130 lines
8.3 KiB
XML
130 lines
8.3 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<MessageSiegersAssaulting>来自{1}的围攻部队{0}开始袭击殖民地。</MessageSiegersAssaulting>
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<MessageRaidersBeginningAssault>来自{1}的{0}开始进行袭击。</MessageRaidersBeginningAssault>
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<MessageRaidersDetectedEarlyAssault>来自{1}的{0}发现了你并提前开始袭击。</MessageRaidersDetectedEarlyAssault>
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<MessageRaidersKidnapping>来自{1}的{0}决定绑架一位居民后离开。</MessageRaidersKidnapping>
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<MessageRaidersStealing>来自{1}的{0}决定抢走点东西后离开。</MessageRaidersStealing>
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<MessageRaidersLeaving>来自{1}的{0}离开了。</MessageRaidersLeaving>
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<MessageRaidersGivenUpLeaving>来自{1}的{0}决定放弃并离开。</MessageRaidersGivenUpLeaving>
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<MessageRaidersSatisfiedLeaving>来自{1}的{0}在造成破坏后满足地离开了。</MessageRaidersSatisfiedLeaving>
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<MessageFightersFleeing>来自{1}的{0}正在逃跑。</MessageFightersFleeing>
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<MessageFriendlyFightersLeaving>来自{1}的友善{0}离开了。</MessageFriendlyFightersLeaving>
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<MessageVisitorsTakingWounded>来自{1}的{0}带来一名受伤的访客。</MessageVisitorsTakingWounded>
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<MessageVisitorsTrappedLeaving>来自{1}的{0}触发了陷阱,正在试图逃生。</MessageVisitorsTrappedLeaving>
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<MessageWornApparelDeterioratedAway>{1}所穿着的{0}过于残破已成为了尘土。</MessageWornApparelDeterioratedAway>
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<MessageSeasonBegun>{0}到了。</MessageSeasonBegun>
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<MessageShipHasLeftCommsRange>{0}离开了通讯范围。</MessageShipHasLeftCommsRange>
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<MessageNeedBeaconToTradeWithShip>你需要一个轨道交易信标才能和飞船交易。\n\n信标还需要电力供给。</MessageNeedBeaconToTradeWithShip>
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<MessageBillComplete>清单完成:{0}。</MessageBillComplete>
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<MessageFullyHealed>{0}完全康复了。</MessageFullyHealed>
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<MessagePrisonerIsEscaping>囚犯{0}正在逃跑。</MessagePrisonerIsEscaping>
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<MessageOutOfNearbyShellsFor>{0}在附近找不到给{1}用的未分配弹药。</MessageOutOfNearbyShellsFor>
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<MessageAnimalsGoPsychoHunted>警告:{0}受到伤害时通常会发动攻击。</MessageAnimalsGoPsychoHunted>
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<MessageAnimalManhuntsOnTameFailed>警告:{0}尝试驯化失败后可能会攻击你({1}成功率)。</MessageAnimalManhuntsOnTameFailed>
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<LetterLabelMessageRecruitSuccess>新人加入</LetterLabelMessageRecruitSuccess>
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<MessageRecruitSuccess>{0}成功地招降了{1}({2}成功率)。</MessageRecruitSuccess>
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<MessageTameSuccess>{0}成功地驯服了{1}({2}成功率)。</MessageTameSuccess>
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<MessageTameAndNameSuccess>{0}成功地驯服了{1}({2}成功率)并将HIM命名为{3}。</MessageTameAndNameSuccess>
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<MessageColonyCannotAfford>殖民地支付不起这笔交易。</MessageColonyCannotAfford>
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<MessageColonyNotEnoughSilver>没有足够的可用白银进行交易。</MessageColonyNotEnoughSilver>
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<MessageCriticalAlert>严重警报:{0}</MessageCriticalAlert>
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<MessageMustDesignateHarvestable>必须指派于可收割且已长成的植物。</MessageMustDesignateHarvestable>
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<MessageMustDesignateHarvestableWood>必须指派于可砍伐且已长成的树木。</MessageMustDesignateHarvestableWood>
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<MessageMustDesignatePlants>必须指派于植物。</MessageMustDesignatePlants>
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<MessageMustDesignateHaulable>必须指派于可以搬运的物品。</MessageMustDesignateHaulable>
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<MessageMustDesignateMineable>必须指派于无法通过且可开采的岩石。</MessageMustDesignateMineable>
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<MessageMustDesignateHuntable>必须指派于可以猎杀的动物。</MessageMustDesignateHuntable>
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<MessageMustDesignateTameable>必须指派于可以驯化的动物。</MessageMustDesignateTameable>
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<MessageMustDesignateClaimable>必须指派于废弃的人工建筑。</MessageMustDesignateClaimable>
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<MessageMustDesignateSmoothableFloor>必须指派于粗糙的石质地表。</MessageMustDesignateSmoothableFloor>
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<MessageNothingCanRemoveThickRoofs>无法移除厚重的屋顶。</MessageNothingCanRemoveThickRoofs>
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<MessageAlreadyInStorage>此物已位于贮存区,并会在必要时刻搬运到更高优先级的贮存区。</MessageAlreadyInStorage>
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<MessageMustDesignateStrippable>必须指派于身着可脱衣物的尸体或者倒下的角色。</MessageMustDesignateStrippable>
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<MessageMustDesignateSlaughterable>必须指派于属于殖民地的驯养动物。</MessageMustDesignateSlaughterable>
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<MessageMustDesignateOpenable>必须指派于完整的坟墓或容器。</MessageMustDesignateOpenable>
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<MessageRefusedArrest>{0}拒绝被逮捕!</MessageRefusedArrest>
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<MessageNoMedicalBeds>没有可用的病床。</MessageNoMedicalBeds>
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<MessageNoAnimalBeds>没有可用的动物窝铺。</MessageNoAnimalBeds>
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<MessageTooLowMedCare>该手术需要{0}以上的水平,但{1}目前的医疗水平为“{2}”。</MessageTooLowMedCare>
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<PawnDiedBecauseOf>{0}因{1}而死。</PawnDiedBecauseOf>
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<MessageNoLongerDowned>{0}恢复了行走能力。</MessageNoLongerDowned>
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<MessageInvoluntarySleep>{0}由于极度疲惫而昏倒。</MessageInvoluntarySleep>
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<MessageMedicalOperationFailureCatastrophic>{0}在给{1}动手术时产生了灾难性的错误。</MessageMedicalOperationFailureCatastrophic>
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<MessageMedicalOperationFailureMinor>{0}在给{1}动手术时产生了一点小失误。</MessageMedicalOperationFailureMinor>
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<MessageMedicalOperationWillAngerFaction>这次手术将激怒{0}。</MessageMedicalOperationWillAngerFaction>
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<MessagePawnExitMapRelationsGain>因为{0}健康地离开了地图,与{1}的关系上升了{2}点。</MessagePawnExitMapRelationsGain>
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<MessageMiscarriedStarvation>{0}由于饥饿而导致流产。</MessageMiscarriedStarvation>
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<MessageMiscarriedPoorHealth>{0}由于身体欠佳而导致流产。</MessageMiscarriedPoorHealth>
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<MessageGaveBirth>{0}生了。</MessageGaveBirth>
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<MessageNuzzledPawnGaveNameTo>亲昵之后,{0}被起名为{1}{2}。</MessageNuzzledPawnGaveNameTo>
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<MessageNoHandlerSkilledEnough>无人可以驯服{0}(需要{2}有{1}级,而最厉害的{3}只有{4}级)。</MessageNoHandlerSkilledEnough>
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<MessageEatenByPredator>{0}被{1}吃掉了。</MessageEatenByPredator>
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<MessageAttackedByPredator>{0}正被{1}攻击!</MessageAttackedByPredator>
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<MessageHiveReproduced>一个昆虫巢穴自行繁殖了。</MessageHiveReproduced>
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<MessageTraderCaravanLeaving>来自{0}的商队离开了。</MessageTraderCaravanLeaving>
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<MessageCantSelectDeadPawn>{0}已死亡。</MessageCantSelectDeadPawn>
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<MessageCantSelectOffMapPawn>{0}不在地图中。</MessageCantSelectOffMapPawn>
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<MessageSocialFight>{0}和{1}开始争吵,原因:{2}。</MessageSocialFight>
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<MessageNewMarriageCeremony>居民们正在聚集庆祝{0}和{1}的婚礼。</MessageNewMarriageCeremony>
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<MessageMarriageCeremonyStarts>{0}和{1}开始举行他们的婚礼!</MessageMarriageCeremonyStarts>
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<MessageMarriageCeremonyCalledOff>{0}和{1}的婚礼被取消了。</MessageMarriageCeremonyCalledOff>
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<MessageNewlyMarried>{0}和{1}结婚了,居民们正在庆祝。</MessageNewlyMarried>
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<MessageMarriageCeremonyAfterPartyFinished>{0}和{1}的婚礼庆典结束了。</MessageMarriageCeremonyAfterPartyFinished>
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<MessageNewBondRelation>{0}将{1}视为爱宠。</MessageNewBondRelation>
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<MessageNewBondRelationNewName>{0}将{1}视为爱宠,并为HIM起名为{2}。</MessageNewBondRelationNewName>
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<MessageBondedAnimalMentalBreak>得知{1}的死讯,这只{0}精神崩溃了。</MessageBondedAnimalMentalBreak>
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<MessageNamedBondedAnimalMentalBreak>得知{2}的死讯,这只叫做{1}的{0}精神崩溃了。</MessageNamedBondedAnimalMentalBreak>
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<MessageBondedAnimalsMentalBreak>得知{1}的死讯,{0}动物们精神崩溃了。</MessageBondedAnimalsMentalBreak>
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<MessageSuccessfullyRemovedHediff>{0}成功地移除了{1}的{2}。</MessageSuccessfullyRemovedHediff>
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<MessageShipChunkDrop>一块飞船碎片从太空掉落至附近。</MessageShipChunkDrop>
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<MessagePartyCalledOff>这个派对被取消了。</MessagePartyCalledOff>
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<MessagePartyFinished>这个派对结束了。</MessagePartyFinished>
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<MessageCannotSellItemsReason>部分物品无法交易,原因:</MessageCannotSellItemsReason>
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<MessageConstructionFailed>{1}在建造{0}时产生了失误,浪费了部分资源。</MessageConstructionFailed>
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<MessageScreenshotSavedAs>截图已保存为:{0}</MessageScreenshotSavedAs>
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</LanguageData> |