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@ -91,7 +91,7 @@
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<FireInHomeArea>火灾!!</FireInHomeArea>
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<FireInHomeAreaDesc>居住区内着火了。</FireInHomeAreaDesc>
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<PawnsWithLifeThreateningDisease>致命疾病</PawnsWithLifeThreateningDisease>
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<PawnsWithLifeThreateningDisease>急救</PawnsWithLifeThreateningDisease>
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<PawnsWithLifeThreateningDiseaseDesc>以下人员有因病致死的危险:\n\n{0}\n确保他们能受到最好的医疗照顾。</PawnsWithLifeThreateningDiseaseDesc>
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<PawnsWithLifeThreateningDiseaseAmputationDesc>以下人员有因病致死的危险:\n\n{0}\n条件允许时,请考虑给殖民者截肢或替换感染的四肢以挽救他们的生命。</PawnsWithLifeThreateningDiseaseAmputationDesc>
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<MainPageCredit><color=#cccccc><b>边缘世界</b> <size=16>泰南·西尔维斯特的殖民地模拟器</size></color></MainPageCredit>
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<MainPageCredit><color=#cccccc><b>边缘世界</b> <size=16>泰南·西尔维斯特的故事生成器</size></color></MainPageCredit>
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<Credits_Developers>开发者</Credits_Developers>
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<Credit_DirectionVarious>总监/设计/代码/美术</Credit_DirectionVarious>
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@ -29,7 +29,7 @@
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<DesignatorMine>开采</DesignatorMine>
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<DesignatorMineDesc>标记需要开采的岩石。</DesignatorMineDesc>
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<DesignatorSmoothSurface>打磨</DesignatorSmoothSurface>
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<DesignatorSmoothSurface>打磨表面</DesignatorSmoothSurface>
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<DesignatorSmoothSurfaceDesc>标记需要打磨的粗糙石质地面和墙壁。</DesignatorSmoothSurfaceDesc>
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<DesignatorPlan>计划</DesignatorPlan>
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@ -86,8 +86,8 @@
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<ZoneGainsName>这个区域的名称被改为{0}。</ZoneGainsName>
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<!-- Pawn naming -->
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<PawnGainsName>该殖民者的昵称被改为{0}。</PawnGainsName>
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<AnimalGainsName>The animal's name is now {0}.</AnimalGainsName>
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<PawnGainsName>该人的昵称现在是{0}。[PAWN_possessive]现在叫作{1}。</PawnGainsName>
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<AnimalGainsName>该动物的名字现在是{0}。</AnimalGainsName>
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<!-- Save game incompatible warning -->
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<VersionMismatch>版本不匹配</VersionMismatch>
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@ -119,14 +119,14 @@
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<!-- Advanced game start options -->
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<MapTemperatureDangerWarning>警告:你将会降落在一个冰冻地区。这会让生存非常艰难甚至是不可能。如果你并不想挑战艰难的环境,选择另一个降落点或另一个月份。</MapTemperatureDangerWarning>
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<MapSizePerformanceWarning>警告:在大地图下游戏性能可能会根据配置不同有所下降。\n\n如果你的配置较低,请选择小地图。\n\n超大尺寸没有经过测试。</MapSizePerformanceWarning>
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<MapSizePerformanceWarning>该游戏是以在中等地图上进行游戏来设计的。这些大小提供了充足的空间!\n\n大型地图不仅会降低游戏性能,也破坏了游戏设计。AI 将作出愚蠢的决定,游戏平衡将在多方面被严重影响。这些地图大小仅用作传统和测试原因,没有特定原因的话请勿使用。</MapSizePerformanceWarning>
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<MapSize>地图大小</MapSize>
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<MapSizeDesc>{0}x{0}({1}个方块)</MapSizeDesc>
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<MapSizeSmall>小</MapSizeSmall>
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<MapSizeMedium>中</MapSizeMedium>
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<MapSizeLarge>大</MapSizeLarge>
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<MapSizeExtreme>超大</MapSizeExtreme>
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<MapStartSeason>起始季节: </MapStartSeason>
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<MapSizeExtreme>超大(测试)</MapSizeExtreme>
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<MapStartSeason>起始季节:</MapStartSeason>
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<MapStartSeasonDefault>自动</MapStartSeasonDefault>
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<Notice>注意</Notice>
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<PermadeathMode>永久死亡模式</PermadeathMode>
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@ -136,7 +136,7 @@
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<Suspended>已暂停</Suspended>
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<NotSuspended>未暂停</NotSuspended>
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<SuspendedAllCaps>已暂停</SuspendedAllCaps>
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<RepeatCount>重复: {0}次</RepeatCount>
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<RepeatCount>重复: </RepeatCount>
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<Forever>永远</Forever>
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<Details>详细</Details>
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<IngredientSearchRadius>材料搜索半径</IngredientSearchRadius>
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<!-- Form caravan -->
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<FormCaravan>组建远行队</FormCaravan>
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<FormCaravanColonyThingCountTip>殖民者能为远行队配备多少此种物品。</FormCaravanColonyThingCountTip>
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<FormCaravanColonyThingCountTip>可以用远行队运送的物品数量。</FormCaravanColonyThingCountTip>
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<PawnsTab>人和动物</PawnsTab>
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<ItemsTab>物品</ItemsTab>
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<CaravanMustHaveAtLeastOneColonist>必须指派至少一位可行动的殖民者。</CaravanMustHaveAtLeastOneColonist>
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@ -287,18 +287,18 @@
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<CaravanItemIsUnreachableSingle>所有被指派的殖民者均无法到达{0}所在位置。</CaravanItemIsUnreachableSingle>
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<CaravanItemIsUnreachableMulti>所有被指派的殖民者均无法到达{1}x{0}所在位置。</CaravanItemIsUnreachableMulti>
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<TooBigCaravanMassUsage>远行队无法携带这么多物品。</TooBigCaravanMassUsage>
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<CaravanMassUsageTooltip>当前载重占用与载重能力。\n\n载重占用包括指派的远行队物资以及殖民者当前的装备。\n\n如果占用超过载重能力,你的远行队将无发出发。</CaravanMassUsageTooltip>
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<CaravanMassUsageTooltip>包括运送的物品和装备的物品。运送比最大量更少的物品将提高远行队的速度。</CaravanMassUsageTooltip>
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<CaravanVisibilityTip>可见度表示你的远行队容易被注意到的概率。\n\n它会影响你的远行队被拦路袭击的概率。\n\n可见度不会影响你找到你要的东西的能力。\n\n可见度基于远行队中的所有人和动物的体形加总。</CaravanVisibilityTip>
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<DaysWorthOfFood>食物剩余天数</DaysWorthOfFood>
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<DaysWorthOfFoodInfoRot>{0} 天食物量,{1} 天后变质</DaysWorthOfFoodInfoRot>
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<InfiniteDaysWorthOfFoodInfo>食物永远不会耗尽</InfiniteDaysWorthOfFoodInfo>
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<DaysWorthOfFoodInfoRot>{0}之后变质</DaysWorthOfFoodInfoRot>
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<InfiniteDaysWorthOfFoodInfo>无限</InfiniteDaysWorthOfFoodInfo>
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<DaysWorthOfFoodTooltip>远行队所携带的食物预计可以维持的天数。\n\n计算包括人类和动物的食物,并考虑最坏的情况。 这表示这么多天后,至少有一个动物或人将会没有食物。</DaysWorthOfFoodTooltip>
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<DaysWorthOfFoodTooltip_OnlyFirstWaypoint>\n(只有第一个路径点才被计入)</DaysWorthOfFoodTooltip_OnlyFirstWaypoint>
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<DaysWorthOfFoodWarningDialog>你的远行队只带了{0}天的食物,很快便会出现饥饿情况。</DaysWorthOfFoodWarningDialog>
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<DaysWorthOfFoodWarningDialog_NoFood>你的远行队没有携带任何食物,很快便会出现饥饿情况。</DaysWorthOfFoodWarningDialog_NoFood>
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<ForagedFoodPerDayTip>你的人每天平均采集的食物量。当你抵达食物产量不同的生态区时,此数值会发生变化。</ForagedFoodPerDayTip>
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<ForagedFoodPerDay>食物采量</ForagedFoodPerDay>
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<CaravanFoodWillRotSoonWarningDialog>大部分指定的食物即将变质。</CaravanFoodWillRotSoonWarningDialog>
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<CaravanFoodWillRotSoonWarningDialog>远行队的大部分食物即将变质。</CaravanFoodWillRotSoonWarningDialog>
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<CaravanIncapableOfSocial>你没有具备外交或交易能力的成员。</CaravanIncapableOfSocial>
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<CaravanAreYouSure>确定要组建这支远行队吗?</CaravanAreYouSure>
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<MessageMustChooseRouteFirst>必须先为远行队选择路径。</MessageMustChooseRouteFirst>
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<Mass>重量</Mass>
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<EquipmentAndApparelMass>装备和衣物重量</EquipmentAndApparelMass>
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<InventoryMass>货物重量</InventoryMass>
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<CaravanFormationProcessStarted>你的殖民者现在会带上你指定的物品并尽快离开该区域。</CaravanFormationProcessStarted>
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<CaravanFormationProcessStarted>你的殖民者现在会收集物品并离开该区域。</CaravanFormationProcessStarted>
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<ReformCaravan>重组远行队</ReformCaravan>
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<ColonistsSection>殖民者</ColonistsSection>
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<PrisonersSection>囚犯</PrisonersSection>
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<IsIncapableOfViolenceLower>{0}无暴力能力</IsIncapableOfViolenceLower>
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<IncapableOfViolenceLower>无暴力能力</IncapableOfViolenceLower>
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<IsNotDraftedLower>{0}尚未被征召</IsNotDraftedLower>
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<CannotOrderNonControlledLower>无法命令非控制单位</CannotOrderNonControlledLower>
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<CannotOrderNonControlledLower>无法命令不由你操控的角色</CannotOrderNonControlledLower>
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<CannotAttackSelf>无法攻击自己</CannotAttackSelf>
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<OrderManThing>操纵{0}</OrderManThing>
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<AnimalInteractedTooRecently>动物互动过于频繁</AnimalInteractedTooRecently>
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<NoUsableFood>缺少可用食物</NoUsableFood>
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<NoFood>缺少食物</NoFood>
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<AnimalsSkillTooLow>驯兽技能过低</AnimalsSkillTooLow>
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<AnimalsSkillTooLow>驯兽技能过低-需要{0}</AnimalsSkillTooLow>
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<CantInteractAnimalDowned>倒地的动物</CantInteractAnimalDowned>
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<CantInteractAnimalAsleep>睡眠的动物</CantInteractAnimalAsleep>
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<CantInteractAnimalBusy>忙碌的动物</CantInteractAnimalBusy>
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<CannotPrioritizeForbidden>无法优先({0}已被禁用)</CannotPrioritizeForbidden>
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<CannotPrioritizeCellForbidden>无法优先(禁用)</CannotPrioritizeCellForbidden>
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<CannotPrioritizeForbiddenOutsideAllowedArea>无法优先({0}位于允许活动区域外)</CannotPrioritizeForbiddenOutsideAllowedArea>
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<CannotPrioritizeForbiddenOutsideAllowedArea>在许可区域之外</CannotPrioritizeForbiddenOutsideAllowedArea>
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<!-- e.g. Prioritize GERUND OBJECT, Prioritize repairing wall, prioritize hauling metal, etc-->
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<PrioritizeGeneric>优先{0}{1}</PrioritizeGeneric>
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<!-- Caravan meeting -->
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<CaravanMeetingTitle>远行队相遇({0})</CaravanMeetingTitle>
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<CaravanMeeting>你的远行队和来自{0}的远行队和平地相遇了。另一个远行队构成: \n\n{1}</CaravanMeeting>
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<CaravanMeeting>{0}和来自{1}的远行队和平地相遇了。另一个远行队构成: \n\n{2}</CaravanMeeting>
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<CaravanMeeting_Trade>交易</CaravanMeeting_Trade>
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<CaravanMeeting_Attack>攻击</CaravanMeeting_Attack>
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<CaravanMeeting_MoveOn>继续前进</CaravanMeeting_MoveOn>
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<!-- Caravan request -->
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<LetterLabelCaravanRequest>远行队请求</LetterLabelCaravanRequest>
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<LetterCaravanRequest>附近的一个定居点,{0},联系上你并提出一个特殊的交易需求。他们想要采购:\n\n {1}\n\n作为回报,他们会提供:\n\n {2}\n\n需求期限:{3}\n\n如果你想完成这项交易,派遣携带这些物资的远行队。你可以在世界地图中选择{0}查看此邀请。</LetterCaravanRequest>
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<LetterCaravanRequest>附近的一个定居点,{0},联系上你并提出一个特殊的交易需求。他们想要采购:\n\n {1} (价值 {2})\n\n作为回报,他们会提供:\n\n {3} (价值 {4})\n\n请求期限:{5}\n\n如果你想完成这项交易,派遣携带这些物资的远行队。预估旅途用时为{6}。你可以在世界地图中选择{0}查看此请求。</LetterCaravanRequest>
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<CaravanRequestInfo>需求: {0},回报: {1}(剩余 {2})</CaravanRequestInfo>
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<!-- Caravan demand -->
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<CaravanDemandTitle>远行队被{0}打劫</CaravanDemandTitle>
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<CaravanDemand>你的远行队被来自{0}的{1}个{3}打劫了。他们会攻击你,除非你给他们:\n\n{2}</CaravanDemand>
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<CaravanDemand>{0}被来自{1}的{2}个{4}打劫了。他们会攻击你,除非你给他们:\n\n{3}</CaravanDemand>
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<CaravanDemand_Give>交出并通行</CaravanDemand_Give>
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<CaravanDemand_Fight>拒绝并战斗</CaravanDemand_Fight>
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<PostponeLetter>推迟</PostponeLetter>
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<RejectLetter>拒绝</RejectLetter>
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<LetterLabelFirstSummerWarning>夏天</LetterLabelFirstSummerWarning>
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<FirstSummerWarning>夏天到了!冬天还会远吗?\n\n寒冷的冬日无法种植作物,赶紧趁现在从事生产,储备过冬食物。\n\n你可以建一间有制冷机的房间作为冷库以防止食物腐烂。\n\n同时尝试买、偷、缴获或者制作几件风雪大衣,以防冬季出门挨冻。</FirstSummerWarning>
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<LetterLabelFirstSummerWarning>夏天</LetterLabelFirstSummerWarning><FirstSummerWarning>夏天到了!冬天还会远吗?\n\n寒冷的冬日无法种植作物,可一定要储存足量的食物以挺过寒冬。你可以建一间有制冷机的房间作为冷库以防止食物腐烂。\n\n还要买、偷、缴获或者制作几件风雪大衣,否则冬季出门要挨冻。</FirstSummerWarning>
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<LetterRelationsChange_Hostile>我们和{0}的关系已彻底决裂。他们现在与你为敌。\n\n他们会定期袭击你的殖民地和远行队,并拒绝和你交易。如果你想改善关系,你仍然可以用远行队或运输舱送礼物。\n\n这是由于友好度({1})跌破{2}。为了重回中立关系,友好度必须再次达到{3}。</LetterRelationsChange_Hostile>
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<LetterRelationsChange_NeutralFromHostile>我们和{0}的关系已回暖。他们现在会将你视为中立,不再会对你发动攻击。\n\n这是由于友好度({1})已涨过{2}。如果友好度跌破{3},{0} 会再次与你为敌。如果好意涨过{4},他们会成为盟友并为你而战。</LetterRelationsChange_NeutralFromHostile>
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<LetterLeaderChanged>{0} 不再是{1}的{3}了。\n\n新任{3}是 {2} 。</LetterLeaderChanged>
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<MentalBreakLetterLabel>精神崩溃</MentalBreakLetterLabel>
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<FinalStraw>压倒骆驼的最后一根稻草: {0}。</FinalStraw>
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<FinalStraw>压倒骆驼的最后一根稻草: {0}</FinalStraw>
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<LastFactionRelationsEvent>最近一次事件是</LastFactionRelationsEvent>
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<ReadMore>阅读更多</ReadMore>
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<!-- Related pawns -->
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<LetterLabelNoticedRelatedPawns>家族成员</LetterLabelNoticedRelatedPawns>
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<LetterRelatedPawnsRaidEnemy>到达的{0}团体中有人是你的殖民者或者囚犯的家族成员。\n\n记住,虽然他们是家族成员,但是他们仍然会攻击你的殖民者,因为他们属于敌对派系。\n\n这些人是:</LetterRelatedPawnsRaidEnemy>
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<LetterRelatedPawnsRaidFriendly>到达的友好{0}团体中有殖民者或囚犯的家族成员:</LetterRelatedPawnsRaidFriendly>
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<LetterRelatedPawnsNeutralGroup>到达的团体中有殖民者或囚犯的家族成员:</LetterRelatedPawnsNeutralGroup>
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<LetterRelatedPawnsTradeShip>轨道贸易商出售的奴隶中有殖民者或囚犯的家族成员:</LetterRelatedPawnsTradeShip>
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<LetterRelatedPawnsTradingWithSettlement>定居点出售的奴隶中有殖民者或囚犯的家族成员:</LetterRelatedPawnsTradingWithSettlement>
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<LetterRelatedPawnsTradingWithOtherCaravan>远行队出售的奴隶中有殖民者或囚犯的家族成员:</LetterRelatedPawnsTradingWithOtherCaravan>
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<LetterRelatedPawnsGroupGeneric>以下是该团体中与你的{0}或囚犯有关系的人:</LetterRelatedPawnsGroupGeneric>
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<LetterRelatedPawnsInMapWherePlayerLanded>以下是该团体中,与那些在你的登陆地点的{0}或囚犯有关系的人:</LetterRelatedPawnsInMapWherePlayerLanded>
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<LetterRelatedPawnsSettlement>这个定居点有一些和你的{0}或囚犯有关系的人:</LetterRelatedPawnsSettlement>
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<LetterRelatedPawnsSite>这个区域有一些和你的{0}或囚犯有关系的人:</LetterRelatedPawnsSite>
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<LetterRelatedPawnsRaidEnemy>到达的{1}团体中有人是你的{0}或者囚犯的家族成员。\n\n记住,虽然他们是家族成员,但是他们仍然会攻击你的殖民者,因为他们属于敌对派系。\n\n这些人是:</LetterRelatedPawnsRaidEnemy>
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<LetterRelatedPawnsRaidFriendly>到达的友好的{1}团体中有{0}或囚犯的家族成员:</LetterRelatedPawnsRaidFriendly>
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<LetterRelatedPawnsNeutralGroup>到达的团体中有{0}或囚犯的家族成员:</LetterRelatedPawnsNeutralGroup>
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<LetterRelatedPawnsTradeShip>轨道贸易商出售的奴隶中有{0}或囚犯的家族成员:</LetterRelatedPawnsTradeShip>
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<LetterRelatedPawnsTradingWithSettlement>定居点出售的奴隶中有{0}或囚犯的家族成员:</LetterRelatedPawnsTradingWithSettlement>
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<LetterRelatedPawnsTradingWithOtherCaravan>远行队出售的奴隶中有{0}或囚犯的家族成员:</LetterRelatedPawnsTradingWithOtherCaravan>
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<LetterRelatedPawnsGroupGeneric>该团体中有你的{0}或囚犯的家族成员:</LetterRelatedPawnsGroupGeneric>
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<LetterRelatedPawnsInMapWherePlayerLanded>该团体中有那些在你的登陆地点的{0}或囚犯的家族成员:</LetterRelatedPawnsInMapWherePlayerLanded>
|
||||
<LetterRelatedPawnsSettlement>该定居点有你的{0}或囚犯的家族成员:</LetterRelatedPawnsSettlement>
|
||||
<LetterRelatedPawnsSite>该区域有你的{0}或囚犯的家族成员:</LetterRelatedPawnsSite>
|
||||
|
||||
<RelationshipAppendedLetterSuffix>(家族)</RelationshipAppendedLetterSuffix>
|
||||
<RelationshipAppendedLetterTextColonist>[PAWN_nameDef]是殖民者的家族成员。[PAWN_pronoun]是{0}的{1}。</RelationshipAppendedLetterTextColonist>
|
||||
@ -105,8 +104,8 @@
|
||||
<LetterLabelBreakup>分手</LetterLabelBreakup>
|
||||
<LetterLabelAcceptedProposal>接受求婚!</LetterLabelAcceptedProposal>
|
||||
<LetterLabelRejectedProposal>拒绝求婚</LetterLabelRejectedProposal>
|
||||
<LetterAcceptedProposal>{1}接受了{0}的求婚。\n\n在未来数天或数季度后,他们将举行婚礼,并邀请所有的殖民者。如果你想指定婚礼地点,请考虑放置一个婚礼举办点。(「建筑规划」-「杂项」中你能找到婚礼举办点。)</LetterAcceptedProposal>
|
||||
<LetterRejectedProposal>{1}拒绝了{0}的求婚。{0}伤心欲绝。</LetterRejectedProposal>
|
||||
<LetterAcceptedProposal>在未来数天或数季度后,他们将举行婚礼,并邀请所有的殖民者。如果你想指定婚礼地点,请考虑放置一个婚礼举办点。(「建筑规划」-「杂项」中你能找到婚礼举办点。)</LetterAcceptedProposal>
|
||||
<LetterRejectedProposal>{0}伤心欲绝。</LetterRejectedProposal>
|
||||
|
||||
<!-- Generalized letter labels -->
|
||||
<LetterLabelRelationsChange_Hostile>敌人:{0}</LetterLabelRelationsChange_Hostile>
|
||||
@ -139,7 +138,7 @@
|
||||
|
||||
<!-- Caravan destroyed -->
|
||||
<LetterLabelAllCaravanColonistsDied>远行队已毁灭</LetterLabelAllCaravanColonistsDied>
|
||||
<LetterAllCaravanColonistsDied>远行队的所有成员均已死亡。</LetterAllCaravanColonistsDied>
|
||||
<LetterAllCaravanColonistsDied>{0}的所有成员均已死亡。</LetterAllCaravanColonistsDied>
|
||||
|
||||
<!-- Caravan entered ambush map -->
|
||||
<LetterLabelCaravanEnteredAmbushMap>远行队抵达偷袭点</LetterLabelCaravanEnteredAmbushMap>
|
||||
@ -184,10 +183,10 @@
|
||||
<PeaceTalksSocialXPGain>你的谈判者,{0},获得了{1}社交经验值。</PeaceTalksSocialXPGain>
|
||||
|
||||
<!-- Run wild mental break -->
|
||||
<LetterRunWildMentalBreak>{0}决定离开你的派系、与野兽为伍。</LetterRunWildMentalBreak>
|
||||
<LetterRunWildMentalBreak>{0}已经厌倦了文明。\n\n[PAWN_pronoun]发现动物永远自由。因此,[PAWN_pronoun]已决定离开派系并与野物为伴。\n\n你可以尝试驯服[PAWN_objective] 以使[PAWN_objective]回来。</LetterRunWildMentalBreak>
|
||||
|
||||
<!-- Catatonic mental break -->
|
||||
<LetterCatatonicMentalBreak>{0}会持续数天处于精神崩溃中。</LetterCatatonicMentalBreak>
|
||||
<LetterCatatonicMentalBreak>{0}的精神已彻底崩溃并陷入紧张症状态。[PAWN_pronoun]会在数天后恢复。</LetterCatatonicMentalBreak>
|
||||
|
||||
<LetterLabelAICoreOffer>AI核心机会</LetterLabelAICoreOffer>
|
||||
<LetterAICoreOffer>{1} 的 {0} 联系你,并表示可以提供情报:建造飞船所必须的AI伪人格核心的所在地。他们告诉你,这种道具极为稀有,其拥有者通常会守以重兵。\n\n如果你有兴趣,用通讯台联系他们。</LetterAICoreOffer>
|
||||
|
@ -24,8 +24,8 @@
|
||||
<ResetModsConfigOnCrash>崩溃后重置Mod配置</ResetModsConfigOnCrash>
|
||||
<LogVerbose>详细日志</LogVerbose>
|
||||
<OpenSaveGameDataFolder>打开存档文件夹</OpenSaveGameDataFolder>
|
||||
<ShowSaveGameDataLocation>Show save data location</ShowSaveGameDataLocation>
|
||||
<NamesYouWantToSee>在游戏中或者游戏背景故事中你想看到的角色名称: </NamesYouWantToSee>
|
||||
<ShowSaveGameDataLocation>显示存档位置</ShowSaveGameDataLocation>
|
||||
<NamesYouWantToSee>设置喜欢的玩家自创角色。这些角色将更可能随机地出现在游戏中:</NamesYouWantToSee>
|
||||
<AddName>添加名称</AddName>
|
||||
<TypeFirstNickOrLastName>输入姓氏,名字或昵称。</TypeFirstNickOrLastName>
|
||||
<MessageAlreadyPreferredName>这个名字已经在你的偏好列表中了。</MessageAlreadyPreferredName>
|
||||
|
@ -35,8 +35,9 @@
|
||||
|
||||
<MessageOutOfNearbyShellsFor>{0}在附近找不到可供{1}使用的未分配炮弹。</MessageOutOfNearbyShellsFor>
|
||||
|
||||
<MessageAnimalsGoPsychoHunted>警告: {0}在受到伤害后通常会发动攻击。</MessageAnimalsGoPsychoHunted>
|
||||
<MessageAnimalManhuntsOnTameFailed>警告: {0}在尝试驯服失败后会攻击你({1}几率)。</MessageAnimalManhuntsOnTameFailed>
|
||||
<MessageAnimalsGoPsychoHunted>警告: {0}在受到伤害后通常会发动攻击(步枪射程距离下{1}几率,越近则越高)。</MessageAnimalsGoPsychoHunted>
|
||||
<MessageAnimalManhuntsOnTameFailed>警告: {0}在驯服失败后通常会发动攻击({1}几率)。</MessageAnimalManhuntsOnTameFailed>
|
||||
|
||||
|
||||
<LetterLabelMessageRecruitSuccess>新人加入</LetterLabelMessageRecruitSuccess>
|
||||
<MessageRecruitSuccess>{0}成功招募了{1}(成功率{2})。</MessageRecruitSuccess>
|
||||
@ -71,7 +72,7 @@
|
||||
<MessageNoAnimalBeds>没有可用的动物睡眠点或床铺。</MessageNoAnimalBeds>
|
||||
<MessageTooLowMedCare>该手术要求医疗供应为{0}或更好,但{1}的当前医疗供应是「{2}」。</MessageTooLowMedCare>
|
||||
|
||||
<PawnDiedBecauseOf>{0}死于{1}。</PawnDiedBecauseOf>
|
||||
<PawnDiedBecauseOf>{0}已死亡。原因:{1}。</PawnDiedBecauseOf>
|
||||
<PawnDied>{0}已死亡。</PawnDied>
|
||||
|
||||
<MessageNoLongerDowned>{0}恢复了行走能力。</MessageNoLongerDowned>
|
||||
@ -120,7 +121,7 @@
|
||||
|
||||
<MessageSuccessfullyRemovedHediff>{0}成功移除了{1}的{2}。</MessageSuccessfullyRemovedHediff>
|
||||
|
||||
<MessageShipChunkDrop>一块飞船碎片从太空掉落至附近。</MessageShipChunkDrop>
|
||||
<MessageShipChunkDrop>几块飞船碎片从太空掉落至附近。\n\n你可以拆除它们来获取有用的资源。</MessageShipChunkDrop>
|
||||
|
||||
<MessagePartyCalledOff>聚会被取消了。</MessagePartyCalledOff>
|
||||
<MessagePartyFinished>聚会结束了。</MessagePartyFinished>
|
||||
@ -186,7 +187,7 @@
|
||||
|
||||
<MessageTransportPodsArrived>你的运输舱已经抵达目的地。</MessageTransportPodsArrived>
|
||||
<MessageTransportPodsArrivedAndLost>你的运输舱已经抵达目的地,但由于里面没有殖民者,货物已丢失。</MessageTransportPodsArrivedAndLost>
|
||||
<MessageTransportPodsArrivedAndAddedToCaravan>你的运输舱已抵达目的地。内部的成员或货物已加入你的远行队。</MessageTransportPodsArrivedAndAddedToCaravan>
|
||||
<MessageTransportPodsArrivedAndAddedToCaravan>你的运输舱已抵达目的地。内部的成员或货物已加入{0}。</MessageTransportPodsArrivedAndAddedToCaravan>
|
||||
|
||||
<MessageFailedToLoadTransportersBecauseColonistLost>由于其中一个殖民者丢失,装载进程已取消。</MessageFailedToLoadTransportersBecauseColonistLost>
|
||||
|
||||
|
@ -29,7 +29,7 @@
|
||||
<NeedsTendingNow>当前需要治疗</NeedsTendingNow>
|
||||
<CanTendNow>现在可治疗</CanTendNow>
|
||||
<TreatmentExpiresIn>治疗将消失于{0}</TreatmentExpiresIn>
|
||||
<NextTendIn>于{0}后将需要治疗</NextTendIn>
|
||||
<NextTendIn>{0}后将可治疗</NextTendIn>
|
||||
<TendQuality>治疗质量</TendQuality>
|
||||
<MissingMedicalBillIngredient>缺少{0}</MissingMedicalBillIngredient>
|
||||
<Immunity>免疫性</Immunity>
|
||||
@ -47,7 +47,7 @@
|
||||
<On>开</On>
|
||||
<Off>关</Off>
|
||||
<PowerSwitch_Power>电源</PowerSwitch_Power>
|
||||
<JoyTolerances>无趣程度</JoyTolerances>
|
||||
<JoyTolerances>娱乐类型厌倦</JoyTolerances>
|
||||
<MilkFullness>产奶进度</MilkFullness>
|
||||
<WoolGrowth>毛发生长进度</WoolGrowth>
|
||||
<EggProgress>产卵/孵化进度</EggProgress>
|
||||
@ -79,7 +79,7 @@
|
||||
<CaravanImmobilizedByMass>无法移动: 货物过重</CaravanImmobilizedByMass>
|
||||
<CaravanOutOfFood>给养耗尽。</CaravanOutOfFood>
|
||||
<CaravanDaysOfFood>给养天数: {0}</CaravanDaysOfFood>
|
||||
<CaravanDaysOfFoodRot>给养天数: {0},{1}天后变质</CaravanDaysOfFoodRot>
|
||||
<CaravanDaysOfFoodRot>给养天数: {0}({1}天后变质)</CaravanDaysOfFoodRot>
|
||||
<AllCaravanMembersDowned>停止原因: 全员无行动能力。</AllCaravanMembersDowned>
|
||||
<AllCaravanMembersMentalBreak>停止原因: 全员精神崩溃。</AllCaravanMembersMentalBreak>
|
||||
<CaravanColonistsCount>{0} {1}</CaravanColonistsCount>
|
||||
@ -109,7 +109,7 @@
|
||||
<DeterioratingBecauseOf>老化中,由于</DeterioratingBecauseOf>
|
||||
<Map>地图</Map>
|
||||
<ForceExitAndRemoveMapCountdown>{0}后离开</ForceExitAndRemoveMapCountdown>
|
||||
<ForceExitAndRemoveMapCountdownTip>你的殖民者将会在{0}后自动重组远行队并离开此区域。</ForceExitAndRemoveMapCountdownTip>
|
||||
<ForceExitAndRemoveMapCountdownTip>你的殖民者将会于{0}内自动重组远行队并离开此区域。</ForceExitAndRemoveMapCountdownTip>
|
||||
<Room>房间</Room>
|
||||
<BeautyHere>此处美观度</BeautyHere>
|
||||
<NoPower>未通电</NoPower>
|
||||
@ -131,16 +131,16 @@
|
||||
<QuestTargetDestroyInspectString>{0}想要摧毁此处。\n报酬: {1}。</QuestTargetDestroyInspectString>
|
||||
<WorldObjectTimeout>剩余时间: {0}</WorldObjectTimeout>
|
||||
<LongRangeMineralScannerEfficiency>效率: {0}</LongRangeMineralScannerEfficiency>
|
||||
<ItemStashContents>内容: {0}。</ItemStashContents>
|
||||
<SomeItemStashContents>部分内容: {0}。</SomeItemStashContents>
|
||||
<ItemStashContents>内容: {0}</ItemStashContents>
|
||||
<SomeItemStashContents>部分内容: {0}</SomeItemStashContents>
|
||||
<ClickToSortByThisColumn>点击以根据此栏排列。</ClickToSortByThisColumn>
|
||||
<WorkPriorityShiftClickTip>Shift + 左键点击: 提升优先级\nShift + 右键点击: 降低优先级</WorkPriorityShiftClickTip>
|
||||
<WorkPriorityShiftClickEnableDisableTip>Shift + 左键点击: 勾选全部\nShift + 右键点击: 取消全部</WorkPriorityShiftClickEnableDisableTip>
|
||||
<AllowedAreaShiftClickTip>Shift + 左键点击: 全部设置为居住区\nShift + 右键点击: 全部设置为无限制</AllowedAreaShiftClickTip>
|
||||
<CheckboxShiftClickTip>Shift + 左键点击: 勾选全部\nShift + 右键点击: 取消全部</CheckboxShiftClickTip>
|
||||
<KnownSiteThreat>威胁: {0}。</KnownSiteThreat>
|
||||
<KnownSiteThreats>威胁: {0}。</KnownSiteThreats>
|
||||
<KnownSiteThreatsNone>威胁: 无。</KnownSiteThreatsNone>
|
||||
<KnownSiteThreat>威胁: {0}</KnownSiteThreat>
|
||||
<KnownSiteThreats>威胁: {0}</KnownSiteThreats>
|
||||
<KnownSiteThreatsNone>威胁: 无</KnownSiteThreatsNone>
|
||||
<SkillRequirements>技能要求</SkillRequirements>
|
||||
<Products>产物</Products>
|
||||
<Relationship>{1} 的 {0}</Relationship>
|
||||
@ -205,7 +205,7 @@
|
||||
<InvertArea>反向选择</InvertArea>
|
||||
|
||||
<!-- Control -->
|
||||
<CannotOrderNonControlled>无法命令非控制单位。</CannotOrderNonControlled>
|
||||
<CannotOrderNonControlled>无法命令不由你操控的角色。</CannotOrderNonControlled>
|
||||
<IsIncapableOfViolence>{0}无法进行暴力行为。</IsIncapableOfViolence>
|
||||
<IsIncapableOfViolenceShort>无暴力能力</IsIncapableOfViolenceShort>
|
||||
<IsNotDrafted>{0}尚未被征召。</IsNotDrafted>
|
||||
@ -270,7 +270,7 @@
|
||||
<RecipeAdminister>施用{0}</RecipeAdminister>
|
||||
<RecipeAdministerJobString>正在施用{0}。</RecipeAdministerJobString>
|
||||
<TeetotalerUnhappy>成瘾品厌恶者会变得不开心</TeetotalerUnhappy>
|
||||
<ProsthophobeUnhappy>仿生学恐惧者会变得不开心</ProsthophobeUnhappy>
|
||||
<ProsthophobeUnhappy>身体纯粹主义者会变得不开心</ProsthophobeUnhappy>
|
||||
|
||||
<!-- Thoughts -->
|
||||
<ThoughtExpiresIn>消逝时间: {0}</ThoughtExpiresIn>
|
||||
@ -304,7 +304,7 @@
|
||||
<DefInfoTip>查看关于这个物品的信息。</DefInfoTip>
|
||||
|
||||
<!-- Hostility response -->
|
||||
<HostilityReponseTip>未被征召的殖民者在遭遇敌人时的反应。</HostilityReponseTip>
|
||||
<HostilityReponseTip>此人未被征召时遭遇敌人后的反应。</HostilityReponseTip>
|
||||
<HostilityResponseCurrentMode>当前模式</HostilityResponseCurrentMode>
|
||||
|
||||
<!-- like 'Blood of John' -->
|
||||
|
@ -5,9 +5,9 @@
|
||||
<ProgressToNextLevel>升级进度</ProgressToNextLevel>
|
||||
<Experience>经验</Experience>
|
||||
<Passion>兴趣度</Passion>
|
||||
<PassionNone>无(学习速度{0})</PassionNone>
|
||||
<PassionMinor>好奇(学习速度{0})</PassionMinor>
|
||||
<PassionMajor>狂热(学习速度{0})</PassionMajor>
|
||||
<PassionNone>无\n -学习{0}</PassionNone>
|
||||
<PassionMinor>好奇\n -学习{0}</PassionMinor>
|
||||
<PassionMajor>狂热\n -学习{0}</PassionMajor>
|
||||
<LearnedMaxToday>已达今日学习上限({0}/{1},后续学习乘以{2})</LearnedMaxToday>
|
||||
<EffectsAtLevel>{0}级效果: </EffectsAtLevel>
|
||||
<SkillMax>最大</SkillMax>
|
||||
|
Loading…
Reference in New Issue
Block a user