518 lines
23 KiB
XML
518 lines
23 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: Call {0} -->
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<CallOnRadio>呼叫{0}</CallOnRadio>
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<!-- EN: Cannot use: {0} -->
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<CannotUseReason>无法使用({0})</CannotUseReason>
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<!-- EN: Cannot use: EMP -->
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<CannotUseSolarFlare>无法使用(太阳耀斑)</CannotUseSolarFlare>
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<!-- EN: Cannot use: No power -->
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<CannotUseNoPower>无法使用(没有电力)</CannotUseNoPower>
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<!-- EN: Cannot use: No path -->
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<CannotUseNoPath>无法使用(没有路径)</CannotUseNoPath>
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<!-- EN: Cannot use: Reserved -->
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<CannotUseReserved>无法使用(已被预留)</CannotUseReserved>
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<!-- EN: Cannot use: Full -->
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<CannotUseFull>无法使用(已满)</CannotUseFull>
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<!-- EN: leader {1_labelShort} is unavailable -->
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<LeaderUnavailable>首领{1_labelShort}不可用</LeaderUnavailable>
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<!-- EN: leader is unavailable -->
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<LeaderUnavailableNoLeader>首领不可用</LeaderUnavailableNoLeader>
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<!-- EN: Not allowed -->
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<NotAllowed>不允许</NotAllowed>
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<!-- EN: Fire at {1_label} -->
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<FireAt>射击{1_label}</FireAt>
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<!-- EN: out of range -->
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<OutOfRange>超出射程</OutOfRange>
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<!-- EN: too close -->
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<TooClose>太近</TooClose>
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<!-- EN: Cannot hit target -->
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<CannotHitTarget>无法击中目标</CannotHitTarget>
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<!-- EN: {1_labelShort} is incapable of violence -->
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<IsIncapableOfViolenceLower>{1_labelShort}无暴力能力</IsIncapableOfViolenceLower>
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<!-- EN: incapable of violence -->
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<IncapableOfViolenceLower>无暴力能力</IncapableOfViolenceLower>
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<!-- EN: {0_labelShort} is incapable of shooting -->
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<IsIncapableOfShootingLower>{0_labelShort}无射击能力</IsIncapableOfShootingLower>
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<!-- EN: {1_labelShort} is not drafted -->
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<IsNotDraftedLower>{1_labelShort}尚未被征召</IsNotDraftedLower>
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<!-- EN: cannot order characters you do not control -->
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<CannotOrderNonControlledLower>无法命令不由你操控的角色</CannotOrderNonControlledLower>
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<!-- EN: cannot attack self -->
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<CannotAttackSelf>无法攻击自己</CannotAttackSelf>
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<!-- EN: cannot attack faction ally -->
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<CannotAttackSameFactionMember>无法攻击友方派系</CannotAttackSameFactionMember>
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<!-- EN: Man {1_labelShort} -->
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<OrderManThing>操纵{1_labelShort}</OrderManThing>
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<!-- EN: Melee attack {1_label} -->
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<MeleeAttack>近身攻击{1_label}</MeleeAttack>
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<!-- EN: Melee attack {1_label} to death -->
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<MeleeAttackToDeath>近身攻击直到杀死{1_label}</MeleeAttackToDeath>
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<!-- EN: no path -->
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<NoPath>没有路径</NoPath>
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<!-- EN: burying -->
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<Burying>掩埋</Burying>
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<!-- EN: designated for {0} -->
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<DesignatedFor>指定为{0}</DesignatedFor>
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<!-- EN: forbidden -->
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<ForbiddenLower>已禁用</ForbiddenLower>
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<!-- EN: outside allowed area -->
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<ForbiddenOutsideAllowedAreaLower>位于允许活动区域外</ForbiddenOutsideAllowedAreaLower>
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<!-- EN: not in home area -->
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<NotInHomeArea>位于居住区外</NotInHomeArea>
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<!-- EN: burning -->
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<BurningLower>燃烧中</BurningLower>
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<!-- EN: no empty, accessible spot configured to store it -->
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<NoEmptyPlaceLower>未配置空余的、可到达的储存点</NoEmptyPlaceLower>
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<!-- EN: no stack available to merge into -->
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<NoMergeTarget>没有可合并的堆叠</NoMergeTarget>
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<!-- EN: already filled enough -->
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<AlreadyFilledLower>已装满</AlreadyFilledLower>
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<!-- EN: need material -->
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<MissingMaterials>需要材料</MissingMaterials>
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<!-- EN: under required skill {0} -->
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<UnderRequiredSkill>技能等级不足所必须的{0}</UnderRequiredSkill>
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<!-- EN: under allowed skill {0} -->
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<UnderAllowedSkill>技能等级不足所许可的{0}</UnderAllowedSkill>
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<!-- EN: above allowed skill {0} -->
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<AboveAllowedSkill>技能等级超过所许可的{0}</AboveAllowedSkill>
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<!-- EN: no reachable outside cell -->
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<NoReachableOutsideCell>没有可达的区域</NoReachableOutsideCell>
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<!-- EN: missing required skill level -->
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<MissingRequiredSkillLevel>缺少所需技能等级</MissingRequiredSkillLevel>
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<!-- EN: animal interacted too recently -->
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<AnimalInteractedTooRecently>动物互动过于频繁</AnimalInteractedTooRecently>
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<!-- EN: no usable food -->
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<NoUsableFood>缺少可用食物</NoUsableFood>
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<!-- EN: no food -->
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<NoFood>缺少食物</NoFood>
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<!-- EN: below requirements of {0} -->
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<FoodBelowTitleRequirements>低于{0}的要求</FoodBelowTitleRequirements>
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<!-- EN: animals skill too low - need {0} -->
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<AnimalsSkillTooLow>驯兽技能过低-需要{0}</AnimalsSkillTooLow>
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<!-- EN: animal downed -->
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<CantInteractAnimalDowned>倒地的动物</CantInteractAnimalDowned>
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<!-- EN: animal sleeping -->
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<CantInteractAnimalAsleep>睡眠的动物</CantInteractAnimalAsleep>
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<!-- EN: animal busy -->
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<CantInteractAnimalBusy>忙碌的动物</CantInteractAnimalBusy>
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<!-- EN: no allowed reachable pens -->
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<CantRopeAnimalNoUsableReachablePens>没有可达的可用畜棚</CantRopeAnimalNoUsableReachablePens>
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<!-- EN: no enclosed pens -->
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<CantRopeAnimalNoEnclosedPens>没有封闭的畜棚</CantRopeAnimalNoEnclosedPens>
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<!-- EN: no allowed pens -->
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<CantRopeAnimalNoAllowedPens>没有可用的畜棚</CantRopeAnimalNoAllowedPens>
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<!-- EN: no reachable pens -->
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<CantRopeAnimalNoReachablePens>没有可达的畜棚</CantRopeAnimalNoReachablePens>
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<!-- EN: can't touch -->
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<CantRopeAnimalCantTouch>不可接触</CantRopeAnimalCantTouch>
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<!-- EN: no space in pen -->
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<CantRopeAnimalNoSpace>畜棚已满</CantRopeAnimalNoSpace>
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<!-- EN: already in best pen -->
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<CantRopeAnimalAlreadyInBestPen>已经在最佳的畜棚</CantRopeAnimalAlreadyInBestPen>
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<!-- EN: {0} skill too low -->
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<SkillTooLowForConstruction>{0}技能太低</SkillTooLowForConstruction>
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<!-- EN: need components -->
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<NoComponentsToRepair>需要零部件</NoComponentsToRepair>
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<!-- EN: need {0} -->
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<NoFuelToRefuel>需要{0}</NoFuelToRefuel>
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<!-- EN: need wort -->
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<NoWort>需要麦芽汁</NoWort>
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<!-- EN: available food is in storage of higher priority -->
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<TheOnlyAvailableFoodIsInStorageOfHigherPriority>可用的食物位于更高优先级的储存器中</TheOnlyAvailableFoodIsInStorageOfHigherPriority>
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<!-- EN: no suitable food -->
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<NoFoodToFillHopper>缺少合适的食物</NoFoodToFillHopper>
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<!-- EN: self-tend disabled -->
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<SelfTendDisabled>自我治疗已禁用</SelfTendDisabled>
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<!-- EN: reserved for prisoners -->
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<ReservedForPrisoners>已预留给囚犯</ReservedForPrisoners>
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<!-- EN: cannot reach -->
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<CannotReach>无法到达</CannotReach>
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<!-- EN: not ready for surgery -->
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<NotSurgeryReady>未准备好手术</NotSurgeryReady>
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<!-- EN: skill incapable -->
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<SkillDisabled>技能禁用</SkillDisabled>
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<!-- EN: too bright -->
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<CantSowCavePlantBecauseOfLight>过于光亮</CantSowCavePlantBecauseOfLight>
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<!-- EN: unroofed -->
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<CantSowCavePlantBecauseUnroofed>无屋顶</CantSowCavePlantBecauseUnroofed>
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<!-- EN: incapable of deconstruction -->
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<IncapableOfDeconstruction>不能拆除</IncapableOfDeconstruction>
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<!-- EN: incapable of mining -->
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<IncapableOfMining>无法开采</IncapableOfMining>
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<!-- EN: angers faction -->
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<AngersFaction>激怒派系</AngersFaction>
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<!-- EN: no body part -->
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<InstallImplantNoBodyPart>没有身体部位</InstallImplantNoBodyPart>
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<!-- EN: not a colonist -->
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<InstallImplantNotAllowedForNonColonists>不是殖民者</InstallImplantNotAllowedForNonColonists>
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<!-- EN: already installed -->
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<InstallImplantAlreadyInstalled>已安装</InstallImplantAlreadyInstalled>
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<!-- EN: max level -->
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<InstallImplantAlreadyMaxLevel>最大等级</InstallImplantAlreadyMaxLevel>
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<!-- EN: Upgrade {0} to level {1} -->
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<UpgradeImplant>将{0}升级到{1}级</UpgradeImplant>
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<!-- EN: violation of faction ally -->
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<SurgeryViolationFellowFactionMember>对友方派系违规</SurgeryViolationFellowFactionMember>
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<!-- EN: being carried by {0_labelShort} -->
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<BeingCarriedBy>被{0_labelShort}携带</BeingCarriedBy>
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<!-- EN: Consume {1_labelShort} -->
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<ConsumeThing>享用{1_labelShort}</ConsumeThing>
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<!-- EN: Cannot go here: No path -->
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<CannotGoNoPath>无法到达(没有路径)</CannotGoNoPath>
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<!-- EN: Go here -->
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<GoHere>走到这里</GoHere>
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<!-- EN: Arrest {0} -->
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<Arrest>拘捕{0}</Arrest>
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<!-- EN: Try to arrest {1_label} ({2} chance) -->
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<TryToArrest>尝试拘捕{1_label}({2} 成功率)</TryToArrest>
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<!-- EN: Cannot arrest -->
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<CannotArrest>无法拘捕</CannotArrest>
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<!-- EN: {0} chance of arrest -->
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<ArrestChance>被捕几率{0}</ArrestChance>
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<!-- EN: Capture {1_label} -->
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<Capture>俘虏{1_label}</Capture>
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<!-- EN: Cannot capture -->
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<CannotCapture>无法俘虏</CannotCapture>
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<!-- EN: Rescue {1_label} -->
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<Rescue>救援{1_label}</Rescue>
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<!-- EN: Cannot rescue -->
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<CannotRescue>无法救援</CannotRescue>
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<!-- EN: Carry {1_label} to cryptosleep casket -->
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<CarryToCryptosleepCasket>把{1_label}送入低温休眠舱</CarryToCryptosleepCasket>
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<!-- EN: Cannot carry to cryptosleep casket -->
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<CannotCarryToCryptosleepCasket>无法送入低温休眠舱</CannotCarryToCryptosleepCasket>
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<!-- EN: Carry {0_label} to shuttle -->
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<CarryToShuttle>携带{0_label}进入穿梭机</CarryToShuttle>
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<!-- EN: No available cryptosleep casket. -->
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<NoCryptosleepCasket>缺少可用的低温休眠舱。</NoCryptosleepCasket>
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<!-- EN: Temporary faction members not allowed. -->
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<CryptosleepCasketGuestsNotAllowed>不被允许的临时成员。</CryptosleepCasketGuestsNotAllowed>
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<!-- EN: Hosted prisoners not allowed. -->
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<CryptosleepCasketGuestPrisonersNotAllowed>不被允许的囚犯。</CryptosleepCasketGuestPrisonersNotAllowed>
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<!-- EN: Already occupied -->
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<CryptosleepCasketOccupied>已被占用</CryptosleepCasketOccupied>
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<!-- EN: No reachable, un-reserved, enclosed prisoner-marked bed in safe temperature. -->
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<NoPrisonerBed>缺少位于安全温度下的、可到达的、未预留的、室内的囚犯专用床铺。</NoPrisonerBed>
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<!-- EN: No reachable, un-reserved non-prisoner bed in safe temperature. -->
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<NoNonPrisonerBed>缺少位于安全温度下的、可到达的、未预留的非囚犯专用床铺。</NoNonPrisonerBed>
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<!-- EN: No reachable, un-reserved animal bed in safe temperature. -->
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<NoAnimalBed>缺少位于安全温度下的、可到达的、未预留的动物窝铺。</NoAnimalBed>
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<!-- EN: Reserved by someone else. -->
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<Reserved>已预留给其他人。</Reserved>
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<!-- EN: Reserved by {1_labelShort} -->
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<ReservedBy>已预留给{1_labelShort}。</ReservedBy>
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<!-- EN: {0} is reserved by {1}. -->
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<IsReservedBy>{0}已被预留给{1}。</IsReservedBy>
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<!-- EN: Too heavy -->
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<TooHeavy>过重</TooHeavy>
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<!-- EN: {0_labelShort} is in the same faction. -->
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<SameFaction>{0_labelShort}正在相同的派系。</SameFaction>
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<!-- EN: incapable -->
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<Incapable>无法胜任</Incapable>
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<!-- EN: incapable of {0} -->
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<IncapableOfCapacity>无法胜任{0}</IncapableOfCapacity>
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<!-- EN: min skill -->
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<MinSkill>最低技能</MinSkill>
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<!-- EN: Equip {0} -->
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<Equip>装备{0}</Equip>
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<!-- EN: (brawler will be unhappy) -->
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<EquipWarningBrawler>(格斗者会不高兴)</EquipWarningBrawler>
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<!-- EN: Cannot equip {0} -->
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<CannotEquip>无法装备{0}</CannotEquip>
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<!-- EN: Cannot man {1_labelShort} -->
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<CannotManThing>无法操作{1_labelShort}</CannotManThing>
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<!-- EN: Force wear {1_labelShort} -->
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<ForceWear>强制穿上{1_labelShort}</ForceWear>
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<!-- EN: Cannot wear {1_label} -->
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<CannotWear>无法穿上{1_label}</CannotWear>
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<!-- EN: Force equip {1_labelShort} -->
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<ForceEquipApparel>强制装备{1_labelShort}</ForceEquipApparel>
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<!-- EN: Cannot equip {1_label} -->
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<CannotEquipApparel>无法装备{1_label}</CannotEquipApparel>
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<!-- EN: missing body parts -->
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<CannotWearBecauseOfMissingBodyParts>身体部位缺失</CannotWearBecauseOfMissingBodyParts>
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<!-- EN: Reload {GEAR_labelShort} with {AMMO_label} -->
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<Reload>以{AMMO_label}重新装填{GEAR_labelShort}</Reload>
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<!-- EN: Full -->
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<ReloadFull>满</ReloadFull>
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<!-- EN: Too few -->
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<ReloadNotEnough>过少</ReloadNotEnough>
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<!-- EN: Cannot pick up {1_label} -->
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<CannotPickUp>无法拾取{1_label}</CannotPickUp>
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<!-- EN: Cannot pick up {1_label} (all) -->
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<CannotPickUpAll>无法拾取{1_label}(所有)</CannotPickUpAll>
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<!-- EN: Pick up {1_label} -->
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<PickUp>拾取{1_label}</PickUp>
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<!-- EN: Pick up {1_label} (all) -->
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<PickUpAll>拾取{1_label}(所有)</PickUpAll>
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<!-- EN: Pick up {1_labelShort}... -->
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<PickUpSome>拾取{1_labelShort}…</PickUpSome>
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<!-- EN: Pick up {1_labelShort} x{{0}} -->
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<PickUpCount>拾取{1_labelShort} x{{0}}</PickUpCount>
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<!-- EN: Cannot pick up {1_labelShort} -->
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<CannotPickUpSome>无法拾取{1_labelShort}</CannotPickUpSome>
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<!-- EN: {0} {1} allowed -->
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<MaxPickUpAllowed>允许 {0}x{1}</MaxPickUpAllowed>
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<!-- EN: Cannot load {1_label} onto pack animal -->
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<CannotGiveToPackAnimal>无法将{1_label}交给动物携带</CannotGiveToPackAnimal>
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<!-- EN: Cannot load {1_label} (all) onto pack animal -->
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<CannotGiveToPackAnimalAll>无法将{1_label}(所有)交给动物携带</CannotGiveToPackAnimalAll>
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<!-- EN: Load {1_label} onto pack animal -->
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<GiveToPackAnimal>将{1_label}交给动物携带</GiveToPackAnimal>
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<!-- EN: Load {1_label} (all) onto pack animal -->
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<GiveToPackAnimalAll>将{1_label}(所有)交给动物携带</GiveToPackAnimalAll>
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<!-- EN: Load {1_labelShort} onto pack animal... -->
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<GiveToPackAnimalSome>将{1_labelShort}交给动物携带…</GiveToPackAnimalSome>
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<!-- EN: Load {1_labelShort} x{{0}} onto pack animal -->
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<GiveToPackAnimalCount>将{1_labelShort} x{{0}}交给动物携带</GiveToPackAnimalCount>
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<!-- EN: Cannot load {1_label} into caravan -->
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<CannotLoadIntoCaravan>无法将{1_label}交给远行队携带</CannotLoadIntoCaravan>
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<!-- EN: Cannot load {1_label} (all) into caravan -->
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<CannotLoadIntoCaravanAll>无法将{1_label}(所有)交给远行队携带</CannotLoadIntoCaravanAll>
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<!-- EN: Load {1_label} into caravan -->
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<LoadIntoCaravan>将{1_label}交给远行队携带</LoadIntoCaravan>
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<!-- EN: Load {1_label} (all) into caravan -->
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<LoadIntoCaravanAll>将{1_label}(所有)交给远行队携带</LoadIntoCaravanAll>
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<!-- EN: Load {1_labelShort} into caravan... -->
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<LoadIntoCaravanSome>将{1_labelShort}交给远行队携带...</LoadIntoCaravanSome>
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<!-- EN: Load {1_labelShort} x{{0}} -->
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<LoadIntoCaravanCount>将{1_labelShort} x{{0}}交给远行队携带</LoadIntoCaravanCount>
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<!-- EN: overweight -->
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<OverweightLower>过重</OverweightLower>
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<!-- EN: Cannot carry {1_label} and leave the area -->
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<CannotCarryToExit>无法携带{1_label}离开该地区</CannotCarryToExit>
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<!-- EN: Carry {1_label} and leave the area -->
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<CarryToExit>携带{1_label}离开该地区</CarryToExit>
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<!-- EN: Capture {1_label} and leave the area -->
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<CarryToExitAndCapture>捕获{1_label}并离开该地区</CarryToExitAndCapture>
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<!-- EN: Strip {1_label} -->
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<Strip>剥光{1_label}</Strip>
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<!-- EN: Cannot strip {1_label} -->
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<CannotStrip>无法剥光{1_label}</CannotStrip>
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<!-- EN: Cannot drop {1_label} -->
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<CannotDrop>无法丢弃{1_label}</CannotDrop>
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<!-- EN: Carry {0_label} -->
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<Carry>携带{0_label}</Carry>
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<!-- EN: Cannot carry {0_label} -->
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<CannotCarry>无法携带{0_label}</CannotCarry>
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<!-- EN: temporary faction member -->
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<QuestRelated>临时派系成员</QuestRelated>
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<!-- EN: Cannot change outfits on temporary faction members -->
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<QuestRelated_Outfit>不能改变临时成员的装备</QuestRelated_Outfit>
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<!-- EN: would replace locked apparel -->
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<WouldReplaceLockedApparel>将取代锁定的服装</WouldReplaceLockedApparel>
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<!-- EN: Cannot place {0_label} in {1_label} -->
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<CannotPlaceIn>无法在{1_label}放置{0_label}</CannotPlaceIn>
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<!-- EN: Place {0_label} in {1_label} -->
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<PlaceIn>在{1_label}放置{0_label}</PlaceIn>
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<!-- EN: Self-destruct here -->
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<SelfDestructHere>在此自毁</SelfDestructHere>
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<!-- EN: Drop {1_label} -->
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<Drop>丢下{1_label}</Drop>
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<!-- EN: Rest until healed -->
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<UseMedicalBed>休息直到康复</UseMedicalBed>
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<!-- EN: not injured -->
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<NotInjured>没有受伤</NotInjured>
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<!-- EN: occupied by {0} -->
|
||
<SomeoneElseSleeping>已被{0}占用</SomeoneElseSleeping>
|
||
|
||
<!-- EN: Trade with {0} -->
|
||
<TradeWith>和{0}交易</TradeWith>
|
||
<!-- EN: Cannot trade -->
|
||
<CannotTrade>无法交易</CannotTrade>
|
||
|
||
<!-- EN: Open {0_label} -->
|
||
<Open>打开{0_label}</Open>
|
||
<!-- EN: Cannot open {0_label} -->
|
||
<CannotOpen>无法打开{0_label}</CannotOpen>
|
||
|
||
<!-- EN: Enter {0} -->
|
||
<EnterMap>进入{0}</EnterMap>
|
||
<!-- EN: Visit {0} -->
|
||
<VisitSettlement>访问{0}</VisitSettlement>
|
||
<!-- EN: Visit {0} -->
|
||
<VisitPeaceTalks>访问{0}</VisitPeaceTalks>
|
||
<!-- EN: Visit {0} -->
|
||
<VisitEscapeShip>访问{0}</VisitEscapeShip>
|
||
<!-- EN: Attack {0} -->
|
||
<AttackSettlement>进攻{0}</AttackSettlement>
|
||
<!-- EN: Approach {0} -->
|
||
<ApproachSite>接近{0}</ApproachSite>
|
||
<!-- EN: Approaching {0} -->
|
||
<ApproachingSite>正在接近{0}</ApproachingSite>
|
||
<!-- EN: Offer gifts -->
|
||
<OfferGifts>提供礼物</OfferGifts>
|
||
<!-- EN: Trade with {0} -->
|
||
<TradeWithSettlement>与{0}进行交易</TradeWithSettlement>
|
||
|
||
<!-- Specific thing interactions -->
|
||
<!-- EN: Enter cryptosleep casket -->
|
||
<EnterCryptosleepCasket>进入低温休眠舱</EnterCryptosleepCasket>
|
||
<!-- EN: Open cryptosleep casket -->
|
||
<OpenCryptosleepCasket>打开低温休眠舱</OpenCryptosleepCasket>
|
||
<!-- EN: Get in shuttle -->
|
||
<EnterShuttle>登上穿梭机</EnterShuttle>
|
||
|
||
<!-- e.g. Cannot VERB OBJECT, Cannot repair wall, Cannot haul metal, etc. -->
|
||
<!-- EN: Cannot {0} {1} -->
|
||
<CannotGenericWork>无法{0}{1}</CannotGenericWork>
|
||
<!-- EN: Cannot {0} -->
|
||
<CannotGenericWorkCustom>无法{0}</CannotGenericWorkCustom>
|
||
|
||
<!-- EN: Cannot prioritize: Incapable of {0} -->
|
||
<CannotMissingHealthActivities>无法优先(健康问题: {0})</CannotMissingHealthActivities>
|
||
|
||
<!-- e.g. Already GERUND OBJECT, Already repairing wall, already hauling metal, etc -->
|
||
<!-- EN: Already {0} {2_labelShort} -->
|
||
<CannotGenericAlreadyAm>已经在{0}{2_labelShort}中</CannotGenericAlreadyAm>
|
||
<!-- EN: Already {0} -->
|
||
<CannotGenericAlreadyAmCustom>已经在{0}</CannotGenericAlreadyAmCustom>
|
||
|
||
<!-- EN: Cannot prioritize: Will never do {0} -->
|
||
<CannotPrioritizeWorkTypeDisabled>无法优先(无法从事: {0})</CannotPrioritizeWorkTypeDisabled>
|
||
<!-- EN: lacking necessary title -->
|
||
<MissingTitleAbility>缺少必要的头衔</MissingTitleAbility>
|
||
|
||
<!-- EN: Cannot prioritize: Will never {0} -->
|
||
<CannotPrioritizeWorkGiverDisabled>无法优先(无法{0})</CannotPrioritizeWorkGiverDisabled>
|
||
<!-- EN: will never {0} -->
|
||
<WillNever>不会{0}</WillNever>
|
||
|
||
<!-- EN: Cannot prioritize: Not assigned to {0} -->
|
||
<CannotPrioritizeNotAssignedToWorkType>无法优先(未指派工作: {0})</CannotPrioritizeNotAssignedToWorkType>
|
||
<!-- EN: not assigned -->
|
||
<NotAssigned>未指派</NotAssigned>
|
||
<!-- EN: not assigned to {0} -->
|
||
<NotAssignedToWorkType>未指派{0}</NotAssignedToWorkType>
|
||
|
||
<!-- EN: Cannot prioritize: Research is a long-term task -->
|
||
<CannotPrioritizeResearch>无法优先(研究为长期工作)</CannotPrioritizeResearch>
|
||
|
||
<!-- EN: Cannot prioritize: {1_label} is forbidden -->
|
||
<CannotPrioritizeForbidden>无法优先({1_label}已被禁用)</CannotPrioritizeForbidden>
|
||
<!-- EN: Cannot prioritize: Forbidden -->
|
||
<CannotPrioritizeCellForbidden>无法优先(禁用)</CannotPrioritizeCellForbidden>
|
||
<!-- EN: Outside allowed area -->
|
||
<CannotPrioritizeForbiddenOutsideAllowedArea>在许可区域之外</CannotPrioritizeForbiddenOutsideAllowedArea>
|
||
<!-- EN: Cannot prioritize burying -->
|
||
<CannotPrioritizeBurying>无法优先埋葬</CannotPrioritizeBurying>
|
||
|
||
<!-- e.g. Prioritize GERUND OBJECT, Prioritize repairing wall, prioritize hauling metal, etc -->
|
||
<!-- EN: Prioritize {0} {1} -->
|
||
<PrioritizeGeneric>优先{0}{1}</PrioritizeGeneric>
|
||
|
||
<!-- EN: Drop at edge -->
|
||
<DropAtEdge>空投至边缘</DropAtEdge>
|
||
<!-- EN: Drop in center -->
|
||
<DropInCenter>空投至中心</DropInCenter>
|
||
<!-- EN: Attack {0} -->
|
||
<AttackShuttle>攻击{0}</AttackShuttle>
|
||
<!-- EN: Attack {0}: Drop at edge -->
|
||
<AttackAndDropAtEdge>攻击{0}:空投至边缘</AttackAndDropAtEdge>
|
||
<!-- EN: Attack {0}: Drop in center -->
|
||
<AttackAndDropInCenter>攻击{0}:空投至中心</AttackAndDropInCenter>
|
||
|
||
<!-- EN: vomiting -->
|
||
<VomitingLower>呕吐中</VomitingLower>
|
||
<!-- EN: not interruptible -->
|
||
<NotInterruptibleLower>不可中断</NotInterruptibleLower>
|
||
|
||
<!-- EN: Add a new waypoint here -->
|
||
<AddWaypoint>在此处添加新的路径点</AddWaypoint>
|
||
<!-- EN: Remove this waypoint -->
|
||
<RemoveWaypoint>移除此路径点</RemoveWaypoint>
|
||
|
||
<!-- EN: Cancel all designations -->
|
||
<RemoveAllDesignations>取消所有指派</RemoveAllDesignations>
|
||
<!-- EN: Designate all -->
|
||
<DesignateAll>指派全部</DesignateAll>
|
||
<!-- EN: {0} affected -->
|
||
<CountToDesignate>{0}受到影响</CountToDesignate>
|
||
<!-- EN: Forbid all items -->
|
||
<ForbidAllItems>禁用所有道具</ForbidAllItems>
|
||
<!-- EN: Unforbid all items -->
|
||
<UnforbidAllItems>解禁所有道具</UnforbidAllItems>
|
||
|
||
<!-- Transport pods -->
|
||
<!-- EN: Zoom in and choose a landing spot in {0} -->
|
||
<LandInExistingMap>在{0}上缩进然后选择登陆地点</LandInExistingMap>
|
||
<!-- EN: The contents will be lost -->
|
||
<TransportPodsContentsWillBeLost>内容物会丢失</TransportPodsContentsWillBeLost>
|
||
<!-- EN: Form caravan here -->
|
||
<FormCaravanHere>在此组建远行队</FormCaravanHere>
|
||
<!-- EN: Give to {0} -->
|
||
<GiveToCaravan>给予{0}</GiveToCaravan>
|
||
<!-- EN: Give as a gift to {0} ({1}) -->
|
||
<GiveGiftViaTransportPods>作为礼物给予{0}({1})</GiveGiftViaTransportPods>
|
||
<!-- EN: Not part of launch group -->
|
||
<NotPartOfLaunchGroup>不属于发射组</NotPartOfLaunchGroup>
|
||
|
||
<!-- Rescue quest -->
|
||
<!-- EN: Free prisoner -->
|
||
<FreePrisoner>释放囚犯</FreePrisoner>
|
||
<!-- EN: Offer help -->
|
||
<OfferHelp>提供帮助</OfferHelp>
|
||
|
||
<!-- EN: apply {0} -->
|
||
<ApplyTechprint>应用{0}</ApplyTechprint>
|
||
|
||
<!-- EN: Too dangerous -->
|
||
<EnterCooldownBlocksEntering>过于危险</EnterCooldownBlocksEntering>
|
||
|
||
<!-- CommsConsole -->
|
||
<!-- EN: Nobody to call -->
|
||
<NoCommsTarget>找不到对象</NoCommsTarget>
|
||
|
||
<!-- EN: Invoke {0} -->
|
||
<Invoke>呼叫{0}</Invoke>
|
||
<!-- EN: Cannot invoke {0} -->
|
||
<CannotInvoke>无法呼叫{0}</CannotInvoke>
|
||
<!-- EN: power -->
|
||
<Power>电源</Power>
|
||
<!-- EN: already invoked -->
|
||
<AlreadyInvoked>已经呼叫</AlreadyInvoked>
|
||
|
||
<!-- EN: Tend {0} -->
|
||
<Tend>照料{0}</Tend>
|
||
<!-- EN: Cannot tend {0} -->
|
||
<CannotTend>无法照料{0}</CannotTend>
|
||
<!-- EN: {0} does not require tending -->
|
||
<TendingNotRequired>{0}不需要照料</TendingNotRequired>
|
||
<!-- EN: without medicine -->
|
||
<WithoutMedicine>没有药品</WithoutMedicine>
|
||
|
||
<!-- EN: Repair {0} -->
|
||
<RepairThing>修理{0}</RepairThing>
|
||
<!-- EN: Cannot repair {0} -->
|
||
<CannotRepair>无法修理{0}</CannotRepair>
|
||
|
||
</LanguageData> |