update 3083

This commit is contained in:
VaniatD 2021-08-07 09:55:51 +08:00
parent 818dab9dd4
commit c466453e02
4 changed files with 7 additions and 4 deletions

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<!-- EN: Give to {0} --> <!-- EN: Give to {0} -->
<GiveToCaravan>给予{0}</GiveToCaravan> <GiveToCaravan>给予{0}</GiveToCaravan>
<!-- EN: Give as a gift to {0} ({1}) --> <!-- EN: Give as a gift to {0} ({1}) -->
<GiveGiftViaTransportPods>给予{0}作为礼物 ({1})</GiveGiftViaTransportPods> <GiveGiftViaTransportPods>作为礼物给予{0}({1})</GiveGiftViaTransportPods>
<!-- EN: Not part of launch group --> <!-- EN: Not part of launch group -->
<NotPartOfLaunchGroup>不属于发射组</NotPartOfLaunchGroup> <NotPartOfLaunchGroup>不属于发射组</NotPartOfLaunchGroup>

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<!-- EN: Only those with the insect sympathy trait can tame {INSECT_indefinite}. --> <!-- EN: Only those with the insect sympathy trait can tame {INSECT_indefinite}. -->
<MessageInsectTameDesignated>只有那些具有昆虫同情特性的人才能驯服{INSECT_indefinite}。</MessageInsectTameDesignated> <MessageInsectTameDesignated>只有那些具有昆虫同情特性的人才能驯服{INSECT_indefinite}。</MessageInsectTameDesignated>
<!-- EN: Warning: The {PAWN_labelShort} is hostile and will attack while your colonist tries to tame it. -->
<MessageInsectsHostileOnTaming>警告:{PAWN_labelShort}变得敌对,将会在你的殖民者试图驯服时进行攻击。</MessageInsectsHostileOnTaming>
<!-- EN: New recruit --> <!-- EN: New recruit -->
<LetterLabelMessageRecruitSuccess>新人加入</LetterLabelMessageRecruitSuccess> <LetterLabelMessageRecruitSuccess>新人加入</LetterLabelMessageRecruitSuccess>
<!-- EN: {RECRUITER_nameFull} successfully recruited {RECRUITEE_nameFull}. --> <!-- EN: {RECRUITER_nameFull} successfully recruited {RECRUITEE_nameFull}. -->

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<!-- EN: Change rate based on mood --> <!-- EN: Change rate based on mood -->
<MoodChangeRate>根据心情变化率</MoodChangeRate> <MoodChangeRate>根据心情变化率</MoodChangeRate>
<!-- EN: {PAWN_nameDef}'s certainty in {IDEO_name} --> <!-- EN: {PAWN_nameDef}'s certainty in {IDEO_name} -->
<CertaintyInIdeo>{PAWN_nameDef} 在 {IDEO_name} 中的认可度</CertaintyInIdeo> <CertaintyInIdeo>{PAWN_nameDef} 对 {IDEO_name} 的认可度</CertaintyInIdeo>
<!-- EN: A special status this person holds in their ideoligion. If you change or take away this role, they will become unhappy. --> <!-- EN: A special status this person holds in their ideoligion. If you change or take away this role, they will become unhappy. -->
<RoleDesc>这个人在他们的文化中拥有特殊的地位。如果你改变或取消这个职位,他们会变得不开心。</RoleDesc> <RoleDesc>这个人在他们的文化中拥有特殊的地位。如果你改变或取消这个职位,他们会变得不开心。</RoleDesc>
<!-- EN: Conversion attempts will be weaker because of trait/meme agreement --> <!-- EN: Conversion attempts will be weaker because of trait/meme agreement -->

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<Plant_TreeAnima.description>一种罕见的树种,树皮温暖光滑,叶长,充满了发光微粒。仙树会与周围的生命体共鸣产生一种奇特的精神波动,这使得它们能够在各种环境生长。\n\n如果有人在仙树附近冥想它会在根部附近长出灵草。长出足够数量的灵草之后就可以与仙树进行心灵共鸣仪式这个仪式能提升人的心灵力量。只有部落的居民知道这个仪式的秘密。部落的心灵能力者也能够通过在仙树附近冥想来提升精神力。\n\n如果在附近放置了人工结构这一联系会减弱。祂们拒绝被封闭或者研究并且必须保持是自然的一部分。\n\n大多数的部落认为仙树并不只是一棵树而是世界意志的一部分肢体。</Plant_TreeAnima.description> <Plant_TreeAnima.description>一种罕见的树种,树皮温暖光滑,叶长,充满了发光微粒。仙树会与周围的生命体共鸣产生一种奇特的精神波动,这使得它们能够在各种环境生长。\n\n如果有人在仙树附近冥想它会在根部附近长出灵草。长出足够数量的灵草之后就可以与仙树进行心灵共鸣仪式这个仪式能提升人的心灵力量。只有部落的居民知道这个仪式的秘密。部落的心灵能力者也能够通过在仙树附近冥想来提升精神力。\n\n如果在附近放置了人工结构这一联系会减弱。祂们拒绝被封闭或者研究并且必须保持是自然的一部分。\n\n大多数的部落认为仙树并不只是一棵树而是世界意志的一部分肢体。</Plant_TreeAnima.description>
<!-- EN: About: Anima tree linking --> <!-- EN: About: Anima tree linking -->
<Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterLabel>关于:仙树共鸣</Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterLabel> <Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterLabel>关于:仙树共鸣</Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterLabel>
<!-- EN: The anima tree now has {0} anima grass around it. This is enough for a tribal person to begin their first linking ritual!\n\nThe linking ritual gives a level of psylink and the ability to use psychic powers. Upgrading to a higher level requires more grass at each level.\n\nThe anima grass requirements for linking rituals to upgrade psycasters are:\n\n{1}\n\nNote: Only those with the nature focus type can meditate to or link with anima trees. You can see a person's focus types by looking at their info card with the 'i' button. --> <!-- EN: The anima tree now has {0} anima grass around it. This is enough for a tribal person to begin their first linking ritual!\n\nThe linking ritual gives a level of psylink and the ability to use psychic powers. Upgrading to a higher level requires 20 grass.\n\nThe anima grass requirements for linking rituals to upgrade psycasters are:\n\n{1}\n\nNote: Only those with the nature focus type can meditate to or link with anima trees. You can see a person's focus types by looking at their info card with the 'i' button. -->
<Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterText>现在仙树周围有{0}x灵草。这足以让一个部落居民开始他们的共鸣仪式\n\n共鸣仪式提供一个启灵等级和相应的心灵能力。从任何一个等级升高到更高级别需要更多的灵草。\n\n使心灵能力者升级所需的灵草为\n\n{1}\n\n注意只有那些具有自然类媒介的人才能在仙树附近冥想或者与仙树共鸣。你可以在人物面板上点击i按钮打开详情来查看人物的冥想媒介。</Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterText> <Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterText>现在仙树周围有{0}x灵草。这足以让一个部落居民开始他们的共鸣仪式\n\n共鸣仪式提供一个启灵等级和相应的心灵能力。提升至更高等级时需要20株灵草。\n\n使心灵能力者升级所需的灵草为\n\n{1}\n\n注意只有那些具有自然类媒介的人才能在仙树附近冥想或者与仙树共鸣。你可以在人物面板上点击i按钮打开详情来查看人物的冥想媒介。</Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterText>
<!-- EN: The anima tree has died and emitted a disturbing psychic scream. --> <!-- EN: The anima tree has died and emitted a disturbing psychic scream. -->
<Plant_TreeAnima.comps.CompGiveThoughtToAllMapPawnsOnDestroy.message>仙树死亡,同时发出了令人不安的心灵尖啸。</Plant_TreeAnima.comps.CompGiveThoughtToAllMapPawnsOnDestroy.message> <Plant_TreeAnima.comps.CompGiveThoughtToAllMapPawnsOnDestroy.message>仙树死亡,同时发出了令人不安的心灵尖啸。</Plant_TreeAnima.comps.CompGiveThoughtToAllMapPawnsOnDestroy.message>