Change Chinese colons to English, for formatting
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<BreakRiskMinor>崩溃风险(低)</BreakRiskMinor>
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<BreakRiskMajor>崩溃风险(中)</BreakRiskMajor>
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<BreakRiskExtreme>崩溃风险(高)</BreakRiskExtreme>
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<BreakRiskMinorDesc>以下殖民者的心情不太好,随时可能轻度精神崩溃:\n\n{0}</BreakRiskMinorDesc>
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<BreakRiskMajorDesc>以下殖民者的心情相当差,随时可能中度精神崩溃:\n\n{0}</BreakRiskMajorDesc>
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<BreakRiskExtremeDesc>以下殖民者的心情糟透了,随时可能重度精神崩溃(很可能有暴力行为):\n\n{0}</BreakRiskExtremeDesc>
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<BreakRiskMinorDesc>以下殖民者的心情不太好,随时可能轻度精神崩溃:\n\n{0}</BreakRiskMinorDesc>
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<BreakRiskMajorDesc>以下殖民者的心情相当差,随时可能中度精神崩溃:\n\n{0}</BreakRiskMajorDesc>
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<BreakRiskExtremeDesc>以下殖民者的心情糟透了,随时可能重度精神崩溃(很可能有暴力行为):\n\n{0}</BreakRiskExtremeDesc>
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<BreakRiskDescEnding>请查看这些殖民者的「需求」标签了解心情值过低的原因。\n\n你可以通过提供更美味的餐食、更多娱乐时间和更美丽的环境来让你的殖民者心情好转。抽抽烟,喝点小酒也可以解决问题。</BreakRiskDescEnding>
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<ColonistNeedsRescue>殖民者需要救援</ColonistNeedsRescue>
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<ColonistsNeedRescue>多个殖民者需要救援</ColonistsNeedRescue>
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<ColonistsNeedRescueDesc>以下殖民者们倒在地上无法行动:\n\n{0}\n派遣另一名殖民者去救援并将他们带回床上。\n\n(先选择一位殖民者,然后右键点击需要救援的人,并选择「救援」。)</ColonistsNeedRescueDesc>
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<ColonistsNeedRescueDesc>以下殖民者们倒在地上无法行动:\n\n{0}\n派遣另一名殖民者去救援并将他们带回床上。\n\n(先选择一位殖民者,然后右键点击需要救援的人,并选择「救援」。)</ColonistsNeedRescueDesc>
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<NeedDefenses>缺少防御工事</NeedDefenses>
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<NeedDefensesDesc>你已经在这里待了一段时间,可能已经被别人发现了。海盗随时可能会来袭击你的殖民地。\n\n你应该部署一些防御工事,不论是陷阱、沙袋,还是炮塔。</NeedDefensesDesc>
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@ -28,7 +28,7 @@
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<NeedWardenDesc>你有一名囚犯,但是没有殖民者从事「监管」工作。\n\n给一位殖民者分配「监管」工作。</NeedWardenDesc>
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<LowFood>食物不足</LowFood>
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<LowFoodDesc>你正面临着食物不足的境况。\n\n 储存的食物数量:{0}\n 消耗食物的殖民者和囚犯人数:{1}\n 储存的食物可维持的天数:{2}\n\n你可以通过种植、购买、寻找,或者狩猎获取食物。</LowFoodDesc>
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<LowFoodDesc>你正面临着食物不足的境况。\n\n 储存的食物数量: {0}\n 消耗食物的殖民者和囚犯人数: {1}\n 储存的食物可维持的天数: {2}\n\n你可以通过种植、购买、寻找,或者狩猎获取食物。</LowFoodDesc>
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<LowMedicine>药品不足</LowMedicine>
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<LowMedicineDesc>储存区中只有{0}的药品库存。\n\n通过贸易购买更多的药品,或者种植「草药」。</LowMedicineDesc>
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@ -41,19 +41,19 @@
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<HunterLacksWeaponDesc>一个分配「狩猎」工作的殖民者没有远程武器。\n\n他们在得到一把远程武器之前不会去狩猎。</HunterLacksWeaponDesc>
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<AlertTatteredApparel>衣衫褴褛</AlertTatteredApparel>
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<AlertTatteredApparelDesc>以下殖民者还在穿着耐久度过低的衣服,这会让他们很不高兴:\n\n{0}\n给他们一些耐久度足够的衣服吧。\n\n你可以通过裁缝台来制作新的衣服,或者从商人手里购买。</AlertTatteredApparelDesc>
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<AlertTatteredApparelDesc>以下殖民者还在穿着耐久度过低的衣服,这会让他们很不高兴:\n\n{0}\n给他们一些耐久度足够的衣服吧。\n\n你可以通过裁缝台来制作新的衣服,或者从商人手里购买。</AlertTatteredApparelDesc>
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<AlertUnhappyNudity>一丝不挂</AlertUnhappyNudity>
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<AlertUnhappyNudityDesc>以下殖民者全身赤裸,这会让他们很不高兴:\n\n{0}\n给他们一些衣服吧。\n\n你可以通过裁缝台来制作新的衣服,或者从商人手里购买。</AlertUnhappyNudityDesc>
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<Starvation>饥肠辘辘</Starvation>
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<StarvationDesc>以下殖民者快饿死了:\n\n{0}\n给他们弄些食物。你需要在他们的活动区内设置一个食物源,并且殖民者不会去吃牢房内的食物。另外,确保他们不在被征召的状态。</StarvationDesc>
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<StarvationDesc>以下殖民者快饿死了:\n\n{0}\n给他们弄些食物。你需要在他们的活动区内设置一个食物源,并且殖民者不会去吃牢房内的食物。另外,确保他们不在被征召的状态。</StarvationDesc>
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<StarvationAnimals>动物饥肠辘辘</StarvationAnimals>
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<StarvationAnimalsDesc>以下已驯服的动物快饿死了:\n\n{0}\n给它们弄些食物。你需要在它们的活动区内设置一个食物源。</StarvationAnimalsDesc>
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<StarvationAnimalsDesc>以下已驯服的动物快饿死了:\n\n{0}\n给它们弄些食物。你需要在它们的活动区内设置一个食物源。</StarvationAnimalsDesc>
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<Exhaustion>精疲力尽</Exhaustion>
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<ExhaustionDesc>以下殖民者快累死了:\n\n{0}\n让他们休息一段时间。他们需要可用的殖民者床位。另外,确保他们不在被征召的状态。</ExhaustionDesc>
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<ExhaustionDesc>以下殖民者快累死了:\n\n{0}\n让他们休息一段时间。他们需要可用的殖民者床位。另外,确保他们不在被征召的状态。</ExhaustionDesc>
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<NeedFoodHopper>缺少进料口</NeedFoodHopper>
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<NeedFoodHopperDesc>你有一台营养膏合成机但是边上没有进料口。\n\n营养膏合成机需要一个紧挨着并且装有食物的进料口才能正常工作。\n\n紧挨着合成机建造一个进料口。</NeedFoodHopperDesc>
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<NeedResearchProjectDesc>你有研究设施,但没有选择研究项目。\n\n打开「研究」菜单并选择一个研究项目。</NeedResearchProjectDesc>
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<ColonistsIdle>{0}位殖民者无事可做</ColonistsIdle>
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<ColonistsIdleDesc>以下殖民者正无所事事地闲逛:\n\n{0}\n你应该给他们找点有意义的事情来做。</ColonistsIdleDesc>
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<ColonistsIdleDesc>以下殖民者正无所事事地闲逛:\n\n{0}\n你应该给他们找点有意义的事情来做。</ColonistsIdleDesc>
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<ColonistNeedsTreatment>殖民者需要治疗</ColonistNeedsTreatment>
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<ColonistNeedsTreatmentDesc>以下殖民者需要接受治疗。未及时处理的伤口可能导致死亡,或变成永久性的伤疤。\n\n{0}\n需要将他们送到一张医疗床上才能接受治疗。\n\n(首先将床设为医疗床,然后选择受伤的殖民者并右击医疗床来将他们设为患者。)</ColonistNeedsTreatmentDesc>
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<AlertHypothermia>低温症</AlertHypothermia>
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<AlertHypothermiaDesc>以下殖民者体温过低:\n\n{0}\n确保他们穿着适合这个季节的服装并保证室内区域的正常供暖。</AlertHypothermiaDesc>
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<AlertHypothermiaDesc>以下殖民者体温过低:\n\n{0}\n确保他们穿着适合这个季节的服装并保证室内区域的正常供暖。</AlertHypothermiaDesc>
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<PatientsAwaitingMedicalOperation>{0}人需要进行手术</PatientsAwaitingMedicalOperation>
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<PatientsAwaitingMedicalOperationDesc>以下人员需要进行手术:\n\n{0}\n确保你拥有所有的必要药品、医疗工具并且有一名空闲的医生。</PatientsAwaitingMedicalOperationDesc>
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<PatientsAwaitingMedicalOperationDesc>以下人员需要进行手术:\n\n{0}\n确保你拥有所有的必要药品、医疗工具并且有一名空闲的医生。</PatientsAwaitingMedicalOperationDesc>
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<FireInHomeArea>火灾!!</FireInHomeArea>
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<FireInHomeAreaDesc>居住区内着火了。</FireInHomeAreaDesc>
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<PawnsWithLifeThreateningDisease>致命疾病</PawnsWithLifeThreateningDisease>
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<PawnsWithLifeThreateningDiseaseDesc>以下人员有因病致死的危险:\n\n{0}\n确保他们能受到最好的医疗照顾。</PawnsWithLifeThreateningDiseaseDesc>
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<PawnsWithLifeThreateningDiseaseAmputationDesc>以下人员有因病致死的危险:\n\n{0}\n条件允许时,请考虑给殖民者截肢或替换感染的四肢以挽救他们的生命。</PawnsWithLifeThreateningDiseaseAmputationDesc>
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<PawnsWithLifeThreateningDiseaseDesc>以下人员有因病致死的危险:\n\n{0}\n确保他们能受到最好的医疗照顾。</PawnsWithLifeThreateningDiseaseDesc>
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<PawnsWithLifeThreateningDiseaseAmputationDesc>以下人员有因病致死的危险:\n\n{0}\n条件允许时,请考虑给殖民者截肢或替换感染的四肢以挽救他们的生命。</PawnsWithLifeThreateningDiseaseAmputationDesc>
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<BilliardsNeedsSpace>台球桌被阻塞</BilliardsNeedsSpace>
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<BilliardsNeedsSpaceDesc>台球桌旁边的空间被阻塞,殖民者将无法使用台球桌。\n\n台球桌四周都需要有开阔的空间。</BilliardsNeedsSpaceDesc>
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<Credit_Moderator>论坛管理员</Credit_Moderator>
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<Credit_WikiMaster>Wiki管理员</Credit_WikiMaster>
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<Credits_TitleLanguage>语言:{0}</Credits_TitleLanguage>
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<Credits_TitleLanguage>语言: {0}</Credits_TitleLanguage>
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<Credit_Writer>编写者</Credit_Writer>
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<Credit_Translator>翻译者</Credit_Translator>
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<Credit_OpenSourceLibraries>开源库</Credit_OpenSourceLibraries>
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<ClockTime>时间</ClockTime>
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<ClockDate>日期</ClockDate>
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<ClockYear>年</ClockYear>
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<DateReadoutTip>自到达以来过去的天数:{0}\n当前象:{4}\n当地季节:{2}\n\n一年被分为四个象,每个象有{3}天。各地的象都是相同的,但不同的地方的季节会有所不同。\n\n每个象所对应的当地季节:\n{5}</DateReadoutTip>
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<DateReadoutTip>自到达以来过去的天数: {0}\n当前象: {4}\n当地季节: {2}\n\n一年被分为四个象,每个象有{3}天。各地的象都是相同的,但不同的地方的季节会有所不同。\n\n每个象所对应的当地季节:\n{5}</DateReadoutTip>
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<FullDate>{2}年{1}第{0}天</FullDate>
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<DateReadout>{2}年 {1} 第{0}天</DateReadout>
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<SilverGiftSent>{0}对你表示感谢。\n\n(友好度增加{1})。</SilverGiftSent>
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<!-- trade caravan request -->
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<RequestTrader>请求派出贸易商队(花费:{0}白银)</RequestTrader>
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<RequestTrader>请求派出贸易商队(花费: {0}白银)</RequestTrader>
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<ChooseTraderKind>{0}询问你需要什么类型的商队。</ChooseTraderKind>
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<TraderSent>{0}同意向你派出一支商队,他们将在数日内抵达。</TraderSent>
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<WaitTime>等待{0}</WaitTime>
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<!-- military aid request -->
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<RequestMilitaryAid>请求立即派出军事支援(花费:{0}友好度)</RequestMilitaryAid>
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<RequestMilitaryAid>请求立即派出军事支援(花费: {0}友好度)</RequestMilitaryAid>
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<MilitaryAidConfirmMutualEnemy>{0}不会帮你攻击他们的非敌对派系。这包括一些目前正在威胁你的 {1} 成员。你仍然坚持呼叫支援吗?</MilitaryAidConfirmMutualEnemy>
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<CallConfirm>是,仍然呼叫他们。</CallConfirm>
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<CallCancel>不,算了。</CallCancel>
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<GameUpdatedToNewVersionSavesIncompatible>升级可能会导致旧版存档及 Mod 无法读取及使用。</GameUpdatedToNewVersionSavesIncompatible>
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<GameUpdatedToNewVersionSavesCompatible>旧版存档应该是兼容的,不过一些 Mod 可能无法使用。</GameUpdatedToNewVersionSavesCompatible>
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<GameUpdatedToNewVersionNonSteam>因为你的游戏为免 DRM 版,你可以选择在不同的文件夹下安装新版本,因此可以同时玩旧版和新版。</GameUpdatedToNewVersionNonSteam>
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<GameUpdatedToNewVersionSteam>你可以在 Steam 的「beta」选项中选择使用旧版进行游戏。\n\n 1. 在「Steam 游戏库」中右击 RimWorld\n 2. 点击「属性」\n 3. 选择「测试」标签页\n 4. 在下拉菜单中选择你想进行游戏的版本。\n\n旧版本最终会被从列表移除,该选项只是用于让你完成未完成的游戏。\n\n注意:如果 Mod 作者升级了 Mod 有可能导致它无法在旧版本中运行,你可以通过禁止自动更新来避免这一问题。</GameUpdatedToNewVersionSteam>
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<GameUpdatedToNewVersionSteam>你可以在 Steam 的「beta」选项中选择使用旧版进行游戏。\n\n 1. 在「Steam 游戏库」中右击 RimWorld\n 2. 点击「属性」\n 3. 选择「测试」标签页\n 4. 在下拉菜单中选择你想进行游戏的版本。\n\n旧版本最终会被从列表移除,该选项只是用于让你完成未完成的游戏。\n\n注意: 如果 Mod 作者升级了 Mod 有可能导致它无法在旧版本中运行,你可以通过禁止自动更新来避免这一问题。</GameUpdatedToNewVersionSteam>
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<!-- Recovered from errors caused by mods -->
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<RecoveredFromErrorsDialogTitle>从不兼容或损坏的 Mod 错误中恢复</RecoveredFromErrorsDialogTitle>
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<Restarting>正在重启</Restarting>
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<!-- Missing Steam -->
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<SteamClientMissing>无法初始化 Steam API。可能原因:\n\n- Steam 未运行。\n- 在 Steam 之外启动,且无法载入 steam_appid.txt 。\n- 通过和 Steam 客户端不同的权限启动(比如「管理员身份」)。\n\n在大部分时候,重启你的电脑即可解决这个问题。\n\n你可以继续游戏,但 Steam 统计信息将不会被记录,且 Steam 功能将不会生效。</SteamClientMissing>
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<SteamClientMissing>无法初始化 Steam API。可能原因:\n\n- Steam 未运行。\n- 在 Steam 之外启动,且无法载入 steam_appid.txt 。\n- 通过和 Steam 客户端不同的权限启动(比如「管理员身份」)。\n\n在大部分时候,重启你的电脑即可解决这个问题。\n\n你可以继续游戏,但 Steam 统计信息将不会被记录,且 Steam 功能将不会生效。</SteamClientMissing>
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<!-- Long events -->
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<InitializingInterface>初始化界面</InitializingInterface>
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<SaveIsFromDifferentGameBuild>当前运行的游戏版本是 {0},但是存档数据版本是 {1}, 二者不同的副版本。\n\n尝试载入有可能成功。</SaveIsFromDifferentGameBuild>
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<SaveIsFromThisGameBuild>存档数据版本和当前运行的游戏版本一致,可以正确载入。</SaveIsFromThisGameBuild>
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<SaveIsUnknownFormat>存档数据格式错误,无法正确载入。</SaveIsUnknownFormat>
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<ProblemSavingFile>保存文件{0}时出现了错误:\n\n{1}\n\n查看错误日志以了解更多信息。</ProblemSavingFile>
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<ProblemSavingFile>保存文件{0}时出现了错误:\n\n{1}\n\n查看错误日志以了解更多信息。</ProblemSavingFile>
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<LoadAnyway>仍然载入</LoadAnyway>
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<ChangeLoadedMods>从存档载入 Mod 列表</ChangeLoadedMods>
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<MissingMods>部分 Mod 不可用,需要安装。</MissingMods>
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<WorldFileVersionMismatch>世界生成版本为 {0},当前运行游戏版本为 {1}。\n\n 载入这个世界很可能会造成游戏崩溃或产生游戏 bug。建议你重新生成一个新世界。</WorldFileVersionMismatch>
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<FileIncompatibleWarning>保存该文件的游戏版本为{0}。\n当前运行游戏版本为{1}\n\n载入该文件可能导致错误或崩溃。</FileIncompatibleWarning>
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<ModsMismatchWarningTitle>Mod不匹配</ModsMismatchWarningTitle>
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<ModsMismatchWarningText>存档的Mod启用设定和当前游戏运行的设定不同,你改动了Mod,根据Mod的内容有可能发生问题,也有可能正常。\n\n存档的Mod启用设定是(按照顺序):\n\n{0}\n\n当前运行的Mod启用设定是(按照顺序):\n\n{1}</ModsMismatchWarningText>
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<ModsMismatchWarningText>存档的Mod启用设定和当前游戏运行的设定不同,你改动了Mod,根据Mod的内容有可能发生问题,也有可能正常。\n\n存档的Mod启用设定是(按照顺序):\n\n{0}\n\n当前运行的Mod启用设定是(按照顺序):\n\n{1}</ModsMismatchWarningText>
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<!-- Resolution change dialog -->
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<ConfirmResolutionChange>分辨率已改变,是否保留当前的分辨率设置?\n\n将在{0}秒后恢复原始设置……</ConfirmResolutionChange>
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<MapSizeMedium>中</MapSizeMedium>
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<MapSizeLarge>大</MapSizeLarge>
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<MapSizeExtreme>超大</MapSizeExtreme>
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<MapStartSeason>起始季节:</MapStartSeason>
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<MapStartSeason>起始季节: </MapStartSeason>
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<MapStartSeasonDefault>自动</MapStartSeasonDefault>
|
||||
<PermadeathMode>永久死亡模式</PermadeathMode>
|
||||
<PermadeathModeInfo>永久死亡模式,只能保存一个存档,且只能在退出游戏时手动保存进度。当殖民地出现危机时,你无法通过载入进度来弥补错误。\n\n 这才是正确游玩RimWorld的方式,每一个戏剧性的转变,无论是悲惨或满怀希望,都发挥了充分的影响。</PermadeathModeInfo>
|
||||
@ -131,18 +131,18 @@
|
||||
<Suspended>已暂停</Suspended>
|
||||
<NotSuspended>未暂停</NotSuspended>
|
||||
<SuspendedAllCaps>已暂停</SuspendedAllCaps>
|
||||
<RepeatCount>重复:{0}次</RepeatCount>
|
||||
<RepeatCount>重复: {0}次</RepeatCount>
|
||||
<Forever>永远</Forever>
|
||||
<Details>详细</Details>
|
||||
<IngredientSearchRadius>材料搜索半径</IngredientSearchRadius>
|
||||
<CurrentlyHave>目前有</CurrentlyHave>
|
||||
<CountingProducts>计数</CountingProducts>
|
||||
<Infinite>无限</Infinite>
|
||||
<AllowedSkillRange>工作者{0}技能范围:</AllowedSkillRange>
|
||||
<AllowedSkillRange>工作者{0}技能范围: </AllowedSkillRange>
|
||||
|
||||
<RecipeCannotHaveTargetCount>(因为该配方成品有多个或是不可预估,所以不能为它指定目标数量)</RecipeCannotHaveTargetCount>
|
||||
<WorkAmount>工作量</WorkAmount>
|
||||
<MinimumSkills>最低技能要求:</MinimumSkills>
|
||||
<MinimumSkills>最低技能要求: </MinimumSkills>
|
||||
<BillRequires>需要{0}{1}</BillRequires>
|
||||
<BillRequiresNutrition>需要营养共计{0}的</BillRequiresNutrition>
|
||||
<BillRequiresMayVary>注意:小体积材料(比如黄金)消耗材料需乘{0}倍。</BillRequiresMayVary>
|
||||
@ -218,7 +218,7 @@
|
||||
<ResetButton>重置</ResetButton>
|
||||
<CancelButton>取消</CancelButton>
|
||||
<CloseButton>关闭</CloseButton>
|
||||
<YourTradeableSilver>当前可用于交易的白银:{0}</YourTradeableSilver>
|
||||
<YourTradeableSilver>当前可用于交易的白银: {0}</YourTradeableSilver>
|
||||
<YourTradeableSilverTip>你只能使用轨道交易信标附近的白银进行交易。</YourTradeableSilverTip>
|
||||
<TraderHasNoMore>贸易商没有货物了。</TraderHasNoMore>
|
||||
<ColonyHasNoMore>殖民地没有货物了。</ColonyHasNoMore>
|
||||
@ -305,10 +305,10 @@
|
||||
<TransportersMassUsageTooltip>当前载重占用与载重能力。\n\n如果占用超过载重能力,你的运输舱将无法发射。</TransportersMassUsageTooltip>
|
||||
|
||||
<!-- Comms -->
|
||||
<SocialSkillIs>社交技能:{0}</SocialSkillIs>
|
||||
<SocialSkillIs>社交技能: {0}</SocialSkillIs>
|
||||
|
||||
<!--Research-->
|
||||
<ResearchFinished>研究完成:{0}</ResearchFinished>
|
||||
<ResearchFinished>研究完成: {0}</ResearchFinished>
|
||||
<ResearchScreen>研究界面</ResearchScreen>
|
||||
|
||||
<!--HistoryUpload-->
|
||||
@ -374,7 +374,7 @@
|
||||
<NoGrowerCanPlant>播种{0}最低需要{1}级种植技能。\n\n你没有达到该技能要求的种植者,因此这种植物将不会被播种。</NoGrowerCanPlant>
|
||||
|
||||
<!-- Abandon home -->
|
||||
<ConfirmAbandonHomeWithColonyPawns>你的一些殖民者或动物仍然在这个区域里。你确定要遗弃这一区域吗?\n\n这些人或动物会被留在这里:\n\n{0}</ConfirmAbandonHomeWithColonyPawns>
|
||||
<ConfirmAbandonHomeWithColonyPawns>你的一些殖民者或动物仍然在这个区域里。你确定要遗弃这一区域吗?\n\n这些人或动物会被留在这里:\n\n{0}</ConfirmAbandonHomeWithColonyPawns>
|
||||
<ConfirmAbandonHomeNegativeThoughts>遗弃{0}会导致以下人员产生以下想法:</ConfirmAbandonHomeNegativeThoughts>
|
||||
<ConfirmAbandonHomeNegativeThoughts_Everyone>所有人:</ConfirmAbandonHomeNegativeThoughts_Everyone>
|
||||
|
||||
|
@ -140,15 +140,15 @@
|
||||
<CannotGenericWork>无法{0}{1}</CannotGenericWork>
|
||||
|
||||
<!-- e.g. Already GERUND OBJECt, Already repairing wall, already hauling metal, etc-->
|
||||
<CannotMissingHealthActivities>无法优先(健康问题:{0})</CannotMissingHealthActivities>
|
||||
<CannotMissingHealthActivities>无法优先(健康问题: {0})</CannotMissingHealthActivities>
|
||||
|
||||
<CannotGenericAlreadyAm>已经在{0}{1}中</CannotGenericAlreadyAm>
|
||||
|
||||
<CannotPrioritizeWorkTypeDisabled>无法优先(无法从事:{0})</CannotPrioritizeWorkTypeDisabled>
|
||||
<CannotPrioritizeWorkTypeDisabled>无法优先(无法从事: {0})</CannotPrioritizeWorkTypeDisabled>
|
||||
|
||||
<CannotPrioritizeWorkGiverDisabled>无法优先(无法{0})</CannotPrioritizeWorkGiverDisabled>
|
||||
|
||||
<CannotPrioritizeNotAssignedToWorkType>无法优先(未指派工作:{0})</CannotPrioritizeNotAssignedToWorkType>
|
||||
<CannotPrioritizeNotAssignedToWorkType>无法优先(未指派工作: {0})</CannotPrioritizeNotAssignedToWorkType>
|
||||
|
||||
<CannotPrioritizeResearch>无法优先(研究为长期工作)</CannotPrioritizeResearch>
|
||||
|
||||
|
@ -50,8 +50,8 @@
|
||||
<CommandBedSetForPrisonersFailOutdoors>只有室内的床铺才能设为囚犯专用。</CommandBedSetForPrisonersFailOutdoors>
|
||||
<CommandBedSetAsMedicalLabel>医疗专用</CommandBedSetAsMedicalLabel>
|
||||
<CommandBedSetAsMedicalDesc>将此床设为医疗用途的床。</CommandBedSetAsMedicalDesc>
|
||||
<TurningOnPrisonerBedWarning>开启囚犯专用模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOnPrisonerBedWarning>
|
||||
<TurningOffPrisonerBedWarning>关闭囚犯专用模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOffPrisonerBedWarning>
|
||||
<TurningOnPrisonerBedWarning>开启囚犯专用模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOnPrisonerBedWarning>
|
||||
<TurningOffPrisonerBedWarning>关闭囚犯专用模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOffPrisonerBedWarning>
|
||||
<AreYouSure>你确定要这么做吗?</AreYouSure>
|
||||
|
||||
<CommandDetonateLabel>引爆</CommandDetonateLabel>
|
||||
@ -147,7 +147,7 @@
|
||||
|
||||
<!-- Select plant to grow -->
|
||||
<CommandSelectPlantToGrowMulti>选择所要种植的植物。</CommandSelectPlantToGrowMulti>
|
||||
<CommandSelectPlantToGrow>种植:{0}</CommandSelectPlantToGrow>
|
||||
<CommandSelectPlantToGrow>种植: {0}</CommandSelectPlantToGrow>
|
||||
<CommandSelectPlantToGrowDesc>指定此处种植何种植物。</CommandSelectPlantToGrowDesc>
|
||||
|
||||
<!-- Build copy -->
|
||||
@ -225,7 +225,7 @@
|
||||
<CommandLaunchGroupFailUnderRoof>部分运输舱发射器处于屋顶下。</CommandLaunchGroupFailUnderRoof>
|
||||
|
||||
<!-- Load transporter -->
|
||||
<CommandLoadTransporter>装载发射组:{0}</CommandLoadTransporter>
|
||||
<CommandLoadTransporter>装载发射组: {0}</CommandLoadTransporter>
|
||||
<CommandLoadTransporterDesc>将选中的运输舱定义为一个发射组。打开装载对话框来设置所装载的货物及人员。</CommandLoadTransporterDesc>
|
||||
<CommandLoadTransporterFailNotConnectedToFuelingPort>运输舱未连接至燃料供给端。</CommandLoadTransporterFailNotConnectedToFuelingPort>
|
||||
<CommandLoadTransporterFailNoFuel>运输舱发射器缺少燃料。</CommandLoadTransporterFailNoFuel>
|
||||
|
@ -27,7 +27,7 @@
|
||||
<RecipeRequiresSkills>配方{0}有以下技能要求。你没有达到该技能要求的殖民者,因此这份清单将无人完成。</RecipeRequiresSkills>
|
||||
<MinimumSkill>最低技能要求</MinimumSkill>
|
||||
<SuspendedCaps>已暂停</SuspendedCaps>
|
||||
<BoundWorkerIs>绑定工作者:{0}</BoundWorkerIs>
|
||||
<BoundWorkerIs>绑定工作者: {0}</BoundWorkerIs>
|
||||
<PlantVerb>种植</PlantVerb>
|
||||
|
||||
|
||||
@ -97,10 +97,10 @@
|
||||
|
||||
<!-- Training tab-->
|
||||
<TrainableIntelligence>智力级别</TrainableIntelligence>
|
||||
<CannotTrainNotSmartEnough>智力级别要求:{0}。</CannotTrainNotSmartEnough>
|
||||
<CannotTrainNotSmartEnough>智力级别要求: {0}。</CannotTrainNotSmartEnough>
|
||||
<CannotTrainTooSmall>{0}体形过小,无法训练。</CannotTrainTooSmall>
|
||||
|
||||
<TrainingNeedsPrerequisite>先决条件:{0}</TrainingNeedsPrerequisite>
|
||||
<TrainingNeedsPrerequisite>先决条件: {0}</TrainingNeedsPrerequisite>
|
||||
|
||||
<!-- Social tab -->
|
||||
<NoRelationships>(无关系)</NoRelationships>
|
||||
@ -115,7 +115,7 @@
|
||||
|
||||
<!-- Gear tab -->
|
||||
<AverageArmor>平均护甲</AverageArmor>
|
||||
<MassCarried>负重:{0} / {1} kg</MassCarried>
|
||||
<MassCarried>负重: {0} / {1} kg</MassCarried>
|
||||
<ComfyTemperatureRange>适宜温度范围</ComfyTemperatureRange>
|
||||
<ArmorBlunt>钝器护甲</ArmorBlunt>
|
||||
<ArmorSharp>利器护甲</ArmorSharp>
|
||||
|
@ -62,7 +62,7 @@
|
||||
<MessageAnimalInsanityPulse>坠毁的飞船零件发射了一束心灵脉冲,它让附近的动物都发狂了。</MessageAnimalInsanityPulse>
|
||||
<LetterShipPartDroveColonistInsane>坠毁的飞船零件发射了一束心灵脉冲,它让殖民者{0}发疯了。</LetterShipPartDroveColonistInsane>
|
||||
<AwokeDaysAgo>苏醒于{0}天前</AwokeDaysAgo>
|
||||
<PsychicDroneLevel>心灵低语强度:{0}</PsychicDroneLevel>
|
||||
<PsychicDroneLevel>心灵低语强度: {0}</PsychicDroneLevel>
|
||||
<PsychicDroneLevelLow>低</PsychicDroneLevelLow>
|
||||
<PsychicDroneLevelMedium>中</PsychicDroneLevelMedium>
|
||||
<PsychicDroneLevelHigh>高</PsychicDroneLevelHigh>
|
||||
@ -111,7 +111,7 @@
|
||||
<LetterTraderCaravanArrival>一队来自{0}的远行队正在接近,他们是{1}。\n\n他们将在殖民地逗留几天,然后离开。你可以攻击他们,但这会激怒他们的派系!</LetterTraderCaravanArrival>
|
||||
|
||||
<!-- Building breaks down -->
|
||||
<LetterLabelBuildingBrokenDown>损坏:{0}</LetterLabelBuildingBrokenDown>
|
||||
<LetterLabelBuildingBrokenDown>损坏: {0}</LetterLabelBuildingBrokenDown>
|
||||
<LetterBuildingBrokenDown>一台机器({0})损坏了。直到一名指派了建造工作的殖民者去修复它之前它都将无法工作。</LetterBuildingBrokenDown>
|
||||
|
||||
<!-- Ransom demand -->
|
||||
@ -129,7 +129,7 @@
|
||||
|
||||
<!-- Caravan meeting -->
|
||||
<CaravanMeetingTitle>远行队相遇({0})</CaravanMeetingTitle>
|
||||
<CaravanMeeting>你的远行队和来自{0}的远行队和平地相遇了。另一个远行队构成:\n\n{1}</CaravanMeeting>
|
||||
<CaravanMeeting>你的远行队和来自{0}的远行队和平地相遇了。另一个远行队构成: \n\n{1}</CaravanMeeting>
|
||||
<CaravanMeeting_Trade>交易</CaravanMeeting_Trade>
|
||||
<CaravanMeeting_Attack>攻击</CaravanMeeting_Attack>
|
||||
<CaravanMeeting_MoveOn>继续前进</CaravanMeeting_MoveOn>
|
||||
@ -137,12 +137,12 @@
|
||||
|
||||
<!-- Caravan request -->
|
||||
<LetterLabelCaravanRequest>远行队请求</LetterLabelCaravanRequest>
|
||||
<LetterCaravanRequest>附近的一个定居点,{0},联系上你并提出一个特殊的交易需求。他们想要采购:\n\n {1}\n\n作为回报,他们会提供:\n\n {2}\n\n需求期限:{3}\n\n如果你想完成这项交易,派遣携带这些物资的远行队。你可以在世界地图中选择{0}查看此邀请。</LetterCaravanRequest>
|
||||
<CaravanRequestInfo>需求:{0},回报:{1}(剩余 {2})</CaravanRequestInfo>
|
||||
<LetterCaravanRequest>附近的一个定居点,{0},联系上你并提出一个特殊的交易需求。他们想要采购:\n\n {1}\n\n作为回报,他们会提供:\n\n {2}\n\n需求期限:{3}\n\n如果你想完成这项交易,派遣携带这些物资的远行队。你可以在世界地图中选择{0}查看此邀请。</LetterCaravanRequest>
|
||||
<CaravanRequestInfo>需求: {0},回报: {1}(剩余 {2})</CaravanRequestInfo>
|
||||
|
||||
<!-- Caravan demand -->
|
||||
<CaravanDemandTitle>远行队被{0}打劫</CaravanDemandTitle>
|
||||
<CaravanDemand>你的远行队被来自{0}的{1}个{3}打劫了。他们会攻击你,除非你给他们:\n\n{2}</CaravanDemand>
|
||||
<CaravanDemand>你的远行队被来自{0}的{1}个{3}打劫了。他们会攻击你,除非你给他们:\n\n{2}</CaravanDemand>
|
||||
<CaravanDemand_Give>交出并通行</CaravanDemand_Give>
|
||||
<CaravanDemand_Fight>拒绝并战斗</CaravanDemand_Fight>
|
||||
|
||||
|
@ -23,7 +23,7 @@
|
||||
<AreaRevealedWithMechanoids>发现了一片新的区域,里面存在有敌意的远古机械体。</AreaRevealedWithMechanoids>
|
||||
|
||||
<RoofCollapsed>一处屋顶因距离支撑过远而坍塌了。</RoofCollapsed>
|
||||
<TheseThingsCrushed>以下物品/人员被砸中了:</TheseThingsCrushed>
|
||||
<TheseThingsCrushed>以下物品/人员被砸中了:</TheseThingsCrushed>
|
||||
<NothingCrushed>没有物品被砸中。</NothingCrushed>
|
||||
<LetterLabelRoofCollapsed>屋顶塌方</LetterLabelRoofCollapsed>
|
||||
|
||||
@ -34,14 +34,14 @@
|
||||
|
||||
<LetterLabelBirthday>生日</LetterLabelBirthday>
|
||||
<BirthdayChronological>今天是{0}的历法年龄生日!根据生物年龄,{1}只有{3}岁。\n\n根据历法年龄,{1}已经{2}岁了。\n\n由于殖民者在低温休眠舱内休眠时不会变老,所以生物年龄生日与历法年龄生日可能会有一定的区别。</BirthdayChronological>
|
||||
<BirthdayBiologicalAgeInjuries>今天是{0}的{1}岁生物年龄生日。\n\n然而不幸的是,{0}因为年老而患上了如下疾病:\n{2}</BirthdayBiologicalAgeInjuries>
|
||||
<BirthdayBiologicalAgeInjuries>今天是{0}的{1}岁生物年龄生日。\n\n然而不幸的是,{0}因为年老而患上了如下疾病:\n{2}</BirthdayBiologicalAgeInjuries>
|
||||
|
||||
<LetterLabelNewDisease>疾病</LetterLabelNewDisease>
|
||||
<NewDisease>{0}患上了{1}。\n\n确保你有一位医生和医疗用床,让{2}获得良好的医疗照顾并尽量卧床休息以尽快康复。</NewDisease>
|
||||
<NewPartDisease>{0}的患上了{3},感染位于HIS{1}。\n\n确保你有一位医生和医疗用床,让{2}获得良好的医疗照顾并尽量卧床休息以尽快康复。</NewPartDisease>
|
||||
|
||||
<PawnWasFormerlyColonist>{0}曾经是你的派系的一员。</PawnWasFormerlyColonist>
|
||||
<PawnHasTheseRelationshipsWithColonists>{0}与你的殖民者有这些关系:</PawnHasTheseRelationshipsWithColonists>
|
||||
<PawnHasTheseRelationshipsWithColonists>{0}与你的殖民者有这些关系:</PawnHasTheseRelationshipsWithColonists>
|
||||
<PrisonerRescueTimeout>营地会在{0}天后小时。如果你错过这个机会,你再也不会听到{1}的消息。</PrisonerRescueTimeout>
|
||||
|
||||
<LetterLabelAncientShrineWarning>远古威胁</LetterLabelAncientShrineWarning>
|
||||
@ -57,29 +57,29 @@
|
||||
<LetterFriendlyTrapSprungLabel>{0}触发陷阱</LetterFriendlyTrapSprungLabel>
|
||||
<LetterFriendlyTrapSprung>{0}不小心触发了陷阱,并受到了伤害。</LetterFriendlyTrapSprung>
|
||||
|
||||
<LetterHealthComplications>{0}产生了新的症状:{1}\n\n这是由{2}所带来的并发症。</LetterHealthComplications>
|
||||
<LetterHealthComplications>{0}产生了新的症状: {1}\n\n这是由{2}所带来的并发症。</LetterHealthComplications>
|
||||
<LetterHealthComplicationsLabel>{0}{1}</LetterHealthComplicationsLabel>
|
||||
|
||||
<LetterHediffFromRandomHediffGiver>{0}产生了新的症状:{1}。</LetterHediffFromRandomHediffGiver>
|
||||
<LetterHediffFromRandomHediffGiver>{0}产生了新的症状: {1}。</LetterHediffFromRandomHediffGiver>
|
||||
<LetterHediffFromRandomHediffGiverLabel>{0}{1}</LetterHediffFromRandomHediffGiverLabel>
|
||||
|
||||
<LetterLeadersDeathLabel>{1}死亡:{0}</LetterLeadersDeathLabel>
|
||||
<LetterLeadersDeathLabel>{1}死亡: {0}</LetterLeadersDeathLabel>
|
||||
<LetterLeadersDeath>{1}的{3}, {0} 已死亡。\n\n新任{3}是 {2} 。</LetterLeadersDeath>
|
||||
|
||||
<LetterLeaderChangedLabel>新任{1}:{0}</LetterLeaderChangedLabel>
|
||||
<LetterLeaderChangedLabel>新任{1}: {0}</LetterLeaderChangedLabel>
|
||||
<LetterLeaderChanged>{0} 不再是{1}的{3}了。\n\n新任{3}是 {2} 。</LetterLeaderChanged>
|
||||
|
||||
<MentalBreakLetterLabel>精神崩溃</MentalBreakLetterLabel>
|
||||
<FinalStraw>压倒骆驼的最后一根稻草:{0}。</FinalStraw>
|
||||
<FinalStraw>压倒骆驼的最后一根稻草: {0}。</FinalStraw>
|
||||
|
||||
<!-- Related pawns -->
|
||||
<LetterLabelNoticedRelatedPawns>家族成员</LetterLabelNoticedRelatedPawns>
|
||||
<LetterRelatedPawnsRaidEnemy>到达的{0}团体中有人是你的殖民者或者囚犯的家族成员。\n\n记住,虽然他们是家族成员,但是他们仍然会攻击你的殖民者,因为他们属于敌对派系。\n\n这些人是:</LetterRelatedPawnsRaidEnemy>
|
||||
<LetterRelatedPawnsRaidFriendly>到达的友好{0}团体中有殖民者或囚犯的家族成员:</LetterRelatedPawnsRaidFriendly>
|
||||
<LetterRelatedPawnsNeutralGroup>到达的团体中有殖民者或囚犯的家族成员:</LetterRelatedPawnsNeutralGroup>
|
||||
<LetterRelatedPawnsTradeShip>轨道贸易商出售的奴隶中有殖民者或囚犯的家族成员:</LetterRelatedPawnsTradeShip>
|
||||
<LetterRelatedPawnsTradingWithSettlement>定居点出售的奴隶中有殖民者或囚犯的家族成员:</LetterRelatedPawnsTradingWithSettlement>
|
||||
<LetterRelatedPawnsTradingWithOtherCaravan>远行队出售的奴隶中有殖民者或囚犯的家族成员:</LetterRelatedPawnsTradingWithOtherCaravan>
|
||||
<LetterRelatedPawnsRaidEnemy>到达的{0}团体中有人是你的殖民者或者囚犯的家族成员。\n\n记住,虽然他们是家族成员,但是他们仍然会攻击你的殖民者,因为他们属于敌对派系。\n\n这些人是:</LetterRelatedPawnsRaidEnemy>
|
||||
<LetterRelatedPawnsRaidFriendly>到达的友好{0}团体中有殖民者或囚犯的家族成员:</LetterRelatedPawnsRaidFriendly>
|
||||
<LetterRelatedPawnsNeutralGroup>到达的团体中有殖民者或囚犯的家族成员:</LetterRelatedPawnsNeutralGroup>
|
||||
<LetterRelatedPawnsTradeShip>轨道贸易商出售的奴隶中有殖民者或囚犯的家族成员:</LetterRelatedPawnsTradeShip>
|
||||
<LetterRelatedPawnsTradingWithSettlement>定居点出售的奴隶中有殖民者或囚犯的家族成员:</LetterRelatedPawnsTradingWithSettlement>
|
||||
<LetterRelatedPawnsTradingWithOtherCaravan>远行队出售的奴隶中有殖民者或囚犯的家族成员:</LetterRelatedPawnsTradingWithOtherCaravan>
|
||||
|
||||
<RelationshipAppendedLetterSuffix>(家族)</RelationshipAppendedLetterSuffix>
|
||||
<RelationshipAppendedLetterTextColonist>NAME是殖民者的家族成员。HECAP是{0}的{1}。</RelationshipAppendedLetterTextColonist>
|
||||
@ -107,12 +107,12 @@
|
||||
<LetterLabelBondedAnimalDied>牵绊动物死亡</LetterLabelBondedAnimalDied>
|
||||
<LetterBondedAnimalDied>{1}的{0}牵绊动物死亡,{1}伤心欲绝。</LetterBondedAnimalDied>
|
||||
<LetterNamedBondedAnimalDied>{2}的{0}牵绊动物{1}死亡,{2}伤心欲绝。</LetterNamedBondedAnimalDied>
|
||||
<LetterBondedAnimalDiedMulti>{0}死亡,以下殖民者伤心欲绝:\n\n{1}</LetterBondedAnimalDiedMulti>
|
||||
<LetterNamedBondedAnimalDiedMulti>名为{1}的{0}死亡,以下殖民者伤心欲绝:\n\n{2}</LetterNamedBondedAnimalDiedMulti>
|
||||
<LetterBondedAnimalDiedMulti>{0}死亡,以下殖民者伤心欲绝:\n\n{1}</LetterBondedAnimalDiedMulti>
|
||||
<LetterNamedBondedAnimalDiedMulti>名为{1}的{0}死亡,以下殖民者伤心欲绝:\n\n{2}</LetterNamedBondedAnimalDiedMulti>
|
||||
|
||||
<!-- Prison break -->
|
||||
<LetterLabelPrisonBreak>越狱</LetterLabelPrisonBreak>
|
||||
<LetterPrisonBreak>囚犯们不知如何撬开了门锁,正在越狱!他们可能找寻武器、战斗或者直接逃跑。越狱囚犯:\n\n{0}\n\n当囚犯人数众多或身体健康时更容易试图越狱。</LetterPrisonBreak>
|
||||
<LetterPrisonBreak>囚犯们不知如何撬开了门锁,正在越狱!他们可能找寻武器、战斗或者直接逃跑。越狱囚犯:\n\n{0}\n\n当囚犯人数众多或身体健康时更容易试图越狱。</LetterPrisonBreak>
|
||||
|
||||
<!-- Party -->
|
||||
<LetterLabelNewParty>聚会</LetterLabelNewParty>
|
||||
@ -150,7 +150,7 @@
|
||||
|
||||
<!-- Pawns lost due to map countdown -->
|
||||
<LetterLabelPawnsLostDueToMapCountdown>被抛弃</LetterLabelPawnsLostDueToMapCountdown>
|
||||
<LetterPawnsLostDueToMapCountdown>一些动物和囚犯被抛弃于荒野中:\n\n{0}</LetterPawnsLostDueToMapCountdown>
|
||||
<LetterPawnsLostDueToMapCountdown>一些动物和囚犯被抛弃于荒野中:\n\n{0}</LetterPawnsLostDueToMapCountdown>
|
||||
|
||||
<!-- Quest completed -->
|
||||
<LetterLabelDefeatAllEnemiesQuestCompleted>完成请求</LetterLabelDefeatAllEnemiesQuestCompleted>
|
||||
@ -170,15 +170,15 @@
|
||||
|
||||
<!-- Peace talks -->
|
||||
<LetterLabelPeaceTalks_Disaster>灾难性的和平谈判</LetterLabelPeaceTalks_Disaster>
|
||||
<LetterPeaceTalks_Disaster>这场谈判是场灾难。代表们几乎还没经过最初的问候这场讨论就破裂成了互相侮辱和指责。\n\n你的远行队提前离开后,来自{1}的{0}便追了上来并发动了攻击!\n\n与{1}间的关系:{2}。</LetterPeaceTalks_Disaster>
|
||||
<LetterPeaceTalks_Disaster>这场谈判是场灾难。代表们几乎还没经过最初的问候这场讨论就破裂成了互相侮辱和指责。\n\n你的远行队提前离开后,来自{1}的{0}便追了上来并发动了攻击!\n\n与{1}间的关系: {2}。</LetterPeaceTalks_Disaster>
|
||||
<LetterLabelPeaceTalks_Backfire>事与愿违的和平谈判</LetterLabelPeaceTalks_Backfire>
|
||||
<LetterPeaceTalks_Backfire>这场谈判的最终结果事与愿违。尽管进行了一些寒暄,但代表们在实质性问题上毫无进展,而且许多言论被认为是侮辱。\n\n与{1}间的关系:{2}。</LetterPeaceTalks_Backfire>
|
||||
<LetterPeaceTalks_Backfire>这场谈判的最终结果事与愿违。尽管进行了一些寒暄,但代表们在实质性问题上毫无进展,而且许多言论被认为是侮辱。\n\n与{1}间的关系: {2}。</LetterPeaceTalks_Backfire>
|
||||
<LetterLabelPeaceTalks_TalksFlounder>苦难重重的和平谈判</LetterLabelPeaceTalks_TalksFlounder>
|
||||
<LetterPeaceTalks_TalksFlounder>谈判过程中困难重重。代表们设法传达清晰的意图和基本的尊重,但未能在真正问题上取得进展。\n\n与{0}间的关系保持不变。</LetterPeaceTalks_TalksFlounder>
|
||||
<LetterLabelPeaceTalks_Success>成功的和平谈判</LetterLabelPeaceTalks_Success>
|
||||
<LetterPeaceTalks_Success>谈判成功。代表们在一系列重大问题上达成理解。\n\n与{0}间的关系提升了{1}。</LetterPeaceTalks_Success>
|
||||
<LetterLabelPeaceTalks_Triumph>巨大成功的和平谈判</LetterLabelPeaceTalks_Triumph>
|
||||
<LetterPeaceTalks_Triumph>谈判取得了伟大的胜利!代表们在个人层面上迅速取得联系,并在当天就在最困难问题上真正看出了彼此的观点。\n\n与{0}间的关系提升了{1}。\n\n在你的远行队离开时,{0}赠予了你一个礼物:{2}。</LetterPeaceTalks_Triumph>
|
||||
<LetterPeaceTalks_Triumph>谈判取得了伟大的胜利!代表们在个人层面上迅速取得联系,并在当天就在最困难问题上真正看出了彼此的观点。\n\n与{0}间的关系提升了{1}。\n\n在你的远行队离开时,{0}赠予了你一个礼物: {2}。</LetterPeaceTalks_Triumph>
|
||||
<PeaceTalksSocialXPGain>你的谈判者,{0},获得了{1}社交经验值。</PeaceTalksSocialXPGain>
|
||||
|
||||
<!-- Run wild mental break -->
|
||||
|
@ -5,8 +5,8 @@
|
||||
<ManualPriorities>自定义优先级</ManualPriorities>
|
||||
<HigherPriority>高优先级</HigherPriority>
|
||||
<LowerPriority>低优先级</LowerPriority>
|
||||
<RelevantSkills>相关技能:{0}\n技能等级(平均值):{1} / {2}</RelevantSkills>
|
||||
<ClickToJumpTo>点击转至:</ClickToJumpTo>
|
||||
<RelevantSkills>相关技能: {0}\n技能等级(平均值): {1} / {2}</RelevantSkills>
|
||||
<ClickToJumpTo>点击转至: </ClickToJumpTo>
|
||||
<CannotDoThisWork>{0}无法从事这种类型的工作。</CannotDoThisWork>
|
||||
<NoneBrackets>(无)</NoneBrackets>
|
||||
<IncapableOfWorkTypeBecauseOfCapacities>该殖民者因健康原因无法从事这种类型的工作。</IncapableOfWorkTypeBecauseOfCapacities>
|
||||
@ -33,7 +33,7 @@
|
||||
<!-- Factions tab -->
|
||||
<Hostile>敌对</Hostile>
|
||||
<DefeatedLower>被击败</DefeatedLower>
|
||||
<HostileTo>敌对派系:{0}</HostileTo>
|
||||
<HostileTo>敌对派系: {0}</HostileTo>
|
||||
<CurrentGoodwill>此派系当前对你的友好度。</CurrentGoodwill>
|
||||
|
||||
<!-- Social tab -->
|
||||
|
@ -7,6 +7,6 @@
|
||||
<ResetBinding>重置为默认值</ResetBinding>
|
||||
<BindingButtonToolTip>点击左键修改按键设置/点击右键查看更多选项</BindingButtonToolTip>
|
||||
<PressAnyKeyOrEsc>按任意键修改按键/按Esc键取消设置</PressAnyKeyOrEsc>
|
||||
<KeyBindingOverwritten>以下按键设置被取消:{0}</KeyBindingOverwritten>
|
||||
<KeyBindingOverwritten>以下按键设置被取消: {0}</KeyBindingOverwritten>
|
||||
|
||||
</LanguageData>
|
@ -24,7 +24,7 @@
|
||||
<ResetModsConfigOnCrash>崩溃后重置Mod配置</ResetModsConfigOnCrash>
|
||||
<LogVerbose>详细日志</LogVerbose>
|
||||
<OpenSaveGameDataFolder>打开存档文件夹</OpenSaveGameDataFolder>
|
||||
<NamesYouWantToSee>在游戏中或者游戏背景故事中你想看到的角色名称:</NamesYouWantToSee>
|
||||
<NamesYouWantToSee>在游戏中或者游戏背景故事中你想看到的角色名称: </NamesYouWantToSee>
|
||||
<AddName>添加名称</AddName>
|
||||
<TypeFirstNickOrLastName>输入姓氏,名字或昵称。</TypeFirstNickOrLastName>
|
||||
<MessageAlreadyPreferredName>这个名字已经在你的偏好列表中了。</MessageAlreadyPreferredName>
|
||||
@ -32,7 +32,7 @@
|
||||
<AutosaveInterval>自动保存间隔</AutosaveInterval>
|
||||
<TemperatureMode>温度单位</TemperatureMode>
|
||||
<ShowRealtimeClock>显示现实时钟</ShowRealtimeClock>
|
||||
<MaxNumberOfPlayerHomes>殖民地数量上限: {0}</MaxNumberOfPlayerHomes>
|
||||
<MaxNumberOfPlayerHomes>殖民地数量上限: {0}</MaxNumberOfPlayerHomes>
|
||||
<PlantWindSway>植物随风飘动</PlantWindSway>
|
||||
<MaxPermadeathAutosaveIntervalInfo>永久死亡模式下自动存档的最大间隔为{0}天。</MaxPermadeathAutosaveIntervalInfo>
|
||||
<ModSettings>Mod 设置</ModSettings>
|
||||
|
@ -52,7 +52,7 @@
|
||||
<!--=========== Version info ==========-->
|
||||
<BuildNowAvailable>新版本{0}已经发布。访问Ludeon.com以了解更多信息。</BuildNowAvailable>
|
||||
<BuildUpToDate>当前版本已是最新。</BuildUpToDate>
|
||||
<ErrorGettingVersionInfo>获取版本信息失败:{0}</ErrorGettingVersionInfo>
|
||||
<ErrorGettingVersionInfo>获取版本信息失败: {0}</ErrorGettingVersionInfo>
|
||||
<LoadingVersionInfo>正在获取版本信息……</LoadingVersionInfo>
|
||||
|
||||
<!--=========== World generator =========-->
|
||||
@ -71,13 +71,13 @@
|
||||
<UploadToSteamWorkshop>上传到Steam创意工坊</UploadToSteamWorkshop>
|
||||
<UpdateOnSteamWorkshop>更新到Steam创意工坊</UpdateOnSteamWorkshop>
|
||||
<UploadAlreadyInProgress>正在上传中。</UploadAlreadyInProgress>
|
||||
<WorkshopSubmissionFailed>提交至创意工坊时失败。\n\n原因:{0}</WorkshopSubmissionFailed>
|
||||
<WorkshopSubmissionFailed>提交至创意工坊时失败。\n\n原因: {0}</WorkshopSubmissionFailed>
|
||||
<WorkshopUploadSucceeded>已成功上传{0}。</WorkshopUploadSucceeded>
|
||||
<Downloading>下载中</Downloading>
|
||||
<Source>资源</Source>
|
||||
<ModTargetVersion>适配版本:{0}</ModTargetVersion>
|
||||
<ModTargetVersion>适配版本: {0}</ModTargetVersion>
|
||||
<ModNotMadeForThisVersion>该Mod并不适配于当前RimWorld版本,很可能无法正常运行。</ModNotMadeForThisVersion>
|
||||
<MessageModNeedsWellFormattedTargetVersion>Mod需要在About.xml中注明所适配的游戏版本信息。例如:<targetVersion>{0}</targetVersion>.</MessageModNeedsWellFormattedTargetVersion>
|
||||
<MessageModNeedsWellFormattedTargetVersion>Mod需要在About.xml中注明所适配的游戏版本信息。例如: <targetVersion>{0}</targetVersion>.</MessageModNeedsWellFormattedTargetVersion>
|
||||
<DragToReorder>拖拽以排序</DragToReorder>
|
||||
|
||||
<!--=========== Select scenario =============-->
|
||||
@ -94,10 +94,10 @@
|
||||
<Summary>简介</Summary>
|
||||
<AddPart>添加条件</AddPart>
|
||||
<TextFieldsMustBeFilled>所有文本框都必须填写内容。</TextFieldsMustBeFilled>
|
||||
<ConfirmSteamWorkshopUpload>确定上传到Steam创意工坊吗?\n\n你必须同意Steam创意工坊的服务条款。在以下网页查看完整条款:\n\nhttp://steamcommunity.com/sharedfiles/workshoplegalagreement</ConfirmSteamWorkshopUpload>
|
||||
<ConfirmSteamWorkshopUpload>确定上传到Steam创意工坊吗?\n\n你必须同意Steam创意工坊的服务条款。在以下网页查看完整条款:\n\nhttp://steamcommunity.com/sharedfiles/workshoplegalagreement</ConfirmSteamWorkshopUpload>
|
||||
<ConfirmContentAuthor>你所上传的内容必须是你原创的。\n\n这是你原创的吗?</ConfirmContentAuthor>
|
||||
<Incompatible>不兼容</Incompatible>
|
||||
<TooMany>过多(最多 {0}):</TooMany>
|
||||
<TooMany>过多(最多 {0}): </TooMany>
|
||||
<CanBeUpdatedOnWorkshop>作为作者,你可以将其更新到Steam创意工坊。</CanBeUpdatedOnWorkshop>
|
||||
|
||||
<!--=========== Select storyteller ==========-->
|
||||
|
@ -9,10 +9,10 @@
|
||||
<DisabledLower>禁用</DisabledLower>
|
||||
|
||||
|
||||
<VersionIndicator>版本:{0}</VersionIndicator>
|
||||
<VersionIndicator>版本: {0}</VersionIndicator>
|
||||
<DevelopmentBuildLower>开发版</DevelopmentBuildLower>
|
||||
<CompiledOn>编译于 {0}</CompiledOn>
|
||||
<LoggedIntoSteamAs>已登录Steam(用户名:{0})</LoggedIntoSteamAs>
|
||||
<LoggedIntoSteamAs>已登录Steam(用户名: {0})</LoggedIntoSteamAs>
|
||||
|
||||
<!-- General-use words -->
|
||||
<Yes>是</Yes>
|
||||
|
@ -18,7 +18,7 @@
|
||||
<WalkSpeed>行走速度 {0}</WalkSpeed>
|
||||
<FertShort>肥沃度</FertShort>
|
||||
<DyingLower>奄奄一息</DyingLower>
|
||||
<FilthOnFeet>脚部沾染:</FilthOnFeet>
|
||||
<FilthOnFeet>脚部沾染: </FilthOnFeet>
|
||||
<NotEnoughStoredLower>储量不足</NotEnoughStoredLower>
|
||||
<NothingLower>无</NothingLower>
|
||||
<Adapted>已适应</Adapted>
|
||||
@ -53,29 +53,29 @@
|
||||
<RuinedByTemperature>因极端温度受损。</RuinedByTemperature>
|
||||
<CorpsePercentMissing>身体部位缺失</CorpsePercentMissing>
|
||||
<HiveReproducesIn>巢穴繁殖时间</HiveReproducesIn>
|
||||
<DormantHiveNotReproducing>休眠:停止繁殖。</DormantHiveNotReproducing>
|
||||
<DormantHiveNotReproducing>休眠: 停止繁殖。</DormantHiveNotReproducing>
|
||||
<NextSpawnedItemIn>下一{0}</NextSpawnedItemIn>
|
||||
<BrokenDown>故障</BrokenDown>
|
||||
<BondBrackets>(牵绊)</BondBrackets>
|
||||
<Fuel>燃料</Fuel>
|
||||
<FuelLevelGizmoLabel>燃料</FuelLevelGizmoLabel>
|
||||
<SetTargetFuelLevel>设定目标燃料量至{0}</SetTargetFuelLevel>
|
||||
<SetPodLauncherTargetFuelLevel>设定目标燃料量至{0}\n最大射程:{1} 地图格</SetPodLauncherTargetFuelLevel>
|
||||
<ConfiguredTargetFuelLevel>目标燃料量:{0}</ConfiguredTargetFuelLevel>
|
||||
<SetPodLauncherTargetFuelLevel>设定目标燃料量至{0}\n最大射程: {1} 地图格</SetPodLauncherTargetFuelLevel>
|
||||
<ConfiguredTargetFuelLevel>目标燃料量: {0}</ConfiguredTargetFuelLevel>
|
||||
<Enemies>敌人</Enemies>
|
||||
<TimePassed>用时</TimePassed>
|
||||
<CurrentRadius>当前半径</CurrentRadius>
|
||||
<RadiusExpandsIn>扩大半径至</RadiusExpandsIn>
|
||||
<Permanent>永久</Permanent>
|
||||
<CaravanResting>休息中。</CaravanResting>
|
||||
<CaravanEstimatedTimeToDestination>预计抵达耗时:{0}天</CaravanEstimatedTimeToDestination>
|
||||
<CaravanImmobilizedByMass>无法移动:货物过重</CaravanImmobilizedByMass>
|
||||
<CaravanEstimatedTimeToDestination>预计抵达耗时: {0}天</CaravanEstimatedTimeToDestination>
|
||||
<CaravanImmobilizedByMass>无法移动: 货物过重</CaravanImmobilizedByMass>
|
||||
<CaravanOutOfFood>给养耗尽。</CaravanOutOfFood>
|
||||
<CaravanDaysOfFood>给养天数:{0}</CaravanDaysOfFood>
|
||||
<CaravanDaysOfFoodRot>给养天数:{0},{1}天后变质</CaravanDaysOfFoodRot>
|
||||
<CaravanMemberMentalBreak>停止原因:{0}精神崩溃。</CaravanMemberMentalBreak>
|
||||
<AllCaravanMembersDowned>停止原因:全员无行动能力。</AllCaravanMembersDowned>
|
||||
<AllCaravanMembersMentalBreak>停止原因:全员精神崩溃。</AllCaravanMembersMentalBreak>
|
||||
<CaravanDaysOfFood>给养天数: {0}</CaravanDaysOfFood>
|
||||
<CaravanDaysOfFoodRot>给养天数: {0},{1}天后变质</CaravanDaysOfFoodRot>
|
||||
<CaravanMemberMentalBreak>停止原因: {0}精神崩溃。</CaravanMemberMentalBreak>
|
||||
<AllCaravanMembersDowned>停止原因: 全员无行动能力。</AllCaravanMembersDowned>
|
||||
<AllCaravanMembersMentalBreak>停止原因: 全员精神崩溃。</AllCaravanMembersMentalBreak>
|
||||
<CaravanTraveling>行进中。</CaravanTraveling>
|
||||
<CaravanWaiting>等待中。</CaravanWaiting>
|
||||
<CaravanHoursPerTile>小时 / 地图格</CaravanHoursPerTile>
|
||||
@ -85,7 +85,7 @@
|
||||
<Temperature>温度</Temperature>
|
||||
<BadTemperature>温度不适宜</BadTemperature>
|
||||
<IdealFermentingTemperature>理想发酵温度</IdealFermentingTemperature>
|
||||
<DrugEffectMultiplier>{0}效果乘数:{1}</DrugEffectMultiplier>
|
||||
<DrugEffectMultiplier>{0}效果乘数: {1}</DrugEffectMultiplier>
|
||||
<CaravanVisiting>正在拜访{0}。</CaravanVisiting>
|
||||
<CaravanEntering>正在进入{0}。</CaravanEntering>
|
||||
<CaravanAttacking>正在进攻{0}。</CaravanAttacking>
|
||||
@ -113,19 +113,19 @@
|
||||
<VentClosed>已关闭</VentClosed>
|
||||
<WornBy>由{0}穿戴</WornBy>
|
||||
<EquippedBy>由{0}装备</EquippedBy>
|
||||
<QuestTargetDestroyInspectString>{0}想要摧毁此处。\n报酬:{1}。</QuestTargetDestroyInspectString>
|
||||
<WorldObjectTimeout>剩余时间:{0}</WorldObjectTimeout>
|
||||
<LongRangeMineralScannerEfficiency>效率:{0}</LongRangeMineralScannerEfficiency>
|
||||
<ItemStashContents>内容:{0}。</ItemStashContents>
|
||||
<SomeItemStashContents>部分内容:{0}。</SomeItemStashContents>
|
||||
<QuestTargetDestroyInspectString>{0}想要摧毁此处。\n报酬: {1}。</QuestTargetDestroyInspectString>
|
||||
<WorldObjectTimeout>剩余时间: {0}</WorldObjectTimeout>
|
||||
<LongRangeMineralScannerEfficiency>效率: {0}</LongRangeMineralScannerEfficiency>
|
||||
<ItemStashContents>内容: {0}。</ItemStashContents>
|
||||
<SomeItemStashContents>部分内容: {0}。</SomeItemStashContents>
|
||||
<ClickToSortByThisColumn>点击以根据此栏排列。</ClickToSortByThisColumn>
|
||||
<WorkPriorityShiftClickTip>Shift + 左键点击:提升优先级\nShift + 右键点击:降低优先级</WorkPriorityShiftClickTip>
|
||||
<WorkPriorityShiftClickEnableDisableTip>Shift + 左键点击:勾选全部\nShift + 右键点击:取消全部</WorkPriorityShiftClickEnableDisableTip>
|
||||
<AllowedAreaShiftClickTip>Shift + 左键点击:全部设置为居住区\nShift + 右键点击:全部设置为无限制</AllowedAreaShiftClickTip>
|
||||
<CheckboxShiftClickTip>Shift + 左键点击:勾选全部\nShift + 右键点击:取消全部</CheckboxShiftClickTip>
|
||||
<KnownSiteThreat>威胁:{0}。</KnownSiteThreat>
|
||||
<KnownSiteThreats>威胁:{0}。</KnownSiteThreats>
|
||||
<KnownSiteThreatsNone>威胁:无。</KnownSiteThreatsNone>
|
||||
<WorkPriorityShiftClickTip>Shift + 左键点击: 提升优先级\nShift + 右键点击: 降低优先级</WorkPriorityShiftClickTip>
|
||||
<WorkPriorityShiftClickEnableDisableTip>Shift + 左键点击: 勾选全部\nShift + 右键点击: 取消全部</WorkPriorityShiftClickEnableDisableTip>
|
||||
<AllowedAreaShiftClickTip>Shift + 左键点击: 全部设置为居住区\nShift + 右键点击: 全部设置为无限制</AllowedAreaShiftClickTip>
|
||||
<CheckboxShiftClickTip>Shift + 左键点击: 勾选全部\nShift + 右键点击: 取消全部</CheckboxShiftClickTip>
|
||||
<KnownSiteThreat>威胁: {0}。</KnownSiteThreat>
|
||||
<KnownSiteThreats>威胁: {0}。</KnownSiteThreats>
|
||||
<KnownSiteThreatsNone>威胁: 无。</KnownSiteThreatsNone>
|
||||
<SkillRequirements>技能要求</SkillRequirements>
|
||||
<Products>产物</Products>
|
||||
<DeepDrillExhausted>深钻资源枯竭。</DeepDrillExhausted>
|
||||
@ -134,11 +134,11 @@
|
||||
<Refugee>难民</Refugee>
|
||||
|
||||
<!-- Fermentation barrel -->
|
||||
<ContainsWort>装有麦芽汁:{0} / {1}</ContainsWort>
|
||||
<ContainsBeer>装有啤酒:{0} / {1}</ContainsBeer>
|
||||
<ContainsWort>装有麦芽汁: {0} / {1}</ContainsWort>
|
||||
<ContainsBeer>装有啤酒: {0} / {1}</ContainsBeer>
|
||||
<Fermented>发酵完成</Fermented>
|
||||
<FermentationProgress>进度:{0}(剩余{1})。</FermentationProgress>
|
||||
<FermentationBarrelOutOfIdealTemperature>非理想温度,发酵速度:{0}</FermentationBarrelOutOfIdealTemperature>
|
||||
<FermentationProgress>进度: {0}(剩余{1})。</FermentationProgress>
|
||||
<FermentationBarrelOutOfIdealTemperature>非理想温度,发酵速度: {0}</FermentationBarrelOutOfIdealTemperature>
|
||||
|
||||
<!--TextMotes-->
|
||||
<Headshot>命中头部</Headshot>
|
||||
@ -150,8 +150,8 @@
|
||||
<TextMote_RecruitFail>招募失败\n{0}几率</TextMote_RecruitFail>
|
||||
<TextMote_TameFail>驯服失败\n{0}几率</TextMote_TameFail>
|
||||
<TextMote_TameSuccess>驯服成功!\n{0}几率</TextMote_TameSuccess>
|
||||
<TextMote_TrainFail>训练失败:{0}\n{1}几率</TextMote_TrainFail>
|
||||
<TextMote_TrainSuccess>训练成功:{0}\n{1}几率</TextMote_TrainSuccess>
|
||||
<TextMote_TrainFail>训练失败: {0}\n{1}几率</TextMote_TrainFail>
|
||||
<TextMote_TrainSuccess>训练成功: {0}\n{1}几率</TextMote_TrainSuccess>
|
||||
<TextMote_FixBrokenDownBuildingFail>修复失败</TextMote_FixBrokenDownBuildingFail>
|
||||
<TextMote_ConstructionFail>建造失败</TextMote_ConstructionFail>
|
||||
<TextMote_Dodge>闪避</TextMote_Dodge>
|
||||
@ -186,7 +186,7 @@
|
||||
<GunInstalled>已安装</GunInstalled>
|
||||
<MinimumRange>最小距离</MinimumRange>
|
||||
<CanFireIn>剩余冷却时间</CanFireIn>
|
||||
<ShellLoaded>炮弹已上膛:{0}</ShellLoaded>
|
||||
<ShellLoaded>炮弹已上膛: {0}</ShellLoaded>
|
||||
<ShellNotLoaded>炮弹未上膛</ShellNotLoaded>
|
||||
|
||||
<!-- Job reports -->
|
||||
@ -236,9 +236,9 @@
|
||||
<ProsthophobeUnhappy>仿生学恐惧者会变得不开心</ProsthophobeUnhappy>
|
||||
|
||||
<!-- Thoughts -->
|
||||
<ThoughtExpiresIn>消逝时间:{0}</ThoughtExpiresIn>
|
||||
<ThoughtStartsExpiringIn>消逝开始时间:{0}</ThoughtStartsExpiringIn>
|
||||
<ThoughtFinishesExpiringIn>消逝结束时间:{0}</ThoughtFinishesExpiringIn>
|
||||
<ThoughtExpiresIn>消逝时间: {0}</ThoughtExpiresIn>
|
||||
<ThoughtStartsExpiringIn>消逝开始时间: {0}</ThoughtStartsExpiringIn>
|
||||
<ThoughtFinishesExpiringIn>消逝结束时间: {0}</ThoughtFinishesExpiringIn>
|
||||
<MentalBreakThresholdExtreme>重度精神崩溃临界值</MentalBreakThresholdExtreme>
|
||||
<MentalBreakThresholdMajor>中度精神崩溃临界值</MentalBreakThresholdMajor>
|
||||
<MentalBreakThresholdMinor>轻度精神崩溃临界值</MentalBreakThresholdMinor>
|
||||
@ -257,11 +257,11 @@
|
||||
<Incapacitated>无法行动</Incapacitated>
|
||||
<InRestraints>关押中(速度减慢)</InRestraints>
|
||||
<Carrying>携带</Carrying>
|
||||
<AffectedBy>受到以下影响:</AffectedBy>
|
||||
<AffectedBy>受到以下影响: </AffectedBy>
|
||||
<Queued>等待处理</Queued>
|
||||
|
||||
<!-- Inspector general stuff -->
|
||||
<SelectNextInSquareTip>选择当前单元格内的下一件东西。\n\n快捷键:{0}\n\n你也可用鼠标左键慢速重复点击同个单元格来选择下一件物品。</SelectNextInSquareTip>
|
||||
<SelectNextInSquareTip>选择当前单元格内的下一件东西。\n\n快捷键: {0}\n\n你也可用鼠标左键慢速重复点击同个单元格来选择下一件物品。</SelectNextInSquareTip>
|
||||
<DefInfoTip>查看关于这个物品的信息。</DefInfoTip>
|
||||
|
||||
<!-- Hostility response -->
|
||||
@ -273,7 +273,7 @@
|
||||
|
||||
<!-- Power readout -->
|
||||
<PowerNotConnected>未接入电网。</PowerNotConnected>
|
||||
<PowerConnectedRateStored>电网功率/蓄电:{0} W / {1} Wd</PowerConnectedRateStored>
|
||||
<PowerConnectedRateStored>电网功率/蓄电: {0} W / {1} Wd</PowerConnectedRateStored>
|
||||
<PowerNeeded>电力消耗</PowerNeeded>
|
||||
<PowerOutput>电力输出</PowerOutput>
|
||||
<PowerBatteryStored>蓄电</PowerBatteryStored>
|
||||
@ -316,7 +316,7 @@
|
||||
<FullyGrownIn>于{0}后成熟</FullyGrownIn>
|
||||
<PlantNeedsLightLevel>需要光照</PlantNeedsLightLevel>
|
||||
<PlantResting>休眠中</PlantResting>
|
||||
<OutOfIdealTemperatureRange>非理想温度(生长速度乘数:{0}%)</OutOfIdealTemperatureRange>
|
||||
<OutOfIdealTemperatureRange>非理想温度(生长速度乘数: {0}%)</OutOfIdealTemperatureRange>
|
||||
<OutOfIdealTemperatureRangeNotGrowing>非理想温度(停止生长)</OutOfIdealTemperatureRangeNotGrowing>
|
||||
<ReadyToHarvest>可收获</ReadyToHarvest>
|
||||
<Mature>成熟</Mature>
|
||||
@ -363,7 +363,7 @@
|
||||
<Fire>火焰</Fire>
|
||||
<FireOn>{0}上的火焰</FireOn>
|
||||
<Burning>燃烧中</Burning>
|
||||
<FireSizeLower>火焰大小:{0}</FireSizeLower>
|
||||
<FireSizeLower>火焰大小: {0}</FireSizeLower>
|
||||
|
||||
<!-- Game conditions -->
|
||||
<GameConditionsTip>目前正在影响此区域的的特殊状态。</GameConditionsTip>
|
||||
@ -385,7 +385,7 @@
|
||||
<MustPlaceNearFuelingPort>必须紧挨着放置于运输舱发射器的燃料供给端旁边。</MustPlaceNearFuelingPort>
|
||||
|
||||
<!-- Wind Turbine -->
|
||||
<WindTurbine_WindPathIsBlockedBy>被该物品遮挡:</WindTurbine_WindPathIsBlockedBy>
|
||||
<WindTurbine_WindPathIsBlockedBy>被该物品遮挡: </WindTurbine_WindPathIsBlockedBy>
|
||||
<WindTurbine_WindPathIsBlockedByRoof>被屋顶遮挡</WindTurbine_WindPathIsBlockedByRoof>
|
||||
|
||||
<!-- Cryptosleep casket -->
|
||||
@ -422,7 +422,7 @@
|
||||
<!-- Quality -->
|
||||
<Quality>质量</Quality>
|
||||
<QualityDescription>该物品的制作精良程度。</QualityDescription>
|
||||
<QualityIs>质量:{0}</QualityIs>
|
||||
<QualityIs>质量: {0}</QualityIs>
|
||||
|
||||
<!-- Mood descriptions -->
|
||||
<Mood_MentalState>精神状态</Mood_MentalState>
|
||||
@ -435,19 +435,19 @@
|
||||
|
||||
<!-- Game over -->
|
||||
<GameOverEveryoneDead>所有殖民者不是死亡就是离开了。这个故事结束了。\n\n这片遗迹也许在某天会帮上其他人的忙。</GameOverEveryoneDead>
|
||||
<GameOverShipLaunched>你发射了逃生船!以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在飞船AI会自动引导飞船至安全目的地。也许它会带你到本星系内的一颗繁盛星球上。或许它会花费数世纪航行至另一星系。甚至它选择在一颗小行星的冰层下沉睡几千年,等待其他人在此建设一个闪耀世界。\n\n一切只有在你醒来后才能知道。</GameOverShipLaunched>
|
||||
<GameOverShipLaunched>你发射了逃生船!以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在飞船AI会自动引导飞船至安全目的地。也许它会带你到本星系内的一颗繁盛星球上。或许它会花费数世纪航行至另一星系。甚至它选择在一颗小行星的冰层下沉睡几千年,等待其他人在此建设一个闪耀世界。\n\n一切只有在你醒来后才能知道。</GameOverShipLaunched>
|
||||
<GameOverPlanetkillerImpact>歼星武器以接近光速的速度猛烈地击中了大地,威力相当于一万亿颗氢弹同时引爆。整颗行星就像一颗被步枪命中的装满水的气球,在强劲冲击下液化并将大量自身融化的内核抛入太空。\n\n{0}的一部分变成了一条小行星带。剩余部分则是一片融化的、布满辐射的地狱景象,数公里高的行星震波在表面来回荡漾。\n\n你没能活下来。</GameOverPlanetkillerImpact>
|
||||
<GameOverArrivedAtJourneyDestination>当你踏上太空船的时候,船员们热烈的欢迎了你。他们看起来非常高兴,又多了至少一名新同伴。\n\n以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在飞船AI会自动引导飞船至安全目的地。也许它会带你到本星系内的一颗繁盛星球上。或许它会花费数世纪航行至另一星系。甚至它选择在一颗小行星的冰层下沉睡几千年,等待其他人在此建设一个闪耀世界。\n\n正当你准备进入低温休眠舱的时候,你犹豫了一下,多少有点担忧是不是真的能相信这些人。\n\n这一切只有在你醒来后才能知道。</GameOverArrivedAtJourneyDestination>
|
||||
<GameOverArrivedAtJourneyDestination>当你踏上太空船的时候,船员们热烈的欢迎了你。他们看起来非常高兴,又多了至少一名新同伴。\n\n以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在飞船AI会自动引导飞船至安全目的地。也许它会带你到本星系内的一颗繁盛星球上。或许它会花费数世纪航行至另一星系。甚至它选择在一颗小行星的冰层下沉睡几千年,等待其他人在此建设一个闪耀世界。\n\n正当你准备进入低温休眠舱的时候,你犹豫了一下,多少有点担忧是不是真的能相信这些人。\n\n这一切只有在你醒来后才能知道。</GameOverArrivedAtJourneyDestination>
|
||||
<GameOverKeepPlaying>继续游戏</GameOverKeepPlaying>
|
||||
<GameOverMainMenu>返回主菜单</GameOverMainMenu>
|
||||
|
||||
<!-- Generic lifespan -->
|
||||
<LifespanExpiry>失效时间:</LifespanExpiry>
|
||||
<LifespanExpiry>失效时间:</LifespanExpiry>
|
||||
|
||||
<!-- Traps -->
|
||||
<TrapArmed>准备就绪</TrapArmed>
|
||||
<TrapNotArmed>未准备</TrapNotArmed>
|
||||
<TrapRearmingCost>重置陷阱花费:{0}</TrapRearmingCost>
|
||||
<TrapRearmingCost>重置陷阱花费: {0}</TrapRearmingCost>
|
||||
|
||||
<!-- Facilities -->
|
||||
<InactiveFacility>闲置</InactiveFacility>
|
||||
@ -459,7 +459,7 @@
|
||||
|
||||
<!-- Marriage spot -->
|
||||
<MarriageSpotUsable>当前可用。</MarriageSpotUsable>
|
||||
<MarriageSpotNotUsable>无法使用:{0}。</MarriageSpotNotUsable>
|
||||
<MarriageSpotNotUsable>无法使用: {0}。</MarriageSpotNotUsable>
|
||||
<MarriageSpotNotStandable>被阻塞</MarriageSpotNotStandable>
|
||||
<MarriageSpotDangerous>对{0}太危险</MarriageSpotDangerous>
|
||||
<MarriageSpotForbidden>对{0}已禁用</MarriageSpotForbidden>
|
||||
@ -497,14 +497,14 @@
|
||||
<RoutePlannerButtonTip>点击以进入规划模式,你可以规划你的行程和计算路径点之间的距离。</RoutePlannerButtonTip>
|
||||
<RoutePlannerAddTwoOrMoreWaypoints>添加两个或更多的路径点。</RoutePlannerAddTwoOrMoreWaypoints>
|
||||
<RoutePlannerAddOneOrMoreWaypoints>添加一个或更多的路径点。</RoutePlannerAddOneOrMoreWaypoints>
|
||||
<RoutePlannerEstTimeToFinalDest>总计路程耗时:{0}</RoutePlannerEstTimeToFinalDest>
|
||||
<RoutePlannerEstTimeToFinalDest>总计路程耗时: {0}</RoutePlannerEstTimeToFinalDest>
|
||||
<RoutePlannerUsingAverageTicksPerMoveWarning>规划模式使用默认远行队速度。实际速度可能不同。</RoutePlannerUsingAverageTicksPerMoveWarning>
|
||||
<RoutePlannerUsingTicksPerMoveOfCaravan>计算:{0}</RoutePlannerUsingTicksPerMoveOfCaravan>
|
||||
<RoutePlannerPressRMBToAddAndRemoveWaypoints>鼠标右键:添加或移除路径点。</RoutePlannerPressRMBToAddAndRemoveWaypoints>
|
||||
<RoutePlannerPressEscapeToExit>ESC键:退出规划模式</RoutePlannerPressEscapeToExit>
|
||||
<RoutePlannerPressEscapeToReturnToCaravanFormationDialog>ESC键:返回远行队组建对话框。</RoutePlannerPressEscapeToReturnToCaravanFormationDialog>
|
||||
<EstimatedTimeToThisWaypoint>到达此路径点预计耗时:{0}</EstimatedTimeToThisWaypoint>
|
||||
<EstimatedTimeToThisWaypointFromPrevious>此路径点与前一个路径点之间预计耗时:{0}</EstimatedTimeToThisWaypointFromPrevious>
|
||||
<RoutePlannerUsingTicksPerMoveOfCaravan>计算: {0}</RoutePlannerUsingTicksPerMoveOfCaravan>
|
||||
<RoutePlannerPressRMBToAddAndRemoveWaypoints>鼠标右键: 添加或移除路径点。</RoutePlannerPressRMBToAddAndRemoveWaypoints>
|
||||
<RoutePlannerPressEscapeToExit>ESC键: 退出规划模式</RoutePlannerPressEscapeToExit>
|
||||
<RoutePlannerPressEscapeToReturnToCaravanFormationDialog>ESC键: 返回远行队组建对话框。</RoutePlannerPressEscapeToReturnToCaravanFormationDialog>
|
||||
<EstimatedTimeToThisWaypoint>到达此路径点预计耗时: {0}</EstimatedTimeToThisWaypoint>
|
||||
<EstimatedTimeToThisWaypointFromPrevious>此路径点与前一个路径点之间预计耗时: {0}</EstimatedTimeToThisWaypointFromPrevious>
|
||||
|
||||
<!-- Outfits -->
|
||||
<OutfitAnything>任意</OutfitAnything>
|
||||
|
@ -3,13 +3,13 @@
|
||||
|
||||
<!-- ======================== Non-grouped ========================-->
|
||||
|
||||
<ScenPart_PlayerFaction>玩家派系:{0}</ScenPart_PlayerFaction>
|
||||
<ScenPart_PlayerFaction>玩家派系: {0}</ScenPart_PlayerFaction>
|
||||
|
||||
<ScenPart_StartWithPawns>开局人数:{0},候选人数:{1}</ScenPart_StartWithPawns>
|
||||
<ScenPart_StartWithPawns>开局人数: {0},候选人数: {1}</ScenPart_StartWithPawns>
|
||||
<ScenPart_StartWithPawns_OutOf>候选人数</ScenPart_StartWithPawns_OutOf>
|
||||
<RandomPet>随机宠物</RandomPet>
|
||||
|
||||
<ScenPart_StartingResearchFinished>开局科技:{0}</ScenPart_StartingResearchFinished>
|
||||
<ScenPart_StartingResearchFinished>开局科技: {0}</ScenPart_StartingResearchFinished>
|
||||
|
||||
<ScenPart_ArriveInDropPods>以空投方式抵达。</ScenPart_ArriveInDropPods>
|
||||
|
||||
@ -17,19 +17,19 @@
|
||||
|
||||
|
||||
<!-- Pawn modifiers -->
|
||||
<ScenPart_PawnsHaveHediff>{0}有{1}几率患有疾病:{2}。</ScenPart_PawnsHaveHediff>
|
||||
<ConfigurableSeverity>严重程度:{0}</ConfigurableSeverity>
|
||||
<ScenPart_PawnsHaveHediff>{0}有{1}几率患有疾病: {2}。</ScenPart_PawnsHaveHediff>
|
||||
<ConfigurableSeverity>严重程度: {0}</ConfigurableSeverity>
|
||||
|
||||
<ScenPart_SetNeed>{0}的{2}有{1}几率初始值在{3}到{4}之间。</ScenPart_SetNeed>
|
||||
<ConfigurableLevel>等级:{0}</ConfigurableLevel>
|
||||
<ConfigurableLevel>等级: {0}</ConfigurableLevel>
|
||||
|
||||
<ScenPart_PawnsHaveTrait>{0}有{1}几率获得特性:{2}。</ScenPart_PawnsHaveTrait>
|
||||
<ScenPart_PawnsHaveTrait>{0}有{1}几率获得特性: {2}。</ScenPart_PawnsHaveTrait>
|
||||
<ScenPart_OnPawnDeathExplode>角色和生物死亡时自爆({0},半径{1})。</ScenPart_OnPawnDeathExplode>
|
||||
|
||||
<!-- Pawn filters -->
|
||||
<ScenPart_StartingPawnAgeMin>人物最小年龄:{0}。</ScenPart_StartingPawnAgeMin>
|
||||
<ScenPart_StartingPawnAgeMax>人物最大年龄:{0}。</ScenPart_StartingPawnAgeMax>
|
||||
<ScenPart_StartingPawnAgeRange>人物年龄范围:{0}至{1}。</ScenPart_StartingPawnAgeRange>
|
||||
<ScenPart_StartingPawnAgeMin>人物最小年龄: {0}。</ScenPart_StartingPawnAgeMin>
|
||||
<ScenPart_StartingPawnAgeMax>人物最大年龄: {0}。</ScenPart_StartingPawnAgeMax>
|
||||
<ScenPart_StartingPawnAgeRange>人物年龄范围: {0}至{1}。</ScenPart_StartingPawnAgeRange>
|
||||
|
||||
|
||||
<!-- ======================== Grouped ========================-->
|
||||
|
@ -9,7 +9,7 @@
|
||||
<PassionMinor>好奇(学习速度{0})</PassionMinor>
|
||||
<PassionMajor>狂热(学习速度{0})</PassionMajor>
|
||||
<LearnedMaxToday>已达今日学习上限({0}/{1},后续学习乘以{2})</LearnedMaxToday>
|
||||
<EffectsAtLevel>{0}级效果:</EffectsAtLevel>
|
||||
<EffectsAtLevel>{0}级效果: </EffectsAtLevel>
|
||||
<SkillMax>最大</SkillMax>
|
||||
|
||||
<Skill0>一窍不通</Skill0>
|
||||
|
@ -21,9 +21,9 @@
|
||||
<QuadrumSeptober>荼象</QuadrumSeptober>
|
||||
<QuadrumDecembary>素象</QuadrumDecembary>
|
||||
|
||||
<Born>出生:{0}</Born>
|
||||
<AgeChronological>历法年龄:{0} 年,{1} 象,{2} 日</AgeChronological>
|
||||
<AgeBiological>生物年龄:{0} 年,{1} 象,{2} 日</AgeBiological>
|
||||
<Born>出生: {0}</Born>
|
||||
<AgeChronological>历法年龄: {0} 年,{1} 象,{2} 日</AgeChronological>
|
||||
<AgeBiological>生物年龄: {0} 年,{1} 象,{2} 日</AgeBiological>
|
||||
|
||||
<!-- Date periods -->
|
||||
<Period1Year>1 年</Period1Year>
|
||||
|
Loading…
Reference in New Issue
Block a user