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@ -38,6 +38,9 @@
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<Hyperweave.label>超织物</Hyperweave.label>
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<Hyperweave.label>超织物</Hyperweave.label>
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<Hyperweave.description>高科技纳米纤维织成的布,有点重,但是几乎不会撕裂,制造工艺只有外星高科技世界才有掌握。</Hyperweave.description>
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<Hyperweave.description>高科技纳米纤维织成的布,有点重,但是几乎不会撕裂,制造工艺只有外星高科技世界才有掌握。</Hyperweave.description>
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<MegatheriumWool.label>大地懒毛</MegatheriumWool.label>
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<MegatheriumWool.description>虽然有点粗糙,但是大地懒毛的长纤维使得其非常强韧,而且还很暖和。</MegatheriumWool.description>
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<MuffaloWool.label>野牦牛毛</MuffaloWool.label>
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<MuffaloWool.label>野牦牛毛</MuffaloWool.label>
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<MuffaloWool.description>柔软、轻盈,并有很好的隔热性。即使在极端条件下,野牦牛毛衣服也可以保持身体温暖。</MuffaloWool.description>
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<MuffaloWool.description>柔软、轻盈,并有很好的隔热性。即使在极端条件下,野牦牛毛衣服也可以保持身体温暖。</MuffaloWool.description>
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@ -45,7 +45,7 @@
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<RebuffedMyRomanceAttemptMood.stages.0.label>被{0}拒绝</RebuffedMyRomanceAttemptMood.stages.0.label>
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<RebuffedMyRomanceAttemptMood.stages.0.label>被{0}拒绝</RebuffedMyRomanceAttemptMood.stages.0.label>
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<RebuffedMyRomanceAttemptMood.stages.0.description>我想谈次恋爱,但是却吃了闭门羹,真是让我难过。</RebuffedMyRomanceAttemptMood.stages.0.description>
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<RebuffedMyRomanceAttemptMood.stages.0.description>我想谈次恋爱,但是却吃了闭门羹,真是让我难过。</RebuffedMyRomanceAttemptMood.stages.0.description>
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<FailedRomanceAttemptOnMe.stages.0.label>未对我表达情意</FailedRomanceAttemptOnMe.stages.0.label>
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<FailedRomanceAttemptOnMe.stages.0.label>拒绝了其表白</FailedRomanceAttemptOnMe.stages.0.label>
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<BrokeUpWithMe.stages.0.label>跟我分手了</BrokeUpWithMe.stages.0.label>
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<BrokeUpWithMe.stages.0.label>跟我分手了</BrokeUpWithMe.stages.0.label>
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@ -43,7 +43,7 @@
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<KilledMajorColonyEnemy.stages.0.label>杀死过殖民地的大敌</KilledMajorColonyEnemy.stages.0.label>
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<KilledMajorColonyEnemy.stages.0.label>杀死过殖民地的大敌</KilledMajorColonyEnemy.stages.0.label>
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<OpinionOfMyLover.stages.0.label>对我的{0}{1}的看法</OpinionOfMyLover.stages.0.label>
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<OpinionOfMyLover.stages.0.label>对我的{0}{1}的想法</OpinionOfMyLover.stages.0.label>
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<OpinionOfMyLover.stages.0.description>跟我的恋人在一起让我有这样的想法。</OpinionOfMyLover.stages.0.description>
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<OpinionOfMyLover.stages.0.description>跟我的恋人在一起让我有这样的想法。</OpinionOfMyLover.stages.0.description>
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<BondedAnimalMaster.stages.0.label>{0}的主人</BondedAnimalMaster.stages.0.label>
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<BondedAnimalMaster.stages.0.label>{0}的主人</BondedAnimalMaster.stages.0.label>
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@ -1,16 +1,16 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<LanguageData>
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<FactionGreetingHostile>{0}的代表愤怒地对着屏幕大骂了几句然后断开了连接。</FactionGreetingHostile>
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<FactionGreetingHostile>{0}愤怒地对着屏幕大骂了几句然后断开了连接。</FactionGreetingHostile>
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<FactionGreetingWary>{0}的代表谨慎地问候了{1}并询问他的来意。</FactionGreetingWary>
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<FactionGreetingWary>{0}的代表谨慎地问候了{1}并询问他的来意。</FactionGreetingWary>
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<FactionGreetingWarm>{0}的代表亲切地问候了{1}并询问了殖民地的情况。</FactionGreetingWarm>
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<FactionGreetingWarm>{0}的代表亲切地问候了{1}并询问了殖民地的情况。</FactionGreetingWarm>
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<Disconnect>断开连接</Disconnect>
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<Disconnect>断开连接</Disconnect>
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<OfferGift>赠予礼物</OfferGift>
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<OfferGift>赠予礼物</OfferGift>
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<NeedSilverLaunchable>需要{0}可以发射的银石。</NeedSilverLaunchable>
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<NeedSilverLaunchable>需要在信标附近有{0}白银</NeedSilverLaunchable>
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<NotEnoughSilver>银石不足。</NotEnoughSilver>
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<NotEnoughSilver>白银不足。</NotEnoughSilver>
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<SilverForGoodwill>每{0}银石增加{1}好感值</SilverForGoodwill>
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<SilverForGoodwill>每{0}白银增加{1}好感值</SilverForGoodwill>
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<SilverGiftSent>{0}的代表对你表示感谢。\n\n(好感值增加{1})。</SilverGiftSent>
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<SilverGiftSent>{0}的代表对你表示感谢。\n\n(好感值增加{1})。</SilverGiftSent>
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<MessageRaidersBeginningAssault>来自{1}的{0}开始进行袭击。</MessageRaidersBeginningAssault>
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<MessageRaidersBeginningAssault>来自{1}的{0}开始进行袭击。</MessageRaidersBeginningAssault>
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<MessageRaidersDetectedEarlyAssault>来自{1}的{0}发现了你并提前开始袭击。</MessageRaidersDetectedEarlyAssault>
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<MessageRaidersDetectedEarlyAssault>来自{1}的{0}发现了你并提前开始袭击。</MessageRaidersDetectedEarlyAssault>
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<MessageRaidersKidnapping>来自{1}的{0}决定绑架一位居民后离开。</MessageRaidersKidnapping>
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<MessageRaidersKidnapping>来自{1}的{0}决定绑架一位居民后离开。</MessageRaidersKidnapping>
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<MessageRaidersStealing>来自{1}的{0}决定盗抢点东西后后离开。</MessageRaidersStealing>
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<MessageRaidersStealing>来自{1}的{0}决定抢走点东西后离开。</MessageRaidersStealing>
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<MessageRaidersLeaving>来自{1}的{0}离开了。</MessageRaidersLeaving>
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<MessageRaidersLeaving>来自{1}的{0}离开了。</MessageRaidersLeaving>
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<MessageRaidersGivenUpLeaving>来自{1}的{0}决定放弃并离开。</MessageRaidersGivenUpLeaving>
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<MessageRaidersGivenUpLeaving>来自{1}的{0}决定放弃并离开。</MessageRaidersGivenUpLeaving>
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<QualityIs>质量:{0}</QualityIs>
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<QualityIs>质量:{0}</QualityIs>
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<!-- Mood descriptions -->
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<!-- Mood descriptions -->
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<Mood_MentalState>精神状态</Mood_MentalState>
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<Mood_MentalState>精神崩溃</Mood_MentalState>
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<Mood_AboutToBreak>即将崩溃</Mood_AboutToBreak>
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<Mood_AboutToBreak>即将崩溃</Mood_AboutToBreak>
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<Mood_OnEdge>心情烦躁</Mood_OnEdge>
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<Mood_OnEdge>心情烦躁</Mood_OnEdge>
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<Mood_Stressed>心情紧张</Mood_Stressed>
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<Mood_Stressed>心情紧张</Mood_Stressed>
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<PassionNone>没有(学习效率{0})</PassionNone>
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<PassionNone>没有(学习效率{0})</PassionNone>
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<PassionMinor>好奇(学习效率{0})</PassionMinor>
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<PassionMinor>好奇(学习效率{0})</PassionMinor>
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<PassionMajor>浓厚(学习效率{0})</PassionMajor>
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<PassionMajor>浓厚(学习效率{0})</PassionMajor>
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<LearnedMaxToday>今日学习已达上限({0}/{1},日后的学习倍率为{2})</LearnedMaxToday>
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<LearnedMaxToday>今日学习已达上限({0}/{1},学习效率降为{2})</LearnedMaxToday>
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<EffectsAtLevel>在{0}级时的效果</EffectsAtLevel>
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<EffectsAtLevel>在{0}级时的效果</EffectsAtLevel>
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<SkillMax>最大</SkillMax>
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<SkillMax>最大</SkillMax>
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Loading…
Reference in New Issue
Block a user