82 lines
4.7 KiB
XML
82 lines
4.7 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<DesignatorCancel>取消</DesignatorCancel>
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<DesignatorCancelDesc>取消指定的建造、采矿、搬运、收获和其它所有的指令。</DesignatorCancelDesc>
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<DesignatorCutPlants>剪裁植物</DesignatorCutPlants>
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<DesignatorCutPlantsDesc>标记需要剪裁或移除的植物。选中的植物将被完全移除,植物上的食物会被自动收获。</DesignatorCutPlantsDesc>
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<DesignatorDeconstruct>拆除</DesignatorDeconstruct>
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<DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>
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<DesignatorHarvestFood>收获食物</DesignatorHarvestFood>
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<DesignatorHarvestFoodDesc>标记需要收获的植物来获取食物。植物上的可获取食物会被收获,但是植物本身会被保留。</DesignatorHarvestFoodDesc>
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<DesignatorHarvestWood>砍伐树木</DesignatorHarvestWood>
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<DesignatorHarvestWoodDesc>标记需要被砍掉的树木来获取木头。</DesignatorHarvestWoodDesc>
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<DesignatorHaulThings>搬运</DesignatorHaulThings>
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<DesignatorHaulThingsDesc>标记需要搬到贮存区的垃圾等物品。不需要对食物和尸体使用,这些总是会自动完成的。</DesignatorHaulThingsDesc>
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<NothingToHaulHere>没有可以搬运的物品。</NothingToHaulHere>
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<MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。(比如垃圾)</MustHaulHaulables>
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<DesignatorHunt>狩猎</DesignatorHunt>
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<DesignatorHuntDesc>标记需要被猎人猎取的动物。</DesignatorHuntDesc>
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<DesignatorMine>开采</DesignatorMine>
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<DesignatorMineDesc>标记需要被开采的岩石。</DesignatorMineDesc>
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<DesignatorPlan>计划</DesignatorPlan>
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<DesignatorPlanDesc>放置计划中的指令。它们去了帮助你规划扩张之外没有别的用处。</DesignatorPlanDesc>
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<DesignatorPlanRemove>移除计划</DesignatorPlanRemove>
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<DesignatorPlanRemoveDesc>移除计划中的指令。</DesignatorPlanRemoveDesc>
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<DesignatorHomeRegionAdd>添加生活区</DesignatorHomeRegionAdd>
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<DesignatorHomeRegionAddDesc>殖民者只会修理,清理生活区的物件并只会扑灭生活区里的火。</DesignatorHomeRegionAddDesc>
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<DesignatorHomeRegionRemove>移除生活区</DesignatorHomeRegionRemove>
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<DesignatorHomeRegionRemoveDesc>移除一片生活区。殖民者不会再在这里清理或者灭火。</DesignatorHomeRegionRemoveDesc>
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<DesignatorRegionNoRoofAdd>添加无屋顶区</DesignatorRegionNoRoofAdd>
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<DesignatorRegionNoRoofAddDesc>添加不会出现屋顶的区域。殖民者也会移除这个区域内的所有屋顶。</DesignatorRegionNoRoofAddDesc>
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<DesignatorRegionNoRoofRemove>移除无屋顶区</DesignatorRegionNoRoofRemove>
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<DesignatorRegionNoRoofRemoveDesc>移除一片无屋顶区。屋顶会自动生成,已经存在的屋顶不会被移除。</DesignatorRegionNoRoofRemoveDesc>
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<DesignatorGrowingZoneDesc>指定一片你希望你的殖民者种植某种植物的地方。</DesignatorGrowingZoneDesc>
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<DesignatorZoneCreateStorageResourcesDesc>建立一个让你的殖民者们存放资源的贮存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageResourcesDesc>
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<DesignatorZoneCreateStorageDumpingDesc>建立一个让你的殖民者们存放垃圾的贮存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageDumpingDesc>
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<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
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<DesignatorZoneDeleteDesc>移除贮存区或是种植区这样的区域。</DesignatorZoneDeleteDesc>
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<!-- placement of blueprints -->
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<TooCloseToMapEdge>距离地图边缘太近。</TooCloseToMapEdge>
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<OutOfBounds>在界限之外。</OutOfBounds>
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<CannotPlaceInUndiscovered>不能放置在未发现的区域内。</CannotPlaceInUndiscovered>
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<InteractionSpotBlocked>互动点被挡住。</InteractionSpotBlocked>
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<InteractionSpotWillBeBlocked>互动点会被挡住。</InteractionSpotWillBeBlocked>
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<WouldBlockInteractionSpot>{0}会挡住{1}的互动点。</WouldBlockInteractionSpot>
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<TerrainIsAlready>这里的地形已经是{0}了。</TerrainIsAlready>
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<IdenticalThingExists>已经在同地方存在一样的东西。</IdenticalThingExists>
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<IdenticalBlueprintExists>已经在同地方存在一样的蓝图。</IdenticalBlueprintExists>
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<TerrainCannotSupport>地形无法支撑此物件。</TerrainCannotSupport>
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<SpaceAlreadyOccupied>空间已被占用。</SpaceAlreadyOccupied>
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<!-- placement of zones -->
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<ExpandOrCreateZone>扩展{0}或\n建立新的{1}</ExpandOrCreateZone>
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<CreateNewZone>建立新的{0}</CreateNewZone>
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<!-- desc helpers -->
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<TransmitsPower>传输电力</TransmitsPower>
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</LanguageData> |