update to 1.1.2559
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b6000f68fd
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@ -27,6 +27,10 @@
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<OpportunitySite_BanditCamp.root.nodes.WorldObjectTimeout.node.nodes.Letter.label.slateRef>任务已失效:[resolvedQuestName]</OpportunitySite_BanditCamp.root.nodes.WorldObjectTimeout.node.nodes.Letter.label.slateRef>
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<OpportunitySite_BanditCamp.root.nodes.WorldObjectTimeout.node.nodes.Letter.label.slateRef>任务已失效:[resolvedQuestName]</OpportunitySite_BanditCamp.root.nodes.WorldObjectTimeout.node.nodes.Letter.label.slateRef>
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<!-- EN: The bandit camp has packed up and moved on. The quest [resolvedQuestName] has expired. -->
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<!-- EN: The bandit camp has packed up and moved on. The quest [resolvedQuestName] has expired. -->
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<OpportunitySite_BanditCamp.root.nodes.WorldObjectTimeout.node.nodes.Letter.text.slateRef>匪徒们已收拾好行装,离开了这里。任务[resolvedQuestName]已经失效。</OpportunitySite_BanditCamp.root.nodes.WorldObjectTimeout.node.nodes.Letter.text.slateRef>
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<OpportunitySite_BanditCamp.root.nodes.WorldObjectTimeout.node.nodes.Letter.text.slateRef>匪徒们已收拾好行装,离开了这里。任务[resolvedQuestName]已经失效。</OpportunitySite_BanditCamp.root.nodes.WorldObjectTimeout.node.nodes.Letter.text.slateRef>
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<!-- EN: Quest failed: [resolvedQuestName] -->
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<OpportunitySite_BanditCamp.root.nodes.siteDestroyed.node.nodes.Letter.label.slateRef>任务失败:[resolvedQuestName]</OpportunitySite_BanditCamp.root.nodes.siteDestroyed.node.nodes.Letter.label.slateRef>
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<!-- EN: The bandit camp has packed up and moved on. -->
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<OpportunitySite_BanditCamp.root.nodes.siteDestroyed.node.nodes.Letter.text.slateRef>匪徒们已收拾好行装,离开了这里。</OpportunitySite_BanditCamp.root.nodes.siteDestroyed.node.nodes.Letter.text.slateRef>
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<!-- EN: Payment arrived -->
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<!-- EN: Payment arrived -->
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<OpportunitySite_BanditCamp.root.nodes.siteAllEnemiesDefeated.node.customLetterLabel.slateRef>奖励已送达</OpportunitySite_BanditCamp.root.nodes.siteAllEnemiesDefeated.node.customLetterLabel.slateRef>
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<OpportunitySite_BanditCamp.root.nodes.siteAllEnemiesDefeated.node.customLetterLabel.slateRef>奖励已送达</OpportunitySite_BanditCamp.root.nodes.siteAllEnemiesDefeated.node.customLetterLabel.slateRef>
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<!-- EN: You have defeated the bandit camp!\n\nThe payment from [asker_faction_name] has arrived. -->
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<!-- EN: You have defeated the bandit camp!\n\nThe payment from [asker_faction_name] has arrived. -->
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@ -134,6 +134,8 @@
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<PainLevel>疼痛</PainLevel>
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<PainLevel>疼痛</PainLevel>
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<!-- EN: Injured -->
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<!-- EN: Injured -->
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<Injured>受伤</Injured>
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<Injured>受伤</Injured>
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<!-- EN: Untended injury -->
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<UntendedInjury>非故意伤害</UntendedInjury>
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<!-- EN: no health conditions -->
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<!-- EN: no health conditions -->
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<NoHealthConditions>没有健康状况</NoHealthConditions>
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<NoHealthConditions>没有健康状况</NoHealthConditions>
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<!-- EN: Whole body -->
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<!-- EN: Whole body -->
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@ -70,6 +70,8 @@
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<ShowRealtimeClock>显示现实时钟</ShowRealtimeClock>
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<ShowRealtimeClock>显示现实时钟</ShowRealtimeClock>
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<!-- EN: Maximum number of colonies: {0} -->
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<!-- EN: Maximum number of colonies: {0} -->
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<MaxNumberOfPlayerSettlements>最大殖民地数量:{0}</MaxNumberOfPlayerSettlements>
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<MaxNumberOfPlayerSettlements>最大殖民地数量:{0}</MaxNumberOfPlayerSettlements>
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<!-- EN: Map mouse drag sensitivity -->
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<MapDragSensitivity>鼠标拖动地图灵敏度</MapDragSensitivity>
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<!-- EN: Plant wind sway -->
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<!-- EN: Plant wind sway -->
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<PlantWindSway>植物随风飘动</PlantWindSway>
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<PlantWindSway>植物随风飘动</PlantWindSway>
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<!-- EN: Enable test map sizes -->
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<!-- EN: Enable test map sizes -->
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@ -99,6 +99,8 @@
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<MessageMustDesignateTameable>必须指定可以驯服的动物。</MessageMustDesignateTameable>
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<MessageMustDesignateTameable>必须指定可以驯服的动物。</MessageMustDesignateTameable>
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<!-- EN: Must designate abandoned artificial structures. -->
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<!-- EN: Must designate abandoned artificial structures. -->
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<MessageMustDesignateClaimable>必须指定已废弃的人工建筑。</MessageMustDesignateClaimable>
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<MessageMustDesignateClaimable>必须指定已废弃的人工建筑。</MessageMustDesignateClaimable>
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<!-- EN: You must defeat a mech cluster before you can deconstruct it. -->
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<MessageMustDesignateDeconstructibleMechCluster>在拆除它之前必须先击败一个机械集群。</MessageMustDesignateDeconstructibleMechCluster>
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<!-- EN: Must designate rough stone surfaces. -->
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<!-- EN: Must designate rough stone surfaces. -->
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<MessageMustDesignateSmoothableSurface>必须指定粗糙的石质表面。</MessageMustDesignateSmoothableSurface>
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<MessageMustDesignateSmoothableSurface>必须指定粗糙的石质表面。</MessageMustDesignateSmoothableSurface>
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<!-- EN: Nothing can remove thick roofs. -->
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<!-- EN: Nothing can remove thick roofs. -->
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@ -14,9 +14,9 @@
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<li>questName->纪念碑法令</li>
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<li>questName->纪念碑法令</li>
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</Decree_BuildMonument.questNameRules.rulesStrings>
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</Decree_BuildMonument.questNameRules.rulesStrings>
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<!-- EN: New monument marker arrived -->
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<!-- EN: New monument marker arrived -->
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<Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.label.slateRef>新的纪念碑标记已送达</Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.label.slateRef>
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<Decree_BuildMonument.root.nodes.monumentMarkerCancelled.node.nodes.Letter.label.slateRef>新的纪念碑标记已送达</Decree_BuildMonument.root.nodes.monumentMarkerCancelled.node.nodes.Letter.label.slateRef>
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<!-- EN: Since the monument marker has been destroyed, a new one has been sent. -->
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<!-- EN: Since the monument marker has been destroyed, a new one has been sent. -->
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<Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>由于纪念碑标记已损毁,一个新的标记被送出。</Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>
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<Decree_BuildMonument.root.nodes.monumentMarkerCancelled.node.nodes.Letter.text.slateRef>由于纪念碑标记已损毁,一个新的标记被送出。</Decree_BuildMonument.root.nodes.monumentMarkerCancelled.node.nodes.Letter.text.slateRef>
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<!-- EN:
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<!-- EN:
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<li>questDescription->[decreeIntro]\n\nYou must harvest [plantToHarvest_label] x[harvestItemCount].\n\nYou may need to plant and grow the [plantToHarvest_label] first.\n\n[decreeThreatInfo]</li>
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<li>questDescription->[decreeIntro]\n\nYou must harvest [plantToHarvest_label] x[harvestItemCount].\n\nYou may need to plant and grow the [plantToHarvest_label] first.\n\n[decreeThreatInfo]</li>
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@ -46,7 +46,7 @@
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<!-- EN: mini-slugger turret -->
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<!-- EN: mini-slugger turret -->
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<Turret_AutoMiniTurret.label>小型冲击炮塔</Turret_AutoMiniTurret.label>
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<Turret_AutoMiniTurret.label>小型冲击炮塔</Turret_AutoMiniTurret.label>
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<!-- EN: A self-powered, short-ranged defense turret mounted with a slug-thrower. May explode when damaged. -->
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<!-- EN: A self-powered defense turret mounted with a weak but long-ranged slug-thrower. May explode when damaged. -->
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<Turret_AutoMiniTurret.description>一个自供电的近程防御用炮塔,装配有小型冲击枪,受到伤害的时候可能会爆炸。</Turret_AutoMiniTurret.description>
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<Turret_AutoMiniTurret.description>一个自供电的近程防御用炮塔,装配有小型冲击枪,受到伤害的时候可能会爆炸。</Turret_AutoMiniTurret.description>
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<!-- EN: auto mortar -->
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<!-- EN: auto mortar -->
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@ -3,12 +3,12 @@
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<!-- EN: harp -->
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<!-- EN: harp -->
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<Harp.label>竖琴</Harp.label>
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<Harp.label>竖琴</Harp.label>
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<!-- EN: A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers.\n\nIt can be crafted at a crafting spot, art bench, or smithy. -->
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<!-- EN: A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers.\n\nIt can be crafted at a crafting spot or smithy. -->
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<Harp.description>一种简单的固定乐器。一排琴弦伸展在一个框架上,由音乐家的手指直接拨动。\n\n它可以在一个手工加工点、艺创台或锻造台上制作。</Harp.description>
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<Harp.description>一种简单的固定乐器。一排琴弦伸展在一个框架上,由音乐家的手指直接拨动。\n\n它可以在一个手工加工点、艺创台或锻造台上制作。</Harp.description>
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<!-- EN: harpsichord -->
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<!-- EN: harpsichord -->
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<Harpsichord.label>大键琴</Harpsichord.label>
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<Harpsichord.label>大键琴</Harpsichord.label>
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<!-- EN: A complex stationary musical instrument. A musician touches a row of keys on the front of the instrument. Each key is attached to an internal mechanism which plucks one of a row of strings stretched over a wooden frame. While it permits more complex composition than the harp, its wooden construction and plucking mechanism limit its output volume and expressiveness.\n\nIt can be crafted at an art bench or smithy. -->
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<!-- EN: A complex stationary musical instrument crafted at a smithy. A musician touches a row of keys on the front of the instrument. Each key is attached to an internal mechanism which plucks one of a row of strings stretched over a wooden frame. While it permits more complex composition than the harp, its wooden construction and plucking mechanism limit its output volume and expressiveness. -->
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<Harpsichord.description>一种复杂的固定乐器。一位音乐家触摸乐器前面的一排琴键。每个按键都连接在一个内部机构上,该机构可以拔出一排在木架上的绳子中的一根。虽然它有着比竖琴更复杂的构造,但它的木制结构和弹拨机构限制了它的输出量和表现力。\n\n它可以在艺创台或者锻造台上制作。</Harpsichord.description>
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<Harpsichord.description>一种复杂的固定乐器。一位音乐家触摸乐器前面的一排琴键。每个按键都连接在一个内部机构上,该机构可以拔出一排在木架上的绳子中的一根。虽然它有着比竖琴更复杂的构造,但它的木制结构和弹拨机构限制了它的输出量和表现力。\n\n它可以在艺创台或者锻造台上制作。</Harpsichord.description>
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<!-- EN: piano -->
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<!-- EN: piano -->
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@ -18,10 +18,10 @@
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<LetterGainedRoyalTitle>{PAWN_labelShort}从{FACTION_name}获得了{TITLE}的头衔!</LetterGainedRoyalTitle>
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<LetterGainedRoyalTitle>{PAWN_labelShort}从{FACTION_name}获得了{TITLE}的头衔!</LetterGainedRoyalTitle>
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<!-- EN: {PAWN_labelShort} no longer holds the title of {TITLE} with {FACTION_name}. -->
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<!-- EN: {PAWN_labelShort} no longer holds the title of {TITLE} with {FACTION_name}. -->
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<LetterLostRoyalTitle>{PAWN_labelShort}不再带有{FACTION_name}的{TITLE}头衔。</LetterLostRoyalTitle>
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<LetterLostRoyalTitle>{PAWN_labelShort}不再带有{FACTION_name}的{TITLE}头衔。</LetterLostRoyalTitle>
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<!-- EN: Title rewards text_todo -->
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<!-- EN: Title rewards -->
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<LetterLabelRewardsForNewTitle>赏赐text_todo</LetterLabelRewardsForNewTitle>
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<LetterLabelRewardsForNewTitle>赏赐</LetterLabelRewardsForNewTitle>
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<!-- EN: To honor {PAWN_labelShort} advancing to the title of {TITLE}, {FACTION_name} has sent them following items: text_todo -->
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<!-- EN: To honor {PAWN_labelShort} advancing to the title of {TITLE}, {FACTION_name} has sent them following reward(s): -->
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<LetterRewardsForNewTitle>为了纪念{PAWN_labelShort}的{TITLE}头衔晋升,{FACTION_name}发来了如下物资:text_todo</LetterRewardsForNewTitle>
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<LetterRewardsForNewTitle>为了纪念{PAWN_labelShort}的{TITLE}头衔晋升,{FACTION_name}发来了如下赏赐:</LetterRewardsForNewTitle>
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<!-- EN: {PAWN_pronoun} has these permissions: -->
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<!-- EN: {PAWN_pronoun} has these permissions: -->
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<LetterRoyalTitlePermits>{PAWN_pronoun}获得以下权限:</LetterRoyalTitlePermits>
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<LetterRoyalTitlePermits>{PAWN_pronoun}获得以下权限:</LetterRoyalTitlePermits>
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