Improve several Defs translations

This commit is contained in:
Kurax 2016-07-22 17:29:38 +08:00
parent c38db374af
commit d8c52f2213
12 changed files with 129 additions and 253 deletions

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<LanguageData>
<FreePlay.label>自由模式</FreePlay.label>
<FreePlay.description>一种类似沙盒环境下专注于殖民地建设的游戏类型,威胁事件会出现,但非常弱</FreePlay.description>
<FreePlay.description>一种类似沙盒环境下专注于殖民地建设的游戏类型,随机事件会出现,但不会多</FreePlay.description>
<Basebuilder.label>建造模式</Basebuilder.label>
<Basebuilder.description>一种专注于基地建设的游戏类型,威胁事件不会有很多。</Basebuilder.description>
<Basebuilder.description>一种专注于基地建设的游戏类型,随机事件不会有很多。</Basebuilder.description>
<Rough.label>困难模式</Rough.label>
<Rough.description>这会是一颗条件艰苦的星球。威胁事件会很危险,并且居民的心情值以及作物产量上都没有额外的奖励值。</Rough.description>
<Rough.description>这会是一颗条件艰苦的星球。随机事件会很危险,并且居民的心情值以及作物产量上都没有额外的奖励值。</Rough.description>
<Challenge.label>挑战模式</Challenge.label>
<Challenge.description>富有挑战的一场游戏。该级别需要你规划战略及制定战术还要有一定的运气才能生存下去。本难度是玩RimWorld的正确姿势。</Challenge.description>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<PlayerColony.label>居民</PlayerColony.label>
<PlayerColony.label>殖民者</PlayerColony.label>
<PlayerColony.description>这是你的集体。</PlayerColony.description>
<PlayerColony.pawnsPlural>居民</PlayerColony.pawnsPlural>
<PlayerColony.pawnsPlural>殖民者</PlayerColony.pawnsPlural>
<PlayerTribe.label>原住民</PlayerTribe.label>
<PlayerTribe.description>这是你的部族。</PlayerTribe.description>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!--=============== ShipChunkDrop =============-->
<ShipChunkDrop.label>飞船部件坠落</ShipChunkDrop.label>
<!--=============== OrbitalVisitor =============-->
<OrbitalTraderArrival.label>轨道商人抵达</OrbitalTraderArrival.label>
<!--================= AllyArrival ================-->
<TraderCaravanArrival.label>商队抵达</TraderCaravanArrival.label>
<VisitorGroup.label>一群来访者</VisitorGroup.label>
<TravelerGroup.label>一群旅行者</TravelerGroup.label>
<!--================= Misc ================-->
<ResourcePodCrash.label>补给舱坠毁</ResourcePodCrash.label>
<RaidFriendly.label>友军突袭</RaidFriendly.label>
<WandererJoin.label>流浪者加入</WandererJoin.label>

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<TimeFirefighting.description>花费在与火灾抗争上的总时间。</TimeFirefighting.description>
<TimeWardening.label>做狱卒的时间</TimeWardening.label>
<TimeWardening.description>花费在房看管囚犯上的总时间。</TimeWardening.description>
<TimeWardening.description>花费在房看管囚犯上的总时间。</TimeWardening.description>
<TimeHunting.label>狩猎的时间</TimeHunting.label>
<TimeHunting.description>花费在打猎上的总时间。</TimeHunting.description>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<RoofConstructed.label>建筑屋顶</RoofConstructed.label>
<RoofRockThin.label>岩石顶(薄)</RoofRockThin.label>
<RoofRockThick.label>山岩顶(厚)</RoofRockThick.label>
<RoofConstructed.label>人造屋顶</RoofConstructed.label>
<RoofRockThin.label>石质屋顶 (薄)</RoofRockThin.label>
<RoofRockThick.label>头顶的山体</RoofRockThick.label>
</LanguageData>

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<LanguageData>
<None.label>未分类</None.label>
<Room.label>房间</Room.label>
<Bedroom.label>卧室</Bedroom.label>
<PrisonCell.label>牢房</PrisonCell.label>
<DiningRoom.label>餐厅</DiningRoom.label>
<RecRoom.label>娱乐室</RecRoom.label>
<Hospital.label>医疗室</Hospital.label>
<Laboratory.label>研究室</Laboratory.label>
<Workshop.label>工作间</Workshop.label>
<Barracks.label>营房</Barracks.label>
<PrisonBarracks.label>监狱营房</PrisonBarracks.label>
<Kitchen.label>厨房</Kitchen.label>
<Tomb.label>陵墓</Tomb.label>
<Tomb.label>墓穴</Tomb.label>
<Barn.label>谷仓</Barn.label>
</LanguageData>

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<LanguageData>
<Impressiveness.label>观感</Impressiveness.label>
<rep>
<path>Impressiveness.scoreStages[0].label</path>
<trans>糟糕</trans>
</rep>
<rep>
<path>Impressiveness.scoreStages[1].label</path>
<trans>丑陋</trans>
</rep>
<rep>
<path>Impressiveness.scoreStages[2].label</path>
<trans>乏味</trans>
</rep>
<rep>
<path>Impressiveness.scoreStages[3].label</path>
<trans>平庸</trans>
</rep>
<rep>
<path>Impressiveness.scoreStages[4].label</path>
<trans>有趣</trans>
</rep>
<rep>
<path>Impressiveness.scoreStages[5].label</path>
<trans>有点印象深刻</trans>
</rep>
<rep>
<path>Impressiveness.scoreStages[6].label</path>
<trans>印象深刻</trans>
</rep>
<rep>
<path>Impressiveness.scoreStages[7].label</path>
<trans>非常令人印象深刻</trans>
</rep>
<rep>
<path>Impressiveness.scoreStages[8].label</path>
<trans>极度令人印象深刻</trans>
</rep>
<rep>
<path>Impressiveness.scoreStages[9].label</path>
<trans>难以置信的印象深刻</trans>
</rep>
<rep>
<path>Impressiveness.scoreStages[10].label</path>
<trans>奇迹</trans>
</rep>
<rep>
<path>Impressiveness.scoreStages[11].label</path>
<trans>世界奇迹</trans>
</rep>
<Impressiveness.scoreStages.0.label>糟糕</Impressiveness.scoreStages.0.label>
<Impressiveness.scoreStages.1.label>丑陋</Impressiveness.scoreStages.1.label>
<Impressiveness.scoreStages.2.label>乏味</Impressiveness.scoreStages.2.label>
<Impressiveness.scoreStages.3.label>平庸</Impressiveness.scoreStages.3.label>
<Impressiveness.scoreStages.4.label>有趣</Impressiveness.scoreStages.4.label>
<Impressiveness.scoreStages.5.label>有点意思</Impressiveness.scoreStages.5.label>
<Impressiveness.scoreStages.6.label>令人赞叹</Impressiveness.scoreStages.6.label>
<Impressiveness.scoreStages.7.label>非常棒</Impressiveness.scoreStages.7.label>
<Impressiveness.scoreStages.8.label>超级棒</Impressiveness.scoreStages.8.label>
<Impressiveness.scoreStages.9.label>难以置信</Impressiveness.scoreStages.9.label>
<Impressiveness.scoreStages.10.label>伟大至极</Impressiveness.scoreStages.10.label>
<Impressiveness.scoreStages.11.label>世界奇迹</Impressiveness.scoreStages.11.label>
<Wealth.label>资产</Wealth.label>
<rep>
<path>Wealth.scoreStages[0].label</path>
<trans>穷困</trans>
</rep>
<rep>
<path>Wealth.scoreStages[1].label</path>
<trans>有点穷困</trans>
</rep>
<rep>
<path>Wealth.scoreStages[2].label</path>
<trans>普通</trans>
</rep>
<rep>
<path>Wealth.scoreStages[3].label</path>
<trans>有些富有</trans>
</rep>
<rep>
<path>Wealth.scoreStages[4].label</path>
<trans>富有</trans>
</rep>
<rep>
<path>Wealth.scoreStages[5].label</path>
<trans>豪华</trans>
</rep>
<rep>
<path>Wealth.scoreStages[6].label</path>
<trans>非常豪华</trans>
</rep>
<rep>
<path>Wealth.scoreStages[7].label</path>
<trans>极度豪华</trans>
</rep>
<rep>
<path>Wealth.scoreStages[8].label</path>
<trans>难以置信的豪华</trans>
</rep>
<Wealth.scoreStages.0.label>非常穷困</Wealth.scoreStages.0.label>
<Wealth.scoreStages.1.label>穷困</Wealth.scoreStages.1.label>
<Wealth.scoreStages.2.label>普通</Wealth.scoreStages.2.label>
<Wealth.scoreStages.3.label>有点钱</Wealth.scoreStages.3.label>
<Wealth.scoreStages.4.label>富有</Wealth.scoreStages.4.label>
<Wealth.scoreStages.5.label>奢侈</Wealth.scoreStages.5.label>
<Wealth.scoreStages.6.label>非常奢侈</Wealth.scoreStages.6.label>
<Wealth.scoreStages.7.label>极度奢侈</Wealth.scoreStages.7.label>
<Wealth.scoreStages.8.label>土豪</Wealth.scoreStages.8.label>
<Space.label>空间</Space.label>
<rep>
<path>Space.scoreStages[0].label</path>
<trans>狭窄</trans>
</rep>
<rep>
<path>Space.scoreStages[1].label</path>
<trans>相当狭窄</trans>
</rep>
<rep>
<path>Space.scoreStages[2].label</path>
<trans>平均大小</trans>
</rep>
<rep>
<path>Space.scoreStages[3].label</path>
<trans>相当宽敞</trans>
</rep>
<rep>
<path>Space.scoreStages[4].label</path>
<trans>宽敞</trans>
</rep>
<rep>
<path>Space.scoreStages[5].label</path>
<trans>非常宽敞</trans>
</rep>
<rep>
<path>Space.scoreStages[6].label</path>
<trans>极度宽敞</trans>
</rep>
<Space.scoreStages.0.label>狭小</Space.scoreStages.0.label>
<Space.scoreStages.1.label>有点挤</Space.scoreStages.1.label>
<Space.scoreStages.2.label>一般大小</Space.scoreStages.2.label>
<Space.scoreStages.3.label>比较宽敞</Space.scoreStages.3.label>
<Space.scoreStages.4.label>相当宽敞</Space.scoreStages.4.label>
<Space.scoreStages.5.label>特别宽敞</Space.scoreStages.5.label>
<Space.scoreStages.6.label>极其宽敞</Space.scoreStages.6.label>
<Beauty.label>美观</Beauty.label>
<rep>
<path>Beauty.scoreStages[0].label</path>
<trans>极其丑陋</trans>
</rep>
<rep>
<path>Beauty.scoreStages[1].label</path>
<trans>丑陋</trans>
</rep>
<rep>
<path>Beauty.scoreStages[2].label</path>
<trans>一般</trans>
</rep>
<rep>
<path>Beauty.scoreStages[3].label</path>
<trans>相当漂亮</trans>
</rep>
<rep>
<path>Beauty.scoreStages[4].label</path>
<trans>漂亮</trans>
</rep>
<rep>
<path>Beauty.scoreStages[5].label</path>
<trans>非常漂亮</trans>
</rep>
<rep>
<path>Beauty.scoreStages[6].label</path>
<trans>极度漂亮</trans>
</rep>
<rep>
<path>Beauty.scoreStages[7].label</path>
<trans>难以置信的漂亮</trans>
</rep>
<Beauty.scoreStages.0.label>极其丑陋</Beauty.scoreStages.0.label>
<Beauty.scoreStages.1.label>丑陋</Beauty.scoreStages.1.label>
<Beauty.scoreStages.2.label>一般</Beauty.scoreStages.2.label>
<Beauty.scoreStages.3.label>还算可以</Beauty.scoreStages.3.label>
<Beauty.scoreStages.4.label>漂亮</Beauty.scoreStages.4.label>
<Beauty.scoreStages.5.label>相当漂亮</Beauty.scoreStages.5.label>
<Beauty.scoreStages.6.label>非常漂亮</Beauty.scoreStages.6.label>
<Beauty.scoreStages.7.label>极其漂亮</Beauty.scoreStages.7.label>
<Cleanliness.label>清洁</Cleanliness.label>
<Cleanliness.scoreStages.0.label>非常脏</Cleanliness.scoreStages.0.label>
<Cleanliness.scoreStages.1.label>很脏</Cleanliness.scoreStages.1.label>
<Cleanliness.scoreStages.2.label>有点脏</Cleanliness.scoreStages.2.label>
<Cleanliness.scoreStages.3.label>干净</Cleanliness.scoreStages.3.label>
<Cleanliness.scoreStages.4.label>一尘不染</Cleanliness.scoreStages.4.label>
<rep>
<path>Cleanliness.scoreStages[0].label</path>
<trans>非常脏</trans>
</rep>
<InfectionChanceFactor.label>感染几率系数</InfectionChanceFactor.label>
<rep>
<path>Cleanliness.scoreStages[1].label</path>
<trans></trans>
</rep>
<rep>
<path>Cleanliness.scoreStages[2].label</path>
<trans>有点脏</trans>
</rep>
<rep>
<path>Cleanliness.scoreStages[3].label</path>
<trans>干净</trans>
</rep>
<rep>
<path>Cleanliness.scoreStages[4].label</path>
<trans>一尘不染</trans>
</rep>
<InfectionChanceFactor.label>受感染几率系数</InfectionChanceFactor.label>
<SurgerySuccessChanceFactor.label>手术成功几率系数</SurgerySuccessChanceFactor.label>
<ResearchSpeedFactor.label>研究速度系数</ResearchSpeedFactor.label>
<GraveVisitingJoyGainFactor.label>参观坟墓快乐增长系数</GraveVisitingJoyGainFactor.label>
<SurgerySuccessChanceFactor.label>手术成功几率系数</SurgerySuccessChanceFactor.label>
<GraveVisitingJoyGainFactor.label>上坟快乐增长系数</GraveVisitingJoyGainFactor.label>
<FoodPoisonChanceFactor.label>食物中毒几率系数</FoodPoisonChanceFactor.label>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<PlayerFaction.label>玩家派系</PlayerFaction.label>
<ConfigPage_ConfigureStartingPawns.label>起始人数</ConfigPage_ConfigureStartingPawns.label>
<PlayerPawnsArriveMethod.label>抵达方式</PlayerPawnsArriveMethod.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!--================= player pawn filters =================-->
<GameStartDialog.label>游戏起始对话框内容</GameStartDialog.label>
<!--================= player pawn filters =================-->
<PawnFilter_Age.label>允许的年龄范围</PawnFilter_Age.label>
<!--================== player pawn modifier ================-->
<OnPawnDeathExplode.label>角色死后爆炸</OnPawnDeathExplode.label>
<ForcedTrait.label>强制人物特点</ForcedTrait.label>
<ForcedHediff.label>强制健康状态</ForcedHediff.label>
<StartingResearch.label>起始附带科技</StartingResearch.label>
<MapCondition_Planetkiller.label>行星毁灭武器袭来</MapCondition_Planetkiller.label>
<!--=================== rules changes =================-->
<Rule_DisallowDesignator_ZoneAdd_Growing.label>无法播种</Rule_DisallowDesignator_ZoneAdd_Growing.label>
<Rule_DisallowDesignator_ZoneAdd_Growing.description>不能在地面上播种。</Rule_DisallowDesignator_ZoneAdd_Growing.description>
<Rule_DisallowDesignator_Mine.label>无法开采</Rule_DisallowDesignator_Mine.label>
<Rule_DisallowDesignator_Mine.description>不能开采资源。</Rule_DisallowDesignator_Mine.description>
<Rule_DisallowDesignator_Hunt.label>无法狩猎</Rule_DisallowDesignator_Hunt.label>
<Rule_DisallowDesignator_Hunt.description>不能猎杀动物。</Rule_DisallowDesignator_Hunt.description>
<Rule_DisallowDesignator_Tame.label>无法驯化</Rule_DisallowDesignator_Tame.label>
<Rule_DisallowDesignator_Tame.description>不能驯服动物。</Rule_DisallowDesignator_Tame.description>
<StatFactor.label>属性倍率</StatFactor.label>
<!--===============================================-->
<!--==================== grouped ==================-->
<!--===============================================-->
<DisableIncident.label>禁止随机事件</DisableIncident.label>
<Rule_DisallowBuilding.label>禁止建造</Rule_DisallowBuilding.label>
<PermanentMapCondition.label>永久世界事件</PermanentMapCondition.label>
<StartingAnimal.label>起始附带宠物</StartingAnimal.label>
<StartingThing_Defined.label>起始附带物品</StartingThing_Defined.label>
<ScatterThingsNearPlayerStart.label>起始点附近散落物品</ScatterThingsNearPlayerStart.label>
<ScatterThingsAnywhere.label>全地图随机散落物品</ScatterThingsAnywhere.label>
</LanguageData>

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<CommandBedSetForPrisonersFailOutdoors>无法将室外的床设为囚犯使用。</CommandBedSetForPrisonersFailOutdoors>
<CommandBedSetAsMedicalLabel>医疗专用</CommandBedSetAsMedicalLabel>
<CommandBedSetAsMedicalDesc>设置这张床是否仅供医疗用途所使用。</CommandBedSetAsMedicalDesc>
<TurningOnPrisonerBedWarning>开启房模式将会影响整个房间(囚犯和居民不能睡在同一个房间)。\n\n这些人将会失去他们对床的所有权</TurningOnPrisonerBedWarning>
<TurningOffPrisonerBedWarning>关闭房模式将会影响整个房间(囚犯和居民不能睡在同一个房间)。\n\n这些人将会失去他们对床的所有权</TurningOffPrisonerBedWarning>
<TurningOnPrisonerBedWarning>开启房模式将会影响整个房间(囚犯和居民不能睡在同一个房间)。\n\n这些人将会失去他们对床的所有权</TurningOnPrisonerBedWarning>
<TurningOffPrisonerBedWarning>关闭房模式将会影响整个房间(囚犯和居民不能睡在同一个房间)。\n\n这些人将会失去他们对床的所有权</TurningOffPrisonerBedWarning>
<AreYouSure>你确定要这么做吗?</AreYouSure>
<CommandDetonateLabel>爆破</CommandDetonateLabel>

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<multiplier>倍率</multiplier>
<damage>伤害</damage>
<radius>半径</radius>
<durationDays>持续时间(天)</durationDays>
<durationDays>持续时间 (天)</durationDays>
<!-- Content generation-->

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<MarriageSpotForbidden>禁止{0}使用</MarriageSpotForbidden>
<MarriageSpotReserved>已被保留</MarriageSpotReserved>
<MarriageSpotUnreachable>{0}无法到达</MarriageSpotUnreachable>
<MarriageSpotInPrisonCell>房中</MarriageSpotInPrisonCell>
<MarriageSpotInPrisonCell>房中</MarriageSpotInPrisonCell>
<NotEnjoyableOutsideTemperature>温度不够适宜</NotEnjoyableOutsideTemperature>
<!-- Colonist bar -->