typos fix

This commit is contained in:
VaniatD 2020-02-28 10:15:34 +08:00
parent 97ce738302
commit a7b7bfce94
7 changed files with 25 additions and 25 deletions

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@ -39,7 +39,7 @@
<!-- EN: death acidifier -->
<DeathAcidifier.label>质溶器</DeathAcidifier.label>
<!-- EN: A chest implant for preventing enemy use of captured equipment. Upon the user's death, it releases powerful chemicals that dissolve gear in contact with the user's body. It doesn't damage others. -->
<DeathAcidifier.description>一个用于防止敌人缴获装备的胸腔植入物。一旦使用者死亡,它就会释放出强效的化学物质,和使用者身体一起溶解与身体接触的装备。质溶器不会伤害到其他东西。</DeathAcidifier.description>
<DeathAcidifier.description>一个用于防止敌人缴获装备的胸腔植入物。一旦使用者死亡,它就会释放出强效的化学物质,溶解与身体接触的装备。质溶器不会伤害到其他东西。</DeathAcidifier.description>
<!-- EN: Mote -->
<Mote_AcidCloud.label>酸雾</Mote_AcidCloud.label>

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@ -426,7 +426,7 @@
<!-- Transporters set to load -->
<!-- EN: Set to load -->
<CommandSetToLoadTransporter>设置为装载</CommandSetToLoadTransporter>
<CommandSetToLoadTransporter>装载</CommandSetToLoadTransporter>
<!-- EN: Opens the loading dialog so you can decide who and what should be loaded inside. -->
<CommandSetToLoadTransporterDesc>打开装载对话框,以便你可以确定装载内容里有哪些人和物。</CommandSetToLoadTransporterDesc>

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@ -307,9 +307,9 @@
<MessageTransportersLoadCanceled_FuelingPortGiverDeSpawned>由于其中一个发射器被毁,装载进程已取消。</MessageTransportersLoadCanceled_FuelingPortGiverDeSpawned>
<!-- EN: Assigned items and people will now be loaded into the transport pods. -->
<MessageTransportersLoadingProcessStarted>指定的物品和人员现已被装载到运输舱。</MessageTransportersLoadingProcessStarted>
<MessageTransportersLoadingProcessStarted>指定的物品和人员被装载到运输舱。</MessageTransportersLoadingProcessStarted>
<!-- EN: Assigned items and people will now be loaded into the shuttle. -->
<MessageTransporterSingleLoadingProcessStarted>指定的物品和人员现已被装载到穿梭机。</MessageTransporterSingleLoadingProcessStarted>
<MessageTransporterSingleLoadingProcessStarted>指定的物品和人员被装载到穿梭机。</MessageTransporterSingleLoadingProcessStarted>
<!-- EN: Your transport pods have arrived. -->
<MessageTransportPodsArrived>你的运输舱已经抵达目的地。</MessageTransportPodsArrived>

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@ -52,41 +52,41 @@
<li>letterSubject(priority=1)->{SUBJECT_definite} the [lodgersLabel]</li>
-->
<Hospitality_Animals.questDescriptionRules.rulesStrings>
<li>threatsInfoMechClustersSingleAnimal->出于未知的原因,[lodgersLabel]已经被轨道上的一群机械体盯上。只要[lodgers0_pronoun]继续存在,机械战斗集群将会时不时地空投至[map_definite]。</li>
<li>threatsInfoMechClustersMultiAnimal->出于未知的原因,[lodgersLabelPlural]已经被轨道上的一群机械体盯上。只要他们继续存在,机械战斗集群将会有规律地空投至[map_definite]。</li>
<li>threatsInfoMechRaidsSingleAnimal->出于未知的原因,[lodgersLabel]已经被一个机械族巢穴盯上。只要[lodgers0_pronoun]继续存在,机械族战斗部队将会时不时地进攻[map_definite]。</li>
<li>threatsInfoMechRaidsMultiAnimal->出于未知地原因,[lodgersLabelPlural]已经被一个机械族巢穴盯上。只要他们继续存在,机械族战斗部队将会时不时地进攻[map_definite]。</li>
<li>questDescription(askerIsNull==true,lodgersCount==1)->一个动物保护组织希望你能够在[shuttleDelayTicks_duration]内照顾位于[map_definite]名叫[lodgers0_nameDef]的[lodgersLabel]。[healthInfo][threatsInfo1]\n\n[commonDescEnding]</li>
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n激进的动物保护组织成员在[enemyFaction_name]举行的一场屠宰仪式上偷走了[lodgers0_nameDef]。现在[enemyFaction_pawnsPlural]将会来寻仇。如果你选择接纳[lodgers0_nameDef],只要[lodgers0_pronoun]继续存在,[enemyFaction_pawnsPlural]就会一直来进攻。[enemyGroupsParagraph]</li>
<li>threatsInfoMechClustersSingleAnimal->出于未知的原因,[lodgersLabel]已经被轨道上的一群机械体盯上。 只要[lodgers0_pronoun]继续存在,机械战斗集群将会时不时地空投至[map_definite]。</li>
<li>threatsInfoMechClustersMultiAnimal->出于未知的原因,[lodgersLabelPlural]已经被轨道上的一群机械体盯上。 只要他们继续存在,机械战斗集群将会有规律地空投至[map_definite]。</li>
<li>threatsInfoMechRaidsSingleAnimal->出于未知的原因,[lodgersLabel]已经被一个机械族巢穴盯上。 只要[lodgers0_pronoun]继续存在,机械族战斗部队将会时不时地进攻[map_definite]。</li>
<li>threatsInfoMechRaidsMultiAnimal->出于未知地原因,[lodgersLabelPlural]已经被一个机械族巢穴盯上。 只要他们继续存在,机械族战斗部队将会时不时地进攻[map_definite]。</li>
<li>questDescription(askerIsNull==true,lodgersCount==1)->一个动物保护组织希望你能够在[shuttleDelayTicks_duration]内 照顾位于[map_definite]名叫[lodgers0_nameDef]的[lodgersLabel]。[healthInfo][threatsInfo1]\n\n[commonDescEnding]</li>
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n激进的动物保护组织成员在[enemyFaction_name]举行的一场屠宰仪式上偷走了[lodgers0_nameDef]。 现在[enemyFaction_pawnsPlural]将会来寻仇。如果你选择接纳[lodgers0_nameDef] 只要[lodgers0_pronoun]继续存在,[enemyFaction_pawnsPlural]就会一直来进攻。[enemyGroupsParagraph]</li>
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
<li>threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]</li>
<li>threatsInfo1(generateThreats==false)-></li>
<li>questDescription(askerIsNull==true,lodgersCount>=2)->一个动物保护组织希望你能够在[map_definite]照顾[lodgersCount][shuttleDelayTicks_duration][lodgersLabelPlural]。[healthInfo][threatsInfo2]\n\n[commonDescEnding]</li>
<li>questDescription(askerIsNull==true,lodgersCount>=2)->一个动物保护组织希望你能够在[map_definite]照顾[lodgersCount]只[lodgersLabelPlural][shuttleDelayTicks_duration]。 [healthInfo][threatsInfo2]\n\n[commonDescEnding]</li>
<li>victim->孩子</li>
<li>victim->女性</li>
<li>victim->男性</li>
<li>victim->[PersonJob]</li>
<li>victim(generateThreats==true,allowedThreats==Raids)->[enemyFaction_leaderTitle]在[enemyFaction_name]的朋友</li>
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是这些[lodgersLabelPlural]与一名[victim]之死有所牵连。现在,来自[enemyFaction_name]的[enemyFaction_pawnsPlural]将会狩猎他们进行复仇仪式。如果你接纳[lodgersLabelPlural],只要他们还活着,[enemyFaction_pawnsPlural]就会一直尝试进攻。[enemyGroupsParagraph]</li>
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是这些[lodgersLabelPlural]与一名[victim]之死有所牵连。 现在,来自[enemyFaction_name]的[enemyFaction_pawnsPlural]将会狩猎他们进行复仇仪式。如果你接纳[lodgersLabelPlural],只要他们还活着,[enemyFaction_pawnsPlural]就会一直尝试进攻。[enemyGroupsParagraph]</li>
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
<li>threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]</li>
<li>threatsInfo2(generateThreats==false)-></li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,priority=1)->[asker_nameFull][asker_faction_name]的[asker_faction_leaderTitle]正在寻找一个安全的庇护所能在[shuttleDelayTicks_duration]里照顾[asker_possessive]名叫的宠物[lodgersLabel]。[healthInfo][threatsInfo3]\n\n[commonDescEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,priority=1)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]正在寻找一个安全的庇护所能在[shuttleDelayTicks_duration]里照顾[asker_possessive]名叫的宠物[lodgersLabel]。 [healthInfo][threatsInfo3]\n\n[commonDescEnding]</li>
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n来自[enemyFaction_name]的[enemyFaction_pawnsPlural]正试图残杀可怜的[lodgers0_nameDef]来抓捕[asker_nameDef]。如果你选择接纳[lodgers0_nameDef],只要[lodgers0_pronoun]还在,[enemyFaction_pawnsPlural]便会一直攻击。[enemyGroupsParagraph]</li>
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
<li>threatsInfo3(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]</li>
<li>threatsInfo3(generateThreats==false)-></li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,priority=1)->[asker_nameFull][asker_faction_name]的[asker_faction_leaderTitle]正发来请求。[asker_pronoun]希望你能在[map_definite]照料[lodgersCount][lodgersLabelPlural][shuttleDelayTicks_duration]。[healthInfo][threatsInfo4]\n\n[commonDescEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,priority=1)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersCount][lodgersLabelPlural][shuttleDelayTicks_duration]。 [healthInfo][threatsInfo4]\n\n[commonDescEnding]</li>
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n这些[lodgersLabelPlural]对于[asker_nameDef]履行一项重要的贸易承诺是必须的。为了引起冲突,[enemyFaction_name]正派出[enemyFaction_pawnsPlural]追击他们。如果你选择接纳[lodgersLabelPlural],只要他们还活着,[enemyFaction_pawnsPlural]就会一直尝试进攻。[enemyGroupsParagraph]</li>
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
<li>threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]</li>
<li>threatsInfo4(generateThreats==false)-></li>
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1,priority=1)->[asker_nameFull][asker_faction_name]的一名[asker_royalTitleInCurrentFaction]正发来请求。[asker_pronoun]希望你能在[map_definite]照料[lodgersLabel][lodgers0_nameDef][shuttleDelayTicks_duration],这是[asker_possessive]最喜欢的宠物。[healthInfo][threatsInfo5]\n\n[commonDescEnding]</li>
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1,priority=1)->[asker_faction_name]的一名[asker_royalTitleInCurrentFaction][asker_nameFull]正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersLabel][lodgers0_nameDef][shuttleDelayTicks_duration] 这是[asker_possessive]最喜欢的宠物。 [healthInfo][threatsInfo5]\n\n[commonDescEnding]</li>
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef]是[asker_nameDef]承诺给孩子的结婚礼物。为了阻止这场婚礼,[enemyFaction_name]正派出[enemyFaction_pawnsPlural]追踪[lodgers0_objective]。如果你选择接纳[lodgers0_nameDef][enemyFaction_pawnsPlural]会在[lodgers0_nameDef]存在期间一直尝试进攻。[enemyGroupsParagraph]</li>
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]</li>
<li>threatsInfo5(generateThreats==false)-></li>
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2,priority=1)->[asker_nameFull][asker_faction_name]的一名[asker_royalTitleInCurrentFaction]正发来请求。[asker_pronoun]希望你能在[map_definite]照料[lodgersCount][lodgersLabelPlural][shuttleDelayTicks_duration]。这些[lodgersLabelPlural]是[asker_nameDef]最喜爱的宠物,[asker_pronoun]希望他们能看看[asker_possessive]贵族圈子之外的世界。[healthInfo][threatsInfo6]\n\n[commonDescEnding]</li>
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2,priority=1)->[asker_faction_name]的一名[asker_royalTitleInCurrentFaction][asker_nameFull]正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersCount][lodgersLabelPlural][shuttleDelayTicks_duration]。 这些[lodgersLabelPlural]是[asker_nameDef]最喜爱的宠物,[asker_pronoun]希望他们能看看[asker_possessive]上流圈子之外的世界。 [healthInfo][threatsInfo6]\n\n[commonDescEnding]</li>
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\不幸的是,[enemyFaction_name]正在试图以狩猎[lodgersLabelPlural]的方式去伤害[asker_nameDef]。如果你选择接纳[lodgersLabelPlural][enemyFaction_pawnsPlural]将会在他们活着期间一直攻击你。[enemyGroupsParagraph]</li>
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]</li>

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@ -14,7 +14,7 @@
<!-- EN: armorskin gland -->
<ArmorskinGland.label>甲肤腺体</ArmorskinGland.label>
<!-- EN: This bionic gland releases chemicals and nanomachines that toughen the skin and add flexible subdermal keratin plates at strategic points. This makes the user more resistant to damage across their whole body. Unfortunately, these changes make the skin appear leathery, with wrinkles across the whole body and face, which is generally considered ugly. -->
<ArmorskinGland.description>一款能够分泌化学物质和纳米机器的仿生腺体,可以增强皮肤的韧性,并在一些关键位置生成皮下角质蛋白,让安装者能够更好地抵抗伤害。不幸的是,这些变化会让皮肤看上去如同皮革一般,而且全身布满皱纹,看上去丑陋无比。</ArmorskinGland.description>
<ArmorskinGland.description>一款能够分泌化学物质和纳米机器的仿生腺体,可以增强皮肤的韧性,并在一些关键位置生成皮下角质蛋白,让安装者能够更好地抵抗伤害。不幸的是,这会让全身的皮肤看上去如同皮革一般,而且布满皱纹,丑陋无比。</ArmorskinGland.description>
<!-- EN: circadian assistant -->
<CircadianAssistant.label>生理助理</CircadianAssistant.label>

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@ -4,7 +4,7 @@
<!-- EN: Minimum title ({FACTION_name}) -->
<Stat_Thing_MinimumRoyalTitle_Name>最低的头衔({FACTION_name})</Stat_Thing_MinimumRoyalTitle_Name>
<!-- EN: {FACTION_name} has laws which limit the use of this implant to those with specific titles. Having the implant is undetectable, but if you use it, there is a chance they will detect the psychic emissions. Diplomatic consequences will follow, and repeated violations will lead to hostility.\n\nA psychic silencer implant would make such uses undetectable. -->
<Stat_Thing_MinimumRoyalTitle_Desc>{FACTION_name}的法律将这种植入物的使用限制为具有特定的头衔。拥有这种植入物是无法检测到的,但是如果你使用了其能力,则有机会被他人察觉到心灵辐射。随之而来的是外交矛盾,若屡禁不止将导致敌意。\n\n植入心灵静默器将使这种状况不再被察觉。</Stat_Thing_MinimumRoyalTitle_Desc>
<Stat_Thing_MinimumRoyalTitle_Desc>{FACTION_name}的法律将这种植入物的使用限制为具有特定的头衔。拥有这种植入物是无法检测到的,但是如果你使用了其能力,则有机会被他人察觉到心灵信号。随之而来的是外交矛盾,若屡禁不止将导致敌意。\n\n植入心灵静默器将使这种状况不再被察觉。</Stat_Thing_MinimumRoyalTitle_Desc>
<!-- EN: Each upgrade level of this implant requires a specific title in {FACTION_name} to be used legally. -->
<Stat_Thing_MinimumRoyalTitle_ImplantWithLevel_Desc>这个植入物每次升级都需要在{FACTION_name}有一个合法的头衔。</Stat_Thing_MinimumRoyalTitle_ImplantWithLevel_Desc>
<!-- EN: Max satisfied title -->

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@ -15,7 +15,7 @@
<!-- EN: Max allowed psycast level -->
<RoyalTitleTooltipMaxPsycastLevel>允许的最大心灵等级</RoyalTitleTooltipMaxPsycastLevel>
<!-- EN: The highest level of psycast that this title allows.\n\n{FACTION_name}'s laws prohibit using psycasts without a suitable title. Each time you perform an illegal psycast, there's a chance the psychic signature will be detected, leading to diplomatic consequences.\n\nPsychic signatures can be concealed with a psychic silencer implant. -->
<RoyalTitleTooltipMaxPsycastLevelDescription>该头衔可以使用最高级别的心灵能力\n\n{FACTION_name}的法律禁止在没有符合的头衔的情况下使用心灵能力。每次施放不合法的心灵能力时,都有可能会检测到心灵辐射,从而导致严重外交后果。\n\n心灵信号可以被心灵静默植入物掩盖。</RoyalTitleTooltipMaxPsycastLevelDescription>
<RoyalTitleTooltipMaxPsycastLevelDescription>该头衔可以使用最高级别的心灵能力\n\n{FACTION_name}的法律禁止在没有符合的头衔的情况下使用心灵能力。每次施放不合法的心灵能力时,都有可能会检测到心灵信号,从而导致严重外交后果。\n\n心灵信号可以被心灵静默植入物掩盖。</RoyalTitleTooltipMaxPsycastLevelDescription>
<!-- EN: room area: {0} tiles -->
<RoomRequirementArea>房间面积: {0} 格</RoomRequirementArea>
<!-- EN: room impressiveness -->