update to 1.1.2559

This commit is contained in:
VaniatD 2020-03-01 11:32:14 +08:00
parent b6000f68fd
commit 54329af287
32 changed files with 72 additions and 62 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: heatstroke -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
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<OpportunitySite_BanditCamp.root.nodes.WorldObjectTimeout.node.nodes.Letter.label.slateRef>任务已失效:[resolvedQuestName]</OpportunitySite_BanditCamp.root.nodes.WorldObjectTimeout.node.nodes.Letter.label.slateRef>
<!-- EN: The bandit camp has packed up and moved on. The quest [resolvedQuestName] has expired. -->
<OpportunitySite_BanditCamp.root.nodes.WorldObjectTimeout.node.nodes.Letter.text.slateRef>匪徒们已收拾好行装,离开了这里。任务[resolvedQuestName]已经失效。</OpportunitySite_BanditCamp.root.nodes.WorldObjectTimeout.node.nodes.Letter.text.slateRef>
<!-- EN: Quest failed: [resolvedQuestName] -->
<OpportunitySite_BanditCamp.root.nodes.siteDestroyed.node.nodes.Letter.label.slateRef>任务失败:[resolvedQuestName]</OpportunitySite_BanditCamp.root.nodes.siteDestroyed.node.nodes.Letter.label.slateRef>
<!-- EN: The bandit camp has packed up and moved on. -->
<OpportunitySite_BanditCamp.root.nodes.siteDestroyed.node.nodes.Letter.text.slateRef>匪徒们已收拾好行装,离开了这里。</OpportunitySite_BanditCamp.root.nodes.siteDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: Payment arrived -->
<OpportunitySite_BanditCamp.root.nodes.siteAllEnemiesDefeated.node.customLetterLabel.slateRef>奖励已送达</OpportunitySite_BanditCamp.root.nodes.siteAllEnemiesDefeated.node.customLetterLabel.slateRef>
<!-- EN: You have defeated the bandit camp!\n\nThe payment from [asker_faction_name] has arrived. -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: <rulesStrings><li>root(priority=1,sitePart==ClimateAdjuster)->there's a climate adjuster machine there shifting the regional temperature by [temperatureOffset]</li><li>root(priority=1,sitePart==PsychicDroner)->there's a psychic droner machine there tuned to the [affectedGender] gender</li><li>root(priority=1,sitePart==PsychicSuppressor)->there's a psychic suppressor machine there tuned to the [affectedGender] gender</li><li>root(priority=1,sitePart==WeatherController)->there's a weather controller machine there forcing weather in the whole region to [weather_label]</li><li>root(priority=1,sitePart==SmokeSpewer)->there's a smoke spewer machine there belching smoke over the whole region</li><li>root(priority=1,sitePart==SunBlocker)->there's a sun blocker machine there shadowing the whole region</li><li>root(priority=1,sitePart==EMIDynamo)->there's an EMI dynamo machine there which can disable electrical devices across the region</li><li>root(priority=1,sitePart==ToxicSpewer)->there's a toxic spewer machine there blanketing the whole region in poison</li><li>root(priority=1,sitePart==RaidSource)->there's a military staging area guarded by [enemiesCount] enemies that will launch raids on you every [mtbDays]</li><li>root(priority=1,sitePart==Outpost)->there's an enemy outpost at the site guarded by [enemiesCount] enemies</li><li>root(priority=1,sitePart==BanditCamp)->there's a bandit camp at the site guarded by [enemiesCount] enemies</li><li>root(priority=1,sitePart==Manhunters,count==1)->a manhunting [kindLabel] are wandering nearby</li><li>root(priority=1,sitePart==Manhunters,count>1)->[count] manhunting [kindLabel] are wandering nearby</li><li>root(priority=1,sitePart==SleepingMechanoids,count==1)->a mechanoid is sleeping nearby</li><li>root(priority=1,sitePart==SleepingMechanoids,count>1)->[count] mechanoids are sleeping nearby</li><li>root(priority=1,sitePart==Turrets)->[threatsInfo] defend the site</li><li>root(priority=1,sitePart==AmbushEdge)->an enemy force is waiting to ambush anyone who comes near</li><li>root(priority=1,sitePart==AmbushHidden)->an enemy force is waiting to ambush anyone who comes near</li><li>root(priority=1,sitePart==MechCluster)->there's a cluster of hostile mechanoid structures</li><li>root(priority=1,sitePart==PossibleUnknownThreatMarker)->there may be an unknown threat</li><li>root->there's [label]</li></rulesStrings> -->
<Util_GenerateSite.root.singleSitePartRules.slateRef>
<rulesStrings>
<li>root(priority=1,sitePart==ClimateAdjuster)->这有一台可以将温度调整[temperatureOffset]的气候调节器</li>
<li>root(priority=1,sitePart==PsychicDroner)->这有一台对[affectedGender]性起效的心灵放射器</li>
<li>root(priority=1,sitePart==PsychicSuppressor)->这有一台对[affectedGender]性起效的心灵抑制器</li>
<li>root(priority=1,sitePart==WeatherController)->这有一台天气控制器,会将整个区域的天气改变为[weather_label]</li>
<li>root(priority=1,sitePart==SmokeSpewer)->这个地区有一台不断喷射烟雾的机器</li>
<li>root(priority=1,sitePart==SunBlocker)->整个地区都在一台黑幕产生器的阴影之下</li>
<li>root(priority=1,sitePart==EMIDynamo)->这有一台正在工作的电磁干扰器,导致这一区域的所有电气设备无法工作</li>
<li>root(priority=1,sitePart==ToxicSpewer)->这个地区有一台空气污染器不断喷射毒气</li>
<li>root(priority=1,sitePart==RaidSource)->这有一块被[enemiesCount]名敌人防守的军事集结区,他们每[mtbDays]就会对你发起袭击</li>
<li>root(priority=1,sitePart==Outpost)->这有一个被[enemiesCount]名敌人防守的哨站</li>
<li>root(priority=1,sitePart==BanditCamp)->这有一个被[enemiesCount]名敌人防守的土匪营地</li>
<li>root(priority=1,sitePart==Manhunters,count==1)->一只猎杀人类的[kindLabel]正在附近游荡</li>
<li>root(priority=1,sitePart==Manhunters,count>1)->[count]只猎杀人类的[kindLabel]正在附近游荡</li>
<li>root(priority=1,sitePart==SleepingMechanoids,count==1)->附近有一台正在休眠的机械体</li>
<li>root(priority=1,sitePart==SleepingMechanoids,count>1)->附近有[count]台正在休眠的机械体</li>
<li>root(priority=1,sitePart==Turrets)->[threatsInfo]防守这个地点</li>
<li>root(priority=1,sitePart==AmbushEdge)->一支敌军正等着伏击任何靠近的人</li>
<li>root(priority=1,sitePart==AmbushHidden)->一支敌军正等着伏击任何靠近的人</li>
<li>root(priority=1,sitePart==MechCluster)->这有一个机械集群</li>
<li>root(priority=1,sitePart==PossibleUnknownThreatMarker)->这儿可能有未知的威胁</li>
<li>root->这[label]</li>
</rulesStrings>
<rulesStrings>
<li>root(priority=1,sitePart==ClimateAdjuster)->这有一台可以将温度调整[temperatureOffset]的气候调节器</li>
<li>root(priority=1,sitePart==PsychicDroner)->这有一台对[affectedGender]性起效的心灵放射器</li>
<li>root(priority=1,sitePart==PsychicSuppressor)->这有一台对[affectedGender]性起效的心灵抑制器</li>
<li>root(priority=1,sitePart==WeatherController)->这有一台天气控制器,会将整个区域的天气改变为[weather_label]</li>
<li>root(priority=1,sitePart==SmokeSpewer)->这个地区有一台不断喷射烟雾的机器</li>
<li>root(priority=1,sitePart==SunBlocker)->整个地区都在一台黑幕产生器的阴影之下</li>
<li>root(priority=1,sitePart==EMIDynamo)->这有一台正在工作的电磁干扰器,导致这一区域的所有电气设备无法工作</li>
<li>root(priority=1,sitePart==ToxicSpewer)->这个地区有一台空气污染器不断喷射毒气</li>
<li>root(priority=1,sitePart==RaidSource)->这有一块被[enemiesCount]名敌人防守的军事集结区,他们每[mtbDays]就会对你发起袭击</li>
<li>root(priority=1,sitePart==Outpost)->这有一个被[enemiesCount]名敌人防守的哨站</li>
<li>root(priority=1,sitePart==BanditCamp)->这有一个被[enemiesCount]名敌人防守的土匪营地</li>
<li>root(priority=1,sitePart==Manhunters,count==1)->一只猎杀人类的[kindLabel]正在附近游荡</li>
<li>root(priority=1,sitePart==Manhunters,count>1)->[count]只猎杀人类的[kindLabel]正在附近游荡</li>
<li>root(priority=1,sitePart==SleepingMechanoids,count==1)->附近有一台正在休眠的机械体</li>
<li>root(priority=1,sitePart==SleepingMechanoids,count>1)->附近有[count]台正在休眠的机械体</li>
<li>root(priority=1,sitePart==Turrets)->[threatsInfo]防守这个地点</li>
<li>root(priority=1,sitePart==AmbushEdge)->一支敌军正等着伏击任何靠近的人</li>
<li>root(priority=1,sitePart==AmbushHidden)->一支敌军正等着伏击任何靠近的人</li>
<li>root(priority=1,sitePart==MechCluster)->这有一个机械集群</li>
<li>root(priority=1,sitePart==PossibleUnknownThreatMarker)->这儿可能有未知的威胁</li>
<li>root->这[label]</li>
</rulesStrings>
</Util_GenerateSite.root.singleSitePartRules.slateRef>
<!-- EN:
<li>threatDescription->a mech cluster will land at [map_definite] containing:\n\n[allThreats]</li>
-->
<Util_MechCluster.questDescriptionRules.rulesStrings>
<li>threatDescription->一个机械集群将会空降至[map_definite]其中包扩:\n\n[allThreats]</li>
<li>threatDescription->一个机械集群将会空降至[map_definite]其中包扩:\n\n[allThreats]</li>
</Util_MechCluster.questDescriptionRules.rulesStrings>
<!-- EN:
<li>threatDescription->[enemyFaction_pawnsPlural] from [enemyFaction_name] will attack you. Their group is composed of:\n\n[raidPawnKinds]\n\n[raidArrivalModeInfo]</li>
-->
<Util_Raid.questDescriptionRules.rulesStrings>
<li>threatDescription->来自[enemyFaction_name]的[enemyFaction_pawnsPlural]将会攻击你。他们的组成为:\n\n[raidPawnKinds]\n\n[raidArrivalModeInfo]</li>
<li>threatDescription->来自[enemyFaction_name]的[enemyFaction_pawnsPlural]将会攻击你。他们的组成为:\n\n[raidPawnKinds]\n\n[raidArrivalModeInfo]</li>
</Util_Raid.questDescriptionRules.rulesStrings>
<!-- EN:

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: destroy apparel -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: air conditioning -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: allow biocoded weapons -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Ability -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: aiming time -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: carrying capacity -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: butchery efficiency -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: cloth -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: affair -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: abrasive -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: beautiful -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: release prisoners -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Call {0} -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- ITab titles -->
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<PainLevel>疼痛</PainLevel>
<!-- EN: Injured -->
<Injured>受伤</Injured>
<!-- EN: Untended injury -->
<UntendedInjury>非故意伤害</UntendedInjury>
<!-- EN: no health conditions -->
<NoHealthConditions>没有健康状况</NoHealthConditions>
<!-- EN: Whole body -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Mad {ANIMAL_labelShort} -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- Audiovisuals -->
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<ShowRealtimeClock>显示现实时钟</ShowRealtimeClock>
<!-- EN: Maximum number of colonies: {0} -->
<MaxNumberOfPlayerSettlements>最大殖民地数量:{0}</MaxNumberOfPlayerSettlements>
<!-- EN: Map mouse drag sensitivity -->
<MapDragSensitivity>鼠标拖动地图灵敏度</MapDragSensitivity>
<!-- EN: Plant wind sway -->
<PlantWindSway>植物随风飘动</PlantWindSway>
<!-- EN: Enable test map sizes -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- Main menu -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Sieging {0} from {1} are assaulting the colony. -->
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<MessageMustDesignateTameable>必须指定可以驯服的动物。</MessageMustDesignateTameable>
<!-- EN: Must designate abandoned artificial structures. -->
<MessageMustDesignateClaimable>必须指定已废弃的人工建筑。</MessageMustDesignateClaimable>
<!-- EN: You must defeat a mech cluster before you can deconstruct it. -->
<MessageMustDesignateDeconstructibleMechCluster>在拆除它之前必须先击败一个机械集群。</MessageMustDesignateDeconstructibleMechCluster>
<!-- EN: Must designate rough stone surfaces. -->
<MessageMustDesignateSmoothableSurface>必须指定粗糙的石质表面。</MessageMustDesignateSmoothableSurface>
<!-- EN: Nothing can remove thick roofs. -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Autosaving -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: shattered empire -->

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:

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<li>questName->纪念碑法令</li>
</Decree_BuildMonument.questNameRules.rulesStrings>
<!-- EN: New monument marker arrived -->
<Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.label.slateRef>新的纪念碑标记已送达</Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.label.slateRef>
<Decree_BuildMonument.root.nodes.monumentMarkerCancelled.node.nodes.Letter.label.slateRef>新的纪念碑标记已送达</Decree_BuildMonument.root.nodes.monumentMarkerCancelled.node.nodes.Letter.label.slateRef>
<!-- EN: Since the monument marker has been destroyed, a new one has been sent. -->
<Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>由于纪念碑标记已损毁,一个新的标记被送出。</Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>
<Decree_BuildMonument.root.nodes.monumentMarkerCancelled.node.nodes.Letter.text.slateRef>由于纪念碑标记已损毁,一个新的标记被送出。</Decree_BuildMonument.root.nodes.monumentMarkerCancelled.node.nodes.Letter.text.slateRef>
<!-- EN:
<li>questDescription->[decreeIntro]\n\nYou must harvest [plantToHarvest_label] x[harvestItemCount].\n\nYou may need to plant and grow the [plantToHarvest_label] first.\n\n[decreeThreatInfo]</li>

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<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:

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<!-- EN: mini-slugger turret -->
<Turret_AutoMiniTurret.label>小型冲击炮塔</Turret_AutoMiniTurret.label>
<!-- EN: A self-powered, short-ranged defense turret mounted with a slug-thrower. May explode when damaged. -->
<!-- EN: A self-powered defense turret mounted with a weak but long-ranged slug-thrower. May explode when damaged. -->
<Turret_AutoMiniTurret.description>一个自供电的近程防御用炮塔,装配有小型冲击枪,受到伤害的时候可能会爆炸。</Turret_AutoMiniTurret.description>
<!-- EN: auto mortar -->

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<!-- EN: harp -->
<Harp.label>竖琴</Harp.label>
<!-- EN: A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers.\n\nIt can be crafted at a crafting spot, art bench, or smithy. -->
<!-- EN: A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers.\n\nIt can be crafted at a crafting spot or smithy. -->
<Harp.description>一种简单的固定乐器。一排琴弦伸展在一个框架上,由音乐家的手指直接拨动。\n\n它可以在一个手工加工点、艺创台或锻造台上制作。</Harp.description>
<!-- EN: harpsichord -->
<Harpsichord.label>大键琴</Harpsichord.label>
<!-- EN: A complex stationary musical instrument. A musician touches a row of keys on the front of the instrument. Each key is attached to an internal mechanism which plucks one of a row of strings stretched over a wooden frame. While it permits more complex composition than the harp, its wooden construction and plucking mechanism limit its output volume and expressiveness.\n\nIt can be crafted at an art bench or smithy. -->
<!-- EN: A complex stationary musical instrument crafted at a smithy. A musician touches a row of keys on the front of the instrument. Each key is attached to an internal mechanism which plucks one of a row of strings stretched over a wooden frame. While it permits more complex composition than the harp, its wooden construction and plucking mechanism limit its output volume and expressiveness. -->
<Harpsichord.description>一种复杂的固定乐器。一位音乐家触摸乐器前面的一排琴键。每个按键都连接在一个内部机构上,该机构可以拔出一排在木架上的绳子中的一根。虽然它有着比竖琴更复杂的构造,但它的木制结构和弹拨机构限制了它的输出量和表现力。\n\n它可以在艺创台或者锻造台上制作。</Harpsichord.description>
<!-- EN: piano -->

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<LetterGainedRoyalTitle>{PAWN_labelShort}从{FACTION_name}获得了{TITLE}的头衔!</LetterGainedRoyalTitle>
<!-- EN: {PAWN_labelShort} no longer holds the title of {TITLE} with {FACTION_name}. -->
<LetterLostRoyalTitle>{PAWN_labelShort}不再带有{FACTION_name}的{TITLE}头衔。</LetterLostRoyalTitle>
<!-- EN: Title rewards text_todo -->
<LetterLabelRewardsForNewTitle>赏赐text_todo</LetterLabelRewardsForNewTitle>
<!-- EN: To honor {PAWN_labelShort} advancing to the title of {TITLE}, {FACTION_name} has sent them following items: text_todo -->
<LetterRewardsForNewTitle>为了纪念{PAWN_labelShort}的{TITLE}头衔晋升,{FACTION_name}发来了如下物资text_todo</LetterRewardsForNewTitle>
<!-- EN: Title rewards -->
<LetterLabelRewardsForNewTitle>赏赐</LetterLabelRewardsForNewTitle>
<!-- EN: To honor {PAWN_labelShort} advancing to the title of {TITLE}, {FACTION_name} has sent them following reward(s): -->
<LetterRewardsForNewTitle>为了纪念{PAWN_labelShort}的{TITLE}头衔晋升,{FACTION_name}发来了如下赏赐:</LetterRewardsForNewTitle>
<!-- EN: {PAWN_pronoun} has these permissions: -->
<LetterRoyalTitlePermits>{PAWN_pronoun}获得以下权限:</LetterRoyalTitlePermits>