RimWorld-ChineseSimplified/Core/Keyed/FloatMenu.xml
2021-08-07 09:55:51 +08:00

518 lines
23 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Call {0} -->
<CallOnRadio>呼叫{0}</CallOnRadio>
<!-- EN: Cannot use: {0} -->
<CannotUseReason>无法使用({0}</CannotUseReason>
<!-- EN: Cannot use: EMP -->
<CannotUseSolarFlare>无法使用(太阳耀斑)</CannotUseSolarFlare>
<!-- EN: Cannot use: No power -->
<CannotUseNoPower>无法使用(没有电力)</CannotUseNoPower>
<!-- EN: Cannot use: No path -->
<CannotUseNoPath>无法使用(没有路径)</CannotUseNoPath>
<!-- EN: Cannot use: Reserved -->
<CannotUseReserved>无法使用(已被预留)</CannotUseReserved>
<!-- EN: Cannot use: Full -->
<CannotUseFull>无法使用(已满)</CannotUseFull>
<!-- EN: leader {1_labelShort} is unavailable -->
<LeaderUnavailable>首领{1_labelShort}不可用</LeaderUnavailable>
<!-- EN: leader is unavailable -->
<LeaderUnavailableNoLeader>首领不可用</LeaderUnavailableNoLeader>
<!-- EN: Not allowed -->
<NotAllowed>不允许</NotAllowed>
<!-- EN: Fire at {1_label} -->
<FireAt>射击{1_label}</FireAt>
<!-- EN: out of range -->
<OutOfRange>超出射程</OutOfRange>
<!-- EN: too close -->
<TooClose>太近</TooClose>
<!-- EN: Cannot hit target -->
<CannotHitTarget>无法击中目标</CannotHitTarget>
<!-- EN: {1_labelShort} is incapable of violence -->
<IsIncapableOfViolenceLower>{1_labelShort}无暴力能力</IsIncapableOfViolenceLower>
<!-- EN: incapable of violence -->
<IncapableOfViolenceLower>无暴力能力</IncapableOfViolenceLower>
<!-- EN: {0_labelShort} is incapable of shooting -->
<IsIncapableOfShootingLower>{0_labelShort}无射击能力</IsIncapableOfShootingLower>
<!-- EN: {1_labelShort} is not drafted -->
<IsNotDraftedLower>{1_labelShort}尚未被征召</IsNotDraftedLower>
<!-- EN: cannot order characters you do not control -->
<CannotOrderNonControlledLower>无法命令不由你操控的角色</CannotOrderNonControlledLower>
<!-- EN: cannot attack self -->
<CannotAttackSelf>无法攻击自己</CannotAttackSelf>
<!-- EN: cannot attack faction ally -->
<CannotAttackSameFactionMember>无法攻击友方派系</CannotAttackSameFactionMember>
<!-- EN: Man {1_labelShort} -->
<OrderManThing>操纵{1_labelShort}</OrderManThing>
<!-- EN: Melee attack {1_label} -->
<MeleeAttack>近身攻击{1_label}</MeleeAttack>
<!-- EN: Melee attack {1_label} to death -->
<MeleeAttackToDeath>近身攻击直到杀死{1_label}</MeleeAttackToDeath>
<!-- EN: no path -->
<NoPath>没有路径</NoPath>
<!-- EN: burying -->
<Burying>掩埋</Burying>
<!-- EN: designated for {0} -->
<DesignatedFor>指定为{0}</DesignatedFor>
<!-- EN: forbidden -->
<ForbiddenLower>已禁用</ForbiddenLower>
<!-- EN: outside allowed area -->
<ForbiddenOutsideAllowedAreaLower>位于允许活动区域外</ForbiddenOutsideAllowedAreaLower>
<!-- EN: not in home area -->
<NotInHomeArea>位于居住区外</NotInHomeArea>
<!-- EN: burning -->
<BurningLower>燃烧中</BurningLower>
<!-- EN: no empty, accessible spot configured to store it -->
<NoEmptyPlaceLower>未配置空余的、可到达的储存点</NoEmptyPlaceLower>
<!-- EN: no stack available to merge into -->
<NoMergeTarget>没有可合并的堆叠</NoMergeTarget>
<!-- EN: already filled enough -->
<AlreadyFilledLower>已装满</AlreadyFilledLower>
<!-- EN: need material -->
<MissingMaterials>需要材料</MissingMaterials>
<!-- EN: under required skill {0} -->
<UnderRequiredSkill>技能等级不足所必须的{0}</UnderRequiredSkill>
<!-- EN: under allowed skill {0} -->
<UnderAllowedSkill>技能等级不足所许可的{0}</UnderAllowedSkill>
<!-- EN: above allowed skill {0} -->
<AboveAllowedSkill>技能等级超过所许可的{0}</AboveAllowedSkill>
<!-- EN: no reachable outside cell -->
<NoReachableOutsideCell>没有可达的区域</NoReachableOutsideCell>
<!-- EN: missing required skill level -->
<MissingRequiredSkillLevel>缺少所需技能等级</MissingRequiredSkillLevel>
<!-- EN: animal interacted too recently -->
<AnimalInteractedTooRecently>动物互动过于频繁</AnimalInteractedTooRecently>
<!-- EN: no usable food -->
<NoUsableFood>缺少可用食物</NoUsableFood>
<!-- EN: no food -->
<NoFood>缺少食物</NoFood>
<!-- EN: below requirements of {0} -->
<FoodBelowTitleRequirements>低于{0}的要求</FoodBelowTitleRequirements>
<!-- EN: animals skill too low - need {0} -->
<AnimalsSkillTooLow>驯兽技能过低-需要{0}</AnimalsSkillTooLow>
<!-- EN: animal downed -->
<CantInteractAnimalDowned>倒地的动物</CantInteractAnimalDowned>
<!-- EN: animal sleeping -->
<CantInteractAnimalAsleep>睡眠的动物</CantInteractAnimalAsleep>
<!-- EN: animal busy -->
<CantInteractAnimalBusy>忙碌的动物</CantInteractAnimalBusy>
<!-- EN: no allowed reachable pens -->
<CantRopeAnimalNoUsableReachablePens>没有可达的可用畜棚</CantRopeAnimalNoUsableReachablePens>
<!-- EN: no enclosed pens -->
<CantRopeAnimalNoEnclosedPens>没有封闭的畜棚</CantRopeAnimalNoEnclosedPens>
<!-- EN: no allowed pens -->
<CantRopeAnimalNoAllowedPens>没有可用的畜棚</CantRopeAnimalNoAllowedPens>
<!-- EN: no reachable pens -->
<CantRopeAnimalNoReachablePens>没有可达的畜棚</CantRopeAnimalNoReachablePens>
<!-- EN: can't touch -->
<CantRopeAnimalCantTouch>不可接触</CantRopeAnimalCantTouch>
<!-- EN: no space in pen -->
<CantRopeAnimalNoSpace>畜棚已满</CantRopeAnimalNoSpace>
<!-- EN: already in best pen -->
<CantRopeAnimalAlreadyInBestPen>已经在最佳的畜棚</CantRopeAnimalAlreadyInBestPen>
<!-- EN: {0} skill too low -->
<SkillTooLowForConstruction>{0}技能太低</SkillTooLowForConstruction>
<!-- EN: need components -->
<NoComponentsToRepair>需要零部件</NoComponentsToRepair>
<!-- EN: need {0} -->
<NoFuelToRefuel>需要{0}</NoFuelToRefuel>
<!-- EN: need wort -->
<NoWort>需要麦芽汁</NoWort>
<!-- EN: available food is in storage of higher priority -->
<TheOnlyAvailableFoodIsInStorageOfHigherPriority>可用的食物位于更高优先级的储存器中</TheOnlyAvailableFoodIsInStorageOfHigherPriority>
<!-- EN: no suitable food -->
<NoFoodToFillHopper>缺少合适的食物</NoFoodToFillHopper>
<!-- EN: self-tend disabled -->
<SelfTendDisabled>自我治疗已禁用</SelfTendDisabled>
<!-- EN: reserved for prisoners -->
<ReservedForPrisoners>已预留给囚犯</ReservedForPrisoners>
<!-- EN: cannot reach -->
<CannotReach>无法到达</CannotReach>
<!-- EN: not ready for surgery -->
<NotSurgeryReady>未准备好手术</NotSurgeryReady>
<!-- EN: skill incapable -->
<SkillDisabled>技能禁用</SkillDisabled>
<!-- EN: too bright -->
<CantSowCavePlantBecauseOfLight>过于光亮</CantSowCavePlantBecauseOfLight>
<!-- EN: unroofed -->
<CantSowCavePlantBecauseUnroofed>无屋顶</CantSowCavePlantBecauseUnroofed>
<!-- EN: incapable of deconstruction -->
<IncapableOfDeconstruction>不能拆除</IncapableOfDeconstruction>
<!-- EN: incapable of mining -->
<IncapableOfMining>无法开采</IncapableOfMining>
<!-- EN: angers faction -->
<AngersFaction>激怒派系</AngersFaction>
<!-- EN: no body part -->
<InstallImplantNoBodyPart>没有身体部位</InstallImplantNoBodyPart>
<!-- EN: not a colonist -->
<InstallImplantNotAllowedForNonColonists>不是殖民者</InstallImplantNotAllowedForNonColonists>
<!-- EN: already installed -->
<InstallImplantAlreadyInstalled>已安装</InstallImplantAlreadyInstalled>
<!-- EN: max level -->
<InstallImplantAlreadyMaxLevel>最大等级</InstallImplantAlreadyMaxLevel>
<!-- EN: Upgrade {0} to level {1} -->
<UpgradeImplant>将{0}升级到{1}级</UpgradeImplant>
<!-- EN: violation of faction ally -->
<SurgeryViolationFellowFactionMember>对友方派系违规</SurgeryViolationFellowFactionMember>
<!-- EN: being carried by {0_labelShort} -->
<BeingCarriedBy>被{0_labelShort}携带</BeingCarriedBy>
<!-- EN: Consume {1_labelShort} -->
<ConsumeThing>享用{1_labelShort}</ConsumeThing>
<!-- EN: Cannot go here: No path -->
<CannotGoNoPath>无法到达(没有路径)</CannotGoNoPath>
<!-- EN: Go here -->
<GoHere>走到这里</GoHere>
<!-- EN: Arrest {0} -->
<Arrest>拘捕{0}</Arrest>
<!-- EN: Try to arrest {1_label} ({2} chance) -->
<TryToArrest>尝试拘捕{1_label}({2} 成功率)</TryToArrest>
<!-- EN: Cannot arrest -->
<CannotArrest>无法拘捕</CannotArrest>
<!-- EN: {0} chance of arrest -->
<ArrestChance>被捕几率{0}</ArrestChance>
<!-- EN: Capture {1_label} -->
<Capture>俘虏{1_label}</Capture>
<!-- EN: Cannot capture -->
<CannotCapture>无法俘虏</CannotCapture>
<!-- EN: Rescue {1_label} -->
<Rescue>救援{1_label}</Rescue>
<!-- EN: Cannot rescue -->
<CannotRescue>无法救援</CannotRescue>
<!-- EN: Carry {1_label} to cryptosleep casket -->
<CarryToCryptosleepCasket>把{1_label}送入低温休眠舱</CarryToCryptosleepCasket>
<!-- EN: Cannot carry to cryptosleep casket -->
<CannotCarryToCryptosleepCasket>无法送入低温休眠舱</CannotCarryToCryptosleepCasket>
<!-- EN: Carry {0_label} to shuttle -->
<CarryToShuttle>携带{0_label}进入穿梭机</CarryToShuttle>
<!-- EN: No available cryptosleep casket. -->
<NoCryptosleepCasket>缺少可用的低温休眠舱。</NoCryptosleepCasket>
<!-- EN: Temporary faction members not allowed. -->
<CryptosleepCasketGuestsNotAllowed>不被允许的临时成员。</CryptosleepCasketGuestsNotAllowed>
<!-- EN: Hosted prisoners not allowed. -->
<CryptosleepCasketGuestPrisonersNotAllowed>不被允许的囚犯。</CryptosleepCasketGuestPrisonersNotAllowed>
<!-- EN: Already occupied -->
<CryptosleepCasketOccupied>已被占用</CryptosleepCasketOccupied>
<!-- EN: No reachable, un-reserved, enclosed prisoner-marked bed in safe temperature. -->
<NoPrisonerBed>缺少位于安全温度下的、可到达的、未预留的、室内的囚犯专用床铺。</NoPrisonerBed>
<!-- EN: No reachable, un-reserved non-prisoner bed in safe temperature. -->
<NoNonPrisonerBed>缺少位于安全温度下的、可到达的、未预留的非囚犯专用床铺。</NoNonPrisonerBed>
<!-- EN: No reachable, un-reserved animal bed in safe temperature. -->
<NoAnimalBed>缺少位于安全温度下的、可到达的、未预留的动物窝铺。</NoAnimalBed>
<!-- EN: Reserved by someone else. -->
<Reserved>已预留给其他人。</Reserved>
<!-- EN: Reserved by {1_labelShort} -->
<ReservedBy>已预留给{1_labelShort}。</ReservedBy>
<!-- EN: {0} is reserved by {1}. -->
<IsReservedBy>{0}已被预留给{1}。</IsReservedBy>
<!-- EN: Too heavy -->
<TooHeavy>过重</TooHeavy>
<!-- EN: {0_labelShort} is in the same faction. -->
<SameFaction>{0_labelShort}正在相同的派系。</SameFaction>
<!-- EN: incapable -->
<Incapable>无法胜任</Incapable>
<!-- EN: incapable of {0} -->
<IncapableOfCapacity>无法胜任{0}</IncapableOfCapacity>
<!-- EN: min skill -->
<MinSkill>最低技能</MinSkill>
<!-- EN: Equip {0} -->
<Equip>装备{0}</Equip>
<!-- EN: (brawler will be unhappy) -->
<EquipWarningBrawler>(格斗者会不高兴)</EquipWarningBrawler>
<!-- EN: Cannot equip {0} -->
<CannotEquip>无法装备{0}</CannotEquip>
<!-- EN: Cannot man {1_labelShort} -->
<CannotManThing>无法操作{1_labelShort}</CannotManThing>
<!-- EN: Force wear {1_labelShort} -->
<ForceWear>强制穿上{1_labelShort}</ForceWear>
<!-- EN: Cannot wear {1_label} -->
<CannotWear>无法穿上{1_label}</CannotWear>
<!-- EN: Force equip {1_labelShort} -->
<ForceEquipApparel>强制装备{1_labelShort}</ForceEquipApparel>
<!-- EN: Cannot equip {1_label} -->
<CannotEquipApparel>无法装备{1_label}</CannotEquipApparel>
<!-- EN: missing body parts -->
<CannotWearBecauseOfMissingBodyParts>身体部位缺失</CannotWearBecauseOfMissingBodyParts>
<!-- EN: Reload {GEAR_labelShort} with {AMMO_label} -->
<Reload>以{AMMO_label}重新装填{GEAR_labelShort}</Reload>
<!-- EN: Full -->
<ReloadFull></ReloadFull>
<!-- EN: Too few -->
<ReloadNotEnough>过少</ReloadNotEnough>
<!-- EN: Cannot pick up {1_label} -->
<CannotPickUp>无法拾取{1_label}</CannotPickUp>
<!-- EN: Cannot pick up {1_label} (all) -->
<CannotPickUpAll>无法拾取{1_label}(所有)</CannotPickUpAll>
<!-- EN: Pick up {1_label} -->
<PickUp>拾取{1_label}</PickUp>
<!-- EN: Pick up {1_label} (all) -->
<PickUpAll>拾取{1_label}(所有)</PickUpAll>
<!-- EN: Pick up {1_labelShort}... -->
<PickUpSome>拾取{1_labelShort}…</PickUpSome>
<!-- EN: Pick up {1_labelShort} x{{0}} -->
<PickUpCount>拾取{1_labelShort} x{{0}}</PickUpCount>
<!-- EN: Cannot pick up {1_labelShort} -->
<CannotPickUpSome>无法拾取{1_labelShort}</CannotPickUpSome>
<!-- EN: {0} {1} allowed -->
<MaxPickUpAllowed>允许 {0}x{1}</MaxPickUpAllowed>
<!-- EN: Cannot load {1_label} onto pack animal -->
<CannotGiveToPackAnimal>无法将{1_label}交给动物携带</CannotGiveToPackAnimal>
<!-- EN: Cannot load {1_label} (all) onto pack animal -->
<CannotGiveToPackAnimalAll>无法将{1_label}(所有)交给动物携带</CannotGiveToPackAnimalAll>
<!-- EN: Load {1_label} onto pack animal -->
<GiveToPackAnimal>将{1_label}交给动物携带</GiveToPackAnimal>
<!-- EN: Load {1_label} (all) onto pack animal -->
<GiveToPackAnimalAll>将{1_label}(所有)交给动物携带</GiveToPackAnimalAll>
<!-- EN: Load {1_labelShort} onto pack animal... -->
<GiveToPackAnimalSome>将{1_labelShort}交给动物携带…</GiveToPackAnimalSome>
<!-- EN: Load {1_labelShort} x{{0}} onto pack animal -->
<GiveToPackAnimalCount>将{1_labelShort} x{{0}}交给动物携带</GiveToPackAnimalCount>
<!-- EN: Cannot load {1_label} into caravan -->
<CannotLoadIntoCaravan>无法将{1_label}交给远行队携带</CannotLoadIntoCaravan>
<!-- EN: Cannot load {1_label} (all) into caravan -->
<CannotLoadIntoCaravanAll>无法将{1_label}(所有)交给远行队携带</CannotLoadIntoCaravanAll>
<!-- EN: Load {1_label} into caravan -->
<LoadIntoCaravan>将{1_label}交给远行队携带</LoadIntoCaravan>
<!-- EN: Load {1_label} (all) into caravan -->
<LoadIntoCaravanAll>将{1_label}(所有)交给远行队携带</LoadIntoCaravanAll>
<!-- EN: Load {1_labelShort} into caravan... -->
<LoadIntoCaravanSome>将{1_labelShort}交给远行队携带...</LoadIntoCaravanSome>
<!-- EN: Load {1_labelShort} x{{0}} -->
<LoadIntoCaravanCount>将{1_labelShort} x{{0}}交给远行队携带</LoadIntoCaravanCount>
<!-- EN: overweight -->
<OverweightLower>过重</OverweightLower>
<!-- EN: Cannot carry {1_label} and leave the area -->
<CannotCarryToExit>无法携带{1_label}离开该地区</CannotCarryToExit>
<!-- EN: Carry {1_label} and leave the area -->
<CarryToExit>携带{1_label}离开该地区</CarryToExit>
<!-- EN: Capture {1_label} and leave the area -->
<CarryToExitAndCapture>捕获{1_label}并离开该地区</CarryToExitAndCapture>
<!-- EN: Strip {1_label} -->
<Strip>剥光{1_label}</Strip>
<!-- EN: Cannot strip {1_label} -->
<CannotStrip>无法剥光{1_label}</CannotStrip>
<!-- EN: Cannot drop {1_label} -->
<CannotDrop>无法丢弃{1_label}</CannotDrop>
<!-- EN: Carry {0_label} -->
<Carry>携带{0_label}</Carry>
<!-- EN: Cannot carry {0_label} -->
<CannotCarry>无法携带{0_label}</CannotCarry>
<!-- EN: temporary faction member -->
<QuestRelated>临时派系成员</QuestRelated>
<!-- EN: Cannot change outfits on temporary faction members -->
<QuestRelated_Outfit>不能改变临时成员的装备</QuestRelated_Outfit>
<!-- EN: would replace locked apparel -->
<WouldReplaceLockedApparel>将取代锁定的服装</WouldReplaceLockedApparel>
<!-- EN: Cannot place {0_label} in {1_label} -->
<CannotPlaceIn>无法在{1_label}放置{0_label}</CannotPlaceIn>
<!-- EN: Place {0_label} in {1_label} -->
<PlaceIn>在{1_label}放置{0_label}</PlaceIn>
<!-- EN: Self-destruct here -->
<SelfDestructHere>在此自毁</SelfDestructHere>
<!-- EN: Drop {1_label} -->
<Drop>丢下{1_label}</Drop>
<!-- EN: Rest until healed -->
<UseMedicalBed>休息直到康复</UseMedicalBed>
<!-- EN: not injured -->
<NotInjured>没有受伤</NotInjured>
<!-- EN: occupied by {0} -->
<SomeoneElseSleeping>已被{0}占用</SomeoneElseSleeping>
<!-- EN: Trade with {0} -->
<TradeWith>和{0}交易</TradeWith>
<!-- EN: Cannot trade -->
<CannotTrade>无法交易</CannotTrade>
<!-- EN: Open {0_label} -->
<Open>打开{0_label}</Open>
<!-- EN: Cannot open {0_label} -->
<CannotOpen>无法打开{0_label}</CannotOpen>
<!-- EN: Enter {0} -->
<EnterMap>进入{0}</EnterMap>
<!-- EN: Visit {0} -->
<VisitSettlement>访问{0}</VisitSettlement>
<!-- EN: Visit {0} -->
<VisitPeaceTalks>访问{0}</VisitPeaceTalks>
<!-- EN: Visit {0} -->
<VisitEscapeShip>访问{0}</VisitEscapeShip>
<!-- EN: Attack {0} -->
<AttackSettlement>进攻{0}</AttackSettlement>
<!-- EN: Approach {0} -->
<ApproachSite>接近{0}</ApproachSite>
<!-- EN: Approaching {0} -->
<ApproachingSite>正在接近{0}</ApproachingSite>
<!-- EN: Offer gifts -->
<OfferGifts>提供礼物</OfferGifts>
<!-- EN: Trade with {0} -->
<TradeWithSettlement>与{0}进行交易</TradeWithSettlement>
<!-- Specific thing interactions -->
<!-- EN: Enter cryptosleep casket -->
<EnterCryptosleepCasket>进入低温休眠舱</EnterCryptosleepCasket>
<!-- EN: Open cryptosleep casket -->
<OpenCryptosleepCasket>打开低温休眠舱</OpenCryptosleepCasket>
<!-- EN: Get in shuttle -->
<EnterShuttle>登上穿梭机</EnterShuttle>
<!-- e.g. Cannot VERB OBJECT, Cannot repair wall, Cannot haul metal, etc. -->
<!-- EN: Cannot {0} {1} -->
<CannotGenericWork>无法{0}{1}</CannotGenericWork>
<!-- EN: Cannot {0} -->
<CannotGenericWorkCustom>无法{0}</CannotGenericWorkCustom>
<!-- EN: Cannot prioritize: Incapable of {0} -->
<CannotMissingHealthActivities>无法优先(健康问题: {0}</CannotMissingHealthActivities>
<!-- e.g. Already GERUND OBJECT, Already repairing wall, already hauling metal, etc -->
<!-- EN: Already {0} {2_labelShort} -->
<CannotGenericAlreadyAm>已经在{0}{2_labelShort}中</CannotGenericAlreadyAm>
<!-- EN: Already {0} -->
<CannotGenericAlreadyAmCustom>已经在{0}</CannotGenericAlreadyAmCustom>
<!-- EN: Cannot prioritize: Will never do {0} -->
<CannotPrioritizeWorkTypeDisabled>无法优先(无法从事: {0}</CannotPrioritizeWorkTypeDisabled>
<!-- EN: lacking necessary title -->
<MissingTitleAbility>缺少必要的头衔</MissingTitleAbility>
<!-- EN: Cannot prioritize: Will never {0} -->
<CannotPrioritizeWorkGiverDisabled>无法优先(无法{0}</CannotPrioritizeWorkGiverDisabled>
<!-- EN: will never {0} -->
<WillNever>不会{0}</WillNever>
<!-- EN: Cannot prioritize: Not assigned to {0} -->
<CannotPrioritizeNotAssignedToWorkType>无法优先(未指派工作: {0}</CannotPrioritizeNotAssignedToWorkType>
<!-- EN: not assigned -->
<NotAssigned>未指派</NotAssigned>
<!-- EN: not assigned to {0} -->
<NotAssignedToWorkType>未指派{0}</NotAssignedToWorkType>
<!-- EN: Cannot prioritize: Research is a long-term task -->
<CannotPrioritizeResearch>无法优先(研究为长期工作)</CannotPrioritizeResearch>
<!-- EN: Cannot prioritize: {1_label} is forbidden -->
<CannotPrioritizeForbidden>无法优先({1_label}已被禁用)</CannotPrioritizeForbidden>
<!-- EN: Cannot prioritize: Forbidden -->
<CannotPrioritizeCellForbidden>无法优先(禁用)</CannotPrioritizeCellForbidden>
<!-- EN: Outside allowed area -->
<CannotPrioritizeForbiddenOutsideAllowedArea>在许可区域之外</CannotPrioritizeForbiddenOutsideAllowedArea>
<!-- EN: Cannot prioritize burying -->
<CannotPrioritizeBurying>无法优先埋葬</CannotPrioritizeBurying>
<!-- e.g. Prioritize GERUND OBJECT, Prioritize repairing wall, prioritize hauling metal, etc -->
<!-- EN: Prioritize {0} {1} -->
<PrioritizeGeneric>优先{0}{1}</PrioritizeGeneric>
<!-- EN: Drop at edge -->
<DropAtEdge>空投至边缘</DropAtEdge>
<!-- EN: Drop in center -->
<DropInCenter>空投至中心</DropInCenter>
<!-- EN: Attack {0} -->
<AttackShuttle>攻击{0}</AttackShuttle>
<!-- EN: Attack {0}: Drop at edge -->
<AttackAndDropAtEdge>攻击{0}:空投至边缘</AttackAndDropAtEdge>
<!-- EN: Attack {0}: Drop in center -->
<AttackAndDropInCenter>攻击{0}:空投至中心</AttackAndDropInCenter>
<!-- EN: vomiting -->
<VomitingLower>呕吐中</VomitingLower>
<!-- EN: not interruptible -->
<NotInterruptibleLower>不可中断</NotInterruptibleLower>
<!-- EN: Add a new waypoint here -->
<AddWaypoint>在此处添加新的路径点</AddWaypoint>
<!-- EN: Remove this waypoint -->
<RemoveWaypoint>移除此路径点</RemoveWaypoint>
<!-- EN: Cancel all designations -->
<RemoveAllDesignations>取消所有指派</RemoveAllDesignations>
<!-- EN: Designate all -->
<DesignateAll>指派全部</DesignateAll>
<!-- EN: {0} affected -->
<CountToDesignate>{0}受到影响</CountToDesignate>
<!-- EN: Forbid all items -->
<ForbidAllItems>禁用所有道具</ForbidAllItems>
<!-- EN: Unforbid all items -->
<UnforbidAllItems>解禁所有道具</UnforbidAllItems>
<!-- Transport pods -->
<!-- EN: Zoom in and choose a landing spot in {0} -->
<LandInExistingMap>在{0}上缩进然后选择登陆地点</LandInExistingMap>
<!-- EN: The contents will be lost -->
<TransportPodsContentsWillBeLost>内容物会丢失</TransportPodsContentsWillBeLost>
<!-- EN: Form caravan here -->
<FormCaravanHere>在此组建远行队</FormCaravanHere>
<!-- EN: Give to {0} -->
<GiveToCaravan>给予{0}</GiveToCaravan>
<!-- EN: Give as a gift to {0} ({1}) -->
<GiveGiftViaTransportPods>作为礼物给予{0}({1})</GiveGiftViaTransportPods>
<!-- EN: Not part of launch group -->
<NotPartOfLaunchGroup>不属于发射组</NotPartOfLaunchGroup>
<!-- Rescue quest -->
<!-- EN: Free prisoner -->
<FreePrisoner>释放囚犯</FreePrisoner>
<!-- EN: Offer help -->
<OfferHelp>提供帮助</OfferHelp>
<!-- EN: apply {0} -->
<ApplyTechprint>应用{0}</ApplyTechprint>
<!-- EN: Too dangerous -->
<EnterCooldownBlocksEntering>过于危险</EnterCooldownBlocksEntering>
<!-- CommsConsole -->
<!-- EN: Nobody to call -->
<NoCommsTarget>找不到对象</NoCommsTarget>
<!-- EN: Invoke {0} -->
<Invoke>呼叫{0}</Invoke>
<!-- EN: Cannot invoke {0} -->
<CannotInvoke>无法呼叫{0}</CannotInvoke>
<!-- EN: power -->
<Power>电源</Power>
<!-- EN: already invoked -->
<AlreadyInvoked>已经呼叫</AlreadyInvoked>
<!-- EN: Tend {0} -->
<Tend>照料{0}</Tend>
<!-- EN: Cannot tend {0} -->
<CannotTend>无法照料{0}</CannotTend>
<!-- EN: {0} does not require tending -->
<TendingNotRequired>{0}不需要照料</TendingNotRequired>
<!-- EN: without medicine -->
<WithoutMedicine>没有药品</WithoutMedicine>
<!-- EN: Repair {0} -->
<RepairThing>修理{0}</RepairThing>
<!-- EN: Cannot repair {0} -->
<CannotRepair>无法修理{0}</CannotRepair>
</LanguageData>