ty pos fix
This commit is contained in:
parent
d3902acba9
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76a3e60be0
@ -1,14 +1,14 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: remote repair -->
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<RemoteRepair.label>远程维修</RemoteRepair.label>
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<!-- EN: Remotely repair a mech. The mechanitor links with the mech and uses their brain to provide detailed guidance for its self-repair mechanites beyond its own psychic capacity. This allows the mech to make progress in rapidly healing damage. -->
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<RemoteRepair.description>远程维修机械体。机械师与机械体远程连接,使用自己的大脑为机械体提供额外的辅助计算能力,为其自我修复提供详细规划,使得机械体能加速修复伤害。</RemoteRepair.description>
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<!-- EN: remote shield -->
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<RemoteShield.label>远程护盾</RemoteShield.label>
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<!-- EN: Remotely project a personal defense shield onto a mech. The shield stops incoming damage, but also prevents shooting out, so this can be useful even when cast on enemies. The mechanitor must continuously focus on the mech in order to maintain the shield. -->
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<RemoteShield.description>向机械体投射远程护盾。护盾能够阻挡外源伤害,但是也会阻挡自身射击,所以即使施放到敌人身上也有奇效。为了维持护盾,机械师必须持续聚焦目标。</RemoteShield.description>
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</LanguageData>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: heavy mech with power claws -->
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<Mech_Tunneler.label>重型机械体(动力爪)</Mech_Tunneler.label>
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<!-- EN: left sight sensor -->
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@ -31,5 +31,5 @@
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<Mech_Tunneler.corePart.parts.right_leg.customLabel>右腿</Mech_Tunneler.corePart.parts.right_leg.customLabel>
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<!-- EN: right foot -->
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<Mech_Tunneler.corePart.parts.right_leg.parts.right_foot.customLabel>右足</Mech_Tunneler.corePart.parts.right_leg.parts.right_foot.customLabel>
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</LanguageData>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: light mech with blade -->
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<Mech_Agrihand.label>机械农夫</Mech_Agrihand.label>
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<!-- EN: left sight sensor -->
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@ -21,7 +21,7 @@
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<Mech_Agrihand.corePart.parts.right_leg.customLabel>右腿</Mech_Agrihand.corePart.parts.right_leg.customLabel>
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<!-- EN: right foot -->
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<Mech_Agrihand.corePart.parts.right_leg.parts.right_foot.customLabel>右足</Mech_Agrihand.corePart.parts.right_leg.parts.right_foot.customLabel>
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<!-- EN: light mech -->
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<Mech_Light.label>轻型机械体</Mech_Light.label>
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<!-- EN: left sight sensor -->
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@ -36,5 +36,5 @@
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<Mech_Light.corePart.parts.right_leg.customLabel>右腿</Mech_Light.corePart.parts.right_leg.customLabel>
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<!-- EN: right foot -->
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<Mech_Light.corePart.parts.right_leg.parts.right_foot.customLabel>右足</Mech_Light.corePart.parts.right_leg.parts.right_foot.customLabel>
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</LanguageData>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: apocriton -->
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<Apocriton.label>机械蜂王</Apocriton.label>
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<!-- EN: left sight sensor -->
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@ -27,7 +27,7 @@
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<Apocriton.corePart.parts.rear_right_leg.customLabel>右后腿</Apocriton.corePart.parts.rear_right_leg.customLabel>
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<!-- EN: rear right foot -->
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<Apocriton.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>右后足</Apocriton.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>
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<!-- EN: scorcher -->
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<Scorcher.label>机械步甲</Scorcher.label>
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<!-- EN: left sight sensor -->
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@ -54,5 +54,5 @@
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<Scorcher.corePart.parts.rear_right_leg.customLabel>右后腿</Scorcher.corePart.parts.rear_right_leg.customLabel>
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<!-- EN: rear right foot -->
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<Scorcher.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>右后足</Scorcher.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>
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</LanguageData>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: centurion -->
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<Mech_Centurion.label>机械沙螽</Mech_Centurion.label>
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<!-- EN: left sight sensor -->
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@ -29,7 +29,7 @@
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<Mech_Centurion.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>右后足</Mech_Centurion.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>
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<!-- EN: bulb turret -->
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<Mech_Centurion.corePart.parts.bulb_turret.customLabel>球形炮塔</Mech_Centurion.corePart.parts.bulb_turret.customLabel>
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<!-- EN: diabolus -->
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<Mech_Diabolus.label>机械蛛蜂</Mech_Diabolus.label>
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<!-- EN: left sight sensor -->
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@ -42,7 +42,7 @@
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<Mech_Diabolus.corePart.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>右听觉传感器</Mech_Diabolus.corePart.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
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<!-- EN: bulb turret -->
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<Mech_Diabolus.corePart.parts.bulb_turret.customLabel>球形炮塔</Mech_Diabolus.corePart.parts.bulb_turret.customLabel>
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<!-- EN: war queen -->
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<Mech_Warqueen.label>机械蚁皇</Mech_Warqueen.label>
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<!-- EN: left sight sensor -->
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@ -55,5 +55,5 @@
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<Mech_Warqueen.corePart.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>右听觉传感器</Mech_Warqueen.corePart.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
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<!-- EN: bulb turret -->
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<Mech_Warqueen.corePart.parts.bulb_turret.customLabel>球形炮塔</Mech_Warqueen.corePart.parts.bulb_turret.customLabel>
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</LanguageData>
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@ -1,72 +1,77 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: bulb turret -->
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<BulbTurret.label>球形炮塔</BulbTurret.label>
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<!-- EN: hypercapacitor -->
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<DiabolusCapacitor.label>超级电容</DiabolusCapacitor.label>
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<!-- EN: fifth body ring -->
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<MechanicalDiabolusBodyFifthRing.label>第五身节</MechanicalDiabolusBodyFifthRing.label>
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<!-- EN: body ring -->
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<MechanicalDiabolusBodyFifthRing.labelShort>身节</MechanicalDiabolusBodyFifthRing.labelShort>
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<!-- EN: first body ring -->
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<MechanicalDiabolusBodyFirstRing.label>第一身节</MechanicalDiabolusBodyFirstRing.label>
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<!-- EN: body ring -->
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<MechanicalDiabolusBodyFirstRing.labelShort>身节</MechanicalDiabolusBodyFirstRing.labelShort>
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<!-- EN: forth body ring -->
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<MechanicalDiabolusBodyFourthRing.label>第四身节</MechanicalDiabolusBodyFourthRing.label>
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<!-- EN: body ring -->
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<MechanicalDiabolusBodyFourthRing.labelShort>身节</MechanicalDiabolusBodyFourthRing.labelShort>
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<!-- EN: second body ring -->
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<MechanicalDiabolusBodySecondRing.label>第二身节</MechanicalDiabolusBodySecondRing.label>
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<!-- EN: body ring -->
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<MechanicalDiabolusBodySecondRing.labelShort>身节</MechanicalDiabolusBodySecondRing.labelShort>
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<!-- EN: sixth body ring -->
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<MechanicalDiabolusBodySixthRing.label>第六身节</MechanicalDiabolusBodySixthRing.label>
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<!-- EN: body ring -->
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<MechanicalDiabolusBodySixthRing.labelShort>身节</MechanicalDiabolusBodySixthRing.labelShort>
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<!-- EN: third body ring -->
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<MechanicalDiabolusBodyThirdRing.label>第三身节</MechanicalDiabolusBodyThirdRing.label>
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<!-- EN: body ring -->
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<MechanicalDiabolusBodyThirdRing.labelShort>身节</MechanicalDiabolusBodyThirdRing.labelShort>
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<!-- EN: fifth body ring -->
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<MechanicalWarqueenBodyFifthRing.label>第五身节</MechanicalWarqueenBodyFifthRing.label>
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<!-- EN: body ring -->
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<MechanicalWarqueenBodyFifthRing.labelShort>身节</MechanicalWarqueenBodyFifthRing.labelShort>
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<!-- EN: first body ring -->
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<MechanicalWarqueenBodyFirstRing.label>第一身节</MechanicalWarqueenBodyFirstRing.label>
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<!-- EN: body ring -->
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<MechanicalWarqueenBodyFirstRing.labelShort>身节</MechanicalWarqueenBodyFirstRing.labelShort>
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<!-- EN: forth body ring -->
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<MechanicalWarqueenBodyFourthRing.label>第四身节</MechanicalWarqueenBodyFourthRing.label>
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<!-- EN: body ring -->
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<MechanicalWarqueenBodyFourthRing.labelShort>身节</MechanicalWarqueenBodyFourthRing.labelShort>
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<!-- EN: second body ring -->
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<MechanicalWarqueenBodySecondRing.label>第二身节</MechanicalWarqueenBodySecondRing.label>
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<!-- EN: body ring -->
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<MechanicalWarqueenBodySecondRing.labelShort>身节</MechanicalWarqueenBodySecondRing.labelShort>
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<!-- EN: third body ring -->
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<MechanicalWarqueenBodyThirdRing.label>第三身节</MechanicalWarqueenBodyThirdRing.label>
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<!-- EN: body ring -->
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<MechanicalWarqueenBodyThirdRing.labelShort>身节</MechanicalWarqueenBodyThirdRing.labelShort>
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<!-- EN: forming sack -->
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<MechanicalWarqueenFormingPod.label>加工囊</MechanicalWarqueenFormingPod.label>
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<!-- EN: power claw -->
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<PowerClaw.label>动力爪</PowerClaw.label>
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<!-- EN: small foot -->
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<SmallMechanicalFoot.label>细足</SmallMechanicalFoot.label>
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<!-- EN: small leg -->
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<SmallMechanicalLeg.label>细腿</SmallMechanicalLeg.label>
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</LanguageData>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: bulb turret -->
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<BulbTurret.label>球形炮塔</BulbTurret.label>
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<!-- EN: left power claw -->
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<LeftPowerClaw.label>左动力爪</LeftPowerClaw.label>
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<!-- EN: power claw -->
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<LeftPowerClaw.labelShort>动力爪</LeftPowerClaw.labelShort>
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<!-- EN: right power claw -->
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<RightPowerClaw.label>右动力爪</RightPowerClaw.label>
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<!-- EN: power claw -->
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<RightPowerClaw.labelShort>动力爪</RightPowerClaw.labelShort>
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</LanguageData>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: The {LEADERKIND_label} is a psychically-present mechanoid commander who can resurrect recently-killed mechs and jump long distances. It carries a long-range toxic needle gun. -->
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<Apocriton.leaderDescription>{LEADERKIND_label}是一名高智能机械体指挥官,其特殊能力是能够复活短时间内被杀死的机械体,并且能够跳跃非常远的距离。它携带一具长射程毒针枪。</Apocriton.leaderDescription>
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<!-- EN: The {LEADERKIND_label} is equipped with a concrete-melting hellsphere cannon. It is slow to charge, but when it fires it will annihilate anything in the blast circle. -->
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<Diabolus.leaderDescription>{LEADERKIND_label}装备了一门能够发射超高温弹药的帝王业火炮。充能速度很慢,但是能够消灭爆炸半径内的任何物体。</Diabolus.leaderDescription>
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<!-- EN: The {LEADERKIND_label} has a built-in mech gestator and is capable of deploying war urchin combat mechs. -->
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<Warqueen.leaderDescription>{LEADERKIND_label}自身内置机械体培育器,能够部署额外的机械兵蚁。</Warqueen.leaderDescription>
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</LanguageData>
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<XenogermReimplanter.description>这种基因的携带者长有一令人畏惧之器官,可用于将其异种胚芽注入到目标身上。注入后它们需要相当长的时间去填充自身的遗传物质,在此期间进行另一次注入会导致死亡。</XenogermReimplanter.description>
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<!-- EN: reimplanter -->
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<XenogermReimplanter.labelShortAdj>再播种者</XenogermReimplanter.labelShortAdj>
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</LanguageData>
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<!-- EN: strike -->
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<MeleeDamage_Strong.symbolPack.prefixSymbols.2.symbol>冲锋</MeleeDamage_Strong.symbolPack.prefixSymbols.2.symbol>
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<!-- EN: hercu -->
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<MeleeDamage_Strong.symbolPack.prefixSymbols.3.symbol>赫拉克勒斯
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</MeleeDamage_Strong.symbolPack.prefixSymbols.3.symbol>
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<MeleeDamage_Strong.symbolPack.prefixSymbols.3.symbol>赫拉克勒斯</MeleeDamage_Strong.symbolPack.prefixSymbols.3.symbol>
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<!-- EN: achillo -->
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<MeleeDamage_Strong.symbolPack.prefixSymbols.4.symbol>阿喀琉斯</MeleeDamage_Strong.symbolPack.prefixSymbols.4.symbol>
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<!-- EN: basher -->
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: mechanoid boost -->
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<MechBoost.label>机械超频</MechBoost.label>
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<!-- EN: This mechanoid's capacities have been boosted by a nearby mechanoid booster building. -->
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<MechBoost.description>附近的机械超频仪增强了这台机械体的工作能力。</MechBoost.description>
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</LanguageData>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: band node (tuned) -->
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<BandNode.label>频带节点(调谐)</BandNode.label>
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<!-- EN: This mechanitor's bandwidth is being increased thanks to the influence of a band node structure. -->
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<BandNode.description>由于频带节点设施影响,该机械师的带宽已增加。</BandNode.description>
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<!-- EN: control sublink -->
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<ControlSublinkImplant.label>控制子链</ControlSublinkImplant.label>
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<!-- EN: An implant which increases a mechanitor's control group count and the work speed of a mechanitor's mechs.\n\nThis implant can be installed up to 6 times to increase its effect. -->
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<ControlSublinkImplant.description>一种可以增加机械师控制组数量,并且能够提高受机械师控制机械工作速度的植入物。\n\n这种植入物最多可以安装6次以加强其效果。</ControlSublinkImplant.description>
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<!-- EN: mech gestation processor -->
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<MechFormfeederImplant.label>机械培育处理器</MechFormfeederImplant.label>
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<!-- EN: An implant which increases the speed at which a mechanitor can produce mechs in a mech gestator. The processor optimizes the behavior of the mechanites in the mech forming tank.\n\nThis implant can be self-installed in the same way as the mechlink.\n\nThis implant can be installed up to 6 times to increase its effect. -->
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<MechFormfeederImplant.description>一种可以让机械师在操作机械培育器时增加培育速度的植入物。这个处理器能够优化机械培育器的工作流程。\n\n这种植入物可以不用手术直接安装。\n\n最多可以安装6次以加强效果。</MechFormfeederImplant.description>
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<!-- EN: An implant which lets a mechanitor gestate new mechs faster. This can be installed up to 6 times to increase the effect. -->
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<MechFormfeederImplant.descriptionShort>一种可以让机械师在操作机械培育器时增加培育速度的植入物。最多可以安装6次以加强效果。</MechFormfeederImplant.descriptionShort>
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<!-- EN: mechlink -->
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<MechlinkImplant.label>机控中枢</MechlinkImplant.label>
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<!-- EN: A bionic implant that allows direct control of mechanoids. Mechlinks are used by soldiers to control war mechs, and by workers to control labor mechs. A person with a mechlink is known as a mechanitor.\n\nMechlinks are self-installable. Pressed into the back of the throat, the unit injects itself through the flesh to clamp inside the base of the skull where it meets the spinal cord. There, it threads a web of ultrafine wires throughout nearby neuronal tissue to make the direct mental link between the user and the mechanoid control band.\n\nMechlinks are not simply devices for sending radio signals to mechanoids, because mechanoids are not merely robots. In addition to traditional computers, mechanoids have a dim psychic presence, so fluently controlling them requires a psychic connection. By linking mechanitor and mechanoid both psychically and electromagnetically, the mechlink permits deeper control than screen-and-button interfaces.\n\nSince the mechlink interlaces deep within the brain tissue, it can only be removed after death.\n\nNote: A mechanitor must be capable of smithing work to gestate mechanoids. -->
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<MechlinkImplant.comps.HediffComp_LetterOnDeath.letterText>安装了{HEDIFF_label}的{PAWN}已死亡。现在可以将其移除并给其他人安装。</MechlinkImplant.comps.HediffComp_LetterOnDeath.letterText>
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<!-- EN: A bionic implant that allows direct control of mechanoids. Can only be removed after death. -->
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<MechlinkImplant.descriptionShort>一种可以直接控制机械体的仿生植入物。只能在使用者死后才能移除。</MechlinkImplant.descriptionShort>
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<!-- EN: remote repairer -->
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<RemoteRepairerImplant.label>远程维修</RemoteRepairerImplant.label>
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<!-- EN: A mechlink upgrade which allows the mechanitor to repair mechs from a distance. The user links with the mechanoid and uses their own brain to psychically guide its self-repair mechanites.\n\nThis implant can be installed up to 3 times to increase its range. -->
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<RemoteRepairerImplant.description>一种允许机械师远程修理机械体的机控升级模块。使用者大脑可以与机械体建立直接精神链接,为机械体自我修复提供规划指引。\n\n这种植入物最多可以安装3次以增加效果距离。</RemoteRepairerImplant.description>
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<!-- EN: An implant which allows the user to repair mechs from a distance. This can be installed up to 3 times. -->
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<RemoteRepairerImplant.descriptionShort>一种可以让使用者远程维修机械体的植入物。最多可以安装3次。</RemoteRepairerImplant.descriptionShort>
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||||
|
||||
|
||||
<!-- EN: remote shielder -->
|
||||
<RemoteShielderImplant.label>远程护盾</RemoteShielderImplant.label>
|
||||
<!-- EN: An implant which allows the mechanitor to place a personal defense shield on a mech. The mechanitor must continuously focus on the mech in order to maintain the shield. It can be used to save a mech at a critical moment.\n\nThis implant can be installed up to 3 times to increase its range and shield energy. -->
|
||||
<RemoteShielderImplant.description>一种允许机械师为机械体投射护盾的升级模块。机械师必须持续聚焦目标机械体才能维持护盾存在。\n\n远程投射护盾需要消耗大量的聚焦能量。但是这可以在关键时刻救机械体一命。\n\n这种植入物最多可以安装3次以增加效果距离和护盾强度。</RemoteShielderImplant.description>
|
||||
|
||||
|
||||
<!-- EN: repair probe -->
|
||||
<RepairProbeImplant.label>维修探针</RepairProbeImplant.label>
|
||||
<!-- EN: An implant which increases a mechanitor's mech repair speed. This does not affect the overall energy needed to repair a mechanoid.\n\nThe implant allows the mechanitor to plug directly into a mechanoid while repairing it and better-direct the mech's self-repair mechanites.\n\nThis implant can be installed up to 6 times to increase its effect. -->
|
||||
<RepairProbeImplant.description>一种能提高机械师维修速度的植入物。这种植入物不会影响维修机械需要的能量数值。\n\n在维修机械体时可以直接插入,让机械师能快速探查机械体受损部位,更好为机械体自我修复提供协助。\n\n这种植入物最多可以安装6次以加强效果。</RepairProbeImplant.description>
|
||||
<!-- EN: An implant which lets a mechanitor repair mechs faster. This can be installed up to 6 times. -->
|
||||
<RepairProbeImplant.descriptionShort>一种能够让机械师更快维修机械体的植入物。最多可以安装6次。</RepairProbeImplant.descriptionShort>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<!-- EN: dormant self-charging -->
|
||||
<SelfShutdown.label>休眠自充</SelfShutdown.label>
|
||||
<!-- EN: This mech doesn't have enough energy to remain active. It has gone dormant to recharge itself. Self-recharging is much slower than recharging at a charging station. -->
|
||||
<SelfShutdown.description>这个机械体因为能源不足无法保持激活状态。它已进入休眠自充状态。休眠自充的充电速度比在充电站慢得多。</SelfShutdown.description>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<!-- EN: tunneler -->
|
||||
<Mech_Tunneler.label>机械矿工</Mech_Tunneler.label>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,30 +1,30 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<!-- EN: agrihand -->
|
||||
<Mech_Agrihand.label>机械农夫</Mech_Agrihand.label>
|
||||
|
||||
|
||||
<!-- EN: cleansweeper -->
|
||||
<Mech_Cleansweeper.label>机械保洁</Mech_Cleansweeper.label>
|
||||
|
||||
|
||||
<!-- EN: constructoid -->
|
||||
<Mech_Constructoid.label>机械瓦工</Mech_Constructoid.label>
|
||||
|
||||
|
||||
<!-- EN: fabricor -->
|
||||
<Mech_Fabricor.label>机械工匠</Mech_Fabricor.label>
|
||||
|
||||
|
||||
<!-- EN: lifter -->
|
||||
<Mech_Lifter.label>机械挑夫</Mech_Lifter.label>
|
||||
|
||||
|
||||
<!-- EN: militor -->
|
||||
<Mech_Militor.label>机械小蠊</Mech_Militor.label>
|
||||
|
||||
|
||||
<!-- EN: paramedic -->
|
||||
<Mech_Paramedic.label>机械医师</Mech_Paramedic.label>
|
||||
|
||||
|
||||
<!-- EN: war urchin -->
|
||||
<Mech_WarUrchin.label>机械兵蚁</Mech_WarUrchin.label>
|
||||
<!-- EN: war urchins -->
|
||||
<Mech_WarUrchin.labelPlural>机械兵蚁</Mech_WarUrchin.labelPlural>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,18 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<!-- EN: apocriton -->
|
||||
<Mech_Apocriton.label>机械蜂王</Mech_Apocriton.label>
|
||||
|
||||
|
||||
<!-- EN: legionary -->
|
||||
<Mech_Legionary.label>机械盾蝽</Mech_Legionary.label>
|
||||
|
||||
|
||||
<!-- EN: scorcher -->
|
||||
<Mech_Scorcher.label>机械步甲</Mech_Scorcher.label>
|
||||
<!-- EN: scorchers -->
|
||||
<Mech_Scorcher.labelPlural>机械步甲</Mech_Scorcher.labelPlural>
|
||||
|
||||
|
||||
<!-- EN: tesseron -->
|
||||
<Mech_Tesseron.label>机械猎蝽</Mech_Tesseron.label>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,15 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<!-- EN: centurion -->
|
||||
<Mech_Centurion.label>机械沙螽</Mech_Centurion.label>
|
||||
|
||||
|
||||
<!-- EN: diabolus -->
|
||||
<Mech_Diabolus.label>机械蛛蜂</Mech_Diabolus.label>
|
||||
|
||||
|
||||
<!-- EN: war queen -->
|
||||
<Mech_Warqueen.label>机械蚁皇</Mech_Warqueen.label>
|
||||
<!-- EN: war queens -->
|
||||
<Mech_Warqueen.labelPlural>机械蚁皇</Mech_Warqueen.labelPlural>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -21,7 +21,7 @@
|
||||
<li>questDescription->bossgroup</li>
|
||||
-->
|
||||
<Bossgroup.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription->bossgroup</li>
|
||||
<li>questDescription->bossgroup</li>
|
||||
</Bossgroup.questDescriptionRules.rulesStrings>
|
||||
<!-- EN:
|
||||
<li>questName->bossgroup</li>
|
||||
|
@ -1,32 +1,32 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<!-- EN: gestate centipede burner -->
|
||||
<CentipedeBurner.label>培育机械蜈蚣(地狱火加农炮)</CentipedeBurner.label>
|
||||
<!-- EN: Gestate a centipede mechanoid armed with an inferno cannon. -->
|
||||
<CentipedeBurner.description>培育一台装备地狱火加农炮的机械蜈蚣。</CentipedeBurner.description>
|
||||
<!-- EN: Gestating mech. -->
|
||||
<CentipedeBurner.jobString>正在培育机械体。</CentipedeBurner.jobString>
|
||||
|
||||
|
||||
<!-- EN: gestate centipede gunner -->
|
||||
<CentipedeGunner.label>培育机械蜈蚣(速射机枪)</CentipedeGunner.label>
|
||||
<!-- EN: Gestate a centipede mechanoid armed with a minigun. -->
|
||||
<CentipedeGunner.description>培育一台装备速射机枪的机械蜈蚣。</CentipedeGunner.description>
|
||||
<!-- EN: Gestating mech. -->
|
||||
<CentipedeGunner.jobString>正在培育机械体。</CentipedeGunner.jobString>
|
||||
|
||||
|
||||
<!-- EN: gestate diabolus -->
|
||||
<Diabolus.label>培育机械蛛蜂</Diabolus.label>
|
||||
<!-- EN: Gestate a diabolus mech. -->
|
||||
<Diabolus.description>培育一台机械蛛蜂</Diabolus.description>
|
||||
<!-- EN: Gestating mech. -->
|
||||
<Diabolus.jobString>正在培育机械体。</Diabolus.jobString>
|
||||
|
||||
|
||||
<!-- EN: gestate tunneler -->
|
||||
<Tunneler.label>培育机械矿工</Tunneler.label>
|
||||
<!-- EN: Gestate a tunneler mechanoid. -->
|
||||
<Tunneler.description>培育一台机械矿工。</Tunneler.description>
|
||||
<!-- EN: Gestating mech. -->
|
||||
<Tunneler.jobString>正在培育机械体。</Tunneler.jobString>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,53 +1,53 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<!-- EN: gestate agrihand -->
|
||||
<Agrihand.label>培育机械农夫</Agrihand.label>
|
||||
<!-- EN: Gestate an agrihand mechanoid. -->
|
||||
<Agrihand.description>培育一台机械农夫。</Agrihand.description>
|
||||
<!-- EN: Gestating mech. -->
|
||||
<Agrihand.jobString>正在培育机械体。</Agrihand.jobString>
|
||||
|
||||
|
||||
<!-- EN: gestate cleansweeper -->
|
||||
<Cleansweeper.label>培育机械保洁</Cleansweeper.label>
|
||||
<!-- EN: Gestate a cleansweeper mechanoid. -->
|
||||
<Cleansweeper.description>培育一台机械保洁。</Cleansweeper.description>
|
||||
<!-- EN: Gestating mech. -->
|
||||
<Cleansweeper.jobString>正在培育机械体。</Cleansweeper.jobString>
|
||||
|
||||
|
||||
<!-- EN: gestate constructoid -->
|
||||
<Constructoid.label>培育机械瓦工</Constructoid.label>
|
||||
<!-- EN: Gestate a constructoid mechanoid. -->
|
||||
<Constructoid.description>培育一台机械瓦工。</Constructoid.description>
|
||||
<!-- EN: Gestating mech. -->
|
||||
<Constructoid.jobString>正在培育机械体。</Constructoid.jobString>
|
||||
|
||||
|
||||
<!-- EN: gestate fabricor -->
|
||||
<Fabricor.label>培育机械工匠</Fabricor.label>
|
||||
<!-- EN: Gestate a fabricor mechanoid. -->
|
||||
<Fabricor.description>培育一台机械工匠。</Fabricor.description>
|
||||
<!-- EN: Gestating mech. -->
|
||||
<Fabricor.jobString>正在培育机械体。</Fabricor.jobString>
|
||||
|
||||
|
||||
<!-- EN: gestate lifter -->
|
||||
<Lifter.label>培育机械挑夫</Lifter.label>
|
||||
<!-- EN: Gestate a lifter mechanoid. -->
|
||||
<Lifter.description>培育一台机械挑夫。</Lifter.description>
|
||||
<!-- EN: Gestating mech. -->
|
||||
<Lifter.jobString>正在培育机械体。</Lifter.jobString>
|
||||
|
||||
|
||||
<!-- EN: gestate militor -->
|
||||
<Militor.label>培育机械小蠊</Militor.label>
|
||||
<!-- EN: Gestate a militor mechanoid. -->
|
||||
<Militor.description>培育一台机械小蠊。</Militor.description>
|
||||
<!-- EN: Gestating mech. -->
|
||||
<Militor.jobString>正在培育机械体。</Militor.jobString>
|
||||
|
||||
|
||||
<!-- EN: gestate paramedic -->
|
||||
<Paramedic.label>培育机械医师</Paramedic.label>
|
||||
<!-- EN: Gestate a paramedic mechanoid. -->
|
||||
<Paramedic.description>培育一台机械医师。</Paramedic.description>
|
||||
<!-- EN: Gestating mech. -->
|
||||
<Paramedic.jobString>正在培育机械体。</Paramedic.jobString>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,53 +1,53 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<!-- EN: gestate centipede blaster -->
|
||||
<CentipedeBlaster.label>培育机械蜈蚣(电荷冲击炮)</CentipedeBlaster.label>
|
||||
<!-- EN: Gestate a centipede mechanoid armed with a heavy charge blaster. -->
|
||||
<CentipedeBlaster.description>培育一台装备电荷冲击炮的机械蜈蚣。</CentipedeBlaster.description>
|
||||
<!-- EN: Gestating mech. -->
|
||||
<CentipedeBlaster.jobString>正在培育机械体。</CentipedeBlaster.jobString>
|
||||
|
||||
|
||||
<!-- EN: gestate lancer -->
|
||||
<Lancer.label>培育机械静螳</Lancer.label>
|
||||
<!-- EN: Gestate a lancer mechanoid. -->
|
||||
<Lancer.description>培育一台机械静螳。</Lancer.description>
|
||||
<!-- EN: Gestating mech. -->
|
||||
<Lancer.jobString>正在培育机械体。</Lancer.jobString>
|
||||
|
||||
|
||||
<!-- EN: gestate legionary -->
|
||||
<Legionary.label>培育机械盾蝽</Legionary.label>
|
||||
<!-- EN: Gestate a legionary mechanoid. -->
|
||||
<Legionary.description>培育一台机械盾蝽。</Legionary.description>
|
||||
<!-- EN: Gestating mech. -->
|
||||
<Legionary.jobString>正在培育机械体。</Legionary.jobString>
|
||||
|
||||
|
||||
<!-- EN: gestate pikeman -->
|
||||
<Pikeman.label>培育机械蝎蝽</Pikeman.label>
|
||||
<!-- EN: Gestate a pikeman mechanoid. -->
|
||||
<Pikeman.description>培育一台机械蝎蝽。</Pikeman.description>
|
||||
<!-- EN: Gestating mech. -->
|
||||
<Pikeman.jobString>正在培育机械体。</Pikeman.jobString>
|
||||
|
||||
|
||||
<!-- EN: gestate scorcher -->
|
||||
<Scorcher.label>培育机械步甲</Scorcher.label>
|
||||
<!-- EN: Gestate a scorcher mechanoid. -->
|
||||
<Scorcher.description>培育一台机械步甲。</Scorcher.description>
|
||||
<!-- EN: Gestating mech. -->
|
||||
<Scorcher.jobString>正在培育机械体。</Scorcher.jobString>
|
||||
|
||||
|
||||
<!-- EN: gestate scyther -->
|
||||
<Scyther.label>培育机械飞螳</Scyther.label>
|
||||
<!-- EN: Gestate a scyther mechanoid. -->
|
||||
<Scyther.description>培育一台机械飞螳。</Scyther.description>
|
||||
<!-- EN: Gestating mech. -->
|
||||
<Scyther.jobString>正在培育机械飞螳。</Scyther.jobString>
|
||||
|
||||
|
||||
<!-- EN: gestate tesseron -->
|
||||
<Tesseron.label>培育机械猎蝽</Tesseron.label>
|
||||
<!-- EN: Gestate a tesseron mechanoid. -->
|
||||
<Tesseron.description>培育一台机械猎蝽。</Tesseron.description>
|
||||
<!-- EN: Gestating mech. -->
|
||||
<Tesseron.jobString>正在培育机械体。</Tesseron.jobString>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,18 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<!-- EN: gestate centurion -->
|
||||
<Centurion.label>培育机械沙螽</Centurion.label>
|
||||
<!-- EN: Gestate a centurion mechanoid. -->
|
||||
<Centurion.description>培育一台机械沙螽。</Centurion.description>
|
||||
<!-- EN: Gestating mech. -->
|
||||
<Centurion.jobString>正在培育机械体。</Centurion.jobString>
|
||||
|
||||
|
||||
<!-- EN: gestate war queen -->
|
||||
<Warqueen.label>培育机械蚁皇</Warqueen.label>
|
||||
<!-- EN: Gestate a war queen mechanoid. -->
|
||||
<Warqueen.description>培育一台机械蚁皇。</Warqueen.description>
|
||||
<!-- EN: Gestating mech. -->
|
||||
<Warqueen.jobString>正在培育机械体。</Warqueen.jobString>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,32 +1,32 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<!-- EN: resurrect heavy mechanoid -->
|
||||
<ResurrectHeavyMech.label>复活重型机械体</ResurrectHeavyMech.label>
|
||||
<!-- EN: Resurrect a friendly mechanoid of the heavy weight class. So long as the mechanoid's body is not completely destroyed, it can be resurrected. -->
|
||||
<ResurrectHeavyMech.description>复活一台友方重型机械体。前提是机械体的身体未被完全摧毁。</ResurrectHeavyMech.description>
|
||||
<!-- EN: Resurrecting mech. -->
|
||||
<ResurrectHeavyMech.jobString>正在复活机械体。</ResurrectHeavyMech.jobString>
|
||||
|
||||
|
||||
<!-- EN: resurrect light mechanoid -->
|
||||
<ResurrectLightMech.label>复活轻型机械体</ResurrectLightMech.label>
|
||||
<!-- EN: Resurrect a friendly mechanoid of the light weight class. So long as the mechanoid's body is not completely destroyed, it can be resurrected. -->
|
||||
<ResurrectLightMech.description>复活一台友方轻型机械体。前提是机械体的身体未被完全摧毁。</ResurrectLightMech.description>
|
||||
<!-- EN: Resurrecting mech. -->
|
||||
<ResurrectLightMech.jobString>正在复活机械体。</ResurrectLightMech.jobString>
|
||||
|
||||
|
||||
<!-- EN: resurrect medium mechanoid -->
|
||||
<ResurrectMediumMech.label>复活中型机械体</ResurrectMediumMech.label>
|
||||
<!-- EN: Resurrect a friendly mechanoid of the medium weight class. So long as the mechanoid's body is not completely destroyed, it can be resurrected. -->
|
||||
<ResurrectMediumMech.description>复活一台友方中型机械体。前提是机械体的身体未被完全摧毁。</ResurrectMediumMech.description>
|
||||
<!-- EN: Resurrecting mech. -->
|
||||
<ResurrectMediumMech.jobString>正在复活机械体。</ResurrectMediumMech.jobString>
|
||||
|
||||
|
||||
<!-- EN: resurrect ultraheavy mechanoid -->
|
||||
<ResurrectUltraheavyMech.label>复活超重型机械体</ResurrectUltraheavyMech.label>
|
||||
<!-- EN: Resurrect a friendly mechanoid of the ultraheavy weight class. So long as the mechanoid's body is not completely destroyed, it can be resurrected. -->
|
||||
<ResurrectUltraheavyMech.description>复活一台友方超重型机械体。前提是机械体的身体未被完全摧毁。</ResurrectUltraheavyMech.description>
|
||||
<!-- EN: Resurrecting mech. -->
|
||||
<ResurrectUltraheavyMech.jobString>正在复活机械体。</ResurrectUltraheavyMech.jobString>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<!-- EN: basic mechtech -->
|
||||
<BasicMechtech.label>基础机械科技</BasicMechtech.label>
|
||||
<!-- EN: The technology needed for your mechanitor to create and control basic-tier mechanoids. -->
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>situation(p=2)->safely</li>
|
||||
<li>situation->at night</li>
|
||||
@ -15,7 +15,7 @@
|
||||
<li>situation->在受伤时</li>
|
||||
<li>situation(p=0.2)->在喝醉时</li>
|
||||
</LessonInteractionCommonSituations.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>r_logentry(p=0.5)->[INITIATOR_nameDef] [teach_adverb] [teach_verb] how to [action] [article_tool] to [RECIPIENT_nameDef].</li>
|
||||
<li>r_logentry->[INITIATOR_nameDef] [teach_verb] how to [action] [article_tool] to [RECIPIENT_nameDef].</li>
|
||||
@ -24,7 +24,7 @@
|
||||
<li>r_logentry(p=0.5)->[INITIATOR_nameDef][teach_adverb]向[RECIPIENT_nameDef][teach_verb]如何[action][article_tool]。</li>
|
||||
<li>r_logentry->[INITIATOR_nameDef]向[RECIPIENT_nameDef][teach_verb]怎样[action][article_tool]。</li>
|
||||
</LessonInteractionHowTo.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>r_logentry(p=0.5)->[INITIATOR_nameDef] [teach_test] [RECIPIENT_nameDef] on [action_gerund] [article_tool] [situation].</li>
|
||||
<li>teach_test->quizzed</li>
|
||||
@ -39,7 +39,7 @@
|
||||
<li>teach_test->考验了</li>
|
||||
<li>teach_test->盘问了</li>
|
||||
</LessonInteractionQuiz.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>r_logentry(p=0.25)->[INITIATOR_nameDef] [teach_adverb] [study_verb] [subject] with [RECIPIENT_nameDef].</li>
|
||||
<li>r_logentry(p=0.5)->[INITIATOR_nameDef] [study_verb] [subject] with [RECIPIENT_nameDef].</li>
|
||||
@ -56,7 +56,7 @@
|
||||
<li>study_verb->研究了</li>
|
||||
<li>study_verb->学习了</li>
|
||||
</LessonInteractionStudySubjectWith.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>teach_adverb->calmly</li>
|
||||
<li>teach_adverb->animatedly</li>
|
||||
@ -73,7 +73,7 @@
|
||||
<li>teach_adverb->轻而易举地</li>
|
||||
<li>teach_adverb->小心谨慎地</li>
|
||||
</LessonInteractionTeachingAdverbs.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>teach_verb->demonstrated</li>
|
||||
<li>teach_verb->explained</li>
|
||||
@ -86,7 +86,7 @@
|
||||
<li>teach_verb->展示了</li>
|
||||
<li>teach_verb->教导了</li>
|
||||
</LessonInteractionTeachingVerbs.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>r_logentry(p=0.25)->[INITIATOR_nameDef] [teach_adverb] [talk_verb] [subject] to [RECIPIENT_nameDef].</li>
|
||||
<li>r_logentry(p=0.5)->[INITIATOR_nameDef] [talk_verb] [subject] to [RECIPIENT_nameDef].</li>
|
||||
@ -103,5 +103,5 @@
|
||||
<li>talk_verb->总结了关于</li>
|
||||
<li>talk_verb->报告了关于</li>
|
||||
</LessonInteractionTeachSubjectTo.rulePack.rulesStrings>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -166,7 +166,7 @@
|
||||
<li>enemyNameSingular->man with a hook for a hand</li>
|
||||
-->
|
||||
<GrowthMomentFlavor.rulePack.rulesStrings>
|
||||
<li>r_root->[firstSentence][secondSentence]</li>
|
||||
<li>r_root->[firstSentence][secondSentence]</li>
|
||||
<li>firstSentence(tierSection==4)->[PAWN_pronoun]的[nounGrowth]十分优异,[PAWN_pronoun]对[nounFuture]充满了[adjGood][nounAttitudeGood]。</li>
|
||||
<li>firstSentence(tierSection==4)->通过[situationLearning],[PAWN_pronoun]培养了许多新的爱好。</li>
|
||||
<li>firstSentence(tierSection==4)->通过[situationLearning],[PAWN_pronoun]获得了许多新的爱好。</li>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>placeNameCore->[SylI][SylI]</li>
|
||||
<li>placeNameCore->[SylI][SylI][SylI]</li>
|
||||
@ -49,7 +49,7 @@
|
||||
<li>placeEnd->盖乌</li>
|
||||
<li>placeEnd->维奥</li>
|
||||
</ImpidUtility.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>r_name(p=2)->[nameCore]</li>
|
||||
<li>r_name->[nameCore] [political_union_outlander]</li>
|
||||
@ -94,7 +94,7 @@
|
||||
<li>end->莫卡</li>
|
||||
<li>end->姆姆</li>
|
||||
</NamerFactionOutlanderPig.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>r_name->[poison] [groupname]</li>
|
||||
<li>r_name->[poison] [men]</li>
|
||||
@ -131,7 +131,7 @@
|
||||
<li>men->恶人</li>
|
||||
<li>men->垃圾</li>
|
||||
</NamerFactionPirateWaster.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>r_name(p=2)->[placeNameCore]</li>
|
||||
<li>r_name->[placeNameCore] [faction]</li>
|
||||
@ -158,7 +158,7 @@
|
||||
<li>faction->同袍</li>
|
||||
<li>faction->族群</li>
|
||||
</NamerFactionPirateYttakin.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>r_name(p=2)->[placeNameCore]</li>
|
||||
<li>r_name->[placeNameCore] [faction]</li>
|
||||
@ -181,7 +181,7 @@
|
||||
<li>faction->焰居</li>
|
||||
<li>faction->火家</li>
|
||||
</NamerFactionTribalImpid.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>r_name(p=2)->[placeNameCore]</li>
|
||||
<li>r_name->[placeNameCore] [political_union_tribal]</li>
|
||||
@ -192,7 +192,7 @@
|
||||
<li>r_name->[placeNameCore][political_union_tribal]</li>
|
||||
<li>r_name->[placeNameCore][political_union_tribal]</li>
|
||||
</NamerFactionTribalNeanderthal.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>r_name->[townname_wordgen]</li>
|
||||
<li>maybeHyphen(p=3)-></li>
|
||||
@ -255,7 +255,7 @@
|
||||
<li>townend->欧普</li>
|
||||
<li>townend->匹格</li>
|
||||
</NamerSettlementOutlanderPig.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>r_name->[townNameWordgen]</li>
|
||||
<li>r_name->[townNameCombo]</li>
|
||||
@ -308,28 +308,28 @@
|
||||
<li>town->屠场</li>
|
||||
<li>town->牢房</li>
|
||||
</NamerSettlementPirateWaster.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>r_name->[placeNameCore]</li>
|
||||
-->
|
||||
<NamerSettlementPirateYttakin.rulePack.rulesStrings>
|
||||
<li>r_name->[placeNameCore]</li>
|
||||
</NamerSettlementPirateYttakin.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>r_name->[placeNameCore]</li>
|
||||
-->
|
||||
<NamerSettlementTribalImpid.rulePack.rulesStrings>
|
||||
<li>r_name->[placeNameCore]</li>
|
||||
</NamerSettlementTribalImpid.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>r_name->[placeNameCore]</li>
|
||||
-->
|
||||
<NamerSettlementTribalNeaderthal.rulePack.rulesStrings>
|
||||
<li>r_name->[placeNameCore]</li>
|
||||
</NamerSettlementTribalNeaderthal.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>maybeApo(p=8)-></li>
|
||||
<li>maybeApo->'</li>
|
||||
@ -382,7 +382,7 @@
|
||||
<li>placeEnd->桑科</li>
|
||||
<li>placeEnd->苏德</li>
|
||||
</NeanderthalUtility.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>poison->poison</li>
|
||||
<li>poison->toxin</li>
|
||||
@ -425,7 +425,7 @@
|
||||
<li>poison->垃圾</li>
|
||||
<li>poison->瘟疫</li>
|
||||
</WasterUtility.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>placeNameCore->[SylY][SylY]</li>
|
||||
<li>placeNameCore->[SylY][SylY][SylY]</li>
|
||||
@ -476,5 +476,5 @@
|
||||
<li>placeEnd->伊思</li>
|
||||
<li>placeEnd->印</li>
|
||||
</YttakinUtility.rulePack.rulesStrings>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>r_name(p=6)->[namefile]</li>
|
||||
<li>r_name->[exoticname]</li>
|
||||
@ -19,5 +19,5 @@
|
||||
<li>exoticname->[ConceptAny]</li>
|
||||
<li>exoticname->[Color]</li>
|
||||
</NamerMech.rulePack.rulesStrings>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>r_name->[firstName] [Syl][End]</li>
|
||||
<li>End->cate</li>
|
||||
@ -69,7 +69,7 @@
|
||||
<li>End->泽塔</li>
|
||||
<li>End->缀缇</li>
|
||||
</NamerPersonDirtmole_Female.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>r_name->[firstName] [Syl][End]</li>
|
||||
<li>End->cate</li>
|
||||
@ -138,7 +138,7 @@
|
||||
<li>End->兹特</li>
|
||||
<li>End->坠特</li>
|
||||
</NamerPersonDirtmole_Male.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>r_name->[firstName] [lastName]</li>
|
||||
<li>firstName(p=0.5)->[SylI]</li>
|
||||
@ -199,7 +199,7 @@
|
||||
<li>nameEnd->拉兹</li>
|
||||
<li>nameEnd->纳斯</li>
|
||||
</NamerPersonImpid.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>r_name->[firstName] [lastName]</li>
|
||||
<li>r_name(p=2)->[firstName] '[nickName]' [lastName]</li>
|
||||
@ -260,7 +260,7 @@
|
||||
<li>nameEnd->沃依克</li>
|
||||
<li>nameEnd->沃因</li>
|
||||
</NamerPersonPigskin.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>r_name->[firstName] [lastName]</li>
|
||||
<li>r_name->[firstName] '[nicknameWaster]' [lastName]</li>
|
||||
@ -329,7 +329,7 @@
|
||||
<li>End->韦斯特</li>
|
||||
<li>End->依</li>
|
||||
</NamerPersonWaster.rulePack.rulesStrings>
|
||||
|
||||
|
||||
<!-- EN:
|
||||
<li>r_name->[firstName] [lastName]</li>
|
||||
<li>firstName(p=0.5)->[SylY]</li>
|
||||
@ -380,5 +380,5 @@
|
||||
<li>nameEnd->亚斯</li>
|
||||
<li>nameEnd->亚纳</li>
|
||||
</NamerPersonYttakin.rulePack.rulesStrings>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<!-- EN: heavy shield unit -->
|
||||
<Apparel_HeavyShield.label>重型护盾装置</Apparel_HeavyShield.label>
|
||||
<!-- EN: A mechanoid-built projectile-repulsion device. The user can shoot out, but the shield will block shots coming in. This shield only protects the user, not those around them. It does nothing against melee attacks or heat. The shield will break instantly if hit by EMP. -->
|
||||
<Apparel_HeavyShield.description>机械族制造的一种实体投射物斥力装置。使用者可以任意开火,护盾会阻挡来袭的弹丸。但是这种护盾只能保护使用者本人,无法保护周围其他人员。而且对于近战攻击和热能伤害毫无抵御能力,甚至在受到EMP攻击时会立刻失效。</Apparel_HeavyShield.description>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,53 +1,53 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
|
||||
<!-- EN: control sublink (standard) -->
|
||||
<ControlSublink.label>控制子链(标准)</ControlSublink.label>
|
||||
<!-- EN: A neural implant which gives a mechanitor an additional control group. Additionally, the sublink slightly increases the work speed of any mechanoids controlled by the mechanitor.\n\nThis standard-tier sublink can only increase the control group count up to 3. To go higher, a higher-tier sublink implant must be used.\n\nIt can be self-installed without surgery.\n\nThis implant can be installed up to 3 times to increase its effect. -->
|
||||
<ControlSublink.description>一种可以给机械师增加一个额外控制组的植入物。并且可以些许增加受机械师控制机械的工作速度。\n\n这种标准级别控制子链最多只能增加到3个控制组。如果想要增加更多,就需要使用更高等级的子链。\n\n这种植入物可以不用手术直接安装。\n\n最多可以安装3次以加强效果。</ControlSublink.description>
|
||||
<!-- EN: Implant sublink -->
|
||||
<ControlSublink.comps.CompUsableImplant.useLabel>植入子链</ControlSublink.comps.CompUsableImplant.useLabel>
|
||||
|
||||
|
||||
<!-- EN: control sublink (high) -->
|
||||
<ControlSublinkHigh.label>控制子链(高级)</ControlSublinkHigh.label>
|
||||
<!-- EN: A neural implant which gives a mechanitor an additional control group. Additionally, the sublink slightly increases the work speed of any mechanoids controlled by the mechanitor.\n\nThis high-tier implant can increase the control group count up to 6.\n\nIt can be self-installed without surgery.\n\nThis implant can be installed up to 3 times to increase its effect. -->
|
||||
<ControlSublinkHigh.description>一种可以给机械师增加一个额外控制组的植入物。并且可以些许增加受机械师控制机械的工作速度。\n\n这种高级控制子链最多可以增加到6个控制组。\n\n这种植入物可以不用手术直接安装。\n\n最多可以安装3次以加强效果。</ControlSublinkHigh.description>
|
||||
<!-- EN: Implant high sublink -->
|
||||
<ControlSublinkHigh.comps.CompUsableImplant.useLabel>植入高级子链</ControlSublinkHigh.comps.CompUsableImplant.useLabel>
|
||||
|
||||
|
||||
<!-- EN: mech gestation processor -->
|
||||
<MechFormfeeder.label>机械培育处理器</MechFormfeeder.label>
|
||||
<!-- EN: An implant which increases the speed at which a mechanitor can produce mechs in a mech gestator. The processor optimizes the behavior of the mechanites in the mech forming tank.\n\nThis implant can be self-installed in the same way as the mechlink.\n\nThis implant can be installed up to 6 times to increase its effect. -->
|
||||
<MechFormfeeder.description>一种可以让机械师在操作机械培育器时增加培育速度的植入物。这个处理器能够优化机械培育器的工作流程。\n\n这种植入物可以不用手术直接安装。\n\n最多可以安装6次以加强效果。</MechFormfeeder.description>
|
||||
<!-- EN: Implant {0_label} -->
|
||||
<MechFormfeeder.comps.CompUsableImplant.useLabel>植入{0_label}</MechFormfeeder.comps.CompUsableImplant.useLabel>
|
||||
|
||||
|
||||
<!-- EN: mechlink -->
|
||||
<Mechlink.label>机控中枢</Mechlink.label>
|
||||
<!-- EN: A bionic implant that allows direct control of mechanoids. Mechlinks are used by soldiers to control war mechs, and by workers to control labor mechs. A person with a mechlink is known as a mechanitor.\n\nMechlinks are self-installable. Pressed into the back of the throat, the unit injects itself through the flesh to clamp inside the base of the skull where it meets the spinal cord. There, it threads a web of ultrafine wires throughout nearby neuronal tissue to make the direct mental link between the user and the mechanoid control band.\n\nMechlinks are not simply devices for sending radio signals to mechanoids, because mechanoids are not merely robots. In addition to traditional computers, mechanoids have a dim psychic presence, so fluently controlling them requires a psychic connection. By linking mechanitor and mechanoid both psychically and electromagnetically, the mechlink permits deeper control than screen-and-button interfaces.\n\nSince the mechlink interlaces deep within the brain tissue, it can only be removed after death.\n\nNote: A mechanitor must be capable of smithing work to gestate mechanoids. -->
|
||||
<Mechlink.description>一种可以用于直接控制机械体的仿生植入物。机控中枢一般用于士兵控制战争机械体,或者由工人控制劳工机械体。植入并使用这些植入物的人员通常被人民称为机械师。\n\n机控中枢可以自行安装。在压入喉咙深处后,植入物会穿过肌肉层将自己注入颅底和脊柱连接部位。然后使用超微连线和神经组织形成共鸣网络,在使用者和机械体控制单元之间建立直接精神链接。\n\n机控中枢可不仅仅是一个信号发送器那么简单,机械体也不仅仅是简单的机器人。除了传统的机器计算能力,机械体也有一种类似于模糊情感的智能表现,所以想要流畅控制机械体就需要使用精神连接。因为是从精神和信号两方面同时链接,所以机械师和机械体之间的关系远比用屏幕和按钮操作机器更加深入。\n\n由于机控中枢链接在神经系统深处,所以只能在机械师死亡后才能被移除。\n\n注意:机械师必须有锻造工作能力才能操作机械培育器。</Mechlink.description>
|
||||
<!-- EN: Install {0_label} to become mechanitor -->
|
||||
<Mechlink.comps.CompUsableImplant.useLabel>安装{0_label}成为机械师</Mechlink.comps.CompUsableImplant.useLabel>
|
||||
|
||||
|
||||
<!-- EN: remote repairer -->
|
||||
<RemoteRepairer.label>远程维修</RemoteRepairer.label>
|
||||
<!-- EN: A mechlink upgrade which allows the mechanitor to repair mechs from a distance. The user links with the mechanoid and uses their own brain to psychically guide its self-repair mechanites.\n\nThis implant can be self-installed without surgery.\n\nThis implant can be installed up to 3 times to increase its range. -->
|
||||
<RemoteRepairer.description>一种允许机械师远程修理机械体的机控升级模块。使用者大脑可以与机械体建立直接精神链接,为机械体自我修复提供规划指引。\n\n这种植入物可以不用手术直接安装。\n\n最多可以安装3次以增加效果距离。</RemoteRepairer.description>
|
||||
<!-- EN: Implant {0_label} -->
|
||||
<RemoteRepairer.comps.CompUsableImplant.useLabel>植入{0_label}</RemoteRepairer.comps.CompUsableImplant.useLabel>
|
||||
|
||||
|
||||
<!-- EN: remote shielder -->
|
||||
<RemoteShielder.label>远程护盾</RemoteShielder.label>
|
||||
<!-- EN: An implant which allows the mechanitor to place a personal defense shield on a mech. The mechanitor must continuously focus on the mech in order to maintain the shield.\n\nPlacing a shield at a distance requires a substantial amount of focused energy. It can be used to save a mech at a critical moment.\n\nThis implant can be self-installed in the same way as the mechlink.\n\nThis implant can be installed up to 3 times to increase its range and shield energy. -->
|
||||
<RemoteShielder.description>一种允许机械师为机械体投射护盾的升级模块。机械师必须持续聚焦目标机械体才能维持护盾存在。\n\n远程投射护盾需要消耗大量的聚焦能量。但是这可以在关键时刻救机械体一命。\n\n这种植入物可以不用手术直接安装。\n\n最多可以安装3次以增加效果距离和护盾强度。</RemoteShielder.description>
|
||||
<!-- EN: Implant {0_label} -->
|
||||
<RemoteShielder.comps.CompUsableImplant.useLabel>植入{0_label}</RemoteShielder.comps.CompUsableImplant.useLabel>
|
||||
|
||||
|
||||
<!-- EN: repair probe -->
|
||||
<RepairProbe.label>维修探针</RepairProbe.label>
|
||||
<!-- EN: An implant which increases the speed at which a mechanitor can repair a mechanoid. This does not affect the overall energy needed to repair a mechanoid.\n\nThe implant allows the mechanitor to plug directly into a mechanoid while they are repairing it. This allows them to more quickly understand the mech's injuries, and better-direct the mech's self-repair mechanites to assist with the repair.\n\nThis implant can be self-installed in the same way as the mechlink.\n\nThis implant can be installed up to 6 times to increase its effect. -->
|
||||
<RepairProbe.description>一种能提高机械师维修速度的植入物。这种植入物不会影响维修机械需要的能量数值。\n\n在维修机械体时可以直接插入,让机械师能快速探查机械体受损部位,更好为机械体自我修复提供协助。\n\n这种植入物可以像机控中枢一样自行安装。\n\n最多可以安装6次以加强效果。</RepairProbe.description>
|
||||
<!-- EN: Implant {0_label} -->
|
||||
<RepairProbe.comps.CompUsableImplant.useLabel>植入{0_label}</RepairProbe.comps.CompUsableImplant.useLabel>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -344,4 +344,8 @@
|
||||
<!-- EN: {0_labelShort} must have a tendable wound. -->
|
||||
<AbilityMustHaveTendableWound>{0_labelShort}必须有可被包扎的伤口。</AbilityMustHaveTendableWound>
|
||||
|
||||
<!-- Abandon home (including mechs) -->
|
||||
<!-- EN: Some of your colonists, animals or mechs are in this area. Are you sure you want to abandon it?\n\nThe following people, animals and mechs will be left behind:\n\n{0} -->
|
||||
<ConfirmAbandonHomeWithColonyPawnsIncMechs>你的一些殖民者、动物或机械体都在这个区域。你确定你要放弃它吗?\n\n以下人员、动物和机械体将被遗弃\n\n{0}</ConfirmAbandonHomeWithColonyPawnsIncMechs><!-- text_todo -->
|
||||
|
||||
</LanguageData>
|
@ -43,6 +43,12 @@
|
||||
<!-- EN: You have discovered a mechanitor's cryptosleep casket!\n\nOpen it to find them inside. -->
|
||||
<LetterMechanitorCasketFound>你发现了一个机械师的低温休眠舱!\n\n打开它。</LetterMechanitorCasketFound>
|
||||
|
||||
<!-- Pawns lost because map closed (including mechs) -->
|
||||
<!-- EN: Your caravan has been lost. The following people, animals and mechs have been lost with it -->
|
||||
<LetterPawnsLostIncMechsBecauseMapClosed_Caravan>你的远行队已经失踪。下列人员、动物和机械人已随同失踪 </LetterPawnsLostIncMechsBecauseMapClosed_Caravan><!-- text_todo -->
|
||||
<!-- EN: The following people, animals and mechs have been abandoned -->
|
||||
<LetterPawnsLostIncMechsBecauseMapClosed_Home>以下人员、动物和机械体已被抛弃</LetterPawnsLostIncMechsBecauseMapClosed_Home><!-- text_todo -->
|
||||
|
||||
|
||||
<!-- Children -->
|
||||
<!-- EN: {0_nameDef} became a child -->
|
||||
|
@ -165,6 +165,8 @@
|
||||
<NextDeathrestNeed>为了避免疲惫,{PAWN_nameDef}应当在{DURATION}内开始死眠。</NextDeathrestNeed>
|
||||
<!-- EN: {PAWN_nameDef} should deathrest soon to avoid exhaustion. -->
|
||||
<PawnShouldDeathrestNow>为了避免疲惫,{PAWN_nameDef}需要尽快死眠。</PawnShouldDeathrestNow>
|
||||
<!-- EN: This determines whether {PAWN_nameDef} will automatically ingest hemogen packs when {PAWN_possessive} hemogen is below {MIN}.\n\nAutomatic ingestion is currently {ONOFF}. -->
|
||||
<AutoTakeHemogenDesc>这决定了当{PAWN_nameDef}的血源质低于{MIN}时是否会自动摄入血源包。\n\n自动摄入目前{ONOFF}。</AutoTakeHemogenDesc><!-- text_todo -->
|
||||
<!-- EN: Consume hemogen below -->
|
||||
<ConsumeHemogenBelow>消耗血源质</ConsumeHemogenBelow>
|
||||
<!-- EN: Never consume hemogen. -->
|
||||
|
@ -90,8 +90,8 @@
|
||||
|
||||
<!-- EN: Please choose a storyteller in the Options menu to end the tutorial. -->
|
||||
<ChooseStoryteller.rejectInputMessage>在「选项」菜单中选择故事叙述者并结束教程</ChooseStoryteller.rejectInputMessage>
|
||||
<!-- EN: This is the end of the tutorial!\n\nThere's still tons more to learn, including prisoners, hunting, trade, animal taming, and much more. But you've got the basics down.\n\nRandom incidents were disabled during this tutorial. To begin the real game:\n\n1. Open the MENU tab in the bottom-right.\n2. Select OPTIONS.\n3. Click STORYTELLER SETTINGS.\n4. Select a storyteller and playstyle that appeals to you.\n\nGood luck, and have fun. -->
|
||||
<ChooseStoryteller.text>教程到此就结束了!\n\n还有许多东西需要学习,比如如何管理囚犯,如何狩猎,如何贸易,但是你已经掌握了所有的基础知识。\n\n在教程模式中,所有的随机事件都已经被禁用,如果你想开启一场真正的游戏\n\n1. 请点击屏幕右下角的「菜单」按钮\n2. 选择「选项」\n3. 选择「故事叙述者」」\n4. 选择一个适合你的游戏方式和故事讲述者。\n祝你好运!有更多的疑问可以前往官方维基rimworld.huiji.wiki查阅资料,享受游戏吧!</ChooseStoryteller.text>
|
||||
<!-- EN: This is the end of the tutorial!\n\nThere's still tons more to learn, including prisoners, hunting, trade, animal taming, and much more. But you've got the basics down.\n\nRandom incidents were disabled during this tutorial. To begin the real game:\n\n1. Open the MENU tab in the bottom-right.\n2. Select OPTIONS.\n3. Click the Gameplay button in the left columm.\n4. Click the Modify button beside Storyteller settings.\n5. Select a storyteller and playstyle that appeals to you.\n\nGood luck, and have fun. -->
|
||||
<ChooseStoryteller.text>教程到此就结束了!\n\n还有许多东西需要学习,比如如何管理囚犯,如何狩猎,如何贸易,但是你已经掌握了所有的基础知识。\n\n在教程模式中,所有的随机事件都已经被禁用,如果你想开启一场真正的游戏\n\n1. 请点击屏幕右下角的「菜单」按钮\n2. 选择「选项」\n3. 选择左边的「游戏」栏\n4. 点击修改以选择一个适合你的游戏方式和故事讲述者。\n祝你好运!有更多的疑问可以前往官方维基rimworld.huiji.wiki查阅资料,享受游戏吧!</ChooseStoryteller.text>
|
||||
|
||||
<!-- EN: Please drag the 'chop wood' designator over some trees. -->
|
||||
<ChopTrees.rejectInputMessage>请对树木使用砍伐命令</ChopTrees.rejectInputMessage>
|
||||
|
@ -13,8 +13,8 @@
|
||||
|
||||
<!-- EN: steel tile -->
|
||||
<MetalTile.label>钢质地砖</MetalTile.label>
|
||||
<!-- EN: Steel tiles, for that spaceship look. They are pretty, quick to clean, and get a bonus to cleanliness for use in medical settings. -->
|
||||
<MetalTile.description>钢质的地砖,拥有宇宙飞船般的外表。它们看起来十分不错,抛光的表面提高了清洁速度,较高的清洁度很适合用于医疗用途。</MetalTile.description>
|
||||
<!-- EN: Steel tiles, for that spaceship look. They are quick to clean and get a bonus to cleanliness for use in medical settings. -->
|
||||
<MetalTile.description>钢质的地砖,拥有宇宙飞船般的外表。它们抛光的表面提高了清洁速度,较高的清洁度很适合用于医疗用途。</MetalTile.description>
|
||||
|
||||
<!-- EN: paved tile -->
|
||||
<PavedTile.label>铺装地砖</PavedTile.label>
|
||||
|
@ -170,6 +170,8 @@
|
||||
<InstallImplantHediffRequired>需要已有的{0}</InstallImplantHediffRequired>
|
||||
<!-- EN: max level -->
|
||||
<InstallImplantAlreadyMaxLevel>最大等级</InstallImplantAlreadyMaxLevel>
|
||||
<!-- EN: requires min level {0} -->
|
||||
<InstallImplantMinLevel>需要等级{0}</InstallImplantMinLevel><!-- text_todo -->
|
||||
<!-- EN: psychically deaf -->
|
||||
<InstallImplantPsychicallyDeaf>心灵失聪</InstallImplantPsychicallyDeaf>
|
||||
<!-- EN: Upgrade {0} to level {1} -->
|
||||
@ -372,6 +374,8 @@
|
||||
<UseMedicalBed>休息直到康复</UseMedicalBed>
|
||||
<!-- EN: not injured -->
|
||||
<NotInjured>没有受伤</NotInjured>
|
||||
<!-- EN: no doctor -->
|
||||
<NoDoctor>没有医生</NoDoctor><!-- text_todo -->
|
||||
<!-- EN: occupied by {0} -->
|
||||
<SomeoneElseSleeping>已被{0}占用</SomeoneElseSleeping>
|
||||
|
||||
|
@ -39,20 +39,20 @@
|
||||
<li>requestInfo(beggarCount==1)->[beggars0_nameDef] is begging [beggingForInfo]</li>
|
||||
<li>requestInfo(beggarCount>=2)->The [groupLabelPlural] are begging [beggingForInfo]</li>
|
||||
<li>claimInfo(beggarCount==1,requestedThingDefName==Silver)->[beggars0_nameDef] wants the silver to pay off a debt to a gang of pirates who are hunting [beggars0_objective]</li>
|
||||
<li>claimInfo(beggarCount==1,requestedThingDefName==Silver,childCount==1,priority=1)->[beggars0_nameDef] wants the silver to pay off a butcher who claims he will chop off [beggars0_nameDef]'s arm as recompense for some meat scraps [beggars0_nameDef] stole while on the brink of starvation</li>
|
||||
<li>claimInfo(beggarCount==1,requestedThingDefName==Silver,childCount==1,priority=1)->[beggars0_nameDef] wants the silver to help buy the freedom of [beggars0_possessive] big sister who was enslaved by pirates</li>
|
||||
<li>claimInfo(beggarCount==1,requestedThingDefName==MedicineHerbal)->[beggars0_nameDef] needs the medicine to help a traveler who is injured nearby</li>
|
||||
<li>claimInfo(beggarCount==1,requestedThingDefName==MedicineHerbal,childCount==1,priority=1)->[beggars0_nameDef] needs the medicine to help [beggars0_possessive] baby brother who is injured nearby</li>
|
||||
<li>claimInfo(beggarCount==1,requestedThingDefName==MedicineIndustrial)->[beggars0_nameDef] wants the medicine to save [beggars0_possessive] loyal pet who was injured on the road</li>
|
||||
<li>claimInfo(beggarCount==1,requestedThingDefName==Penoxycyline)->[beggars0_nameDef] needs [requestedThing_label] to inoculate a sickly friend against deadly diseases</li>
|
||||
<li>claimInfo(beggarCount==1,requestedThingDefName==Beer)->[beggars0_nameDef] wants it to drown [beggars0_possessive] sorrows after losing a fellow traveler in a terrible accident</li>
|
||||
<li>claimInfo(beggarCount==1,requestedThingDefName==Beer,childCount==1,priority=1)->[beggars0_nameDef] wants the [requestedThing_label] to placate [beggars0_possessive] drunk father who becomes belligerent if he is unable to satisfy his alcoholic cravings</li>
|
||||
<li>claimInfo(beggarCount==1,requestedThingDefName==Beer,childCount==1,priority=1)->[beggars0_nameDef] wants the [requestedThing_label] to help ease the suffering of a painfully sick uncle</li>
|
||||
<li>claimInfo(beggarCount>=2,requestedThingDefName==Silver)->They want the silver so they can buy back a friend who was recently kidnapped</li>
|
||||
<li>claimInfo(beggarCount>=2,requestedThingDefName==MedicineHerbal)->They need the medicine to attempt a life-saving operation on a fellow traveler who was attacked by mechanoids</li>
|
||||
<li>claimInfo(beggarCount>=2,requestedThingDefName==MedicineHerbal,allChildren==true,priority=1)->They need the medicine for a remedy that a herbalist said could help a sick friend who has an intense fever and has been coughing up blood</li>
|
||||
<li>claimInfo(beggarCount>=2,requestedThingDefName==MedicineIndustrial)->They need the medicine to help their friends at a nearby settlement that was devasted by raiders</li>
|
||||
<li>claimInfo(beggarCount>=2,requestedThingDefName==MedicineHerbal,allChildren==true,priority=1)->They need the medicine to concoct an herbalist's remedy for a friend who is bedridden with intense fever</li>
|
||||
<li>claimInfo(beggarCount>=2,requestedThingDefName==MedicineIndustrial)->They need the medicine to help their friends at a nearby settlement that was devastated by raiders</li>
|
||||
<li>claimInfo(beggarCount>=2,requestedThingDefName==Penoxycyline)->They want [requestedThing_label] so they can travel safely while looking for a new place to call home</li>
|
||||
<li>claimInfo(beggarCount>=2,requestedThingDefName==Beer)->They want [requestedThing_label] to help them drown their sorrows after losing their home in a terrible attack</li>
|
||||
<li>claimInfo(beggarCount>=2,requestedThingDefName==Beer,allChildren==true,priority=1)->They hope to use the [requestedThing_label] in an elaborate plan to free a member of their group from the captivity of child slavers by getting the slavers intoxicated before staging a break out</li>
|
||||
<li>claimInfo(beggarCount>=2,requestedThingDefName==Beer,allChildren==true,priority=1)->They hope to use the [requestedThing_label] to free their friend from slavers by getting the slavers intoxicated before staging a breakout</li>
|
||||
<li>interactionInfo(beggarCount==1)->You can give items to [beggars0_nameDef] by selecting a colonist and right-clicking on [beggars0_objective]</li>
|
||||
<li>interactionInfo(beggarCount>=2)->You can give items to the [groupLabelPlural] by selecting a colonist and right-clicking on [beggars0_nameDef]</li>
|
||||
<li>moveOnInfo(beggarCount==1)->[beggars0_nameDef] will move on after [visitDurationTicks_duration]</li>
|
||||
@ -76,20 +76,20 @@
|
||||
<li>requestInfo(beggarCount==1)->[beggars0_nameDef] 向你祈求施舍[beggingForInfo]</li>
|
||||
<li>requestInfo(beggarCount>=2)->[groupLabelPlural] 向你祈求施舍[beggingForInfo]</li>
|
||||
<li>claimInfo(beggarCount==1,requestedThingDefName==Silver)->[beggars0_nameDef] 急需白银来偿还其所欠的一伙正在追杀[beggars0_objective]的海盗的债务</li>
|
||||
<li>claimInfo(beggarCount==1,requestedThingDefName==Silver,childCount==1,priority=1)->[beggars0_nameDef]想要一些白银付给[beggars0_nameDef]在饥饿时偷过肉屑的屠夫,屠夫威胁说要砍掉[beggars0_nameDef]的手臂</li>
|
||||
<li>claimInfo(beggarCount==1,requestedThingDefName==Silver,childCount==1,priority=1)->[beggars0_nameDef]想要一些银子将[beggars0_possessive]被奴役的姐姐从海盗手里赎回来。</li>
|
||||
<li>claimInfo(beggarCount==1,requestedThingDefName==MedicineHerbal)->[beggars0_nameDef] 急需药物来救助附近一位受伤的旅行者</li>
|
||||
<li>claimInfo(beggarCount==1,requestedThingDefName==MedicineHerbal,childCount==1,priority=1)->[beggars0_nameDef]继续一些药物来帮助[beggars0_possessive]在附近受伤的小兄弟</li>
|
||||
<li>claimInfo(beggarCount==1,requestedThingDefName==MedicineIndustrial)->[beggars0_nameDef] 急需药物来救助其在旅途中受伤的忠诚宠物</li>
|
||||
<li>claimInfo(beggarCount==1,requestedThingDefName==Penoxycyline)->[beggars0_nameDef] 急需 [requestedThing_label] 给病弱的朋友接种预防致命疾病的疫苗</li>
|
||||
<li>claimInfo(beggarCount==1,requestedThingDefName==Beer,childCount==1,priority=1)->[beggars0_nameDef]想要一些[requestedThing_label]来安抚[beggars0_possessive]酗酒的父亲。如果他不能满足酒精的渴望,他就会变得好斗</li>
|
||||
<li>claimInfo(beggarCount==1,requestedThingDefName==Beer,childCount==1,priority=1)->[beggars0_nameDef]想要[requestedThing_label]来帮助病重的叔叔减轻痛苦</li>
|
||||
<li>claimInfo(beggarCount==1,requestedThingDefName==Beer)->[beggars0_nameDef] 需要它来抚慰其因一场可怕的意外而失去旅伴的伤痛</li>
|
||||
<li>claimInfo(beggarCount>=2,requestedThingDefName==Silver)->他们急需白银来赎回不久前被绑架的朋友</li>
|
||||
<li>claimInfo(beggarCount>=2,requestedThingDefName==MedicineHerbal)->他们急需药物来挽救被机械族重伤的旅伴的性命</li>
|
||||
<li>claimInfo(beggarCount>=2,requestedThingDefName==MedicineHerbal,allChildren==true,priority=1)->他们急需药物,一个赤脚医生说可以帮助一个生病的朋友,他发着高烧,一直在咳血</li>
|
||||
<li>claimInfo(beggarCount>=2,requestedThingDefName==MedicineHerbal,allChildren==true,priority=1)->他们需要这些药来为一个因高烧而卧床的朋友配制中医处方</li>
|
||||
<li>claimInfo(beggarCount>=2,requestedThingDefName==MedicineIndustrial)->他们急需药物来救助附近定居点被袭击者摧毁的朋友们</li>
|
||||
<li>claimInfo(beggarCount>=2,requestedThingDefName==Penoxycyline)->他们急需 [requestedThing_label] 以便在他们找到新家前保证旅程安全</li>
|
||||
<li>claimInfo(beggarCount>=2,requestedThingDefName==Beer)->需要它来抚慰其因一场可怕的袭击而失去家园的伤痛</li>
|
||||
<li>claimInfo(beggarCount>=2,requestedThingDefName==Beer,allChildren==true,priority=1)->他们希望将[requestedThing_label]用于一个精心准备的营救计划。他们想要在奴隶主酒醉的时候将他们团体的孩子从奴隶主手中解救出来</li>
|
||||
<li>claimInfo(beggarCount>=2,requestedThingDefName==Beer,allChildren==true,priority=1)->他们希望将[requestedThing_label]用于一个精心准备的营救计划。他们想要在奴隶主酒醉的时候将他们的朋友从奴隶主手中解救出来</li>
|
||||
<li>interactionInfo(beggarCount==1)->选择殖民者后可通过右键单击 [beggars0_nameDef] 来赠予[beggars0_objective]所需要的物品</li>
|
||||
<li>interactionInfo(beggarCount>=2)->选中殖民者后可通过右键单击 [beggars0_nameDef] 来赠予[groupLabelPlural]所需要的物品</li>
|
||||
<li>moveOnInfo(beggarCount==1)->[beggars0_nameDef] 将在[visitDurationTicks_duration]之后继续踏上旅途</li>
|
||||
|
Loading…
Reference in New Issue
Block a user