typos fix
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@ -7,7 +7,7 @@
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<BiosculpterOccupantSpeed.description>这个人完成生体塑形舱周期的速度因数。</BiosculpterOccupantSpeed.description>
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<!-- EN: global certainty loss factor -->
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<CertaintyLossFactor.label>全局认可度损失因数</CertaintyLossFactor.label>
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<CertaintyLossFactor.label>全局认可度损失系数</CertaintyLossFactor.label>
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<!-- EN: A multiplier on how much certainty this person loses when someone else tries to convert them away from their ideoligion. -->
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<CertaintyLossFactor.description>试图转变此人文化形态时,此人认可度降低因数。</CertaintyLossFactor.description>
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@ -75,9 +75,9 @@
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<!-- EN: Using {ABILITY} ability -->
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<AbilityIdeoConvertBreakdownUsingAbility>使用 {ABILITY} 能力</AbilityIdeoConvertBreakdownUsingAbility>
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<!-- EN: {PAWN_labelShort}'s conversion power -->
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<AbilityIdeoConvertBreakdownConversionPower>{PAWN_labelShort} 的转换能力</AbilityIdeoConvertBreakdownConversionPower>
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<AbilityIdeoConvertBreakdownConversionPower>{PAWN_labelShort} 的转化能力</AbilityIdeoConvertBreakdownConversionPower>
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<!-- EN: {PAWN_labelShort}'s certainty loss factor from {IDEO_name} -->
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<AbilityIdeoConvertBreakdownIdeoCertaintyReduction>来自 {IDEO_name} 的 {PAWN_labelShort} 认可度损失因子。</AbilityIdeoConvertBreakdownIdeoCertaintyReduction>
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<AbilityIdeoConvertBreakdownIdeoCertaintyReduction>来自 {IDEO_name} 的 {PAWN_labelShort} 认可度损失系数。</AbilityIdeoConvertBreakdownIdeoCertaintyReduction>
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<!-- EN: {PAWN_labelShort} is {ROLE_labelDef} -->
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<AbilityIdeoConvertBreakdownRole>{PAWN_labelShort} 是 {ROLE_labelDef}</AbilityIdeoConvertBreakdownRole>
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<!-- EN: Trait {TRAIT} -->
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@ -12,7 +12,7 @@
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<!-- EN: You must assign the role of {0} in order to start this ritual. -->
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<CantStartRitualRoleNotAssigned>您必须分配 {0} 的职位才能开始此仪式。</CantStartRitualRoleNotAssigned>
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<!-- EN: There is nobody to convert to {0}. You need a colonist, prisoner, or slave of a different ideoligion. -->
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<CantStartRitualNoConvertee>没有人可以转换为 {0}。你需要一个不同文化形态的殖民者、囚犯或奴隶。</CantStartRitualNoConvertee>
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<CantStartRitualNoConvertee>没有人可以转化为 {0}。你需要一个不同文化形态的殖民者、囚犯或奴隶。</CantStartRitualNoConvertee>
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<!-- EN: {PAWN_nameDef} cannot be {ROLE}. -->
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<CantStartRitualSelectedPawnCannotBeRole>{PAWN_nameDef} 不能是 {ROLE}。 </CantStartRitualSelectedPawnCannotBeRole>
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<!-- EN: {PAWN_nameDef} must be a {IDEO_memberName}. -->
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@ -81,9 +81,9 @@
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<!-- EN: A special status this person holds in their ideoligion. If you change or take away this role, they will become unhappy. -->
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<RoleDesc>这个人在他们的文化中拥有特殊的地位。如果你改变或取消这个职位,他们会变得不开心。</RoleDesc>
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<!-- EN: Conversion attempts will be weaker because of trait/meme agreement -->
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<ConversionWeakerDueToTraitAgreements>由于特征/模因的一致性,转换尝试将会更弱</ConversionWeakerDueToTraitAgreements>
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<ConversionWeakerDueToTraitAgreements>由于特征/模因的一致性,转化尝试将会更弱</ConversionWeakerDueToTraitAgreements>
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<!-- EN: Conversion attempts will be stronger because of trait/meme conflict -->
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<ConversionStrongerDueToTraitAgreements>由于特征/模因冲突,转换尝试会更强烈</ConversionStrongerDueToTraitAgreements>
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<ConversionStrongerDueToTraitAgreements>由于特征/模因冲突,转化尝试会更强烈</ConversionStrongerDueToTraitAgreements>
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<!-- EN: Cut -->
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<Cut>割破</Cut>
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@ -3,7 +3,7 @@
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<!-- Convert ideo attempt -->
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<!-- EN: Conversion -->
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<LetterLabelConvertIdeoAttempt_Success>转换</LetterLabelConvertIdeoAttempt_Success>
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<LetterLabelConvertIdeoAttempt_Success>转化</LetterLabelConvertIdeoAttempt_Success>
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<!-- EN: {INITIATOR_nameDef} has successfully turned {RECIPIENT_nameDef} away from {OLDIDEO_name} and towards {IDEO_name}. -->
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<LetterConvertIdeoAttempt_Success>{INITIATOR_nameDef} 已成功将 {RECIPIENT_nameDef} 从 {OLDIDEO_name} 转向 {IDEO_name}。</LetterConvertIdeoAttempt_Success>
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@ -18,9 +18,9 @@
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<!-- EN: {0_labelShort} refuses to do this because of {0_possessive} ideoligion. -->
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<MessagePawnUnwillingToDoDueToIdeo>{0_labelShort} 拒绝这样做,因为有 {0_possessive} 的文化形态。</MessagePawnUnwillingToDoDueToIdeo>
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<!-- EN: {INITIATOR_nameDef} tried to convert {RECIPIENT_nameDef} to {INITIATOR_possessive} ideoligion. {RECIPIENT_nameDef}'s certainty has fallen from {CERTAINTYBEFORE} to {CERTAINTYAFTER}. {RECIPIENT_pronoun} resents the conversion attempt. -->
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<MessageFailedConvertIdeoAttempt>{INITIATOR_nameDef} 尝试将 {RECIPIENT_nameDef} 转换为 {INITIATOR_possessive} 文化形态。{RECIPIENT_nameDef} 的认可度已从 {CERTAINTYBEFORE} 降至 {CERTAINTYAFTER}。 {RECIPIENT_pronoun} 对转换尝试表示不满。</MessageFailedConvertIdeoAttempt>
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<MessageFailedConvertIdeoAttempt>{INITIATOR_nameDef} 尝试将 {RECIPIENT_nameDef} 转化为 {INITIATOR_possessive} 文化形态。{RECIPIENT_nameDef} 的认可度已从 {CERTAINTYBEFORE} 降至 {CERTAINTYAFTER}。 {RECIPIENT_pronoun} 对转化尝试表示不满。</MessageFailedConvertIdeoAttempt>
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<!-- EN: {PAWN1_nameDef} tried to convert {PAWN2_nameDef} to {PAWN1_possessive} ideoligion. This led to a social fight! -->
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<MessageFailedConvertIdeoAttemptSocialFight>{PAWN1_nameDef} 试图将 {PAWN2_nameDef} 转换为 {PAWN1_possessive} 文化形态。这导致了社会斗争!</MessageFailedConvertIdeoAttemptSocialFight>
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<MessageFailedConvertIdeoAttemptSocialFight>{PAWN1_nameDef} 试图将 {PAWN2_nameDef} 转化为 {PAWN1_possessive} 文化形态。这导致了社会斗争!</MessageFailedConvertIdeoAttemptSocialFight>
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<!-- EN: You must choose at least {0} memes. -->
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<MessageNotEnoughMemes>您必须至少选择 {0} 个模因。</MessageNotEnoughMemes>
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<!-- EN: You can't choose more than {0} memes. -->
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@ -59,7 +59,7 @@
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<!-- EN: No warden is capable of this enslavement. -->
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<MessageNoWardenCapableOfEnslavement>没有一个狱卒有能力进行这种奴役。</MessageNoWardenCapableOfEnslavement>
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<!-- EN: You have no {MEMBERNAME} wardens to convert {PRISONER_nameDef}. {PRISONER_possessive} interaction mode has reverted to "No interaction". -->
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<MessageNoWardenOfIdeo>没有{MEMBERNAME}狱卒来转换{PRISONER_nameDef}。 {PRISONER_possessive}交互模式已更变为“无交互”。</MessageNoWardenOfIdeo>
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<MessageNoWardenOfIdeo>没有{MEMBERNAME}狱卒来转化{PRISONER_nameDef}。 {PRISONER_possessive}交互模式已更变为“无交互”。</MessageNoWardenOfIdeo>
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<!-- Camps -->
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<!-- EN: You've detected a {CAMP_label} nearby controlled by {FACTION_name}. -->
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