Minor fixed: Stats
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@ -12,7 +12,7 @@
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<Apparel.label>衣着</Apparel.label>
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<Weapon.label>武器</Weapon.label>
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<Building.label>建造</Building.label>
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<Building.label>建筑</Building.label>
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<!-- Virtual categories -->
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@ -10,10 +10,10 @@
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<MeleeHitChance.description>在近身攻击中命中目标的基本几率。(即使击中,目标仍能闪避。)</MeleeHitChance.description>
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<MeleeDodgeChance.label>近战闪避几率</MeleeDodgeChance.label>
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<MeleeDodgeChance.description>闪避近身攻击或者其他击打的几率。(在瞄准或使用远程武器开火时,角色无法进行闪避。)</MeleeDodgeChance.description>
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<MeleeDodgeChance.description>闪避近身攻击或者其他物理击打的几率。(在瞄准时或使用远程武器开火时,角色无法进行闪避。)</MeleeDodgeChance.description>
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<ShootingAccuracy.label>射击精确度</ShootingAccuracy.label>
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<ShootingAccuracy.description>每增加一格距离不打偏的基本几率。</ShootingAccuracy.description>
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<ShootingAccuracy.description>射击距离内的命中几率。</ShootingAccuracy.description>
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<AimingDelayFactor.label>瞄准延时系数</AimingDelayFactor.label>
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<AimingDelayFactor.description>瞄准后开火所花费的时间。</AimingDelayFactor.description>
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