RimWorld-ChineseSimplified/Royalty/DefInjected/AbilityDef/Abilities.xml
2020-04-15 20:59:54 +08:00

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: beckon -->
<Beckon.label>召唤</Beckon.label>
<!-- EN: Psychically command the target to approach the caster. -->
<Beckon.description>使用精神力量迫使目标靠近施法者。</Beckon.description>
<!-- EN: berserk -->
<Berserk.label>激怒</Berserk.label>
<!-- EN: Induce an angry psychosis in the target's mind, causing them to attack anyone nearby. -->
<Berserk.description>将一个怒不可遏的想法植入到目标心里,这会让他们尝试 攻击附近任何人。</Berserk.description>
<!-- EN: berserk pulse -->
<BerserkPulse.label>狂暴脉冲</BerserkPulse.label>
<!-- EN: Generate an overwhelming rush of undirected rage in everyone near the target point. -->
<BerserkPulse.description>在目标点周围的每个人身上产生一股无法抑制的狂怒。</BerserkPulse.description>
<!-- EN: blinding pulse -->
<BlindingPulse.label>致盲脉冲</BlindingPulse.label>
<!-- EN: Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point. -->
<BlindingPulse.description>通过干扰大脑的视觉中枢,使目标点周围的每个人的视觉模糊。</BlindingPulse.description>
<!-- EN: burden -->
<Burden.label>重负</Burden.label>
<!-- EN: Slow the target for a short time by suppressing motor activity in the brain. -->
<Burden.description>通过抑制大脑的运动中枢,在短时间内减慢目标的行动能力。</Burden.description>
<!-- EN: chaos skip -->
<ChaosSkip.label>混乱折跃</ChaosSkip.label>
<!-- EN: Teleport the target to a random position near where he started. -->
<ChaosSkip.description>把目标传送到附近的一个随机位置。</ChaosSkip.description>
<!-- EN: entropy link -->
<EntropyLink.label>心灵链接</EntropyLink.label>
<!-- EN: Form a psychic link between caster and target, so that gain and loss of psychic entropy is shared between both equally. The link lasts for some time, but will break if the two move far apart. -->
<EntropyLink.description>在施法者和目标之间形成一种精神链接,心灵熵的得失在两者之间彼此影响。这种联系会持续一段时间,但如果两者相隔很远,就会断开。</EntropyLink.description>
<!-- EN: focus -->
<Focus.label>注意集中</Focus.label>
<!-- EN: Psychically focus the target's mind, boosting their sight, hearing and moving capacities. -->
<Focus.description>在精神上操纵目标使其集中注意力,提高他们的视觉、听觉和移动能力。</Focus.description>
<!-- EN: invisibility -->
<Invisibility.label>隐身</Invisibility.label>
<!-- EN: Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time. -->
<Invisibility.description>在精神上操纵附近每个人的视觉中心,使他们在短时间内无法感知特定的个体。</Invisibility.description>
<!-- EN: manhunter pulse -->
<ManhunterPulse.label>猎杀人类脉冲</ManhunterPulse.label>
<!-- EN: Drive nearby animals into a manhunting rage using a psychic pulse. -->
<ManhunterPulse.description>使用精神力量激怒附近的动物。</ManhunterPulse.description>
<!-- EN: mass chaos skip -->
<MassChaosSkip.label>群体混乱折跃</MassChaosSkip.label>
<!-- EN: Skip everyone near a target point to a random location nearby. -->
<MassChaosSkip.description>把目标点周围的人传送到附近的一个随机位置。</MassChaosSkip.description>
<!-- EN: painblock -->
<Painblock.label>止痛</Painblock.label>
<!-- EN: Block pain pathways in the target's brain for a short time. This can allow a person to move and act even with grievous injuries which would normally incapacitate them. -->
<Painblock.description>短时间内干扰目标大脑的痛觉中枢,使目标即使收到严重伤害也能继续屹立不倒、持续作战。</Painblock.description>
<!-- EN: skip -->
<Skip.label>折跃</Skip.label>
<!-- EN: Teleport the target to a desired position not too far from his starting point. -->
<Skip.description>将目标传送到离原点不远的特定位置。</Skip.description>
<!-- EN: smokepop -->
<Smokepop.label>烟雾</Smokepop.label>
<!-- EN: Skip dust particles up from under the ground surface to form a thick cloud. This reduces the accuracy of any shot fired through it, and preventing turrets from locking on entirely. -->
<Smokepop.description>利用地上的灰尘颗粒扬起一团厚厚的烟雾,这会降低通过它发射的任何炮弹的精度,并防止被炮塔精确锁定。</Smokepop.description>
<!-- EN: throne speech -->
<Speech.label>威严演说</Speech.label>
<!-- EN: Initiate a speech from the throne. User will gather all colonists around their throne to listen to a speech. If all goes well, listeners will feel inspired, and gain respect for the speaker. If it goes poorly, the speech will do social damage. The outcome depends on the speaker's social abilities. text_todo -->
<Speech.description>基于威严发起一场演讲使用者会召集所有的殖民者到宝座周围来听取演讲。如果一切顺利听众会获得鼓舞并且从听众获得尊重。如果进展不顺利演讲会造成社交伤害。结果取决于组织者的社交能力。text_todo</Speech.description>
<!-- EN: throne speech -->
<Speech_Count.label>威严演说</Speech_Count.label>
<!-- EN: Initiate a speech from the throne. User will gather all colonists around their throne to listen to a speech. If all goes well, listeners will feel inspired, and gain respect for the speaker. If it goes poorly, the speech will do social damage. The outcome depends on the speaker's social abilities. text_todo -->
<Speech_Count.description>基于威严发起一场演讲使用者会召集所有的殖民者到宝座周围来听取演讲。如果一切顺利听众会获得鼓舞并且从听众获得尊重。如果进展不顺利演讲会造成社交伤害。结果取决于组织者的社交能力。text_todo</Speech_Count.description>
<!-- EN: stun -->
<Stun.label>麻痹</Stun.label>
<!-- EN: Momentarily disrupt motor function in target's brain, preventing any movement. -->
<Stun.description>瞬间扰乱目标大脑的运动中枢,使其麻痹无法行动。</Stun.description>
<!-- EN: vertigo pulse -->
<VertigoPulse.label>眩晕脉冲</VertigoPulse.label>
<!-- EN: Interfere with the spatial orientation sense of everyone near the target point, causing intermittent loss of balance. Flesh creatures will become extremely nauseous as well. -->
<VertigoPulse.description>干扰目标点周围人的小脑,造成间歇性的平衡感丧失。对于动物来说会觉得非常恶心眩晕。</VertigoPulse.description>
<!-- EN: wallraise -->
<Wallraise.label>升壁</Wallraise.label>
<!-- EN: Form a temporary wall by skipping rubble and soil up from deep under the ground. -->
<Wallraise.description>移动地下深处的碎石和泥土,形成一道临时的墙壁。</Wallraise.description>
</LanguageData>