typosfix 3064
This commit is contained in:
parent
a38e2c27ad
commit
1d39477e56
@ -64,7 +64,7 @@
|
|||||||
<!-- EN: Prisoner tab -->
|
<!-- EN: Prisoner tab -->
|
||||||
<PrisonerTab.label>囚犯选项卡</PrisonerTab.label>
|
<PrisonerTab.label>囚犯选项卡</PrisonerTab.label>
|
||||||
<!-- EN: Look in a prisoner's 'Prisoner' tab to set how they'll be treated.\n\nYou can set whether they'll be recruited, ignored or executed, whether they eat, and what kind of medical care they get.\n\nColonists with the Warden work type will interact with the prisoner. -->
|
<!-- EN: Look in a prisoner's 'Prisoner' tab to set how they'll be treated.\n\nYou can set whether they'll be recruited, ignored or executed, whether they eat, and what kind of medical care they get.\n\nColonists with the Warden work type will interact with the prisoner. -->
|
||||||
<PrisonerTab.helpText>查看一名囚犯的「囚犯」选项卡,以决定如何对待他们。\n\n你可以设置是否招募、忽视或处决囚犯。你可设置他们是否被送上食物以及接受何种程度医疗。\n\n你需要指派一名殖民者为看守来照顾囚犯。</PrisonerTab.helpText>
|
<PrisonerTab.helpText>查看一名囚犯的「囚犯」选项卡,以决定如何对待他们。\n\n你可以设置是否招募、忽视或处决囚犯。你可设置他们是否被送上食物以及接受何种程度医疗。\n\n你需要指派一名殖民者为狱卒来照顾囚犯。</PrisonerTab.helpText>
|
||||||
|
|
||||||
<!-- EN: Order queueing -->
|
<!-- EN: Order queueing -->
|
||||||
<QueueOrders.label>指令队列</QueueOrders.label>
|
<QueueOrders.label>指令队列</QueueOrders.label>
|
||||||
|
@ -26,7 +26,7 @@
|
|||||||
<!-- EN: pirate gang -->
|
<!-- EN: pirate gang -->
|
||||||
<Pirate.label>海盗团</Pirate.label>
|
<Pirate.label>海盗团</Pirate.label>
|
||||||
<!-- EN: A loose confederation of pirate gangs who've agreed to mostly fight outsiders instead of fighting each other.\n\nPirates don't sow, they don't build, and they rarely trade. Driven by a blood-and-honor culture that values personal strength and ruthlessness, they enrich themselves by raiding and robbing their more productive neighbors.\n\nTheir technology level depends mostly on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range. -->
|
<!-- EN: A loose confederation of pirate gangs who've agreed to mostly fight outsiders instead of fighting each other.\n\nPirates don't sow, they don't build, and they rarely trade. Driven by a blood-and-honor culture that values personal strength and ruthlessness, they enrich themselves by raiding and robbing their more productive neighbors.\n\nTheir technology level depends mostly on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range. -->
|
||||||
<Pirate.description>一个强盗组织。\n\n海盗们不播种,不建设,也很少会做贸易。他们基本靠掠夺与抢劫区域内的其他活跃组织使自己变为富有。\n\n他们的科技水平取决于最近成功地偷了谁。他们在大部分时间下使用火器,还有一些可能更喜欢近身用刀捅人。</Pirate.description>
|
<Pirate.description>一群海盗组成的松散联盟,他们达成协议不再自相残杀而是集火于外来者。\n\n海盗们不播种,不建设,也很少会做贸易。他们基本靠掠夺与抢劫区域内的其他活跃组织使自己变为富有。\n\n他们的科技水平取决于最近成功地偷了谁。他们在大部分时间下使用火器,还有一些可能更喜欢近身用刀捅人。</Pirate.description>
|
||||||
<!-- EN: boss -->
|
<!-- EN: boss -->
|
||||||
<Pirate.leaderTitle>头目</Pirate.leaderTitle>
|
<Pirate.leaderTitle>头目</Pirate.leaderTitle>
|
||||||
<!-- EN: pirate -->
|
<!-- EN: pirate -->
|
||||||
|
@ -4,26 +4,26 @@
|
|||||||
<!-- EN: recruit -->
|
<!-- EN: recruit -->
|
||||||
<AttemptRecruit.label>招募</AttemptRecruit.label>
|
<AttemptRecruit.label>招募</AttemptRecruit.label>
|
||||||
<!-- EN: Wardens will attempt to recruit the prisoner. If the prisoner still has resistance, wardens will speak to them to reduce it. -->
|
<!-- EN: Wardens will attempt to recruit the prisoner. If the prisoner still has resistance, wardens will speak to them to reduce it. -->
|
||||||
<AttemptRecruit.description>看守将尝试招募囚犯。如果囚犯仍然有抵触情绪,看守将与他们交谈以减少抵触情绪。</AttemptRecruit.description>
|
<AttemptRecruit.description>狱卒将尝试招募囚犯。如果囚犯仍然有抵触情绪,狱卒将与他们交谈以减少抵触情绪。</AttemptRecruit.description>
|
||||||
|
|
||||||
<!-- EN: execute -->
|
<!-- EN: execute -->
|
||||||
<Execution.label>处决</Execution.label>
|
<Execution.label>处决</Execution.label>
|
||||||
<!-- EN: A warden will execute the prisoner on the spot by cutting. This can affect the mood of other prisoners and colonists. -->
|
<!-- EN: A warden will execute the prisoner on the spot by cutting. This can affect the mood of other prisoners and colonists. -->
|
||||||
<Execution.description>看守会当场处决该囚犯。这会影响其他囚犯和殖民者的情绪。</Execution.description>
|
<Execution.description>狱卒会当场处决该囚犯。这会影响其他囚犯和殖民者的情绪。</Execution.description>
|
||||||
|
|
||||||
<!-- EN: no interaction -->
|
<!-- EN: no interaction -->
|
||||||
<NoInteraction.label>不互动</NoInteraction.label>
|
<NoInteraction.label>不互动</NoInteraction.label>
|
||||||
<!-- EN: Wardens will not interact with the prisoner. -->
|
<!-- EN: Wardens will not interact with the prisoner. -->
|
||||||
<NoInteraction.description>看守不会与囚犯进行任何互动。</NoInteraction.description>
|
<NoInteraction.description>狱卒不会与囚犯进行任何互动。</NoInteraction.description>
|
||||||
|
|
||||||
<!-- EN: reduce resistance -->
|
<!-- EN: reduce resistance -->
|
||||||
<ReduceResistance.label>降低抵抗</ReduceResistance.label>
|
<ReduceResistance.label>降低抵抗</ReduceResistance.label>
|
||||||
<!-- EN: If the prisoner still has resistance, wardens will speak to them to reduce it. No recruit attempts will be made. -->
|
<!-- EN: If the prisoner still has resistance, wardens will speak to them to reduce it. No recruit attempts will be made. -->
|
||||||
<ReduceResistance.description>如果犯人仍有抵抗情绪,看守将与他们交谈以减少反抗。不会进行招募尝试。</ReduceResistance.description>
|
<ReduceResistance.description>如果犯人仍有抵抗情绪,狱卒将与他们交谈以减少反抗。不会进行招募尝试。</ReduceResistance.description>
|
||||||
|
|
||||||
<!-- EN: release -->
|
<!-- EN: release -->
|
||||||
<Release.label>释放</Release.label>
|
<Release.label>释放</Release.label>
|
||||||
<!-- EN: A warden will release the prisoner. -->
|
<!-- EN: A warden will release the prisoner. -->
|
||||||
<Release.description>一名看守会释放囚犯。</Release.description>
|
<Release.description>一名狱卒会释放囚犯。</Release.description>
|
||||||
|
|
||||||
</LanguageData>
|
</LanguageData>
|
@ -2,7 +2,7 @@
|
|||||||
<LanguageData>
|
<LanguageData>
|
||||||
|
|
||||||
<!-- EN: ancient cryptosleep casket -->
|
<!-- EN: ancient cryptosleep casket -->
|
||||||
<AncientCryptosleepCasket.label>古老的低温休眠舱</AncientCryptosleepCasket.label>
|
<AncientCryptosleepCasket.label>远古休眠舱</AncientCryptosleepCasket.label>
|
||||||
<!-- EN: This cryptosleep casket looks like it has been here for a very long time. Who knows what it might contain? -->
|
<!-- EN: This cryptosleep casket looks like it has been here for a very long time. Who knows what it might contain? -->
|
||||||
<AncientCryptosleepCasket.description>这个低温休眠舱看起来已经在这里有很长时间了。谁知道这里边装着什么?</AncientCryptosleepCasket.description>
|
<AncientCryptosleepCasket.description>这个低温休眠舱看起来已经在这里有很长时间了。谁知道这里边装着什么?</AncientCryptosleepCasket.description>
|
||||||
|
|
||||||
|
@ -103,9 +103,9 @@
|
|||||||
<!-- EN: Execute -->
|
<!-- EN: Execute -->
|
||||||
<Execute>处决</Execute>
|
<Execute>处决</Execute>
|
||||||
<!-- EN: Execute guilty colonist\n\nIf you toggle this on, a warden will proceed to execute this person. -->
|
<!-- EN: Execute guilty colonist\n\nIf you toggle this on, a warden will proceed to execute this person. -->
|
||||||
<ExecuteColonist>处决有罪的殖民者\n\n如果你打开这个开关,看守将着手处决这个人。</ExecuteColonist> <!-- text_doto -->
|
<ExecuteColonist>处决有罪的殖民者\n\n如果你打开这个开关,狱卒将着手处决这个人。</ExecuteColonist> <!-- text_doto -->
|
||||||
<!-- EN: {0_labelShort} is now marked for execution. The next available warden will go execute {0_objective}. -->
|
<!-- EN: {0_labelShort} is now marked for execution. The next available warden will go execute {0_objective}. -->
|
||||||
<MessageColonistMarkedForExecution>{0_labelShort}被标记为处决。接下来空闲的看守将去处决{0_objective}。</MessageColonistMarkedForExecution>
|
<MessageColonistMarkedForExecution>{0_labelShort}被标记为处决。接下来空闲的狱卒将去处决{0_objective}。</MessageColonistMarkedForExecution>
|
||||||
<!-- EN: {0} of {1} -->
|
<!-- EN: {0} of {1} -->
|
||||||
<TitleOfFaction>{1} 的 {0}</TitleOfFaction>
|
<TitleOfFaction>{1} 的 {0}</TitleOfFaction>
|
||||||
<!-- EN: This action will make {PAWN_nameDef} lose {PAWN_possessive} {TITLE} title. You will receive no compensation for renouncing the title.\n\nThis will have the following effects:\n\n{EFFECTS} -->
|
<!-- EN: This action will make {PAWN_nameDef} lose {PAWN_possessive} {TITLE} title. You will receive no compensation for renouncing the title.\n\nThis will have the following effects:\n\n{EFFECTS} -->
|
||||||
@ -1509,7 +1509,7 @@
|
|||||||
<!-- EN: {0} quality depends on -->
|
<!-- EN: {0} quality depends on -->
|
||||||
<RitualOutcomeQualityAbstract>{0}效果取决于</RitualOutcomeQualityAbstract>
|
<RitualOutcomeQualityAbstract>{0}效果取决于</RitualOutcomeQualityAbstract>
|
||||||
<!-- EN: {0} total quality was {1}, determined by these factors -->
|
<!-- EN: {0} total quality was {1}, determined by these factors -->
|
||||||
<RitualOutcomeQualitySpecific>{0}总体效果为{1},由这些因素决定</RitualOutcomeQualitySpecific>
|
<RitualOutcomeQualitySpecific>{0}总体效果为{1}, 由这些因素决定</RitualOutcomeQualitySpecific>
|
||||||
<!-- EN: Outcome chances at {0} quality -->
|
<!-- EN: Outcome chances at {0} quality -->
|
||||||
<RitualOutcomeChances>在{0}效果下的结果几率</RitualOutcomeChances>
|
<RitualOutcomeChances>在{0}效果下的结果几率</RitualOutcomeChances>
|
||||||
<!-- EN: Performed recently -->
|
<!-- EN: Performed recently -->
|
||||||
|
@ -67,7 +67,7 @@
|
|||||||
<li>threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n不幸的是, [asker_nameDef] 的政敌们挑起了 [enemyFaction_name] 激活的机械族进攻, 想要救出这个人并将所有的丑闻公之于众。 [enemyGroupsParagraph]</li>
|
<li>threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n不幸的是, [asker_nameDef] 的政敌们挑起了 [enemyFaction_name] 激活的机械族进攻, 想要救出这个人并将所有的丑闻公之于众。 [enemyGroupsParagraph]</li>
|
||||||
<li>threatsInfo5(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]</li>
|
<li>threatsInfo5(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]</li>
|
||||||
<li>threatsInfo5(generateThreats==false)-></li>
|
<li>threatsInfo5(generateThreats==false)-></li>
|
||||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull]寻求帮助。 [asker_nameDef] 的皇家考古学家从一个古老的休眠监狱中提取了 [lodgersCount]名囚犯进行审问。 为了避免某些辛秘外泄, [asker_nameDef] 希望你能在 [shuttleDelayTicks_duration]内帮助看守囚犯。 [allLodgerInfo][threatsInfo6][commonDescEnding]</li>
|
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull]寻求帮助。 [asker_nameDef] 的皇家考古学家从一个古老的休眠监狱中提取了 [lodgersCount]名囚犯进行审问。 为了避免某些辛秘外泄, [asker_nameDef] 希望你能在 [shuttleDelayTicks_duration]内帮助狱卒囚犯。 [allLodgerInfo][threatsInfo6][commonDescEnding]</li>
|
||||||
<li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, 来自 [enemyFaction_name] 的[enemyFaction_pawnsPlural]将提取的囚犯视为对他们的亵渎。 他们将会攻击任何持有这些囚犯的人。[enemyGroupsParagraph]</li>
|
<li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, 来自 [enemyFaction_name] 的[enemyFaction_pawnsPlural]将提取的囚犯视为对他们的亵渎。 他们将会攻击任何持有这些囚犯的人。[enemyGroupsParagraph]</li>
|
||||||
<li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n不幸的是, 来自 [enemyFaction_name] 的[enemyFaction_pawnsPlural]担负这个监狱的守卫工作。 他们将会派出机械族来追捕这些丢失的休眠者。[enemyGroupsParagraph]</li>
|
<li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n不幸的是, 来自 [enemyFaction_name] 的[enemyFaction_pawnsPlural]担负这个监狱的守卫工作。 他们将会派出机械族来追捕这些丢失的休眠者。[enemyGroupsParagraph]</li>
|
||||||
<li>threatsInfo6(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]</li>
|
<li>threatsInfo6(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]</li>
|
||||||
@ -96,7 +96,7 @@
|
|||||||
<li>questName(lodgersCount==1)->[adjAny]囚犯</li>
|
<li>questName(lodgersCount==1)->[adjAny]囚犯</li>
|
||||||
<li>questName(lodgersCount==1)->一名[adjAny]囚犯</li>
|
<li>questName(lodgersCount==1)->一名[adjAny]囚犯</li>
|
||||||
<li>questName(lodgersCount>=2)->待雇佣的狱卒</li>
|
<li>questName(lodgersCount>=2)->待雇佣的狱卒</li>
|
||||||
<li>questName(lodgersCount>=2)->监狱看守</li>
|
<li>questName(lodgersCount>=2)->监狱狱卒</li>
|
||||||
<li>questName(lodgersCount>=2)->感染监狱</li>
|
<li>questName(lodgersCount>=2)->感染监狱</li>
|
||||||
<li>questName(lodgersCount>=2)->被通缉的囚犯</li>
|
<li>questName(lodgersCount>=2)->被通缉的囚犯</li>
|
||||||
<li>questName(lodgersCount>=2)->[adjAny]囚犯</li>
|
<li>questName(lodgersCount>=2)->[adjAny]囚犯</li>
|
||||||
|
Loading…
Reference in New Issue
Block a user