RimWorld-ChineseSimplified/Keyed/Misc_Gameplay.xml
2017-11-07 21:13:18 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!-- Various -->
<HitPointsBasic>耐久度</HitPointsBasic>
<WorkLeft>剩余工作量</WorkLeft>
<Contents>内容</Contents>
<ContainedResources>包含资源</ContainedResources>
<ForPrisonerUse>限囚犯使用</ForPrisonerUse>
<ForColonistUse>限殖民者使用</ForColonistUse>
<MedicalBed>病床</MedicalBed>
<Owner>所属人</Owner>
<Owners>所属人</Owners>
<AssignedColonist>指定殖民者</AssignedColonist>
<Nobody></Nobody>
<Unowned>无所属</Unowned>
<DeadTime>已死亡{0}</DeadTime>
<WalkSpeed>行走速度 {0}</WalkSpeed>
<FertShort>肥沃度</FertShort>
<DyingLower>奄奄一息</DyingLower>
<FilthOnFeet>脚部沾染: </FilthOnFeet>
<NotEnoughStoredLower>储量不足</NotEnoughStoredLower>
<NothingLower></NothingLower>
<Adapted>已适应</Adapted>
<FreshMissingBodyPart>新鲜</FreshMissingBodyPart>
<DevelopedImmunityLower>产生免疫</DevelopedImmunityLower>
<NeedsTendingNow>当前需要治疗</NeedsTendingNow>
<NextTendIn>于{0}后将需要治疗</NextTendIn>
<MissingMedicalBillIngredient>缺少{0}</MissingMedicalBillIngredient>
<Immunity>免疫性</Immunity>
<Race>种族</Race>
<Description>描述</Description>
<Equipment>装备</Equipment>
<Apparel>衣着</Apparel>
<Inventory>货物</Inventory>
<ThingInfo>信息</ThingInfo>
<DropThing>丢下</DropThing>
<Rename>重命名</Rename>
<RenameColonist>修改角色昵称</RenameColonist>
<UnknownLower>未知</UnknownLower>
<On></On>
<Off></Off>
<PowerSwitch_Power>电源</PowerSwitch_Power>
<JoyTolerances>无趣程度</JoyTolerances>
<MilkFullness>产奶进度</MilkFullness>
<WoolGrowth>毛发生长进度</WoolGrowth>
<EggProgress>产卵/孵化进度</EggProgress>
<Fertilized>已受精</Fertilized>
<ProgressStoppedUntilFertilized>停止产卵(需要受精)</ProgressStoppedUntilFertilized>
<SkillTooLow>至少需要 {2} 级 {0} 技能,当前为 {1} 级</SkillTooLow>
<Freezing>过冷</Freezing>
<Overheating>过热</Overheating>
<RuinedByTemperature>因极端温度受损。</RuinedByTemperature>
<CorpsePercentMissing>身体部位缺失</CorpsePercentMissing>
<HiveReproducesIn>巢穴繁殖时间</HiveReproducesIn>
<DormantHiveNotReproducing>休眠: 停止繁殖。</DormantHiveNotReproducing>
<NextSpawnedItemIn>下一{0}</NextSpawnedItemIn>
<BrokenDown>故障</BrokenDown>
<BondBrackets>(牵绊)</BondBrackets>
<Fuel>燃料</Fuel>
<FuelLevelGizmoLabel>燃料</FuelLevelGizmoLabel>
<SetTargetFuelLevel>设定目标燃料量至{0}</SetTargetFuelLevel>
<SetPodLauncherTargetFuelLevel>设定目标燃料量至{0}\n最大射程: {1} 地图格</SetPodLauncherTargetFuelLevel>
<ConfiguredTargetFuelLevel>目标燃料量: {0}</ConfiguredTargetFuelLevel>
<Enemies>敌人</Enemies>
<TimePassed>用时</TimePassed>
<CurrentRadius>当前半径</CurrentRadius>
<RadiusExpandsIn>扩大半径至</RadiusExpandsIn>
<Permanent>永久</Permanent>
<CaravanResting>休息中。</CaravanResting>
<CaravanEstimatedTimeToDestination>预计抵达耗时: {0}天</CaravanEstimatedTimeToDestination>
<CaravanImmobilizedByMass>无法移动: 货物过重</CaravanImmobilizedByMass>
<CaravanOutOfFood>给养耗尽。</CaravanOutOfFood>
<CaravanDaysOfFood>给养天数: {0}</CaravanDaysOfFood>
<CaravanDaysOfFoodRot>给养天数: {0}{1}天后变质</CaravanDaysOfFoodRot>
<CaravanMemberMentalBreak>停止原因: {0}精神崩溃。</CaravanMemberMentalBreak>
<AllCaravanMembersDowned>停止原因: 全员无行动能力。</AllCaravanMembersDowned>
<AllCaravanMembersMentalBreak>停止原因: 全员精神崩溃。</AllCaravanMembersMentalBreak>
<CaravanTraveling>行进中。</CaravanTraveling>
<CaravanWaiting>等待中。</CaravanWaiting>
<CaravanHoursPerTile>小时 / 地图格</CaravanHoursPerTile>
<CaravanBaseMovementTime>基础移动耗时</CaravanBaseMovementTime>
<CurrentTileMovementTime>当前地图格移动耗时</CurrentTileMovementTime>
<StealthFactor>隐蔽性</StealthFactor>
<Temperature>温度</Temperature>
<BadTemperature>温度不适宜</BadTemperature>
<IdealFermentingTemperature>理想发酵温度</IdealFermentingTemperature>
<DrugEffectMultiplier>{0}效果乘数: {1}</DrugEffectMultiplier>
<CaravanVisiting>正在拜访{0}。</CaravanVisiting>
<CaravanEntering>正在进入{0}。</CaravanEntering>
<CaravanAttacking>正在进攻{0}。</CaravanAttacking>
<WasWornByCorpse>死者衣物</WasWornByCorpse>
<WornByCorpseChar></WornByCorpseChar>
<DeterioratingDueToBeingUnroofed>老化中(露天)</DeterioratingDueToBeingUnroofed>
<Map>地图</Map>
<ForceExitAndRemoveMapCountdown>{0}后离开</ForceExitAndRemoveMapCountdown>
<ForceExitAndRemoveMapCountdownTip>你的殖民者将会在{0}后自动重组远行队并离开此区域。</ForceExitAndRemoveMapCountdownTip>
<Room>房间</Room>
<BeautyHere>此处美观度</BeautyHere>
<NoPower>未通电</NoPower>
<WorkSpeedPenalty>工作速度惩罚</WorkSpeedPenalty>
<DisabledCommand>禁用</DisabledCommand>
<ReadyForLaunch>可发射</ReadyForLaunch>
<NotReadyForLaunch>不可发射</NotReadyForLaunch>
<NotAllInGroupConnectedToFuelingPort>缺少燃料供给端</NotAllInGroupConnectedToFuelingPort>
<NotAllFuelingPortSourcesInGroupHaveAnyFuel>燃料不足</NotAllFuelingPortSourcesInGroupHaveAnyFuel>
<TransportPodInGroupHasSomethingLeftToLoad>装载未完成</TransportPodInGroupHasSomethingLeftToLoad>
<TransportPodDestinationBeyondMaximumRange>目标超出射程</TransportPodDestinationBeyondMaximumRange>
<TransportPodNotEnoughFuel>燃料不足</TransportPodNotEnoughFuel>
<SettlementTrader>{1} 的 {0}</SettlementTrader>
<RoomSurgerySuccessChanceFactor>房间手术成功率系数</RoomSurgerySuccessChanceFactor>
<RoomInfectionChanceFactor>房间治疗感染率系数</RoomInfectionChanceFactor>
<VentClosed>已关闭</VentClosed>
<WornBy>由{0}穿戴</WornBy>
<EquippedBy>由{0}装备</EquippedBy>
<QuestTargetDestroyInspectString>{0}想要摧毁此处。\n报酬: {1}。</QuestTargetDestroyInspectString>
<WorldObjectTimeout>剩余时间: {0}</WorldObjectTimeout>
<LongRangeMineralScannerEfficiency>效率: {0}</LongRangeMineralScannerEfficiency>
<ItemStashContents>内容: {0}。</ItemStashContents>
<SomeItemStashContents>部分内容: {0}。</SomeItemStashContents>
<ClickToSortByThisColumn>点击以根据此栏排列。</ClickToSortByThisColumn>
<WorkPriorityShiftClickTip>Shift + 左键点击: 提升优先级\nShift + 右键点击: 降低优先级</WorkPriorityShiftClickTip>
<WorkPriorityShiftClickEnableDisableTip>Shift + 左键点击: 勾选全部\nShift + 右键点击: 取消全部</WorkPriorityShiftClickEnableDisableTip>
<AllowedAreaShiftClickTip>Shift + 左键点击: 全部设置为居住区\nShift + 右键点击: 全部设置为无限制</AllowedAreaShiftClickTip>
<CheckboxShiftClickTip>Shift + 左键点击: 勾选全部\nShift + 右键点击: 取消全部</CheckboxShiftClickTip>
<KnownSiteThreat>威胁: {0}。</KnownSiteThreat>
<KnownSiteThreats>威胁: {0}。</KnownSiteThreats>
<KnownSiteThreatsNone>威胁: 无。</KnownSiteThreatsNone>
<SkillRequirements>技能要求</SkillRequirements>
<Products>产物</Products>
<DeepDrillExhausted>深钻资源枯竭。</DeepDrillExhausted>
<Relationship>{1} 的 {0}</Relationship>
<Prisoner>囚犯</Prisoner>
<Refugee>难民</Refugee>
<!-- Fermentation barrel -->
<ContainsWort>装有麦芽汁: {0} / {1}</ContainsWort>
<ContainsBeer>装有啤酒: {0} / {1}</ContainsBeer>
<Fermented>发酵完成</Fermented>
<FermentationProgress>进度: {0}(剩余{1})。</FermentationProgress>
<FermentationBarrelOutOfIdealTemperature>非理想温度,发酵速度: {0}</FermentationBarrelOutOfIdealTemperature>
<!--TextMotes-->
<Headshot>命中头部</Headshot>
<TextMote_TreatSuccess>治疗成功!\n{0}几率</TextMote_TreatSuccess>
<TextMote_TreatFailed>治疗失败\n{0}几率</TextMote_TreatFailed>
<TextMote_HarvestFailed>收获\n失败</TextMote_HarvestFailed>
<TextMote_YieldWasted>产出\n浪费</TextMote_YieldWasted>
<TextMote_ProductWasted>产物\n浪费</TextMote_ProductWasted>
<TextMote_RecruitFail>招募失败\n{0}几率</TextMote_RecruitFail>
<TextMote_TameFail>驯服失败\n{0}几率</TextMote_TameFail>
<TextMote_TameSuccess>驯服成功!\n{0}几率</TextMote_TameSuccess>
<TextMote_TrainFail>训练失败: {0}\n{1}几率</TextMote_TrainFail>
<TextMote_TrainSuccess>训练成功: {0}\n{1}几率</TextMote_TrainSuccess>
<TextMote_FixBrokenDownBuildingFail>修复失败</TextMote_FixBrokenDownBuildingFail>
<TextMote_ConstructionFail>建造失败</TextMote_ConstructionFail>
<TextMote_Dodge>闪避</TextMote_Dodge>
<TextMote_Tended>{0}已治疗</TextMote_Tended>
<!-- Areas -->
<Home>居住区</Home>
<BuildRoof>屋顶区</BuildRoof>
<NoRoof>露天区</NoRoof>
<SnowClear>除雪区</SnowClear>
<AreaDefaultLabel>活动区 {0}</AreaDefaultLabel>
<AreaAnimalDefaultLabel>动物活动区 {0}</AreaAnimalDefaultLabel>
<NoAreaAllowed>无限制</NoAreaAllowed>
<NewArea>新建活动区</NewArea>
<NewAreaAnimal>新建动物活动区</NewAreaAnimal>
<InvertArea>反向选择</InvertArea>
<!-- Control -->
<CannotOrderNonControlled>无法命令非控制单位。</CannotOrderNonControlled>
<IsIncapableOfViolence>{0}无法进行暴力行为。</IsIncapableOfViolence>
<IsIncapableOfViolenceShort>无暴力能力</IsIncapableOfViolenceShort>
<IsNotDrafted>{0}尚未被征召。</IsNotDrafted>
<!-- Snow -->
<SnowNone>无积雪</SnowNone>
<SnowDusting>雪(极薄)</SnowDusting>
<SnowThin>雪(薄)</SnowThin>
<SnowMedium>雪(中)</SnowMedium>
<SnowThick>雪(厚)</SnowThick>
<!-- Turrets -->
<GunInstalled>已安装</GunInstalled>
<MinimumRange>最小距离</MinimumRange>
<CanFireIn>剩余冷却时间</CanFireIn>
<ShellLoaded>炮弹已上膛: {0}</ShellLoaded>
<ShellNotLoaded>炮弹未上膛</ShellNotLoaded>
<!-- Job reports -->
<ReportHaulingTo>正在搬运{0}至{1}。</ReportHaulingTo>
<ReportHauling>正在搬运{0}。</ReportHauling>
<ReportHaulingUnknown>正在搬运。</ReportHaulingUnknown>
<ReportSleeping>睡眠中。</ReportSleeping>
<ReportResting>休息中。</ReportResting>
<WatchingSunrise>看日出。</WatchingSunrise>
<CloudWatching>看云彩。</CloudWatching>
<WatchingSunset>看日落。</WatchingSunset>
<Stargazing>眺望星空。</Stargazing>
<WatchingEclipse>看日食。</WatchingEclipse>
<WatchingAurora>看极光。</WatchingAurora>
<UsingVerb>在{1}上使用{0}。</UsingVerb>
<AreaLower>区域</AreaLower>
<ReportCowering>畏缩。</ReportCowering>
<ReportStanding>站立。</ReportStanding>
<ReportExtinguishingFire>正在扑灭火焰。</ReportExtinguishingFire>
<ReportExtinguishingFireOn>正在扑灭{0}上的火焰。</ReportExtinguishingFireOn>
<ReportDiggingUpCorpse>正在挖出尸体。</ReportDiggingUpCorpse>
<!-- Lord job reports -->
<LordReportAttendingMarriageCeremony>正在参加婚礼。</LordReportAttendingMarriageCeremony>
<LordReportAttendingParty>正在参加聚会。</LordReportAttendingParty>
<LordReportFormingCaravan>正在组建远行队。</LordReportFormingCaravan>
<!-- Shooting report -->
<WeaponMissRadius>武器误差半径</WeaponMissRadius>
<ShootReportShooterAbility>射击者 </ShootReportShooterAbility>
<ShootReportWeapon>武器 </ShootReportWeapon>
<Darkness>黑暗 </Darkness>
<TargetProne>目标卧倒</TargetProne>
<TargetSize>目标大小</TargetSize>
<Weather>天气</Weather>
<ShootingCover>掩体 </ShootingCover>
<CoverThingBlocksPercentOfShots>{0}阻挡 {1}</CoverThingBlocksPercentOfShots>
<NoCoverLower>无掩体</NoCoverLower>
<Execution>处决</Execution>
<!-- Generated recipes -->
<RecipeMake>制作{0}</RecipeMake>
<RecipeMakeJobString>正在制作{0}。</RecipeMakeJobString>
<RecipeAdminister>施用{0}</RecipeAdminister>
<RecipeAdministerJobString>正在施用{0}。</RecipeAdministerJobString>
<TeetotalerUnhappy>成瘾品厌恶者会变得不开心</TeetotalerUnhappy>
<ProsthophobeUnhappy>仿生学恐惧者会变得不开心</ProsthophobeUnhappy>
<!-- Thoughts -->
<ThoughtExpiresIn>消逝时间: {0}</ThoughtExpiresIn>
<ThoughtStartsExpiringIn>消逝开始时间: {0}</ThoughtStartsExpiringIn>
<ThoughtFinishesExpiringIn>消逝结束时间: {0}</ThoughtFinishesExpiringIn>
<MentalBreakThresholdExtreme>重度精神崩溃临界值</MentalBreakThresholdExtreme>
<MentalBreakThresholdMajor>中度精神崩溃临界值</MentalBreakThresholdMajor>
<MentalBreakThresholdMinor>轻度精神崩溃临界值</MentalBreakThresholdMinor>
<!-- Pawn info readout -->
<PawnMainDescGendered>{0} {1}</PawnMainDescGendered>
<PawnMainDescFactionedWrap>{0} 来自 {1}</PawnMainDescFactionedWrap>
<PawnMainDescLifestageWrap>{1} {0}</PawnMainDescLifestageWrap>
<Faction>派系</Faction>
<Equipped>装备</Equipped>
<EquippedNothing>(无)</EquippedNothing>
<Dead>死亡</Dead>
<Unconscious>失去知觉</Unconscious>
<PainShock>因疼痛而休克</PainShock>
<PainShockShort>疼痛休克</PainShockShort>
<Incapacitated>无法行动</Incapacitated>
<InRestraints>关押中(速度减慢)</InRestraints>
<Carrying>携带</Carrying>
<AffectedBy>受到以下影响: </AffectedBy>
<Queued>等待处理</Queued>
<!-- Inspector general stuff -->
<SelectNextInSquareTip>选择当前单元格内的下一件东西。\n\n快捷键: {0}\n\n你也可用鼠标左键慢速重复点击同个单元格来选择下一件物品。</SelectNextInSquareTip>
<DefInfoTip>查看关于这个物品的信息。</DefInfoTip>
<!-- Hostility response -->
<HostilityReponseTip>未被征召的殖民者在遭遇敌人时的反应。</HostilityReponseTip>
<HostilityResponseCurrentMode>当前模式</HostilityResponseCurrentMode>
<!-- like 'Blood of John' -->
<OfLower>来自</OfLower>
<!-- Power readout -->
<PowerNotConnected>未接入电网。</PowerNotConnected>
<PowerConnectedRateStored>电网功率/蓄电: {0} W / {1} Wd</PowerConnectedRateStored>
<PowerNeeded>电力消耗</PowerNeeded>
<PowerOutput>电力输出</PowerOutput>
<PowerBatteryStored>蓄电</PowerBatteryStored>
<PowerBatteryEfficiency>蓄电效率</PowerBatteryEfficiency>
<SelfDischarging>自放电</SelfDischarging>
<!-- Temperature control -->
<TargetTemperature>目标温度</TargetTemperature>
<PowerConsumptionMode>当前能耗</PowerConsumptionMode>
<PowerConsumptionHigh></PowerConsumptionHigh>
<PowerConsumptionLow></PowerConsumptionLow>
<!-- Temperature readout -->
<Indoors>室内</Indoors>
<IndoorsUnroofed>室内(露天)</IndoorsUnroofed>
<Outdoors>室外</Outdoors>
<!--Rotting-->
<RotStateFresh>新鲜</RotStateFresh>
<RotStateRotting>腐烂中</RotStateRotting>
<RotStateDessicated>已风干</RotStateDessicated>
<!-- Shooting tooltip -->
<ShotBy>被{0}击中几率</ShotBy>
<CannotHit>无法击中目标。</CannotHit>
<!-- Rotting -->
<CurrentlyFrozen>冷冻(不会腐烂)</CurrentlyFrozen>
<CurrentlyRefrigerated>冷藏(于{0}后腐烂)</CurrentlyRefrigerated>
<NotRefrigerated>未冷藏(于{0}后腐烂)</NotRefrigerated>
<OverADecade>超过10年</OverADecade>
<LessThanADay>少于1天</LessThanADay>
<!-- Meal -->
<Ingredients>原料</Ingredients>
<!-- Plants -->
<PercentGrowth>已生长{0}</PercentGrowth>
<GrowthRate>生长速率</GrowthRate>
<FullyGrownIn>于{0}后成熟</FullyGrownIn>
<PlantNeedsLightLevel>需要光照</PlantNeedsLightLevel>
<PlantResting>休眠中</PlantResting>
<OutOfIdealTemperatureRange>非理想温度(生长速度乘数: {0}%</OutOfIdealTemperatureRange>
<OutOfIdealTemperatureRangeNotGrowing>非理想温度(停止生长)</OutOfIdealTemperatureRangeNotGrowing>
<ReadyToHarvest>可收获</ReadyToHarvest>
<Mature>成熟</Mature>
<OutdoorGrowingPeriod>生长期</OutdoorGrowingPeriod>
<NoGrowingPeriod></NoGrowingPeriod>
<GrowYearRound>全年</GrowYearRound>
<GrowSeasonHereNow>当前季节可种植。</GrowSeasonHereNow>
<CannotGrowBadSeasonTemperature>无法种植(季节温度不适宜)。</CannotGrowBadSeasonTemperature>
<Blighted>已枯萎</Blighted>
<DyingBecauseExposedToLight>由于暴露在光照中即将死亡。</DyingBecauseExposedToLight>
<!-- Zones -->
<Zone>活动区</Zone>
<GrowingZone>种植区</GrowingZone>
<Stockpile>储存区</Stockpile>
<DumpingStockpile>垃圾储存区</DumpingStockpile>
<Priority>优先级</Priority>
<ClearAll>全部清除</ClearAll>
<AllowAll>全部允许</AllowAll>
<!-- ThingFilter -->
<HitPoints>{0}耐久度</HitPoints>
<AnyQuality>任意质量</AnyQuality>
<OnlyQuality>仅仅{0}</OnlyQuality>
<!-- Mouseover indicator -->
<Undiscovered>未探索</Undiscovered>
<!-- Buttons -->
<ShowLearningHelperWhenEmptyToggleButton>开关始终显示教学助手。\n\n当没有需要学习的新教程时教学助手会自动隐藏。开启后将在学习完所有教程之后继续显示教学助手。</ShowLearningHelperWhenEmptyToggleButton>
<ZoneVisibilityToggleButton>开关区域显示。</ZoneVisibilityToggleButton>
<ShowEnvironmentToggleButton>开关环境显示。\n\n显示殖民者在鼠标停留位置所能感受到的环境的美观度和当前房间属性数据。</ShowEnvironmentToggleButton>
<ShowColonistBarToggleButton>开关殖民者头像条显示。\n\n开启后在屏幕上方显示所有殖民者的头像和当前状态。</ShowColonistBarToggleButton>
<AutoHomeAreaToggleButton>开关自动添加居住区\n\n开启后将自动在新建造的建筑附近添加居住区。</AutoHomeAreaToggleButton>
<CategorizedResourceReadoutToggleButton>开关资源分类显示\n\n开启后将资源显示按照其所属类型分类显示。</CategorizedResourceReadoutToggleButton>
<ShowAnimalNamesToggleButton>开关已驯服动物名称显示。</ShowAnimalNamesToggleButton>
<ShowRoofOverlayToggleButton>开关屋顶区显示。</ShowRoofOverlayToggleButton>
<LockNorthUpToggleButton>锁定镜头旋转以保持北极始终处在顶部。</LockNorthUpToggleButton>
<UsePlanetDayNightSystemToggleButton>开关日夜光照系统。</UsePlanetDayNightSystemToggleButton>
<ShowExpandingIconsToggleButton>开关显示扩展图标,代替远距离对象的常规图标。</ShowExpandingIconsToggleButton>
<ShowWorldFeaturesToggleButton>开关地形名称的可见性。</ShowWorldFeaturesToggleButton>
<!-- Fire -->
<Fire>火焰</Fire>
<FireOn>{0}上的火焰</FireOn>
<Burning>燃烧中</Burning>
<FireSizeLower>火焰大小: {0}</FireSizeLower>
<!-- Game conditions -->
<GameConditionsTip>目前正在影响此区域的的特殊状态。</GameConditionsTip>
<TimeLeft>剩余时间</TimeLeft>
<ImpactDate>撞击日期</ImpactDate>
<!-- Building placement -->
<NoStuffsToBuildWith>你缺少建造此建筑所需要的材料。</NoStuffsToBuildWith>
<!-- Building placement restricters -->
<WillGetWorkSpeedPenalty>{0}将有工作速度惩罚</WillGetWorkSpeedPenalty>
<MustPlaceUnroofed>无法放置于屋顶下。</MustPlaceUnroofed>
<MustPlaceHeadOnShipBeam>必须放置于飞船结构梁两端。</MustPlaceHeadOnShipBeam>
<MustPlaceNextToHopperAccepter>必须紧挨着放置于需要进料口的设备旁边。</MustPlaceNextToHopperAccepter>
<MustPlaceOnSteamGeyser>必须直接放置于蒸汽间歇喷泉上。</MustPlaceOnSteamGeyser>
<MustPlaceCoolerWithFreeSpaces>制冷机的热端和冷端都不能被阻塞。</MustPlaceCoolerWithFreeSpaces>
<MustPlaceVentWithFreeSpaces>通风孔两端都不能被阻塞,以便空气流通。</MustPlaceVentWithFreeSpaces>
<MustPlaceAdjacentStandable>必须放置于四周空旷的位置。</MustPlaceAdjacentStandable>
<MustPlaceNearFuelingPort>必须紧挨着放置于运输舱发射器的燃料供给端旁边。</MustPlaceNearFuelingPort>
<!-- Wind Turbine -->
<WindTurbine_WindPathIsBlockedBy>被该物品遮挡: </WindTurbine_WindPathIsBlockedBy>
<WindTurbine_WindPathIsBlockedByRoof>被屋顶遮挡</WindTurbine_WindPathIsBlockedByRoof>
<!-- Cryptosleep casket -->
<CasketContains>装有</CasketContains>
<CasketWarning>警告!\n\nNAME是你的最后一名可自由行动的殖民者如果HIM进入低温休眠舱你将无法继续进行游戏。你确定要这样做吗</CasketWarning>
<!-- Ship launch report -->
<ShipReportCannotLaunch>无法发射。</ShipReportCannotLaunch>
<ShipReportCanLaunch>准备发射。</ShipReportCanLaunch>
<ShipReportMissingPart>缺少关键组件</ShipReportMissingPart>
<ShipReportMissingPartRequires>需要</ShipReportMissingPartRequires>
<ShipReportNoFullPods>缺少装有乘员的低温休眠舱</ShipReportNoFullPods>
<ShipReportHibernating>休眠组件</ShipReportHibernating>
<ShipReportNotReady>组件还未就绪</ShipReportNotReady>
<HibernateWarning>沙隆·白石准备开始反应堆的休眠唤醒程序。\n\n他警告称启动进程将会耗费大约15天并且在很远距离外就能侦测到能量特征。这类能量特征表示具备星际飞行能力并将吸引一群绝望的袭击者和寻宝猎人。确保第一时间做好防御。</HibernateWarning>
<HibernateCompleteLabel>反应堆就绪</HibernateCompleteLabel>
<HibernateComplete>沙隆·白石已经完成了反应堆的休眠唤醒程序。反应堆现在准备好为发射提供能力。</HibernateComplete>
<!-- Neurotrainer -->
<NeurotrainerUsed>{0}使用神经训练器将{1}技能从{2}级升至{3}级。</NeurotrainerUsed>
<!-- Minification -->
<Installed>已安装</Installed>
<NotInstalled>未安装</NotInstalled>
<!-- Art -->
<Title>标题</Title>
<Untitled>无题</Untitled>
<!-- Unfinished thing -->
<UnfinishedItem>{0}(未完成)</UnfinishedItem>
<UnfinishedItemWithStuff>{0}{1}(未完成)</UnfinishedItemWithStuff>
<!-- Quality -->
<Quality>质量</Quality>
<QualityDescription>该物品的制作精良程度。</QualityDescription>
<QualityIs>质量: {0}</QualityIs>
<!-- Mood descriptions -->
<Mood_MentalState>精神状态</Mood_MentalState>
<Mood_AboutToBreak>即将崩溃</Mood_AboutToBreak>
<Mood_OnEdge>烦躁</Mood_OnEdge>
<Mood_Stressed>紧张</Mood_Stressed>
<Mood_Neutral>一般</Mood_Neutral>
<Mood_Content>满足</Mood_Content>
<Mood_Happy>开心</Mood_Happy>
<!-- Game over -->
<GameOverEveryoneDead>所有殖民者不是死亡就是离开了。这个故事结束了。\n\n这片遗迹也许在某天会帮上其他人的忙。</GameOverEveryoneDead>
<GameOverShipLaunched>你发射了逃生船!以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在飞船AI会自动引导飞船至安全目的地。也许它会带你到本星系内的一颗繁盛星球上。或许它会花费数世纪航行至另一星系。甚至它选择在一颗小行星的冰层下沉睡几千年等待其他人在此建设一个闪耀世界。\n\n一切只有在你醒来后才能知道。</GameOverShipLaunched>
<GameOverPlanetkillerImpact>歼星武器以接近光速的速度猛烈地击中了大地,威力相当于一万亿颗氢弹同时引爆。整颗行星就像一颗被步枪命中的装满水的气球,在强劲冲击下液化并将大量自身融化的内核抛入太空。\n\n{0}的一部分变成了一条小行星带。剩余部分则是一片融化的、布满辐射的地狱景象,数公里高的行星震波在表面来回荡漾。\n\n你没能活下来。</GameOverPlanetkillerImpact>
<GameOverArrivedAtJourneyDestination>当你踏上太空船的时候,船员们热烈的欢迎了你。他们看起来非常高兴,又多了至少一名新同伴。\n\n以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在飞船AI会自动引导飞船至安全目的地。也许它会带你到本星系内的一颗繁盛星球上。或许它会花费数世纪航行至另一星系。甚至它选择在一颗小行星的冰层下沉睡几千年等待其他人在此建设一个闪耀世界。\n\n正当你准备进入低温休眠舱的时候你犹豫了一下多少有点担忧是不是真的能相信这些人。\n\n这一切只有在你醒来后才能知道。</GameOverArrivedAtJourneyDestination>
<GameOverKeepPlaying>继续游戏</GameOverKeepPlaying>
<GameOverMainMenu>返回主菜单</GameOverMainMenu>
<!-- Generic lifespan -->
<LifespanExpiry>失效时间:</LifespanExpiry>
<!-- Traps -->
<TrapArmed>准备就绪</TrapArmed>
<TrapNotArmed>未准备</TrapNotArmed>
<TrapRearmingCost>重置陷阱花费: {0}</TrapRearmingCost>
<!-- Facilities -->
<InactiveFacility>闲置</InactiveFacility>
<!-- Hediffs growth modes -->
<DiseaseGrowthModeChanged_Growing>{0}的{1}现在加重了。</DiseaseGrowthModeChanged_Growing>
<DiseaseGrowthModeChanged_Stable>{0}的{1}现在稳定了。</DiseaseGrowthModeChanged_Stable>
<DiseaseGrowthModeChanged_Remission>{0}的{1}现在缓解了。</DiseaseGrowthModeChanged_Remission>
<!-- Marriage spot -->
<MarriageSpotUsable>当前可用。</MarriageSpotUsable>
<MarriageSpotNotUsable>无法使用: {0}。</MarriageSpotNotUsable>
<MarriageSpotNotStandable>被阻塞</MarriageSpotNotStandable>
<MarriageSpotDangerous>对{0}太危险</MarriageSpotDangerous>
<MarriageSpotForbidden>对{0}已禁用</MarriageSpotForbidden>
<MarriageSpotReserved>已被预留</MarriageSpotReserved>
<MarriageSpotUnreachable>对{0}无法到达</MarriageSpotUnreachable>
<MarriageSpotInPrisonCell>位于监狱中</MarriageSpotInPrisonCell>
<NotEnjoyableOutsideTemperature>温度不适宜</NotEnjoyableOutsideTemperature>
<!-- Colonist bar -->
<ActivityIconMedicalRest>休养</ActivityIconMedicalRest>
<ActivityIconSleeping>睡眠</ActivityIconSleeping>
<ActivityIconFleeing>逃跑</ActivityIconFleeing>
<ActivityIconAttacking>战斗</ActivityIconAttacking>
<ActivityIconIdle>闲逛</ActivityIconIdle>
<ActivityIconBurning>着火</ActivityIconBurning>
<!-- Maintainable -->
<DueForMaintenance>需要维护。</DueForMaintenance>
<DeterioratingDueToLackOfMaintenance>因缺乏维护而开始老化。</DeterioratingDueToLackOfMaintenance>
<!-- Deep drill -->
<ProgressToNextLump>生产进度</ProgressToNextLump>
<ResourceBelow>矿脉</ResourceBelow>
<!-- Learning helper -->
<LearningHelper>教学助手</LearningHelper>
<MarkLearned>我学会了!</MarkLearned>
<AlreadyLearned>已学习</AlreadyLearned>
<Filter>筛选</Filter>
<!-- Compass -->
<CompassTip>指示北方。点击以旋转镜头使北极处在上方。</CompassTip>
<!-- Distance measure -->
<RoutePlannerButtonTip>点击以进入规划模式,你可以规划你的行程和计算路径点之间的距离。</RoutePlannerButtonTip>
<RoutePlannerAddTwoOrMoreWaypoints>添加两个或更多的路径点。</RoutePlannerAddTwoOrMoreWaypoints>
<RoutePlannerAddOneOrMoreWaypoints>添加一个或更多的路径点。</RoutePlannerAddOneOrMoreWaypoints>
<RoutePlannerEstTimeToFinalDest>总计路程耗时: {0}</RoutePlannerEstTimeToFinalDest>
<RoutePlannerUsingAverageTicksPerMoveWarning>规划模式使用默认远行队速度。实际速度可能不同。</RoutePlannerUsingAverageTicksPerMoveWarning>
<RoutePlannerUsingTicksPerMoveOfCaravan>计算: {0}</RoutePlannerUsingTicksPerMoveOfCaravan>
<RoutePlannerPressRMBToAddAndRemoveWaypoints>鼠标右键: 添加或移除路径点。</RoutePlannerPressRMBToAddAndRemoveWaypoints>
<RoutePlannerPressEscapeToExit>ESC键: 退出规划模式</RoutePlannerPressEscapeToExit>
<RoutePlannerPressEscapeToReturnToCaravanFormationDialog>ESC键: 返回远行队组建对话框。</RoutePlannerPressEscapeToReturnToCaravanFormationDialog>
<EstimatedTimeToThisWaypoint>到达此路径点预计耗时: {0}</EstimatedTimeToThisWaypoint>
<EstimatedTimeToThisWaypointFromPrevious>此路径点与前一个路径点之间预计耗时: {0}</EstimatedTimeToThisWaypointFromPrevious>
<!-- Outfits -->
<OutfitAnything>任意</OutfitAnything>
<OutfitWorker>工人</OutfitWorker>
<OutfitSoldier>战士</OutfitSoldier>
<OutfitNudist>裸体</OutfitNudist>
<!-- Hibernatable -->
<HibernatableHibernating>休眠中</HibernatableHibernating>
<HibernatableStartingUp>启动中</HibernatableStartingUp>
</LanguageData>