Typos fix.
This commit is contained in:
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: <rulesStrings><li>root(priority=1,sitePart==ClimateAdjuster)->there's a climate adjuster machine there shifting the regional temperature by [temperatureOffset]</li><li>root(priority=1,sitePart==PsychicDroner)->there's a psychic droner machine there tuned to the [affectedGender] gender</li><li>root(priority=1,sitePart==PsychicSuppressor)->there's a psychic suppressor machine there tuned to the [affectedGender] gender</li><li>root(priority=1,sitePart==WeatherController)->there's a weather controller machine there forcing weather in the whole region to [weather_label]</li><li>root(priority=1,sitePart==SmokeSpewer)->there's a smoke spewer machine there belching smoke over the whole region</li><li>root(priority=1,sitePart==SunBlocker)->there's a sun blocker machine there shadowing the whole region</li><li>root(priority=1,sitePart==EMIDynamo)->there's an EMI dynamo machine there which can disable electrical devices across the region</li><li>root(priority=1,sitePart==ToxicSpewer)->there's a toxic spewer machine there blanketing the whole region in poison</li><li>root(priority=1,sitePart==RaidSource)->there's a military staging area guarded by [enemiesCount] enemies that will launch raids on you every [mtbDays]</li><li>root(priority=1,sitePart==Outpost)->there's an enemy outpost at the site guarded by [enemiesCount] enemies</li><li>root(priority=1,sitePart==BanditCamp)->there's a bandit camp at the site guarded by [enemiesCount] enemies</li><li>root(priority=1,sitePart==Manhunters,count==1)->a manhunting [kindLabel] are wandering nearby</li><li>root(priority=1,sitePart==Manhunters,count>1)->[count] manhunting [kindLabel] are wandering nearby</li><li>root(priority=1,sitePart==SleepingMechanoids,count==1)->a mechanoid is sleeping nearby</li><li>root(priority=1,sitePart==SleepingMechanoids,count>1)->[count] mechanoids are sleeping nearby</li><li>root(priority=1,sitePart==Turrets)->[threatsInfo] defend the site</li><li>root(priority=1,sitePart==AmbushEdge)->an enemy force is waiting to ambush anyone who comes near</li><li>root(priority=1,sitePart==AmbushHidden)->an enemy force is waiting to ambush anyone who comes near</li><li>root(priority=1,sitePart==MechCluster)->there's a cluster of hostile mechanoid structures</li><li>root(priority=1,sitePart==PossibleUnknownThreatMarker)->there may be an unknown threat</li><li>root->there's [label]</li></rulesStrings> -->
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<Util_GenerateSite.root.singleSitePartRules.slateRef>
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<rulesStrings>
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<li>root(priority=1,sitePart==ClimateAdjuster)->这儿有一台可以将气温改变[temperatureOffset]度的气候调节器</li>
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<li>root(priority=1,sitePart==PsychicDroner)->这儿有一台对[affectedGender]性起效的心灵放射器</li>
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<li>root(priority=1,sitePart==PsychicSuppressor)->这儿有一台对[affectedGender]性起效的心灵抑制器</li>
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<li>root(priority=1,sitePart==WeatherController)->这儿有一台会将整个区域的天气改变为[weather_label]的天气控制器</li>
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<li>root(priority=1,sitePart==SmokeSpewer)->这个地区有一台不断喷射烟雾的机器</li>
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<li>root(priority=1,sitePart==SunBlocker)->整个地区都在一台阳光阻隔器的阴影之下</li>
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<li>root(priority=1,sitePart==EMIDynamo)->这儿有一台正在运作的强电磁发射装置,导致这一区域的电子设备无法工作</li>
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<li>root(priority=1,sitePart==ToxicSpewer)->这个地区有一台机器在不断喷射毒气</li>
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<li>root(priority=1,sitePart==RaidSource)->这儿有一块被[enemiesCount]名敌人防守的军事集结区,他们每[mtbDays]天就会对你发动袭击</li>
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<li>root(priority=1,sitePart==Outpost)->这儿有一个被[enemiesCount]名敌人防守的哨站</li>
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<li>root(priority=1,sitePart==BanditCamp)->这儿有一个被[enemiesCount]名敌人防守的土匪营地</li>
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<li>root(priority=1,sitePart==Manhunters,count==1)->一群正在疯狂猎杀人类的[kindLabel]在附近游荡</li>
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<li>root(priority=1,sitePart==Manhunters,count>1)->[count]只猎杀人类的[kindLabel]正在附近游荡</li>
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<li>root(priority=1,sitePart==SleepingMechanoids,count==1)->附近有一台休眠的机械体</li>
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<li>root(priority=1,sitePart==SleepingMechanoids,count>1)->附近有[count]台休眠机械体</li>
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<li>root(priority=1,sitePart==Turrets)->[threatsInfo]防守这个地点</li>
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<li>root(priority=1,sitePart==AmbushEdge)->一支敌军正等着伏击任何靠近的人</li>
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<li>root(priority=1,sitePart==AmbushHidden)->一支敌军正等着伏击任何靠近的人</li>
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<li>root(priority=1,sitePart==MechCluster)->这儿有一堆带有敌意的机械结构体</li>
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<li>root(priority=1,sitePart==PossibleUnknownThreatMarker)->这儿可能有未知的威胁</li>
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<li>root->这儿[label]</li>
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</rulesStrings>
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<rulesStrings>
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<li>root(priority=1,sitePart==ClimateAdjuster)->这有一台可以将温度调整[temperatureOffset]的气候调节器</li>
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<li>root(priority=1,sitePart==PsychicDroner)->这有一台对[affectedGender]性起效的心灵放射器</li>
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<li>root(priority=1,sitePart==PsychicSuppressor)->这有一台对[affectedGender]性起效的心灵抑制器</li>
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<li>root(priority=1,sitePart==WeatherController)->这有一台天气控制器,会将整个区域的天气改变为[weather_label]</li>
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<li>root(priority=1,sitePart==SmokeSpewer)->这个地区有一台不断喷射烟雾的机器</li>
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<li>root(priority=1,sitePart==SunBlocker)->整个地区都在一台黑幕产生器的阴影之下</li>
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<li>root(priority=1,sitePart==EMIDynamo)->这有一台正在工作的电磁干扰器,导致这一区域的所有电气设备无法工作</li>
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<li>root(priority=1,sitePart==ToxicSpewer)->这个地区有一台空气污染器不断喷射毒气</li>
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<li>root(priority=1,sitePart==RaidSource)->这有一块被[enemiesCount]名敌人防守的军事集结区,他们每[mtbDays]就会对你发起袭击</li>
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<li>root(priority=1,sitePart==Outpost)->这有一个被[enemiesCount]名敌人防守的哨站</li>
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<li>root(priority=1,sitePart==BanditCamp)->这有一个被[enemiesCount]名敌人防守的土匪营地</li>
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<li>root(priority=1,sitePart==Manhunters,count==1)->一只猎杀人类的[kindLabel]正在附近游荡</li>
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<li>root(priority=1,sitePart==Manhunters,count>1)->[count]只猎杀人类的[kindLabel]正在附近游荡</li>
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<li>root(priority=1,sitePart==SleepingMechanoids,count==1)->附近有一台正在休眠的机械体</li>
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<li>root(priority=1,sitePart==SleepingMechanoids,count>1)->附近有[count]台正在休眠的机械体</li>
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<li>root(priority=1,sitePart==Turrets)->[threatsInfo]防守这个地点</li>
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<li>root(priority=1,sitePart==AmbushEdge)->一支敌军正等着伏击任何靠近的人</li>
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<li>root(priority=1,sitePart==AmbushHidden)->一支敌军正等着伏击任何靠近的人</li>
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<li>root(priority=1,sitePart==MechCluster)->这有一个机械集群</li>
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<li>root(priority=1,sitePart==PossibleUnknownThreatMarker)->这儿可能有未知的威胁</li>
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<li>root->这[label]</li>
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</rulesStrings>
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</Util_GenerateSite.root.singleSitePartRules.slateRef>
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<!-- EN:
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<li>threatDescription->a mech cluster will land at [map_definite] containing:\n\n[allThreats]</li>
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-->
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<Util_MechCluster.questDescriptionRules.rulesStrings>
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<li>threatDescription->一群机械族将会在[map_definite]降落,其中包含:\n\n[allThreats]</li>
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<li>threatDescription->一个机械集群将会空降至[map_definite]其中包扩:\n\n[allThreats]</li>
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</Util_MechCluster.questDescriptionRules.rulesStrings>
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<!-- EN:
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<li>threatDescription->[enemyFaction_pawnsPlural] from [enemyFaction_name] will attack you. Their group is composed of:\n\n[raidPawnKinds]\n\n[raidArrivalModeInfo]</li>
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-->
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<Util_Raid.questDescriptionRules.rulesStrings>
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<li>threatDescription->来自[enemyFaction_name]的一群[enemyFaction_pawnsPlural]即将发起进攻。他们的组成为:\n\n[raidPawnKinds]\n\n[raidArrivalModeInfo]</li>
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<li>threatDescription->来自[enemyFaction_name]的[enemyFaction_pawnsPlural]将会攻击你。他们的组成为:\n\n[raidPawnKinds]\n\n[raidArrivalModeInfo]</li>
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</Util_Raid.questDescriptionRules.rulesStrings>
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<!-- EN:
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@ -53,14 +53,14 @@
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<li>numGroupsOf(raidCount>=4)->[raidCount] groups of</li>
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-->
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<Util_RaidDelayRepeatable.questDescriptionRules.rulesStrings>
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<li>pawnKindsParagraph(raidCount==1)->[enemyFaction_pawnsPlural]的攻击集群组成为:\n\n[raid0/raidPawnKinds]\n\n[raid0/raidArrivalModeInfo]</li>
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<li>pawnKindsParagraph(raidCount==2)->[enemyFaction_pawnsPlural]的第一攻击集群组成为:\n\n[raid0/raidPawnKinds]\n\n第二支规模相仿的队伍即将到来。</li>
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<li>pawnKindsParagraph(raidCount==3)->[enemyFaction_pawnsPlural]的第一攻击集群组成为:\n\n[raid0/raidPawnKinds]\n\n两支规模相仿的队伍即将到来。</li>
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<li>pawnKindsParagraph(raidCount>=4)->[enemyFaction_pawnsPlural]的第一攻击集群组成为:\n\n[raid0/raidPawnKinds]\n\n[raidCountMinusOne]支规模相仿的队伍即将到来。</li>
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<li>numGroupsOf(raidCount==1)->一支</li>
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<li>numGroupsOf(raidCount==2)->两支</li>
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<li>numGroupsOf(raidCount==3)->三支</li>
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<li>numGroupsOf(raidCount>=4)->[raidCount]支</li>
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<li>pawnKindsParagraph(raidCount==1)->这组[enemyFaction_pawnsPlural]的构成为: \n\n[raid0/raidPawnKinds]\n\n[raid0/raidArrivalModeInfo]</li>
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<li>pawnKindsParagraph(raidCount==2)->第一组[enemyFaction_pawnsPlural]的构成为: \n\n[raid0/raidPawnKinds]\n\n第二支规模相仿的部队即将到来。</li>
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<li>pawnKindsParagraph(raidCount==3)->第一组[enemyFaction_pawnsPlural]的构成为: \n\n[raid0/raidPawnKinds]\n\n两支规模相仿的部队即将到来。</li>
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<li>pawnKindsParagraph(raidCount>=4)->第一组[enemyFaction_pawnsPlural]的构成为: \n\n[raid0/raidPawnKinds]\n\n[raidCountMinusOne]支规模相仿的部队即将到来。</li>
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<li>numGroupsOf(raidCount==1)-></li>
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<li>numGroupsOf(raidCount==2)->两组</li>
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<li>numGroupsOf(raidCount==3)->三组</li>
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<li>numGroupsOf(raidCount>=4)->[raidCount]组</li>
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</Util_RaidDelayRepeatable.questDescriptionRules.rulesStrings>
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</LanguageData>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: air conditioning -->
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<FlakArmor.description>解锁制作含有金属材质的衣服,用以抵抗子弹和爆炸。这类防具会稍微减慢移动速度。</FlakArmor.description>
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<!-- EN: gas operation -->
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<GasOperation.label>气流操控</GasOperation.label>
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<GasOperation.label>气动系统</GasOperation.label>
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<!-- EN: Craft high-power guns like chain shotguns, LMGs, and heavy SMGs. -->
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<GasOperation.description>制作大威力枪械,比如重型冲锋枪,链式霰弹枪和轻机枪。</GasOperation.description>
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<!-- EN: Cannot prioritize: will never do {0} -->
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<CannotPrioritizeWorkTypeDisabled>无法优先(无法从事: {0})</CannotPrioritizeWorkTypeDisabled>
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<!-- EN: Cannot trade: lacking necessary title -->
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<CannotTradeMissingTitleAbility>无法交易:缺乏必要的所有权</CannotTradeMissingTitleAbility>
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<CannotTradeMissingTitleAbility>无法交易:缺乏必要的头衔</CannotTradeMissingTitleAbility>
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<!-- EN: Cannot prioritize: will never {0} -->
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<CannotPrioritizeWorkGiverDisabled>无法优先(无法{0})</CannotPrioritizeWorkGiverDisabled>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: Mad {ANIMAL_labelShort} -->
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<!-- EN: {PAWN_titleIndef} named {PAWN_nameDef} is crashing in a transport pod nearby. If {PAWN_pronoun} survives the impact, {PAWN_pronoun} will be badly wounded. -->
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<RefugeePodCrash>逃生舱在附近坠毁了,里面载有名叫{PAWN_nameDef}的{PAWN_titleIndef}。\n\n即使在撞击后活了下来,{PAWN_pronoun}也会受重伤。</RefugeePodCrash>
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<!-- EN: {PAWN_nameDef} is not affiliated with any faction. You can rescue {PAWN_objective} and hope {PAWN_pronoun} joins freely, or capture {PAWN_objective} for recruitment or slavery purposes. -->
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<RefugeePodCrash_Factionless>{PAWN_pronoun}不属于任何派系。你可以救援{PAWN_objective}并希望{PAWN_pronoun}自由加入,或是为了招募或奴役而俘虏{PAWN_objective}。</RefugeePodCrash_Factionless>
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<RefugeePodCrash_Factionless>{PAWN_pronoun}不属于任何派系。你可以救援{PAWN_objective}并希望{PAWN_pronoun}自由加入,或是俘虏{PAWN_objective}来招募或奴役。</RefugeePodCrash_Factionless>
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<!-- EN: {PAWN_nameDef} is from your enemy {PAWN_factionName}. You can capture {PAWN_objective} for recruitment or slavery purposes. -->
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<RefugeePodCrash_Hostile>{PAWN_nameDef}来自于敌对派系{PAWN_factionName},你可以为了招募或奴役而俘虏{PAWN_objective}。</RefugeePodCrash_Hostile>
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<RefugeePodCrash_Hostile>{PAWN_nameDef}来自于敌对派系{PAWN_factionName},你可以俘虏{PAWN_objective}来招募或奴役。</RefugeePodCrash_Hostile>
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<!-- EN: {PAWN_nameDef} is from {PAWN_factionName}. If you rescue {PAWN_objective}, {PAWN_pronoun} may join freely. Otherwise, {PAWN_pronoun} will return home and spread goodwill between your factions.\n\nYou can also capture {PAWN_objective} for recruitment or slavery purposes, but this will anger {PAWN_possessive} faction. -->
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<RefugeePodCrash_NonHostile>{PAWN_nameDef}来自于{PAWN_factionName}。如果你救援{PAWN_objective},{PAWN_pronoun}可能会加入,也可能回到派系并改善双方的关系。\n\n你也可以为了招募或奴役而俘虏{PAWN_objective},但这会激怒{PAWN_possessive}派系。</RefugeePodCrash_NonHostile>
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<RefugeePodCrash_NonHostile>{PAWN_nameDef}来自于{PAWN_factionName}。如果你救援{PAWN_objective},{PAWN_pronoun}可能会加入,也可能回到派系并改善双方的关系。\n\n你也可以俘虏{PAWN_objective}来招募或奴役,但这会激怒{PAWN_possessive}派系。</RefugeePodCrash_NonHostile>
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<!-- EN: Cargo pods -->
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<LetterLabelCargoPodCrash>货舱坠毁</LetterLabelCargoPodCrash>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- Main menu -->
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<!-- EN: Downloading -->
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<Downloading>下载中</Downloading>
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<!-- EN: Display fulfilled requirements -->
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<ModDisplayFulfilledRequirements>显示符合要求</ModDisplayFulfilledRequirements>
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<ModDisplayFulfilledRequirements>显示已满足的要求</ModDisplayFulfilledRequirements>
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<!-- EN: Click to select. -->
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<ModClickToSelect>单击选择。</ModClickToSelect>
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<!-- EN: Click to go to website. -->
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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<li>threatsInfo6(generateThreats==false)-></li>
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-->
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<Hospitality_Prisoners.questDescriptionRules.rulesStrings>
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<li>questDescription(askerIsNull==true,lodgersCount==1)->一艘在轨飞船的舰长希望你能在[shuttleDelayTicks_duration]内保护一名位于[map_definite],名叫[lodgers0_nameFull]的囚犯。[allLodgerInfo][threatsInfo1]\n\n[commonDescEnding]</li>
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<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef]最近和某人发生口角,那家伙是[enemyFaction_name]的[enemyFaction_leaderTitle],[enemyFaction_leader_nameFull]最得宠的孩子。[enemyFaction_leader_nameDef]派出[enemyFaction_pawnsPlural]搜寻报复[lodgers0_objective]和任何胆敢为其提供庇护的人。[enemyGroupsParagraph]</li>
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<li>questDescription(askerIsNull==true,lodgersCount==1)->一艘在轨飞船的舰长希望你能在[shuttleDelayTicks_duration]内保护一名位于[map_definite], 名叫[lodgers0_nameFull]的囚犯。 [allLodgerInfo][threatsInfo1]\n\n[commonDescEnding]</li>
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<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef]最近和某人发生口角, 那家伙是[enemyFaction_name]的[enemyFaction_leaderTitle], [enemyFaction_leader_nameFull]最得宠的孩子。 [enemyFaction_leader_nameDef]派出[enemyFaction_pawnsPlural]搜寻报复[lodgers0_objective]和任何胆敢为其提供庇护的人。 [enemyGroupsParagraph]</li>
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<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman][enemyGroupsParagraph]</li>
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<li>threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman]</li>
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<li>threatsInfo1(generateThreats==false)-></li>
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<li>questDescription(askerIsNull==true,lodgersCount>=2)->一艘在轨飞船的舰长希望你能在[shuttleDelayTicks_duration]内保护[lodgersCount]名位于[map_definite]的囚犯。[allLodgerInfo][threatsInfo2]\n\n[commonDescEnding]</li>
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<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n这些囚犯承认谋杀了[enemyFaction_name]的[enemyFaction_pawnsPlural],受害者们的家人正在到处搜寻报复。[enemyGroupsParagraph]</li>
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<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n这些囚犯承认最近[mechViolation],同时也被一个机械族巢穴标记。只要他们敢露面,机械族就会向他们袭来。[enemyGroupsParagraph]</li>
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<li>questDescription(askerIsNull==true,lodgersCount>=2)->一艘在轨飞船的舰长希望你能在[shuttleDelayTicks_duration]内 保护[lodgersCount]名位于[map_definite]的囚犯。 [allLodgerInfo][threatsInfo2]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n这些囚犯承认谋杀了[enemyFaction_name]的[enemyFaction_pawnsPlural], 受害者们的家人正在到处搜寻报复。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n这些囚犯承认最近[mechViolation], 同时也被一个机械族巢穴标记。 只要他们敢露面,机械族就会向他们袭来。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners]</li>
|
||||
<li>threatsInfo2(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1)->[asker_faction_name]的[asker_faction_leaderTitle],[asker_nameFull]想要你帮助[asker_objective]匿藏一个特殊囚犯。这名囚犯名叫[lodgers0_nameFull],是一名[lodgers0_age]的[lodgers0_title],这家伙知晓一些关于[asker_nameDef]的[PersonalCharacteristic]隐秘信息,[asker_nameDef]并不想[lodgers0_objective]出去到处乱说。你要做的就是在[shuttleDelayTicks_duration]内看住这家伙直到丑闻事件过去。[allLodgerInfo][threatsInfo3]\n\n[commonDescEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1)->[asker_faction_name]的[asker_faction_leaderTitle], [asker_nameFull]想要你帮助[asker_objective]匿藏一个特殊囚犯。 这名囚犯名叫[lodgers0_nameFull],是一名[lodgers0_age]的[lodgers0_title], 这家伙知晓一些关于[asker_nameDef]的[PersonalCharacteristic]隐秘信息, [asker_nameDef]并不想[lodgers0_objective]出去到处乱说。 你要做的就是在[shuttleDelayTicks_duration]内看住这家伙直到丑闻事件过去。 [allLodgerInfo][threatsInfo3]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是,[enemyFaction_name]打算利用这个丑闻,现在正在派出袭击部队营救[lodgers0_nameDef]。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman][enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman]</li>
|
||||
<li>threatsInfo3(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2)->[asker_faction_name]的[asker_faction_leaderTitle],[asker_nameFull]从敌方派系逮捕了[lodgersCount]人,现在的问题是无处安置这些囚犯,[asker_nameDef]希望你能帮助看管这些囚犯,[shuttleDelayTicks_duration]后[asker_possessive]为这些囚犯准备的的新监狱就能建好。[allLodgerInfo][threatsInfo4]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n这些囚犯与签订了[enemyFaction_name]付费营救合同,所以他们会在你之后派出[enemyFaction_pawnsPlural]。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]的敌人们已经激活了一个机械族巢穴用于猎杀囚犯,机械族攻击部队将在随后到达。[enemyGroupsParagraph]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2)->[asker_faction_name]的[asker_faction_leaderTitle], [asker_nameFull]从敌方派系逮捕了[lodgersCount]人,现在的问题是无处安置这些囚犯, [asker_nameDef]希望你能帮助看管这些囚犯, [shuttleDelayTicks_duration]后[asker_possessive]为这些囚犯准备的的新监狱就能建好。 [allLodgerInfo][threatsInfo4]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n这些囚犯与签订了[enemyFaction_name]付费营救合同,所以他们会在你之后派出[enemyFaction_pawnsPlural]。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]的敌人们已经激活了一个机械族巢穴用于猎杀囚犯,机械族攻击部队将在随后到达。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners]</li>
|
||||
<li>threatsInfo4(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_faction_name]的[asker_royalTitleInCurrentFaction],[asker_nameFull]被捉奸在床。[asker_pronoun]将情人关进监狱以示决心。现在[asker_pronoun]只想你持续关押[lodgers0_nameFull],等[shuttleDelayTicks_duration]后丑闻风波过去后再行计议。[allLodgerInfo][threatsInfo5]\n\n[commonDescEnding]</li>
|
||||
@ -67,9 +67,9 @@
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n不幸的是,[asker_nameDef]的政敌们挑起了[enemyFaction_name]激活的机械族进攻,想要救出这个人并将所有的丑闻公之于众。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman]</li>
|
||||
<li>threatsInfo5(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_faction_name]的一名[asker_royalTitleInCurrentFaction],[asker_nameFull]寻求帮助。 [asker_nameDef]的皇家考古学家从一个古老的休眠监狱中提取了[lodgersCount]名囚犯进行审问。为了避免某些辛秘外泄,[asker_nameDef]希望你能在[shuttleDelayTicks_duration]内帮助看守囚犯。[allLodgerInfo][threatsInfo6]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是,来自[enemyFaction_name]的[enemyFaction_pawnsPlural]将提取的囚犯视为对他们的亵渎。他们将会攻击任何持有这些囚犯的人。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n不幸的是,来自[enemyFaction_name]的[enemyFaction_pawnsPlural]担负这个监狱的守卫工作。他们将会派出机械族来追捕这些丢失的休眠者。[enemyGroupsParagraph]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_faction_name]的一名[asker_royalTitleInCurrentFaction], [asker_nameFull]寻求帮助。 [asker_nameDef]的皇家考古学家从一个古老的休眠监狱中提取了[lodgersCount]名囚犯进行审问。 为了避免某些辛秘外泄,[asker_nameDef]希望你能在[shuttleDelayTicks_duration]内帮助看守囚犯。 [allLodgerInfo][threatsInfo6]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是,来自[enemyFaction_name]的[enemyFaction_pawnsPlural]将提取的囚犯视为对他们的亵渎。 他们将会攻击任何持有这些囚犯的人。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n不幸的是,来自[enemyFaction_name]的[enemyFaction_pawnsPlural]担负这个监狱的守卫工作。 他们将会派出机械族来追捕这些丢失的休眠者。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners]</li>
|
||||
<li>threatsInfo6(generateThreats==false)-></li>
|
||||
</Hospitality_Prisoners.questDescriptionRules.rulesStrings>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
@ -83,13 +83,13 @@
|
||||
<li>animalKindLabelCorrect(animalCount==1)->猎杀人类的[animalKind_label]</li>
|
||||
<li>animalKindLabelCorrect(animalCount>=2)->[animalCount]只猎杀人类的[animalKind_labelPlural]</li>
|
||||
<li>manhuntingBeastIndef(animalCount==1)->一只猎杀人类的[animalKind_label]</li>
|
||||
<li>manhuntingBeastIndef(animalCount>=2)->一群达[animalCount]只猎杀人类的[animalKind_labelPlural]</li>
|
||||
<li>manhuntingBeastIndef(animalCount>=2)->[animalCount]只猎杀人类的[animalKind_labelPlural]</li>
|
||||
<li>endSection->空投舱包含(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[helpersParagraph]如果你接受,[animalKindLabelCorrect]将会在[manhuntersDelayTicks_duration]后来到[map_definite]。[allRewardsDescriptionsExceptItems]</li>
|
||||
<li>questDescription(askerIsNull==true,animalCount==1)->在[map_definite]附近的一名商人向你发来求救信号。一只野生的[animalKind_label]正在袭击他!他正试图引导野兽转向你这边来摆脱险境。\n\n作为回报,商人允诺通过空投舱向你发送一些物资。[endSection]</li>
|
||||
<li>manhunterArrivalLetterEnd(askerIsNull==true,animalCount==1)->正在袭击附近一名商人的[animalKind_label]被空投舱吸引而向你这边追来。</li>
|
||||
<li>questDescription(askerIsNull==true,animalCount>=2)->在[map_definite]附近的一名商人向你发来求救信号。 一群多达[animalCount]只的野生[animalKind_labelPlural]正在袭击他!他正试图引导野兽转向你这边来摆脱险境。\n\n作为回报,商人允诺通过空投舱向你发送一些物资。[endSection]</li>
|
||||
<li>manhunterArrivalLetterEnd(askerIsNull==true,animalCount>=2)->正在袭击附近一名商人的[animalKind_labelPlural]被空投舱吸引而向你这边追来。</li>
|
||||
<li>questDescription(asker_factionLeader==True)->来自[asker_faction_name]的商队在[map_definite]附近被[manhuntingBeastIndef]袭击。[asker_faction_leaderTitle][asker_nameFull]想把[animalKindLabelCorrect]引到[map_definite]以脱离险境。\n\n作为回报,[asker_nameDef]允诺通过空投舱向你发送一些物资。[endSection]</li>
|
||||
<li>questDescription(asker_factionLeader==True)->来自[asker_faction_name]的商队在[map_definite]附近被[manhuntingBeastIndef]袭击。 [asker_faction_leaderTitle][asker_nameFull]想把[animalKindLabelCorrect]引到[map_definite]以脱离险境。 \n\n作为回报,[asker_nameDef]允诺通过空投舱向你发送一些物资。[endSection]</li>
|
||||
<li>manhunterArrivalLetterEnd(asker_factionLeader==True,animalCount==1)->正在袭击来自[asker_faction_name]的商队的[animalKind_label]被空投舱吸引而向你这边追来。</li>
|
||||
<li>manhunterArrivalLetterEnd(asker_factionLeader==True,animalCount>=2)->正在袭击来自[asker_faction_name]的商队的[animalKind_labelPlural]被空投舱吸引而向你这边追来。</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,animalCount==1)->来自[asker_faction_name]的[asker_royalTitleInCurrentFaction][asker_nameFull]最近很无聊。[asker_pronoun]想见识下像你这种原始人是如何对付致命威胁的。为了满足[asker_possessive]的要求,[asker_possessive]的仆人会放出一只[animalKind_label]来袭击你。[asker_royalTitleInCurrentFaction]将使用高空无人机观看整个过程。\n\n作为你同意参演这次“娱乐节目”的回报,[asker_pronoun]允诺通过空投舱向你发送一些物资。[endSection]</li>
|
||||
|
Loading…
Reference in New Issue
Block a user