diff --git a/Core/DefInjected/HediffDef/GoJuice.xml b/Core/DefInjected/HediffDef/GoJuice.xml index 3b62a6a4..76cfb028 100644 --- a/Core/DefInjected/HediffDef/GoJuice.xml +++ b/Core/DefInjected/HediffDef/GoJuice.xml @@ -10,8 +10,8 @@ 活力水亢奋 - - 流淌在血液里的活力水化合物能增强战斗能力。它能够增强战斗能力,并且为心灵能力者提供精神力。 + + 流淌在血液里的活力水化合物能增强战斗能力。它能够增强战斗能力,并且在饮用时直接提升精神力。 活力水亢奋 diff --git a/Core/DefInjected/HediffDef/Hediffs_Global_Misc.xml b/Core/DefInjected/HediffDef/Hediffs_Global_Misc.xml index 8e376bcf..9030c5ea 100644 --- a/Core/DefInjected/HediffDef/Hediffs_Global_Misc.xml +++ b/Core/DefInjected/HediffDef/Hediffs_Global_Misc.xml @@ -106,7 +106,7 @@ 精神宿醉 - + 心灵熵爆发的异常状态。精神上的宿醉很烦人,但并不危险。 精神宿醉 @@ -117,7 +117,7 @@ 心灵冲击 - + 大脑的一种精神紊乱状态。由精神波影响脑内激素失调或精神熵的超标引起,这种效果会让生物直到影响消失前都处于精神衰弱的状态。 心灵冲击 diff --git a/Core/DefInjected/HediffDef/Hediffs_Local_Misc.xml b/Core/DefInjected/HediffDef/Hediffs_Local_Misc.xml index 8b88d8b6..16c2c80c 100644 --- a/Core/DefInjected/HediffDef/Hediffs_Local_Misc.xml +++ b/Core/DefInjected/HediffDef/Hediffs_Local_Misc.xml @@ -10,6 +10,12 @@ 坏血病 一种生长较缓慢的细菌性疾病。细菌在生长阶段初期对患者的影响很小,一旦达到饱和水平,就会引发毒素风暴,进而导致死亡。免疫系统需要很长的时间才能清除坏血病,所以标准的治疗方案是用普通药物来抑制坏血病直到恢复正常。闪耀世界的医生能够使用大剂量的纳米试剂来一次性清除坏血病感染,但相对要昂贵得多。 + + 轻度 + + 中度 + + 严重 化学性损伤 diff --git a/Core/DefInjected/HediffDef/WakeUp.xml b/Core/DefInjected/HediffDef/WakeUp.xml index acb43420..5b3404f8 100644 --- a/Core/DefInjected/HediffDef/WakeUp.xml +++ b/Core/DefInjected/HediffDef/WakeUp.xml @@ -10,8 +10,8 @@ 清醒丸亢奋 - - 流淌在血液里的清醒丸化合物能通过刺激大脑来满足休息需求。还能够提高注意力,提升工作效率。 + + 流淌在血液里的清醒丸化合物能通过刺激大脑来满足休息需求。还能够提高注意力,提升工作效率。它也能提升冥想时的精神力增幅。 清醒丸亢奋 diff --git a/Core/DefInjected/NeedDef/Needs.xml b/Core/DefInjected/NeedDef/Needs.xml index 7630cf84..b17a582d 100644 --- a/Core/DefInjected/NeedDef/Needs.xml +++ b/Core/DefInjected/NeedDef/Needs.xml @@ -36,6 +36,10 @@ 户外需求象征了不希望被狭小空间束缚的心情。它会因为长期在室内而下降,尤其是待在地下的时候。户外需求在露天环境下消磨时间时会得到满足,尤其是在户外更加明显。这无关房间大小,但是需要时不时地到户外走走。对于居住在狭窄地下基地的人来说,户外时间的缺乏无疑是一个巨大的挑战。 + + 精神力 + 精神力是释放心灵能力所必须的一种精神结构。精神力会随着时间的推移而消散,可以通过定期冥想来恢复精神力。失去所有的精神力便无法使用心灵能力。\n\n更高的精神力水平能够使用更强的心灵能力,但同时也会使精神力降低更快。 + 休息 diff --git a/Core/DefInjected/StatDef/Stats_Abilities.xml b/Core/DefInjected/StatDef/Stats_Abilities.xml index 593bd71f..cf7450ed 100644 --- a/Core/DefInjected/StatDef/Stats_Abilities.xml +++ b/Core/DefInjected/StatDef/Stats_Abilities.xml @@ -25,9 +25,9 @@ 这种能力的作用范围。 - + 心灵熵增加 - + 使用此能力将会增加多少心灵熵。 diff --git a/Core/DefInjected/StatDef/Stats_Pawns_General.xml b/Core/DefInjected/StatDef/Stats_Pawns_General.xml index d33e4656..7997a3ca 100644 --- a/Core/DefInjected/StatDef/Stats_Pawns_General.xml +++ b/Core/DefInjected/StatDef/Stats_Pawns_General.xml @@ -75,7 +75,7 @@ 心灵敏感度 - + 敏感度越高的个体会受到更多正面或负面的心理影响。高心灵敏感度也会增加心灵熵阈值的上限。 diff --git a/Core/DefInjected/ThingDef/GoJuice.xml b/Core/DefInjected/ThingDef/GoJuice.xml index d3167378..e4cfb7cd 100644 --- a/Core/DefInjected/ThingDef/GoJuice.xml +++ b/Core/DefInjected/ThingDef/GoJuice.xml @@ -3,8 +3,8 @@ 活力水 - - 一种合成的作战用药剂,研制用于在早期的行星间战斗中提供给太空陆战队员服用。活力水能够屏蔽服用者的痛觉同时能够提升近战和射击技能。心理学专家还发现,这种药物在没有进行冥想的情况下也会使人产生幻觉。\n\n但是发明它的军事化学家们却无法消除它的成瘾性。有些人认为这是缺陷,而另一些人却觉得这是个优点。 + + 一种合成的作战用药剂,研制用于在早期的行星间战斗中提供给太空陆战队员服用。活力水能够屏蔽服用者的痛觉同时能够提升近战和射击技能。对于心灵能力者而言,这种药物能够在服用时无需冥想直接提升精神力。\n\n但是发明它的军事化学家们却无法消除它的成瘾性。有些人认为这是缺陷,而另一些人却觉得这是个优点。 喝{0} diff --git a/Core/DefInjected/ThingDef/WakeUp.xml b/Core/DefInjected/ThingDef/WakeUp.xml index c340cff1..8e2972fb 100644 --- a/Core/DefInjected/ThingDef/WakeUp.xml +++ b/Core/DefInjected/ThingDef/WakeUp.xml @@ -3,7 +3,7 @@ 清醒丸 - + 一种合成兴奋剂。清醒丸能够恢复使用者的精神疲劳,使得他们可以不知疲倦地长时间工作。然而,重复的大量使用会降低效果并且引起精神崩溃。\n\n在许多世界上最具竞争力的公司和大学里,许多杰出成就者就曾因为清醒丸成瘾精神崩溃而闻名。 服用{0} diff --git a/Core/Keyed/Dialogs_Various.xml b/Core/Keyed/Dialogs_Various.xml index 2ef36c15..ed3f3f78 100644 --- a/Core/Keyed/Dialogs_Various.xml +++ b/Core/Keyed/Dialogs_Various.xml @@ -938,7 +938,7 @@ 目标必须可视 - + 熵增加 精神力消耗 diff --git a/Core/Keyed/Incidents.xml b/Core/Keyed/Incidents.xml index d68c162b..0173153a 100644 --- a/Core/Keyed/Incidents.xml +++ b/Core/Keyed/Incidents.xml @@ -169,7 +169,7 @@ 发现飞船 你已经抵达(*Name)沙隆·白石(/Name)所发给你的坐标并且发现了隐藏的太空船。\n\n这艘飞船的反应堆仍处于深度休眠模式,所以还无法飞行。你可以通过操作电脑核心启动它。\n\n(*Name)沙隆·白石(/Name)警告称启动进程将会耗费大约15天,并且在很远距离外就能侦测到能量特征。这类能量特征表示具备星际飞行能力,并将吸引一群绝望的袭击者和寻宝猎人。确保第一时间做好防御。 - + 你已经抵达(*Name)沙隆·白石(/Name)所发给你的坐标并且发现了隐藏的太空船。\n\n这艘飞船的反应堆仍处于深度休眠模式,所以还无法飞行。你可以通过操作电脑核心启动它。\n\n(*Name)沙隆·白石(/Name)警告称启动进程将会耗费大约15天。 飞船摧毁 diff --git a/Core/Keyed/Menu_Options.xml b/Core/Keyed/Menu_Options.xml index a5bfa49b..2446b4a7 100644 --- a/Core/Keyed/Menu_Options.xml +++ b/Core/Keyed/Menu_Options.xml @@ -42,6 +42,8 @@ 开发者模式 崩溃后重置Mod配置 + + 模拟没有「皇权」 详细日志 diff --git a/Core/Keyed/Messages.xml b/Core/Keyed/Messages.xml index 79aac8fd..56cbe2f6 100644 --- a/Core/Keyed/Messages.xml +++ b/Core/Keyed/Messages.xml @@ -166,7 +166,7 @@ {PAWN_labelShort}由于{2}而丧失了{1}的级别。 {PAWN_labelShort}因{2}而遭受{1}点脑损伤。 - + {PAWN_labelShort}已经超过了心灵熵值的常规限制。 diff --git a/Core/Keyed/Misc_Gameplay.xml b/Core/Keyed/Misc_Gameplay.xml index 09164695..5f7d63a0 100644 --- a/Core/Keyed/Misc_Gameplay.xml +++ b/Core/Keyed/Misc_Gameplay.xml @@ -430,8 +430,10 @@ 机械集群 生成{0} - - {0}装配在{1}中完成 + + {0}在{1}中装配完成。 + + 将装配{0}。 产生 @@ -452,16 +454,14 @@ 初始化于 在{0}中激活 - + 心灵熵 - + 心灵熵 {0}疼痛激励 半径{0} - - 精神力 低精神力 @@ -1236,13 +1236,13 @@ {0}\n{1}\n{2} {0}\n{1} - + 心灵熵阈值:{0} / {1}\n降低速率:{2} / 秒 ({3}秒归零) - + 心灵熵在释放心灵能力之后会增加。超过常规限制之后可能会导致持续数天的心灵崩溃。\n\n心灵熵会随着时间自然消散。这一过程可以通过穿着灵质服装或者感受苦痛来加快。 - + 疼痛激励\n\n痛苦使思想集中;同时能够加速恢复心灵熵。\n\n疼痛等级:{0}\n心灵熵恢复倍率:{1} - + 切换心灵熵限制器。\n\n心灵熵超限制可能会导致长期的心灵崩溃,但并不会造成永久伤害。 精神力:{0}} diff --git a/Core/LanguageInfo.xml b/Core/LanguageInfo.xml index 4e431b36..6f3aadbd 100644 --- a/Core/LanguageInfo.xml +++ b/Core/LanguageInfo.xml @@ -130,7 +130,7 @@ Indeed
  • - 修订日期:2020年5月20日 21点08分 + 修订日期:2020年5月21日 21点15分 MiddleRight
  • diff --git a/Royalty/DefInjected/AbilityDef/Abilities.xml b/Royalty/DefInjected/AbilityDef/Abilities.xml index 694f4b13..a48cc0b6 100644 --- a/Royalty/DefInjected/AbilityDef/Abilities.xml +++ b/Royalty/DefInjected/AbilityDef/Abilities.xml @@ -36,9 +36,9 @@ 把目标传送到附近的一个随机位置。 - + 熵转移 - + 立刻把你的所有心灵熵都倾注到目标身上。作为副作用,目标会陷入一个大约持续一天的昏迷中。目标必须主动接受精神入侵,所以只有清醒的盟友才能成为目标。 diff --git a/Royalty/DefInjected/HediffDef/Hediffs_Psycasts.xml b/Royalty/DefInjected/HediffDef/Hediffs_Psycasts.xml index 9a727031..f30d1988 100644 --- a/Royalty/DefInjected/HediffDef/Hediffs_Psycasts.xml +++ b/Royalty/DefInjected/HediffDef/Hediffs_Psycasts.xml @@ -3,13 +3,13 @@ 心灵链接 - + 与另一个人的精神链接。一个人心灵熵的得失将在两者之间平等分享。 启灵神经 - - 一个与宏大的心灵场相联系的有机结构。这允许一个人使用已学习的心灵能力来以各种各样的方式影响现实。\n\n启灵神经有很多强度级别,更高的等级允许使用更强大的心灵能力。\n\n启灵神经的来源也是多样化的。一些一次性的远古科技装置能够在大脑中构造一条启灵神经。所谓的自由施法者需要靠他们自己的力量来提升启灵神经,并且部落居民能够通过仪式联系外域意识来提升启灵神经。\n\n无论如何,科学家们对启灵神经本身知之甚少,在研究得太过细致时它似乎会主动隐藏自己的存在。不过大多数人都认同一件事,那就是它能够将人们以某种方式与伟大存在联系到一起,从而可以借用其权能,这一机制深不可测。 + + 一个与宏大的心灵场相联系的有机结构。这允许一个人使用已学习的心灵能力来以各种各样的方式影响现实。\n\n启灵神经有很多强度级别,更高的等级允许使用更强大的心灵能力。不管启灵等级多少,心灵能力者只能使用已经学会的心灵能力。\n\n启灵神经的来源也是多样化的。一些一次性的远古科技装置能够在大脑中构造一条启灵神经。所谓的自由施法者需要靠他们自己的力量来提升启灵神经,并且部落居民能够通过仪式联系外域意识来提升启灵神经。\n\n无论如何,科学家们对启灵神经本身知之甚少,在研究得太过细致时它似乎会主动隐藏自己的存在。不过大多数人都认同一件事,那就是它能够将人们以某种方式与伟大存在联系到一起,从而可以借用其权能,这一机制深不可测。 一条启灵神经 @@ -38,9 +38,9 @@ 精神上引起的行动困难。 - + 心灵熵 - + 混乱的心灵能量在头脑中作祟。如果心灵熵超过安全阈值,可能会造成暂时的心灵崩溃、降低启灵等级,最终因为心灵休克失去意识。不过这些情况都不是永久的。 安全 diff --git a/Royalty/DefInjected/NeedDef/Needs.xml b/Royalty/DefInjected/NeedDef/Needs.xml index 2ded6985..be7092c1 100644 --- a/Royalty/DefInjected/NeedDef/Needs.xml +++ b/Royalty/DefInjected/NeedDef/Needs.xml @@ -1,9 +1,7 @@  - - 精神力 - - 精神力是释放心灵能力所必须的一种精神结构。精神力会随着时间的推移而消散,可以通过定期冥想来恢复精神力。失去所有的精神力便无法使用心灵能力。\n\n更高的精神力水平能够使用更强的心灵能力,但同时也会使精神力降低更快。 + + 虚假的需求 \ No newline at end of file diff --git a/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Joiners.xml b/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Joiners.xml index b98aaa8f..d7d11348 100644 --- a/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Joiners.xml +++ b/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Root_Joiners.xml @@ -37,14 +37,14 @@
  • threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiHuman] [enemyGroupsParagraph]
  • threatsInfo2(generateThreats==true,threatType==MechClusters)->\n\nThe travelers recently [mechViolation], and have been targeted by an orbiting mechanoid swarm. [enemyGroupsParagraph]
  • threatsInfo2(generateThreats==false)->
  • -
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend [lodgers0_nameFull] is interested in learning about other cultures, and [asker_pronoun] wants you to host [lodgers0_objective] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • -
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], was caught writing vicious insults about [enemyFaction_leader_nameFull]'s [PersonalCharacteristic]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can smooth over relations with [enemyFaction_name]. Since [enemyFaction_leader_nameDef] is the [enemyFaction_leaderTitle] of [enemyFaction_name], [enemyFaction_leader_pronoun] has sent groups of [enemyFaction_pawnsPlural] to hunt the insulter [lodgers0_nameDef].\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • -
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], recently [mechViolation]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can sooth the mechanoid hive.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • -
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==MechClusters)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], recently [mechViolation]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration].\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • -
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from an enemy jail. [asker_pronoun] wants you to guard them at [map_definite] until [asker_pronoun] can send a shuttle to collect them in [shuttleDelayTicks_duration]. [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • -
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from the prisons of [enemyFaction_name]. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The [asker_faction_pawnsPlural] know secrets about the [secretInfo] of [enemyFaction_name], so they will be hunted.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • -
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a crytosleep vault. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The [asker_faction_pawnsPlural] will be hunted by mechanoids.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • -
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==MechClusters)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a mechanoid hive's holding pen. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The mechs are tracking their former prisoners.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • +
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend [lodgers0_nameFull] is interested in learning about other cultures, and [asker_pronoun] wants you to host [lodgers0_objective] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • +
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], was caught writing vicious insults about [enemyFaction_leader_nameFull]'s [PersonalCharacteristic]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can smooth over relations with [enemyFaction_name]. Since [enemyFaction_leader_nameDef] is the [enemyFaction_leaderTitle] of [enemyFaction_name], [enemyFaction_leader_pronoun] has sent groups of [enemyFaction_pawnsPlural] to hunt the insulter [lodgers0_nameDef].\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • +
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], recently [mechViolation]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can sooth the mechanoid hive.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • +
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==MechClusters,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], recently [mechViolation]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration].\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • +
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from an enemy jail. [asker_pronoun] wants you to guard them at [map_definite] until [asker_pronoun] can send a shuttle to collect them in [shuttleDelayTicks_duration]. [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • +
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from the prisons of [enemyFaction_name]. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The [asker_faction_pawnsPlural] know secrets about the [secretInfo] of [enemyFaction_name], so they will be hunted.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • +
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a crytosleep vault. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The [asker_faction_pawnsPlural] will be hunted by mechanoids.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • +
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==MechClusters,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a mechanoid hive's holding pen. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The mechs are tracking their former prisoners.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • secretInfo->military capabilities
  • secretInfo->moral transgressions
  • secretInfo->weapons research
  • @@ -91,14 +91,14 @@
  • threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiHuman] [enemyGroupsParagraph]
  • threatsInfo2(generateThreats==true,threatType==MechClusters)->\n\n这些旅行者最近[mechViolation], 并成为轨道平台上机械集群的目标。 [enemyGroupsParagraph]
  • threatsInfo2(generateThreats==false)->
  • -
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive]朋友 [lodgers0_nameFull] 对学习异族文化很感兴趣。 [asker_pronoun] 希望你能在[shuttleDelayTicks_duration]内 在[map_definite] 招待 [lodgers0_objective]。 [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • -
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 被发现对[enemyFaction_leader_nameFull]的PersonalCharacteristic]进行恶意侮辱。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护, 让[asker_possessive]有足够的时间缓和与 [enemyFaction_name]的关系。 因为 [enemyFaction_leader_nameDef] 是 [enemyFaction_name] 的 [enemyFaction_leaderTitle], [enemyFaction_leader_pronoun]已经派遣一群[enemyFaction_pawnsPlural]前来抓捕侮辱者[lodgers0_nameDef]。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • -
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 最近 [mechViolation]。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护, 让[asker_possessive]有足够的时间处理机械族巢穴。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • -
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==MechClusters)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive] [lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 最近被 [mechViolation]。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • -
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_pronoun]希望你能在[map_definite]保护他们[shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • -
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。\n\n[asker_faction_pawnsPlural] 知晓 [enemyFaction_name] 关于 [secretInfo] 的机密,因此会对其进行抓捕。\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • -
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从低温休眠仓中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。\n\n[asker_faction_pawnsPlural]会被机械族猎杀。\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • -
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==MechClusters)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从机械族巢穴的候宰栏中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。\n\n机械族正在追捕它们的逃犯。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • +
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive]朋友 [lodgers0_nameFull] 对学习异族文化很感兴趣。 [asker_pronoun] 希望你能在[shuttleDelayTicks_duration]内 在[map_definite] 招待 [lodgers0_objective]。 [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • +
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 被发现对[enemyFaction_leader_nameFull]的PersonalCharacteristic]进行恶意侮辱。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护, 让[asker_possessive]有足够的时间缓和与 [enemyFaction_name]的关系。 因为 [enemyFaction_leader_nameDef] 是 [enemyFaction_name] 的 [enemyFaction_leaderTitle], [enemyFaction_leader_pronoun]已经派遣一群[enemyFaction_pawnsPlural]前来抓捕侮辱者[lodgers0_nameDef]。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • +
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 最近 [mechViolation]。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护, 让[asker_possessive]有足够的时间处理机械族巢穴。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • +
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==MechClusters,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive] [lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 最近被 [mechViolation]。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • +
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_pronoun]希望你能在[map_definite]保护他们[shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • +
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。\n\n[asker_faction_pawnsPlural] 知晓 [enemyFaction_name] 关于 [secretInfo] 的机密,因此会对其进行抓捕。\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • +
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从低温休眠仓中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。\n\n[asker_faction_pawnsPlural]会被机械族猎杀。\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • +
  • questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==MechClusters,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从机械族巢穴的候宰栏中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。\n\n机械族正在追捕它们的逃犯。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • secretInfo->军事势力
  • secretInfo->不道德行为
  • secretInfo->武器研究
  • diff --git a/Royalty/DefInjected/StatDef/Stats_Pawns_General.xml b/Royalty/DefInjected/StatDef/Stats_Pawns_General.xml index 9a58adc1..73dcf540 100644 --- a/Royalty/DefInjected/StatDef/Stats_Pawns_General.xml +++ b/Royalty/DefInjected/StatDef/Stats_Pawns_General.xml @@ -1,19 +1,19 @@  - + 心灵熵增益 - + 以任何方式获得心灵熵值时的乘数,使用能力时获取的心灵熵会与这个数值乘算。 - + 心灵熵阈值 - + 个体能够安全承受的最大心灵熵值。 - + 心灵熵降低速率 - + 个体的心灵熵降低速率。 {0}/秒 diff --git a/Royalty/DefInjected/ThingDef/Apparel_Psychic.xml b/Royalty/DefInjected/ThingDef/Apparel_Psychic.xml index 0aea0088..edbd6f6e 100644 --- a/Royalty/DefInjected/ThingDef/Apparel_Psychic.xml +++ b/Royalty/DefInjected/ThingDef/Apparel_Psychic.xml @@ -3,22 +3,22 @@ 灵质头盔 - + 为心灵能力使用者设计的轻型头盔。虽然它仅能提供少量的物理防护,但用于制作头盔的特殊材料除了会增加心灵敏感度外,还能够提高心灵熵降低速率。 灵质长袍 - + 镶嵌有心灵聚合物的长袍。除了会增加心灵敏感度外,还能够提高心灵熵降低速率。 灵质衬衫 - + 镶嵌有心灵聚合物的衬衫。除了会增加心灵敏感度外,还能够提高心灵熵降低速率。 灵质马甲 - + 镶嵌有心灵聚合物的马甲。除了会增加心灵敏感度外,还能够提高心灵熵降低速率。 \ No newline at end of file diff --git a/Royalty/DefInjected/ThingDef/Hediffs_BodyParts_Archotech_EmpireRoyal.xml b/Royalty/DefInjected/ThingDef/Hediffs_BodyParts_Archotech_EmpireRoyal.xml index a3f68674..199fb151 100644 --- a/Royalty/DefInjected/ThingDef/Hediffs_BodyParts_Archotech_EmpireRoyal.xml +++ b/Royalty/DefInjected/ThingDef/Hediffs_BodyParts_Archotech_EmpireRoyal.xml @@ -3,7 +3,7 @@ 心灵同调装置 - + 这种安装于大脑的植入物会将安装者的情绪投射到一个球型范围的心理场中,让范围内的其他人感到安装者被模糊、简化的情绪。它是保持士气高涨的有力工具,但如果安装者感到不愉快,则有可能导致集体灾难。 diff --git a/Royalty/DefInjected/ThingDef/PsychicWeapons.xml b/Royalty/DefInjected/ThingDef/PsychicWeapons.xml index 8d73e3db..302b0c21 100644 --- a/Royalty/DefInjected/ThingDef/PsychicWeapons.xml +++ b/Royalty/DefInjected/ThingDef/PsychicWeapons.xml @@ -3,7 +3,7 @@ 灵质权杖 - + 这根极致科技级别的权杖由心灵聚合物编织而成。虽然它不太适合作为作武器使用,但当一个使用心灵能力的个体持有它时,除了会增加心灵敏感度外,还能够提高心灵熵降低速率。 杖头 diff --git a/Royalty/DefInjected/TipSetDef/Tips.xml b/Royalty/DefInjected/TipSetDef/Tips.xml index b721db54..df9f4967 100644 --- a/Royalty/DefInjected/TipSetDef/Tips.xml +++ b/Royalty/DefInjected/TipSetDef/Tips.xml @@ -23,12 +23,12 @@ 对盟友释放「心灵能力」会损害派系关系——如果该能力有负面效果。 「隐身」能力不会在攻击的时候消失。 - - 「心灵熵」超负荷能救你于危难,代价是巨大的健康风险。 + + 「心灵熵」超负荷能救你于危难,但心灵崩溃可能会持续一段时间。 「心理敏感度」越高,受到「心灵能力」的影响越大。 - - 为「心灵能力者」使用「心灵装备」会提高「心灵熵阈值」上限,增加「心灵熵降低速率」。 + + 为「心灵能力者」使用「灵质装备」会提高「心灵熵阈值」上限,增加「心灵熵降低速率」。 与机械集群战斗时,请尝试射击它们的能量电池。巨大的爆炸将破坏范围内的生物,机械和建筑。 diff --git a/Royalty/Keyed/GameplayCommands.xml b/Royalty/Keyed/GameplayCommands.xml index 03dce714..55e2ae9c 100644 --- a/Royalty/Keyed/GameplayCommands.xml +++ b/Royalty/Keyed/GameplayCommands.xml @@ -27,7 +27,7 @@ 剩余{0}天,费用为{1} {FACTION_royalFavorLabel} - + 心灵熵将超限。解除心灵熵限制将可以继续使用能力。 {PSYCASTNAME}需要消耗{0}精神力,但是{CASTERNAME}只有{1}。 @@ -37,8 +37,8 @@ 能力使用者不省人事。 至少需要{0}的精神力。 - - + + @@ -49,6 +49,7 @@ 选择所属的纪念碑标记。 + 只有具备精神力的殖民者可以被指定冥想时间。 需要心灵增幅装置的大脑植入物。 需要{0}x级心灵增幅装置。 diff --git a/Royalty/Keyed/Misc_Gameplay.xml b/Royalty/Keyed/Misc_Gameplay.xml index e49f47fa..e1263e77 100644 --- a/Royalty/Keyed/Misc_Gameplay.xml +++ b/Royalty/Keyed/Misc_Gameplay.xml @@ -51,6 +51,11 @@ 距离其他信标太近 + + + 精神力 + + 精神力是释放心灵能力所必须的一种精神结构。精神力会随着时间的推移而消散,可以通过定期冥想来恢复精神力。失去所有的精神力便无法使用心灵能力。\n\n更高的精神力水平能够使用更强的心灵能力,但同时也会使精神力降低更快 {0}-{1}% @@ -71,7 +76,7 @@ 能力正在冷却中。它会在{0}后可用。 能力已经加入序列 - + 没有心灵熵 能力就绪:{0}