commit
e1811d9505
@ -1542,7 +1542,7 @@
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<!-- EN: {0} (out of {1}) -->
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<QualityOutOf>{0}({1})</QualityOutOf>
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<!-- EN: {0} is a date-specific ritual. You'll be able to start it in {1}, on the {2}. -->
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<DateRitualNoObligation>{0}是一个特定日期的仪式。你就可以在{1}内开始,于{2}。</DateRitualNoObligation>
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<DateRitualNoObligation>{0}是一个特定日期的仪式。你可以在{1}后举行,于{2}。</DateRitualNoObligation>
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<!-- EN: Replace with -->
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<PreceptReplaceWith>替换为</PreceptReplaceWith>
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@ -64,7 +64,7 @@
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<!-- EN: Humanitism -->
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<HumanPrimacy.symbolPacks.0.ideoName>人文</HumanPrimacy.symbolPacks.0.ideoName>
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<!-- EN: humanitor -->
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<HumanPrimacy.symbolPacks.0.member>人文</HumanPrimacy.symbolPacks.0.member>
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<HumanPrimacy.symbolPacks.0.member>人</HumanPrimacy.symbolPacks.0.member>
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<!-- EN: humanity -->
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<HumanPrimacy.symbolPacks.0.theme>人文</HumanPrimacy.symbolPacks.0.theme>
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<!-- EN: pro-man -->
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@ -72,7 +72,7 @@
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<!-- EN: Mankindism -->
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<HumanPrimacy.symbolPacks.1.ideoName>人类主义</HumanPrimacy.symbolPacks.1.ideoName>
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<!-- EN: mankindist -->
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<HumanPrimacy.symbolPacks.1.member>人类主义</HumanPrimacy.symbolPacks.1.member>
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<HumanPrimacy.symbolPacks.1.member>人类</HumanPrimacy.symbolPacks.1.member>
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<!-- EN: mankind -->
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<HumanPrimacy.symbolPacks.1.theme>人类主义</HumanPrimacy.symbolPacks.1.theme>
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@ -53,9 +53,9 @@
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<LeaderSpeech.description>一个提高士气振奋人心的演讲,殖民者将会聚集,领袖将发表几个小时的演讲。如果一切顺利,倾听者会受到鼓舞并对领袖产生敬意。如果不顺利,演讲将会对社群造成伤害。</LeaderSpeech.description>
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<!-- EN: scarification -->
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<ScarificationCeremony.label>疤痕</ScarificationCeremony.label>
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<ScarificationCeremony.label>刻印仪式</ScarificationCeremony.label>
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<!-- EN: A ritualistic scarring where a cutter carves ideoligious symbols into a target. The audience will watch as the cutter gives a speech, performs the cutting, then says some finishing words. -->
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<ScarificationCeremony.description>一种仪式性的疤痕,由执行者为目标刻上具有宗教意义的符号。观众会看到执行者发表讲话,进行切割,最后说一些结束话语。</ScarificationCeremony.description>
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<ScarificationCeremony.description>一种疤痕赋予仪式,由执行者为目标刻上具有宗教意义的符号。观众会看到执行者发表讲话,进行切割,最后说一些结束话语。</ScarificationCeremony.description>
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<!-- EN: tree connection ritual -->
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<TreeConnection.label>树木共鸣仪式</TreeConnection.label>
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@ -76,7 +76,7 @@
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<!-- EN: ideogram -->
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<Ideogram.label>符号图像</Ideogram.label>
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<!-- EN: A large image drawn on the ground and reinforced with metal edges. It is used as a focus for rituals. -->
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<Ideogram.description>一片画在地上并用金属镶边加固的大型图像。它被用作标记仪式的执行处。</Ideogram.description>
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<Ideogram.description>一片画在地上并用金属镶边加固的大型图像。它被用作标记仪式的举办地点。</Ideogram.description>
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<!-- EN: incense shrine -->
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<IncenseShrine.label>香炉</IncenseShrine.label>
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@ -4,6 +4,6 @@
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<!-- EN: skull -->
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<Skull.label>头颅</Skull.label>
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<!-- EN: A human skull. -->
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<Skull.description>头颅</Skull.description>
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<Skull.description>一颗人类的头骨。</Skull.description>
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</LanguageData>
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@ -2,8 +2,8 @@
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<LanguageData>
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<!-- EN: Extract skull -->
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<DesignatorExtractSkull>提取颅骨</DesignatorExtractSkull>
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<DesignatorExtractSkull>摘取颅骨</DesignatorExtractSkull>
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<!-- EN: Extract the skull from a corpse. -->
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<DesignatorExtractSkullDesc>从目标尸体上提取颅骨。</DesignatorExtractSkullDesc>
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<DesignatorExtractSkullDesc>从目标尸体上摘取颅骨。</DesignatorExtractSkullDesc>
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</LanguageData>
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@ -101,11 +101,11 @@
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<!-- EN: Click to edit -->
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<ClickToEdit>点击编辑</ClickToEdit>
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<!-- EN: Leader title -->
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<LeaderTitle>领导称号</LeaderTitle>
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<LeaderTitle>领导称谓</LeaderTitle>
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<!-- EN: Deity name -->
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<DeityName>神明名字</DeityName>
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<DeityName>神明名讳</DeityName>
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<!-- EN: Deity title -->
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<DeityTitle>神明称号</DeityTitle>
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<DeityTitle>神明称谓</DeityTitle>
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<!-- EN: Deity gender -->
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<DeityGender>神明性别</DeityGender>
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<!-- EN: Name -->
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@ -147,7 +147,7 @@
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<!-- EN: Unlocked craftables -->
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<UnlockedRecipes>解锁的工艺品</UnlockedRecipes>
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<!-- EN: Start with research -->
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<IdeoStartWithResearch>开始研究</IdeoStartWithResearch>
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<IdeoStartWithResearch>开局科技</IdeoStartWithResearch>
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<!-- EN: Agreeing traits -->
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<AgreeableTraits>认同的特性</AgreeableTraits>
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<!-- EN: Conflicting traits -->
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@ -167,9 +167,9 @@
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<!-- EN: high -->
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<IdeoMemeImpactLabel_3>高</IdeoMemeImpactLabel_3>
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<!-- EN: low -->
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<IdeoImpactLabel_1>低</IdeoImpactLabel_1>
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<IdeoImpactLabel_1>极低</IdeoImpactLabel_1>
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<!-- EN: low -->
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<IdeoImpactLabel_2>低</IdeoImpactLabel_2>
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<IdeoImpactLabel_2>较低</IdeoImpactLabel_2>
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<!-- EN: moderate -->
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<IdeoImpactLabel_3>平缓</IdeoImpactLabel_3>
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<!-- EN: moderate -->
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@ -186,8 +186,8 @@
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<IdeoImpactLabel_9>极端</IdeoImpactLabel_9>
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<!-- EN: {0} unlocks things which you cannot build because they require memes that none of your people believe -->
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<ResearchProjectHasDefsWithMissingMemes>因为没有人认可对应的模因, {0} 解锁了你无法建造的东西</ResearchProjectHasDefsWithMissingMemes>
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<ResearchProjectHasDefsWithMissingMemes>因为没有人认可相应的模因, {0} 解锁了你无法建造的东西</ResearchProjectHasDefsWithMissingMemes>
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<!-- EN: Warning: This kind of work is opposed by {0_possessive} ideoligion, so it may make this person unhappy. -->
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<SelectedWorkTypeOpposedByIdeo>警告:这种工作受到{0_possessive} 文化形态的反对,因此可能会使此人不高兴。</SelectedWorkTypeOpposedByIdeo>
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<SelectedWorkTypeOpposedByIdeo>警告:这种工作受到{0_possessive}文化形态的反对,因此可能会使此人不高兴。</SelectedWorkTypeOpposedByIdeo>
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</LanguageData>
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@ -512,31 +512,31 @@
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<!-- EN: Cycle -->
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<BiosculpterPodCycleLabel>周期</BiosculpterPodCycleLabel>
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<!-- EN: loading nutrition -->
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<BiosculpterPodCycleLabelLoading>正在载入营养物质</BiosculpterPodCycleLabelLoading>
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<BiosculpterPodCycleLabelLoading>正在加载营养物质</BiosculpterPodCycleLabelLoading>
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<!-- EN: ready -->
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<BiosculpterPodCycleLabelReady>就绪</BiosculpterPodCycleLabelReady>
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<!-- EN: Prepare {0} cycle -->
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<BiosculpterPodCycleCommand>正准备{0}周期</BiosculpterPodCycleCommand>
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<!-- EN: Ends in -->
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<BiosculpterCycleTimeRemaining>将结束于</BiosculpterCycleTimeRemaining>
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<BiosculpterCycleTimeRemaining>结束</BiosculpterCycleTimeRemaining>
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<!-- EN: Biotuned to -->
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<BiosculpterBiotunedTo>调谐至</BiosculpterBiotunedTo>
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<!-- EN: Interrupt cycle -->
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<BiosculpterInteruptCycle>中断周期</BiosculpterInteruptCycle>
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<!-- EN: Interrupt the current cycle. The occupant will be ejected without benefiting from the effects of the cycle, and will suffer from short-term biosculpter sickness. -->
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<BiosculpterInteruptCycleDesc>中断当前周期,使用者将被弹出,不受任何周期效应影响的同时遭受短期的脱离形体塑造机虚弱。</BiosculpterInteruptCycleDesc>
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<BiosculpterInteruptCycleDesc>中断当前周期,使用者将被弹出,不受任何周期效应影响的同时遭受短期的脱离塑形舱虚弱。</BiosculpterInteruptCycleDesc>
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<!-- EN: Once the biosculpter pod is filled with {NUTRITION} nutrition, select a colonist and right-click on the biosculpter pod or a downed person to start the cycle. -->
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<BiosculpterLoadingStartedMessage>当形体塑造机已被填充 营养时,选择一名殖民者并右击形体塑造机或将一名倒地者搬入以开始周期</BiosculpterLoadingStartedMessage>
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<BiosculpterLoadingStartedMessage>当塑形舱已被填充{NUTRITION}营养值时,选择一名殖民者并右击塑形舱或将一名倒地者搬入以开始周期</BiosculpterLoadingStartedMessage>
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<!-- EN: {PAWN_labelShort} was ejected from a biosculpter pod due to lack of power. -->
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<BiosculpterNoPowerEjectedMessage>因电力不足而被从形体塑造机中弹出。</BiosculpterNoPowerEjectedMessage>
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<BiosculpterNoPowerEjectedMessage>{PAWN_labelShort}因电力不足而从塑形舱中被弹出。</BiosculpterNoPowerEjectedMessage>
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<!-- EN: {PAWN_labelShort} completed healing cycle. -->
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<BiosculpterHealCompletedMessage>完成了其治疗周期</BiosculpterHealCompletedMessage>
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<BiosculpterHealCompletedMessage>{PAWN_labelShort}完成了其治疗周期。</BiosculpterHealCompletedMessage>
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<!-- EN: {PAWN_labelShort} completed healing cycle, and their {HEDIFF_label} was cured. -->
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<BiosculpterHealCompletedWithCureMessage>完成了其治疗周期,且治愈了{HEDIFF_label}</BiosculpterHealCompletedWithCureMessage>
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<BiosculpterHealCompletedWithCureMessage>{PAWN_labelShort}完成了治疗周期,且治愈了{HEDIFF_label}。</BiosculpterHealCompletedWithCureMessage>
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<!-- EN: {PAWN_labelShort} completed {PAWN_possessive} age reversal cycle. {PAWN_pronoun} expects the next age reversal in {DEADLINE} days. -->
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<BiosculpterAgeReversalCompletedMessage>{PAWN_labelShort}完成了其年龄逆转周期,{PAWN_pronoun}期待其下一次年龄逆转治疗在{DEADLINE}天内进行。</BiosculpterAgeReversalCompletedMessage>
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<BiosculpterAgeReversalCompletedMessage>{PAWN_labelShort}完成了年龄逆转周期,{PAWN_pronoun}期待下一次年龄逆转治疗在{DEADLINE}天内进行。</BiosculpterAgeReversalCompletedMessage>
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<!-- EN: {PAWN_labelShort} completed pleasure cycle. -->
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<BiosculpterPleasureCompletedMessage>已完成其欢愉周期</BiosculpterPleasureCompletedMessage>
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<BiosculpterPleasureCompletedMessage>已完成其欢愉周期。</BiosculpterPleasureCompletedMessage>
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<!-- EN: Cleanliness speed factor -->
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<BiosculpterCleanlinessSpeedFactor>清洁度速度因数</BiosculpterCleanlinessSpeedFactor>
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Loading…
Reference in New Issue
Block a user