typos fix
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: anesthetic -->
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@ -107,7 +107,7 @@
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<!-- EN: psychic hangover -->
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<PsychicHangover.label>精神宿醉</PsychicHangover.label>
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<!-- EN: An after-effect of psychic entropy. Psychic hangover is bothersome, but not dangerous. -->
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<PsychicHangover.description>心理熵爆发的异常状态。精神上的宿醉很烦人,但并不危险。</PsychicHangover.description>
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<PsychicHangover.description>心灵熵爆发的异常状态。精神上的宿醉很烦人,但并不危险。</PsychicHangover.description>
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<!-- EN: a psychic hangover -->
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<PsychicHangover.labelNoun>精神宿醉</PsychicHangover.labelNoun>
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<!-- EN: forming -->
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: A group of {0} from {1} have dropped in right on top of you! -->
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@ -6,21 +6,21 @@
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<!-- EN: A group of friendly {0} from {1} have dropped in right on top of you! -->
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<CenterDrop.textFriendly>来自{1}的一群友军{0}空降到中心!</CenterDrop.textFriendly>
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<!-- EN: {0_pawnsPluralDef} will arrive in transport pods right on top of you. -->
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<CenterDrop.textWillArrive>{0_pawnsPluralDef}的空投仓即将降落在你附近。</CenterDrop.textWillArrive>
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<CenterDrop.textWillArrive>{0_pawnsPluralDef}的空投舱即将降落在你附近。</CenterDrop.textWillArrive>
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<!-- EN: A group of {0} from {1} have arrived in transport pods nearby. -->
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<EdgeDrop.textEnemy>来自{1}的一群{0}空降到附近。</EdgeDrop.textEnemy>
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<!-- EN: A group of friendly {0} from {1} have arrived in transport pods nearby. -->
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<EdgeDrop.textFriendly>来自{1}的一群友军{0}空降到附近。</EdgeDrop.textFriendly>
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<!-- EN: {0_pawnsPluralDef} will arrive in transport pods. -->
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<EdgeDrop.textWillArrive>{0_pawnsPluralDef}的空投仓即将降落。</EdgeDrop.textWillArrive>
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<EdgeDrop.textWillArrive>{0_pawnsPluralDef}的空投舱即将降落。</EdgeDrop.textWillArrive>
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<!-- EN: Several separate groups of {0} from {1} have arrived in transport pods nearby. -->
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<EdgeDropGroups.textEnemy>来自{1}的多队{0}空降到附近。</EdgeDropGroups.textEnemy>
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<!-- EN: Several separate groups of friendly {0} from {1} have arrived in transport pods nearby. -->
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<EdgeDropGroups.textFriendly>来自{1}的多队友军{0}空降到附近。</EdgeDropGroups.textFriendly>
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<!-- EN: Several separate groups of {0_pawnsPluralDef} will arrive in transport pods. -->
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<EdgeDropGroups.textWillArrive>{0_pawnsPluralDef}的多批空投仓即将降落。</EdgeDropGroups.textWillArrive>
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<EdgeDropGroups.textWillArrive>{0_pawnsPluralDef}的多批空投舱即将降落。</EdgeDropGroups.textWillArrive>
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<!-- EN: A group of {0} from {1} have arrived nearby. -->
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<EdgeWalkIn.textEnemy>来自{1}的一群{0}到达附近。</EdgeWalkIn.textEnemy>
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@ -37,15 +37,15 @@
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<EdgeWalkInGroups.textWillArrive>{0_pawnsPluralDef}将同时从多个角度步行抵达你的基地</EdgeWalkInGroups.textWillArrive>
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<!-- EN: A cluster of {0} have landed in drop pods nearby. -->
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<MechClusterDrop.textEnemy>一批装满了机械族的空投仓降落在附近。</MechClusterDrop.textEnemy>
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<MechClusterDrop.textEnemy>一批装满了机械族的空投舱降落在附近。</MechClusterDrop.textEnemy>
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<!-- EN: The mech cluster will arrive in drop pods. -->
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<MechClusterDrop.textWillArrive>一批装满了机械族的空投仓即将降落在附近。</MechClusterDrop.textWillArrive>
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<MechClusterDrop.textWillArrive>一批装满了机械族的空投舱即将降落在附近。</MechClusterDrop.textWillArrive>
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<!-- EN: A group of {0} from {1} have arrived in transport pods. Their pods went haywire and are landing scattered all over the area! -->
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<RandomDrop.textEnemy>来自{1}的一群{0}空降到附近。他们的空投仓散落在整个地区!</RandomDrop.textEnemy>
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<RandomDrop.textEnemy>来自{1}的一群{0}空降到附近。他们的空投舱散落在整个地区!</RandomDrop.textEnemy>
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<!-- EN: A group of friendly {0} from {1} have arrived in transport pods. Their pods went haywire and are landing scattered all over the area! -->
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<RandomDrop.textFriendly>来自{1}的一群友军{0}空降到附近。他们的空投仓散落在整个地区!</RandomDrop.textFriendly>
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<RandomDrop.textFriendly>来自{1}的一群友军{0}空降到附近。他们的空投舱散落在整个地区!</RandomDrop.textFriendly>
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<!-- EN: {0_pawnsPluralDef} will arrive in transport pods. -->
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<RandomDrop.textWillArrive>{0_pawnsPluralDef}的空投仓即将降落。</RandomDrop.textWillArrive>
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<RandomDrop.textWillArrive>{0_pawnsPluralDef}的空投舱即将降落。</RandomDrop.textWillArrive>
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</LanguageData>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: carrying capacity -->
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@ -76,7 +76,7 @@
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<!-- EN: psychic entropy gain -->
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<PsychicEntropyGain.label>心灵熵增益</PsychicEntropyGain.label>
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<!-- EN: A multiplier on psychic entropy gained from any source. -->
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<PsychicEntropyGain.description>以任何方式获得心灵熵值的乘数。</PsychicEntropyGain.description>
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<PsychicEntropyGain.description>以任何方式获得心灵熵值的偏移。</PsychicEntropyGain.description>
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<!-- EN: psychic entropy limit -->
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<PsychicEntropyMax.label>心灵熵阈值</PsychicEntropyMax.label>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: You can dismiss letters by right-clicking on them. -->
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@ -26,7 +26,7 @@
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<!-- EN: Smoke totally prevents turrets from detecting targets, but people can still shoot with reduced accuracy. -->
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<GameplayTips.tips.11>烟雾能够让炮塔完全瘫痪,但其他人仍然能够以较低的命中率射击烟雾内的目标。</GameplayTips.tips.11>
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<!-- EN: When designing defences, assume enemies will get inside using drop pods or tunnels. Build internal defensive positions. -->
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<GameplayTips.tips.12>由于敌人会使用空投仓或挖掘地道的方式进攻,请修建内部防御阵地。</GameplayTips.tips.12>
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<GameplayTips.tips.12>由于敌人会使用空投舱或挖掘地道的方式进攻,请修建内部防御阵地。</GameplayTips.tips.12>
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<!-- EN: Foggy or rainy weather reduces the accuracy of ranged weapons. -->
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<GameplayTips.tips.13>大雾或雨雪天气会降低远程武器的命中率。</GameplayTips.tips.13>
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<!-- EN: You can analyze the chance a shot will hit by selecting the shooter and placing the mouse over the target. -->
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<!-- EN: Turrets explode when they take a lot of damage. Don't put them too close together, and don't put your people too close to them. -->
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<GameplayTips.tips.15>炮塔在受到大量伤害时会爆炸。因此请不要将炮塔放置在一起,也不要让殖民者离炮塔太近。</GameplayTips.tips.15>
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<!-- EN: Some animals explode upon death. You can use transport pods to drop animals on enemies. Think about it. -->
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<GameplayTips.tips.16>一些动物在死亡时会爆炸。你可以利用空投仓将它们作为礼物送给敌人,请发挥你的想象力。</GameplayTips.tips.16>
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<GameplayTips.tips.16>一些动物在死亡时会爆炸。你可以利用空投舱将它们作为礼物送给敌人,请发挥你的想象力。</GameplayTips.tips.16>
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<!-- EN: If you need help in a fight, call your allies using the comms console. -->
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<GameplayTips.tips.17>如果你在战斗中需要支援,请使用通讯台呼叫你的盟友。</GameplayTips.tips.17>
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<!-- EN: Maddened animals will attack any human, including your enemies. You can use this. -->
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@ -90,7 +90,7 @@
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<!-- EN: You can request specific types of trade caravans using the comms console. -->
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<GameplayTips.tips.43>你可以使用通讯台联系关系为中立以上的派系,请求他们派出特定类型的商队。</GameplayTips.tips.43>
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<!-- EN: You can use transport pods to send gifts directly to other factions' bases - even your enemies. This improves faction relations. -->
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<GameplayTips.tips.44>你可以使用空投仓将礼物直接投送给其他派系的派系基地——甚至包括你的敌人,这会改善双方的关系。</GameplayTips.tips.44>
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<GameplayTips.tips.44>你可以使用空投舱将礼物直接投送给其他派系的派系基地——甚至包括你的敌人,这会改善双方的关系。</GameplayTips.tips.44>
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<!-- EN: Keeping prisoners together saves space. However, prisoners kept together will try to break out together. -->
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<GameplayTips.tips.45>将囚犯集中关押能够节省空间,但他们也更容易集体越狱。</GameplayTips.tips.45>
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<!-- EN: Enemy faction bases are very well-defended. You don't need to attack them - but be well-prepared if you choose to try. -->
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: Confirm -->
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@ -891,7 +891,7 @@
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<!-- Load transporters -->
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<!-- EN: The caravan will be immobile if you send the pods to an empty tile. Continue anyway? -->
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<TransportersCaravanWillBeImmobile>如果将空投仓发射到地图上的空地,远行队将不会移动。是否继续?</TransportersCaravanWillBeImmobile>
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<TransportersCaravanWillBeImmobile>如果将空投舱发射到地图上的空地,远行队将不会移动。是否继续?</TransportersCaravanWillBeImmobile>
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<!-- Confirm cancel monument marker -->
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<!-- EN: Do you really want to remove this monument marker? -->
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<!-- EN: Line of sight required -->
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<AbilityRequiresLOS>所需视线</AbilityRequiresLOS>
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<!-- EN: Entropy gain -->
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<AbilityEntropyGain>熵增益</AbilityEntropyGain>
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<AbilityEntropyGain>熵增加</AbilityEntropyGain>
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<!-- EN: Effect duration -->
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<AbilityDuration>效果持续时间</AbilityDuration>
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<!-- EN: Effect radius -->
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<!-- EN: Required -->
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<Required>必需</Required>
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<!-- EN: Warning: You cannot complete trade requests by using transport pods.\nIf you send the goods, the settlement will accept them as gifts but they will not reward you.\n\nFor trading, approach the settlement with a caravan!\n\nAre you sure you want to gift the loaded goods to the faction? -->
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<GiveGiftViaTransportPodsTradeRequestWarning>警告:你无法使用空投仓完成交易请求。\n如果发射这批货物,目标基地会将其作为礼物而非交易品接收\n\n如果你希望交易,请以远行队形式访问目标基地!\n\n你确定要将装好的礼物送给目标派系吗?</GiveGiftViaTransportPodsTradeRequestWarning>
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<GiveGiftViaTransportPodsTradeRequestWarning>警告:你无法使用空投舱完成交易请求。\n如果发射这批货物,目标基地会将其作为礼物而非交易品接收\n\n如果你希望交易,请以远行队形式访问目标基地!\n\n你确定要将装好的礼物送给目标派系吗?</GiveGiftViaTransportPodsTradeRequestWarning>
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<!-- EN: prisoner -->
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<PrisonerLower>囚犯</PrisonerLower>
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<!-- EN: prisoners -->
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<!-- EN: Psychic entropy: {0}/{1}\nFall rate: {2}/{3}s({4}s until zero)\n\nPsychic entropy increases after performing a psycast.\nGoing over the safe limit can lead to long-term health consequences.\nWhenever entropy reaches zero, it leaves a psychic hangover behind. -->
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<PawnTooltipPsychicEntropy>心灵熵:{0}/{1}\n下降速率:{2}/{3}秒({4}秒直到零)\n\n进行心灵投射后心灵熵增加。\n超出安全限制会导致后遗症。\n每当熵归零都会产生精神宿醉。</PawnTooltipPsychicEntropy>
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<!-- EN: Physical pain focuses the mind and clears extraneous thoughts; this has the side-effect of causing faster recovery from psychic entropy. -->
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<PawnTooltipPsychicEntropyPainFocus>身体上的痛苦使思想集中并清除了无关的想法;同时能够更快恢复心理熵。</PawnTooltipPsychicEntropyPainFocus>
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<PawnTooltipPsychicEntropyPainFocus>身体上的痛苦使思想集中并清除了无关的想法;同时能够更快恢复心灵熵。</PawnTooltipPsychicEntropyPainFocus>
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<!-- EN: Toggle psychic entropy limiter.\n\nGoing over your psychic entropy limit can cause serious health consequences, including long-term psychic breakdown, and even brain damage for significant overages. The higher over-limit the entropy is, the more dangerous the effects. -->
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<PawnTooltipPsychicEntropyLimit>切换心理熵限制器。\n\n心灵熵超限制可能会导致严重的健康后果,包括长期的心理崩溃,甚至会因严重超量而损害大脑。熵的极限值越高,超限的后果越严重。</PawnTooltipPsychicEntropyLimit>
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<PawnTooltipPsychicEntropyLimit>切换心灵熵限制器。\n\n心灵熵超限制可能会导致严重的健康后果,包括长期的心理崩溃,甚至会因严重超量而损害大脑。熵的极限值越高,超限的后果越严重。</PawnTooltipPsychicEntropyLimit>
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<!-- Pawn tooltip description -->
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<!-- EN: {0} {1} -->
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<!-- Rewards -->
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<!-- EN: a {0_age}-year-old {0_title} named {0_nameDef} will arrive in a transport pod {0_relationInfoInParentheses} -->
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<Reward_Pawn_DropPod>一个名为{0_nameDef}的{0_age}岁的{0_titleIndef}将乘坐空投仓到达{0_relationInfoInParentheses}</Reward_Pawn_DropPod>
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<Reward_Pawn_DropPod>一个名为{0_nameDef}的{0_age}岁的{0_titleIndef}将乘坐空投舱到达{0_relationInfoInParentheses}</Reward_Pawn_DropPod>
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<!-- EN: a {0_age}-year-old {0_title} named {0_nameDef} will arrive and join you {0_relationInfoInParentheses} -->
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<Reward_Pawn_WalkIn>一个名为{0_nameDef}的{0_age}岁的{0_titleIndef}将到达并加入{0_relationInfoInParentheses}</Reward_Pawn_WalkIn>
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<!-- EN: a {0_age}-year-old {0_title} named {0_nameDef} will join you {0_relationInfoInParentheses} -->
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<Reward_Pawn_Caravan>一个名为{0_nameDef}的{0_age}岁的{0_titleIndef}将加入{0_relationInfoInParentheses}</Reward_Pawn_Caravan>
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<!-- EN: transport pods with the following resources will arrive (total value {1}):
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\n{0} -->
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<Reward_Items>装有以下资源的空投仓将送达(总价值{1}):\n\n{0}</Reward_Items>
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<Reward_Items>装有以下资源的空投舱将送达(总价值{1}):\n\n{0}</Reward_Items>
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<!-- EN: you will receive (total value {1}):
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\n{0} -->
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<Reward_Items_Caravan>你将收到(总价值{1}):\n\n{0}</Reward_Items_Caravan>
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海盗见闻
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轨道商人
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宇宙舰队
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空投仓
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空投舱
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休眠仓
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纺织
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: entropy link -->
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<!-- EN: psychic entropy -->
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<PsychicEntropy.label>心灵熵</PsychicEntropy.label>
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<!-- EN: Chaotic psychic energy built up in the mind. Entropy falls over time. After it clears, it leaves a psychic hangover for several days. If psychic entropy becomes very high, it can cause psychosis, long-term psychic breakdown, destruction of psychic amplifiers, and even brain damage. -->
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<PsychicEntropy.description>混乱的心灵能量在头脑中作祟。心灵熵随时间逐渐下降,当它被清除后,会留下好几天的精神萎靡。如果心理熵变得非常高,会导致精神病、长期的精神崩溃、情绪失控、甚至脑损伤。</PsychicEntropy.description>
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<PsychicEntropy.description>混乱的心灵能量在头脑中作祟。心灵熵随时间逐渐下降,当它被清除后,会留下好几天的精神萎靡。如果心灵熵变得非常高,会导致精神病、长期的精神崩溃、情绪失控、甚至脑损伤。</PsychicEntropy.description>
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<!-- EN: safe -->
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<PsychicEntropy.stages.safe.label>安全</PsychicEntropy.stages.safe.label>
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<!-- EN: overloaded -->
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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<li>manhuntingBeastIndef(animalCount>=2)->一群达[animalCount]只猎杀人类的[animalKind_labelPlural]</li>
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<li>endSection->空投舱包含(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[helpersParagraph]如果你接受,[animalKindLabelCorrect]将会在[manhuntersDelayTicks_duration]后来到[map_definite]。[allRewardsDescriptionsExceptItems]</li>
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<li>questDescription(askerIsNull==true,animalCount==1)->在[map_definite]附近的一名商人向你发来求救信号。一只野生的[animalKind_label]正在袭击他!他正试图引导野兽转向你这边来摆脱险境。\n\n作为回报,商人允诺通过空投舱向你发送一些物资。[endSection]</li>
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<li>manhunterArrivalLetterEnd(askerIsNull==true,animalCount==1)->正在袭击附近一名商人的[animalKind_label]被空投仓吸引而向你这边追来。</li>
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<li>manhunterArrivalLetterEnd(askerIsNull==true,animalCount==1)->正在袭击附近一名商人的[animalKind_label]被空投舱吸引而向你这边追来。</li>
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<li>questDescription(askerIsNull==true,animalCount>=2)->在[map_definite]附近的一名商人向你发来求救信号。 一群多达[animalCount]只的野生[animalKind_labelPlural]正在袭击他!他正试图引导野兽转向你这边来摆脱险境。\n\n作为回报,商人允诺通过空投舱向你发送一些物资。[endSection]</li>
|
||||
<li>manhunterArrivalLetterEnd(askerIsNull==true,animalCount>=2)->正在袭击附近一名商人的[animalKind_labelPlural]被空投仓吸引而向你这边追来。</li>
|
||||
<li>manhunterArrivalLetterEnd(askerIsNull==true,animalCount>=2)->正在袭击附近一名商人的[animalKind_labelPlural]被空投舱吸引而向你这边追来。</li>
|
||||
<li>questDescription(asker_factionLeader==True)->来自[asker_faction_name]的商队在[map_definite]附近被[manhuntingBeastIndef]袭击。[asker_faction_leaderTitle][asker_nameFull]想把[animalKindLabelCorrect]引到[map_definite]以脱离险境。\n\n作为回报,[asker_nameDef]允诺通过空投舱向你发送一些物资。[endSection]</li>
|
||||
<li>manhunterArrivalLetterEnd(asker_factionLeader==True,animalCount==1)->正在袭击来自[asker_faction_name]的商队的[animalKind_label]被空投仓吸引而向你这边追来。</li>
|
||||
<li>manhunterArrivalLetterEnd(asker_factionLeader==True,animalCount>=2)->正在袭击来自[asker_faction_name]的商队的[animalKind_labelPlural]被空投仓吸引而向你这边追来。</li>
|
||||
<li>manhunterArrivalLetterEnd(asker_factionLeader==True,animalCount==1)->正在袭击来自[asker_faction_name]的商队的[animalKind_label]被空投舱吸引而向你这边追来。</li>
|
||||
<li>manhunterArrivalLetterEnd(asker_factionLeader==True,animalCount>=2)->正在袭击来自[asker_faction_name]的商队的[animalKind_labelPlural]被空投舱吸引而向你这边追来。</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,animalCount==1)->来自[asker_faction_name]的[asker_royalTitleInCurrentFaction][asker_nameFull]最近很无聊。[asker_pronoun]想见识下像你这种原始人是如何对付致命威胁的。为了满足[asker_possessive]的要求,[asker_possessive]的仆人会放出一只[animalKind_label]来袭击你。[asker_royalTitleInCurrentFaction]将使用高空无人机观看整个过程。\n\n作为你同意参演这次“娱乐节目”的回报,[asker_pronoun]允诺通过空投舱向你发送一些物资。[endSection]</li>
|
||||
<li>manhunterArrivalLetterEnd(asker_royalInCurrentFaction==True,animalCount==1)->这只[animalKind_label]是由来自[asker_faction_name]的[asker_royalTitleInCurrentFaction][asker_nameFull]放出的,以排解[asker_possessive]的无聊。</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,animalCount>=2)->来自[asker_faction_name]的[asker_royalTitleInCurrentFaction][asker_nameFull]最近很无聊。[asker_pronoun]想见识下像你这种原始人是如何对付致命威胁的。为了满足[asker_possessive]的要求,[asker_possessive]的仆人会放出一群多达[animalCount]只的[animalKind_labelPlural]来袭击你。[asker_royalTitleInCurrentFaction]将使用高空无人机观看整个过程。\n\n作为你同意这次参演“娱乐节目”的回报,[asker_pronoun]允诺通过空投舱向你发送一些物资。[endSection]</li>
|
||||
|
@ -8,7 +8,7 @@
|
||||
<li>groupsOf->[numGroupsOf] [enemyFaction_pawnsPlural]</li>
|
||||
-->
|
||||
<ThreatReward_Raid_MiscReward.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription(asker_factionLeader==True)->[asker_faction_name]的[asker_faction_leaderTitle],[asker_nameFull]希望你能帮助[asker_possessive]的一支远行队。这支队伍在[map_definite]附近遭到[enemyFaction_name]派系的[numGroupsOf]名[enemyFaction_pawnsPlural]的袭击。[asker_nameDef]希望你能警告[enemyFaction_pawnsPlural]放这支远行队离开,去到你的方向。\n\n[pawnKindsParagraph]\n\n作为回报,[asker_nameDef]将会向你发送包含如下物资的空投仓(总价值:[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[helpersParagraph]如果你接受这个提议,[enemyFaction_pawnsPlural]将会于[firstRaidDelayTicks_duration]内到达。 [allRewardsDescriptionsExceptItems]</li>
|
||||
<li>questDescription(asker_factionLeader==True)->[asker_faction_name]的[asker_faction_leaderTitle],[asker_nameFull]希望你能帮助[asker_possessive]的一支远行队。这支队伍在[map_definite]附近遭到[enemyFaction_name]派系的[numGroupsOf]名[enemyFaction_pawnsPlural]的袭击。[asker_nameDef]希望你能警告[enemyFaction_pawnsPlural]放这支远行队离开,去到你的方向。\n\n[pawnKindsParagraph]\n\n作为回报,[asker_nameDef]将会向你发送包含如下物资的空投舱(总价值:[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[helpersParagraph]如果你接受这个提议,[enemyFaction_pawnsPlural]将会于[firstRaidDelayTicks_duration]内到达。 [allRewardsDescriptionsExceptItems]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_faction_name]的[asker_royalTitleInCurrentFaction],[asker_nameFull],向你发布了一个任务。\n\n[enemyFaction_name]的[groupsOf]队人员一直在这个区域袭扰[asker_possessive]的远行队。[asker_nameDef]要求你向他们发出警告,吸引他们进攻并且将其消灭干净。\n\n[pawnKindsParagraph]\n\n[helpersParagraph]如果你接受这个提议,[enemyFaction_pawnsPlural]将会于[firstRaidDelayTicks_duration]内到达。 [allRewardsDescriptions]</li>
|
||||
<li>groupsOf(raidCount==1,priority=1)->[enemyFaction_pawnsPlural]</li>
|
||||
<li>groupsOf->[numGroupsOf]队[enemyFaction_pawnsPlural]</li>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- Heritage -->
|
||||
@ -27,7 +27,7 @@
|
||||
|
||||
<!-- Abilities -->
|
||||
<!-- EN: Psychic entropy would overflow. -->
|
||||
<CommandPsycastWouldExceedEntropy>心理熵会溢出。</CommandPsycastWouldExceedEntropy>
|
||||
<CommandPsycastWouldExceedEntropy>心灵熵将超限。</CommandPsycastWouldExceedEntropy>
|
||||
<!-- EN: Psychic amplifier brain implant needed. -->
|
||||
<CommandPsycastNoAmplifier>需要心灵增幅器的大脑植入物。</CommandPsycastNoAmplifier>
|
||||
<!-- EN: {0}x level psychic amplifier needed. -->
|
||||
|
Loading…
Reference in New Issue
Block a user