update for 2640

This commit is contained in:
VaniatD 2020-05-21 21:17:09 +08:00
parent 1cccb51054
commit c5f38ff683
26 changed files with 89 additions and 73 deletions

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<!-- EN: high on go-juice -->
<GoJuiceHigh.label>活力水亢奋</GoJuiceHigh.label>
<!-- EN: Go-juice in the bloodstream. It supercharges combat-related abilities, and builds psyfocus for psycasters. -->
<GoJuiceHigh.description>流淌在血液里的活力水化合物能增强战斗能力。它能够增强战斗能力,并且为心灵能力者提供精神力。</GoJuiceHigh.description>
<!-- EN: Go-juice in the bloodstream. It supercharges combat-related abilities, and instantly increases psyfocus when first injected. -->
<GoJuiceHigh.description>流淌在血液里的活力水化合物能增强战斗能力。它能够增强战斗能力,并且在饮用时直接提升精神力。</GoJuiceHigh.description>
<!-- EN: a go-juice high -->
<GoJuiceHigh.labelNoun>活力水亢奋</GoJuiceHigh.labelNoun>

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<!-- EN: psychic hangover -->
<PsychicHangover.label>精神宿醉</PsychicHangover.label>
<!-- EN: An after-effect of psychic entropy. Psychic hangover is bothersome, but not dangerous. -->
<!-- EN: An after-effect of neural heat. Psychic hangover is bothersome, but not dangerous. -->
<PsychicHangover.description>心灵熵爆发的异常状态。精神上的宿醉很烦人,但并不危险。</PsychicHangover.description>
<!-- EN: a psychic hangover -->
<PsychicHangover.labelNoun>精神宿醉</PsychicHangover.labelNoun>
@ -117,7 +117,7 @@
<!-- EN: psychic shock -->
<PsychicShock.label>心灵冲击</PsychicShock.label>
<!-- EN: A state of psychic chaos in the brain and mind. Caused by psychic attacks or critical level of psychic entropy, this effect is debilitating until it wears off. -->
<!-- EN: A state of psychic chaos in the brain and mind. Caused by psychic attacks or critical level of neural heat, this effect is debilitating until it wears off. -->
<PsychicShock.description>大脑的一种精神紊乱状态。由精神波影响脑内激素失调或精神熵的超标引起,这种效果会让生物直到影响消失前都处于精神衰弱的状态。</PsychicShock.description>
<!-- EN: a psychic shock -->
<PsychicShock.labelNoun>心灵冲击</PsychicShock.labelNoun>

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<BloodRot.label>坏血病</BloodRot.label>
<!-- EN: A slow-growing bacterial disease. The bacteria have little effect on the victim during their growing phase, but upon reaching saturation levels will induce a toxin storm that leads to immediate death. The body's immune system will clear blood rot after a long time, so the standard treatment is to use normal medicine to suppress it until that happens. Glitterworld doctors can use a massive mechanite dose to clear the infection immediately, but it is expensive. -->
<BloodRot.description>一种生长较缓慢的细菌性疾病。细菌在生长阶段初期对患者的影响很小,一旦达到饱和水平,就会引发毒素风暴,进而导致死亡。免疫系统需要很长的时间才能清除坏血病,所以标准的治疗方案是用普通药物来抑制坏血病直到恢复正常。闪耀世界的医生能够使用大剂量的纳米试剂来一次性清除坏血病感染,但相对要昂贵得多。</BloodRot.description>
<!-- EN: minor -->
<BloodRot.stages.minor.label>轻度</BloodRot.stages.minor.label>
<!-- EN: major -->
<BloodRot.stages.major.label>中度</BloodRot.stages.major.label>
<!-- EN: extreme -->
<BloodRot.stages.extreme.label>严重</BloodRot.stages.extreme.label>
<!-- EN: chemical damage -->
<ChemicalDamageModerate.label>化学性损伤</ChemicalDamageModerate.label>

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<!-- EN: high on wake-up -->
<WakeUpHigh.label>清醒丸亢奋</WakeUpHigh.label>
<!-- EN: Wake-up in the bloodstream. It fills the need for rest by stimulating the brain, and increases focus, allowing faster work. -->
<WakeUpHigh.description>流淌在血液里的清醒丸化合物能通过刺激大脑来满足休息需求。还能够提高注意力,提升工作效率。</WakeUpHigh.description>
<!-- EN: Wake-up in the bloodstream. It fills the need for rest by stimulating the brain, and increases focus, allowing faster work. It also increases the psyfocus gains from meditation. -->
<WakeUpHigh.description>流淌在血液里的清醒丸化合物能通过刺激大脑来满足休息需求。还能够提高注意力,提升工作效率。它也能提升冥想时的精神力增幅。</WakeUpHigh.description>
<!-- EN: a wake-up high -->
<WakeUpHigh.labelNoun>清醒丸亢奋</WakeUpHigh.labelNoun>

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<!-- EN: Outdoors expresses the need not to be cooped up inside. It is harmed by long periods inside, especially underground. It improves when someone spends time under the sky, especially outdoors. It's not about the size of the rooms, but the need to be outside from time to time. Lack of outdoors time is a significant challenge for people who dwell in underground bases. -->
<Outdoors.description>户外需求象征了不希望被狭小空间束缚的心情。它会因为长期在室内而下降,尤其是待在地下的时候。户外需求在露天环境下消磨时间时会得到满足,尤其是在户外更加明显。这无关房间大小,但是需要时不时地到户外走走。对于居住在狭窄地下基地的人来说,户外时间的缺乏无疑是一个巨大的挑战。</Outdoors.description>
<!-- UNUSED -->
<Psyfocus.label>精神力</Psyfocus.label>
<Psyfocus.description>精神力是释放心灵能力所必须的一种精神结构。精神力会随着时间的推移而消散,可以通过定期冥想来恢复精神力。失去所有的精神力便无法使用心灵能力。\n\n更高的精神力水平能够使用更强的心灵能力但同时也会使精神力降低更快。</Psyfocus.description>
<!-- EN: rest -->
<Rest.label>休息</Rest.label>
<!-- EN: Rest is how much sleep a creature has gotten recently. If it is at zero, a creature will eventually fall asleep on the spot. -->

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<!-- EN: The radius of the area of effect of this ability. -->
<Ability_EffectRadius.description>这种能力的作用范围。</Ability_EffectRadius.description>
<!-- EN: entropy gain -->
<!-- EN: neural heat gain -->
<Ability_EntropyGain.label>心灵熵增加</Ability_EntropyGain.label>
<!-- EN: How much psychic entropy will be added as a result of performing this ability. -->
<!-- EN: How much neural heat will be added as a result of performing this ability. -->
<Ability_EntropyGain.description>使用此能力将会增加多少心灵熵。</Ability_EntropyGain.description>
<!-- EN: goodwill impact -->

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<!-- EN: psychic sensitivity -->
<PsychicSensitivity.label>心灵敏感度</PsychicSensitivity.label>
<!-- EN: More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases psychic entropy limit. -->
<!-- EN: More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit. -->
<PsychicSensitivity.description>敏感度越高的个体会受到更多正面或负面的心理影响。高心灵敏感度也会增加心灵熵阈值的上限。</PsychicSensitivity.description>
<!-- EN: rest rate multiplier -->

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<!-- EN: go-juice -->
<GoJuice.label>活力水</GoJuice.label>
<!-- EN: A synthetic performance-enhancing drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain, increases movement speed, and improves the user's melee and shooting abilities. Psycasters also discovered that the drug builds up psyfocus without meditation.\n\nThe military chemists who created it were never able to remove its addictiveness. Some saw this as a downside; others saw it as a benefit. -->
<GoJuice.description>一种合成的作战用药剂,研制用于在早期的行星间战斗中提供给太空陆战队员服用。活力水能够屏蔽服用者的痛觉同时能够提升近战和射击技能。心理学专家还发现,这种药物在没有进行冥想的情况下也会使人产生幻觉。\n\n但是发明它的军事化学家们却无法消除它的成瘾性。有些人认为这是缺陷而另一些人却觉得这是个优点。</GoJuice.description>
<!-- EN: A synthetic performance-enhancing drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain, increases movement speed, and improves the user's melee and shooting abilities. For psycasters, the drug also instantly increases psyfocus without meditation.\n\nThe military chemists who created it were never able to remove its addictiveness. Some saw this as a downside; others saw it as a benefit. -->
<GoJuice.description>一种合成的作战用药剂,研制用于在早期的行星间战斗中提供给太空陆战队员服用。活力水能够屏蔽服用者的痛觉同时能够提升近战和射击技能。对于心灵能力者而言,这种药物能够在服用时无需冥想直接提升精神力。\n\n但是发明它的军事化学家们却无法消除它的成瘾性。有些人认为这是缺陷而另一些人却觉得这是个优点。</GoJuice.description>
<!-- EN: Inject {0} -->
<GoJuice.ingestible.ingestCommandString>喝{0}</GoJuice.ingestible.ingestCommandString>
<!-- EN: Injecting {0}. -->

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<!-- EN: wake-up -->
<WakeUp.label>清醒丸</WakeUp.label>
<!-- EN: A synthetic stimulant. Wake-up fills the user's need for rest, and allows users to work for extended periods without getting tired. However, repeated use will produce an addiction which reduces mental performance and can even generate psychotic breaks.\n\nIn the most competitive universities and companies of many worlds, high-flying achievers are known for occasionally breaking down into psychosis due to wake-up addiction. -->
<!-- EN: A synthetic stimulant. Wake-up fills the user's need for rest, allowing them to work for extended periods without getting tired. Psycasters on wake-up gain more psyfocus from meditation than they otherwise would. However, taking wake-up runs the risk of developing an addiction.\n\nIn the most competitive universities and companies of many worlds, high-achievers are sometimes called 'wake-ups' because of the association with this drug. -->
<WakeUp.description>一种合成兴奋剂。清醒丸能够恢复使用者的精神疲劳,使得他们可以不知疲倦地长时间工作。然而,重复的大量使用会降低效果并且引起精神崩溃。\n\n在许多世界上最具竞争力的公司和大学里许多杰出成就者就曾因为清醒丸成瘾精神崩溃而闻名。</WakeUp.description>
<!-- EN: Take {0} -->
<WakeUp.ingestible.ingestCommandString>服用{0}</WakeUp.ingestible.ingestCommandString>

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<!-- Abilities -->
<!-- EN: Line of sight required -->
<AbilityRequiresLOS>目标必须可视</AbilityRequiresLOS>
<!-- EN: Entropy gain -->
<!-- EN: Neural heat gain -->
<AbilityEntropyGain>熵增加</AbilityEntropyGain>
<!-- EN: Psyfocus cost -->
<AbilityPsyfocusCost>精神力消耗</AbilityPsyfocusCost>

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<EscapeShipFoundLabel>发现飞船</EscapeShipFoundLabel>
<!-- EN: You've reached the coordinates sent by (*Name)Charlon Whitestone(/Name) and discovered the hidden starship.\n\nThe ship's reactor is still in deep hibernation mode, so it can't fly yet. You can start it up by interacting with the computer core.\n\n(*Name)Charlon Whitestone(/Name) warns you that the startup process will take about 15 days, and the energy signature will be detectable from a long distance away. This sort of energy signature indicates interstellar flight capability, and will attract gangs of desperate raiders and swarms of deadly mechanoids.\n\nYou will be assaulted with an intensity you've never seen. Make sure your defenses are prepared first. -->
<EscapeShipFound>你已经抵达(*Name)沙隆·白石(/Name)所发给你的坐标并且发现了隐藏的太空船。\n\n这艘飞船的反应堆仍处于深度休眠模式所以还无法飞行。你可以通过操作电脑核心启动它。\n\n(*Name)沙隆·白石(/Name)警告称启动进程将会耗费大约15天并且在很远距离外就能侦测到能量特征。这类能量特征表示具备星际飞行能力并将吸引一群绝望的袭击者和寻宝猎人。确保第一时间做好防御。</EscapeShipFound>
<!-- EN: You've reached the coordinates sent by (*Name)Charlon Whitestone(/Name) and discovered the hidden starship.\n\nThe ship's reactor is still in deep hibernation mode, so it can't fly yet. You can start it up by interacting with the computer core.\n\n(*Name)Charlon Whitestone(/Name)/Name> warns you that the startup process will take about 15 days. -->
<!-- EN: You've reached the coordinates sent by (*Name)Charlon Whitestone(/Name) and discovered the hidden starship.\n\nThe ship's reactor is still in deep hibernation mode, so it can't fly yet. You can start it up by interacting with the computer core.\n\n(*Name)Charlon Whitestone(/Name) warns you that the startup process will take about 15 days. -->
<EscapeShipFoundPeaceful>你已经抵达(*Name)沙隆·白石(/Name)所发给你的坐标并且发现了隐藏的太空船。\n\n这艘飞船的反应堆仍处于深度休眠模式所以还无法飞行。你可以通过操作电脑核心启动它。\n\n(*Name)沙隆·白石(/Name)警告称启动进程将会耗费大约15天。</EscapeShipFoundPeaceful>
<!-- EN: Ship destroyed -->
<EscapeShipLostLabel>飞船摧毁</EscapeShipLostLabel>

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<DevelopmentMode>开发者模式</DevelopmentMode>
<!-- EN: Auto-reset mods config on crash -->
<ResetModsConfigOnCrash>崩溃后重置Mod配置</ResetModsConfigOnCrash>
<!-- EN: Simulate not owning Royalty -->
<SimulateNotOwningRoyalty>模拟没有「皇权」</SimulateNotOwningRoyalty>
<!-- EN: Verbose logging -->
<LogVerbose>详细日志</LogVerbose>
<!-- EN: Open save data folder -->

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<MessageLostImplantLevelFromHediff>{PAWN_labelShort}由于{2}而丧失了{1}的级别。</MessageLostImplantLevelFromHediff>
<!-- EN: {PAWN_labelShort} has suffered {1} points of brain damage due to {2}. -->
<MessageReceivedBrainDamageFromHediff>{PAWN_labelShort}因{2}而遭受{1}点脑损伤。</MessageReceivedBrainDamageFromHediff>
<!-- EN: {PAWN_labelShort} has exceeded the normal limit of psychic entropy. -->
<!-- EN: {PAWN_labelShort} has exceeded the normal limit of neural heat. -->
<MessageWentOverPsychicEntropyLimit>{PAWN_labelShort}已经超过了心灵熵值的常规限制。</MessageWentOverPsychicEntropyLimit>
<!-- EN: {NAMER_nameFull} has named {1} {NAMEE_nameFull} after being nuzzled. -->

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<MechCluster>机械集群</MechCluster>
<!-- EN: Spawning in {0} -->
<SpawningNextPawnIn>生成{0}</SpawningNextPawnIn>
<!-- EN: {0} assembly completes in {1} -->
<MechAssemblyCompleteIn>{0}装配在{1}中完成</MechAssemblyCompleteIn>
<!-- EN: {0} assembly completes in {1}. -->
<MechAssemblyCompleteIn>{0}在{1}中装配完成。</MechAssemblyCompleteIn>
<!-- EN: Will assemble {0}. text_todo -->
<MechAssemblyNextType>将装配{0}。</MechAssemblyNextType>
<!-- EN: produced -->
<ThingsProduced>产生</ThingsProduced>
<!-- EN: harvested -->
@ -452,16 +454,14 @@
<InitiatesIn>初始化于</InitiatesIn>
<!-- EN: Activates in {0} -->
<SendSignalOnCountdownCompTime>在{0}中激活</SendSignalOnCountdownCompTime>
<!-- EN: Psychic entropy -->
<!-- EN: Neural heat -->
<PsychicEntropy>心灵熵</PsychicEntropy>
<!-- EN: Entropy -->
<!-- EN: Heat -->
<PsychicEntropyShort>心灵熵</PsychicEntropyShort>
<!-- EN: {0} pain boost -->
<PsychicEntropyPainFocus>{0}疼痛激励</PsychicEntropyPainFocus>
<!-- EN: radius {0} -->
<ConditionCauserRadius>半径{0}</ConditionCauserRadius>
<!-- EN: Psyfocus -->
<Psyfocus>精神力</Psyfocus>
<!-- EN: low psyfocus -->
<LowPsyfocus>低精神力</LowPsyfocus>
<!-- EN: {0} left -->
@ -1236,13 +1236,13 @@
<PawnTooltipWithPrimaryEquipNoDesc>{0}\n{1}\n{2}</PawnTooltipWithPrimaryEquipNoDesc>
<!-- EN: {0}\n{1} -->
<PawnTooltipNoDescNoPrimaryEquip>{0}\n{1}</PawnTooltipNoDescNoPrimaryEquip>
<!-- EN: Psychic entropy: {0} / {1}\nFall rate: {2} / s ({3}s until zero) -->
<!-- EN: Neural heat: {0} / {1}\nFall rate: {2} / s ({3}s until zero) -->
<PawnTooltipPsychicEntropyStats>心灵熵阈值:{0} / {1}\n降低速率{2} / 秒 {3}秒归零)</PawnTooltipPsychicEntropyStats>
<!-- EN: Psychic entropy increases after performing a psycast. Surpassing the normal limit may cause a psychic breakdown lasting days.\n\nPsychic entropy dissipates naturally over time. This process can be accelerated by wearing eltex apparel or being in pain. -->
<!-- EN: Neural heat increases after performing a psycast. Surpassing the normal limit may cause a psychic breakdown lasting days.\n\nNeural heat dissipates naturally over time. This process can be accelerated by wearing eltex apparel or being in pain. -->
<PawnTooltipPsychicEntropyDesc>心灵熵在释放心灵能力之后会增加。超过常规限制之后可能会导致持续数天的心灵崩溃。\n\n心灵熵会随着时间自然消散。这一过程可以通过穿着灵质服装或者感受苦痛来加快。</PawnTooltipPsychicEntropyDesc>
<!-- EN: Pain boost\n\nPain focuses the mind and speeds up psychic entropy recovery.\n\nPain level: {0}\nBonus to entropy recovery: {1} -->
<!-- EN: Pain boost\n\nPain focuses the mind and speeds up neural heat dissipation.\n\nPain level: {0}\nBonus to heat recovery: {1} -->
<PawnTooltipPsychicEntropyPainFocus>疼痛激励\n\n痛苦使思想集中同时能够加速恢复心灵熵。\n\n疼痛等级{0}\n心灵熵恢复倍率{1}</PawnTooltipPsychicEntropyPainFocus>
<!-- EN: Toggle psychic entropy limiter. Exceeding your entropy limit may cause a psychic breakdown lasting days. It won't cause permanent damage. -->
<!-- EN: Toggle neural heat limiter. Exceeding your heat limit may cause a psychic breakdown lasting days. It won't cause permanent damage. -->
<PawnTooltipPsychicEntropyLimit>切换心灵熵限制器。\n\n心灵熵超限制可能会导致长期的心灵崩溃但并不会造成永久伤害。</PawnTooltipPsychicEntropyLimit>
<!-- EN: Psyfocus: {0} -->
<PawnTooltipPsyfocus>精神力:{0}}</PawnTooltipPsyfocus>

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<creditee>Indeed</creditee>
</li>
<li Class="CreditRecord_Text">
<text>修订日期2020年5月20日 21点08</text>
<text>修订日期2020年5月21日 21点15</text>
<anchor>MiddleRight</anchor>
</li>
</credits>

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<!-- EN: Teleport the target to a random position near where he started. -->
<ChaosSkip.description>把目标传送到附近的一个随机位置。</ChaosSkip.description>
<!-- EN: entropy dump -->
<!-- EN: neural heat dump -->
<EntropyDump.label>熵转移</EntropyDump.label>
<!-- EN: Instantly dump all your psychic entropy into someone else. As a side-effect, the target will fall into a debilitating but non-damaging coma for about a day. The target must actively accept the psychic invasion, so only conscious allies can be targeted. -->
<!-- EN: Instantly dump all your neural heat into someone else. As a side-effect, the target will fall into a debilitating but non-damaging coma for about a day. The target must actively accept the psychic invasion, so only conscious allies can be targeted. -->
<EntropyDump.description>立刻把你的所有心灵熵都倾注到目标身上。作为副作用,目标会陷入一个大约持续一天的昏迷中。目标必须主动接受精神入侵,所以只有清醒的盟友才能成为目标。</EntropyDump.description>
<!-- EN: flashstorm -->

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<!-- EN: entropy link -->
<EntropyLink.label>心灵链接</EntropyLink.label>
<!-- EN: A psychic link with another individual. Gain or loss of psychic entropy incurred by one will be shared equally between both. -->
<!-- EN: A psychic link with another individual. Gain or loss of neural heat incurred by one will be shared equally between both. -->
<EntropyLink.description>与另一个人的精神链接。一个人心灵熵的得失将在两者之间平等分享。</EntropyLink.description>
<!-- EN: psylink -->
<PsychicAmplifier.label>启灵神经</PsychicAmplifier.label>
<!-- EN: An organic connection to a larger psychic field. This allows a person to use specific psycasts that they have learned to influence reality in a variety of ways.\n\nPsylink comes in a number of intensity levels, and higher levels permit the use of more powerful psycasts.\n\nPsylink comes from a variety of sources. Some consumable archotech devices can develop a psylink in a persons mind. So-called wildcasters develop the link naturally all on their own, and tribal peoples can develop it through ritual connection with exotic lifeforms.\n\nWhatever the cause, the psylink itself is poorly understood by scientists, not the least because it seems to actively conceal itself if studied too closely. One thing most agree on is that it somehow links people to archotechs and harnesses their power, but the mechanism for this seems unfathomable. -->
<PsychicAmplifier.description>一个与宏大的心灵场相联系的有机结构。这允许一个人使用已学习的心灵能力来以各种各样的方式影响现实。\n\n启灵神经有很多强度级别更高的等级允许使用更强大的心灵能力。\n\n启灵神经的来源也是多样化的。一些一次性的远古科技装置能够在大脑中构造一条启灵神经。所谓的自由施法者需要靠他们自己的力量来提升启灵神经并且部落居民能够通过仪式联系外域意识来提升启灵神经。\n\n无论如何科学家们对启灵神经本身知之甚少在研究得太过细致时它似乎会主动隐藏自己的存在。不过大多数人都认同一件事那就是它能够将人们以某种方式与伟大存在联系到一起从而可以借用其权能这一机制深不可测。</PsychicAmplifier.description>
<!-- EN: An organic connection to a larger psychic field. This allows a person to use specific psycasts that they have learned to influence reality in ways that seem impossible.\n\nHigher levels of psylink permit the use of more powerful psycasts. Regardless of psylink level, a person can only use specific psycasts that they have learned.\n\nPsylink comes from a variety of sources. Single-use psylink neuroformer devices can create a psylink. Tribal peoples also know how to develop it through ritual linking with psychically-connected lifeforms.\n\nAs a physical phenomenon in the brain, psylink is poorly-understood by scientists, not least because it seems to actively conceal itself if studied too closely. One thing most agree on is that it somehow connects people to archotechs and harnesses their power, possibly through some sort of negotiation or sympathy mechanism. -->
<PsychicAmplifier.description>一个与宏大的心灵场相联系的有机结构。这允许一个人使用已学习的心灵能力来以各种各样的方式影响现实。\n\n启灵神经有很多强度级别更高的等级允许使用更强大的心灵能力。不管启灵等级多少,心灵能力者只能使用已经学会的心灵能力。\n\n启灵神经的来源也是多样化的。一些一次性的远古科技装置能够在大脑中构造一条启灵神经。所谓的自由施法者需要靠他们自己的力量来提升启灵神经并且部落居民能够通过仪式联系外域意识来提升启灵神经。\n\n无论如何科学家们对启灵神经本身知之甚少在研究得太过细致时它似乎会主动隐藏自己的存在。不过大多数人都认同一件事那就是它能够将人们以某种方式与伟大存在联系到一起从而可以借用其权能这一机制深不可测。</PsychicAmplifier.description>
<PsychicAmplifier.labelNoun>一条启灵神经</PsychicAmplifier.labelNoun>
<!-- EN: psychic anesthesia -->
@ -38,9 +38,9 @@
<!-- EN: Psychically-induced difficulty in locomotion. -->
<PsychicBurden.description>精神上引起的行动困难。</PsychicBurden.description>
<!-- EN: psychic entropy -->
<!-- EN: neural heat -->
<PsychicEntropy.label>心灵熵</PsychicEntropy.label>
<!-- EN: Chaotic psychic energy in the mind. If entropy is pushed past normal limits, it may cause temporary psychic breakdown, psylink degradation and finally unconsciousness due to psychic shock. None of these conditions cause permanent damage. -->
<!-- EN: Chaotic psychic energy in the mind. If heat is pushed past normal limits, it may cause temporary psychic breakdown, psylink degradation and finally unconsciousness due to psychic shock. None of these conditions cause permanent damage. -->
<PsychicEntropy.description>混乱的心灵能量在头脑中作祟。如果心灵熵超过安全阈值,可能会造成暂时的心灵崩溃、降低启灵等级,最终因为心灵休克失去意识。不过这些情况都不是永久的。</PsychicEntropy.description>
<!-- EN: safe -->
<PsychicEntropy.stages.safe.label>安全</PsychicEntropy.stages.safe.label>

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@ -1,9 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: psyfocus -->
<Psyfocus.label>精神力</Psyfocus.label>
<!-- EN: Psyfocus is a special type of mental structuring which is necessary to perform psycasts. Psyfocus dissipates over time, and must be built by regular meditation. Losing all psyfocus makes someone unable to perform psycasts, but has no other consequences.\n\nHigher levels of psyfocus permit higher-level psycasts, but also increase the rate of psyfocus dissipation. -->
<Psyfocus.description>精神力是释放心灵能力所必须的一种精神结构。精神力会随着时间的推移而消散,可以通过定期冥想来恢复精神力。失去所有的精神力便无法使用心灵能力。\n\n更高的精神力水平能够使用更强的心灵能力但同时也会使精神力降低更快。</Psyfocus.description>
<!-- EN: dummy need -->
<Authority.description>虚假的需求</Authority.description>
</LanguageData>

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@ -37,14 +37,14 @@
<li>threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiHuman] [enemyGroupsParagraph]</li>
<li>threatsInfo2(generateThreats==true,threatType==MechClusters)->\n\nThe travelers recently [mechViolation], and have been targeted by an orbiting mechanoid swarm. [enemyGroupsParagraph]</li>
<li>threatsInfo2(generateThreats==false)-></li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend [lodgers0_nameFull] is interested in learning about other cultures, and [asker_pronoun] wants you to host [lodgers0_objective] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], was caught writing vicious insults about [enemyFaction_leader_nameFull]'s [PersonalCharacteristic]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can smooth over relations with [enemyFaction_name]. Since [enemyFaction_leader_nameDef] is the [enemyFaction_leaderTitle] of [enemyFaction_name], [enemyFaction_leader_pronoun] has sent groups of [enemyFaction_pawnsPlural] to hunt the insulter [lodgers0_nameDef].\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], recently [mechViolation]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can sooth the mechanoid hive.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==MechClusters)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], recently [mechViolation]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration].\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from an enemy jail. [asker_pronoun] wants you to guard them at [map_definite] until [asker_pronoun] can send a shuttle to collect them in [shuttleDelayTicks_duration]. [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from the prisons of [enemyFaction_name]. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The [asker_faction_pawnsPlural] know secrets about the [secretInfo] of [enemyFaction_name], so they will be hunted.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a crytosleep vault. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The [asker_faction_pawnsPlural] will be hunted by mechanoids.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==MechClusters)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a mechanoid hive's holding pen. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The mechs are tracking their former prisoners.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend [lodgers0_nameFull] is interested in learning about other cultures, and [asker_pronoun] wants you to host [lodgers0_objective] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], was caught writing vicious insults about [enemyFaction_leader_nameFull]'s [PersonalCharacteristic]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can smooth over relations with [enemyFaction_name]. Since [enemyFaction_leader_nameDef] is the [enemyFaction_leaderTitle] of [enemyFaction_name], [enemyFaction_leader_pronoun] has sent groups of [enemyFaction_pawnsPlural] to hunt the insulter [lodgers0_nameDef].\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], recently [mechViolation]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can sooth the mechanoid hive.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==MechClusters,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], recently [mechViolation]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration].\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from an enemy jail. [asker_pronoun] wants you to guard them at [map_definite] until [asker_pronoun] can send a shuttle to collect them in [shuttleDelayTicks_duration]. [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from the prisons of [enemyFaction_name]. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The [asker_faction_pawnsPlural] know secrets about the [secretInfo] of [enemyFaction_name], so they will be hunted.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a crytosleep vault. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The [asker_faction_pawnsPlural] will be hunted by mechanoids.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==MechClusters,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a mechanoid hive's holding pen. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The mechs are tracking their former prisoners.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>secretInfo->military capabilities</li>
<li>secretInfo->moral transgressions</li>
<li>secretInfo->weapons research</li>
@ -91,14 +91,14 @@
<li>threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiHuman] [enemyGroupsParagraph]</li>
<li>threatsInfo2(generateThreats==true,threatType==MechClusters)->\n\n这些旅行者最近[mechViolation] 并成为轨道平台上机械集群的目标。 [enemyGroupsParagraph]</li>
<li>threatsInfo2(generateThreats==false)-></li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive]朋友 [lodgers0_nameFull] 对学习异族文化很感兴趣。 [asker_pronoun] 希望你能在[shuttleDelayTicks_duration]内 在[map_definite] 招待 [lodgers0_objective]。 [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 被发现对[enemyFaction_leader_nameFull]的PersonalCharacteristic]进行恶意侮辱。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护, 让[asker_possessive]有足够的时间缓和与 [enemyFaction_name]的关系。 因为 [enemyFaction_leader_nameDef] 是 [enemyFaction_name] 的 [enemyFaction_leaderTitle] [enemyFaction_leader_pronoun]已经派遣一群[enemyFaction_pawnsPlural]前来抓捕侮辱者[lodgers0_nameDef]。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 最近 [mechViolation]。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护, 让[asker_possessive]有足够的时间处理机械族巢穴。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==MechClusters)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive] [lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 最近被 [mechViolation]。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_pronoun]希望你能在[map_definite]保护他们[shuttleDelayTicks_duration] 以便派出穿梭机接走他们。 [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration] 以便派出穿梭机接走他们。\n\n[asker_faction_pawnsPlural] 知晓 [enemyFaction_name] 关于 [secretInfo] 的机密,因此会对其进行抓捕。\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从低温休眠仓中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration] 以便派出穿梭机接走他们。\n\n[asker_faction_pawnsPlural]会被机械族猎杀。\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==MechClusters)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从机械族巢穴的候宰栏中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration] 以便派出穿梭机接走他们。\n\n机械族正在追捕它们的逃犯。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive]朋友 [lodgers0_nameFull] 对学习异族文化很感兴趣。 [asker_pronoun] 希望你能在[shuttleDelayTicks_duration]内 在[map_definite] 招待 [lodgers0_objective]。 [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 被发现对[enemyFaction_leader_nameFull]的PersonalCharacteristic]进行恶意侮辱。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护, 让[asker_possessive]有足够的时间缓和与 [enemyFaction_name]的关系。 因为 [enemyFaction_leader_nameDef] 是 [enemyFaction_name] 的 [enemyFaction_leaderTitle] [enemyFaction_leader_pronoun]已经派遣一群[enemyFaction_pawnsPlural]前来抓捕侮辱者[lodgers0_nameDef]。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 最近 [mechViolation]。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护, 让[asker_possessive]有足够的时间处理机械族巢穴。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==MechClusters,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive] [lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 最近被 [mechViolation]。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_pronoun]希望你能在[map_definite]保护他们[shuttleDelayTicks_duration] 以便派出穿梭机接走他们。 [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration] 以便派出穿梭机接走他们。\n\n[asker_faction_pawnsPlural] 知晓 [enemyFaction_name] 关于 [secretInfo] 的机密,因此会对其进行抓捕。\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从低温休眠仓中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration] 以便派出穿梭机接走他们。\n\n[asker_faction_pawnsPlural]会被机械族猎杀。\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==MechClusters,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从机械族巢穴的候宰栏中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration] 以便派出穿梭机接走他们。\n\n机械族正在追捕它们的逃犯。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
<li>secretInfo->军事势力</li>
<li>secretInfo->不道德行为</li>
<li>secretInfo->武器研究</li>

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@ -1,19 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: psychic entropy gain -->
<!-- EN: neural heat gain -->
<PsychicEntropyGain.label>心灵熵增益</PsychicEntropyGain.label>
<!-- EN: A multiplier on psychic entropy gained from any source. -->
<!-- EN: A multiplier on neural heat gained from any source. -->
<PsychicEntropyGain.description>以任何方式获得心灵熵值时的乘数,使用能力时获取的心灵熵会与这个数值乘算。</PsychicEntropyGain.description>
<!-- EN: psychic entropy limit -->
<!-- EN: neural heat limit -->
<PsychicEntropyMax.label>心灵熵阈值</PsychicEntropyMax.label>
<!-- EN: The maximum amount of psychic entropy individual can tolerate safely. -->
<!-- EN: The maximum amount of neural heat individual can tolerate safely. -->
<PsychicEntropyMax.description>个体能够安全承受的最大心灵熵值。</PsychicEntropyMax.description>
<!-- EN: psychic entropy recovery rate -->
<!-- EN: neural heat recovery rate -->
<PsychicEntropyRecoveryRate.label>心灵熵降低速率</PsychicEntropyRecoveryRate.label>
<!-- EN: The rate at which this person reduces psychic entropy. -->
<!-- EN: The rate at which this person reduces neural heat. -->
<PsychicEntropyRecoveryRate.description>个体的心灵熵降低速率。</PsychicEntropyRecoveryRate.description>
<!-- EN: {0}/s -->
<PsychicEntropyRecoveryRate.formatString>{0}/秒</PsychicEntropyRecoveryRate.formatString>

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@ -3,22 +3,22 @@
<!-- EN: eltex helmet -->
<Apparel_PsyfocusHelmet.label>灵质头盔</Apparel_PsyfocusHelmet.label>
<!-- EN: A lightweight helmet designed for psychic focusing. While it provides little physical protection, its special materials enhance the wearer's psychic sensitivity and dissipate psychic entropy. -->
<!-- EN: A lightweight helmet designed for psychic focusing. While it provides little physical protection, its special materials enhance the wearer's psychic sensitivity and dissipate neural heat. -->
<Apparel_PsyfocusHelmet.description>为心灵能力使用者设计的轻型头盔。虽然它仅能提供少量的物理防护,但用于制作头盔的特殊材料除了会增加心灵敏感度外,还能够提高心灵熵降低速率。</Apparel_PsyfocusHelmet.description>
<!-- EN: eltex robe -->
<Apparel_PsyfocusRobe.label>灵质长袍</Apparel_PsyfocusRobe.label>
<!-- EN: A long robe embedded with special psychic focusing materials. These enhance psychic sensitivity and help dissipate psychic entropy. -->
<!-- EN: A long robe embedded with special psychic focusing materials. These enhance psychic sensitivity and help dissipate neural heat. -->
<Apparel_PsyfocusRobe.description>镶嵌有心灵聚合物的长袍。除了会增加心灵敏感度外,还能够提高心灵熵降低速率。</Apparel_PsyfocusRobe.description>
<!-- EN: eltex shirt -->
<Apparel_PsyfocusShirt.label>灵质衬衫</Apparel_PsyfocusShirt.label>
<!-- EN: A shirt embedded with special psychic focusing materials. These enhance psychic sensitivity and help dissipate psychic entropy. -->
<!-- EN: A shirt embedded with special psychic focusing materials. These enhance psychic sensitivity and help dissipate neural heat. -->
<Apparel_PsyfocusShirt.description>镶嵌有心灵聚合物的衬衫。除了会增加心灵敏感度外,还能够提高心灵熵降低速率。</Apparel_PsyfocusShirt.description>
<!-- EN: eltex vest -->
<Apparel_PsyfocusVest.label>灵质马甲</Apparel_PsyfocusVest.label>
<!-- EN: A thin vest embedded with special psychic focusing materials. These enhance psychic sensitivity and help dissipate psychic entropy. -->
<!-- EN: A thin vest embedded with special psychic focusing materials. These enhance psychic sensitivity and help dissipate neural heat. -->
<Apparel_PsyfocusVest.description>镶嵌有心灵聚合物的马甲。除了会增加心灵敏感度外,还能够提高心灵熵降低速率。</Apparel_PsyfocusVest.description>
</LanguageData>

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@ -3,7 +3,7 @@
<!-- EN: psychic harmonizer -->
<PsychicHarmonizer.label>心灵同调装置</PsychicHarmonizer.label>
<!-- EN: This brain implant projects the user's mood in a spherical psychic field, forcing others nearby to feel a blurred, simplified version of their emotions. It can be an powerful tool to keep morale high, but if the user becomes unhappy, it can lead to collective disaster. -->
<!-- EN: This brain implant projects the user's mood in a spherical psychic field, forcing others nearby to feel a blurred, simplified version of their emotions. It can be a powerful tool to keep morale high, but if the user becomes unhappy, it can lead to collective disaster. -->
<PsychicHarmonizer.description>这种安装于大脑的植入物会将安装者的情绪投射到一个球型范围的心理场中,让范围内的其他人感到安装者被模糊、简化的情绪。它是保持士气高涨的有力工具,但如果安装者感到不愉快,则有可能导致集体灾难。</PsychicHarmonizer.description>
<!-- EN: psychic reader -->

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@ -3,7 +3,7 @@
<!-- EN: eltex staff -->
<MeleeWeapon_PsyfocusStaff.label>灵质权杖</MeleeWeapon_PsyfocusStaff.label>
<!-- EN: An ultratech staff threaded with psychic focusing materials. While it is a solid melee weapon, its main purpose is to enhance the wielder's psychic sensitivity and psychic entropy dissipation, allowing better psycasting. -->
<!-- EN: An ultratech staff threaded with psychic focusing materials. While it is a solid melee weapon, its main purpose is to enhance the wielder's psychic sensitivity and neural heat dissipation, allowing better psycasting. -->
<MeleeWeapon_PsyfocusStaff.description>这根极致科技级别的权杖由心灵聚合物编织而成。虽然它不太适合作为作武器使用,但当一个使用心灵能力的个体持有它时,除了会增加心灵敏感度外,还能够提高心灵熵降低速率。</MeleeWeapon_PsyfocusStaff.description>
<!-- EN: head -->
<MeleeWeapon_PsyfocusStaff.tools.head.label>杖头</MeleeWeapon_PsyfocusStaff.tools.head.label>

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@ -23,12 +23,12 @@
<RoyaltyTips.PsycastFactionRelations>对盟友释放「心灵能力」会损害派系关系——如果该能力有负面效果。</RoyaltyTips.PsycastFactionRelations>
<!-- EN: The invisibility psycast's effect doesn't wear off when you attack. -->
<RoyaltyTips.PsycastInvisibility>「隐身」能力不会在攻击的时候消失。</RoyaltyTips.PsycastInvisibility>
<!-- EN: Going over your psychic entropy limit can save you in a desperate situation - but the health risks are severe. -->
<RoyaltyTips.PsychicEntropyLimit>「心灵熵」超负荷能救你于危难,代价是巨大的健康风险</RoyaltyTips.PsychicEntropyLimit>
<!-- EN: Going over your neural heat limit can save you in a desperate situation - but the psychic breakdown can last a while. -->
<RoyaltyTips.PsychicEntropyLimit>「心灵熵」超负荷能救你于危难,但心灵崩溃可能会持续一段时间</RoyaltyTips.PsychicEntropyLimit>
<!-- EN: Creatures with higher psychic sensitivity are affected more by psycasts. -->
<RoyaltyTips.PsycastSensitivity>「心理敏感度」越高,受到「心灵能力」的影响越大。</RoyaltyTips.PsycastSensitivity>
<!-- EN: Fitting your psycasters with eltex gear will increase their psychic entropy limit and regeneration rate. -->
<RoyaltyTips.EltexGear>为「心灵能力者」使用「灵装备」会提高「心灵熵阈值」上限,增加「心灵熵降低速率」。</RoyaltyTips.EltexGear>
<!-- EN: Dressing your psycasters in eltex gear will increase their neural heat limit and dissipation rate. -->
<RoyaltyTips.EltexGear>为「心灵能力者」使用「灵装备」会提高「心灵熵阈值」上限,增加「心灵熵降低速率」。</RoyaltyTips.EltexGear>
<!-- EN: When fighting a mech cluster, try shooting their power cells. They explode, dealing heavy damage to surrounding creatures and structures. -->
<RoyaltyTips.MechClusterPowercell>与机械集群战斗时,请尝试射击它们的能量电池。巨大的爆炸将破坏范围内的生物,机械和建筑。</RoyaltyTips.MechClusterPowercell>
<!-- EN: Some mech clusters remain dormant until disturbed. Use that time to prepare your attack. -->

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@ -27,7 +27,7 @@
<CommandCallRoyalAidFavorOption>剩余{0}天,费用为{1} {FACTION_royalFavorLabel}</CommandCallRoyalAidFavorOption>
<!-- Abilities -->
<!-- EN: Psychic entropy would overflow. Disable the psychic entropy limiter to cast. -->
<!-- EN: Neural heat would overflow. Disable the neural heat limiter to cast. -->
<CommandPsycastWouldExceedEntropy>心灵熵将超限。解除心灵熵限制将可以继续使用能力。</CommandPsycastWouldExceedEntropy>
<!-- EN: {PSYCASTNAME} consumes {0} psyfocus but {CASTERNAME} only has {1}. -->
<CommandPsycastNotEnoughPsyfocus>{PSYCASTNAME}需要消耗{0}精神力,但是{CASTERNAME}只有{1}。</CommandPsycastNotEnoughPsyfocus>
@ -37,8 +37,8 @@
<CommandPsycastPawnIsUnconscious>能力使用者不省人事。</CommandPsycastPawnIsUnconscious>
<!-- EN: Need at least {0} psyfocus to cast this. -->
<CommandPsycastLowPsyfocus>至少需要{0}的精神力。</CommandPsycastLowPsyfocus>
<!-- EN: E -->
<EntropyLetter></EntropyLetter>
<!-- EN: N -->
<NeuralHeatLetter></NeuralHeatLetter>
<!-- EN: P -->
<PsyfocusLetter></PsyfocusLetter>
@ -49,6 +49,7 @@
<CommandSelectMonumentMarkerDesc>选择所属的纪念碑标记。</CommandSelectMonumentMarkerDesc>
<!-- UNUSED -->
<EntropyLetter></EntropyLetter>
<TimeAssignmentPawnHasNoPsyfocus>只有具备精神力的殖民者可以被指定冥想时间。</TimeAssignmentPawnHasNoPsyfocus>
<CommandPsycastNoAmplifier>需要心灵增幅装置的大脑植入物。</CommandPsycastNoAmplifier>
<CommandPsycastHigherLevelAmplifierRequired>需要{0}x级心灵增幅装置。</CommandPsycastHigherLevelAmplifierRequired>

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@ -51,6 +51,11 @@
<TooCloseToOtherBeacon>距离其他信标太近</TooCloseToOtherBeacon>
<!-- Meditation -->
<!-- EN: Psyfocus -->
<Psyfocus>精神力</Psyfocus>
<!-- EN: Psyfocus is a special type of mental structuring which is necessary to perform psycasts. Psyfocus dissipates over time, and must be built by regular meditation. Losing all psyfocus makes someone unable to perform psycasts, but has no other consequences.\n\nHigher levels of psyfocus permit higher-level psycasts, but also increase the rate of psyfocus dissipation. -->
<PsyfocusDesc>精神力是释放心灵能力所必须的一种精神结构。精神力会随着时间的推移而消散,可以通过定期冥想来恢复精神力。失去所有的精神力便无法使用心灵能力。\n\n更高的精神力水平能够使用更强的心灵能力但同时也会使精神力降低更快</PsyfocusDesc>
<!-- EN: {0}-{1}% -->
<PsyfocusLevelInfoRange>{0}-{1}%</PsyfocusLevelInfoRange>
<!-- EN: Up to level {0} psycasts. -->
@ -71,7 +76,7 @@
<AbilityOnCooldown>能力正在冷却中。它会在{0}后可用。</AbilityOnCooldown>
<!-- EN: ability already queued. -->
<AbilityAlreadyQueued>能力已经加入序列</AbilityAlreadyQueued>
<!-- EN: no entropy to dump. -->
<!-- EN: no heat to dump. -->
<AbilityNoEntropyToDump>没有心灵熵</AbilityNoEntropyToDump>
<!-- EN: Ability ready: {0} -->
<AbilityReadyLabel>能力就绪:{0}</AbilityReadyLabel>