLabelPlural] [shuttleDelayTicks_duration]。 [healthInfo][threatsInfo2]\n\n[commonDescEnding]</li>
|
||||
<li>victim->孩子</li>
|
||||
@ -69,27 +69,27 @@
|
||||
<li>victim(generateThreats==true,allowedThreats==Raids)->[enemyFaction_leaderTitle]在[enemyFaction_name]的朋友</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, 这些[lodgersLabelPlural]与一名[victim]之死有所牵连。 现在,来自[enemyFaction_name]的[enemyFaction_pawnsPlural]将会狩猎他们进行复仇仪式。 如果你接纳[lodgersLabelPlural], 只要他们还活着, [enemyFaction_pawnsPlural]就会一直尝试进攻。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull] 正在寻找一个安全的庇护所能在[shuttleDelayTicks_duration]里 照顾[asker_possessive]名叫的宠物[lodgersLabel]。 [healthInfo][threatsInfo3]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n来自 [enemyFaction_name] 的 [enemyFaction_pawnsPlural] 正试图通过残杀可怜的 [lodgers0_nameDef]来抓捕[asker_nameDef]。 如果你选择接纳[lodgers0_nameDef], 只要[lodgers0_pronoun]还在, [enemyFaction_pawnsPlural]便会一直攻击。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull] 正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersCount]只[lodgersLabelPlural][shuttleDelayTicks_duration]。 [healthInfo][threatsInfo4]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n这些 [lodgersLabelPlural] 对于 [asker_nameDef] 履行一项重要的贸易承诺是必须的。 为了引发冲突, [enemyFaction_name]正派出[enemyFaction_pawnsPlural]追击他们。 如果你选择接纳[lodgersLabelPlural], 只要他们还活着, [enemyFaction_pawnsPlural]就会一直尝试进攻。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1,priority=1)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull] 正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersLabel][lodgers0_nameDef][shuttleDelayTicks_duration], 这是[asker_possessive]最喜欢的宠物。 [healthInfo][threatsInfo5]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] 是 [asker_nameDef] 承诺给孩子的结婚礼物。 为了阻止这场婚礼, [enemyFaction_name]正派出[enemyFaction_pawnsPlural]追踪[lodgers0_objective]。 如果你选择接纳[lodgers0_nameDef], [enemyFaction_pawnsPlural] 会在 [lodgers0_nameDef] 存在期间一直尝试进攻。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2,priority=1)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull] 正发来请求。 [asker_pronoun]希望你能在[map_definite]照料 [lodgersCount] 只 [lodgersLabelPlural] [shuttleDelayTicks_duration]。 这些[lodgersLabelPlural]是[asker_nameDef]最喜爱的宠物, [asker_pronoun]希望他们能看看[asker_possessive]上流圈子之外的世界。 [healthInfo][threatsInfo6]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, [enemyFaction_name] 正在试图以狩猎 [lodgersLabelPlural] 的方式去伤害 [asker_nameDef]。 如果你选择接纳 [lodgersLabelPlural], [enemyFaction_pawnsPlural]将会在他们活着期间一直攻击你。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==false)-></li>
|
||||
<li>letterSubject(priority=1)->{SUBJECT_definite} [lodgersLabel]</li>
|
||||
</Hospitality_Animals.questDescriptionRules.rulesStrings>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
@ -18,7 +18,7 @@
|
||||
<li>questDescription(askerIsNull==true,lodgersCount==1)->A [lodgers0_title] named [lodgers0_nameFull] wants you to protect [lodgers0_objective] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo1]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] was recently caught [wrongAct]. Seeking revenge, [enemyFaction_pawnsPlural] will come for [lodgers0_objective] as long as [lodgers0_pronoun] is with you. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==false)-></li>
|
||||
<li>wrongAct->insulting the [PersonalCharacteristic] of [enemyFaction_leader_nameDef], [enemyFaction_leaderTitle] of [enemyFaction_name]</li>
|
||||
<li>wrongAct->stealing livestock from [enemyFaction_name]</li>
|
||||
@ -28,7 +28,7 @@
|
||||
<li>questDescription(askerIsNull==true,lodgersCount>=2)->A group of [lodgersCount] travelers want you to host them at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo2]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nThese travelers were recently invited to an important ceremony with [enemyFaction_name], but showed up drunk and profaned the ritual. [enemyFaction_name] is now sending raids after them. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\nThe travelers recently [mechViolation], and have been targeted by an orbiting mechanoid swarm. As long as they are present, mechanoid clusters will drop from orbit on a regular basis.</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\nThe travelers recently [mechViolation], and have been targeted by an orbiting mechanoid swarm. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend [lodgers0_nameFull] is interested in learning about other cultures. [asker_nameDef] wants you to host [lodgers0_nameDef] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], was caught writing vicious insults about [enemyFaction_leader_nameFull]'s [PersonalCharacteristic]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can smooth over relations with [enemyFaction_name]. [allLodgerInfo]\n\nSince [enemyFaction_leader_nameDef] is the [enemyFaction_leaderTitle] of [enemyFaction_name], [enemyFaction_leader_pronoun] has sent groups of [enemyFaction_pawnsPlural] to hunt the insulter [lodgers0_nameDef]. [enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
@ -37,21 +37,21 @@
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from an enemy jail. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. [allLodgerInfo]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from the prisons of [enemyFaction_name]. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. [allLodgerInfo]\n\nThe [asker_faction_pawnsPlural] know secrets about the [secretInfo] of [enemyFaction_name], so they will be hunted. [enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a crytosleep vault. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. [allLodgerInfo]\n\nThe [asker_faction_pawnsPlural] will be hunted by mechanoids. [enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==MechClusters)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a mechanoid hive's holding pen. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. [allLodgerInfo]\n\nThe mechs are tracking their former prisoners. As long as the [asker_faction_pawnsPlural] are with you, mechanoid combat clusters will drop near [map_definite] on a regular basis.\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==MechClusters)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a mechanoid hive's holding pen. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. [allLodgerInfo]\n\nThe mechs are tracking their former prisoners.\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>secretInfo->military capabilities</li>
|
||||
<li>secretInfo->moral transgressions</li>
|
||||
<li>secretInfo->weapons research</li>
|
||||
<li>secretInfo->prison camps</li>
|
||||
<li>secretInfo->[enemyFaction_leaderTitle]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is fleeing a troubling political situation and wants to hide out at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo5]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef]'s enemies have hired [enemyFaction_name] to hunt [asker_objective]. They will attack repeatedly as long as [asker_nameDef] is present. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]'s enemies provoked mechanoids into to hunting [asker_objective]. The mechs will attack repeatedly as long as [asker_nameDef] is present. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef]'s enemies have somehow provoked mechanoids into hunting [asker_objective], so mech combat clusters will drop near [map_definite] repeatedly as long as [asker_nameDef] is present.</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef]'s enemies have hired [enemyFaction_name] to hunt [asker_objective]. They will attack while [asker_nameDef] is present. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]'s enemies provoked mechanoids into to hunting [asker_objective]. The mechs will attack while [asker_nameDef] is present. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef]'s enemies have somehow provoked mechanoids into hunting [asker_objective]. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], wants to stay at [map_definite] for [shuttleDelayTicks_duration] with [lodgersCountMinusOne] court [allyAllies]. [allLodgerInfo][threatsInfo6]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have hired [enemyFaction_name] to hunt [asker_objective]. They will attack repeatedly until [asker_nameDef] leaves. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have provoked [enemyFaction_name] into hunting [asker_objective]. Mechanoids will attack repeatedly until [asker_nameDef] leaves. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have somehow provoked mechanoids into hunting [asker_objective], so mech combat clusters will regularly drop onto [map_definite] until [asker_nameDef] leaves.</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have hired [enemyFaction_name] to hunt [asker_objective]. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have provoked [enemyFaction_name] into hunting [asker_objective]. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have somehow provoked mechanoids into hunting [asker_objective]. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==false)-></li>
|
||||
<li>allyAllies(lodgersCountMinusOne==1)->ally</li>
|
||||
<li>allyAllies(lodgersCountMinusOne>=2)->allies</li>
|
||||
@ -65,7 +65,7 @@
|
||||
<li>questDescription(askerIsNull==true,lodgersCount==1)->一个名叫 [lodgers0_nameFull] 的 [lodgers0_title] 希望你在 [map_definite] 保护 [lodgers0_objective] [shuttleDelayTicks_duration]。 [allLodgerInfo] [threatsInfo1]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] 不久前因 [wrongAct] 而被通缉。 只要 [lodgers0_pronoun] 在这里, [enemyFaction_pawnsPlural] 会来到 [lodgers0_objective] 寻求报复。\n[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==false)-></li>
|
||||
<li>wrongAct->侮辱了 [enemyFaction_name] [enemyFaction_leaderTitle] [enemyFaction_leader_nameDef] 的 [PersonalCharacteristic]</li>
|
||||
<li>wrongAct->窃取了 [enemyFaction_name] 的牲畜</li>
|
||||
@ -75,7 +75,7 @@
|
||||
<li>questDescription(askerIsNull==true,lodgersCount>=2)->有一伙([lodgersCount]名)旅行者希望你 在 [shuttleDelayTicks_duration] 内于 [map_definite] 招待他们。 [allLodgerInfo] [threatsInfo2]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n一些旅行者最近被邀请参加 [enemyFaction_name] 的重要仪式, 但他们却因为醉酒而亵渎了仪式。 [enemyFaction_name]正在前往袭击他们。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n这些旅行者最近[mechViolation], 并成为轨道平台上机械集群的目标。 只要他们还存在, 机械集群就会定期从轨道上降落。</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n这些旅行者最近[mechViolation], 并成为轨道平台上机械集群的目标。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive]朋友 [lodgers0_nameFull] 对学习异族文化很感兴趣。 [asker_nameDef] 希望你能在[shuttleDelayTicks_duration]内 向[map_definite]提供[lodgers0_nameDef]。 [allLodgerInfo]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 被发现对[enemyFaction_leader_nameFull]的PersonalCharacteristic]进行恶意侮辱。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护, 让[asker_possessive]有足够的时间缓和与 [enemyFaction_name]的关系。 [allLodgerInfo]\n\n因为 [enemyFaction_leader_nameDef] 是 [enemyFaction_name] 的 [enemyFaction_leaderTitle], [enemyFaction_leader_pronoun]已经派遣一群[enemyFaction_pawnsPlural]前来抓捕侮辱者[lodgers0_nameDef]。 [enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
@ -84,7 +84,7 @@
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo]\n\n[asker_faction_pawnsPlural] 知晓 [enemyFaction_name] 关于 [secretInfo] 的机密,因此会对其进行抓捕。[enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从低温休眠仓中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo]\n\n[asker_faction_pawnsPlural]会被机械族猎杀。 [enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==MechClusters)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从机械族巢穴的候宰栏中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo]\n\n机械族正在追捕它们的逃犯。 只要你和[asker_faction_pawnsPlural]在一起, 机械战斗集群就会定期降落到[map_definite]附近。\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==MechClusters)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从机械族巢穴的候宰栏中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo]\n\n机械族正在追捕它们的逃犯。 \n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>secretInfo->军事势力</li>
|
||||
<li>secretInfo->不道德行为</li>
|
||||
<li>secretInfo->武器研究</li>
|
||||
@ -93,12 +93,12 @@
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 正在逃避令人不安的政治局势, 并想在[map_definite]躲藏[shuttleDelayTicks_duration]。 [allLodgerInfo][threatsInfo5]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef] 的敌人雇佣了 [enemyFaction_name] 来拘捕 [asker_objective]。 只要[asker_nameDef] 还在那里,他们就会不断地进攻。\n [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]的敌人引来机械族猎杀[asker_objective]。 只要 [asker_nameDef] 还在那里, 它们就会不断地进攻。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef] 的敌人用某种未知的方式引来机械集群猎杀[asker_objective]。 只要 [asker_nameDef] 还在那里, 机械战斗集群就会不断地在[map_definite]附近降落。</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef] 的敌人用某种未知的方式引来机械集群猎杀[asker_objective]。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction], [asker_nameFull] 想在[map_definite]和[lodgersCountMinusOne]名被审判的[allyAllies]停留[shuttleDelayTicks_duration]。 [allLodgerInfo][threatsInfo6]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef] 和 [asker_possessive] [allyAllies] 被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef] 的敌人雇佣了 [enemyFaction_name] 来追捕 [asker_objective]。 他们会不断进攻, 直到 [asker_nameDef] 离开。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef] 和 [asker_possessive][allyAllies]被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef] 的敌人引诱 [enemyFaction_name] 来猎杀 [asker_objective]。 机械族会不断进攻, 直到 [asker_nameDef] 离开。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef] 和 [asker_possessive][allyAllies]被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef] 的敌人以某种未知的方式引诱机械集群来猎杀 [asker_objective]。 因此, 机械战斗集群会定期降落到[map_definite], 直到[asker_nameDef]离开。</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef] 和 [asker_possessive] [allyAllies] 被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef] 的敌人雇佣了 [enemyFaction_name] 来追捕 [asker_objective]。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef] 和 [asker_possessive][allyAllies]被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef] 的敌人引诱 [enemyFaction_name] 来猎杀 [asker_objective]。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef] 和 [asker_possessive][allyAllies]被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef] 的敌人以某种未知的方式引诱机械集群来猎杀 [asker_objective]。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==false)-></li>
|
||||
<li>allyAllies(lodgersCountMinusOne==1)->盟友</li>
|
||||
<li>allyAllies(lodgersCountMinusOne>=2)->盟友们</li>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
@ -13,64 +13,64 @@
|
||||
<li>questDescription(askerIsNull==true,lodgersCount==1)->An orbiting ship captain wants you to guard a prisoner named [lodgers0_nameFull] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo1]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] recently spat on the most loved child of [enemyFaction_leader_nameFull], [enemyFaction_leaderTitle] of [enemyFaction_name]. [enemyFaction_leader_nameDef] will send [enemyFaction_pawnsPlural] to seek revenge on any who would protect [lodgers0_objective]. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==false)-></li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount>=2)->An orbiting ship captain wants you to guard [lodgersCount] prisoners at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo2]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nThe prisoners committed a string of murders against the [enemyFaction_pawnsPlural] of [enemyFaction_name], and their victims' families will send raids to seek revenge. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\nThe prisoners recently [mechViolation], and have been targeted by a mechanoid hive. It will send mechs to attack as long as they are present. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\nThe prisoners recently [mechViolation], and have been targeted by a mechanoid hive. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], wants you to stash a special prisoner for [asker_objective]. The prisoner, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameFull], knows embarrassing information about [asker_nameDef]'s [PersonalCharacteristic], and [asker_nameDef] doesn't want [lodgers0_objective] to be freed. You only need to keep the prisoner for [shuttleDelayTicks_duration] until the scandal passes. [allLodgerInfo][threatsInfo3]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nUnfortunately, [enemyFaction_name] wants to spread the shameful story and is sending raids to break [lodgers0_nameDef] out of jail. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], has captured [lodgersCount] prisoners from an enemy faction. With no place to store them, [asker_nameDef] wants you to watch over them for [shuttleDelayTicks_duration], until [asker_possessive] prison is ready.[allLodgerInfo][threatsInfo4]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nThe prisoners have a paid rescue contract with [enemyFaction_name], so they will send [enemyFaction_pawnsPlural] after you. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]'s enemies have some provoked a mechanoid hive into hunting the prisoners, so it will send mechanoid attack groups. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name] has been caught in bed with the wrong person. [asker_pronoun] imprisoned the inappropriate lover in a show of rejection. Now [asker_pronoun] wants you to keep the prisoner [lodgers0_nameFull] caged until the scandal blows over in [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo5]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nUnfortunately, [asker_nameDef]'s court rivals are paying [enemyFaction_name] to try to break the lover out and bring the story to light. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\nUnfortunately, [asker_nameDef]'s court rivals have provoked mechanoids attacks from [enemyFaction_name] to try to break the lover out and bring the story to light. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], seeks your help. [asker_nameDef]'s royal archaeologists recently extracted [lodgersCount] prisoners from an ancient cryptosleep vault, and intend to question them. To keep the prisoners secret from court rivals, [asker_nameDef] wants you to hold them for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo6]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nUnfortunately, [enemyFaction_pawnsPlural] from [enemyFaction_name] revered the vault that the prisoners were extracted from. They'll send raids to seek revenge on anyone who holds them. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\nUnfortunately, [enemyFaction_pawnsPlural] from [enemyFaction_name] were guarding the vault that the prisoners were extracted from. They'll send mechanoids to hunt down the lost sleepers. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==false)-></li>
|
||||
-->
|
||||
<Hospitality_Prisoners.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount==1)->一艘在轨飞船的舰长希望你能在 [shuttleDelayTicks_duration] 内保护一名位于[map_definite], 名叫[lodgers0_nameFull]的囚犯。 [allLodgerInfo][threatsInfo1]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] 最近和某人发生口角, 那家伙是 [enemyFaction_name] 的 [enemyFaction_leaderTitle], [enemyFaction_leader_nameFull]最得宠的孩子。 [enemyFaction_leader_nameDef] 派出 [enemyFaction_pawnsPlural] 搜寻报复 [lodgers0_objective]和任何胆敢为其提供庇护的人。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman][enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==false)-></li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount>=2)->一艘在轨飞船的舰长希望你能在[shuttleDelayTicks_duration]内 保护[lodgersCount]名位于[map_definite]的囚犯。 [allLodgerInfo][threatsInfo2]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n这些囚犯承认谋杀了[enemyFaction_name]的[enemyFaction_pawnsPlural], 受害者们的家人正在到处搜寻报复。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n这些囚犯承认最近[mechViolation], 同时也被一个机械族巢穴标记。 只要他们敢露面, 机械族就会向他们袭来。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n这些囚犯承认最近[mechViolation], 同时也被一个机械族巢穴标记。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull]想要你帮助[asker_objective]匿藏一个特殊囚犯。 这名囚犯名叫[lodgers0_nameFull], 是一名[lodgers0_age]的[lodgers0_title], 这家伙知晓一些关于[asker_nameDef]的[PersonalCharacteristic]隐秘信息, [asker_nameDef]并不想[lodgers0_objective]出去到处乱说。 你要做的就是在[shuttleDelayTicks_duration]内看住这家伙直到丑闻事件过去。 [allLodgerInfo][threatsInfo3]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, [enemyFaction_name] 打算利用这个丑闻, 现在正在派出袭击部队营救[lodgers0_nameDef]。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman][enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull] 从敌方派系逮捕了[lodgersCount]人, 现在的问题是无处安置这些囚犯, [asker_nameDef]希望你能帮助看管这些囚犯, [shuttleDelayTicks_duration]后[asker_possessive]为这些囚犯准备的的新监狱就能建好。 [allLodgerInfo][threatsInfo4]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n这些囚犯与签订了[enemyFaction_name]付费营救合同, 所以他们会在你之后派出[enemyFaction_pawnsPlural]。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]的敌人们已经激活了一个机械族巢穴用于猎杀囚犯, 机械族攻击部队将在随后到达。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction], [asker_nameFull] 被捉奸在床。 [asker_pronoun]将情人关进监狱以示决心。 现在[asker_pronoun]只想你持续关押 [lodgers0_nameFull], 等[shuttleDelayTicks_duration]后丑闻风波过去后再行计议。 [allLodgerInfo][threatsInfo5]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, [asker_nameDef] 的政敌们和 [enemyFaction_name] 达成交易, 想要救出这个人并将所有的丑闻公之于众。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n不幸的是, [asker_nameDef] 的政敌们挑起了 [enemyFaction_name] 激活的机械族进攻, 想要救出这个人并将所有的丑闻公之于众。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull]寻求帮助。 [asker_nameDef] 的皇家考古学家从一个古老的休眠监狱中提取了 [lodgersCount]名囚犯进行审问。 为了避免某些辛秘外泄, [asker_nameDef] 希望你能在 [shuttleDelayTicks_duration]内帮助看守囚犯。 [allLodgerInfo][threatsInfo6]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, 来自 [enemyFaction_name] 的[enemyFaction_pawnsPlural]将提取的囚犯视为对他们的亵渎。 他们将会攻击任何持有这些囚犯的人。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n不幸的是, 来自 [enemyFaction_name] 的[enemyFaction_pawnsPlural]担负这个监狱的守卫工作。 他们将会派出机械族来追捕这些丢失的休眠者。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==false)-></li>
|
||||
</Hospitality_Prisoners.questDescriptionRules.rulesStrings>
|
||||
<!-- EN:
|
||||
|
@ -1,6 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: $(floor($shuttleDelayTicks / $raidIntervalTicks)) -->
|
||||
<Hospitality_Util_Worker.root.nodes.Equal-0.node.nodes.Sequence-1.nodes.Set-2.value.slateRef>$(floor($shuttleDelayTicks / $raidIntervalTicks))</Hospitality_Util_Worker.root.nodes.Equal-0.node.nodes.Sequence-1.nodes.Set-2.value.slateRef>
|
||||
<!-- EN: [lodgersLabelSingOrPlural] arrived -->
|
||||
<Hospitality_Util_Worker.root.nodes.Util_ArriveByDropPodsOrShuttle.parms.customLetterLabel.value.slateRef>[lodgersLabelSingOrPlural]抵达</Hospitality_Util_Worker.root.nodes.Util_ArriveByDropPodsOrShuttle.parms.customLetterLabel.value.slateRef>
|
||||
<!-- EN: [lodgersLabelSingOrPluralDef] [lodgersHasHave] arrived. Protect them until the shuttle arrives in [shuttleDelayTicks_duration].[helpersArrivalLetterEnd] -->
|
||||
@ -31,8 +33,6 @@
|
||||
<Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>
|
||||
<!-- EN: [letterSubject], who you were charged to protect, is gone. [remainingWillNowLeave][failLetterEndingCommon] -->
|
||||
<Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>指定由你保护的[letterSubject]不见了。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>
|
||||
<!-- EN: Guest lost: {SUBJECT_definite} -->
|
||||
<Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.label.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.label.slateRef>
|
||||
<!-- EN: [letterSubject], who you were charged to protect, has joined another faction. [remainingWillNowLeave][failLetterEndingCommon] -->
|
||||
<Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>指定由你保护的[letterSubject]已经加入了另一个派系。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>
|
||||
<!-- EN: Shuttle destroyed -->
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
@ -27,8 +27,6 @@
|
||||
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在建造完纪念碑后太快让它被破坏的举动惹恼了 [asker_nameDef]。\n\n[asker_pronoun] 对此感到非常不开心。</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
|
||||
<!-- EN: Do not destroy the monument for {0} -->
|
||||
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>
|
||||
<!-- EN: Do not destroy the monument for {0} -->
|
||||
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>
|
||||
<!-- EN: Keep monument {0} -->
|
||||
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>保护纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
@ -15,19 +15,26 @@
|
||||
<li>specialSkillsInfo(lodgersSpecialRequest==ExpertFighter,lodgersCount==1,priority=1)->[lodgers0_nameDef] is an expert fighter.</li>
|
||||
<li>specialSkillsInfo(lodgersSpecialRequest==ExpertFighter,lodgersCount>=2,priority=1)->the [lodgersLabelPlural] are expert fighters.</li>
|
||||
<li>specialSkillsInfo-></li>
|
||||
<li>minMoodInfo(priority=1,lodgersCount==1)->You are required to keep [lodgers0_possessive] mood above [lodgersMoodThreshold_percent].</li>
|
||||
<li>minMoodInfo(priority=1,lodgersCount>=2)->You are required to keep the [lodgersLabelPlural]' moods above [lodgersMoodThreshold_percent].</li>
|
||||
<li>minMoodInfo(priority=1,lodgersCount==1)->You must keep [lodgers0_possessive] mood above [lodgersMoodThreshold_percent].</li>
|
||||
<li>minMoodInfo(priority=1,lodgersCount>=2)->You must keep the [lodgersLabelPlural]' moods above [lodgersMoodThreshold_percent].</li>
|
||||
<li>minMoodInfo-></li>
|
||||
<li>commonDescEnding->[helpersParagraph][shuttleWillComeParagraph]\n\n[mustKeepOnMapParagraph]</li>
|
||||
<li>enemyGroupsParagraph->Raids will arrive roughly once per [threatsIntervalTicks_duration]. The raids will be of similar size to this:\n\n[threatExample]</li>
|
||||
<li>enemyGroupsParagraph->[threatDescriptionParagraph]</li>
|
||||
<li>threatDescriptionParagraph(allowedThreats==Raids,threatCount==1)->There will be [threatCount] raid of roughly this size:\n\n[threatExample]</li>
|
||||
<li>threatDescriptionParagraph(allowedThreats==Raids,threatCount>1)->There will be [threatCount] raids of roughly this size:\n\n[threatExample]</li>
|
||||
<li>threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==1,threatFactor==1)->A mech cluster will deploy nearby.</li>
|
||||
<li>threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==1,threatFactor==2)->A double-strength mech cluster will deploy nearby.</li>
|
||||
<li>threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==1,threatFactor==3)->A triple-strength mech cluster will deploy nearby.</li>
|
||||
<li>threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==2,threatFactor==2)->Two double-strength mech clusters will deploy nearby.</li>
|
||||
<li>threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==2,threatFactor==1)->Two mech clusters will deploy nearby.</li>
|
||||
<li>shuttleWillComeParagraph(lodgersCount==1)->After [shuttleDelayTicks_duration], a shuttle will arrive to collect [lodgers0_nameDef]. If you get [lodgers0_objective] onto the shuttle alive, [allRewardsDescriptions]</li>
|
||||
<li>shuttleWillComeParagraph(lodgersCount>=2)->After [shuttleDelayTicks_duration], a shuttle will arrive to collect the [lodgersLabelPlural]. If you get them onto the shuttle alive, [allRewardsDescriptions]</li>
|
||||
<li>mustKeepOnMapParagraph(lodgersCount==1)->You must keep [lodgers0_nameDef] at [map_definite] and not send [lodgers0_objective] anywhere else.</li>
|
||||
<li>mustKeepOnMapParagraph(lodgersCount>=2)->You must keep the [lodgersLabelPlural] at [map_definite] and not send them anywhere else.</li>
|
||||
<li>threatsInfoMechClustersSingleHuman->[lodgers0_nameDef] recently [mechViolation], and has been targeted by an orbiting mechanoid swarm. It will drop mechanoid combat clusters on [map_definite] as long as [lodgers0_nameDef] is present.</li>
|
||||
<li>threatsInfoMechClustersMultiPrisoners->The prisoners recently [mechViolation], and have been targeted by an orbiting mechanoid swarm. It will drop mechanoid combat clusters on [map_definite] as long as they are present.</li>
|
||||
<li>threatsInfoMechRaidsSingleHuman->[lodgers0_nameDef] recently [mechViolation], and has been targeted by a mechanoid hive. It will send mechanoid raids as long as [lodgers0_nameDef] is present.</li>
|
||||
<li>threatsInfoMechRaidsMultiHuman->They recently [mechViolation], and have been targeted by a mechanoid hive. It will send mechanoid raids as long as they are present.</li>
|
||||
<li>threatsInfoMechClustersSingleHuman->[lodgers0_nameDef] recently [mechViolation], and has been targeted by an orbiting mechanoid swarm.</li>
|
||||
<li>threatsInfoMechClustersMultiPrisoners->The prisoners recently [mechViolation], and have been targeted by an orbiting mechanoid swarm.</li>
|
||||
<li>threatsInfoMechRaidsSingleHuman->[lodgers0_nameDef] recently [mechViolation], and has been targeted by a mechanoid hive.</li>
|
||||
<li>threatsInfoMechRaidsMultiHuman->They recently [mechViolation], and have been targeted by a mechanoid hive.</li>
|
||||
<li>mechViolation->angered a machine persona somehow</li>
|
||||
<li>mechViolation->violated an ancient supercomputer terminal</li>
|
||||
<li>mechViolation->murdered a human child favored by an archotech</li>
|
||||
@ -59,15 +66,22 @@
|
||||
<li>minMoodInfo(priority=1,lodgersCount>=2)->你必须将[lodgersLabelPlural]的心情保持在[lodgersMoodThreshold_percent]以上。</li>
|
||||
<li>minMoodInfo-></li>
|
||||
<li>commonDescEnding->[helpersParagraph][shuttleWillComeParagraph]\n\n[mustKeepOnMapParagraph]</li>
|
||||
<li>enemyGroupsParagraph->袭击每[threatsIntervalTicks_duration]会发生一次。 袭击规模与以下情况相当:\n\n[threatExample]</li>
|
||||
<li>enemyGroupsParagraph->[threatDescriptionParagraph]</li>
|
||||
<li>threatDescriptionParagraph(allowedThreats==Raids,threatCount==1)->将会有[threatCount]波袭击,规模大致与以下情况相当:\n\n[threatExample]</li>
|
||||
<li>threatDescriptionParagraph(allowedThreats==Raids,threatCount>1)->将会有[threatCount]波袭击,规模大致与以下情况相当:\n\n[threatExample]</li>
|
||||
<li>threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==1,threatFactor==1)->一个机械集群将部署到附近。</li>
|
||||
<li>threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==1,threatFactor==2)->一个双倍强度的机械集群将部署到附近。</li>
|
||||
<li>threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==1,threatFactor==3)->一个三倍强度的机械集群将部署到附近。</li>
|
||||
<li>threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==2,threatFactor==2)->两个双倍强度的机械集群将部署到附近。</li>
|
||||
<li>threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==2,threatFactor==1)->两个机械集群将部署到附近。</li>
|
||||
<li>shuttleWillComeParagraph(lodgersCount==1)->在[shuttleDelayTicks_duration]后, 一艘负责运送[lodgers0_nameDef]的穿梭机将会到达。 如果你能将[lodgers0_objective]安全送上穿梭机,[allRewardsDescriptions]</li>
|
||||
<li>shuttleWillComeParagraph(lodgersCount>=2)->在[shuttleDelayTicks_duration]后, 一艘负责运送[lodgersLabelPlural]的穿梭机将会到达。 如果你能将他们安全送上穿梭机,[allRewardsDescriptions]</li>
|
||||
<li>mustKeepOnMapParagraph(lodgersCount==1)->你必须确保[lodgers0_nameDef]处于[map_definite]并且不会将[lodgers0_objective]派遣到其他任何地方。</li>
|
||||
<li>mustKeepOnMapParagraph(lodgersCount>=2)->你必须确保[lodgersLabelPlural]处于[map_definite]并且不会将他们派遣到其他任何地方。</li>
|
||||
<li>threatsInfoMechClustersSingleHuman->[lodgers0_nameDef]近期[mechViolation],已经被在轨的大批机械族锁定。 只要[lodgers0_nameDef]存在,机械战斗群就将被投送到[map_definite]。</li>
|
||||
<li>threatsInfoMechClustersMultiPrisoners->囚犯们近期[mechViolation],已经被在轨的大批机械族锁定。只要囚犯存在,机械战斗群就将被投送到[map_definite]。</li>
|
||||
<li>threatsInfoMechRaidsSingleHuman->[lodgers0_nameDef]近期[mechViolation],已经被大批机械族锁定。只要[lodgers0_nameDef]存在,机械族袭击就会一直出现。</li>
|
||||
<li>threatsInfoMechRaidsMultiHuman->他们近期[mechViolation],已经被大批机械族锁定。只要他们存在,机械族袭击就会一直出现。</li>
|
||||
<li>threatsInfoMechClustersSingleHuman->[lodgers0_nameDef]近期[mechViolation],已经被在轨的大批机械族锁定。</li>
|
||||
<li>threatsInfoMechClustersMultiPrisoners->囚犯们近期[mechViolation],已经被在轨的大批机械族锁定。</li>
|
||||
<li>threatsInfoMechRaidsSingleHuman->[lodgers0_nameDef]近期[mechViolation],已经被大批机械族锁定。</li>
|
||||
<li>threatsInfoMechRaidsMultiHuman->他们近期[mechViolation],已经被大批机械族锁定。</li>
|
||||
<li>mechViolation->激怒了一个人工智能</li>
|
||||
<li>mechViolation->妨碍了一个古老的超级终端</li>
|
||||
<li>mechViolation->谋杀了一个受古代科技青睐的人类儿童</li>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: harp -->
|
||||
@ -21,4 +21,9 @@
|
||||
<!-- EN: An unfinished musical instrument. -->
|
||||
<UnfinishedMusicalInstrument.description>一个未完成的乐器。</UnfinishedMusicalInstrument.description>
|
||||
|
||||
<!-- EN: unfinished piano -->
|
||||
<UnfinishedPiano.label>未完成的钢琴</UnfinishedPiano.label>
|
||||
<!-- EN: An unfinished piano. -->
|
||||
<UnfinishedPiano.description>一架未完成的钢琴。</UnfinishedPiano.description>
|
||||
|
||||
</LanguageData>
|
@ -1,10 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: Recieved {TITLE} title -->
|
||||
<GainedTitle.stages.Recieved_title.label>得到{TITLE}头衔</GainedTitle.stages.Recieved_title.label>
|
||||
<!-- EN: I was entitled as {TITLE}. It's good to have my stature recognized. -->
|
||||
<GainedTitle.stages.Recieved_title.description>我被授予{TITLE}头衔。我的身份得到承认,这很好。</GainedTitle.stages.Recieved_title.description>
|
||||
<!-- EN: I have been given the title of {TITLE}. I love the recognition! -->
|
||||
<GainedTitle.stages.Recieved_title.description>我被授予{TITLE}头衔。我喜欢这种认可!</GainedTitle.stages.Recieved_title.description>
|
||||
|
||||
<!-- EN: Lost {TITLE} title -->
|
||||
<LostTitle.stages.Lost_title.label>失去{TITLE}头衔</LostTitle.stages.Lost_title.label>
|
||||
@ -28,8 +28,8 @@
|
||||
|
||||
<!-- EN: no personal bedroom -->
|
||||
<TitleNoPersonalBedroom.stages.no_personal_bedroom.label>没有私人卧室</TitleNoPersonalBedroom.stages.no_personal_bedroom.label>
|
||||
<!-- EN: A {TITLE} should not share space with commoners. -->
|
||||
<TitleNoPersonalBedroom.stages.no_personal_bedroom.description>与贱民共享卧室对于{TITLE}是不可接受的!</TitleNoPersonalBedroom.stages.no_personal_bedroom.description>
|
||||
<!-- EN: A {TITLE} should have a personal bedroom. -->
|
||||
<TitleNoPersonalBedroom.stages.no_personal_bedroom.description>与他人共享卧室对于{TITLE}是不可接受的!</TitleNoPersonalBedroom.stages.no_personal_bedroom.description>
|
||||
|
||||
<!-- EN: no throne room -->
|
||||
<TitleNoThroneRoom.stages.no_throne_room.label>没有谒见厅</TitleNoThroneRoom.stages.no_throne_room.label>
|
||||
|
@ -1,12 +1,12 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: Some royal titles allow the holder to call for military aid. This can save you in a tough moment. -->
|
||||
<RoyaltyTips.tips.0>一些荣誉头衔允许持有者要求军事援助。这能够帮助你脱离险境。</RoyaltyTips.tips.0>
|
||||
<!-- EN: Higher royal title holders have a special need for authority. They satisfy it by reigning from a throne. -->
|
||||
<RoyaltyTips.tips.1>高级荣誉头衔持有者需要更高的权威。请通过建造「宝座」满足需求。</RoyaltyTips.tips.1>
|
||||
<!-- EN: Higher level royal colonists won't eat food that is below their expectations, unless they're starving. -->
|
||||
<RoyaltyTips.tips.2>高等贵族殖民者不会吃低于他们期望的食物,除非他们要饿死了。</RoyaltyTips.tips.2>
|
||||
<!-- EN: Nobles from the Empire will demand all the privileges of their title. Your own titled colonists will be more flexible, unless they are greedy or jealous. -->
|
||||
<RoyaltyTips.tips.2>帝国的贵族们会要求他们所有的特权,而持有荣誉头衔的殖民者会更灵活变通一些,除非他们贪婪或是嫉妒。</RoyaltyTips.tips.2>
|
||||
<!-- EN: Power armor, cataphract armor and psyfocus apparel will satisfy the apparel requirements of royal titles. -->
|
||||
<RoyaltyTips.tips.3>「动力装甲」、「板甲」和心灵系列服装能够满足荣誉头衔的服装要求。</RoyaltyTips.tips.3>
|
||||
<!-- EN: If a royal title holder dies, their title goes to their chosen heir. -->
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- Room requirements -->
|
||||
@ -42,7 +42,7 @@
|
||||
|
||||
<!-- EN: Beacon unusable -->
|
||||
<ShipLandingBeaconUnusable>信标不可用</ShipLandingBeaconUnusable>
|
||||
<!-- EN: A ship landing beacon is powered but can’t be used. To be usable, four of these must be placed on the corners of a square at least 8 tiles wide, and the entire square area must be clear of obstructions including buildings, people, and animals. -->
|
||||
<ShipLandingBeaconUnusableDesc>一个飞船着陆信标通电但不可用。要想正常使用飞船着陆区,四个信标必须放置在至少8x8区域的角落,并且整个区域内必须没有任何障碍物,包括建筑、人类、动物等。</ShipLandingBeaconUnusableDesc>
|
||||
<!-- EN: A ship landing beacon is powered but can’t be used. To be usable, four of these must be placed on the corners of a square at least 9 tiles wide, and the entire square area must be clear of obstructions including buildings, people, and animals. -->
|
||||
<ShipLandingBeaconUnusableDesc>一个飞船着陆信标通电但不可用。要想正常使用飞船着陆区,四个信标必须放置在至少9x9区域的角落,并且整个区域内必须没有任何障碍物,包括建筑、人类、动物等。</ShipLandingBeaconUnusableDesc>
|
||||
|
||||
</LanguageData>
|
@ -1,10 +1,12 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: Minimum title ({FACTION_name}) -->
|
||||
<Stat_Thing_MinimumRoyalTitle_Name>最低的头衔({FACTION_name})</Stat_Thing_MinimumRoyalTitle_Name>
|
||||
<!-- EN: {FACTION_name} has laws which limit the use of this implant to those with specific titles. Having the implant is undetectable, but if you use it, there is a chance they will detect the psychic emissions. Diplomatic consequences will follow, and repeated violations will lead to hostility.\n\nA psychic silencer implant would make such uses undetectable. -->
|
||||
<Stat_Thing_MinimumRoyalTitle_Desc>{FACTION_name}的法律将这种植入物的使用限制为具有特定的头衔。拥有这种植入物是无法检测到的,但是如果你使用了其能力,则有机会被他人察觉到心灵信号。随之而来的是外交矛盾,若屡禁不止将导致敌意。\n\n植入心灵静默器将使这种状况不再被察觉。</Stat_Thing_MinimumRoyalTitle_Desc>
|
||||
<!-- EN: {FACTION_name} has laws which limit the use of this weapon to those with specific titles. Wielding the weapon is undetectable, but if you use it, there is a chance they will detect the psychic emissions. Diplomatic consequences will follow, and repeated violations will lead to hostility.\n\nA psychic silencer implant would make such uses undetectable. text_todo -->
|
||||
<Stat_Thing_Weapon_MinimumRoyalTitle_Desc>{FACTION_name}的法律将这种武器的使用限制为具有特定的头衔。拥有这种武器是无法检测到的,但是如果你使用了它,则有机会被他人察觉到心灵信号。随之而来的是外交矛盾,若屡禁不止将导致敌意。\n\n植入心灵静默器将使这种状况不再被察觉。</Stat_Thing_Weapon_MinimumRoyalTitle_Desc>
|
||||
<!-- EN: Each upgrade level of this implant requires a specific title in {FACTION_name} to be used legally. -->
|
||||
<Stat_Thing_MinimumRoyalTitle_ImplantWithLevel_Desc>这个植入物每次升级都需要在{FACTION_name}有一个合法的头衔。</Stat_Thing_MinimumRoyalTitle_ImplantWithLevel_Desc>
|
||||
<!-- EN: Max satisfied title -->
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- Royal titles -->
|
||||
@ -31,21 +31,17 @@
|
||||
<LetterRewardsForNewTitleDeliveryDirect>奖励已经直接装入{PAWN_labelShort}的库存里了。</LetterRewardsForNewTitleDeliveryDirect>
|
||||
|
||||
<!-- EN: {PAWN_pronoun} has these permissions: -->
|
||||
<LetterRoyalTitlePermits>{PAWN_pronoun}获得以下权限:</LetterRoyalTitlePermits>
|
||||
<LetterRoyalTitlePermits>{PAWN_pronoun}获得以下权限:</LetterRoyalTitlePermits>
|
||||
<!-- EN: {PAWN_pronoun} lost these permissions: -->
|
||||
<LetterRoyalTitleLostPermits>{PAWN_pronoun}失去以下权限:</LetterRoyalTitleLostPermits>
|
||||
<LetterRoyalTitleLostPermits>{PAWN_pronoun}失去以下权限:</LetterRoyalTitleLostPermits>
|
||||
|
||||
<!-- EN: {PAWN_pronoun} is not willing to do these work types:\n{1} -->
|
||||
<LetterRoyalTitleDisabledWorkTag>{PAWN_pronoun}不愿意做以下的工作类型:\n{1}</LetterRoyalTitleDisabledWorkTag>
|
||||
|
||||
<!-- EN: {PAWN_pronoun} demands this recreation: -->
|
||||
<LetterRoyalTitleEnabledJoyKind>{PAWN_pronoun}需要此娱乐活动:</LetterRoyalTitleEnabledJoyKind>
|
||||
<!-- EN: {PAWN_pronoun} demands this recreation: -->
|
||||
<LetterRoyalTitleStillEnabledJoyKind>{PAWN_pronoun}需要此娱乐活动:</LetterRoyalTitleStillEnabledJoyKind>
|
||||
<!-- EN: {PAWN_pronoun} refuses this recreation: -->
|
||||
<LetterRoyalTitleDisabledJoyKind>{PAWN_pronoun}拒绝此娱乐活动:</LetterRoyalTitleDisabledJoyKind>
|
||||
<!-- EN: {PAWN_pronoun} refuses this recreation: -->
|
||||
<LetterRoyalTitleStillDisabledJoyKind>{PAWN_pronoun}拒绝此娱乐活动:</LetterRoyalTitleStillDisabledJoyKind>
|
||||
<!-- EN: {PAWN_pronoun} can now use this recreation: -->
|
||||
<LetterRoyalTitleEnabledJoyKind>{PAWN_pronoun}当前能使用的娱乐活动:</LetterRoyalTitleEnabledJoyKind>
|
||||
<!-- EN: This title forbids using this recreation: -->
|
||||
<LetterRoyalTitleDisabledJoyKind>此头衔禁止的娱乐活动:</LetterRoyalTitleDisabledJoyKind>
|
||||
|
||||
<!-- EN: {PAWN_pronoun} is allowed to use these implants:{1} -->
|
||||
<LetterRoyalTitleAllowedImplants>{PAWN_pronoun}被允许使用以下植入物:{1}</LetterRoyalTitleAllowedImplants>
|
||||
@ -53,13 +49,13 @@
|
||||
<LetterRoyalTitleImplantsMustBeRemoved>{PAWN_pronoun}不再被允许使用以下植入物:{1}</LetterRoyalTitleImplantsMustBeRemoved>
|
||||
<!-- EN: The implants must be extracted within a five-day grace period to avoid diplomatic consequences. -->
|
||||
<LetterRoyalTitleImplantGracePeriod>必须在五天的限期内提取植入物,以避免产生外交后果。</LetterRoyalTitleImplantGracePeriod>
|
||||
<!-- EN: {PAWN_pronoun} has developed a new need for authority. Satisfying this means constructing an appropriate throneroom {PAWN_pronoun} may sit and reign on a regular basis. -->
|
||||
<!-- EN: {PAWN_pronoun} now has a need for authority. Satisfying this means constructing an appropriate throneroom {PAWN_pronoun} may sit and reign on a regular basis. -->
|
||||
<LetterRoyalTitleAuthorityNeed>{PAWN_pronoun}对威严有了新的需求。满足此要求意味着可以定期修建一个适当的宝座供{PAWN_pronoun}进行统治。</LetterRoyalTitleAuthorityNeed>
|
||||
<!-- EN: {PAWN_pronoun} demands a throneroom that meets these requirements:{1} -->
|
||||
<LetterRoyalTitleThroneroomRequirements>满足{PAWN_pronoun}要求的有以下宝座:{1}</LetterRoyalTitleThroneroomRequirements>
|
||||
<!-- EN: {PAWN_pronoun} demands a bedroom that meets these requirements:{1} -->
|
||||
<LetterRoyalTitleBedroomRequirements>符合{PAWN_pronoun}卧室需求的条件有:{1}</LetterRoyalTitleBedroomRequirements>
|
||||
<!-- EN: {PAWN_pronoun} will only eat these foods:{1} -->
|
||||
<!-- EN: This title requires a throneroom that meets these requirements:{1} -->
|
||||
<LetterRoyalTitleThroneroomRequirements>此头衔需要一个满足以下要求的谒见厅:{1}</LetterRoyalTitleThroneroomRequirements>
|
||||
<!-- EN: This title requires a bedroom that meets these requirements:{1} -->
|
||||
<LetterRoyalTitleBedroomRequirements>此头衔需要一个满足以下要求的卧室:{1}</LetterRoyalTitleBedroomRequirements>
|
||||
<!-- EN: This title says that {PAWN_pronoun} should only eat these foods:{1} -->
|
||||
<LetterRoyalTitleFoodRequirements>{PAWN_pronoun}只吃以下食物:{1}</LetterRoyalTitleFoodRequirements>
|
||||
|
||||
<!-- EN: {PAWN_pronoun} will receive the following items via transport pod:{1} -->
|
||||
@ -137,6 +133,8 @@
|
||||
<LentColonistDied>{PAWN_nameDef}曾被借调至{FACTION}。他们将在最近交还{PAWN_nameDef}的遗体。</LentColonistDied>
|
||||
|
||||
<!-- UNUSED -->
|
||||
<LetterRoyalTitleStillEnabledJoyKind>{PAWN_pronoun}需要此娱乐活动:</LetterRoyalTitleStillEnabledJoyKind>
|
||||
<LetterRoyalTitleStillDisabledJoyKind>{PAWN_pronoun}拒绝此娱乐活动:</LetterRoyalTitleStillDisabledJoyKind>
|
||||
<LetterRewardsForNewTitleDeliveryCaravan>奖励已经装载至一个远征队,你可以在{PAWN_labelShort}的库存中找到它们。text_todo</LetterRewardsForNewTitleDeliveryCaravan>
|
||||
|
||||
</LanguageData>
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- Royalty and throne -->
|
||||
@ -52,4 +52,28 @@
|
||||
<!-- EN: Too close to other beacon -->
|
||||
<TooCloseToOtherBeacon>距离其他信标太近</TooCloseToOtherBeacon>
|
||||
|
||||
<!-- Abilities -->
|
||||
<!-- EN: must be drafted. -->
|
||||
<AbilityDisabledUndrafted>必须先行征召</AbilityDisabledUndrafted>
|
||||
<!-- EN: ability on cooldown. It will be available in {0}. -->
|
||||
<AbilityOnCooldown>能力正在冷却中。它会在{0}后可用。</AbilityOnCooldown>
|
||||
<!-- EN: ability already queued. -->
|
||||
<AbilityAlreadyQueued>能力已经加入序列</AbilityAlreadyQueued>
|
||||
<!-- EN: Ability ready: {0} -->
|
||||
<AbilityReadyLabel>能力就绪:{0}</AbilityReadyLabel>
|
||||
<!-- EN: {0_nameDef} is ready to use {1}. -->
|
||||
<AbilityReadyText>{0_nameDef}已经可以使用{1}。</AbilityReadyText>
|
||||
|
||||
<!-- EN: Initiate a speech from the throne. {ORGANIZER_labelShort} will go to {ORGANIZER_possessive} throne and call all colonists to listen to a speech there. If all goes well, listeners will feel inspired, and gain respect for {ORGANIZER_labelShort}. If it goes poorly, the speech will do social damage. The outcome depends on {ORGANIZER_labelShort}'s social abilities. -->
|
||||
<AbilitySpeechTooltip>在谒见厅发起一场演讲。{ORGANIZER_labelShort}将会去往{ORGANIZER_possessive}谒见厅并着急所有的殖民者来听取演讲。如果一切顺利,听众会获得鼓舞,并且{ORGANIZER_labelShort}获得尊重。如果进展不顺利,演讲会造成社交伤害。结果取决于组织者的社交能力。</AbilitySpeechTooltip>
|
||||
<!-- EN: no usable throne. text_todo -->
|
||||
<AbilitySpeechDisabledNoUsableThrone>没有可用的谒见厅</AbilitySpeechDisabledNoUsableThrone>
|
||||
<!-- EN: already giving a speech. text_todo -->
|
||||
<AbilitySpeechDisabledAlreadyGivingSpeech>正在进行一场演说</AbilitySpeechDisabledAlreadyGivingSpeech>
|
||||
<!-- EN: Next speech available in text_todo -->
|
||||
<AbilitySpeechCooldown>下一次演说</AbilitySpeechCooldown>
|
||||
<!-- EN: Possible outcomes text_todo -->
|
||||
<AbilitySpeechPossibleOutcomes>可能的结果</AbilitySpeechPossibleOutcomes>
|
||||
<!-- EN: {ORGANIZER_labelShort}'s {1}: {2} -->
|
||||
<AbilitySpeechStatInfo>{ORGANIZER_labelShort}的{1}:{2}</AbilitySpeechStatInfo>
|
||||
</LanguageData>
|
Loading…
Reference in New Issue
Block a user