Updated to 0.4.436
Tested.
This commit is contained in:
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<ButcherCorpse.label>屠宰动物</ButcherCorpse.label>
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<ButcherCorpse.description>屠宰一个动物以获取有用的肉。</ButcherCorpse.description>
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<ButcherCorpse.jobString>正在屠宰。</ButcherCorpse.jobString>
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<ButcherCorpseFlesh.label>屠宰动物</ButcherCorpseFlesh.label>
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<ButcherCorpseFlesh.description>屠宰一个动物以获取有用的肉。</ButcherCorpseFlesh.description>
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<ButcherCorpseFlesh.jobString>正在屠宰。</ButcherCorpseFlesh.jobString>
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<ButcherCorpseMechanoid.label>拆解机器人</ButcherCorpseMechanoid.label>
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<ButcherCorpseMechanoid.description>把一个死掉的机器人拆解成零件。</ButcherCorpseMechanoid.description>
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<ButcherCorpseMechanoid.jobString>正在拆解机器人。</ButcherCorpseMechanoid.jobString>
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</LanguageData>
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DefInjected/RecipeDef/Recipes_Cremation.xml
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DefInjected/RecipeDef/Recipes_Cremation.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<CremateCorpse.label>火化尸体</CremateCorpse.label>
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<CremateCorpse.description>把尸体火化以完全摧毁它。</CremateCorpse.description>
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<CremateCorpse.jobString>正在火化。</CremateCorpse.jobString>
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</LanguageData>
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<MakeStoneBlocks.label>制作石块</MakeStoneBlocks.label>
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<MakeStoneBlocks.description>把石头切割成有用的石块。</MakeStoneBlocks.description>
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<MakeStoneBlocks.jobString>正在切石头。</MakeStoneBlocks.jobString>
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<MakeWoodPlanks_Hand.label>制作木板</MakeWoodPlanks_Hand.label>
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<MakeWoodPlanks_Hand.description>手工把10跟原木切成25块木板,速度很慢。</MakeWoodPlanks_Hand.description>
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<MakeWoodPlanks_Hand.jobString>正在制作木板。</MakeWoodPlanks_Hand.jobString>
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<MakeWoodPlanks_Electric.label>制作木板</MakeWoodPlanks_Electric.label>
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<MakeWoodPlanks_Electric.description>把10跟原木切成25块木板。</MakeWoodPlanks_Electric.description>
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<MakeWoodPlanks_Electric.jobString>正在制作木板。</MakeWoodPlanks_Electric.jobString>
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<ExtractMetalFromSlag.label>从废墟中提取金属</ExtractMetalFromSlag.label>
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<ExtractMetalFromSlag.description>用强热和电磁铁把有用的金属从金属废墟中提取出来。</ExtractMetalFromSlag.description>
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<ExtractMetalFromSlag.jobString>正在从废墟中提取金属。</ExtractMetalFromSlag.jobString>
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<SlagRefining.label>废墟提炼</SlagRefining.label>
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<SlagRefining.description>允许建造废墟提炼器。废墟提炼器可以用强热和电磁铁把金属废墟中有用的金属提取出来。</SlagRefining.description>
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<Machining.label>机械化</Machining.label>
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<Machining.description>允许建造把死掉的机器人拆解为有用的金属的机器。</Machining.description>
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<NutrientResynthesis.label>营养再合成</NutrientResynthesis.label>
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<NutrientResynthesis.description>营养膏饮用机的食物制造消耗降低10%。</NutrientResynthesis.description>
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<GunTurretCooling.label>机枪炮塔冷却</GunTurretCooling.label>
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<GunTurretCooling.description>机枪炮塔每次连射发射4颗子弹而不是3颗。</GunTurretCooling.description>
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<Cremation.label>火化</Cremation.label>
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<Cremation.description>允许建造能把不想要的尸体蒸发的火化炉。</Cremation.description>
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<StrongDoors.label>强化门</StrongDoors.label>
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<StrongDoors.description>动力门的生命值提高100点。</StrongDoors.description>
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<RoofMetal.label>金属屋顶</RoofMetal.label>
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<RoofConstructed.label>建筑屋顶</RoofConstructed.label>
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<RoofRockThin.label>岩石顶(薄)</RoofRockThin.label>
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<!-- Cooking -->
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<CookTime.description>烹调消耗{0}%的时间。</CookTime.description>
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<ButcheryTime.description>屠宰消耗{0}%的时间。</ButcheryTime.description>
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<!-- Production - butchery -->
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<ButcheryEfficiency.description>屠宰时生产{0}%的肉。</ButcheryEfficiency.description>
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<!-- Production - butchery (flesh)-->
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<ButcheryFleshTime.description>屠宰消耗{0}%的时间。</ButcheryFleshTime.description>
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<ButcheryFleshEfficiency.description>屠宰时生产{0}%的肉。</ButcheryFleshEfficiency.description>
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<!-- Production - butchery (mechanoid)-->
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<ButcheryMechanoidTime.description>拆解机器人消耗{0}%的时间。</ButcheryMechanoidTime.description>
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<ButcheryMechanoidEfficiency.description>拆解机器人时生产{0}%的材料。</ButcheryMechanoidEfficiency.description>
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<!-- Production - stonecutting -->
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<StonecuttingTime.description>切石头消耗{0}%的时间。</StonecuttingTime.description>
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<CarpetRed.label>红地毯</CarpetRed.label>
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<CarpetRed.description>带有可爱玫瑰颜色的红色毛绒地毯。</CarpetRed.description>
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<CarpetGreen.label>绿地毯</CarpetGreen.label>
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<CarpetGreen.description>带有自然感觉的绿色地毯。</CarpetGreen.description>
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<CarpetBlue.label>蓝地毯</CarpetBlue.label>
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<CarpetBlue.description>带有蓝色并十分舒适的地毯。</CarpetBlue.description>
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<!-- ================= Wood floor ================= -->
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<WoodPlankFloor.label>木地板</WoodPlankFloor.label>
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<WoodPlankFloor.description>木板做的地面,给人一种温馨的感觉。</WoodPlankFloor.description>
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<!-- ================= Tile ================= -->
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<MetalTile.label>金属地砖</MetalTile.label>
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<MetalTile.description>金属的地砖,拥有宇宙飞船般的外表。</MetalTile.description>
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<StoneTile.label>石质地砖</StoneTile.label>
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<StoneTile.description>拥有城堡感觉的石质地砖。</StoneTile.description>
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<PavedTile.label>铺装地砖</PavedTile.label>
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<PavedTile.description>实用的水泥地砖。在上面走很迅速,但是地砖本身不是很好看。</PavedTile.description>
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<StoneTile.label>石质地砖</StoneTile.label>
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<StoneTile.description>拥有城堡感觉的石质地砖。</StoneTile.description>
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<!-- ================= Carpets ================= -->
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<CarpetRed.label>红地毯</CarpetRed.label>
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<CarpetRed.description>带有可爱玫瑰颜色的红色毛绒地毯。</CarpetRed.description>
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<CarpetGreen.label>绿地毯</CarpetGreen.label>
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<CarpetGreen.description>带有自然感觉的绿色地毯。</CarpetGreen.description>
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<CarpetBlue.label>蓝地毯</CarpetBlue.label>
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<CarpetBlue.description>带有蓝色并十分舒适的地毯。</CarpetBlue.description>
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<!-- ================= Foundation solids ================= -->
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<Concrete.label>水泥</Concrete.label>
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<Concrete.description>迅速浇灌的水泥。在上面走很迅速,但是比较难看。你需要把地面挖开才能浇灌水泥。</Concrete.description>
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<SmoothStone.label>光滑石面</SmoothStone.label>
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<SmoothStone.description>光滑的自然石面。在上面走很迅速,而且石面本身也很漂亮。</SmoothStone.description>
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<RoughHewnRock.label>崎岖石面</RoughHewnRock.label>
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</LanguageData>
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<RoughHewnRock.label>崎岖石面</RoughHewnRock.label>
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<Underwall.label>地底</Underwall.label>
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<!--Underwall - always at the bottom-->
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<Underwall.label>地底</Underwall.label>
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</LanguageData>
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<!--============================== Beds ==============================-->
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<SleepingSpot.label>睡眠点</SleepingSpot.label>
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<SleepingSpot.description>指定一个人们睡觉的地点。休息效率: 8/10</SleepingSpot.description>
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<Bed.label>床</Bed.label>
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<Bed.description>一个铺了舒适的床垫和床单的框架。休息效率: 10/10</Bed.description>
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<EquipmentRack.label>装备架</EquipmentRack.label>
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<EquipmentRack.description>用来储存装备。</EquipmentRack.description>
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<Chair.label>椅子</Chair.label>
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<Chair.description>人们会坐在这上面。</Chair.description>
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<!--======================= Basic domestic furniture ==============================-->
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<Chair_Metal.label>金属椅</Chair_Metal.label>
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<Chair_Metal.description>人们会坐在这上面。</Chair_Metal.description>
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<TableShort.label>桌子(短)</TableShort.label>
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<TableShort.description>人们会坐在对着桌子的椅子上吃饭。</TableShort.description>
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<TableLong.label>桌子(长)</TableLong.label>
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<TableLong.description>人们会坐在对着桌子的椅子上吃饭。</TableLong.description>
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<!--======================= Tables ==============================-->
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<TableShort_Metal.label>金属桌子(短)</TableShort_Metal.label>
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<TableShort_Metal.description>人们会坐在对着桌子的椅子上吃饭。</TableShort_Metal.description>
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<TableLong_Metal.label>金属桌子(长)</TableLong_Metal.label>
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<TableLong_Metal.description>人们会坐在对着桌子的椅子上吃饭。</TableLong_Metal.description>
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<TableShort_Wood.label>木制桌子(短)</TableShort_Wood.label>
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<TableLong_Wood.label>木制桌子(长)</TableLong_Wood.label>
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<!-- ======================== Lighting ======================= -->
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<StandingLamp.label>落地灯</StandingLamp.label>
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<StandingLamp.description>一个可以点亮一整片地区的落地灯。</StandingLamp.description>
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<StandingLamp_Red.label>落地灯(红)</StandingLamp_Red.label>
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<StandingLamp_Red.description>一个可以把一整片地区点亮成红色的落地灯。</StandingLamp_Red.description>
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<StandingLamp_Green.label>落地灯(绿)</StandingLamp_Green.label>
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<StandingLamp_Green.description>一个可以把一整片地区点亮成绿色的落地灯。</StandingLamp_Green.description>
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<StandingLamp_Blue.label>落地灯(蓝)</StandingLamp_Blue.label>
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<StandingLamp_Blue.description>一个可以把一整片地区点亮成蓝色的落地灯。</StandingLamp_Blue.description>
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<StandingLamp_Blue.description>一个可以把一整片地区点亮成蓝色的落地灯。</StandingLamp_Blue.description>
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<!--============================== Storage ==============================-->
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<EquipmentRack.label>装备架</EquipmentRack.label>
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<EquipmentRack.description>搬运者会把装备搬到这里存储。</EquipmentRack.description>
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</LanguageData>
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<NutrientPasteDispenser.label>营养膏分配机</NutrientPasteDispenser.label>
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<NutrientPasteDispenser.description>把有机佐料合成为营养膏。</NutrientPasteDispenser.description>
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<Hopper.label>储料器</Hopper.label>
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<Hopper.description>为营养膏分配机这样的大型机器储存原料。</Hopper.description>
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<!-- ========================= Work tables ==========================-->
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<TableSawmillHand.label>手工锯木机</TableSawmillHand.label>
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<TableSawmillHand.description>一个用来把原木切成木板的锯木装置,动力来源于肌肉。</TableSawmillHand.description>
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<TableSawmillElectric.label>电动锯木机</TableSawmillElectric.label>
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<TableSawmillElectric.description>一个用来把原木切成木板的电动锯木装置。</TableSawmillElectric.description>
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<TableButcher.label>屠宰桌</TableButcher.label>
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<TableButcher.description>一个用来把死掉的动物宰成肉块的重型桌子。</TableButcher.description>
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<TableMachining.label>机械加工桌</TableMachining.label>
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<TableMachining.description>带有组装货拆解机器的一组工具和一张桌子。</TableMachining.description>
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<CookStove.label>炉灶</CookStove.label>
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<CookStove.description>一个配有柜台的简单炉灶,用于烹调一些简单的食物。</CookStove.description>
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<TableStonecutter.label>切石桌</TableStonecutter.label>
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<TableStonecutter.description>一个装有切割设备的机床。用于把粗糙的石头切割成石砖。</TableStonecutter.description>
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<HydroponicsBasin.label>水栽植物盆</HydroponicsBasin.label>
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<HydroponicsBasin.description>用来种植食物,水栽植物盆能让植物快速生长。</HydroponicsBasin.description>
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<SlagRefinery.label>废墟提炼器</SlagRefinery.label>
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<SlagRefinery.description>从废墟中提取有用金属,消耗大量电力。</SlagRefinery.description>
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<Crematorium.label>火化炉</Crematorium.label>
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<Crematorium.description>用来火化尸体。</Crematorium.description>
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<!-- ========== Hydroponics ==============-->
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<HydroponicsBasin.label>水栽植物盆</HydroponicsBasin.label>
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<HydroponicsBasin.description>用来种植食物,水栽植物盆能让植物快速生长。</HydroponicsBasin.description>
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<SunLamp.label>太阳灯</SunLamp.label>
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<SunLamp.description>照亮一片地方,亮到足够允许植物生长。</SunLamp.description>
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<LanguageData>
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<DoorPowered.label>动力门</DoorPowered.label>
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<DoorPowered.description>把房间分隔开来。在人们通过时自动开启让人无需减速即可通过。</DoorPowered.description>
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<DoorSimple.label>简单门</DoorSimple.label>
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<DoorSimple.description>把房间分隔开来。只能手动开关,人们通过时会减慢速度。</DoorSimple.description>
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<WallMetal.label>金属墙</WallMetal.label>
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<WallMetal.description>一面内置电缆的金属墙。</WallMetal.description>
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<DoorPowered.description>把房间分隔开来。有电时会在人们通过时自动开启让人无需减速即可通过。</DoorPowered.description>
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<DoorWood.label>木制门</DoorWood.label>
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<DoorWood.description>把房间分隔开来。只能手动开关,人们通过时会减慢速度。</DoorWood.description>
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<!--========================= Walls =============================-->
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<WallLog.label>原木墙</WallLog.label>
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<WallLog.description>一堆原木堆成的墙。很坚韧并建造迅速,但是很易燃而且会消耗大量原木。</WallLog.description>
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<WallWood.label>木制墙</WallWood.label>
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<WallWood.description>用木板做成的墙。既便宜建造起来也很快,但是很脆弱并且易燃。</WallWood.description>
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<WallMetal.label>金属墙</WallMetal.label>
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<WallMetal.description>一面内置电缆的金属墙。坚韧,但是很昂贵而且需要建造时间较长。</WallMetal.description>
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<WallStone.label>石质墙</WallStone.label>
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<WallStone.description>一面石质的墙。可以保持几个世纪。不会着火也不会传输电力。</WallStone.description>
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<MealSurvivalPack.label>包装生存食品</MealSurvivalPack.label>
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<MealSurvivalPack.description>高品质的包装食品,生产用于极端生存。</MealSurvivalPack.description>
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<MealNutrientPaste.label>营养膏食物</MealNutrientPaste.label>
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<MealNutrientPaste.description>一种由蛋白质,碳水化合物,维生素,氨基酸和矿物质混在一起的合成物。满足一切身体需要,但是食用起来非常恶心。</MealNutrientPaste.description>
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<!--=============== Currency ====================-->
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<Silver.label>银石</Silver.label>
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<Silver.description>本身的用处不大,这种金属主要用作通用货币。</Silver.description>
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<!--=============== Construction ====================-->
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<Metal.label>金属</Metal.label>
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<Metal.description>用来建造建筑。</Metal.description>
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<StoneBlocks.label>石块</StoneBlocks.label>
|
||||
<StoneBlocks.description>用来建造建筑。</StoneBlocks.description>
|
||||
|
||||
<WoodLog.label>原木</WoodLog.label>
|
||||
<WoodLog.description>用来建造建筑,可以切成木板。</WoodLog.description>
|
||||
<WoodPlank.label>木板</WoodPlank.label>
|
||||
<WoodPlank.description>用来建造建筑。</WoodPlank.description>
|
||||
|
||||
<!--=============== Raw foods ====================-->
|
||||
<RawPotatoes.label>土豆</RawPotatoes.label>
|
||||
<RawPotatoes.description>生土豆。</RawPotatoes.description>
|
||||
|
||||
<RawBerries.label>浆果</RawBerries.label>
|
||||
<RawBerries.description>各种各样的浆果,就算生吃味道也很好。</RawBerries.description>
|
||||
|
||||
<RawAgave.label>龙舌兰</RawAgave.label>
|
||||
<RawAgave.description>生龙舌兰果。</RawAgave.description>
|
||||
|
||||
<!--=============== Unused resources ====================-->
|
||||
<Uranium.label>铀</Uranium.label>
|
||||
<Uranium.description>给反应堆提供能源。</Uranium.description>
|
||||
|
||||
<Medicine.label>药物</Medicine.label>
|
||||
<Medicine.description>医疗人员用药物来治疗伤者。</Medicine.description>
|
||||
|
||||
<Shells.label>炮弹</Shells.label>
|
||||
<Shells.description>用火炮射出。</Shells.description>
|
||||
|
||||
<Missiles.label>导弹</Missiles.label>
|
||||
<Missiles.description>用导弹发射器发射。</Missiles.description>
|
||||
|
17
DefInjected/ThingDef/Plants_Cultivated.xml
Normal file
17
DefInjected/ThingDef/Plants_Cultivated.xml
Normal file
@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<!--=========================== Crops ==============================-->
|
||||
<PlantPotato.label>土豆</PlantPotato.label>
|
||||
<PlantPotato.description>一种简单,营养丰富的块茎植物。在比较差的土壤环境中也能正常生长。</PlantPotato.description>
|
||||
<PlantStrawberry.label>草莓</PlantStrawberry.label>
|
||||
<PlantStrawberry.description>一种脆弱,但是非常好吃的水果。就算生吃也很好吃,需要肥沃的土地才能正常生长。</PlantStrawberry.description>
|
||||
|
||||
<!--=========================== Decorative ==============================-->
|
||||
<PlantRose.label>玫瑰</PlantRose.label>
|
||||
<PlantRose.description>一种漂亮的栽培植物。</PlantRose.description>
|
||||
<PlantDaylily.label>黄花</PlantDaylily.label>
|
||||
<PlantDaylily.description>一种漂亮的栽培植物。</PlantDaylily.description>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -1,37 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<PlantPotato.label>土豆</PlantPotato.label>
|
||||
<PlantPotato.description>一种简单,营养丰富的块茎植物。在比较差的土壤环境中也能正常生长。</PlantPotato.description>
|
||||
|
||||
<PlantStrawberry.label>草莓</PlantStrawberry.label>
|
||||
<PlantStrawberry.description>一种脆弱,但是非常好吃的水果。就算生吃也很好吃,需要肥沃的土地才能正常生长。</PlantStrawberry.description>
|
||||
|
||||
<PlantRose.label>玫瑰</PlantRose.label>
|
||||
<PlantRose.description>一种漂亮的栽培植物。</PlantRose.description>
|
||||
|
||||
<PlantDaylily.label>黄花</PlantDaylily.label>
|
||||
<PlantDaylily.description>一种漂亮的栽培植物。</PlantDaylily.description>
|
||||
|
||||
|
||||
<!--=========================== Wild - clustering bushes (some harvestable) ==============================-->
|
||||
<PlantAgave.label>龙舌兰</PlantAgave.label>
|
||||
<PlantAgave.description>长叶的沙漠植物,花和根茎可以食用。</PlantAgave.description>
|
||||
|
||||
<PlantRaspberry.label>野山莓</PlantRaspberry.label>
|
||||
<PlantRaspberry.description>一种长有好吃的红莓的灌木。</PlantRaspberry.description>
|
||||
|
||||
<PlantBush.label>灌木</PlantBush.label>
|
||||
<PlantBush.description>低矮得不正常的灌木。</PlantBush.description>
|
||||
|
||||
|
||||
<!--======================= Wild plants - carpets ========================-->
|
||||
<PlantPovertyGrass.label>扁芒草</PlantPovertyGrass.label>
|
||||
<PlantPovertyGrass.description>几乎连野草都算不上,在稍微有点光线和土地的地方就会长出来。</PlantPovertyGrass.description>
|
||||
|
||||
<PlantDandelion.label>蒲公英</PlantDandelion.label>
|
||||
<PlantDandelion.description>常见的野花。因为繁殖迅速一般被当成野草。是一种比较好看的花。</PlantDandelion.description>
|
||||
|
||||
|
||||
<!--============================ Wild - Cacti ============================-->
|
||||
<PlantTreeOak.label>橡树</PlantTreeOak.label>
|
||||
<PlantTreeOak.description>一棵树。</PlantTreeOak.description>
|
||||
<PlantSaguaroCactus.label>巨人掌</PlantSaguaroCactus.label>
|
||||
<PlantSaguaroCactus.description>源自干旱地区的大型仙人掌。</PlantSaguaroCactus.description>
|
||||
|
||||
<PlantPincushionCactus.label>针垫掌</PlantPincushionCactus.label>
|
||||
<PlantPincushionCactus.description>一种矮小的仙人掌,因为长得像针垫得到此名。</PlantPincushionCactus.description>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -26,7 +26,7 @@
|
||||
|
||||
<Bullet_T9IncendiaryLauncher.label>T-9燃烧弹</Bullet_T9IncendiaryLauncher.label>
|
||||
<Gun_T9IncendiaryLauncher.label>T-9燃烧弹发射器</Gun_T9IncendiaryLauncher.label>
|
||||
<Gun_T9IncendiaryLauncher.description>燃烧弹发射器。可以用在放火。</Gun_T9IncendiaryLauncher.description>
|
||||
<Gun_T9IncendiaryLauncher.description>燃烧弹发射器。可以用来放火。</Gun_T9IncendiaryLauncher.description>
|
||||
|
||||
<Bullet_R4ChargeRifle.label>电荷弹</Bullet_R4ChargeRifle.label>
|
||||
<Gun_R4ChargeRifle.label>R-4电荷步枪</Gun_R4ChargeRifle.label>
|
||||
@ -40,7 +40,7 @@
|
||||
<Gun_Minigun.label>转轮机枪</Gun_Minigun.label>
|
||||
<Gun_Minigun.description>设计时就没考虑到让人类手持射击。</Gun_Minigun.description>
|
||||
|
||||
<Bullet_TurretImprovised.label>组装炮塔弹药</Bullet_TurretImprovised.label>
|
||||
<Bullet_TurretImprovised.label>组装炮塔弹</Bullet_TurretImprovised.label>
|
||||
<Gun_TurretImprovised.label>组装炮塔枪</Gun_TurretImprovised.label>
|
||||
<Gun_TurretImprovised.description>随便装在炮塔上的一把应急的时候用的枪。</Gun_TurretImprovised.description>
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<FarmingVessel.label>农业船</FarmingVessel.label>
|
||||
<FarmingVessel.label>食物商</FarmingVessel.label>
|
||||
|
||||
<IndustrialTrader.label>工业船</IndustrialTrader.label>
|
||||
<IndustrialTrader.label>工业商</IndustrialTrader.label>
|
||||
|
||||
<CombatSupplier.label>战斗补给船</CombatSupplier.label>
|
||||
<CombatSupplier.label>战斗补给商</CombatSupplier.label>
|
||||
|
||||
<SlaveTrader.label>奴隶贩子</SlaveTrader.label>
|
||||
|
||||
|
@ -18,6 +18,9 @@
|
||||
|
||||
<HaulGeneral.verb>搬运</HaulGeneral.verb>
|
||||
<HaulGeneral.gerund>搬运</HaulGeneral.gerund>
|
||||
|
||||
<HaulCorpses.verb>搬运</HaulCorpses.verb>
|
||||
<HaulCorpses.gerund>搬运</HaulCorpses.gerund>
|
||||
|
||||
<PlantsCut.verb>裁剪</PlantsCut.verb>
|
||||
<PlantsCut.gerund>剪裁</PlantsCut.gerund>
|
||||
@ -48,20 +51,27 @@
|
||||
|
||||
<HunterHunt.verb>猎捕</HunterHunt.verb>
|
||||
<HunterHunt.gerund>狩猎</HunterHunt.gerund>
|
||||
|
||||
<CookFillHopper.verb>填充</CookFillHopper.verb>
|
||||
<CookFillHopper.gerund>填充</CookFillHopper.gerund>
|
||||
|
||||
<DoBillsButcher.verb>屠宰</DoBillsButcher.verb>
|
||||
<DoBillsButcher.gerund>屠宰</DoBillsButcher.gerund>
|
||||
|
||||
|
||||
<!-- ============= Cooking ============= -->
|
||||
<DoBillsCook.verb>烹调</DoBillsCook.verb>
|
||||
<DoBillsCook.gerund>烹饪</DoBillsCook.gerund>
|
||||
|
||||
<DoBillsButcherFlesh.verb>屠宰</DoBillsButcherFlesh.verb>
|
||||
<DoBillsButcherFlesh.gerund>屠宰</DoBillsButcherFlesh.gerund>
|
||||
<CookFillHopper.verb>填充</CookFillHopper.verb>
|
||||
<CookFillHopper.gerund>填充</CookFillHopper.gerund>
|
||||
|
||||
<!-- ============= Crafting ============= -->
|
||||
<DoBillsCremate.verb>火化</DoBillsCremate.verb>
|
||||
<DoBillsCremate.gerund>火化</DoBillsCremate.gerund>
|
||||
<DoBillsMakeWoodPlanks_Electric.verb>切割木材</DoBillsMakeWoodPlanks_Electric.verb>
|
||||
<DoBillsMakeWoodPlanks_Electric.gerund>切割木材</DoBillsMakeWoodPlanks_Electric.gerund>
|
||||
<DoBillsMakeWoodPlanks_Hand.verb>切割木材</DoBillsMakeWoodPlanks_Hand.verb>
|
||||
<DoBillsMakeWoodPlanks_Hand.gerund>切割木材</DoBillsMakeWoodPlanks_Hand.gerund>
|
||||
<DoBillsStonecut.verb>切石</DoBillsStonecut.verb>
|
||||
<DoBillsStonecut.gerund>切石</DoBillsStonecut.gerund>
|
||||
|
||||
<DoBillsSlagRefining.verb>提炼</DoBillsSlagRefining.verb>
|
||||
<DoBillsSlagRefining.gerund>提炼</DoBillsSlagRefining.gerund>
|
||||
|
||||
<DoBillsButcherMechanoid.verb>拆解</DoBillsButcherMechanoid.verb>
|
||||
<DoBillsButcherMechanoid.gerund>拆解</DoBillsButcherMechanoid.gerund>
|
||||
|
||||
</LanguageData>
|
@ -17,7 +17,7 @@
|
||||
<ColonistsNeedRescueDesc>这些殖民者们倒在地上无法行动:\n\n{0}\n派遣另一名殖民者去把他们救回来并带到床上。\n\n(先选择一位殖民者,然后右键点击需要救援的人并选择"救援"。</ColonistsNeedRescueDesc>
|
||||
|
||||
<BuildARoom>建造一个房间</BuildARoom>
|
||||
<BuildARoomDesc>你没有房间。\n\n用墙和一扇门来建造一个封闭的房间。\n\n使用屏幕底端的建筑师菜单来指定你想要的建造位置。</BuildARoomDesc>
|
||||
<BuildARoomDesc>你没有房间。\n\n用四面墙和一扇门来建造一个房间。\n\n使用屏幕底端的建筑师菜单来指定你想要的建造位置。一旦你指定了建造工作,你的殖民者们会在可能的情况下去建造它们。</BuildARoomDesc>
|
||||
|
||||
<NeedGrowingZone>需要种植区域</NeedGrowingZone>
|
||||
<NeedGrowingZoneDesc>你没有种植区域。\n\n用建筑师菜单在土地肥沃的地区上规划一片种植区域。</NeedGrowingZoneDesc>
|
||||
@ -47,7 +47,7 @@
|
||||
<ExhaustionDesc>这些殖民者已经精疲力尽了并且需要休息:\n\n{0}\n让他们休息一段时间。他们需要一个供殖民者使用的床。另外,确保他们不在被征召的状态。</ExhaustionDesc>
|
||||
|
||||
<NeedFoodHopper>需要食物储料器</NeedFoodHopper>
|
||||
<NeedFoodHopperDesc>你拥有一个营养膏饮用机但是边上没有储料器。\n\n营养膏饮用机需要一个紧挨的并且装有食物的储料器才能正常工作。\n\n建造一个紧挨着饮用机的储料器。</NeedFoodHopperDesc>
|
||||
<NeedFoodHopperDesc>你拥有一个营养膏分配机但是边上没有储料器。\n\n营养膏分配机需要一个紧挨的并且装有食物的储料器才能正常工作。\n\n建造一个紧挨着分配机的储料器。</NeedFoodHopperDesc>
|
||||
|
||||
<BuildingNeedsPower>有建筑需要电力</BuildingNeedsPower>
|
||||
<BuildingsNeedPower>多个建筑需要电力</BuildingsNeedPower>
|
||||
@ -55,7 +55,7 @@
|
||||
<AndMore>以及更多</AndMore>
|
||||
|
||||
<NeedMealSource>需要食物源</NeedMealSource>
|
||||
<NeedMealSourceDesc>你没有任何可以生产食物的方式。\n\n建造一个营养膏饮用机或者一个炉灶。\n\n(它不能被放在监狱房中,否则殖民者将无法使用它)</NeedMealSourceDesc>
|
||||
<NeedMealSourceDesc>你没有任何可以生产食物的方式。\n\n建造一个营养膏分配机或者一个炉灶。\n\n(它不能被放在监狱房中,否则殖民者将无法使用它)</NeedMealSourceDesc>
|
||||
|
||||
<NeedBatteries>需要蓄电池</NeedBatteries>
|
||||
<NeedBatteriesDesc>你只有太阳能电池板没有蓄电池。这表示每次太阳下山你的殖民地就会停电。\n\n建造一两个蓄电池来确保电力足够应付夜晚。</NeedBatteriesDesc>
|
||||
|
@ -1,79 +1,82 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<DesignatorCancel>取消</DesignatorCancel>
|
||||
<DesignatorCancelDesc>取消指定的建造、采矿、搬运、收获和其它所有的指令。</DesignatorCancelDesc>
|
||||
|
||||
<DesignatorCutPlants>剪裁植物</DesignatorCutPlants>
|
||||
<DesignatorCutPlantsDesc>标记需要剪裁或移除的植物。选中的植物将被完全移除,植物上的食物会被自动收获。</DesignatorCutPlantsDesc>
|
||||
|
||||
<DesignatorDeconstruct>拆除</DesignatorDeconstruct>
|
||||
<DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>
|
||||
|
||||
<DesignatorHarvestPlants>收获植物</DesignatorHarvestPlants>
|
||||
<DesignatorHarvestPlantsDesc>标记需要收获的植物。植物上的可获取食物会被收获,但是植物本身会被保留。</DesignatorHarvestPlantsDesc>
|
||||
|
||||
<DesignatorHaulThings>搬运</DesignatorHaulThings>
|
||||
<DesignatorHaulThingsDesc>标记需要搬到贮存区的垃圾等物品。不需要对食物和尸体使用,这些总是会自动完成的。</DesignatorHaulThingsDesc>
|
||||
<NothingToHaulHere>没有可以搬运的物品。</NothingToHaulHere>
|
||||
<MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。(比如垃圾)</MustHaulHaulables>
|
||||
|
||||
<DesignatorHunt>狩猎</DesignatorHunt>
|
||||
<DesignatorHuntDesc>标记需要被猎人猎取的动物。</DesignatorHuntDesc>
|
||||
|
||||
<DesignatorMine>开采</DesignatorMine>
|
||||
<DesignatorMineDesc>标记需要被开采的岩石。</DesignatorMineDesc>
|
||||
|
||||
<DesignatorPlan>计划</DesignatorPlan>
|
||||
<DesignatorPlanDesc>放置计划中的指令。它们去了帮助你规划扩张之外没有别的用处。</DesignatorPlanDesc>
|
||||
|
||||
<DesignatorPlanRemove>移除计划</DesignatorPlanRemove>
|
||||
<DesignatorPlanRemoveDesc>移除计划中的指令。</DesignatorPlanRemoveDesc>
|
||||
|
||||
<DesignatorHomeRegionAdd>添加生活区</DesignatorHomeRegionAdd>
|
||||
<DesignatorHomeRegionAddDesc>殖民者只会修理,清理生活区的物件并只会扑灭生活区里的火。</DesignatorHomeRegionAddDesc>
|
||||
|
||||
<DesignatorHomeRegionRemove>移除生活区</DesignatorHomeRegionRemove>
|
||||
<DesignatorHomeRegionRemoveDesc>移除一片生活区。殖民者不会再在这里清理或者灭火。</DesignatorHomeRegionRemoveDesc>
|
||||
|
||||
<DesignatorRegionNoRoofAdd>添加无屋顶区</DesignatorRegionNoRoofAdd>
|
||||
<DesignatorRegionNoRoofAddDesc>添加不会出现屋顶的区域。殖民者也会移除这个区域内的所有屋顶。</DesignatorRegionNoRoofAddDesc>
|
||||
|
||||
<DesignatorRegionNoRoofRemove>移除无屋顶区</DesignatorRegionNoRoofRemove>
|
||||
<DesignatorRegionNoRoofRemoveDesc>移除一片无屋顶区。屋顶会自动生成,已经存在的屋顶不会被移除。</DesignatorRegionNoRoofRemoveDesc>
|
||||
|
||||
<DesignatorGrowingZoneDesc>指定一片你希望你的殖民者种植某种植物的地方。</DesignatorGrowingZoneDesc>
|
||||
|
||||
<DesignatorZoneCreateStorageResourcesDesc>建立一个让你的殖民者们存放资源的贮存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageResourcesDesc>
|
||||
|
||||
<DesignatorZoneCreateStorageDumpingDesc>建立一个让你的殖民者们存放垃圾的贮存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageDumpingDesc>
|
||||
|
||||
|
||||
<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
|
||||
<DesignatorZoneDeleteDesc>移除贮存区或是种植区这样的区域。</DesignatorZoneDeleteDesc>
|
||||
|
||||
|
||||
|
||||
<!-- placement of blueprints -->
|
||||
<TooCloseToMapEdge>距离地图边缘太近。</TooCloseToMapEdge>
|
||||
<OutOfBounds>在界限之外。</OutOfBounds>
|
||||
<CannotPlaceInUndiscovered>不能放置在未发现的区域内。</CannotPlaceInUndiscovered>
|
||||
<InteractionSpotBlocked>互动点被挡住。</InteractionSpotBlocked>
|
||||
<InteractionSpotWillBeBlocked>互动点会被挡住。</InteractionSpotWillBeBlocked>
|
||||
<WouldBlockInteractionSpot>{0}会挡住{1}的互动点。</WouldBlockInteractionSpot>
|
||||
<TerrainIsAlready>这里的地形已经是{0}了。</TerrainIsAlready>
|
||||
<IdenticalThingExists>已经在同地方存在一样的东西。</IdenticalThingExists>
|
||||
<IdenticalBlueprintExists>已经在同地方存在一样的蓝图。</IdenticalBlueprintExists>
|
||||
<TerrainCannotSupport>地形无法支撑此物件。</TerrainCannotSupport>
|
||||
<SpaceAlreadyOccupied>空间已被占用。</SpaceAlreadyOccupied>
|
||||
|
||||
<!-- placement of zones -->
|
||||
<ExpandOrCreateZone>扩展{0}或\n建立新的{1}</ExpandOrCreateZone>
|
||||
<CreateNewZone>建立新的{0}</CreateNewZone>
|
||||
|
||||
|
||||
<!-- desc helpers -->
|
||||
<TransmitsPower>传输电力</TransmitsPower>
|
||||
|
||||
|
||||
<DesignatorCancel>取消</DesignatorCancel>
|
||||
<DesignatorCancelDesc>取消指定的建造、采矿、搬运、收获和其它所有的指令。</DesignatorCancelDesc>
|
||||
|
||||
<DesignatorCutPlants>剪裁植物</DesignatorCutPlants>
|
||||
<DesignatorCutPlantsDesc>标记需要剪裁或移除的植物。选中的植物将被完全移除,植物上的食物会被自动收获。</DesignatorCutPlantsDesc>
|
||||
|
||||
<DesignatorDeconstruct>拆除</DesignatorDeconstruct>
|
||||
<DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>
|
||||
|
||||
<DesignatorHarvestFood>收获食物</DesignatorHarvestFood>
|
||||
<DesignatorHarvestFoodDesc>标记需要收获的植物来获取食物。植物上的可获取食物会被收获,但是植物本身会被保留。</DesignatorHarvestFoodDesc>
|
||||
|
||||
<DesignatorHarvestWood>砍伐树木</DesignatorHarvestWood>
|
||||
<DesignatorHarvestWoodDesc>标记需要被砍掉的树木来获取木头。</DesignatorHarvestWoodDesc>
|
||||
|
||||
<DesignatorHaulThings>搬运</DesignatorHaulThings>
|
||||
<DesignatorHaulThingsDesc>标记需要搬到贮存区的垃圾等物品。不需要对食物和尸体使用,这些总是会自动完成的。</DesignatorHaulThingsDesc>
|
||||
<NothingToHaulHere>没有可以搬运的物品。</NothingToHaulHere>
|
||||
<MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。(比如垃圾)</MustHaulHaulables>
|
||||
|
||||
<DesignatorHunt>狩猎</DesignatorHunt>
|
||||
<DesignatorHuntDesc>标记需要被猎人猎取的动物。</DesignatorHuntDesc>
|
||||
|
||||
<DesignatorMine>开采</DesignatorMine>
|
||||
<DesignatorMineDesc>标记需要被开采的岩石。</DesignatorMineDesc>
|
||||
|
||||
<DesignatorPlan>计划</DesignatorPlan>
|
||||
<DesignatorPlanDesc>放置计划中的指令。它们去了帮助你规划扩张之外没有别的用处。</DesignatorPlanDesc>
|
||||
|
||||
<DesignatorPlanRemove>移除计划</DesignatorPlanRemove>
|
||||
<DesignatorPlanRemoveDesc>移除计划中的指令。</DesignatorPlanRemoveDesc>
|
||||
|
||||
<DesignatorHomeRegionAdd>添加生活区</DesignatorHomeRegionAdd>
|
||||
<DesignatorHomeRegionAddDesc>殖民者只会修理,清理生活区的物件并只会扑灭生活区里的火。</DesignatorHomeRegionAddDesc>
|
||||
|
||||
<DesignatorHomeRegionRemove>移除生活区</DesignatorHomeRegionRemove>
|
||||
<DesignatorHomeRegionRemoveDesc>移除一片生活区。殖民者不会再在这里清理或者灭火。</DesignatorHomeRegionRemoveDesc>
|
||||
|
||||
<DesignatorRegionNoRoofAdd>添加无屋顶区</DesignatorRegionNoRoofAdd>
|
||||
<DesignatorRegionNoRoofAddDesc>添加不会出现屋顶的区域。殖民者也会移除这个区域内的所有屋顶。</DesignatorRegionNoRoofAddDesc>
|
||||
|
||||
<DesignatorRegionNoRoofRemove>移除无屋顶区</DesignatorRegionNoRoofRemove>
|
||||
<DesignatorRegionNoRoofRemoveDesc>移除一片无屋顶区。屋顶会自动生成,已经存在的屋顶不会被移除。</DesignatorRegionNoRoofRemoveDesc>
|
||||
|
||||
<DesignatorGrowingZoneDesc>指定一片你希望你的殖民者种植某种植物的地方。</DesignatorGrowingZoneDesc>
|
||||
|
||||
<DesignatorZoneCreateStorageResourcesDesc>建立一个让你的殖民者们存放资源的贮存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageResourcesDesc>
|
||||
|
||||
<DesignatorZoneCreateStorageDumpingDesc>建立一个让你的殖民者们存放垃圾的贮存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageDumpingDesc>
|
||||
|
||||
|
||||
<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
|
||||
<DesignatorZoneDeleteDesc>移除贮存区或是种植区这样的区域。</DesignatorZoneDeleteDesc>
|
||||
|
||||
|
||||
|
||||
<!-- placement of blueprints -->
|
||||
<TooCloseToMapEdge>距离地图边缘太近。</TooCloseToMapEdge>
|
||||
<OutOfBounds>在界限之外。</OutOfBounds>
|
||||
<CannotPlaceInUndiscovered>不能放置在未发现的区域内。</CannotPlaceInUndiscovered>
|
||||
<InteractionSpotBlocked>互动点被挡住。</InteractionSpotBlocked>
|
||||
<InteractionSpotWillBeBlocked>互动点会被挡住。</InteractionSpotWillBeBlocked>
|
||||
<WouldBlockInteractionSpot>{0}会挡住{1}的互动点。</WouldBlockInteractionSpot>
|
||||
<TerrainIsAlready>这里的地形已经是{0}了。</TerrainIsAlready>
|
||||
<IdenticalThingExists>已经在同地方存在一样的东西。</IdenticalThingExists>
|
||||
<IdenticalBlueprintExists>已经在同地方存在一样的蓝图。</IdenticalBlueprintExists>
|
||||
<TerrainCannotSupport>地形无法支撑此物件。</TerrainCannotSupport>
|
||||
<SpaceAlreadyOccupied>空间已被占用。</SpaceAlreadyOccupied>
|
||||
|
||||
<!-- placement of zones -->
|
||||
<ExpandOrCreateZone>扩展{0}或\n建立新的{1}</ExpandOrCreateZone>
|
||||
<CreateNewZone>建立新的{0}</CreateNewZone>
|
||||
|
||||
|
||||
<!-- desc helpers -->
|
||||
<TransmitsPower>传输电力</TransmitsPower>
|
||||
|
||||
|
||||
</LanguageData>
|
@ -30,7 +30,8 @@
|
||||
|
||||
<MessageCriticalAlert>严重警报: {0}</MessageCriticalAlert>
|
||||
|
||||
<MessageMustDesignateHarvestablePlants>必须指定可以收获的植物。</MessageMustDesignateHarvestablePlants>
|
||||
<MessageMustDesignateHarvestableFood>必须指定长有食物并长成的植物。</MessageMustDesignateHarvestableFood>
|
||||
<MessageMustDesignateHarvestableWood>必须指定可收获木头并长成的树木。</MessageMustDesignateHarvestableWood>
|
||||
<MessageMustDesignatePlants>必须指定植物。</MessageMustDesignatePlants>
|
||||
<MessageMustDesignateHaulable>必须指定可以搬运的物品。</MessageMustDesignateHaulable>
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
RimWorld-cn
|
||||
Chinese localization for Rimworld
|
||||
For Rimworld 0.4.435
|
||||
|
||||
See branch "Alpha 3" for alpha 3 files.
|
||||
|
||||
Built For Rimworld 0.4.436
|
||||
======================
|
||||
See branch "Alpha 3" for alpha 3 files.(Built for Rimworld Alpha 3F)
|
||||
======================
|
||||
See this page for license info:
|
||||
http://ludeon.com/forums/index.php?topic=2933.0
|
||||
======================
|
||||
|
Loading…
Reference in New Issue
Block a user