RimWorld-ChineseSimplified/Keyed/Misc_Gameplay.xml
2016-07-31 17:09:11 +08:00

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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<!-- Various -->
<WorkLeft>剩余工作量</WorkLeft>
<Contents>内容</Contents>
<ContainedResources>内含的资源</ContainedResources>
<ForPrisonerUse>限囚犯使用</ForPrisonerUse>
<ForColonistUse>限居民使用</ForColonistUse>
<MedicalBed>病床</MedicalBed>
<Owner>所属人</Owner>
<Owners>所属人</Owners>
<AssignedColonist>分配给居民</AssignedColonist>
<Nobody></Nobody>
<Unowned>无所属</Unowned>
<DeadTime>已死了{0}</DeadTime>
<WalkSpeed>行走速度{0}</WalkSpeed>
<FertShort>肥沃度</FertShort>
<DyingLower>奄奄一息</DyingLower>
<FilthOnFeet>脚上的污物:</FilthOnFeet>
<NotEnoughStoredLower>储量不足</NotEnoughStoredLower>
<NothingLower></NothingLower>
<Adapted>已改装</Adapted>
<FreshMissingBodyPart>新鲜</FreshMissingBodyPart>
<UntreatedLower>未处理</UntreatedLower>
<DevelopedImmunityLower>产生免疫</DevelopedImmunityLower>
<InjuryRequiresTreatment>需要治疗才可康复</InjuryRequiresTreatment>
<NextTreatmentIn>下次治疗于{0}后</NextTreatmentIn>
<MissingMedicalBillIngredient>缺少{0}</MissingMedicalBillIngredient>
<Immunity>免疫力</Immunity>
<Race>种族</Race>
<Description>描述</Description>
<Equipment>装备</Equipment>
<Apparel>着装</Apparel>
<Inventory>物品</Inventory>
<ThingInfo>信息</ThingInfo>
<DropThing>丢下</DropThing>
<Rename>重命名</Rename>
<RenameColonist>重命名居民</RenameColonist>
<UnknownLower>未知</UnknownLower>
<On></On>
<Off></Off>
<PowerSwitch_Power>电源</PowerSwitch_Power>
<JoyTolerances>快乐忍耐力Joy tolerances</JoyTolerances>
<MilkFullness>奶水充盈度</MilkFullness>
<WoolGrowth>羊毛生长度</WoolGrowth>
<EggProgress>产蛋进度</EggProgress>
<Fertilized>已受精</Fertilized>
<ProgressStoppedUntilFertilized>需要受精才可继续生产</ProgressStoppedUntilFertilized>
<SkillTooLow>最低需要{0}技能{2}级,当前为{1}级</SkillTooLow>
<EggDamagedEmbryo>受损的胚胎</EggDamagedEmbryo>
<CorpsePercentMissing>肢体缺失</CorpsePercentMissing>
<HiveReproducesIn>繁殖时间</HiveReproducesIn>
<BrokenDown>故障</BrokenDown>
<BondBrackets>(爱宠)</BondBrackets>
<Fuel>燃料</Fuel>
<Enemies>敌人</Enemies>
<TimePassed>经过的时间</TimePassed>
<CurrentRadius>当前范围</CurrentRadius>
<RadiusExpandsIn>范围扩展于</RadiusExpandsIn>
<Permanent>永久</Permanent>
<!--TextMotes-->
<Headshot>命中头部</Headshot>
<TreatQuality>治疗效果{0}</TreatQuality>
<PoorResult>效果很差</PoorResult>
<GoodResult>效果很好</GoodResult>
<TextMote_TreatSuccess>治疗成功!\n{0} 几率</TextMote_TreatSuccess>
<TextMote_TreatFailed>治疗失败\n{0} 几率</TextMote_TreatFailed>
<HarvestFailed>收获\n失败</HarvestFailed>
<TextMote_TameFail>驯服失败\n{0} 几率</TextMote_TameFail>
<TextMote_TameSuccess>驯服成功!\n{0} 几率</TextMote_TameSuccess>
<TextMote_TrainFail>训练失败: {0}\n{1} 几率</TextMote_TrainFail>
<TextMote_TrainSuccess>训练成功: {0}\n{1} 几率</TextMote_TrainSuccess>
<TextMote_FixBrokenDownBuildingFail>修复\n失败</TextMote_FixBrokenDownBuildingFail>
<!-- Areas -->
<Home>居住区域</Home>
<BuildRoof>建造屋顶</BuildRoof>
<NoRoof>没有屋顶</NoRoof>
<SnowClear>除雪</SnowClear>
<AreaDefaultLabel>区域{0}</AreaDefaultLabel>
<AreaAnimalDefaultLabel>动物区域{0}</AreaAnimalDefaultLabel>
<NoAreaAllowed>无限制</NoAreaAllowed>
<NewArea>新区域</NewArea>
<NewAreaAnimal>新动物区域</NewAreaAnimal>
<InvertArea>反选</InvertArea>
<!-- Control -->
<CannotOrderNonControlled>不能命令非控制单位。</CannotOrderNonControlled>
<IsIncapableOfViolence>{0}无法实施暴力。</IsIncapableOfViolence>
<IsIncapableOfViolenceShort>无法实施暴力</IsIncapableOfViolenceShort>
<IsNotDrafted>{0}没有被征召。</IsNotDrafted>
<!-- Snow -->
<SnowNone>没有雪</SnowNone>
<SnowDusting>雪(极薄)</SnowDusting>
<SnowThin>雪(薄)</SnowThin>
<SnowMedium>雪(中)</SnowMedium>
<SnowThick>雪(厚)</SnowThick>
<!-- Turrets -->
<GunInstalled>已部署</GunInstalled>
<MinimumRange>最小距离</MinimumRange>
<CanFireIn>可开火于</CanFireIn>
<ShellLoaded>弹药已上膛</ShellLoaded>
<ShellNotLoaded>弹药未上膛</ShellNotLoaded>
<!-- Job reports -->
<ReportHaulingTo>正在搬运{0}到{1}。</ReportHaulingTo>
<ReportHauling>正在搬运{0}。</ReportHauling>
<ReportSleeping>睡眠中。</ReportSleeping>
<ReportResting>休息中。</ReportResting>
<WatchingSunrise>看日出中</WatchingSunrise>
<CloudWatching>看云彩中</CloudWatching>
<WatchingSunset>看日落中</WatchingSunset>
<Stargazing>仰望星空中</Stargazing>
<WatchingEclipse>看日食中</WatchingEclipse>
<UsingVerb>在{1}上使用{0}。</UsingVerb>
<AreaLower>区域</AreaLower>
<ReportCowering>蜷缩中。</ReportCowering>
<ReportStanding>站立中。</ReportStanding>
<ReportExtinguishingFire>灭火中。</ReportExtinguishingFire>
<ReportExtinguishingFireOn>为{0}灭火中。</ReportExtinguishingFireOn>
<!-- Lord job reports -->
<LordReportAttendingMarriageCeremony>参加婚礼中</LordReportAttendingMarriageCeremony>
<LordReportAttendingParty>参加派对中</LordReportAttendingParty>
<!-- Shooting report -->
<WeaponMissRadius>武器精准范围</WeaponMissRadius>
<ShootReportShooterAbility>射击者</ShootReportShooterAbility>
<ShootReportWeapon>武器</ShootReportWeapon>
<Darkness>黑暗</Darkness>
<TargetProne>目标已趴下</TargetProne>
<TargetSize>目标大小</TargetSize>
<Weather>天气</Weather>
<ShootingCover>掩体</ShootingCover>
<CoverThingBlocksPercentOfShots>{0}挡住了{1}</CoverThingBlocksPercentOfShots>
<NoCoverLower>没有掩体</NoCoverLower>
<Execution>处决</Execution>
<!-- Generated recipes -->
<RecipeMake>制作{0}</RecipeMake>
<RecipeMakeJobString>正在制作{0}。</RecipeMakeJobString>
<!-- Thoughts -->
<ThoughtExpiresIn>消逝时间:{0}</ThoughtExpiresIn>
<ThoughtStartsExpiringIn>消逝开始时间:{0}</ThoughtStartsExpiringIn>
<ThoughtFinishesExpiringIn>消逝结束时间:{0}</ThoughtFinishesExpiringIn>
<MentalBreakThresholdExtreme>极度崩溃临界值</MentalBreakThresholdExtreme>
<MentalBreakThresholdMajor>重度崩溃临界值</MentalBreakThresholdMajor>
<MentalBreakThresholdMinor>轻度崩溃临界值</MentalBreakThresholdMinor>
<!-- Pawn info readout -->
<PawnMainDescGendered>{0}{1}</PawnMainDescGendered>
<PawnMainDescFactionedWrap>{0}来自{1}</PawnMainDescFactionedWrap>
<PawnMainDescLifestageWrap>{1}{0}</PawnMainDescLifestageWrap>
<Faction>派系</Faction>
<Equipped>装备</Equipped>
<EquippedNothing></EquippedNothing>
<Incapacitated>无法行动</Incapacitated>
<InRestraints>被约束(速度减慢)</InRestraints>
<Carrying>携带</Carrying>
<!-- Inspector general stuff -->
<SelectNextInSquareTip>选择同一位置里的下一件东西。\n\n快捷键{0}\n\n你也可以慢速反复点击同一位置来选择。</SelectNextInSquareTip>
<DefInfoTip>查看关于这个物体的信息。</DefInfoTip>
<!-- Hostility response -->
<HostilityReponseTip>设置在居民未被征召时遭遇敌人的反应。</HostilityReponseTip>
<HostilityResponseCurrentMode>当前反应</HostilityResponseCurrentMode>
<!-- like 'Blood of John' -->
<OfLower>来自于</OfLower>
<!-- Power readout -->
<PowerNotConnected>未连接电源。</PowerNotConnected>
<PowerConnectedRateStored>电网功率/蓄电:{0} W / {1} Wd</PowerConnectedRateStored>
<PowerNeeded>电力消耗</PowerNeeded>
<PowerOutput>电力输出</PowerOutput>
<PowerBatteryStored>蓄电</PowerBatteryStored>
<PowerBatteryEfficiency>效率</PowerBatteryEfficiency>
<!-- Temperature control -->
<TargetTemperature>目标温度</TargetTemperature>
<PowerConsumptionMode>当前能耗</PowerConsumptionMode>
<PowerConsumptionHigh></PowerConsumptionHigh>
<PowerConsumptionLow></PowerConsumptionLow>
<!-- Temperature readout -->
<Indoors>室内</Indoors>
<IndoorsUnroofed>露天</IndoorsUnroofed>
<Outdoors>室外</Outdoors>
<!--Rotting-->
<RotStateFresh>新鲜</RotStateFresh>
<RotStateRotting>腐烂中</RotStateRotting>
<RotStateDessicated>已风干</RotStateDessicated>
<!-- Shooting tooltip -->
<ShotBy>被{0}击中</ShotBy>
<CannotHit>无法击中目标。</CannotHit>
<!-- Rotting -->
<CurrentlyFrozen>冷冻 (不会变质)</CurrentlyFrozen>
<CurrentlyRefrigerated>冷藏 ({0}后变质)</CurrentlyRefrigerated>
<NotRefrigerated>未冷藏 ({0}后变质)</NotRefrigerated>
<OverADecade>10来年</OverADecade>
<LessThanADay>不到24小时</LessThanADay>
<!-- Meal -->
<Ingredients>原料</Ingredients>
<!-- Plants -->
<PercentGrowth>已生长{0}</PercentGrowth>
<GrowthRate>生长速度</GrowthRate>
<FullyGrownIn>{0}后长成</FullyGrownIn>
<PlantNeedsLightLevel>需要光照级别</PlantNeedsLightLevel>
<PlantResting>休眠中</PlantResting>
<OutOfIdealTemperatureRange>温度不适宜,生长倍率:{0}%</OutOfIdealTemperatureRange>
<OutOfIdealTemperatureRangeNotGrowing>温度不适宜,停止生长。</OutOfIdealTemperatureRangeNotGrowing>
<ReadyToHarvest>可收割</ReadyToHarvest>
<Mature>成熟。</Mature>
<SeedLabel>{0}种子</SeedLabel>
<OutdoorGrowingPeriod>生长周期:{0}</OutdoorGrowingPeriod>
<NoGrowingPeriod>永不</NoGrowingPeriod>
<GrowYearRound>全年</GrowYearRound>
<GrowSeasonHereNow>生长季节已来临。</GrowSeasonHereNow>
<CannotGrowTooCold>无法生长 - 季节太冷。</CannotGrowTooCold>
<!-- Zones -->
<Zone>区域</Zone>
<GrowingZone>种植区</GrowingZone>
<Stockpile>贮存区</Stockpile>
<DumpingStockpile>垃圾贮存区</DumpingStockpile>
<Priority>优先级</Priority>
<ClearAll>全部清除</ClearAll>
<AllowAll>全部允许</AllowAll>
<!-- ThingFilter -->
<HitPoints>{0}生命值</HitPoints>
<AnyQuality>任何质量</AnyQuality>
<OnlyQuality>仅仅{0}</OnlyQuality>
<!-- Mouseover indicator -->
<Undiscovered>未探索</Undiscovered>
<!-- Buttons -->
<ZoneVisibilityToggleButton>切换区域的可见性。</ZoneVisibilityToggleButton>
<ShowBeautyToggleButton>切换美观度显示。\n\n显示当角色站在鼠标位置时所能感受到的美观度。</ShowBeautyToggleButton>
<ShowRoomStatsToggleButton>切换房间数据显示。\n\n显示鼠标所指向房间的数据。</ShowRoomStatsToggleButton>
<ShowColonistBarToggleButton>切换居民显示栏。\n\n在屏幕顶端显示所有居民的图标以及基本状态。</ShowColonistBarToggleButton>
<AutoHomeAreaToggleButton>切换是否自动在新建造的建筑附近添加生活区。</AutoHomeAreaToggleButton>
<CategorizedResourceReadoutToggleButton>切换是否以分类形式显示资源数量。</CategorizedResourceReadoutToggleButton>
<ShowAnimalNamesToggleButton>切换是否显示已驯服动物的名字。</ShowAnimalNamesToggleButton>
<!-- Fire -->
<Fire>火焰</Fire>
<FireOn>{0}上的火焰</FireOn>
<Burning>燃烧中</Burning>
<FireSizeLower>火焰大小:{0}</FireSizeLower>
<!-- Map conditions -->
<MapConditionsTip>此刻正影响此区域的特殊事件。</MapConditionsTip>
<TimeLeft>剩余时间</TimeLeft>
<ImpactDate>撞击日期</ImpactDate>
<!-- Building placement -->
<NoStuffsToBuildWith>你没有可以用来建造这个建筑的材料。</NoStuffsToBuildWith>
<!-- Building placement restricters -->
<MustPlaceUnroofed>不能放置在屋顶下。</MustPlaceUnroofed>
<MustPlaceHeadOnShipBeam>必须与飞船的结构支柱所相连。</MustPlaceHeadOnShipBeam>
<MustPlaceNextToHopperAccepter>必须放置于需要进料口的设备旁边。</MustPlaceNextToHopperAccepter>
<MustPlaceOnSteamGeyser>必须直接放置于间歇蒸汽泉上。</MustPlaceOnSteamGeyser>
<MustPlaceCoolerWithFreeSpaces>散热器的热端和冷端必须都暴露在外。</MustPlaceCoolerWithFreeSpaces>
<MustPlaceVentWithFreeSpaces>两边必须暴露以便让空气可以流通。</MustPlaceVentWithFreeSpaces>
<MustPlaceAdjacentStandable>必须放在四周都有站立空间的地方。</MustPlaceAdjacentStandable>
<!-- Wind Turbine -->
<WindTurbine_WindPathIsBlockedBy>被遮挡于</WindTurbine_WindPathIsBlockedBy>
<WindTurbine_WindPathIsBlockedByRoof>被屋顶遮挡</WindTurbine_WindPathIsBlockedByRoof>
<!-- Cryptosleep casket -->
<CasketContains>装有</CasketContains>
<CasketWarning>警告!\n\nNAME是你的最后一名可自由行动的居民如果你允许HIM进入那个休眠舱你可能将无法继续进行游戏。你确定要这样做吗</CasketWarning>
<!-- Ship launch report -->
<ShipReportCannotLaunch>无法发射。</ShipReportCannotLaunch>
<ShipReportCanLaunch>准备发射。</ShipReportCanLaunch>
<ShipReportMissingPart>缺少关键性组件</ShipReportMissingPart>
<ShipReportNoFullPods>没有满载的休眠舱</ShipReportNoFullPods>
<!-- Neurotrainer -->
<NeurotrainerUsed>{0}使用{1}神经训练器从{2}级升到了{3}级。</NeurotrainerUsed>
<!-- Minification -->
<Installed>已安置</Installed>
<NotInstalled>未安置</NotInstalled>
<!-- Art -->
<Title>标题</Title>
<Untitled>未命名</Untitled>
<!-- Unfinished thing -->
<UnfinishedItem>未完成的{0}</UnfinishedItem>
<UnfinishedItemWithStuff>未完成的{0}{1}</UnfinishedItemWithStuff>
<!-- Quality -->
<Quality>质量</Quality>
<QualityDescription>一个物品的质量代表了这个物品的做工。</QualityDescription>
<QualityIs>质量:{0}</QualityIs>
<!-- Mood descriptions -->
<Mood_MentalState>精神崩溃</Mood_MentalState>
<Mood_AboutToBreak>即将崩溃</Mood_AboutToBreak>
<Mood_OnEdge>心情烦躁</Mood_OnEdge>
<Mood_Stressed>心情紧张</Mood_Stressed>
<Mood_Neutral>心情普通</Mood_Neutral>
<Mood_Content>感到满足</Mood_Content>
<Mood_Happy>感觉开心</Mood_Happy>
<!-- Game over -->
<GameOverEveryoneDead>所有人不是死亡就是离开了,这个故事结束了。\n\n这片遗迹也许在某天会帮上其他人的忙。</GameOverEveryoneDead>
<GameOverShipLaunched>你发射了逃生船!以下居民得以逃离:\n\n{0}\n以下居民被留下了\n\n{1}\n你的人工智能会试图为飞船寻找一个安全之地。它可能会为你在本星系内找到一个繁荣昌盛的星球也可能花费一个世纪前往另一个星系。它甚至可能决定在某个小行星的冰层之下藏匿数千年以等待有人来建立一个新世界。\n\n等你醒来时就会知道了。</GameOverShipLaunched>
<GameOverPlanetkillerImpact>行星毁灭武器以接近光速的速度砸在了地面上,释放了一万亿颗氢弹爆炸当量的能量。就像一颗装满水的气球被子弹击中一样,这个世界立刻被液化了,其核心物质喷散于整个宇宙之中。\n\n部分{0}形成了一条小行星带,而剩余部分则变成了一个熔岩遍布的辐射地狱,被数千米高的地震波所缠绕。\n\n而你并未能存活下来。</GameOverPlanetkillerImpact>
<GameOverKeepPlaying>继续游戏</GameOverKeepPlaying>
<GameOverMainMenu>主菜单</GameOverMainMenu>
<!-- Generic lifespan -->
<LifespanExpiry>失效时间:</LifespanExpiry>
<!-- Traps -->
<TrapArmed>准备就绪</TrapArmed>
<TrapNotArmed>未准备</TrapNotArmed>
<TrapRearmingCost>重置陷阱花费:{0}</TrapRearmingCost>
<!-- Facilities -->
<InactiveFacility>闲置</InactiveFacility>
<!-- Hediffs growth modes -->
<DiseaseGrowthModeChanged_Growing>{0}的{1}现在开始恶化了。</DiseaseGrowthModeChanged_Growing>
<DiseaseGrowthModeChanged_Stable>{0}的{1}现在稳定了。</DiseaseGrowthModeChanged_Stable>
<DiseaseGrowthModeChanged_Remission>{0}的{1}现在开始缓解了。</DiseaseGrowthModeChanged_Remission>
<!-- Marriage spot -->
<MarriageSpotUsable>目前可用。</MarriageSpotUsable>
<MarriageSpotNotUsable>目前不可用:{0}。</MarriageSpotNotUsable>
<MarriageSpotNotStandable>被挡住</MarriageSpotNotStandable>
<MarriageSpotDangerous>对于{0}来说太危险了</MarriageSpotDangerous>
<MarriageSpotForbidden>禁止{0}使用</MarriageSpotForbidden>
<MarriageSpotReserved>已被保留</MarriageSpotReserved>
<MarriageSpotUnreachable>{0}无法到达</MarriageSpotUnreachable>
<MarriageSpotInPrisonCell>在牢房中</MarriageSpotInPrisonCell>
<NotEnjoyableOutsideTemperature>温度不够适宜</NotEnjoyableOutsideTemperature>
<!-- Colonist bar -->
<ActivityIconMedicalRest>卧床休息</ActivityIconMedicalRest>
<ActivityIconSleeping>睡觉中</ActivityIconSleeping>
<ActivityIconFleeing>逃跑中</ActivityIconFleeing>
<ActivityIconAttacking>战斗中</ActivityIconAttacking>
<ActivityIconIdle>无聊中</ActivityIconIdle>
<ActivityIconBurning>着火中</ActivityIconBurning>
<!-- Maintainable -->
<DueForMaintenance>需要维护。</DueForMaintenance>
<DeterioratingDueToLackOfMaintenance>因缺乏维护而损坏。</DeterioratingDueToLackOfMaintenance>
</LanguageData>