update for 2639
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@ -8,7 +8,7 @@
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<!-- EN: Royalty -->
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<Royalty.label>Royalty(皇权)</Royalty.label>
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<!-- EN: The Empire has arrived. Their honor-bound culture wields hyper-advanced technology, while bowing to the ancient traditions of kings, queens, titles and honor.\n\nEarn royal titles. Construct luxurious thronerooms and royal chambers. Call Imperial elite troops and bond with unique Imperial bladelink weapons.\n\nUse new psychic abilities. Blind, mind-control, nauseate, and induce insanity. Teleport, block pain, confer deadly focus, and turn invisible.\n\nServe the Imperial High Stellarch well and earn a pass off the rimworld.\n\nA new quest system procedurally generates unique quests, combining different goals, foes, guests, rewards, helpers, special threats, and world conditions. The expansion adds a large amount of new quest content.\n\nMechanoids can now create clusters of mechanoid buildings. Each mech cluster generates with a unique layout, presenting a unique tactical puzzle. Mech clusters always appear in an initially dormant state, so you can plan and execute a careful attack - or use them against your foes.\n\nYou don't have to serve the Empire. You can steal psylink neuroformers and other Imperial technology. The rebel life is free - but challenging.\n\nThis expansion includes a new album music by Alistair Lindsay, composer of the original RimWorld soundtrack. -->
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<Royalty.description>帝国已经到来。虽然要向国王、王后、头衔及荣誉的古老传统低头,他们受荣誉约束的文化依然指导着极致的科学技术。\n\n赢得荣誉头衔。建造华丽的谒见厅和豪华房间。召唤帝国精英部队,并与帝国独特的绑定武器形成牵绊。\n\n使用新的心灵能力。致盲、精神控制、眩晕并引发精神错乱。传送、止痛、赋予致命集中以及获得隐身。\n\n为帝国的星系主宰服务并获得在边缘世界的通行证。\n\n一个新的任务系统会程序性地产生独特的任务,结合不同的目标、敌人、访客、奖励、援军、特殊威胁以及世界条件等等。这个扩展增加了大量新的任务内容。\n\n机械族现在可以创建一个机械族建筑集群。每一个机械集群都有一个独特的布局,构成一个独特的战术难题。机械集群在最初的时候总是休眠的,所以你可以计划一次精心计划的袭击——或者利用它们来对付你的其他敌人。\n\n当然你也可以选择不为帝国服务。你可以偷取启灵神经构造装置和其他的帝国技术。叛逆的人生总是自由的——当然也更具挑战性。\n\n这一扩展含有一张新的音乐专辑,由RimWorld原声带作曲家Alistair Lindsay制作。</Royalty.description>
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<!-- EN: - Empire faction\n- Royal title progression for your colonists\n- Psychic powers for Empire nobles\n- Call Imperial troops\n- Tribal psychics merge with anima trees\n- Psychic meditation\n- Procedural quests system with lots of quest content\n- Mechanoid clusters\n- Imperial ultratech melee weapons\n- Bond with persona weapons\n- Cataphract armor\n- Techprints\n- Imperial body implants\n- Royal victory quest\n- New music album -->
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<Royalty.description>- 帝国派系开始出现在星球上\n- 为你的殖民者带来一条荣誉头衔的晋升道路\n- 帝国贵族将持有特殊的心灵力量\n- 随时呼唤帝国军队\n- 部落居民将能与仙树心灵结合\n- 心灵能力者将通过冥想来保持力量\n- 程序化的任务系统带来大量的任务\n- 机械集群将空投部署\n- 属于极致时代的帝国武器已启用\n- 现在能够与人格武器进行绑定\n- 新增坚韧的禁卫装甲\n- 有些科技需要使用蓝图\n- 帝国特有的植入物\n- 一个独特的结局——荣誉晋升\n- 新的音乐专辑</Royalty.description>
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</LanguageData>
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@ -4,7 +4,7 @@
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<!-- EN: Mote -->
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<Mote_WaterSplash.label>尘埃</Mote_WaterSplash.label>
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<!-- EN: Mote -->
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<!-- UNUSED -->
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<Mote_WaterSplashParticles.label>水</Mote_WaterSplashParticles.label>
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</LanguageData>
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@ -248,7 +248,7 @@
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<Stat_Hediff_FoodPoisoningChanceFactor_Name>食物中毒系数</Stat_Hediff_FoodPoisoningChanceFactor_Name>
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<!-- EN: A multiplier applied to the chance of getting food poisoning. -->
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<Stat_Hediff_FoodPoisoningChanceFactor_Desc>食用可能有毒食物时中毒概率的乘数。</Stat_Hediff_FoodPoisoningChanceFactor_Desc>
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<!-- EN: The rate at which this condition is drains blood. -->
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<!-- EN: The rate at which this condition causes blood loss. -->
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<Stat_Hediff_BleedingRate_Desc>该情况下血液流失的速度。</Stat_Hediff_BleedingRate_Desc>
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<!-- EN: The amount of pain caused by this condition. -->
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<Stat_Hediff_Pain_Desc>该情况下引起的疼痛程度。</Stat_Hediff_Pain_Desc>
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@ -228,8 +228,10 @@
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<QuestExpiresIn>于{0}过期</QuestExpiresIn>
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<!-- EN: Expires on {0} -->
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<QuestExpiresOn>于{0}到期</QuestExpiresOn>
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<!-- EN: Average guest mood: {0} -->
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<QuestAveragePawnMood>访客平均心情:{0}</QuestAveragePawnMood>
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<!-- EN: Average guest mood (previous {0}): {1} -->
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<QuestAveragePawnMood>访客平均心情(以往的 {0}):{1}</QuestAveragePawnMood>
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<!-- EN: The average mood of {0} over the previous {1} -->
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<QuestAveragePawnMoodTargets>{0}先前的平均心情{1}</QuestAveragePawnMoodTargets>
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<!-- EN: Shuttle arrives in {0} -->
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<ShuttleArrivesIn>穿梭机于{0}抵达</ShuttleArrivesIn>
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<!-- EN: Shuttle arrives on {0} -->
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@ -166,8 +166,8 @@
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<MessageLostImplantLevelFromHediff>{PAWN_labelShort}由于{2}而丧失了{1}的级别。</MessageLostImplantLevelFromHediff>
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<!-- EN: {PAWN_labelShort} has suffered {1} points of brain damage due to {2}. -->
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<MessageReceivedBrainDamageFromHediff>{PAWN_labelShort}因{2}而遭受{1}点脑损伤。</MessageReceivedBrainDamageFromHediff>
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<!-- EN: {PAWN_labelShort} has exceeded the safe limit of psychic entropy. -->
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<MessageWentOverPsychicEntropyLimit>{PAWN_labelShort}已经超过了心灵熵值的安全极限。</MessageWentOverPsychicEntropyLimit>
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<!-- EN: {PAWN_labelShort} has exceeded the normal limit of psychic entropy. -->
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<MessageWentOverPsychicEntropyLimit>{PAWN_labelShort}已经超过了心灵熵值的常规限制。</MessageWentOverPsychicEntropyLimit>
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<!-- EN: {NAMER_nameFull} has named {1} {NAMEE_nameFull} after being nuzzled. -->
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<MessageNuzzledPawnGaveNameTo>亲昵之后,{NAMER_nameFull}给{1}起名{NAMEE_nameFull}。</MessageNuzzledPawnGaveNameTo>
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@ -455,7 +455,7 @@
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<!-- EN: Psychic entropy -->
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<PsychicEntropy>心灵熵</PsychicEntropy>
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<!-- EN: Entropy -->
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<PsychicEntropyShort>熵</PsychicEntropyShort>
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<PsychicEntropyShort>心灵熵</PsychicEntropyShort>
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<!-- EN: {0} pain boost -->
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<PsychicEntropyPainFocus>{0}疼痛激励</PsychicEntropyPainFocus>
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<!-- EN: radius {0} -->
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@ -1238,8 +1238,8 @@
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<PawnTooltipNoDescNoPrimaryEquip>{0}\n{1}</PawnTooltipNoDescNoPrimaryEquip>
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<!-- EN: Psychic entropy: {0} / {1}\nFall rate: {2} / s ({3}s until zero) -->
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<PawnTooltipPsychicEntropyStats>心灵熵阈值:{0} / {1}\n降低速率:{2} / 秒 ({3}秒归零)</PawnTooltipPsychicEntropyStats>
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<!-- EN: Psychic entropy increases after performing a psycast. Going over the normal limit can lead to psychic breakdown lasting days.\n\nPsychic entropy dissipates naturally over time. This process can be accelerated by wearing eltex apparel or being in pain. -->
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<PawnTooltipPsychicEntropyDesc>心灵熵在释放心灵能力之后会增加。超过安全限制之后会导致持续数天的心灵崩溃。\n\n心灵熵会随着时间自然消散。这一过程可以通过穿着灵质服装或者感受苦痛来加快。</PawnTooltipPsychicEntropyDesc>
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<!-- EN: Psychic entropy increases after performing a psycast. Surpassing the normal limit may cause a psychic breakdown lasting days.\n\nPsychic entropy dissipates naturally over time. This process can be accelerated by wearing eltex apparel or being in pain. -->
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<PawnTooltipPsychicEntropyDesc>心灵熵在释放心灵能力之后会增加。超过常规限制之后可能会导致持续数天的心灵崩溃。\n\n心灵熵会随着时间自然消散。这一过程可以通过穿着灵质服装或者感受苦痛来加快。</PawnTooltipPsychicEntropyDesc>
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<!-- EN: Pain boost\n\nPain focuses the mind and speeds up psychic entropy recovery.\n\nPain level: {0}\nBonus to entropy recovery: {1} -->
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<PawnTooltipPsychicEntropyPainFocus>疼痛激励\n\n痛苦使思想集中;同时能够加速恢复心灵熵。\n\n疼痛等级:{0}\n心灵熵恢复倍率:{1}</PawnTooltipPsychicEntropyPainFocus>
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<!-- EN: Toggle psychic entropy limiter. Exceeding your entropy limit may cause a psychic breakdown lasting days. It won't cause permanent damage. -->
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@ -1270,6 +1270,10 @@
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<Reward_PassageOffworld>你将被带到星星上</Reward_PassageOffworld>
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<!-- EN: Passage offworld -->
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<Reward_PassageOffworld_Label>前往其他世界</Reward_PassageOffworld_Label>
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<!-- EN: you can loot everything from the camp -->
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<Reward_CampLoot>你可以从这个营地劫走任何东西</Reward_CampLoot>
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<!-- EN: Camp loot -->
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<Reward_CampLoot_Label>营地洗劫</Reward_CampLoot_Label>
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<!-- EN: value {0} -->
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<TotalValue>总价值 {0}</TotalValue>
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<creditee>Indeed</creditee>
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</li>
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<li Class="CreditRecord_Text">
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<text>修订日期:2020年5月19日 11点02分</text>
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<text>修订日期:2020年5月20日 21点08分</text>
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<anchor>MiddleRight</anchor>
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</li>
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</credits>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: linking at -->
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<LinkPsylinkable.reportString>连接</LinkPsylinkable.reportString>
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<!-- EN: linking at TargetA -->
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<LinkPsylinkable.reportString>连接TargetA</LinkPsylinkable.reportString>
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<!-- EN: meditating royally at -->
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<Reign.reportString>庄严地沉思于</Reign.reportString>
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<!-- EN: psyfocus -->
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<Psyfocus.label>精神力</Psyfocus.label>
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<!-- EN: Psyfocus is a special type of mental structuring which is necessary to perform psycasts. Psyfocus dissipates over time, and must be built by regular meditation. There are no consequences to losing all psyfocus, however, except becoming unable to perform psycasts.\n\nHigher levels of psyfocus permit higher-level psycasts, but also increase the rate of psyfocus dissipation. -->
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<Psyfocus.description>精神力是释放心灵能力所必须的一种精神结构。精神力会随着时间的推移而消散,可以通过定期冥想来恢复精神力。失去所有的精神力并不会导致除了无法执行心灵能力之外的后果。\n\n更高的精神力水平能够使用更强的心灵能力,但同时也会使精神力降低更快。</Psyfocus.description>
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<!-- EN: Psyfocus is a special type of mental structuring which is necessary to perform psycasts. Psyfocus dissipates over time, and must be built by regular meditation. Losing all psyfocus makes someone unable to perform psycasts, but has no other consequences.\n\nHigher levels of psyfocus permit higher-level psycasts, but also increase the rate of psyfocus dissipation. -->
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<Psyfocus.description>精神力是释放心灵能力所必须的一种精神结构。精神力会随着时间的推移而消散,可以通过定期冥想来恢复精神力。失去所有的精神力便无法使用心灵能力。\n\n更高的精神力水平能够使用更强的心灵能力,但同时也会使精神力降低更快。</Psyfocus.description>
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</LanguageData>
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<li>threatsInfoMechClustersMultiAnimal->For unknown reasons, the [lodgersLabelPlural] have been targeted by an orbiting mechanoid swarm.</li>
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<li>threatsInfoMechRaidsSingleAnimal->For unknown reasons, the [lodgersLabel] has been targeted by a mechanoid hive.</li>
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<li>threatsInfoMechRaidsMultiAnimal->For unknown reasons, the [lodgersLabelPlural] have been targeted by a mechanoid hive.</li>
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<li>questDescription(askerIsNull==true,lodgersCount==1)->An animal rescue organization wants you to take care of a [lodgersLabel] named [lodgers0_nameDef] at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo1]\n\n[commonDescEnding]</li>
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<li>questDescription(askerIsNull==true,lodgersCount==1)->An animal rescue organization wants you to take care of a [lodgersLabel] named [lodgers0_nameDef] at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo1][commonDescEnding]</li>
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<li>threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\nThe animal rescue activists stole [lodgers0_nameDef] from a slaughtering ceremony being held by [enemyFaction_name]. Now the [enemyFaction_pawnsPlural] are coming to seek revenge. If you accept [lodgers0_nameDef], [enemyGroupsParagraph]</li>
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<li>threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo1(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo1(generateThreats==false)-></li>
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<li>questDescription(askerIsNull==true,lodgersCount>=2)->An animal rescue organization wants you to take care of [lodgersCount] [lodgersLabelPlural] at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo2]\n\n[commonDescEnding]</li>
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<li>questDescription(askerIsNull==true,lodgersCount>=2)->An animal rescue organization wants you to take care of [lodgersCount] [lodgersLabelPlural] at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo2][commonDescEnding]</li>
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<li>victim->child</li>
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<li>victim->woman</li>
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<li>victim->man</li>
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<li>threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo2(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo2(generateThreats==false)-></li>
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<li>questDescription(asker_factionLeader==True,lodgersCount==1,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is looking for a safe settlement to take care of [asker_possessive] pet [lodgersLabel] [lodgers0_nameDef] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo3]\n\n[commonDescEnding]</li>
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<li>questDescription(asker_factionLeader==True,lodgersCount==1,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is looking for a safe settlement to take care of [asker_possessive] pet [lodgersLabel] [lodgers0_nameDef] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo3][commonDescEnding]</li>
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<li>threatsInfo3(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n[enemyFaction_pawnsPlural] from [enemyFaction_name] are trying to kill poor little [lodgers0_nameDef] to get at [asker_nameDef]. If you accept [lodgers0_nameDef], [enemyGroupsParagraph]</li>
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<li>threatsInfo3(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo3(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo3(generateThreats==false)-></li>
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<li>questDescription(asker_factionLeader==True,lodgersCount>=2,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [lodgersCount] [lodgersLabelPlural] at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo4]\n\n[commonDescEnding]</li>
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<li>questDescription(asker_factionLeader==True,lodgersCount>=2,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [lodgersCount] [lodgersLabelPlural] at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo4][commonDescEnding]</li>
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<li>threatsInfo4(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\nThe [lodgersLabelPlural] are necessary for [asker_nameDef] to fulfill an important trade promise. To provoke conflict, [enemyFaction_name] is sending [enemyFaction_pawnsPlural] after them. If you accept the [lodgersLabelPlural], [enemyGroupsParagraph]</li>
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<li>threatsInfo4(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo4(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo4(generateThreats==false)-></li>
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<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1,priority=1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [asker_possessive] favorite pet, the [lodgersLabel] [lodgers0_nameDef], at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo5]\n\n[commonDescEnding]</li>
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<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1,priority=1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [asker_possessive] favorite pet, the [lodgersLabel] [lodgers0_nameDef], at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo5][commonDescEnding]</li>
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<li>threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] is a gift promised to [asker_nameDef]'s child for a marriage ceremony. To try to prevent the marriage, [enemyFaction_name] is sending [enemyFaction_pawnsPlural] after [lodgers0_objective]. If you accept [lodgers0_nameDef], [enemyGroupsParagraph]</li>
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<li>threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo5(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal] [enemyGroupsParagraph]</li>
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<li>threatsInfo5(generateThreats==false)-></li>
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<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2,priority=1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [lodgersCount] [lodgersLabelPlural] at [map_definite] for [shuttleDelayTicks_duration]. The [lodgersLabelPlural] are [asker_nameDef]'s favorite pets, and [asker_pronoun] wants them to see the world outside [asker_possessive] royal court. [healthInfo][threatsInfo6]\n\n[commonDescEnding]</li>
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<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2,priority=1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [lodgersCount] [lodgersLabelPlural] at [map_definite] for [shuttleDelayTicks_duration]. The [lodgersLabelPlural] are [asker_nameDef]'s favorite pets, and [asker_pronoun] wants them to see the world outside [asker_possessive] royal court. [healthInfo][threatsInfo6][commonDescEnding]</li>
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<li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\nUnfortunately, [enemyFaction_name] is hunting the [lodgersLabelPlural] to try to hurt [asker_nameDef] personally. If you accept the [lodgersLabelPlural], [enemyGroupsParagraph]</li>
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<li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal] [enemyGroupsParagraph]</li>
|
||||
@ -56,12 +56,12 @@
|
||||
<li>threatsInfoMechClustersMultiAnimal->出于未知的原因, [lodgersLabelPlural] 已经被轨道上的一群机械体盯上。</li>
|
||||
<li>threatsInfoMechRaidsSingleAnimal->出于未知的原因, [lodgersLabel]已经被一个机械族巢穴盯上。</li>
|
||||
<li>threatsInfoMechRaidsMultiAnimal->出于未知地原因, [lodgersLabelPlural]已经被一个机械族巢穴盯上。</li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount==1)->一个动物保护组织希望你能够在[shuttleDelayTicks_duration]内 照顾位于[map_definite]名叫[lodgers0_nameDef]的[lodgersLabel]。[healthInfo][threatsInfo1]\n\n[commonDescEnding]</li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount==1)->一个动物保护组织希望你能够在[shuttleDelayTicks_duration]内 照顾位于[map_definite]名叫[lodgers0_nameDef]的[lodgersLabel]。[healthInfo][threatsInfo1][commonDescEnding]</li>
|
||||
<li>threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n激进的动物保护组织成员在[enemyFaction_name]举行的一场屠宰仪式上偷走了[lodgers0_nameDef]。 现在[enemyFaction_pawnsPlural]将会来寻仇。 如果你选择接纳[lodgers0_nameDef], [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==false)-></li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount>=2)->一个动物保护组织希望你能够在 [map_definite] 照顾 [lodgersCount] 只 [lodgersLabelPlural] [shuttleDelayTicks_duration]。 [healthInfo][threatsInfo2]\n\n[commonDescEnding]</li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount>=2)->一个动物保护组织希望你能够在 [map_definite] 照顾 [lodgersCount] 只 [lodgersLabelPlural] [shuttleDelayTicks_duration]。 [healthInfo][threatsInfo2][commonDescEnding]</li>
|
||||
<li>victim->孩子</li>
|
||||
<li>victim->女性</li>
|
||||
<li>victim->男性</li>
|
||||
@ -71,22 +71,22 @@
|
||||
<li>threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull] 正在寻找一个安全的庇护所能在[shuttleDelayTicks_duration]里 照顾[asker_possessive]名叫的宠物[lodgersLabel]。 [healthInfo][threatsInfo3]\n\n[commonDescEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull] 正在寻找一个安全的庇护所能在[shuttleDelayTicks_duration]里 照顾[asker_possessive]名叫的宠物[lodgersLabel]。 [healthInfo][threatsInfo3][commonDescEnding]</li>
|
||||
<li>threatsInfo3(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n来自 [enemyFaction_name] 的 [enemyFaction_pawnsPlural] 正试图通过残杀可怜的 [lodgers0_nameDef]来抓捕[asker_nameDef]。 如果你选择接纳[lodgers0_nameDef], [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull] 正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersCount]只[lodgersLabelPlural][shuttleDelayTicks_duration]。 [healthInfo][threatsInfo4]\n\n[commonDescEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull] 正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersCount]只[lodgersLabelPlural][shuttleDelayTicks_duration]。 [healthInfo][threatsInfo4][commonDescEnding]</li>
|
||||
<li>threatsInfo4(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n这些 [lodgersLabelPlural] 对于 [asker_nameDef] 履行一项重要的贸易承诺是必须的。 为了引发冲突, [enemyFaction_name]正派出[enemyFaction_pawnsPlural]追击他们。 如果你选择接纳[lodgersLabelPlural], [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1,priority=1)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull] 正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersLabel][lodgers0_nameDef][shuttleDelayTicks_duration], 这是[asker_possessive]最喜欢的宠物。 [healthInfo][threatsInfo5]\n\n[commonDescEnding]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1,priority=1)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull] 正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersLabel][lodgers0_nameDef][shuttleDelayTicks_duration], 这是[asker_possessive]最喜欢的宠物。 [healthInfo][threatsInfo5][commonDescEnding]</li>
|
||||
<li>threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] 是 [asker_nameDef] 承诺给孩子的结婚礼物。 为了阻止这场婚礼, [enemyFaction_name]正派出[enemyFaction_pawnsPlural]追踪[lodgers0_objective]。 如果你选择接纳[lodgers0_nameDef], [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2,priority=1)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull] 正发来请求。 [asker_pronoun]希望你能在[map_definite]照料 [lodgersCount] 只 [lodgersLabelPlural] [shuttleDelayTicks_duration]。 这些[lodgersLabelPlural]是[asker_nameDef]最喜爱的宠物, [asker_pronoun]希望他们能看看[asker_possessive]上流圈子之外的世界。 [healthInfo][threatsInfo6]\n\n[commonDescEnding]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2,priority=1)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull] 正发来请求。 [asker_pronoun]希望你能在[map_definite]照料 [lodgersCount] 只 [lodgersLabelPlural] [shuttleDelayTicks_duration]。 这些[lodgersLabelPlural]是[asker_nameDef]最喜爱的宠物, [asker_pronoun]希望他们能看看[asker_possessive]上流圈子之外的世界。 [healthInfo][threatsInfo6][commonDescEnding]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, [enemyFaction_name] 正在试图以狩猎 [lodgersLabelPlural] 的方式去伤害 [asker_nameDef]。 如果你选择接纳 [lodgersLabelPlural], [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal] [enemyGroupsParagraph]</li>
|
||||
|
@ -12,14 +12,17 @@
|
||||
<!-- EN:
|
||||
<li>lodgersDef(lodgersCount==1)->[lodgers0_nameDef]</li>
|
||||
<li>lodgersDef(lodgersCount>=2)->the [lodgersLabelPlural]</li>
|
||||
<li>joinerEnding(priority=1)-></li>
|
||||
<li>joinerEnding->You'll be able to direct [lodgersDef] the same way you direct your own colonists.[specialNeedsExplanation]</li>
|
||||
<li>specialNeedsExplanation(asker_royalInCurrentFaction==True,priority=1)-> You'll need to satisfy any special royal needs the guests may have.</li>
|
||||
<li>specialNeedsExplanation(asker_royalInCurrentFaction==True,priority=1)-> You'll need to satisfy any special royal needs the [lodgersLabelPlural] may have.</li>
|
||||
<li>specialNeedsExplanation-></li>
|
||||
<li>theirHisHer(lodgersCount==1)->[lodgers0_possessive]</li>
|
||||
<li>theirHisHer(lodgersCount>=1)->their</li>
|
||||
<li>goodwillForMood(goodwillRewardForMood==true,priority=1)->\n\n[asker_nameDef] appreciates quality accomodation. You will gain goodwill with [asker_faction_name] if you keep the average mood of [lodgersDef] high.</li>
|
||||
<li>theirHisHer(lodgersCount>=2)->their</li>
|
||||
<li>appreciateAppreciates(lodgersCount==1)->appreciates</li>
|
||||
<li>appreciateAppreciates(lodgersCount>=2)->appreciate</li>
|
||||
<li>goodwillForMood(goodwillRewardForMood==true,priority=1)->\n\n[lodgersLabelSingOrPluralDef] [appreciateAppreciates] quality accomodation. You will gain goodwill with [asker_faction_name] if you keep [theirHisHer] average mood above 50%.</li>
|
||||
<li>goodwillForMood-></li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount==1)->A [lodgers0_title] named [lodgers0_nameFull] wants you to protect [lodgers0_objective] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo1]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount==1)->A [lodgers0_title] named [lodgers0_nameFull] wants you to protect [lodgers0_objective] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo1][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] was recently caught [wrongAct]. Seeking revenge, [enemyFaction_pawnsPlural] will come for [lodgers0_objective] as long as [lodgers0_pronoun] is with you. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]</li>
|
||||
@ -29,33 +32,33 @@
|
||||
<li>wrongAct->stealing food from [enemyFaction_name]</li>
|
||||
<li>wrongAct->stealing spiritual artifacts from [enemyFaction_name]</li>
|
||||
<li>wrongAct->sabotaging the cryptosleep caskets of [enemyFaction_name]</li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount>=2)->A group of [lodgersCount] travelers want you to host them at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo2]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount>=2)->A group of [lodgersCount] travelers want you to host them at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo2][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\nThese travelers were recently invited to an important ceremony with [enemyFaction_name], but showed up drunk and profaned the ritual. [enemyFaction_name] is now sending raids after them. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,threatType==MechClusters)->\n\nThe travelers recently [mechViolation], and have been targeted by an orbiting mechanoid swarm. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend [lodgers0_nameFull] is interested in learning about other cultures. [asker_nameDef] wants you to host [lodgers0_nameDef] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], was caught writing vicious insults about [enemyFaction_leader_nameFull]'s [PersonalCharacteristic]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can smooth over relations with [enemyFaction_name]. Since [enemyFaction_leader_nameDef] is the [enemyFaction_leaderTitle] of [enemyFaction_name], [enemyFaction_leader_pronoun] has sent groups of [enemyFaction_pawnsPlural] to hunt the insulter [lodgers0_nameDef].\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], recently [mechViolation]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can sooth the mechanoid hive.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==MechClusters)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], recently [mechViolation]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration].\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from an enemy jail. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. [allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from the prisons of [enemyFaction_name]. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The [asker_faction_pawnsPlural] know secrets about the [secretInfo] of [enemyFaction_name], so they will be hunted.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a crytosleep vault. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The [asker_faction_pawnsPlural] will be hunted by mechanoids.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==MechClusters)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a mechanoid hive's holding pen. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The mechs are tracking their former prisoners.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend [lodgers0_nameFull] is interested in learning about other cultures, and [asker_pronoun] wants you to host [lodgers0_objective] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], was caught writing vicious insults about [enemyFaction_leader_nameFull]'s [PersonalCharacteristic]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can smooth over relations with [enemyFaction_name]. Since [enemyFaction_leader_nameDef] is the [enemyFaction_leaderTitle] of [enemyFaction_name], [enemyFaction_leader_pronoun] has sent groups of [enemyFaction_pawnsPlural] to hunt the insulter [lodgers0_nameDef].\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], recently [mechViolation]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can sooth the mechanoid hive.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==MechClusters)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], recently [mechViolation]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration].\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from an enemy jail. [asker_pronoun] wants you to guard them at [map_definite] until [asker_pronoun] can send a shuttle to collect them in [shuttleDelayTicks_duration]. [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from the prisons of [enemyFaction_name]. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The [asker_faction_pawnsPlural] know secrets about the [secretInfo] of [enemyFaction_name], so they will be hunted.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a crytosleep vault. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The [asker_faction_pawnsPlural] will be hunted by mechanoids.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==MechClusters)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a mechanoid hive's holding pen. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The mechs are tracking their former prisoners.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>secretInfo->military capabilities</li>
|
||||
<li>secretInfo->moral transgressions</li>
|
||||
<li>secretInfo->weapons research</li>
|
||||
<li>secretInfo->prison camps</li>
|
||||
<li>secretInfo->[enemyFaction_leaderTitle]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is fleeing a troubling political situation and wants to hide out at [map_definite] for [shuttleDelayTicks_duration]. [threatsInfo5][allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is fleeing a troubling political situation and wants to hide out at [map_definite] for [shuttleDelayTicks_duration]. [threatsInfo5][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef]'s enemies have hired [enemyFaction_name] to hunt [asker_objective]. They will attack while [asker_nameDef] is present. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]'s enemies provoked mechanoids into to hunting [asker_objective]. The mechs will attack while [asker_nameDef] is present. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,threatType==MechClusters)->\n\n[asker_nameDef]'s enemies have somehow provoked mechanoids into hunting [asker_objective]. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], wants to stay at [map_definite] for [shuttleDelayTicks_duration] with [lodgersCountMinusOne] court [allyAllies]. [threatsInfo6][allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have hired [enemyFaction_name] to hunt [asker_objective]. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have provoked [enemyFaction_name] into hunting [asker_objective]. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==MechClusters)->\n\n[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have somehow provoked mechanoids into hunting [asker_objective]. [enemyGroupsParagraph]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], wants to stay at [map_definite] for [shuttleDelayTicks_duration] with [lodgersCountMinusOne] court [allyAllies]. [threatsInfo6][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have hired [enemyFaction_name] to hunt [asker_objective].\n\n[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have provoked [enemyFaction_name] into hunting [asker_objective].\n\n[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==MechClusters)->[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have somehow provoked mechanoids into hunting [asker_objective].\n\n[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==false)-></li>
|
||||
<li>allyAllies(lodgersCountMinusOne==1)->ally</li>
|
||||
<li>allyAllies(lodgersCountMinusOne>=2)->allies</li>
|
||||
@ -63,14 +66,17 @@
|
||||
<Hospitality_Joiners.questDescriptionRules.rulesStrings>
|
||||
<li>lodgersDef(lodgersCount==1)->[lodgers0_nameDef]</li>
|
||||
<li>lodgersDef(lodgersCount>=2)->[lodgersLabelPlural]</li>
|
||||
<li>joinerEnding(priority=1)-></li>
|
||||
<li>joinerEnding->你可以直接控制 [lodgersDef], 如同指挥你自己的殖民者那样。 [specialNeedsExplanation]</li>
|
||||
<li>specialNeedsExplanation(asker_royalInCurrentFaction==True,priority=1)->你必须满足访客们的各种需求。</li>
|
||||
<li>specialNeedsExplanation(asker_royalInCurrentFaction==True,priority=1)->你必须满足[lodgersLabelPlural]的各种需求。</li>
|
||||
<li>specialNeedsExplanation-></li>
|
||||
<li>theirHisHer(lodgersCount==1)->[lodgers0_possessive]</li>
|
||||
<li>theirHisHer(lodgersCount>=1)->他们的</li>
|
||||
<li>goodwillForMood(goodwillRewardForMood==true,priority=1)->\n\n[asker_nameDef] 会答谢高质量的住宿。 如果你能够保持[lodgersDef]平均心情在较高水平, 你将会获得与[asker_faction_name]的好感度。</li>
|
||||
<li>theirHisHer(lodgersCount>=2)->他们的</li>
|
||||
<li>appreciateAppreciates(lodgersCount==1)->感谢</li>
|
||||
<li>appreciateAppreciates(lodgersCount>=2)->感谢</li>
|
||||
<li>goodwillForMood(goodwillRewardForMood==true,priority=1)->\n\n[lodgersLabelSingOrPluralDef] [appreciateAppreciates] 高质量的住宿。 如果你保持 [theirHisHer] 的平均心情在 50% 以上, 你会获得与[asker_faction_name]的好感。</li>
|
||||
<li>goodwillForMood-></li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount==1)->一个名叫 [lodgers0_nameFull] 的 [lodgers0_title] 希望你在 [map_definite] 保护 [lodgers0_objective] [shuttleDelayTicks_duration]。 [allLodgerInfo] [threatsInfo1]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount==1)->一个名叫 [lodgers0_nameFull] 的 [lodgers0_title] 希望你在 [map_definite] 保护 [lodgers0_objective] [shuttleDelayTicks_duration]。 [allLodgerInfo] [threatsInfo1][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] 不久前因 [wrongAct] 而被通缉。 只要 [lodgers0_pronoun] 在这里, [enemyFaction_pawnsPlural] 会来到 [lodgers0_objective] 寻求报复。\n[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]</li>
|
||||
@ -80,33 +86,33 @@
|
||||
<li>wrongAct->窃取了 [enemyFaction_name] 的食物</li>
|
||||
<li>wrongAct->窃取了 [enemyFaction_name] 的精神象征物</li>
|
||||
<li>wrongAct->蓄意破坏 [enemyFaction_name] 的低温休眠仓</li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount>=2)->有一伙([lodgersCount]名)旅行者希望你 在 [shuttleDelayTicks_duration] 内于 [map_definite] 招待他们。 [allLodgerInfo] [threatsInfo2]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount>=2)->有一伙([lodgersCount]名)旅行者希望你 在 [shuttleDelayTicks_duration] 内于 [map_definite] 招待他们。 [allLodgerInfo] [threatsInfo2][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n一些旅行者最近被邀请参加 [enemyFaction_name] 的重要仪式, 但他们却因为醉酒而亵渎了仪式。 [enemyFaction_name]正在前往袭击他们。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,threatType==MechClusters)->\n\n这些旅行者最近[mechViolation], 并成为轨道平台上机械集群的目标。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive]朋友 [lodgers0_nameFull] 对学习异族文化很感兴趣。 [asker_nameDef] 希望你能在[shuttleDelayTicks_duration]内 向[map_definite]提供[lodgers0_nameDef]。 [allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 被发现对[enemyFaction_leader_nameFull]的PersonalCharacteristic]进行恶意侮辱。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护, 让[asker_possessive]有足够的时间缓和与 [enemyFaction_name]的关系。 因为 [enemyFaction_leader_nameDef] 是 [enemyFaction_name] 的 [enemyFaction_leaderTitle], [enemyFaction_leader_pronoun]已经派遣一群[enemyFaction_pawnsPlural]前来抓捕侮辱者[lodgers0_nameDef]。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 最近 [mechViolation]。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护, 让[asker_possessive]有足够的时间处理机械族巢穴。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==MechClusters)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive] [lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 最近被 [mechViolation]。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。\n\n[asker_faction_pawnsPlural] 知晓 [enemyFaction_name] 关于 [secretInfo] 的机密,因此会对其进行抓捕。\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从低温休眠仓中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。\n\n[asker_faction_pawnsPlural]会被机械族猎杀。\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==MechClusters)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从机械族巢穴的候宰栏中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。\n\n机械族正在追捕它们的逃犯。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive]朋友 [lodgers0_nameFull] 对学习异族文化很感兴趣。 [asker_pronoun] 希望你能在[shuttleDelayTicks_duration]内 在[map_definite] 招待 [lodgers0_objective]。 [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 被发现对[enemyFaction_leader_nameFull]的PersonalCharacteristic]进行恶意侮辱。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护, 让[asker_possessive]有足够的时间缓和与 [enemyFaction_name]的关系。 因为 [enemyFaction_leader_nameDef] 是 [enemyFaction_name] 的 [enemyFaction_leaderTitle], [enemyFaction_leader_pronoun]已经派遣一群[enemyFaction_pawnsPlural]前来抓捕侮辱者[lodgers0_nameDef]。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 最近 [mechViolation]。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护, 让[asker_possessive]有足够的时间处理机械族巢穴。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==MechClusters)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive] [lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 最近被 [mechViolation]。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_pronoun]希望你能在[map_definite]保护他们[shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。\n\n[asker_faction_pawnsPlural] 知晓 [enemyFaction_name] 关于 [secretInfo] 的机密,因此会对其进行抓捕。\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从低温休眠仓中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。\n\n[asker_faction_pawnsPlural]会被机械族猎杀。\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,threatType==MechClusters)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从机械族巢穴的候宰栏中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。\n\n机械族正在追捕它们的逃犯。 \n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>secretInfo->军事势力</li>
|
||||
<li>secretInfo->不道德行为</li>
|
||||
<li>secretInfo->武器研究</li>
|
||||
<li>secretInfo->监狱营地</li>
|
||||
<li>secretInfo->[enemyFaction_leaderTitle]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 正在逃避令人不安的政治局势, 并想在[map_definite]躲藏[shuttleDelayTicks_duration]。 [threatsInfo5][allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 正在逃避令人不安的政治局势, 并想在[map_definite]躲藏[shuttleDelayTicks_duration]。 [threatsInfo5][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef] 的敌人雇佣了 [enemyFaction_name] 来拘捕 [asker_objective]。 只要[asker_nameDef] 还在那里,他们就会不断地进攻。\n [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]的敌人引来机械族猎杀[asker_objective]。 只要 [asker_nameDef] 还在那里, 它们就会不断地进攻。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,threatType==MechClusters)->\n\n[asker_nameDef] 的敌人用某种未知的方式引来机械集群猎杀[asker_objective]。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction], [asker_nameFull] 想在[map_definite]和[lodgersCountMinusOne]名被审判的[allyAllies]停留[shuttleDelayTicks_duration]。 [threatsInfo6][allLodgerInfo][goodwillForMood]\n\n[commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef] 和 [asker_possessive] [allyAllies] 被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef] 的敌人雇佣了 [enemyFaction_name] 来追捕 [asker_objective]。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef] 和 [asker_possessive][allyAllies]被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef] 的敌人引诱 [enemyFaction_name] 来猎杀 [asker_objective]。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==MechClusters)->\n\n[asker_nameDef] 和 [asker_possessive][allyAllies]被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef] 的敌人以某种未知的方式引诱机械集群来猎杀 [asker_objective]。 [enemyGroupsParagraph]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction], [asker_nameFull] 想在[map_definite]和[lodgersCountMinusOne]名被审判的[allyAllies]停留[shuttleDelayTicks_duration]。 [threatsInfo6][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->[asker_nameDef] 和 [asker_possessive] [allyAllies] 被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef] 的敌人雇佣了 [enemyFaction_name] 来追捕 [asker_objective]。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->[asker_nameDef] 和 [asker_possessive][allyAllies]被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef] 的敌人引诱 [enemyFaction_name] 来猎杀 [asker_objective]。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==MechClusters)->[asker_nameDef] 和 [asker_possessive][allyAllies]被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef] 的敌人以某种未知的方式引诱机械集群来猎杀 [asker_objective]。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==false)-></li>
|
||||
<li>allyAllies(lodgersCountMinusOne==1)->盟友</li>
|
||||
<li>allyAllies(lodgersCountMinusOne>=2)->盟友们</li>
|
||||
|
@ -10,64 +10,64 @@
|
||||
<li>lodgersLabelPlural->囚犯</li>
|
||||
</Hospitality_Prisoners.questDescriptionAndNameRules.rulesStrings>
|
||||
<!-- EN:
|
||||
<li>questDescription(askerIsNull==true,lodgersCount==1)->An orbiting ship captain wants you to guard a prisoner named [lodgers0_nameFull] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo1]\n\n[commonDescEnding]</li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount==1)->An orbiting ship captain wants you to guard a prisoner named [lodgers0_nameFull] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo1][commonDescEnding]</li>
|
||||
<li>threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] recently spat on the most loved child of [enemyFaction_leader_nameFull], [enemyFaction_leaderTitle] of [enemyFaction_name]. [enemyFaction_leader_nameDef] will send [enemyFaction_pawnsPlural] to seek revenge on any who would protect [lodgers0_objective]. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==false)-></li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount>=2)->An orbiting ship captain wants you to guard [lodgersCount] prisoners at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo2]\n\n[commonDescEnding]</li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount>=2)->An orbiting ship captain wants you to guard [lodgersCount] prisoners at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo2][commonDescEnding]</li>
|
||||
<li>threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\nThe prisoners committed a string of murders against the [enemyFaction_pawnsPlural] of [enemyFaction_name], and their victims' families will send raids to seek revenge. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\nThe prisoners recently [mechViolation], and have been targeted by a mechanoid hive. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], wants you to stash a special prisoner for [asker_objective]. The prisoner, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameFull], knows embarrassing information about [asker_nameDef]'s [PersonalCharacteristic], and [asker_nameDef] doesn't want [lodgers0_objective] to be freed. You only need to keep the prisoner for [shuttleDelayTicks_duration] until the scandal passes. [allLodgerInfo][threatsInfo3]\n\n[commonDescEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], wants you to stash a special prisoner for [asker_objective]. The prisoner, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameFull], knows embarrassing information about [asker_nameDef]'s [PersonalCharacteristic], and [asker_nameDef] doesn't want [lodgers0_objective] to be freed. You only need to keep the prisoner for [shuttleDelayTicks_duration] until the scandal passes. [allLodgerInfo][threatsInfo3][commonDescEnding]</li>
|
||||
<li>threatsInfo3(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\nUnfortunately, [enemyFaction_name] wants to spread the shameful story and is sending raids to break [lodgers0_nameDef] out of jail. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], has captured [lodgersCount] prisoners from an enemy faction. With no place to store them, [asker_nameDef] wants you to watch over them for [shuttleDelayTicks_duration], until [asker_possessive] prison is ready.[allLodgerInfo][threatsInfo4]\n\n[commonDescEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], has captured [lodgersCount] prisoners from an enemy faction. With no place to store them, [asker_nameDef] wants you to watch over them for [shuttleDelayTicks_duration], until [asker_possessive] prison is ready.[allLodgerInfo][threatsInfo4][commonDescEnding]</li>
|
||||
<li>threatsInfo4(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\nThe prisoners have a paid rescue contract with [enemyFaction_name], so they will send [enemyFaction_pawnsPlural] after you. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]'s enemies have some provoked a mechanoid hive into hunting the prisoners, so it will send mechanoid attack groups. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name] has been caught in bed with the wrong person. [asker_pronoun] imprisoned the inappropriate lover in a show of rejection. Now [asker_pronoun] wants you to keep the prisoner [lodgers0_nameFull] caged until the scandal blows over in [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo5]\n\n[commonDescEnding]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name] has been caught in bed with the wrong person. [asker_pronoun] imprisoned the inappropriate lover in a show of rejection. Now [asker_pronoun] wants you to keep the prisoner [lodgers0_nameFull] caged until the scandal blows over in [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo5][commonDescEnding]</li>
|
||||
<li>threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\nUnfortunately, [asker_nameDef]'s court rivals are paying [enemyFaction_name] to try to break the lover out and bring the story to light. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\nUnfortunately, [asker_nameDef]'s court rivals have provoked mechanoids attacks from [enemyFaction_name] to try to break the lover out and bring the story to light. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], seeks your help. [asker_nameDef]'s royal archaeologists recently extracted [lodgersCount] prisoners from an ancient cryptosleep vault, and intend to question them. To keep the prisoners secret from court rivals, [asker_nameDef] wants you to hold them for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo6]\n\n[commonDescEnding]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], seeks your help. [asker_nameDef]'s royal archaeologists recently extracted [lodgersCount] prisoners from an ancient cryptosleep vault, and intend to question them. To keep the prisoners secret from court rivals, [asker_nameDef] wants you to hold them for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo6][commonDescEnding]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\nUnfortunately, [enemyFaction_pawnsPlural] from [enemyFaction_name] revered the vault that the prisoners were extracted from. They'll send raids to seek revenge on anyone who holds them. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\nUnfortunately, [enemyFaction_pawnsPlural] from [enemyFaction_name] were guarding the vault that the prisoners were extracted from. They'll send mechanoids to hunt down the lost sleepers. [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==false)-></li>
|
||||
-->
|
||||
<Hospitality_Prisoners.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount==1)->一艘在轨飞船的舰长希望你能在 [shuttleDelayTicks_duration] 内保护一名位于[map_definite], 名叫[lodgers0_nameFull]的囚犯。 [allLodgerInfo][threatsInfo1]\n\n[commonDescEnding]</li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount==1)->一艘在轨飞船的舰长希望你能在 [shuttleDelayTicks_duration] 内保护一名位于[map_definite], 名叫[lodgers0_nameFull]的囚犯。 [allLodgerInfo][threatsInfo1][commonDescEnding]</li>
|
||||
<li>threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] 最近和某人发生口角, 那家伙是 [enemyFaction_name] 的 [enemyFaction_leaderTitle], [enemyFaction_leader_nameFull]最得宠的孩子。 [enemyFaction_leader_nameDef] 派出 [enemyFaction_pawnsPlural] 搜寻报复 [lodgers0_objective]和任何胆敢为其提供庇护的人。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman][enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==false)-></li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount>=2)->一艘在轨飞船的舰长希望你能在[shuttleDelayTicks_duration]内 保护[lodgersCount]名位于[map_definite]的囚犯。 [allLodgerInfo][threatsInfo2]\n\n[commonDescEnding]</li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount>=2)->一艘在轨飞船的舰长希望你能在[shuttleDelayTicks_duration]内 保护[lodgersCount]名位于[map_definite]的囚犯。 [allLodgerInfo][threatsInfo2][commonDescEnding]</li>
|
||||
<li>threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n这些囚犯承认谋杀了[enemyFaction_name]的[enemyFaction_pawnsPlural], 受害者们的家人正在到处搜寻报复。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n这些囚犯承认最近[mechViolation], 同时也被一个机械族巢穴标记。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull]想要你帮助[asker_objective]匿藏一个特殊囚犯。 这名囚犯名叫[lodgers0_nameFull], 是一名[lodgers0_age]的[lodgers0_title], 这家伙知晓一些关于[asker_nameDef]的[PersonalCharacteristic]隐秘信息, [asker_nameDef]并不想[lodgers0_objective]出去到处乱说。 你要做的就是在[shuttleDelayTicks_duration]内看住这家伙直到丑闻事件过去。 [allLodgerInfo][threatsInfo3]\n\n[commonDescEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull]想要你帮助[asker_objective]匿藏一个特殊囚犯。 这名囚犯名叫[lodgers0_nameFull], 是一名[lodgers0_age]的[lodgers0_title], 这家伙知晓一些关于[asker_nameDef]的[PersonalCharacteristic]隐秘信息, [asker_nameDef]并不想[lodgers0_objective]出去到处乱说。 你要做的就是在[shuttleDelayTicks_duration]内看住这家伙直到丑闻事件过去。 [allLodgerInfo][threatsInfo3][commonDescEnding]</li>
|
||||
<li>threatsInfo3(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, [enemyFaction_name] 打算利用这个丑闻, 现在正在派出袭击部队营救[lodgers0_nameDef]。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull] 从敌方派系逮捕了[lodgersCount]人, 现在的问题是无处安置这些囚犯, [asker_nameDef]希望你能帮助看管这些囚犯, [shuttleDelayTicks_duration]后[asker_possessive]为这些囚犯准备的的新监狱就能建好。 [allLodgerInfo][threatsInfo4]\n\n[commonDescEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull] 从敌方派系逮捕了[lodgersCount]人, 现在的问题是无处安置这些囚犯, [asker_nameDef]希望你能帮助看管这些囚犯, [shuttleDelayTicks_duration]后[asker_possessive]为这些囚犯准备的的新监狱就能建好。 [allLodgerInfo][threatsInfo4][commonDescEnding]</li>
|
||||
<li>threatsInfo4(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n这些囚犯与签订了[enemyFaction_name]付费营救合同, 所以他们会在你之后派出[enemyFaction_pawnsPlural]。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]的敌人们已经激活了一个机械族巢穴用于猎杀囚犯, 机械族攻击部队将在随后到达。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction], [asker_nameFull] 被捉奸在床。 [asker_pronoun]将情人关进监狱以示决心。 现在[asker_pronoun]只想你持续关押 [lodgers0_nameFull], 等[shuttleDelayTicks_duration]后丑闻风波过去后再行计议。 [allLodgerInfo][threatsInfo5]\n\n[commonDescEnding]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction], [asker_nameFull] 被捉奸在床。 [asker_pronoun]将情人关进监狱以示决心。 现在[asker_pronoun]只想你持续关押 [lodgers0_nameFull], 等[shuttleDelayTicks_duration]后丑闻风波过去后再行计议。 [allLodgerInfo][threatsInfo5][commonDescEnding]</li>
|
||||
<li>threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, [asker_nameDef] 的政敌们和 [enemyFaction_name] 达成交易, 想要救出这个人并将所有的丑闻公之于众。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n不幸的是, [asker_nameDef] 的政敌们挑起了 [enemyFaction_name] 激活的机械族进攻, 想要救出这个人并将所有的丑闻公之于众。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull]寻求帮助。 [asker_nameDef] 的皇家考古学家从一个古老的休眠监狱中提取了 [lodgersCount]名囚犯进行审问。 为了避免某些辛秘外泄, [asker_nameDef] 希望你能在 [shuttleDelayTicks_duration]内帮助看守囚犯。 [allLodgerInfo][threatsInfo6]\n\n[commonDescEnding]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull]寻求帮助。 [asker_nameDef] 的皇家考古学家从一个古老的休眠监狱中提取了 [lodgersCount]名囚犯进行审问。 为了避免某些辛秘外泄, [asker_nameDef] 希望你能在 [shuttleDelayTicks_duration]内帮助看守囚犯。 [allLodgerInfo][threatsInfo6][commonDescEnding]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, 来自 [enemyFaction_name] 的[enemyFaction_pawnsPlural]将提取的囚犯视为对他们的亵渎。 他们将会攻击任何持有这些囚犯的人。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n不幸的是, 来自 [enemyFaction_name] 的[enemyFaction_pawnsPlural]担负这个监狱的守卫工作。 他们将会派出机械族来追捕这些丢失的休眠者。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]</li>
|
||||
|
@ -3,8 +3,8 @@
|
||||
|
||||
<!-- EN:
|
||||
<li>helpersParagraph(helpersCount==0)-></li>
|
||||
<li>helpersParagraph(helpersCount==1)->A [helperKind_label] will be placed under your control. You will have to feed and house [helpers0_objective], but [helpers0_pronoun] may die in battle without consequence.\n\n</li>
|
||||
<li>helpersParagraph(helpersCount>=2)->[helpersCount] [helperKind_labelPlural] will be placed under your control. You will have to feed and house them, but they may die in battle without consequence.\n\n</li>
|
||||
<li>helpersParagraph(helpersCount==1)->\n\nA [helperKind_label] will be placed under your control. You will have to feed and house [helpers0_objective], but [helpers0_pronoun] may die in battle without consequence.\n\n</li>
|
||||
<li>helpersParagraph(helpersCount>=2)->\n\n[helpersCount] [helperKind_labelPlural] will be placed under your control. You will have to feed and house them, but they may die in battle without consequence.\n\n</li>
|
||||
<li>helpersArrivalLetterEnd(helpersCount==0)-></li>
|
||||
<li>helpersArrivalLetterEnd(helpersCount>=1)->\n\n[helpersCount] [helpersLabelSingOrPlural] [helpersHasHave] been sent to assist you.</li>
|
||||
<li>helpersLabelSingOrPlural(helpersCount==1)->[helperKind_label]</li>
|
||||
@ -16,8 +16,8 @@
|
||||
-->
|
||||
<Util_MaybeGenerateHelpers.questDescriptionRules.rulesStrings>
|
||||
<li>helpersParagraph(helpersCount==0)-></li>
|
||||
<li>helpersParagraph(helpersCount==1)->[helperKind_label] 将会听命于你。 你需要为[helpers0_objective]提供各种基本生活条件, 如果[helpers0_pronoun]在战斗中不幸牺牲的话也不会有任何后果。\n\n</li>
|
||||
<li>helpersParagraph(helpersCount>=2)->[helpersCount]名[helperKind_labelPlural] 将会听命于你。 你需要为这些人提供各种基本生活条件, 如果他们在战斗中不幸牺牲的话也不会有任何后果。\n\n</li>
|
||||
<li>helpersParagraph(helpersCount==1)->\n\n[helperKind_label] 将会听命于你。 你需要为[helpers0_objective]提供各种基本生活条件, 如果[helpers0_pronoun]在战斗中不幸牺牲的话也不会有任何后果。\n\n</li>
|
||||
<li>helpersParagraph(helpersCount>=2)->\n\n[helpersCount]名[helperKind_labelPlural] 将会听命于你。 你需要为这些人提供各种基本生活条件, 如果他们在战斗中不幸牺牲的话也不会有任何后果。\n\n</li>
|
||||
<li>helpersArrivalLetterEnd(helpersCount==0)-></li>
|
||||
<li>helpersArrivalLetterEnd(helpersCount>=1)->\n\n[helpersCount]个[helpersLabelSingOrPlural][helpersHasHave]前来协助你。</li>
|
||||
<li>helpersLabelSingOrPlural(helpersCount==1)->[helperKind_label]</li>
|
||||
|
@ -17,7 +17,7 @@
|
||||
<li>minMoodInfo(lodgersCountWithMoodThreshold>0,priority=1)->\n\nyou must keep the mood of [lodgersLabelSingOrPluralDef] above [lodgersMoodThreshold_percent].</li>
|
||||
<li>workInfo-></li>
|
||||
<li>workInfo(lodgersWillNotWork==true,priority=1)->\n\n[lodgersLabelSingOrPluralDef] will not do any work.</li>
|
||||
<li>commonDescEnding->[helpersParagraph][shuttleWillComeParagraph]</li>
|
||||
<li>commonDescEnding->[helpersParagraph]</li>
|
||||
<li>enemyGroupsParagraph->[threatDescriptionParagraph]</li>
|
||||
<li>threatDescriptionParagraph(threatType==Raids,threatCount==1,threatSize==1)->there will be a raid of roughly this size:\n\n[threatExample]</li>
|
||||
<li>threatDescriptionParagraph(threatType==Raids,threatCount==1,threatSize>1)->there will be a raid of strength [threatSize]x and roughly this size:\n\n[threatExample]</li>
|
||||
@ -27,8 +27,6 @@
|
||||
<li>threatDescriptionParagraph(threatType==MechClusters,threatCount==2,threatSize==1)->two mech clusters will deploy nearby.</li>
|
||||
<li>threatDescriptionParagraph(threatType==MechClusters,threatCount==1,threatSize>1)->a mech cluster of [threatSize]x size will deploy nearby.</li>
|
||||
<li>threatDescriptionParagraph(threatType==MechClusters,threatCount==2,threatSize>1)->two mech clusters of [threatSize]x size will deploy nearby.</li>
|
||||
<li>shuttleWillComeParagraph(lodgersCount==1)->After [shuttleDelayTicks_duration], a shuttle will arrive to collect [lodgers0_nameDef].</li>
|
||||
<li>shuttleWillComeParagraph(lodgersCount>=2)->After [shuttleDelayTicks_duration], a shuttle will arrive to collect the [lodgersLabelPlural].</li>
|
||||
<li>threatsInfoMechClustersSingleHuman->[lodgers0_nameDef] recently [mechViolation], and has been targeted by an orbiting mechanoid swarm.</li>
|
||||
<li>threatsInfoMechClustersMultiPrisoners->The prisoners recently [mechViolation], and have been targeted by an orbiting mechanoid swarm.</li>
|
||||
<li>threatsInfoMechRaidsSingleHuman->[lodgers0_nameDef] recently [mechViolation], and has been targeted by a mechanoid hive.</li>
|
||||
@ -66,7 +64,7 @@
|
||||
<li>minMoodInfo(lodgersCountWithMoodThreshold>0,priority=1)->\n\n你必须保持 [lodgersLabelSingOrPluralDef] 的心情在 [lodgersMoodThreshold_percent] 以上。</li>
|
||||
<li>workInfo-></li>
|
||||
<li>workInfo(lodgersWillNotWork==true,priority=1)->\n\n[lodgersLabelSingOrPluralDef] 不会做任何工作。</li>
|
||||
<li>commonDescEnding->[helpersParagraph][shuttleWillComeParagraph]</li>
|
||||
<li>commonDescEnding->[helpersParagraph]</li>
|
||||
<li>enemyGroupsParagraph->[threatDescriptionParagraph]</li>
|
||||
<li>threatDescriptionParagraph(threatType==Raids,threatCount==1,threatSize==1)->将会有一波大致与以下规模相当的袭击:\n\n[threatExample]</li>
|
||||
<li>threatDescriptionParagraph(threatType==Raids,threatCount==1,threatSize>1)->将会有一波强度为[threatSize]x的袭击,与以下规模相当:\n\n[threatExample]</li>
|
||||
@ -76,8 +74,6 @@
|
||||
<li>threatDescriptionParagraph(threatType==MechClusters,threatCount==2,threatSize==1)->两个机械集群将部署到附近。</li>
|
||||
<li>threatDescriptionParagraph(threatType==MechClusters,threatCount==1,threatSize>1)->一个[threatSize]x规模的机械集群将部署到附近。</li>
|
||||
<li>threatDescriptionParagraph(threatType==MechClusters,threatCount==2,threatSize>1)->两个[threatSize]x规模的机械集群将部署到附近。</li>
|
||||
<li>shuttleWillComeParagraph(lodgersCount==1)->在[shuttleDelayTicks_duration]后, 一艘负责运送[lodgers0_nameDef]的穿梭机将会到达。</li>
|
||||
<li>shuttleWillComeParagraph(lodgersCount>=2)->在[shuttleDelayTicks_duration]后, 一艘负责运送[lodgersLabelPlural]的穿梭机将会到达。</li>
|
||||
<li>threatsInfoMechClustersSingleHuman->[lodgers0_nameDef]近期[mechViolation],已经被在轨的大批机械族锁定。</li>
|
||||
<li>threatsInfoMechClustersMultiPrisoners->囚犯们近期[mechViolation],已经被在轨的大批机械族锁定。</li>
|
||||
<li>threatsInfoMechRaidsSingleHuman->[lodgers0_nameDef]近期[mechViolation],已经被大批机械族锁定。</li>
|
||||
|
@ -37,4 +37,7 @@
|
||||
<!-- EN: Mote -->
|
||||
<Mote_PsyfocusPulse.label>心灵波</Mote_PsyfocusPulse.label>
|
||||
|
||||
<!-- EN: Mote -->
|
||||
<Mote_WaterskipSplashParticles.label>水花</Mote_WaterskipSplashParticles.label>
|
||||
|
||||
</LanguageData>
|
@ -3,20 +3,20 @@
|
||||
|
||||
<!-- EN: anima grass -->
|
||||
<Plant_GrassAnima.label>灵草</Plant_GrassAnima.label>
|
||||
<!-- EN: An iridescent grass. Tribal peoples find the grass in patches around anima trees, growing wider as they build a psychic connection.\n\nOffworld scientists have tried to study the phenomenon, but the grass degenerates into normal plant matter when observed too closely. -->
|
||||
<Plant_GrassAnima.description>一株色彩斑斓的草。部落居民在仙树附近发现了这些灵草,当他们与仙树建立心灵连接时,这些仙草会更茂盛。\n\n外域的科学家们曾试图研究这一现象,但如果太过靠近观察,灵草就会退化成普通的植物。</Plant_GrassAnima.description>
|
||||
<!-- EN: A grass infused with luminous microorganisms. Tribal peoples find that anima grass grows around the base of an anima tree as they meditate. It seems to reflect some kind of strengthening of the tree's psychic power.\n\nOffworld scientists have tried to study the phenomenon, but the grass degenerates into normal plant matter when observed too closely.\n\nAnimals refuse eat anima grass. Tribal stories say this is done out of respect and fear. -->
|
||||
<Plant_GrassAnima.description>一株蕴含有大量发光微粒的草。部落居民在仙树附近冥想时发现了这些灵草,这些灵草生长在仙树的根部。\n\n外域的科学家们曾试图研究这一现象,但如果太过靠近观察,灵草就会退化成普通的植物。\n\n动物会拒绝食用灵草,在部落的故事中,这种行为被认为是动物的恐惧与敬畏。</Plant_GrassAnima.description>
|
||||
|
||||
<!-- EN: anima tree -->
|
||||
<Plant_TreeAnima.label>仙树</Plant_TreeAnima.label>
|
||||
<!-- EN: A rare tree with skin-smooth bark and long iridescent leaves. Anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes.\n\nTribal peoples have learned to psychically link with anima trees while meditating and draw focus from them. This link is weakened if artificial structures are placed nearby.\n\nMost tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit. -->
|
||||
<Plant_TreeAnima.description>一种罕见的树种,树皮光滑,叶长,有色彩斑斓的光。仙树会与周围的生命体共鸣产生一种奇特的精神波动,这使得它们能够在各种环境生长。\n\n部落的人们学会了在冥想时集中注意力与仙树建立精神联系。如果在附近放置了人工结构,这一联系会减弱。\n\n大多数的部落认为,仙树并不只是一棵树,而是世界意志的一部分肢体。</Plant_TreeAnima.description>
|
||||
<!-- EN: A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes.\n\nIf a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only tribal peoples know the secret of this ritual. Tribal psycasters are also able to draw psyfocus from anima trees while meditating to them.\n\nAnima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature.\n\nMost tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit. -->
|
||||
<Plant_TreeAnima.description>一种罕见的树种,树皮温暖光滑,叶长,充满了发光微粒。仙树会与周围的生命体共鸣产生一种奇特的精神波动,这使得它们能够在各种环境生长。\n\n如果有人在仙树附近冥想,它会在根部附近长出灵草。长出足够数量的灵草之后,就可以与仙树进行心灵连接仪式,这个仪式能提升人的心灵力量。只有部落的居民知道这个仪式的秘密。部落的心灵能力者也能够通过在仙树附近冥想来提升精神力。\n\n如果在附近放置了人工结构,这一联系会减弱。祂们拒绝被封闭或者研究,并且必须保持是自然的一部分。\n\n大多数的部落认为,仙树并不只是一棵树,而是世界意志的一部分肢体。</Plant_TreeAnima.description>
|
||||
<!-- EN: The anima tree has died and emitted a disturbing psychic scream. -->
|
||||
<Plant_TreeAnima.comps.CompGiveThoughtToAllMapPawnsOnDestroy.message>仙树死亡,同时发出了令人不安的心灵尖啸。</Plant_TreeAnima.comps.CompGiveThoughtToAllMapPawnsOnDestroy.message>
|
||||
|
||||
<!-- EN: anima tree -->
|
||||
<Plant_TreeAnimaSmall.label>仙树</Plant_TreeAnimaSmall.label>
|
||||
<!-- EN: A rare tree with skin-smooth bark and long iridescent leaves. Anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes.\n\nTribal peoples have learned to psychically link with anima trees while meditating and draw focus from them. This link is weakened if artificial structures are placed nearby.\n\nMost tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit. -->
|
||||
<Plant_TreeAnimaSmall.description>一种罕见的树种,树皮光滑,叶长,有色彩斑斓的光。仙树会与周围的生命体共鸣产生一种奇特的精神波动,这使得它们能够在各种环境生长。\n\n部落的人们学会了在冥想时集中注意力与仙树建立精神联系。如果在附近放置了人工结构,这一联系会减弱。\n\n大多数的部落认为,仙树并不只是一棵树,而是世界意志的一部分肢体。</Plant_TreeAnimaSmall.description>
|
||||
<!-- EN: A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes.\n\nIf a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only tribal peoples know the secret of this ritual. Tribal psycasters are also able to draw psyfocus from anima trees while meditating to them.\n\nAnima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature.\n\nMost tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit. -->
|
||||
<Plant_TreeAnimaSmall.description>一种罕见的树种,树皮温暖光滑,叶长,充满了发光微粒。仙树会与周围的生命体共鸣产生一种奇特的精神波动,这使得它们能够在各种环境生长。\n\n如果有人在仙树附近冥想,它会在根部附近长出灵草。长出足够数量的灵草之后,就可以与仙树进行心灵连接仪式,这个仪式能提升人的心灵力量。只有部落的居民知道这个仪式的秘密。部落的心灵能力者也能够通过在仙树附近冥想来提升精神力。\n\n如果在附近放置了人工结构,这一联系会减弱。祂们拒绝被封闭或者研究,并且必须保持是自然的一部分。\n\n大多数的部落认为,仙树并不只是一棵树,而是世界意志的一部分肢体。</Plant_TreeAnimaSmall.description>
|
||||
<!-- EN: The anima tree has died and emitted a disturbing psychic scream. -->
|
||||
<Plant_TreeAnimaSmall.comps.CompGiveThoughtToAllMapPawnsOnDestroy.message>仙树死亡,同时发出了令人不安的心灵尖啸。</Plant_TreeAnimaSmall.comps.CompGiveThoughtToAllMapPawnsOnDestroy.message>
|
||||
|
||||
|
@ -5,8 +5,8 @@
|
||||
<RoyaltyTips.TitleMilitaryAid>一些荣誉头衔允许持有者要求军事援助。这能够帮助你脱离险境。</RoyaltyTips.TitleMilitaryAid>
|
||||
<!-- EN: Nobles from the Empire will demand all the privileges of their title. Your own titled colonists will be more flexible, unless they are greedy or jealous. -->
|
||||
<RoyaltyTips.NoblesDemandPrivileges>帝国的贵族们会要求他们所有的特权,而持有荣誉头衔的殖民者会更灵活变通一些,除非他们贪婪或是嫉妒。</RoyaltyTips.NoblesDemandPrivileges>
|
||||
<!-- EN: Royal power armor, royal cataphract armor and eltex apparel will satisfy the apparel requirements of royal titles. -->
|
||||
<RoyaltyTips.RoyalArmor>「皇家动力装甲」、「皇家禁卫装甲」和灵质服装能够满足荣誉头衔的服装要求。</RoyaltyTips.RoyalArmor>
|
||||
<!-- EN: Royal powered armor and eltex apparel will also satisfy the apparel requirements of royal titles. -->
|
||||
<RoyaltyTips.RoyalArmor>「皇家动力装甲」和「灵质服装」也能够满足荣誉头衔的服装要求。</RoyaltyTips.RoyalArmor>
|
||||
<!-- EN: If a royal title holder dies, their title goes to their chosen heir. -->
|
||||
<RoyaltyTips.TitleInheritance>若荣誉头衔持有者去世,该头衔将传给他们选择的继承人。</RoyaltyTips.TitleInheritance>
|
||||
<!-- EN: You can change the heir of a royal title holder through the comms console. However, this requires completing a ritual. -->
|
||||
|
@ -101,17 +101,17 @@
|
||||
<BeginLinkingRitualFloatMenu>开始共鸣仪式</BeginLinkingRitualFloatMenu>
|
||||
<!-- EN: Need {0} {1} here (have {2}) -->
|
||||
<BeginLinkingRitualNeedSubplants>附近需要{0} {1}(有{2})</BeginLinkingRitualNeedSubplants>
|
||||
<!-- EN: Need psylink -->
|
||||
<BeginLinkingRitualNeedPsylink>需要起灵神经</BeginLinkingRitualNeedPsylink>
|
||||
<!-- EN: Need a free spot within 3 cells for linking -->
|
||||
<!-- EN: Need {0} pyslink focus -->
|
||||
<BeginLinkingRitualNeedFocus>需要{0}精神力</BeginLinkingRitualNeedFocus>
|
||||
<!-- EN: Need a free, reachable spot within 3 cells for linking -->
|
||||
<BeginLinkingRitualNeedLinkSpot>需要在3格之内有一个可用的地点来进行连接</BeginLinkingRitualNeedLinkSpot>
|
||||
<!-- EN: Linking ritual completed -->
|
||||
<LetterLabelLinkingRitualCompleted>连接仪式完成</LetterLabelLinkingRitualCompleted>
|
||||
<!-- EN: {PAWN_labelShort} has completed the linking ritual with {LINKABLE_labelShort}.\n\n{PAWN_pronoun} how has an upgraded psylink, permitting the use of new psycasts. -->
|
||||
<LetterTextLinkingRitualCompleted>{PAWN_labelShort}完成了与{LINKABLE_labelShort}的连接仪式。\n\n{PAWN_pronoun}现在获得了一次启灵升级,能够使用新的心灵能力。</LetterTextLinkingRitualCompleted>
|
||||
<!-- EN: {PAWN_pronoun} also gained a new psycast: {1} -->
|
||||
<LetterTextLinkingRitualCompletedPartNewAbility>{PAWN_pronoun}也获得了一个新的心灵能力:{1}</LetterTextLinkingRitualCompletedPartNewAbility>
|
||||
<!-- UNUSED -->
|
||||
<BeginLinkingRitualNeedPsylink>需要起灵神经</BeginLinkingRitualNeedPsylink>
|
||||
<LetterTextLinkingRitualCompletedPartNewAbility>{PAWN_pronoun}也获得了一个新的心灵能力:{1}</LetterTextLinkingRitualCompletedPartNewAbility>
|
||||
<PsycastNeurotrainerNoPsychicAmplifier>需要心灵增幅装置</PsycastNeurotrainerNoPsychicAmplifier>
|
||||
<ThroneRoomHasMoreThan1Throne>谒见厅中有多个宝座,但这只适用于已婚夫妇。</ThroneRoomHasMoreThan1Throne>
|
||||
<AbilitySpeechDisabledNoUsableThrone>没有可用的谒见厅</AbilitySpeechDisabledNoUsableThrone>
|
||||
|
Loading…
Reference in New Issue
Block a user