Merge pull request #272 from VaniatD/master

typos fix
This commit is contained in:
Vaniat 2021-07-25 22:39:36 +08:00 committed by GitHub
commit e1811d9505
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 26 additions and 26 deletions

View File

@ -1542,7 +1542,7 @@
<!-- EN: {0} (out of {1}) -->
<QualityOutOf>{0}{1}</QualityOutOf>
<!-- EN: {0} is a date-specific ritual. You'll be able to start it in {1}, on the {2}. -->
<DateRitualNoObligation>{0}是一个特定日期的仪式。你就可以在{1}内开始,于{2}。</DateRitualNoObligation>
<DateRitualNoObligation>{0}是一个特定日期的仪式。你可以在{1}后举行,于{2}。</DateRitualNoObligation>
<!-- EN: Replace with -->
<PreceptReplaceWith>替换为</PreceptReplaceWith>

View File

@ -64,7 +64,7 @@
<!-- EN: Humanitism -->
<HumanPrimacy.symbolPacks.0.ideoName>人文</HumanPrimacy.symbolPacks.0.ideoName>
<!-- EN: humanitor -->
<HumanPrimacy.symbolPacks.0.member></HumanPrimacy.symbolPacks.0.member>
<HumanPrimacy.symbolPacks.0.member></HumanPrimacy.symbolPacks.0.member>
<!-- EN: humanity -->
<HumanPrimacy.symbolPacks.0.theme>人文</HumanPrimacy.symbolPacks.0.theme>
<!-- EN: pro-man -->
@ -72,7 +72,7 @@
<!-- EN: Mankindism -->
<HumanPrimacy.symbolPacks.1.ideoName>人类主义</HumanPrimacy.symbolPacks.1.ideoName>
<!-- EN: mankindist -->
<HumanPrimacy.symbolPacks.1.member>人类主义</HumanPrimacy.symbolPacks.1.member>
<HumanPrimacy.symbolPacks.1.member>人类</HumanPrimacy.symbolPacks.1.member>
<!-- EN: mankind -->
<HumanPrimacy.symbolPacks.1.theme>人类主义</HumanPrimacy.symbolPacks.1.theme>

View File

@ -53,9 +53,9 @@
<LeaderSpeech.description>一个提高士气振奋人心的演讲,殖民者将会聚集,领袖将发表几个小时的演讲。如果一切顺利,倾听者会受到鼓舞并对领袖产生敬意。如果不顺利,演讲将会对社群造成伤害。</LeaderSpeech.description>
<!-- EN: scarification -->
<ScarificationCeremony.label>疤痕</ScarificationCeremony.label>
<ScarificationCeremony.label>刻印仪式</ScarificationCeremony.label>
<!-- EN: A ritualistic scarring where a cutter carves ideoligious symbols into a target. The audience will watch as the cutter gives a speech, performs the cutting, then says some finishing words. -->
<ScarificationCeremony.description>一种仪式性的疤痕,由执行者为目标刻上具有宗教意义的符号。观众会看到执行者发表讲话,进行切割,最后说一些结束话语。</ScarificationCeremony.description>
<ScarificationCeremony.description>一种疤痕赋予仪式,由执行者为目标刻上具有宗教意义的符号。观众会看到执行者发表讲话,进行切割,最后说一些结束话语。</ScarificationCeremony.description>
<!-- EN: tree connection ritual -->
<TreeConnection.label>树木共鸣仪式</TreeConnection.label>

View File

@ -76,7 +76,7 @@
<!-- EN: ideogram -->
<Ideogram.label>符号图像</Ideogram.label>
<!-- EN: A large image drawn on the ground and reinforced with metal edges. It is used as a focus for rituals. -->
<Ideogram.description>一片画在地上并用金属镶边加固的大型图像。它被用作标记仪式的执行处</Ideogram.description>
<Ideogram.description>一片画在地上并用金属镶边加固的大型图像。它被用作标记仪式的举办地点</Ideogram.description>
<!-- EN: incense shrine -->
<IncenseShrine.label>香炉</IncenseShrine.label>

View File

@ -4,6 +4,6 @@
<!-- EN: skull -->
<Skull.label>头颅</Skull.label>
<!-- EN: A human skull. -->
<Skull.description>头颅</Skull.description>
<Skull.description>一颗人类的头骨。</Skull.description>
</LanguageData>

View File

@ -2,8 +2,8 @@
<LanguageData>
<!-- EN: Extract skull -->
<DesignatorExtractSkull>取颅骨</DesignatorExtractSkull>
<DesignatorExtractSkull>取颅骨</DesignatorExtractSkull>
<!-- EN: Extract the skull from a corpse. -->
<DesignatorExtractSkullDesc>从目标尸体上取颅骨。</DesignatorExtractSkullDesc>
<DesignatorExtractSkullDesc>从目标尸体上取颅骨。</DesignatorExtractSkullDesc>
</LanguageData>

View File

@ -101,11 +101,11 @@
<!-- EN: Click to edit -->
<ClickToEdit>点击编辑</ClickToEdit>
<!-- EN: Leader title -->
<LeaderTitle>领导称</LeaderTitle>
<LeaderTitle>领导称</LeaderTitle>
<!-- EN: Deity name -->
<DeityName>神明名</DeityName>
<DeityName>神明名</DeityName>
<!-- EN: Deity title -->
<DeityTitle>神明称</DeityTitle>
<DeityTitle>神明称</DeityTitle>
<!-- EN: Deity gender -->
<DeityGender>神明性别</DeityGender>
<!-- EN: Name -->
@ -147,7 +147,7 @@
<!-- EN: Unlocked craftables -->
<UnlockedRecipes>解锁的工艺品</UnlockedRecipes>
<!-- EN: Start with research -->
<IdeoStartWithResearch>始研究</IdeoStartWithResearch>
<IdeoStartWithResearch>局科技</IdeoStartWithResearch>
<!-- EN: Agreeing traits -->
<AgreeableTraits>认同的特性</AgreeableTraits>
<!-- EN: Conflicting traits -->
@ -167,9 +167,9 @@
<!-- EN: high -->
<IdeoMemeImpactLabel_3></IdeoMemeImpactLabel_3>
<!-- EN: low -->
<IdeoImpactLabel_1></IdeoImpactLabel_1>
<IdeoImpactLabel_1></IdeoImpactLabel_1>
<!-- EN: low -->
<IdeoImpactLabel_2></IdeoImpactLabel_2>
<IdeoImpactLabel_2></IdeoImpactLabel_2>
<!-- EN: moderate -->
<IdeoImpactLabel_3>平缓</IdeoImpactLabel_3>
<!-- EN: moderate -->
@ -186,8 +186,8 @@
<IdeoImpactLabel_9>极端</IdeoImpactLabel_9>
<!-- EN: {0} unlocks things which you cannot build because they require memes that none of your people believe -->
<ResearchProjectHasDefsWithMissingMemes>因为没有人认可应的模因, {0} 解锁了你无法建造的东西</ResearchProjectHasDefsWithMissingMemes>
<ResearchProjectHasDefsWithMissingMemes>因为没有人认可应的模因, {0} 解锁了你无法建造的东西</ResearchProjectHasDefsWithMissingMemes>
<!-- EN: Warning: This kind of work is opposed by {0_possessive} ideoligion, so it may make this person unhappy. -->
<SelectedWorkTypeOpposedByIdeo>警告:这种工作受到{0_possessive} 文化形态的反对,因此可能会使此人不高兴。</SelectedWorkTypeOpposedByIdeo>
<SelectedWorkTypeOpposedByIdeo>警告:这种工作受到{0_possessive}文化形态的反对,因此可能会使此人不高兴。</SelectedWorkTypeOpposedByIdeo>
</LanguageData>

View File

@ -512,31 +512,31 @@
<!-- EN: Cycle -->
<BiosculpterPodCycleLabel>周期</BiosculpterPodCycleLabel>
<!-- EN: loading nutrition -->
<BiosculpterPodCycleLabelLoading>正在载营养物质</BiosculpterPodCycleLabelLoading>
<BiosculpterPodCycleLabelLoading>正在载营养物质</BiosculpterPodCycleLabelLoading>
<!-- EN: ready -->
<BiosculpterPodCycleLabelReady>就绪</BiosculpterPodCycleLabelReady>
<!-- EN: Prepare {0} cycle -->
<BiosculpterPodCycleCommand>正准备{0}周期</BiosculpterPodCycleCommand>
<!-- EN: Ends in -->
<BiosculpterCycleTimeRemaining>结束</BiosculpterCycleTimeRemaining>
<BiosculpterCycleTimeRemaining>结束</BiosculpterCycleTimeRemaining>
<!-- EN: Biotuned to -->
<BiosculpterBiotunedTo>调谐至</BiosculpterBiotunedTo>
<!-- EN: Interrupt cycle -->
<BiosculpterInteruptCycle>中断周期</BiosculpterInteruptCycle>
<!-- EN: Interrupt the current cycle. The occupant will be ejected without benefiting from the effects of the cycle, and will suffer from short-term biosculpter sickness. -->
<BiosculpterInteruptCycleDesc>中断当前周期,使用者将被弹出,不受任何周期效应影响的同时遭受短期的脱离形体塑造机虚弱。</BiosculpterInteruptCycleDesc>
<BiosculpterInteruptCycleDesc>中断当前周期,使用者将被弹出,不受任何周期效应影响的同时遭受短期的脱离塑形舱虚弱。</BiosculpterInteruptCycleDesc>
<!-- EN: Once the biosculpter pod is filled with {NUTRITION} nutrition, select a colonist and right-click on the biosculpter pod or a downed person to start the cycle. -->
<BiosculpterLoadingStartedMessage>形体塑造机已被填充 营养时,选择一名殖民者并右击形体塑造机或将一名倒地者搬入以开始周期</BiosculpterLoadingStartedMessage>
<BiosculpterLoadingStartedMessage>塑形舱已被填充{NUTRITION}营养值时,选择一名殖民者并右击塑形舱或将一名倒地者搬入以开始周期</BiosculpterLoadingStartedMessage>
<!-- EN: {PAWN_labelShort} was ejected from a biosculpter pod due to lack of power. -->
<BiosculpterNoPowerEjectedMessage>因电力不足而被从形体塑造机中弹出。</BiosculpterNoPowerEjectedMessage>
<BiosculpterNoPowerEjectedMessage>{PAWN_labelShort}因电力不足而从塑形舱中被弹出。</BiosculpterNoPowerEjectedMessage>
<!-- EN: {PAWN_labelShort} completed healing cycle. -->
<BiosculpterHealCompletedMessage>完成了其治疗周期</BiosculpterHealCompletedMessage>
<BiosculpterHealCompletedMessage>{PAWN_labelShort}完成了其治疗周期</BiosculpterHealCompletedMessage>
<!-- EN: {PAWN_labelShort} completed healing cycle, and their {HEDIFF_label} was cured. -->
<BiosculpterHealCompletedWithCureMessage>完成了治疗周期,且治愈了{HEDIFF_label}</BiosculpterHealCompletedWithCureMessage>
<BiosculpterHealCompletedWithCureMessage>{PAWN_labelShort}完成了治疗周期,且治愈了{HEDIFF_label}</BiosculpterHealCompletedWithCureMessage>
<!-- EN: {PAWN_labelShort} completed {PAWN_possessive} age reversal cycle. {PAWN_pronoun} expects the next age reversal in {DEADLINE} days. -->
<BiosculpterAgeReversalCompletedMessage>{PAWN_labelShort}完成了年龄逆转周期,{PAWN_pronoun}期待下一次年龄逆转治疗在{DEADLINE}天内进行。</BiosculpterAgeReversalCompletedMessage>
<BiosculpterAgeReversalCompletedMessage>{PAWN_labelShort}完成了年龄逆转周期,{PAWN_pronoun}期待下一次年龄逆转治疗在{DEADLINE}天内进行。</BiosculpterAgeReversalCompletedMessage>
<!-- EN: {PAWN_labelShort} completed pleasure cycle. -->
<BiosculpterPleasureCompletedMessage>已完成其欢愉周期</BiosculpterPleasureCompletedMessage>
<BiosculpterPleasureCompletedMessage>已完成其欢愉周期</BiosculpterPleasureCompletedMessage>
<!-- EN: Cleanliness speed factor -->
<BiosculpterCleanlinessSpeedFactor>清洁度速度因数</BiosculpterCleanlinessSpeedFactor>