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Aephiex 2018-06-21 20:39:04 +08:00
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5 changed files with 26 additions and 26 deletions

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<LanguageData>
<FactionGreetingHostile>{0} 愤怒地对着麦克风大骂了几句然后断开了连接。</FactionGreetingHostile>
<FactionGreetingHostileAppreciative>{0} 要求你表示善意,例如将礼物送去HIS一个定居点或无伤地释放HIS派系的囚犯。在此以前HE不愿意谈话。\n\n骂了几句然后断开了连接。</FactionGreetingHostileAppreciative>
<FactionGreetingHostileAppreciative>{0} 要求你表示善意,例如将礼物送去[PAWN_possessive]一个定居点,或无伤地释放[PAWN_possessive]派系的囚犯。在此以前,[PAWN_pronoun]不愿意谈话。\n\n骂了几句然后断开了连接。</FactionGreetingHostileAppreciative>
<FactionGreetingWary>{0} 谨慎地问候了 {1} 并询问你的来意。</FactionGreetingWary>
<FactionGreetingWarm>{0} 亲切地问候了 {1} 并询问了殖民地的近况。</FactionGreetingWarm>

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<TraderArrival>一艘商船正巧经过。\n\n他们被称作{0}。是{1}。</TraderArrival>
<SingleTravelerPassing>一位来自{1}的{0}正巧路过。HECAP的名字叫{2}。</SingleTravelerPassing>
<SingleTravelerPassing>一位来自{1}的{0}正巧路过。[PAWN_pronoun]的名字叫{2}。</SingleTravelerPassing>
<GroupTravelersPassing>一群来自{0}的旅行者正巧路过。</GroupTravelersPassing>
<LetterLabelSingleVisitorArrives>访客</LetterLabelSingleVisitorArrives>
<SingleVisitorArrives>一位来自{1}的{0}来拜访殖民地。\n\nHECAP的名字叫{2}。{3}{4}</SingleVisitorArrives>
<SingleVisitorArrivesTraderInfo>\n\nHECAP似乎有些物品可供交易。</SingleVisitorArrivesTraderInfo>
<SingleVisitorArrivesLeaderInfo>\n\nHECAP是该派系首领。</SingleVisitorArrivesLeaderInfo>
<SingleVisitorArrives>一位来自{1}的{0}来拜访殖民地。\n\n[PAWN_pronoun]的名字叫{2}。{3}{4}</SingleVisitorArrives>
<SingleVisitorArrivesTraderInfo>\n\n[PAWN_pronoun]似乎有些物品可供交易。</SingleVisitorArrivesTraderInfo>
<SingleVisitorArrivesLeaderInfo>\n\n[PAWN_pronoun]是该派系首领。</SingleVisitorArrivesLeaderInfo>
<LetterLabelGroupVisitorsArrive>访客</LetterLabelGroupVisitorsArrive>
<GroupVisitorsArrive>一群来自{0}的人来拜访殖民地。{1}{2}</GroupVisitorsArrive>
<GroupVisitorsArriveTraderInfo>\n\n他们似乎有些物品可供交易。</GroupVisitorsArriveTraderInfo>
@ -47,7 +47,7 @@
<VisitorsLeaving>来自{0}的访客准备离开了。</VisitorsLeaving>
<LetterLabelWandererJoin>流浪者加入</LetterLabelWandererJoin>
<WandererJoin>一位名叫NAME的{0}来到了这里并加入了殖民地。HECAP是一位{1}。</WandererJoin>
<WandererJoin>一位名叫[PAWN_nameDef]的{0}来到了这里并加入了殖民地。[PAWN_pronoun]是一位{1}。</WandererJoin>
<LetterLabelManhunterPackArrived>猎杀人类</LetterLabelManhunterPackArrived>
<ManhunterPackArrived>一群猎杀人类的{0}已经进入该地区。他们将四处游荡猎杀人类。\n\n它们不会从门进来所以如果你呆在室内并关好门应该是安全的。他们也不会攻击关闭的炮塔所以如果你想避免炮台被拆可以停止对炮塔供电。\n\n它们将会在几天后离开。</ManhunterPackArrived>
@ -81,7 +81,7 @@
<!-- Refugee chased -->
<RefugeeChasedTitle>在{0}被追击的逃亡者</RefugeeChasedTitle>
<RefugeeChasedInitial>附近一位名叫 {0} 的 {1} 发来求救信号。HECAP说自己正被来自{3}的{2}追捕!\n\nHECAP祈求得到保护并想加入殖民地。HE的生物年龄是{4}岁。\n\n警告如果你接受请求你将要对抗追捕HIS{2}。</RefugeeChasedInitial>
<RefugeeChasedInitial>附近一位名叫 {0} 的 {1} 发来求救信号。[PAWN_pronoun]说自己正被来自{3}的{2}追捕!\n\n[PAWN_pronoun]祈求得到保护并想加入殖民地。[PAWN_pronoun]的生物年龄是{4}岁。\n\n警告如果你接受请求你将要对抗追捕[PAWN_possessive]{2}。</RefugeeChasedInitial>
<RefugeeChasedInitial_Accept>提供保护</RefugeeChasedInitial_Accept>
<RefugeeChasedInitial_Reject>忽略消息</RefugeeChasedInitial_Reject>
<RefugeeChasedRejected>在你中断联系时,通讯器中传出{0}恐慌的尖叫声。</RefugeeChasedRejected>
@ -110,7 +110,7 @@
<!-- Ransom demand -->
<RansomDemandTitle>向{0}索要赎金</RansomDemandTitle>
<RansomDemand>{1}发来通讯信号。他们绑架了殖民者 {0} 并索要赎金。\n\n从他们手里赎回HIM需要{2}白银。</RansomDemand>
<RansomDemand>{1}发来通讯信号。他们绑架了殖民者 {0} 并索要赎金。\n\n从他们手里赎回[PAWN_objective]需要{2}白银。</RansomDemand>
<RansomDemand_Accept>同意</RansomDemand_Accept>
<RansomDemand_Reject>拒绝</RansomDemand_Reject>

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<RecruitSuccess>{0}成功招募了{1}(成功率{2})。</RecruitSuccess>
<RecruitFail>{0}未能招募{1}(成功率{2})。</RecruitFail>
<RelatedPawnInvolvedInQuest>NAME是{0}的{1}。如果NAME死亡{0}将遭受长期的伤痛。当然如果你设法救援NAME{0}会开心很长时间。</RelatedPawnInvolvedInQuest>
<RelatedPawnInvolvedInQuest>[PAWN_nameDef]是{0}的{1}。如果[PAWN_nameDef]死亡,{0}将遭受长期的伤痛。当然,如果你设法救援[PAWN_nameDef]{0}会开心很长时间。</RelatedPawnInvolvedInQuest>
<LetterLabelBirthday>生日</LetterLabelBirthday>
<BirthdayChronological>今天是{0}的历法年龄生日!根据生物年龄,{1}只有{3}岁。\n\n根据历法年龄{1}已经{2}岁了。\n\n由于殖民者在低温休眠舱内休眠时不会变老所以生物年龄生日与历法年龄生日可能会有一定的区别。</BirthdayChronological>
@ -39,16 +39,16 @@
<LetterLabelNewDisease>疾病</LetterLabelNewDisease>
<NewDisease>{0}患上了{1}。\n\n确保你有一位医生和医疗用床让{2}获得良好的医疗照顾并尽量卧床休息以尽快康复。</NewDisease>
<NewPartDisease>{0}的患上了{3},感染位于HIS{1}。\n\n确保你有一位医生和医疗用床让{2}获得良好的医疗照顾并尽量卧床休息以尽快康复。</NewPartDisease>
<NewPartDisease>{0}的患上了{3},感染位于[PAWN_possessive]{1}。\n\n确保你有一位医生和医疗用床让{2}获得良好的医疗照顾并尽量卧床休息以尽快康复。</NewPartDisease>
<NewDiseaseAnimal>{0} 患上了疾病:{1}</NewDiseaseAnimal>
<NewPartDiseaseAnimal>{0} 患上了疾病:{3},位于HIS{1}</NewPartDiseaseAnimal>
<NewPartDiseaseAnimal>{0} 患上了疾病:{3},位于[PAWN_possessive]{1}</NewPartDiseaseAnimal>
<PawnWasFormerlyColonist>{0}曾经是你的派系的一员。</PawnWasFormerlyColonist>
<PawnHasTheseRelationshipsWithColonists>{0}与你的殖民者有这些关系:</PawnHasTheseRelationshipsWithColonists>
<PrisonerRescueTimeout>营地会在{0}天后消失。如果你错过这个机会,你再也不会听到{1}的消息。</PrisonerRescueTimeout>
<LetterLabelAncientShrineWarning>远古威胁</LetterLabelAncientShrineWarning>
<AncientShrineWarning>当{0}靠近这个古老建筑时,HIM浑身上下充满了强烈的不祥之感。HECAP也不确定为什么但HE觉得在这座满是灰尘的建筑之中可能隐藏着极大的危险。</AncientShrineWarning>
<AncientShrineWarning>当{0}靠近这个古老建筑时,[PAWN_objective]浑身上下充满了强烈的不祥之感。[PAWN_pronoun]也不确定为什么,但[PAWN_pronoun]觉得在这座满是灰尘的建筑之中可能隐藏着极大的危险。</AncientShrineWarning>
<StruckMineable>我们采到了{0}</StruckMineable>
@ -93,8 +93,8 @@
<LetterRelatedPawnsSite>这个区域有一些和你的{0}或囚犯有关系的人:</LetterRelatedPawnsSite>
<RelationshipAppendedLetterSuffix>(家族)</RelationshipAppendedLetterSuffix>
<RelationshipAppendedLetterTextColonist>NAME是殖民者的家族成员。HECAP是{0}的{1}。</RelationshipAppendedLetterTextColonist>
<RelationshipAppendedLetterTextPrisoner>NAME是囚犯的家族成员。HECAP是{0}的{1}。</RelationshipAppendedLetterTextPrisoner>
<RelationshipAppendedLetterTextColonist>[PAWN_nameDef]是殖民者的家族成员。[PAWN_pronoun]是{0}的{1}。</RelationshipAppendedLetterTextColonist>
<RelationshipAppendedLetterTextPrisoner>[PAWN_nameDef]是囚犯的家族成员。[PAWN_pronoun]是{0}的{1}。</RelationshipAppendedLetterTextPrisoner>
<!-- Attempt romance / propose interaction -->
<LetterLabelAffair>外遇</LetterLabelAffair>
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<!-- Newly addicted -->
<LetterLabelNewlyAddicted>{0}成瘾</LetterLabelNewlyAddicted>
<LetterNewlyAddicted>{0}已经对{1}成瘾了。\n\nHECAP现在对{1}有着很强的依赖和需求你可以在HIS需求面板上查看。HECAP会自动使用对应成瘾品来满足自己的需求在HE无法获得任何{1}时就会产生戒断反应。</LetterNewlyAddicted>
<LetterNewlyAddicted>{0}已经对{1}成瘾了。\n\n[PAWN_pronoun]现在对{1}有着很强的依赖和需求,你可以在[PAWN_possessive]需求面板上查看。[PAWN_pronoun]会自动使用对应成瘾品来满足自己的需求,在[PAWN_pronoun]无法获得任何{1}时就会产生戒断反应。</LetterNewlyAddicted>
<!-- Drug binge -->
<LetterLabelDrugBinge>{0}滥用者</LetterLabelDrugBinge>
@ -220,7 +220,7 @@
<!-- Rescue quest -->
<LetterLabelRescueQuestFinished>获救者加入</LetterLabelRescueQuestFinished>
<LetterRescueQuestFinished>你解救了NAME且HE加入了你的团体。\n\n你可以通过在世界视图中选择此区域并点击“重组远行队”来让HIM随你的远行队而走。</LetterRescueQuestFinished>
<LetterRescueQuestFinished>你解救了[PAWN_nameDef],且[PAWN_pronoun]加入了你的团体。\n\n你可以通过在世界视图中选择此区域并点击“重组远行队”来让[PAWN_objective]随你的远行队而走。</LetterRescueQuestFinished>
<!-- Player entered site (generic label) -->
<LetterLabelPlayerEnteredNewSiteGeneric>抵达地点</LetterLabelPlayerEnteredNewSiteGeneric>

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<LetterLabelMessageRecruitSuccess>新人加入</LetterLabelMessageRecruitSuccess>
<MessageRecruitSuccess>{0}成功招募了{1}(成功率{2})。</MessageRecruitSuccess>
<MessageTameSuccess>{0}成功驯服了{1}(成功率{2})。</MessageTameSuccess>
<MessageTameAndNameSuccess>{0}成功驯服了{1},并将HIM起名为{3}(成功率{2})。</MessageTameAndNameSuccess>
<MessageTameAndNameSuccess>{0}成功驯服了{1},并将[PAWN_objective]起名为{3}(成功率{2})。</MessageTameAndNameSuccess>
<MessageColonyCannotAfford>殖民地无法支付此次交易。</MessageColonyCannotAfford>
<MessageColonyNotEnoughSilver>你没有足够的白银用于交易。</MessageColonyNotEnoughSilver>
@ -112,7 +112,7 @@
<MessageMarriageCeremonyAfterPartyFinished>{0}和{1}的婚礼庆典结束了。</MessageMarriageCeremonyAfterPartyFinished>
<MessageNewBondRelation>{0}和{1}感情深厚达成牵绊。</MessageNewBondRelation>
<MessageNewBondRelationNewName>{0}和{1}感情深厚达成牵绊。{0}给HIM起名{2}。</MessageNewBondRelationNewName>
<MessageNewBondRelationNewName>{0}和{1}感情深厚达成牵绊。{0}给[PAWN_objective]起名{2}。</MessageNewBondRelationNewName>
<MessageBondedAnimalMentalBreak>因为{1}的死亡,{0}精神崩溃了。</MessageBondedAnimalMentalBreak>
<MessageNamedBondedAnimalMentalBreak>因为{2}的死亡,名为{1}的{0}精神崩溃了。</MessageNamedBondedAnimalMentalBreak>
@ -174,7 +174,7 @@
<MessagePermanentWoundHealed>{1}的{2}已治愈。原因:{0}</MessagePermanentWoundHealed>
<MessageRescueeJoined>因为你救了HIM, {0}加入了你的团队!</MessageRescueeJoined>
<MessageRescueeJoined>因为你救了[PAWN_objective], {0}加入了你的团队!</MessageRescueeJoined>
<MessageTransporterUnreachable>一些运输舱无法到达。</MessageTransporterUnreachable>
<MessageTransportersNotAdjacent>所有连接到所选运输舱的发射器必须相邻。</MessageTransportersNotAdjacent>
@ -227,7 +227,7 @@
<MessageSiteCountdownBecauseNoMoreEnemies>你已经消灭了所有敌人。远行队将在{0}后自动重组。</MessageSiteCountdownBecauseNoMoreEnemies>
<MessageSiteCountdownBecauseNoEnemiesInitially>远行队将在{0}后自动重组。你现在可以「世界」视图中重组远行队。</MessageSiteCountdownBecauseNoEnemiesInitially>
<MessageCantBanishDownedPawn>在{0}还能行走之前不能放逐HE</MessageCantBanishDownedPawn>
<MessageCantBanishDownedPawn>在{0}还能行走之前不能放逐[PAWN_pronoun]</MessageCantBanishDownedPawn>
<MessageSleepingPawnsWokenUp>{0}已经醒来。</MessageSleepingPawnsWokenUp>
@ -249,11 +249,11 @@
<MessageWarningCavePlantsExposedToLight>警告: {0}暴露在光照下无法生存。</MessageWarningCavePlantsExposedToLight>
<MessageTargetedTantrumChangedTarget>{0}无法接触{1},于是HE决定转而将HIS怒火发泄在{2}身上。</MessageTargetedTantrumChangedTarget>
<MessageTargetedTantrumChangedTarget>{0}无法接触{1},于是[PAWN_pronoun]决定转而将[PAWN_possessive]怒火发泄在{2}身上。</MessageTargetedTantrumChangedTarget>
<MessageTargetedInsultingSpreeChangedTarget>{0}无法接触{1},于是HE决定转而将HIS怒火发泄在{2}身上。</MessageTargetedInsultingSpreeChangedTarget>
<MessageTargetedInsultingSpreeChangedTarget>{0}无法接触{1},于是[PAWN_pronoun]决定转而将[PAWN_possessive]怒火发泄在{2}身上。</MessageTargetedInsultingSpreeChangedTarget>
<MessageMurderousRageChangedTarget>{0}决定转而将HIS怒火发泄在{1}身上。</MessageMurderousRageChangedTarget>
<MessageMurderousRageChangedTarget>{0}决定转而将[PAWN_possessive]怒火发泄在{1}身上。</MessageMurderousRageChangedTarget>
<MessagePlantIncompatibleWithRoof>{0}无法在屋顶下生长。</MessagePlantIncompatibleWithRoof>
<MessageRoofIncompatibleWithPlant>无法在{0}上建造屋顶。</MessageRoofIncompatibleWithPlant>

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<!-- Cryptosleep casket -->
<CasketContains>装有</CasketContains>
<CasketWarning>警告!\n\nNAME是你的最后一名可自由行动的殖民者如果HIM进入低温休眠舱,你将无法继续进行游戏。你确定要这样做吗?</CasketWarning>
<CasketWarning>警告!\n\n[PAWN_nameDef]是你的最后一名可自由行动的殖民者!如果[PAWN_objective]进入低温休眠舱,你将无法继续进行游戏。你确定要这样做吗?</CasketWarning>
<!-- Ship launch report -->
<ShipReportCannotLaunch>无法发射。</ShipReportCannotLaunch>
@ -529,9 +529,9 @@
<!-- Deep drill -->
<ProgressToNextLump>生产进度</ProgressToNextLump>
<ResourceBelow>矿脉</ResourceBelow>
<DeepDrillNoResources>No resources below.</DeepDrillNoResources>
<DeepDrillNoResources>下方没有资源。</DeepDrillNoResources>
<DeepDrillExhausted>深钻资源枯竭。</DeepDrillExhausted>
<DeepDrillExhaustedNoFallback>Deep drill resources exhausted.</DeepDrillExhaustedNoFallback>
<DeepDrillExhaustedNoFallback>深钻资源枯竭。</DeepDrillExhaustedNoFallback>
<!-- Learning helper -->
<LearningHelper>教学助手</LearningHelper>