@ -52,13 +52,13 @@
<!-- EN: Expecting at least {0} body size per colonist. -->
<!-- EN: Expecting at least {0} body size per colonist. -->
<MinAnimalBodySizePerColonist > 每名殖民者需要至少{0}动物体积</MinAnimalBodySizePerColonist>
<MinAnimalBodySizePerColonist > 每名殖民者需要至少{0}动物体积</MinAnimalBodySizePerColonist>
<!-- EN: Plant {0_label} -->
<!-- EN: Plant {0_label} -->
<PlantThing > 种植</PlantThing>
<PlantThing > 种植{0_label} </PlantThing>
<!-- EN: Plant a {0_label} in a chosen area. -->
<!-- EN: Plant a {0_label} in a chosen area. -->
<PlantThingDesc > 在选定的区域种植</PlantThingDesc>
<PlantThingDesc > 在选定的区域种植{0_label} </PlantThingDesc>
<!-- EN: Cancel planting {0_label} -->
<!-- EN: Cancel planting {0_label} -->
<CancelPlantThing > 取消种植</CancelPlantThing>
<CancelPlantThing > 取消种植{0_label} </CancelPlantThing>
<!-- EN: Cancel planting the {0_label}. -->
<!-- EN: Cancel planting the {0_label}. -->
<CancelPlantThingDesc > 取消种植</CancelPlantThingDesc>
<CancelPlantThingDesc > 取消种植{0_label} </CancelPlantThingDesc>
<!-- EN: Disables -->
<!-- EN: Disables -->
<Disables > 禁用</Disables>
<Disables > 禁用</Disables>
<!-- EN: Requires one of precepts -->
<!-- EN: Requires one of precepts -->
@ -97,13 +97,13 @@
<Everyone > 所有人</Everyone>
<Everyone > 所有人</Everyone>
<!-- EN: A grave containing {PAWN_labelShort}'s corpse. -->
<!-- EN: A grave containing {PAWN_labelShort}'s corpse. -->
<RitualTargetGraveInfo > 装有尸体 的坟墓</RitualTargetGraveInfo>
<RitualTargetGraveInfo > 装有{PAWN_labelShort} 的坟墓</RitualTargetGraveInfo>
<!-- EN: An empty grave to mourn {PAWN_labelShort}'s passing. -->
<!-- EN: An empty grave to mourn {PAWN_labelShort}'s passing. -->
<RitualTargetEmptyGraveInfo > 一座空坟,用来缅怀的逝世。</RitualTargetEmptyGraveInfo>
<RitualTargetEmptyGraveInfo > 一座空坟,用来缅怀{PAWN_labelShort} 的逝世。</RitualTargetEmptyGraveInfo>
<!-- EN: A grave containing {IDEO_memberNameIndef}'s corpse -->
<!-- EN: A grave containing {IDEO_memberNameIndef}'s corpse -->
<RitualTargetGraveInfoAbstract > 装有尸体 的坟墓</RitualTargetGraveInfoAbstract>
<RitualTargetGraveInfoAbstract > 装有{IDEO_memberNameIndef} 的坟墓</RitualTargetGraveInfoAbstract>
<!-- EN: An empty grave to mourn {IDEO_memberNameIndef}'s passing. -->
<!-- EN: An empty grave to mourn {IDEO_memberNameIndef}'s passing. -->
<RitualTargetEmptyGraveInfoAbstract > 一座空坟,用来缅怀 的逝世。</RitualTargetEmptyGraveInfoAbstract>
<RitualTargetEmptyGraveInfoAbstract > 一座空坟,用来缅怀{IDEO_memberNameIndef} 的逝世。</RitualTargetEmptyGraveInfoAbstract>
<!-- EN: {PAWN_labelShort}'s body must be buried first -->
<!-- EN: {PAWN_labelShort}'s body must be buried first -->
<RitualTargetGraveInfoMustBeBuried > {PAWN_labelShort}的尸体必须先被埋葬</RitualTargetGraveInfoMustBeBuried>
<RitualTargetGraveInfoMustBeBuried > {PAWN_labelShort}的尸体必须先被埋葬</RitualTargetGraveInfoMustBeBuried>
<!-- EN: Any gathering spot, like a table -->
<!-- EN: Any gathering spot, like a table -->
@ -137,22 +137,22 @@
<!-- EN: Accuse -->
<!-- EN: Accuse -->
<Accuse > 指控</Accuse>
<Accuse > 指控</Accuse>
<!-- EN: {PAWN_labelShort} does not believe in ideoligious scarification and will not like being scarified. -->
<!-- EN: {PAWN_labelShort} does not believe in ideoligious scarification and will not like being scarified. -->
<RitualScarificationWarnNonScarificationIdeo > 不认同此文化的牺牲行为,因此不愿作为祭品。</RitualScarificationWarnNonScarificationIdeo>
<RitualScarificationWarnNonScarificationIdeo > {PAWN_labelShort} 不认同此文化的牺牲行为,因此不愿作为祭品。</RitualScarificationWarnNonScarificationIdeo>
<!-- EN: {PAWN_labelShort} is a wimp and will not like being scarified. -->
<!-- EN: {PAWN_labelShort} is a wimp and will not like being scarified. -->
<RitualScarificationWarnWimp > 因其懦弱特质而拒绝成为祭品</RitualScarificationWarnWimp>
<RitualScarificationWarnWimp > {PAWN_labelShort} 因其懦弱特质而拒绝成为祭品</RitualScarificationWarnWimp>
<!-- EN: {PAWN_labelShort} does not believe in ideoligious blinding and will not like being blinded. -->
<!-- EN: {PAWN_labelShort} does not believe in ideoligious blinding and will not like being blinded. -->
<RitualBlindingWarnNonBlindingIdeo > 不认同此文化的致盲行为,因此不愿被致盲。</RitualBlindingWarnNonBlindingIdeo>
<RitualBlindingWarnNonBlindingIdeo > {PAWN_labelShort} 不认同此文化的致盲行为,因此不愿被致盲。</RitualBlindingWarnNonBlindingIdeo>
<!-- EN: {PAWN_labelShort} is a wimp and will not like being blinded. -->
<!-- EN: {PAWN_labelShort} is a wimp and will not like being blinded. -->
<RitualBlindingWarnWimp > 因其懦弱特质而拒绝被致盲</RitualBlindingWarnWimp>
<RitualBlindingWarnWimp > {PAWN_labelShort} 因其懦弱特质而拒绝被致盲</RitualBlindingWarnWimp>
<!-- EN: Everyone participating in the ritual gained a one - day work focus buff ({PERCENTAGE} global work speed)! -->
<!-- EN: Everyone participating in the ritual gained a one - day work focus buff ({PERCENTAGE} global work speed)! -->
<RitualOutcomeExtraDesc_DancePartyWorkFocus > 每个参与此仪式的人均获得了时长一天的工作狂热(增加了{PERCENTAGE}的全局工作速度!)</RitualOutcomeExtraDesc_DancePartyWorkFocus>
<RitualOutcomeExtraDesc_DancePartyWorkFocus > 每个参与此仪式的人均获得了时长一天的工作狂热(增加了{PERCENTAGE}的全局工作速度!)</RitualOutcomeExtraDesc_DancePartyWorkFocus>
<!-- EN: Thanks to a satisfying blinding ritual, {PAWN_labelShort} gained a psylink level! -->
<!-- EN: Thanks to a satisfying blinding ritual, {PAWN_labelShort} gained a psylink level! -->
<RitualOutcomeExtraDesc_BlindingPsylink > 受益于成功的致盲献祭仪式,{PAWN_labelShort}获得了一个启灵等级!</RitualOutcomeExtraDesc_BlindingPsylink>
<RitualOutcomeExtraDesc_BlindingPsylink > 受益于成功的致盲献祭仪式,{PAWN_labelShort}获得了一个启灵等级!</RitualOutcomeExtraDesc_BlindingPsylink>
<!-- EN: With a new pyslink level {PAWN_pronoun} gained a {0} psycast. -->
<!-- EN: With a new pyslink level {PAWN_pronoun} gained a {0} psycast. -->
<RitualOutcomeExtraDesc_BlindingPsylinkAbility > 基于其新的启灵等级,获得了新的 心灵能力</RitualOutcomeExtraDesc_BlindingPsylinkAbility>
<RitualOutcomeExtraDesc_BlindingPsylinkAbility > {PAWN_pronoun} 基于其新的启灵等级,获得了心灵能力{0} </RitualOutcomeExtraDesc_BlindingPsylinkAbility>
<!-- EN: Thanks to a satisfying {RITUAL}, {PAWN_labelShort} gained {INSPIRATION}! -->
<!-- EN: Thanks to a satisfying {RITUAL}, {PAWN_labelShort} gained {INSPIRATION}! -->
<RitualOutcomeExtraDesc_ConsumableInspiration > 受益于成功的{RITUAL} , {PAWN_labelShort}获得了{INSPIRATION! </RitualOutcomeExtraDesc_ConsumableInspiration>
<RitualOutcomeExtraDesc_ConsumableInspiration > 受益于成功的{RITUAL} , {PAWN_labelShort}获得了{INSPIRATION} ! </RitualOutcomeExtraDesc_ConsumableInspiration>
<!-- EN: Your skylanterns have attracted some friendly travelers. They will visit and leave a gift. -->
<!-- EN: Your skylanterns have attracted some friendly travelers. They will visit and leave a gift. -->
<RitualOutcomeExtraDesc_SkylanternWanderers > 你的天灯吸引了一些友善的旅行者,他们将会来拜访你的殖民地并留下礼物</RitualOutcomeExtraDesc_SkylanternWanderers>
<RitualOutcomeExtraDesc_SkylanternWanderers > 你的天灯吸引了一些友善的旅行者,他们将会来拜访你的殖民地并留下礼物</RitualOutcomeExtraDesc_SkylanternWanderers>
<!-- EN: All participating slaves were shaken by the sight of death. Their suppression has been raised to its maximum level. -->
<!-- EN: All participating slaves were shaken by the sight of death. Their suppression has been raised to its maximum level. -->
@ -246,7 +246,7 @@
<!-- EN: Must be {0} -->
<!-- EN: Must be {0} -->
<RoleRequirementLabelSameIdeo > 必须是{0}</RoleRequirementLabelSameIdeo>
<RoleRequirementLabelSameIdeo > 必须是{0}</RoleRequirementLabelSameIdeo>
<!-- EN: Must be {0} -->
<!-- EN: Must be {0} -->
<RoleRequirementLabelSupremeGender > 必须是{0</RoleRequirementLabelSupremeGender>
<RoleRequirementLabelSupremeGender > 必须是{0} </RoleRequirementLabelSupremeGender>
<!-- EN: Disabled work -->
<!-- EN: Disabled work -->
<RoleDisabledWorkLabel > 禁用的工作</RoleDisabledWorkLabel>
<RoleDisabledWorkLabel > 禁用的工作</RoleDisabledWorkLabel>
@ -378,19 +378,19 @@
<!-- EN: Connection torn. Can connect in {0}. -->
<!-- EN: Connection torn. Can connect in {0}. -->
<ConnectionTorn > 共鸣被打断。恢复共鸣需要{0}</ConnectionTorn>
<ConnectionTorn > 共鸣被打断。恢复共鸣需要{0}</ConnectionTorn>
<!-- EN: {PAWN_nameDef} is too far away -->
<!-- EN: {PAWN_nameDef} is too far away -->
<ConnectedPawnAway > 离得太远了!</ConnectedPawnAway>
<ConnectedPawnAway > {PAWN_nameDef} 离得太远了!</ConnectedPawnAway>
<!-- EN: Planting {PLANT_definite} near artificial buildings will cause its connection strength to decay over time. Connection strength determines the maximum number of dryads {PLANT_definite} can support at once.\n\nAre you sure you wish to plant here? -->
<!-- EN: Planting {PLANT_definite} near artificial buildings will cause its connection strength to decay over time. Connection strength determines the maximum number of dryads {PLANT_definite} can support at once.\n\nAre you sure you wish to plant here? -->
<TreeBlockedByNearbyBuildingsDesc > 将{PLANT_definite}种植在人造建筑物附近将导致共鸣强度随时间下降,共鸣强度决定着此{PLANT_definite}可支持的树精之最大数量。 \n\n你确定要在这里种下它? </TreeBlockedByNearbyBuildingsDesc>
<TreeBlockedByNearbyBuildingsDesc > 将{PLANT_definite}种植在人造建筑物附近将导致共鸣强度随时间下降,共鸣强度决定着此{PLANT_definite}可支持的树精之最大数量。 \n\n你确定要在这里种下它? </TreeBlockedByNearbyBuildingsDesc>
<!-- EN: Changing {TREE_definite}'s dryad caste takes time and energy.\n\nAfter the connected person interacts with the tree, all dryads will spend {DURATION} days inside cocoons while they morph to the selected caste.\n\nExisting cocoons will cancel their transformation so they can morph to the current caste. -->
<!-- EN: Changing {TREE_definite}'s dryad caste takes time and energy.\n\nAfter the connected person interacts with the tree, all dryads will spend {DURATION} days inside cocoons while they morph to the selected caste.\n\nExisting cocoons will cancel their transformation so they can morph to the current caste. -->
<GauranlenModeChangeDescFull > 修改{TREE_definite}的树精的角色将耗费时间和力量。\n\n当共鸣者与树交互后, 所有树精将在茧内度过{DURATION}天以转化至目标角色。 \n\n现存的茧将取消其变形以转化至当前设定的角色。</GauranlenModeChangeDescFull>
<GauranlenModeChangeDescFull > 修改{TREE_definite}的树精的角色将耗费时间和力量。\n\n当共鸣者与树交互后, 所有树精将在茧内度过{DURATION}天以转化至目标角色。 \n\n现存的茧将取消其变形以转化至当前设定的角色。</GauranlenModeChangeDescFull>
<!-- EN: Change the type of dryads created by {TREE_definite}. -->
<!-- EN: Change the type of dryads created by {TREE_definite}. -->
<ChangeModeDesc > 修改由 创建 的树精的类别</ChangeModeDesc>
<ChangeModeDesc > 修改由{TREE_definite}产生 的树精的类别</ChangeModeDesc>
<!-- EN: Connection strength fall -->
<!-- EN: Connection strength fall -->
<ConnectionStrengthFall > 共鸣强度下降</ConnectionStrengthFall>
<ConnectionStrengthFall > 共鸣强度下降</ConnectionStrengthFall>
<!-- EN: Connection strength -->
<!-- EN: Connection strength -->
<ConnectionStrength > 共鸣强度</ConnectionStrength>
<ConnectionStrength > 共鸣强度</ConnectionStrength>
<!-- EN: {0} strength -->
<!-- EN: {0} strength -->
<ConnectionStrengthDisplay > 共鸣强度</ConnectionStrengthDisplay>
<ConnectionStrengthDisplay > {0} 共鸣强度</ConnectionStrengthDisplay>
<!-- EN: Determines how many dryads this tree can support. -->
<!-- EN: Determines how many dryads this tree can support. -->
<ConnectionStrengthDesc > 决定此母树可以支持的树精数量</ConnectionStrengthDesc>
<ConnectionStrengthDesc > 决定此母树可以支持的树精数量</ConnectionStrengthDesc>
<!-- EN: Max dryads -->
<!-- EN: Max dryads -->
@ -536,7 +536,7 @@
<!-- EN: {PAWN_labelShort} completed {PAWN_possessive} age reversal cycle. {PAWN_pronoun} expects the next age reversal in {DEADLINE} days. -->
<!-- EN: {PAWN_labelShort} completed {PAWN_possessive} age reversal cycle. {PAWN_pronoun} expects the next age reversal in {DEADLINE} days. -->
<BiosculpterAgeReversalCompletedMessage > {PAWN_labelShort}完成了年龄逆转周期,{PAWN_pronoun}期待下一次年龄逆转治疗在{DEADLINE}天内进行。</BiosculpterAgeReversalCompletedMessage>
<BiosculpterAgeReversalCompletedMessage > {PAWN_labelShort}完成了年龄逆转周期,{PAWN_pronoun}期待下一次年龄逆转治疗在{DEADLINE}天内进行。</BiosculpterAgeReversalCompletedMessage>
<!-- EN: {PAWN_labelShort} completed pleasure cycle. -->
<!-- EN: {PAWN_labelShort} completed pleasure cycle. -->
<BiosculpterPleasureCompletedMessage > 已完成其 欢愉周期。</BiosculpterPleasureCompletedMessage>
<BiosculpterPleasureCompletedMessage > {PAWN_labelShort} 已完成欢愉周期。</BiosculpterPleasureCompletedMessage>
<!-- EN: Cleanliness speed factor -->
<!-- EN: Cleanliness speed factor -->
<BiosculpterCleanlinessSpeedFactor > 清洁度速度因数</BiosculpterCleanlinessSpeedFactor>
<BiosculpterCleanlinessSpeedFactor > 清洁度速度因数</BiosculpterCleanlinessSpeedFactor>