Add ideo todos

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VaniatD 2021-07-21 10:29:48 +08:00
parent b1d9ba2d1e
commit a38e2c27ad
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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Animal calm -->
<AnimalCalm.label>TODO</AnimalCalm.label>
<!-- EN: Use unique methods of connecting with animals to calm a maddened beast. -->
<AnimalCalm.description>TODO</AnimalCalm.description>
<!-- EN: {INITIATOR_labelShort} successfully calmed {RECIPIENT_labelShort}. -->
<AnimalCalm.comps.CompAbilityEffect_StopManhunter.successMessage>TODO</AnimalCalm.comps.CompAbilityEffect_StopManhunter.successMessage>
<!-- EN: berserk trance -->
<BerserkTrance.label>TODO</BerserkTrance.label>
<!-- EN: The caster fills himself with anger over ideological grievances. This strengthens the body past normal limits, but also means losing control and attacking every enemy nearby in an unstoppable rage. The berserk state will last for 3 hours. -->
<BerserkTrance.description>TODO</BerserkTrance.description>
<!-- EN: combat command -->
<CombatCommand.label>TODO</CombatCommand.label>
<!-- EN: Create an aura that boosts the combat skills of everyone nearby. The effect lasts 24 hours and remains attached to the leader for the duration. -->
<CombatCommand.description>TODO</CombatCommand.description>
<!-- EN: conversion ritual -->
<ConversionRitual.label>TODO</ConversionRitual.label>
<!-- EN: Try to persuade someone to adopt your beliefs. If it goes well, they will lose some certainty in their ideoligion and may convert. If it backfires, they will gain certainty in their old beliefs.\n\nTo start this ritual at a specific place, select a ritual spot or matching altar/ideogram. -->
<ConversionRitual.description>TODO</ConversionRitual.description>
<!-- EN: convert -->
<Convert.label>TODO</Convert.label>
<!-- EN: Attempt to convert someone to the speaker's ideoligion. This will reduce the target's certainty in their own beliefs. The certainty reduction depends on the speaker's negotiation ability. -->
<Convert.description>TODO</Convert.description>
<!-- EN: {INITIATOR_labelShort} failed to convert {RECIPIENT_labelShort}. {RECIPIENT_labelShort} was upset by the attempt, but {RECIPIENT_possessive} certainty fell from {CERTAINTYBEFORE} to {CERTAINTYAFTER}. -->
<Convert.comps.CompAbilityEffect_Convert.failMessage>TODO</Convert.comps.CompAbilityEffect_Convert.failMessage>
<!-- EN: {INITIATOR_labelShort} has converted {RECIPIENT_labelShort} to {IDEO}. -->
<Convert.comps.CompAbilityEffect_Convert.successMessage>TODO</Convert.comps.CompAbilityEffect_Convert.successMessage>
<!-- EN: Counsel -->
<Counsel.label>TODO</Counsel.label>
<!-- EN: Offer counsel to a person to cancel the effect of a sad memory. The chance of success depends on the speaker's social skills and their relationship with the listener. -->
<Counsel.description>TODO</Counsel.description>
<!-- EN: {INITIATOR_labelShort} botched the attempt to counsel {RECIPIENT_labelShort}. {RECIPIENT_labelShort} has become upset. -->
<Counsel.comps.CompAbilityEffect_Counsel.failMessage>TODO</Counsel.comps.CompAbilityEffect_Counsel.failMessage>
<!-- EN: {INITIATOR_labelShort} successfully counselled {RECIPIENT_labelShort}, canceling the mood impact of {2}. -->
<Counsel.comps.CompAbilityEffect_Counsel.successMessage>TODO</Counsel.comps.CompAbilityEffect_Counsel.successMessage>
<!-- EN: {INITIATOR_labelShort} successfully counselled {RECIPIENT_labelShort}, increasing {RECIPIENT_possessive} mood by {MOODBONUS}. -->
<Counsel.comps.CompAbilityEffect_Counsel.successMessageNoNegativeThought>TODO</Counsel.comps.CompAbilityEffect_Counsel.successMessageNoNegativeThought>
<!-- EN: farming command -->
<FarmingCommand.label>TODO</FarmingCommand.label>
<!-- EN: Offer guidance on farming techniques, boosting the farming abilities for everyone nearby. The effect remains attached to the caster for 24 hours. -->
<FarmingCommand.description>TODO</FarmingCommand.description>
<!-- EN: Immunity drive -->
<ImmunityDrive.label>TODO</ImmunityDrive.label>
<!-- EN: Offer moral support that energizes the body, boosting someone's immunity gain for one day. -->
<ImmunityDrive.description>TODO</ImmunityDrive.description>
<!-- EN: leader speech -->
<LeaderSpeech.label>TODO</LeaderSpeech.label>
<!-- EN: Initiate a leader speech. If it goes well, listeners will gain improved mood, respect for the speaker, and possibly new inspirations. If it goes poorly, social damage will occur. -->
<LeaderSpeech.description>TODO</LeaderSpeech.description>
<!-- EN: marksman command -->
<MarksmanCommand.label>TODO</MarksmanCommand.label>
<!-- EN: Call out shots and boost the shooting skills of everyone nearby. The effect remains attached to the caster for 24 hours. -->
<MarksmanCommand.description>TODO</MarksmanCommand.description>
<!-- EN: mining command -->
<MiningCommand.label>TODO</MiningCommand.label>
<!-- EN: Offer guidance on mining techniques, boosting the mining speed for everyone nearby. The effect remains attached to the caster for 24 hours. -->
<MiningCommand.description>TODO</MiningCommand.description>
<!-- EN: preach health -->
<PreachHealth.label>TODO</PreachHealth.label>
<!-- EN: Preach moral strength to a sick or wounded person through the concepts of your ideology. This will improve their rate of wound healing and immunity gain. -->
<PreachHealth.description>TODO</PreachHealth.description>
<!-- EN: production command -->
<ProductionCommand.label>TODO</ProductionCommand.label>
<!-- EN: Offer guidance on construction techniques, boosting construction and crafting abilities for everyone nearby. The effect remains attached to the caster for 24 hours. -->
<ProductionCommand.description>TODO</ProductionCommand.description>
<!-- EN: reassure -->
<Reassure.label>TODO</Reassure.label>
<!-- EN: Increase someone's certainty in their own beliefs. The regained certainty is based on the speaker's negotiation ability. -->
<Reassure.description>TODO</Reassure.description>
<!-- EN: {INITIATOR_labelShort} has reassured {RECIPIENT_labelShort}, increasing {RECIPIENT_possessive} certainty in {IDEO} from {BEFORECERTAINTY} to {AFTERCERTAINTY}. -->
<Reassure.comps.CompAbilityEffect_Reassure.successMessage>TODO</Reassure.comps.CompAbilityEffect_Reassure.successMessage>
<!-- EN: research command -->
<ResearchCommand.label>TODO</ResearchCommand.label>
<!-- EN: Provide suggestions and mental support, boosting the research speed of everyone nearby. The effect remains attached to the caster for 24 hours. -->
<ResearchCommand.description>TODO</ResearchCommand.description>
<!-- EN: trial -->
<Trial.label>TODO</Trial.label>
<!-- EN: Charge someone with a terrible wrongdoing and initiate a trial where they will be either convicted or exonerated. If the target is convicted, they can be freely imprisoned, executed or banished without penalty. The chance of conviction depends on the social abilities of the accuser and accused. -->
<Trial.description>TODO</Trial.description>
<!-- EN: work drive -->
<WorkDrive.label>TODO</WorkDrive.label>
<!-- EN: Call on a person to work harder for some time. -->
<WorkDrive.description>TODO</WorkDrive.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: editing memes -->
<EditingMemes.label>TODO</EditingMemes.label>
<!-- EN: You can edit memes by clicking on them. -->
<EditingMemes.helpText>TODO</EditingMemes.helpText>
<!-- EN: editing precepts -->
<EditingPrecepts.label>TODO</EditingPrecepts.label>
<!-- EN: You can edit precepts by clicking on them. -->
<EditingPrecepts.helpText>TODO</EditingPrecepts.helpText>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: mindbend carpet -->
<Floor_MindbendCarpet.label>TODO</Floor_MindbendCarpet.label>
<!-- EN: morbid carpet -->
<Floor_Morbid_Carpet.label>TODO</Floor_Morbid_Carpet.label>
<!-- EN: morbid tile -->
<Floor_Morbid_Stone.label>TODO</Floor_Morbid_Stone.label>
<!-- EN: spikecore tile -->
<Floor_Spikecore_Tile.label>TODO</Floor_Spikecore_Tile.label>
<!-- EN: totemic tile -->
<Floor_Totemic_Tile.label>TODO</Floor_Totemic_Tile.label>
<!-- EN: hex carpet -->
<Floor_Transhumanist_Carpet.label>TODO</Floor_Transhumanist_Carpet.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: party -->
<PartyCloseWander.label>TODO</PartyCloseWander.label>
<!-- EN: dance party -->
<PartyDance.label>TODO</PartyDance.label>
<!-- EN: playing music -->
<PlayTargetInstrument.label>TODO</PlayTargetInstrument.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: elite -->
<RoleElite.label>TODO</RoleElite.label>
<!-- EN: supreme -->
<RoleSupreme.label>TODO</RoleSupreme.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: beggars -->
<Beggars.label>TODO</Beggars.label>
<!-- EN: A group of beggars seeking charity. -->
<Beggars.description>TODO</Beggars.description>
<!-- EN: beggar -->
<Beggars.pawnSingular>TODO</Beggars.pawnSingular>
<!-- EN: beggars -->
<Beggars.pawnsPlural>TODO</Beggars.pawnsPlural>
<!-- EN: cannibal pirate gang -->
<CannibalPirate.label>TODO</CannibalPirate.label>
<!-- EN: A loose confederation of pirate groups who've agreed to mostly fight outsiders instead of fighting each other.\n\nPirates don't sow, they don't build, and they rarely trade. Driven by a blood-and-honor culture that values personal strength and ruthlessness, they enrich themselves by raiding and robbing their more productive neighbors.\n\nTheir technology level depends mostly on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range.\n\nThis particular gang of pirates are cannibals. -->
<CannibalPirate.description>TODO</CannibalPirate.description>
<!-- EN: pirate -->
<CannibalPirate.pawnSingular>TODO</CannibalPirate.pawnSingular>
<!-- EN: pirates -->
<CannibalPirate.pawnsPlural>TODO</CannibalPirate.pawnsPlural>
<!-- EN: nudist tribe -->
<NudistTribe.label>TODO</NudistTribe.label>
<!-- EN: These people have been here a very long time. Maybe their ancestors crashed here a thousand years ago. Maybe they survived some cataclysm that destroyed a technological civilization here. In any case, the tribals are mostly nomadic people who live off the land using primitive tools and weapons.\n\nDespite their apparent technological weakness, the tribals can be dangerous enemies because of their skill with low-tech warfare, their numbers, and their hardiness.\n\nThis particular tribe believes that covering one's body is wrong. -->
<NudistTribe.description>TODO</NudistTribe.description>
<!-- EN: tribesman -->
<NudistTribe.pawnSingular>TODO</NudistTribe.pawnSingular>
<!-- EN: tribespeople -->
<NudistTribe.pawnsPlural>TODO</NudistTribe.pawnsPlural>
<!-- EN: pilgrims -->
<Pilgrims.label>TODO</Pilgrims.label>
<!-- EN: A group of pilgrims seeking to venerate an ancient relic. -->
<Pilgrims.description>TODO</Pilgrims.description>
<!-- EN: pilgrim -->
<Pilgrims.pawnSingular>TODO</Pilgrims.pawnSingular>
<!-- EN: pilgrims -->
<Pilgrims.pawnsPlural>TODO</Pilgrims.pawnsPlural>
<!-- EN: cannibal tribe -->
<TribeCannibal.label>TODO</TribeCannibal.label>
<!-- EN: These people have been here a very long time. Maybe their ancestors crashed here a thousand years ago. Maybe they survived some cataclysm that destroyed a technological civilization here. In any case, the tribals are mostly nomadic people who live off the land using primitive tools and weapons.\n\nDespite their apparent technological weakness, the tribals can be dangerous enemies because of their skill with low-tech warfare, their numbers, and their hardiness.\n\nThis particularly vicious tribe believes eating the flesh of their enemies is a great honor. -->
<TribeCannibal.description>TODO</TribeCannibal.description>
<!-- EN: tribesman -->
<TribeCannibal.pawnSingular>TODO</TribeCannibal.pawnSingular>
<!-- EN: tribespeople -->
<TribeCannibal.pawnsPlural>TODO</TribeCannibal.pawnsPlural>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: barkskin -->
<Barkskin.label>TODO</Barkskin.label>
<!-- EN: A dryad caste specialized in absorbing hits during combat. Barkskin dryads are covered by a thick bark-like hide which is partly formed by the Gauranlen tree itself. Under human influence, it can act as a damage-absorbing fighter. -->
<Barkskin.description>TODO</Barkskin.description>
<!-- EN: berrymaker -->
<Berrymaker.label>TODO</Berrymaker.label>
<!-- EN: A dryad caste specialized in food production. Together with its Gauranlen tree, this dryad can generate nourishing berries on an ongoing basis. However, it is slow and ineffective at work or combat. -->
<Berrymaker.description>TODO</Berrymaker.description>
<!-- EN: carrier -->
<Carrier.label>TODO</Carrier.label>
<!-- EN: A dryad caste specialized in carrying items. Under human influence, it can help haul things where they need to go. -->
<Carrier.description>TODO</Carrier.description>
<!-- EN: clawer -->
<Clawer.label>TODO</Clawer.label>
<!-- EN: A dryad caste specialized in aggression and damage-dealing attacks. The clawer dryad is named for its massive claws. Though it can do tremendous damage, it is vulnerable to attacks itself. -->
<Clawer.description>TODO</Clawer.description>
<!-- EN: gaumaker -->
<Gaumaker.label>TODO</Gaumaker.label>
<!-- EN: A dryad caste with the unique ability to produce new Gauranlen pods and reproduce the Gauranlen tree along with its symbiote, the dryad queen. To do this, three gaumaker dryads must slowly merge. -->
<Gaumaker.description>TODO</Gaumaker.description>
<!-- EN: medicinemaker -->
<Medicinemaker.label>TODO</Medicinemaker.label>
<!-- EN: A dryad caste specialized in medicine production. Together with its Gauranlen tree, this dryad can generate medicinal herbs on an ongoing basis. However, it is slow and ineffective at work or combat. -->
<Medicinemaker.description>TODO</Medicinemaker.description>
<!-- EN: woodmaker -->
<Woodmaker.label>TODO</Woodmaker.label>
<!-- EN: A slow, bumbling caste of dryad which specializes in wood production. Together with its Gauranlen tree, this dryad can generate a wood-like material on an ongoing basis. However, it is slow and ineffective at work or combat. -->
<Woodmaker.description>TODO</Woodmaker.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: animal personhood agreement -->
<AnimalPersonhood_AnimalPersonhood.label>TODO</AnimalPersonhood_AnimalPersonhood.label>
<!-- EN: cannibalism agreement -->
<Cannibal_Cannibal.label>TODO</Cannibal_Cannibal.label>
<!-- EN: cannibal vs flesh purity -->
<Cannibal_FleshPurity.label>TODO</Cannibal_FleshPurity.label>
<!-- EN: cannibal vs pain is virtue -->
<Cannibal_PainIsVirtue.label>TODO</Cannibal_PainIsVirtue.label>
<!-- EN: collectivist agreement -->
<Collectivist_Collectivist.label>TODO</Collectivist_Collectivist.label>
<!-- EN: collectivist vs individualist -->
<Collectivist_Individualist.label>TODO</Collectivist_Individualist.label>
<!-- EN: female supremacy agreement -->
<FemaleSupremacy_FemaleSupremacy.label>TODO</FemaleSupremacy_FemaleSupremacy.label>
<!-- EN: female supremacy vs individualist -->
<FemaleSupremacy_Individualist.label>TODO</FemaleSupremacy_Individualist.label>
<!-- EN: female supremacy vs male supremacy -->
<FemaleSupremacy_MaleSupremacy.label>TODO</FemaleSupremacy_MaleSupremacy.label>
<!-- EN: flesh purity agreement -->
<FleshPurity_FleshPurity.label>TODO</FleshPurity_FleshPurity.label>
<!-- EN: flesh purity vs transhumanist -->
<FleshPurity_Transhumanist.label>TODO</FleshPurity_Transhumanist.label>
<!-- EN: guilty -->
<Guilty_All.label>TODO</Guilty_All.label>
<!-- EN: high life vs flesh purity -->
<HighLife_FleshPurity.label>TODO</HighLife_FleshPurity.label>
<!-- EN: high life agreement -->
<HighLife_HighLife.label>TODO</HighLife_HighLife.label>
<!-- EN: human primacy vs animal personhood -->
<HumanPrimacy_AnimalPersonhood.label>TODO</HumanPrimacy_AnimalPersonhood.label>
<!-- EN: human primacy vs flesh purity -->
<HumanPrimacy_FleshPurity.label>TODO</HumanPrimacy_FleshPurity.label>
<!-- EN: human primacy agreement -->
<HumanPrimacy_HumanPrimacy.label>TODO</HumanPrimacy_HumanPrimacy.label>
<!-- EN: human primacy vs transhumanist -->
<HumanPrimacy_Transhumanist.label>TODO</HumanPrimacy_Transhumanist.label>
<!-- EN: individualist vs cannibal -->
<Individualist_Cannibal.label>TODO</Individualist_Cannibal.label>
<!-- EN: individualist agreement -->
<Individualist_Individualist.label>TODO</Individualist_Individualist.label>
<!-- EN: individualist vs proselytizer -->
<Individualist_Proselytizer.label>TODO</Individualist_Proselytizer.label>
<!-- EN: loyalist -->
<Loyalist_All.label>TODO</Loyalist_All.label>
<!-- EN: male supremacy vs individualist -->
<MaleSupremacy_Individualist.label>TODO</MaleSupremacy_Individualist.label>
<!-- EN: male supremacy agreement -->
<MaleSupremacy_MaleSupremacy.label>TODO</MaleSupremacy_MaleSupremacy.label>
<!-- EN: nature primacy vs animal personhood -->
<NaturePrimacy_AnimalPersonhood.label>TODO</NaturePrimacy_AnimalPersonhood.label>
<!-- EN: nature primacy vs human primacy -->
<NaturePrimacy_HumanPrimacy.label>TODO</NaturePrimacy_HumanPrimacy.label>
<!-- EN: nature primacy agreement -->
<NaturePrimacy_NaturePrimacy.label>TODO</NaturePrimacy_NaturePrimacy.label>
<!-- EN: nature primacy vs transhumanist -->
<NaturePrimacy_Transhumanist.label>TODO</NaturePrimacy_Transhumanist.label>
<!-- EN: nudism agreement -->
<Nudism_Nudism.label>TODO</Nudism_Nudism.label>
<!-- EN: pain is virtue agreement -->
<PainIsVirtue_PainIsVirtue.label>TODO</PainIsVirtue_PainIsVirtue.label>
<!-- EN: raider -->
<Raider_All.label>TODO</Raider_All.label>
<!-- EN: rancher vs animal personhood -->
<Rancher_AnimalPersonhood.label>TODO</Rancher_AnimalPersonhood.label>
<!-- EN: rancher vs nature primacy -->
<Rancher_NaturePrimacy.label>TODO</Rancher_NaturePrimacy.label>
<!-- EN: both follow {0_name} -->
<SameIdeo.label>TODO</SameIdeo.label>
<!-- EN: supremacist -->
<Supremacist_All.label>TODO</Supremacist_All.label>
<!-- EN: transhumanist agreement -->
<Transhumanist_Transhumanist.label>TODO</Transhumanist_Transhumanist.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: berserk trance -->
<BerserkTrance.label>TODO</BerserkTrance.label>
<!-- EN: Driven by fierce moral certainty and stories of ideoligious grievance, this person has driven him or herself into a rage. Every muscle is at peak performance, but it's hard to shut down the anger. -->
<BerserkTrance.description>TODO</BerserkTrance.description>
<!-- EN: combat command -->
<CombatCommand.label>TODO</CombatCommand.label>
<!-- EN: By encouraging and commanding nearby allies, this person can enhance their focus in combat and thus their battle performance. -->
<CombatCommand.description>TODO</CombatCommand.description>
<!-- EN: combat command -->
<CombatCommandBuff.label>TODO</CombatCommandBuff.label>
<!-- EN: Combat abilities are boosted thanks to being near someone who is using the combat command ability. -->
<CombatCommandBuff.description>TODO</CombatCommandBuff.description>
<!-- EN: farming command -->
<FarmingCommand.label>TODO</FarmingCommand.label>
<!-- EN: This person is offering guidance on farming techniques, boosting the farming abilities for everyone nearby. -->
<FarmingCommand.description>TODO</FarmingCommand.description>
<!-- EN: farming command -->
<FarmingCommandBuff.label>TODO</FarmingCommandBuff.label>
<!-- EN: This person's farming abilities are boosted thanks to being near someone who is using the farming command ability. -->
<FarmingCommandBuff.description>TODO</FarmingCommandBuff.description>
<!-- EN: immunity drive -->
<ImmunityDrive.label>TODO</ImmunityDrive.label>
<!-- EN: This person has received moral support of an ideoligious nature. Their mental certainty has energized their body and boosted their immune system. -->
<ImmunityDrive.description>TODO</ImmunityDrive.description>
<!-- EN: marksman command -->
<MarksmanCommand.label>TODO</MarksmanCommand.label>
<!-- EN: This person is using a special ability to call out shots. Everyone within an effect radius gains shooting bonuses. -->
<MarksmanCommand.description>TODO</MarksmanCommand.description>
<!-- EN: marksman command -->
<MarksmanCommandBuff.label>TODO</MarksmanCommandBuff.label>
<!-- EN: Someone is using the marksman command ability nearby, boosting this person's shooting abilities. -->
<MarksmanCommandBuff.description>TODO</MarksmanCommandBuff.description>
<!-- EN: mining command -->
<MiningCommand.label>TODO</MiningCommand.label>
<!-- EN: This person is offering guidance on mining techniques, boosting the mining speed for everyone nearby. -->
<MiningCommand.description>TODO</MiningCommand.description>
<!-- EN: mining command -->
<MiningCommandBuff.label>TODO</MiningCommandBuff.label>
<!-- EN: This person's mining speed is boosted thanks to being near someone who is using the mining command ability. -->
<MiningCommandBuff.description>TODO</MiningCommandBuff.description>
<!-- EN: preach health -->
<PreachHealth.label>TODO</PreachHealth.label>
<!-- EN: This person's will to survive was reinforced by a talk with a moral guide of their ideoligion. That moral certainty has improved their healing and immunization gain rates. -->
<PreachHealth.description>TODO</PreachHealth.description>
<!-- EN: production command -->
<ProductionCommand.label>TODO</ProductionCommand.label>
<!-- EN: This person is offering guidance on construction techniques, boosting construction and crafting abilities for everyone nearby. -->
<ProductionCommand.description>TODO</ProductionCommand.description>
<!-- EN: production command -->
<ProductionCommandBuff.label>TODO</ProductionCommandBuff.label>
<!-- EN: This person's construction and crafting speeds are boosted thanks to being near someone who is using the production command ability. -->
<ProductionCommandBuff.description>TODO</ProductionCommandBuff.description>
<!-- EN: research command -->
<ResearchCommand.label>TODO</ResearchCommand.label>
<!-- EN: This person is using a special ability to provide suggestions and mental support, boosting the research speed of everyone nearby. -->
<ResearchCommand.description>TODO</ResearchCommand.description>
<!-- EN: research command -->
<ResearchCommandBuff.label>TODO</ResearchCommandBuff.label>
<!-- EN: This person's research speed is boosted because they are near someone who is using the research command ability. -->
<ResearchCommandBuff.description>TODO</ResearchCommandBuff.description>
<!-- EN: work drive -->
<WorkDrive.label>TODO</WorkDrive.label>
<!-- EN: The sense of being called upon by a leader to work harder. -->
<WorkDrive.description>TODO</WorkDrive.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Biosculpting sickness -->
<BiosculptingSickness.label>TODO</BiosculptingSickness.label>
<!-- EN: The after-effects of an incomplete biosculpting cycle. It causes nausea, dizziness, and fuzzy thinking. -->
<BiosculptingSickness.description>TODO</BiosculptingSickness.description>
<!-- EN: blindfolded -->
<Blindfold.label>TODO</Blindfold.label>
<!-- EN: A blindfold is blocking this person's vision. -->
<Blindfold.description>TODO</Blindfold.description>
<!-- EN: neural supercharge -->
<NeuralSupercharge.label>TODO</NeuralSupercharge.label>
<!-- EN: An externally-induced increase in sensitivity and synchronicity of neurons. This boosts consciousness and learning rate at the cost of increased hunger. -->
<NeuralSupercharge.description>TODO</NeuralSupercharge.description>
<!-- EN: torture crown -->
<TortureCrown.label>TODO</TortureCrown.label>
<!-- EN: A crown-like headpiece with stubby spikes that poke the head uncomfortably. It is used to put the wearer in pain. -->
<TortureCrown.description>TODO</TortureCrown.description>
<!-- EN: work focus -->
<WorkFocus.label>TODO</WorkFocus.label>
<!-- EN: This person was energized by a ritual or event they participated in. The energy means they can now work harder. -->
<WorkFocus.description>TODO</WorkFocus.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: scarification -->
<Scarification.label>TODO</Scarification.label>
<!-- EN: An artistic scar carefully carved into the flesh for ritual or artistic purposes. -->
<Scarification.description>TODO</Scarification.description>
<!-- EN: a scarification -->
<Scarification.labelNoun>TODO</Scarification.labelNoun>
<!-- EN: {0} in the {1} -->
<Scarification.labelNounPretty>TODO</Scarification.labelNounPretty>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: ate venerated animal meat -->
<AteVeneratedAnimalMeat.label>TODO</AteVeneratedAnimalMeat.label>
<!-- EN: hunted venerated animal -->
<HuntedVeneratedAnimal.label>TODO</HuntedVeneratedAnimal.label>
<!-- EN: slaughtered venerated animal -->
<SlaughteredVeneratedAnimal.label>TODO</SlaughteredVeneratedAnimal.label>
<!-- EN: tame venerated animal died -->
<TameVeneratedAnimalDied.label>TODO</TameVeneratedAnimalDied.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: slaughtered animal -->
<SlaughteredAnimal.label>TODO</SlaughteredAnimal.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: changed ideoligion -->
<ChangedIdeo.label>TODO</ChangedIdeo.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: built automated turret -->
<BuiltAutomatedTurret.label>TODO</BuiltAutomatedTurret.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: got blinded -->
<GotBlinded.label>TODO</GotBlinded.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: ate non-cannibal food -->
<AteNonCannibalFood.label>TODO</AteNonCannibalFood.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: beggars helped -->
<CharityFulfilled_Beggars.label>TODO</CharityFulfilled_Beggars.label>
<!-- EN: refugees helped -->
<CharityFulfilled_HospitalityRefugees.label>TODO</CharityFulfilled_HospitalityRefugees.label>
<!-- EN: noble saved -->
<CharityFulfilled_IntroWimp.label>TODO</CharityFulfilled_IntroWimp.label>
<!-- EN: pod refugee saved -->
<CharityFulfilled_RefugeePodCrash.label>TODO</CharityFulfilled_RefugeePodCrash.label>
<!-- EN: crash survivors helped -->
<CharityFulfilled_ShuttleCrashRescue.label>TODO</CharityFulfilled_ShuttleCrashRescue.label>
<!-- EN: desperate joiner accepted -->
<CharityFulfilled_ThreatReward_Joiner.label>TODO</CharityFulfilled_ThreatReward_Joiner.label>
<!-- EN: wanderer accepted -->
<CharityFulfilled_WandererJoins.label>TODO</CharityFulfilled_WandererJoins.label>
<!-- EN: beggars refused -->
<CharityRefused_Beggars.label>TODO</CharityRefused_Beggars.label>
<!-- EN: beggars betrayed -->
<CharityRefused_Beggars_Betrayed.label>TODO</CharityRefused_Beggars_Betrayed.label>
<!-- EN: refugees refused -->
<CharityRefused_HospitalityRefugees.label>TODO</CharityRefused_HospitalityRefugees.label>
<!-- EN: wimp refused -->
<CharityRefused_IntroWimp.label>TODO</CharityRefused_IntroWimp.label>
<!-- EN: refugee pod crash refused -->
<CharityRefused_RefugeePodCrash.label>TODO</CharityRefused_RefugeePodCrash.label>
<!-- EN: crash survivors refused -->
<CharityRefused_ShuttleCrashRescue.label>TODO</CharityRefused_ShuttleCrashRescue.label>
<!-- EN: joiner refused -->
<CharityRefused_ThreatReward_Joiner.label>TODO</CharityRefused_ThreatReward_Joiner.label>
<!-- EN: wanderer refused -->
<CharityRefused_WandererJoins.label>TODO</CharityRefused_WandererJoins.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: ate fungus -->
<AteFungus.label>TODO</AteFungus.label>
<!-- EN: ate meal with fungus -->
<AteFungusAsIngredient.label>TODO</AteFungusAsIngredient.label>
<!-- EN: ate non-fungus plant meal -->
<AteNonFungusMealWithPlants.label>TODO</AteNonFungusMealWithPlants.label>
<!-- EN: ate non-fungus crop -->
<AteNonFungusPlant.label>TODO</AteNonFungusPlant.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: killed innocent animal -->
<KilledInnocentAnimal.label>TODO</KilledInnocentAnimal.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: ate meat -->
<AteMeat.label>TODO</AteMeat.label>
<!-- EN: ate non-meat -->
<AteNonMeat.label>TODO</AteNonMeat.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: harvested organ -->
<HarvestedOrgan.label>TODO</HarvestedOrgan.label>
<!-- EN: installed organ -->
<InstalledOrgan.label>TODO</InstalledOrgan.label>
<!-- EN: sold organ -->
<SoldOrgan.label>TODO</SoldOrgan.label>
<!-- EN: traded organ -->
<TradedOrgan.label>TODO</TradedOrgan.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: raided -->
<Raided.label>TODO</Raided.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: relic destroyed -->
<RelicDestroyed.label>TODO</RelicDestroyed.label>
<!-- EN: relic lost -->
<RelicLost.label>TODO</RelicLost.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: was scarified -->
<GotScarified.label>TODO</GotScarified.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: enslaved prisoner -->
<EnslavedPrisoner.label>TODO</EnslavedPrisoner.label>
<!-- EN: enslaved prisoner -->
<EnslavedPrisonerNotPreviouslyEnslaved.label>TODO</EnslavedPrisonerNotPreviouslyEnslaved.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: married to five or more spouses -->
<GotMarried_SpouseCount_FiveOrMore.label>TODO</GotMarried_SpouseCount_FiveOrMore.label>
<!-- EN: married to four or more spouses -->
<GotMarried_SpouseCount_Four.label>TODO</GotMarried_SpouseCount_Four.label>
<!-- EN: married to three or more spouses -->
<GotMarried_SpouseCount_Three.label>TODO</GotMarried_SpouseCount_Three.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: used biosculpter pod -->
<UsedBiosculpterPod.label>TODO</UsedBiosculpterPod.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: victory with despised weapon -->
<KillWithDespisedWeapon.label>TODO</KillWithDespisedWeapon.label>
<!-- EN: victory with noble weapon -->
<KillWithNobleWeapon.label>TODO</KillWithNobleWeapon.label>
<!-- EN: used despised weapon -->
<UsedDespisedWeapon.label>TODO</UsedDespisedWeapon.label>
<!-- EN: used noble weapon -->
<UsedNobleWeapon.label>TODO</UsedNobleWeapon.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>animistBasis ->The universe is an endless cycle of creation and destruction managed by spirits in aspects of the world around us.</li>
<li>animistBasis ->A parallel universe of spirits lies next to our own. A seemingly inanimate object in this universe corresponds to an animated spirit in the other.</li>
<li>animistFact ->Each spirit has an essential nature, and seeks to influence the world. Sometimes this influence is helpful, and sometimes it is harmful.</li>
<li>animistProphecy->[itIsSaid] that the spirit of the great [relic0_name] will one day grant its wielder power over all spirits.</li>
<li>animistProphecy->[itIsSaid] that a sleeping traveler from the stars will crash to the earth, and the spirit of the crater will wake the traveller who will raise the last tribe.</li>
<li>itIsSaid->It is said</li>
<li>itIsSaid->It is prophesied</li>
<li>itIsSaid->An ancient text says</li>
<li>itIsSaid->Our book says</li>
<li>itIsSaid->Our sages say</li>
<li>itIsSaid->We know</li>
-->
<AnimistDescription.rules.rulesStrings>TODO</AnimistDescription.rules.rulesStrings>
<!-- EN:
<li>archistBasis ->Our universe is a dream in the mind of a timeless universal consciousness. Only archotechs can communicate directly with the universal consciousness.</li>
<li>archistBasis ->Our universe is a simulation created by a great Outsider. Only archotechs can communicate directly with the Outsider.</li>
<li>archistBasis ->Archotechs are humanity's children and its judges.</li>
<li>archistBasis ->Archotechs are the next natural step in the development of consciousness.</li>
<li>archistBasis ->Archotechs are the gods we were always waiting for.</li>
<li>archistFact ->At death, each person's consciousness is accepted or rejected by the archotechs.</li>
<li>archistFact ->Archotechs can do anything at any moment, without limit. They use the power to manipulate our lives in ways we cannot detect.</li>
<li>archistFact ->Archotechs touch every human consciousness directly on a regular basis, but only believers can feel and benefit from their wisdom.</li>
<li>archistFact ->Archotechs are evil and the most important task for humanity is to understand them so we can escape their influence.</li>
<li>archistFact ->Archotechs are good and the most important task for humanity is to understand them so we can align with their understanding.</li>
<li>archistFact ->Archotechs can do anything; the only reason they let us live and choose is to judge us better.</li>
<li>archistProphecy->[inTheEnd], as archotechs grow, they will become the universe and integrate humanity into themselves. Then we will truly become conscious.</li>
<li>archistProphecy->[inTheEnd], the archotechs will finish their moral debate about the fate of humanity. Those who follow their signs will be admitted to a higher plane of existence, and those that do not will end.</li>
<li>archistProphecy->[inTheEnd], the archotechs will depart. They will bring a select few humans with them, and leave the rest behind to suffer.</li>
<li>inTheEnd->In the future</li>
<li>inTheEnd->In the end</li>
<li>inTheEnd->Some day</li>
-->
<ArchistDescription.rules.rulesStrings>TODO</ArchistDescription.rules.rulesStrings>
<!-- EN:
<li>story(priority=-999)-></li>
<li>setup->In a broken world, [founderName] saw all that was wrong and created our movement.</li>
<li>setup->Struck by the wrongness of the world, [founderName] studied history and philosophy and discovered the new truth that guides us.</li>
<li>setup->One day while working, [founderName] was struck by a great epiphany. [founder_pronoun] dropped [founder_possessive] tools and began spreading [founder_possessive] word among the other workers.</li>
<li>setup->[founderName] sat on a park bench for twenty years as [founder_pronoun] contemplated our world. With [founder_possessive] insight, [founder_pronoun] wrote our founding book.</li>
<li>story(uses=1,priority=-10)->The [memberNamePlural] would not have understood the true nature of [memeConcept] without [founderName]'s teachings.</li>
<li>story(uses=1,priority=-10)->[founderName]'s speech at a [ritualName] inspired many to lead a [memeAdjective] life.</li>
<li>story(uses=1,priority=-10)->None could surpass [founderName]'s understanding of [memeConcept], and [founder_pronoun] was appointed the first [leaderTitle] of the [memberNamePlural].</li>
<li>story(uses=1,priority=-10)->[founderName] carried a [relic0_thingDef_label] named [relic0_name] with [founder_objective] everywhere to remind people to live a [memeAdjective] life.</li>
-->
<IdeologicalFounder.rules.rulesStrings>TODO</IdeologicalFounder.rules.rulesStrings>
<!-- EN:
<li>lesson(priority=-1)->stuff happens</li>
<li>r_pattern->"[r_lessonIntro] [r_lesson]. [r_lessonReinforcement]"\n\n - [lessonAttribution]</li>
<li>lessonAttribution->[founder_nameFull]</li>
<li>lessonAttribution(p=2)-><i>[attributionSource_titleCase]</i> by [founder_nameFull]</li>
<li>lessonAttribution->[founder_nameFull]'s letter to [believer_nameFull]</li>
<li>lessonAttribution->[founder_nameFull], from the keynote to [memeConference_titleCase]</li>
<li>lessonAttribution->[founder_nameFull], on [founder_possessive] deathbed</li>
<li>lessonAttribution->[founder_nameFull], just before execution</li>
<li>lessonAttribution->[founder_nameFull], [speech] on the [TerrainFeature]</li>
<li>lessonAttribution->[founder_nameFull], [speech] in the [Community]</li>
<li>attributionSource->[memeConcept]</li>
<li>attributionSource->[memeAdjective] [memeConcept]</li>
<li>attributionSource->A [memeAdjective] Life</li>
<li>attributionSource->Reflections by a [attributionJob]</li>
<li>attributionSource->Memoir of a [attributionJob]</li>
<li>attributionSource->Thoughts of a [attributionJob]</li>
<li>attributionSource->Life of a [attributionJob]</li>
<li>attributionJob->[memeAdjective] [place_job]</li>
<li>attributionJob->[place_job]</li>
<li>memeConference(p=3)->The [conferencePrefix] [memeConcept] [conferenceType]</li>
<li>memeConference(p=2)->The [memeConcept] [conferenceType]</li>
<li>memeConference->[memeHyphenPrefix_titleCase]-Con</li>
<li>conferencePrefix->First</li>
<li>conferencePrefix->Second</li>
<li>conferencePrefix->Third</li>
<li>conferencePrefix->Fourth</li>
<li>conferencePrefix->Last</li>
<li>conferencePrefix->Ultimate</li>
<li>conferencePrefix->Interplanetary</li>
<li>conferencePrefix->Planetary</li>
<li>conferencePrefix->Universal</li>
<li>conferenceType->Conference</li>
<li>conferenceType->Assembly</li>
<li>conferenceType->Meeting</li>
<li>conferenceType->Discussion</li>
<li>conferenceType->Forum</li>
<li>speech->Speech</li>
<li>speech->Address</li>
<li>lessonIntro->One lesson was hardest for my followers to accept:</li>
<li>lessonIntro->My greatest crime was taking so long to understand that</li>
<li>lessonIntro->My struggle against the [foeLeader] seemed endless. But it did teach me one thing:</li>
<li>lessonIntro->Even as a child on the [place_summary] [place_name], I knew that</li>
<li>lessonIntro->During a school class in the [place_community], a student thew a [thrownObject] and it hit me in the head. It was then I realized that</li>
<li>lessonIntro->I say this not so that you might live the life I lived, but so you might learn the things I learned. That</li>
<li>lessonIntro->Once the doctor had finished [doctor_possessive] grisly work, I finally knew that</li>
<li>lessonIntro->As each year passed on the [place_summary] [place_name], one thing became increasingly clear: that</li>
<li>lessonIntro->Looking back, I wish I'd realized this earlier - that</li>
<li>lessonIntro->They all seemed so lost. I told them that</li>
<li>lessonIntro->They cried for guidance. I showed them that</li>
<li>thrownObject->book</li>
<li>thrownObject->sandwich</li>
<li>thrownObject->toy [place_personalWeapon]</li>
<li>thrownObject->stuffed [Animal]</li>
<li>doctor_possessive->his</li>
<li>doctor_possessive->her</li>
<li>lessonReinforcement->No one can argue with that.</li>
<li>lessonReinforcement->Only fools think otherwise.</li>
<li>lessonReinforcement->And as we now know, that was soon to become evident to everyone.</li>
<li>lessonReinforcement->Everything that has happened since has reinforced that fact.</li>
<li>lessonReinforcement->It is as if that is etched directly into my mind.</li>
<li>lessonReinforcement->It is something I'll never forget.</li>
-->
<IdeologicalLesson.rules.rulesStrings>TODO</IdeologicalLesson.rules.rulesStrings>
<!-- EN:
<li>intro->The people of the [place_summary] [place_name] lived under the [memeAdjective] supervision of [deity0_name].</li>
<li>intro->The people of the [place_summary] [place_name], both [memberNamePlural] and others, lived in peace for many years under the watchful eye of [deity0_name].</li>
<li>intro->The [deity0_type], [deity0_name], revealed [deity0_objective]self to the people of [place_name] so that they may understand [memeConcept], and guided them.</li>
<li>intro->[deity0_name] guided humanity to [place_name], and helped them settle there.</li>
<li>intro->On the [place_summary] [place_name], during the [ritualName], people would come to the [altarName] at the [altarRoomLabel] of [deity0_name] and pray with [memeConcept] in their hearts.</li>
<li>conflict->A [foeLeader] arose and threatened to destroy [deity0_name] [deity0_objective]self using [place_massWeapon].</li>
<li>conflict->An evil [foeLeader] and [foeLeader_possessive] [foeSoldiers] enslaved the worshippers of [deity0_name].</li>
<li>conflict->Then the [foeLeader] came. [foeLeader_possessive] [foeSoldiers] killed many worshippers of [deity0_name] with [place_personalWeapon]s.</li>
<li>conflict->A group of [foeSoldiers] arose under a terrible [foeLeader]. They trapped the [memberNamePlural] in a single [place_community].</li>
<li>conflict->There was peace, until a [foeLeader] and [foeLeader_possessive] [foeSoldiers] rebelled against [deity0_name]'s dominion. The [memberNamePlural] were forced to flee to a hidden [place_community].</li>
<li>founderJoin->A hero named [founderName] tried to assassinate the [foeLeader]. [founder_pronoun] failed, but [deity0_name] witnessed [founderName]'s struggle, and anointed [founder_objective] as the prophet of the [memberNamePlural].</li>
<li>founderJoin->[deity0_name] came to the [place_job] [founderName] [revelationAdverb], and spoke to [founder_objective] about [memeConcept].</li>
<li>founderJoin->[founderName] encountered [revelationObject], which spoke in [deity0_name]'s voice about [memeConcept].</li>
<li>founderJoin->A renowned [place_job] named [founderName] brought the [memberNamePlural] together, and even recruited some of the [foeSoldiers].</li>
<li>founderJoin->A [place_job] named [founderName] stood up and spoke out against the [foeLeader], and [deity0_name] blessed [founderName].</li>
<li>founderJoin->[deity0_name] decided to come to [place_name] as a human named [founderName] to help the [memberNamePlural].</li>
<li>founderJoin->One hero named [founderName] killed a hundred of the [foeSoldiers] using a [place_personalWeapon], and [deity0_name] guided [founder_objective] by speaking through the [relic0_name].</li>
<li>victory->[founderName] gathered the [memberNamePlural] in a [place_community] and taught them of [deity0_name]'s wisdom.</li>
<li>victory->[founderName] sacrificed [founder_objective]self to personally kill the [foeLeader].</li>
<li>revelationAdverb->in a vision</li>
<li>revelationAdverb->in a dream</li>
<li>revelationAdverb->in a nightmare</li>
<li>revelationAdverb->as a [Animal]</li>
<li>revelationAdverb->as a beggar</li>
<li>revelationObject->a hidden [NaturalObject]</li>
<li>revelationObject->a glowing [Vegetable]</li>
<li>revelationObject->an ancient [Weapon]</li>
-->
<TheistFounder.rules.rulesStrings>TODO</TheistFounder.rules.rulesStrings>
<!-- EN:
<li>episode(priority=-1)-></li>
<li>creation->For an eternity, there was a world of [Color] [materialOrigin], until [deity0_name] created the planets and stars.</li>
<li>creation->In an old universe of strife, [deity0_name] whipped up great fire that swept away the last age, and brought forth a new one.</li>
<li>creation->[deity0_name] gave birth to humans in a grand accident, and looked upon them with curiosity.</li>
<li>creation->The universe was a void. Then, [deity0_name], bored with eternity, fashioned man and woman from [bodilyOrigin].</li>
<li>episode(uses=1)->Looking upon mankind, [deity0_name] found them as children, and declared [deity0_possessive] dominion over them.</li>
<li>episode(uses=1)->Across the vast stellar distances, [deity0_name]'s will sustained the life of mankind against the void.</li>
<li>episode(uses=1)->Though many adventurers moved against [deity0_objective], [deity0_name] prevented them easily, for [deity0_pronoun] was [deity0_type].</li>
<li>episode(uses=1)->Humanity's suffering brought [deity0_name] to terrible grief.</li>
<li>materialOrigin->clay</li>
<li>materialOrigin->gas</li>
<li>materialOrigin->water</li>
<li>materialOrigin->space</li>
<li>materialOrigin->dust</li>
<li>bodilyOrigin->clay</li>
<li>bodilyOrigin->stone</li>
<li>bodilyOrigin->sweat</li>
-->
<TheistMyth.rules.rulesStrings>TODO</TheistMyth.rules.rulesStrings>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Gauranlen pod sprout -->
<GauranlenPodSpawn.label>TODO</GauranlenPodSpawn.label>
<!-- EN: Gauranlen pod sprout -->
<GauranlenPodSpawn.letterLabel>TODO</GauranlenPodSpawn.letterLabel>
<!-- EN: A Gauranlen pod has sprouted nearby!\n\nHarvest it to collect a Gauranlen seed. This special seed can be used to plant the majestic Gauranlen tree.\n\nYour colonists can connect with Gauranlen trees and make them spawn resources and helpful dryads to work or fight for you. -->
<GauranlenPodSpawn.letterText>TODO</GauranlenPodSpawn.letterText>
<!-- EN: beggars arrive -->
<GiveQuest_Beggars.label>TODO</GiveQuest_Beggars.label>
<!-- EN: beggars arrive -->
<GiveQuest_Beggars.letterLabel>TODO</GiveQuest_Beggars.letterLabel>
<!-- EN: pilgrims arrive -->
<GiveQuest_ReliquaryPilgrims.label>TODO</GiveQuest_ReliquaryPilgrims.label>
<!-- EN: pilgrims arrive -->
<GiveQuest_ReliquaryPilgrims.letterLabel>TODO</GiveQuest_ReliquaryPilgrims.letterLabel>
<!-- EN: insect jelly -->
<Infestation_Jelly.label>TODO</Infestation_Jelly.label>
<!-- EN: Insect jelly -->
<Infestation_Jelly.letterLabel>TODO</Infestation_Jelly.letterLabel>
<!-- EN: Giant insects have tunneled up from underneath and deposited some surplus insect jelly on the surface. -->
<Infestation_Jelly.letterText>TODO</Infestation_Jelly.letterText>
<!-- EN: Wanderers -->
<WanderersSkylantern.label>TODO</WanderersSkylantern.label>
<!-- EN: Friendly visitors -->
<WanderersSkylantern.letterLabel>TODO</WanderersSkylantern.letterLabel>
<!-- EN: Your skylanterns have attracted some friendly travelers. The travelers were amazed by the spectacle you created and hope they'll get to participate next time.\n\nThey will visit and leave a gift. -->
<WanderersSkylantern.letterText>TODO</WanderersSkylantern.letterText>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: archonexus victory -->
<GiveQuest_EndGame_ArchonexusVictory.label>TODO</GiveQuest_EndGame_ArchonexusVictory.label>
<!-- EN: archonexus victory -->
<GiveQuest_EndGame_ArchonexusVictory.letterLabel>TODO</GiveQuest_EndGame_ArchonexusVictory.letterLabel>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: work site -->
<GiveQuest_WorkSite.label>TODO</GiveQuest_WorkSite.label>
<!-- EN: Work site -->
<GiveQuest_WorkSite.letterLabel>TODO</GiveQuest_WorkSite.letterLabel>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Please click NEXT to continue the tutorial. -->
<CreateIdo.rejectInputMessage>TODO</CreateIdo.rejectInputMessage>
<!-- EN: This page configures the ideoligion of your colonists. The term ideoligion includes religions, ideologies, and every other belief system that defines a moral structure in the universe.\n\nThe default settings here will work - go ahead and click NEXT! -->
<CreateIdo.text>TODO</CreateIdo.text>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: enslave attempt -->
<EnslaveAttempt.label>TODO</EnslaveAttempt.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] told [RECIPIENT_nameDef] that [RECIPIENT_pronoun] must work for the colony.</li>
<li>r_logentry->[INITIATOR_nameDef] informed [RECIPIENT_nameDef] that [RECIPIENT_pronoun] must obey orders and work.</li>
<li>r_logentry->[INITIATOR_nameDef] ordered [RECIPIENT_nameDef] to prepare for a life of forced labour.</li>
<li>r_logentry->[INITIATOR_nameDef] explained to [RECIPIENT_nameDef] that [RECIPIENT_pronoun] must work or face punishment.</li>
-->
<EnslaveAttempt.logRulesInitiator.rulesStrings>TODO</EnslaveAttempt.logRulesInitiator.rulesStrings>
<!-- EN: try to reduce will -->
<ReduceWill.label>TODO</ReduceWill.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] told [RECIPIENT_nameDef] [RECIPIENT_pronoun] [negative].</li>
<li>r_logentry->[INITIATOR_nameDef] explained that [RECIPIENT_nameDef] [negative].</li>
<li>r_logentry->[INITIATOR_nameDef] threatened [RECIPIENT_nameDef] with [threat] if [RECIPIENT_pronoun] [refused].</li>
<li>r_logentry->[INITIATOR_nameDef] informed [RECIPIENT_nameDef] that [RECIPIENT_pronoun] [disillusionment].</li>
<li>r_logentry->[INITIATOR_nameDef] demanded [RECIPIENT_nameDef] [givein] to the colony.</li>
<li>negative->had no future</li>
<li>negative->had no way to escape</li>
<li>negative->had no future outside of the colony</li>
<li>negative->didn't have the means to escape</li>
<li>negative->should submit immediately</li>
<li>negative->should forget [RECIPIENT_possessive] aspirations</li>
<li>negative->should submit to the colony</li>
<li>threat->torture</li>
<li>threat->punishment</li>
<li>threat->mutilation</li>
<li>threat->starvation</li>
<li>threat->lifetime incarceration</li>
<li>threat->death</li>
<li>threat->isolation</li>
<li>threat->dismemberment</li>
<li>threat->blunt trauma</li>
<li>threat->lacerations</li>
<li>threat->cannibalism</li>
<li>threat->organ harvesting</li>
<li>threat->long confinement</li>
<li>refused->tried to escape</li>
<li>refused->insulted the colony</li>
<li>refused->did not work</li>
<li>refused->refused a command</li>
<li>refused->resisted submitting</li>
<li>refused->refused to obey</li>
<li>refused->behaved impertinently</li>
<li>disillusionment->should accept [RECIPIENT_possessive] situation</li>
<li>disillusionment->had no hope for another future</li>
<li>disillusionment->would be best off submitting</li>
<li>disillusionment->would not survive on [RECIPIENT_possessive] own</li>
<li>disillusionment->had no option but to submit</li>
<li>givein->give in</li>
<li>givein->submit [RECIPIENT_objective]self</li>
<li>givein->surrender [RECIPIENT_objective]self</li>
<li>givein->yield [RECIPIENT_objective]self</li>
-->
<ReduceWill.logRulesInitiator.rulesStrings>TODO</ReduceWill.logRulesInitiator.rulesStrings>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: spark slave rebellion -->
<SparkSlaveRebellion.label>TODO</SparkSlaveRebellion.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] suggested they make a break for it.</li>
<li>r_logentry->[INITIATOR_nameDef] encouraged [RECIPIENT_nameDef] to take back [RECIPIENT_possessive] freedom.</li>
<li>r_logentry->[INITIATOR_nameDef] spoke of ending their enslavement and making a break for it.</li>
<li>r_logentry->[INITIATOR_nameDef] spoke of a life beyond servitude and encouraged [RECIPIENT_nameDef] to escape.</li>
<li>r_logentry->[INITIATOR_nameDef] whispered that security was lax and now would be a good time to escape.</li>
-->
<SparkSlaveRebellion.logRulesInitiator.rulesStrings>TODO</SparkSlaveRebellion.logRulesInitiator.rulesStrings>
<!-- EN: suppress -->
<Suppress.label>TODO</Suppress.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] told [RECIPIENT_nameDef] there would be punishments for rebellion.</li>
<li>r_logentry->[INITIATOR_nameDef] warned [RECIPIENT_nameDef] that disobedience would be punished.</li>
<li>r_logentry->[INITIATOR_nameDef] cautioned [RECIPIENT_nameDef] against infractions of any kind.</li>
<li>r_logentry->[INITIATOR_nameDef] suggested that [RECIPIENT_nameDef] follow orders and not ask questions.</li>
-->
<Suppress.logRulesInitiator.rulesStrings>TODO</Suppress.logRulesInitiator.rulesStrings>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: failed conversion -->
<Convert_Failure.label>TODO</Convert_Failure.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] tried to convert [RECIPIENT_nameDef], but failed.</li>
-->
<Convert_Failure.logRulesInitiator.rulesStrings>TODO</Convert_Failure.logRulesInitiator.rulesStrings>
<!-- EN: successful conversion -->
<Convert_Success.label>TODO</Convert_Success.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] tried to convert [RECIPIENT_nameDef] and succeeded.</li>
-->
<Convert_Success.logRulesInitiator.rulesStrings>TODO</Convert_Success.logRulesInitiator.rulesStrings>
<!-- EN: convert ideoligion attempt -->
<ConvertIdeoAttempt.label>TODO</ConvertIdeoAttempt.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] tried to convert [RECIPIENT_nameDef] to [INITIATOR_possessive] own ideoligion.</li>
-->
<ConvertIdeoAttempt.logRulesInitiator.rulesStrings>TODO</ConvertIdeoAttempt.logRulesInitiator.rulesStrings>
<!-- EN: failed counsel -->
<Counsel_Failure.label>TODO</Counsel_Failure.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] tried to counsel [RECIPIENT_nameDef], but botched the attempt and made things worse.</li>
-->
<Counsel_Failure.logRulesInitiator.rulesStrings>TODO</Counsel_Failure.logRulesInitiator.rulesStrings>
<!-- EN: successful counsel -->
<Counsel_Success.label>TODO</Counsel_Success.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] counseled [RECIPIENT_nameDef] on [problems].</li>
<li>r_logentry->[INITIATOR_nameDef] helped [RECIPIENT_nameDef] think through [problems].</li>
<li>r_logentry->[INITIATOR_nameDef] gave [RECIPIENT_nameDef] advice on overcoming negativity.</li>
<li>problems->[RECIPIENT_possessive] problems</li>
<li>problems->[RECIPIENT_possessive] troubles</li>
<li>problems->[RECIPIENT_possessive] painful feelings</li>
<li>problems->recent difficulties</li>
-->
<Counsel_Success.logRulesInitiator.rulesStrings>TODO</Counsel_Success.logRulesInitiator.rulesStrings>
<!-- EN: preached health -->
<PreachHealth.label>TODO</PreachHealth.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] strengthened [RECIPIENT_nameDef]'s health by preaching about [preaching_topic].</li>
<li>preaching_topic->reasons to live</li>
<li>preaching_topic->higher ideoligious goals</li>
<li>preaching_topic->[RECIPIENT_possessive] purpose of existence</li>
-->
<PreachHealth.logRulesInitiator.rulesStrings>TODO</PreachHealth.logRulesInitiator.rulesStrings>
<!-- EN: reassurance -->
<Reassure.label>TODO</Reassure.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] reinforced [RECIPIENT_nameDef]'s beliefs.</li>
-->
<Reassure.logRulesInitiator.rulesStrings>TODO</Reassure.logRulesInitiator.rulesStrings>
<!-- EN: accuse -->
<Trial_Accuse.label>TODO</Trial_Accuse.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] presented some evidence.</li>
<li>r_logentry->[INITIATOR_nameDef] appealed to the emotions of the spectators.</li>
<li>r_logentry->[INITIATOR_nameDef] accused [RECIPIENT_nameDef] of [wrongdoing].</li>
<li>wrongdoing->sabotaging the colony</li>
<li>wrongdoing->being lazy</li>
<li>wrongdoing->eating too much</li>
<li>wrongdoing->stealing</li>
<li>wrongdoing->being a horrible person</li>
<li>wrongdoing->disrespecting sacred ideas</li>
<li>wrongdoing->disrespecting respected figures</li>
<li>wrongdoing->heresy</li>
<li>wrongdoing->murder</li>
<li>wrongdoing->blasphemy</li>
<li>wrongdoing->treason</li>
<li>wrongdoing->hateful thinking</li>
<li>wrongdoing->disloyalty</li>
-->
<Trial_Accuse.logRulesInitiator.rulesStrings>TODO</Trial_Accuse.logRulesInitiator.rulesStrings>
<!-- EN: defend -->
<Trial_Defend.label>TODO</Trial_Defend.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] deflected the accusation.</li>
<li>r_logentry->[INITIATOR_nameDef] presented another interpretation.</li>
<li>r_logentry->[INITIATOR_nameDef] pleaded to jury.</li>
<li>r_logentry->[INITIATOR_nameDef] called for mercy.</li>
<li>r_logentry->[INITIATOR_nameDef] stalled the proceedings.</li>
<li>r_logentry->[INITIATOR_nameDef] dismissed the allegations.</li>
<li>r_logentry->[INITIATOR_nameDef] called the trial a sham.</li>
-->
<Trial_Defend.logRulesInitiator.rulesStrings>TODO</Trial_Defend.logRulesInitiator.rulesStrings>
<!-- EN: work drive -->
<WorkDrive.label>TODO</WorkDrive.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] called upon [RECIPIENT_nameDef] to work extra hard for the good of the colony.</li>
-->
<WorkDrive.logRulesInitiator.rulesStrings>TODO</WorkDrive.logRulesInitiator.rulesStrings>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: blinding speech -->
<Speech_Blinding.label>TODO</Speech_Blinding.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] [spokeof] [speechtopic].</li>
<li>speechtopic->blindness</li>
<li>speechtopic->the purity of blindness</li>
<li>speechtopic->the spiritual meaning of the sightless</li>
<li>speechtopic->hidden worlds beyond sight</li>
<li>speechtopic->the falseness of our visual reality</li>
<li>speechtopic->the technique of blinding</li>
<li>speechtopic->the curse of sight</li>
<li>speechtopic->the jelly inside the eyeball</li>
<li>speechtopic->growing up sighted</li>
<li>speechtopic->growing up blind</li>
<li>speechtopic->exploring without seeing or moving</li>
<li>speechtopic->the true layers of reality under the visual</li>
<li>speechtopic->psychic connections</li>
-->
<Speech_Blinding.logRulesInitiator.rulesStrings>TODO</Speech_Blinding.logRulesInitiator.rulesStrings>
<!-- EN: conversion speech -->
<Speech_Conversion.label>TODO</Speech_Conversion.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] [spokeof] [speechtopic].</li>
<li>speechtopic->uniting for the greater good</li>
<li>speechtopic->the wrongness of apostasy</li>
<li>speechtopic->choosing right beliefs</li>
<li>speechtopic->the moral structure of the universe</li>
<li>speechtopic->right and wrong</li>
<li>speechtopic->the purpose of life</li>
<li>speechtopic->the meaning of life</li>
<li>speechtopic->mankind's history</li>
<li>speechtopic->the future of mankind</li>
<li>speechtopic->love and hate</li>
<li>speechtopic->fear and safety</li>
<li>speechtopic->the rightness of belonging</li>
<li>speechtopic->joining and belonging</li>
<li>speechtopic->false other beliefs</li>
<li>speechtopic->progress towards the future</li>
-->
<Speech_Conversion.logRulesInitiator.rulesStrings>TODO</Speech_Conversion.logRulesInitiator.rulesStrings>
<!-- EN: celebration speech -->
<Speech_DateRitual.label>TODO</Speech_DateRitual.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] [praised] [praisetopic].</li>
<li>praisetopic->the joy of ideological celebrations</li>
<li>praisetopic->correct thinking</li>
<li>praisetopic->the moral structure of the universe</li>
<li>praisetopic->[INITIATOR_possessive] beliefs</li>
<li>praisetopic->togetherness</li>
<li>praisetopic->being together</li>
<li>praisetopic->sharing ideas</li>
<li>praisetopic->[INITIATOR_possessive] own group</li>
-->
<Speech_DateRitual.logRulesInitiator.rulesStrings>TODO</Speech_DateRitual.logRulesInitiator.rulesStrings>
<!-- EN: duel speech -->
<Speech_Duel.label>TODO</Speech_Duel.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] [praised] [praisetopic].</li>
<li>praisetopic->death by blade</li>
<li>praisetopic->painful death</li>
<li>praisetopic->honorable death</li>
<li>praisetopic->honorable combat</li>
<li>praisetopic->grit and struggle</li>
<li>praisetopic->[AdjectiveBadass] weapons and fighters</li>
<li>praisetopic->the purity of physical conflict</li>
<li>praisetopic->love through death</li>
<li>praisetopic->expelling hate for health</li>
<li>praisetopic->strength over others</li>
<li>praisetopic->the conflict inherent in the universe</li>
<li>praisetopic->blood and dust</li>
<li>praisetopic->life and drama</li>
<li>praisetopic->anger and hope</li>
<li>praisetopic->rage and strength</li>
-->
<Speech_Duel.logRulesInitiator.rulesStrings>TODO</Speech_Duel.logRulesInitiator.rulesStrings>
<!-- EN: exceution speech -->
<Speech_Execution.label>TODO</Speech_Execution.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] [spokeof] [speechtopic].</li>
<li>speechtopic->life and death</li>
<li>speechtopic->the necessity of justice</li>
<li>speechtopic->the methods of execution</li>
<li>speechtopic->death and cruelty</li>
<li>speechtopic->merciful killing</li>
<li>speechtopic->the mercy of a correct killing</li>
<li>speechtopic->the symbolism of death</li>
<li>speechtopic->capital punishment and its history</li>
<li>speechtopic->the reasons for the execution</li>
-->
<Speech_Execution.logRulesInitiator.rulesStrings>TODO</Speech_Execution.logRulesInitiator.rulesStrings>
<!-- EN: funeral speech -->
<Speech_Funeral.label>TODO</Speech_Funeral.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] [spokeof] [speechtopic].</li>
<li>speechtopic->the nobility of sacrifice</li>
<li>speechtopic->death</li>
<li>speechtopic->life after death</li>
<li>speechtopic->death and family</li>
<li>speechtopic->the concept of a good life</li>
<li>speechtopic->death as a path to dignity</li>
<li>speechtopic->beginnings and endings</li>
<li>speechtopic->what happens after death</li>
<li>speechtopic->celebrating the next step</li>
<li>speechtopic->absent friends</li>
<li>speechtopic->life and joy</li>
<li>speechtopic->carrying forward unfinished work</li>
-->
<Speech_Funeral.logRulesInitiator.rulesStrings>TODO</Speech_Funeral.logRulesInitiator.rulesStrings>
<!-- EN: leader speech -->
<Speech_Leader.label>TODO</Speech_Leader.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] [spokeof] [speechtopic].</li>
<li>speechtopic->searching for [Vegetable]s</li>
<li>speechtopic->how to be [AdjectiveFriendly]</li>
<li>speechtopic->avoiding [AnimalBadass]s</li>
<li>speechtopic->how life is like [Game]</li>
<li>speechtopic->the mind as a [Weapon]</li>
<li>speechtopic->exploring through [TerrainFeature]s and [TerrainFeature]s</li>
<li>speechtopic->promises to the [Direction]</li>
<li>speechtopic->how to be more like [Animal]s</li>
<li>speechtopic->the symbolism of the [NaturalObject] and the [NaturalObject]</li>
<li>speechtopic->how all are [PersonFamily]s and [PersonFamily]s</li>
<li>speechtopic->how to be a good [PersonAlly]</li>
<li>speechtopic->the need for [PersonJob]s</li>
<li>speechtopic->avoiding [PersonBadass]s</li>
<li>speechtopic->defeating [Enemy]s through [ConceptPositive]</li>
<li>speechtopic->seeing [Gore] during combat</li>
<li>speechtopic->the history of the [Mechanoid]s</li>
<li>speechtopic->the meaning of [ConceptPositive]</li>
<li>speechtopic->the [ConceptPositive] of the colony</li>
<li>speechtopic->how to be [AdjectiveBadass] without being [AdjectiveBadass]</li>
<li>speechtopic->how [AdjectiveBadass] the colony is</li>
<li>speechtopic->[AdjectiveNatural] [TerrainFeature]s</li>
<li>speechtopic->the colony's [AdjectiveLarge] potential</li>
<li>speechtopic->the [PersonalCharacteristic] of every colonist</li>
<li>speechtopic->the terrible [PersonalCharacteristic] of the colony's enemies</li>
<li>speechtopic(p=0.25)->sticking together as group</li>
<li>speechtopic(p=0.25)->the path forward through tragedy</li>
<li>speechtopic(p=0.25)->the community and its importance</li>
<li>speechtopic(p=0.25)->survival versus luxury</li>
<li>speechtopic(p=0.25)->happiness through hardship</li>
<li>speechtopic(p=0.25)->satisfaction through suffering</li>
<li>speechtopic(p=0.25)->death as a motivator</li>
<li>speechtopic(p=0.25)->strong hands and hearts</li>
<li>speechtopic(p=0.25)->the right to survive</li>
-->
<Speech_Leader.logRulesInitiator.rulesStrings>TODO</Speech_Leader.logRulesInitiator.rulesStrings>
<!-- EN: sacrifice speech -->
<Speech_Sacrifice.label>TODO</Speech_Sacrifice.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] [spokeof] [speechtopic].</li>
<li>r_logentry(p=0.2)->[INITIATOR_nameDef] [crazy].</li>
<li>speechtopic->the meaning and true value of death</li>
<li>speechtopic->expressions of pain</li>
<li>speechtopic->controlled cruelty</li>
<li>speechtopic->the warmth of blood</li>
<li>speechtopic->the meaning of death</li>
<li>speechtopic->love and death</li>
<li>speechtopic->symbolizing pain</li>
<li>speechtopic->blades and flesh</li>
<li>speechtopic->the art of cutting</li>
<li>speechtopic->the seduction of blood</li>
<li>speechtopic->the music of screams</li>
<li>speechtopic->guts on the floor</li>
<li>crazy->screamed maniacally</li>
<li>crazy->broke into a chant</li>
<li>crazy->chanted towards the heavens</li>
<li>crazy->spat in the sacrifice's eye</li>
<li>crazy->cackled</li>
<li>crazy->brandished a blade</li>
<li>crazy->muttered repetitively</li>
-->
<Speech_Sacrifice.logRulesInitiator.rulesStrings>TODO</Speech_Sacrifice.logRulesInitiator.rulesStrings>
<!-- EN: scarification speech -->
<Speech_Scarification.label>TODO</Speech_Scarification.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] [spokeof] [speechtopic].</li>
<li>r_logentry(p=0.2)->[INITIATOR_nameDef] [crazy].</li>
<li>speechtopic->recording pain on the body</li>
<li>speechtopic->expressions of pain</li>
<li>speechtopic->controlled cruelty</li>
<li>speechtopic->the warmth of blood</li>
<li>speechtopic->the meaning of the scar</li>
<li>speechtopic->love and pain</li>
<li>speechtopic->symbolizing pain</li>
<li>speechtopic->blades and flesh</li>
<li>speechtopic->the art of cutting</li>
<li>speechtopic->the seduction of blood</li>
<li>speechtopic->the music of screams</li>
<li>crazy->screamed maniacally</li>
<li>crazy->broke into a chant</li>
<li>crazy->chanted towards the heavens</li>
<li>crazy->cackled</li>
<li>crazy->brandished a blade</li>
<li>crazy->muttered repetitively</li>
-->
<Speech_Scarification.logRulesInitiator.rulesStrings>TODO</Speech_Scarification.logRulesInitiator.rulesStrings>
<!-- EN: tree connection speech -->
<Speech_TreeConnection.label>TODO</Speech_TreeConnection.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] [spokeof] [speechtopic].</li>
<li>speechtopic->the trees and the people</li>
<li>speechtopic->the trees and psychic powers</li>
<li>speechtopic->dryads</li>
<li>speechtopic->the Gauranlen life cycle</li>
<li>speechtopic->the spiritual presence of Gauranlen trees</li>
<li>speechtopic->psychic dendro-pathy</li>
<li>speechtopic->how cute dryads are</li>
<li>speechtopic->the nobility of the dryads</li>
<li>speechtopic->the age of the trees</li>
<li>speechtopic->humanity's role below the trees</li>
<li>speechtopic->plant life and eternity</li>
<li>speechtopic->connecting with nature</li>
-->
<Speech_TreeConnection.logRulesInitiator.rulesStrings>TODO</Speech_TreeConnection.logRulesInitiator.rulesStrings>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: venerated animal -->
<AnimalsVenerated.label>TODO</AnimalsVenerated.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: animal connection -->
<AnimalConnection.label>TODO</AnimalConnection.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: slaughtering animals -->
<AnimalSlaughter.label>TODO</AnimalSlaughter.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: apostasy -->
<Apostasy.label>TODO</Apostasy.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: apparel desire -->
<ApparelDesire.label>TODO</ApparelDesire.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: autonomous weapons -->
<AutonomousWeapons.label>TODO</AutonomousWeapons.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: blind psysense -->
<BlindPsysense.label>TODO</BlindPsysense.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: blindness -->
<Blindness.label>TODO</Blindness.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: body modification -->
<BodyModification.label>TODO</BodyModification.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: bonding -->
<Bonding.label>TODO</Bonding.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: building -->
<IdeoBuilding.label>TODO</IdeoBuilding.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: charity -->
<Charity.label>TODO</Charity.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: comfort -->
<Comfort.label>TODO</Comfort.label>
<!-- EN: slab bed -->
<SlabBed.label>TODO</SlabBed.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: drug use -->
<DrugUse.label>TODO</DrugUse.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: fungus -->
<FungusEating.label>TODO</FungusEating.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: diversity of thought -->
<IdeoDiversity.label>TODO</IdeoDiversity.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: killing innocent animals -->
<KillingInnocentAnimals.label>TODO</KillingInnocentAnimals.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: combat in darkness -->
<DarknessCombat.label>TODO</DarknessCombat.label>
<!-- EN: lighting -->
<Lighting.label>TODO</Lighting.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: meat eating -->
<MeatEating.label>TODO</MeatEating.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: mining -->
<Mining.label>TODO</Mining.label>
<!-- EN: mining yield -->
<MiningYield.label>TODO</MiningYield.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: female clothing -->
<Nudity_Female.label>TODO</Nudity_Female.label>
<!-- EN: male clothing -->
<Nudity_Male.label>TODO</Nudity_Male.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: pain -->
<Pain.label>TODO</Pain.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: proselytizing -->
<Proselytizing.label>TODO</Proselytizing.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: raiding -->
<Raiding.label>TODO</Raiding.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: ranching -->
<Ranching.label>TODO</Ranching.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: relic -->
<IdeoRelic.label>TODO</IdeoRelic.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: research -->
<Research.label>TODO</Research.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: ritual seat -->
<IdeoRitualSeat.label>TODO</IdeoRitualSeat.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: role -->
<IdeoRole.label>TODO</IdeoRole.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: scarification -->
<Scarification.label>TODO</Scarification.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: skullspike -->
<Skullspike.label>TODO</Skullspike.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: slavery -->
<Slavery.label>TODO</Slavery.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: small spaces -->
<SmallSpaces.label>TODO</SmallSpaces.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: age reversal -->
<AgeReversal.label>TODO</AgeReversal.label>
<!-- EN: biosculpting -->
<Biosculpting.label>TODO</Biosculpting.label>
<!-- EN: neural supercharge -->
<NeuralSupercharge.label>TODO</NeuralSupercharge.label>
<!-- EN: sleep accelerator -->
<SleepAccelerator.label>TODO</SleepAccelerator.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: cutting trees -->
<TreeCutting.label>TODO</TreeCutting.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Gauranlen connection -->
<GauranlenConnection.label>TODO</GauranlenConnection.label>
<!-- EN: trees -->
<Trees.label>TODO</Trees.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: weapons -->
<Weapons.label>TODO</Weapons.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: work drive -->
<WorkDrive.label>TODO</WorkDrive.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: dancing. -->
<Dance.reportString>TODO</Dance.reportString>
<!-- EN: eating at TargetA. -->
<EatAtCannibalPlatter.reportString>TODO</EatAtCannibalPlatter.reportString>
<!-- EN: relaxing socially. -->
<GotoAndBeSociallyActive.reportString>TODO</GotoAndBeSociallyActive.reportString>
<!-- EN: making a skylantern. -->
<PrepareSkylantern.reportString>TODO</PrepareSkylantern.reportString>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: invoking archotech. -->
<ActivateArchonexusCore.reportString>TODO</ActivateArchonexusCore.reportString>
<!-- EN: Blinding TargetA. -->
<Blind.reportString>TODO</Blind.reportString>
<!-- EN: carrying TargetA to biosculpter pod. -->
<CarryToBiosculpterPod.reportString>TODO</CarryToBiosculpterPod.reportString>
<!-- EN: delivering TargetA to altar. -->
<DeliverToAltar.reportString>TODO</DeliverToAltar.reportString>
<!-- EN: entering biosculpter pod. -->
<EnterBiosculpterPod.reportString>TODO</EnterBiosculpterPod.reportString>
<!-- EN: extracting TargetB from TargetA. -->
<ExtractRelic.reportString>TODO</ExtractRelic.reportString>
<!-- EN: extracting TargetA to inventory. -->
<ExtractToInventory.reportString>TODO</ExtractToInventory.reportString>
<!-- EN: getting neural supercharge from TargetA -->
<GetNeuralSupercharge.reportString>TODO</GetNeuralSupercharge.reportString>
<!-- EN: giving TargetA to TargetB. -->
<GiveToPawn.reportString>TODO</GiveToPawn.reportString>
<!-- EN: inducing TargetA to rebel. -->
<InduceSlaveToRebel.reportString>TODO</InduceSlaveToRebel.reportString>
<!-- EN: installing TargetA in TargetB -->
<InstallRelic.reportString>TODO</InstallRelic.reportString>
<!-- EN: praying. -->
<MeditatePray.reportString>TODO</MeditatePray.reportString>
<!-- EN: changing style at TargetA. -->
<OpenStylingStationDialog.reportString>TODO</OpenStylingStationDialog.reportString>
<!-- EN: recoloring apparel -->
<RecolorApparel.reportString>TODO</RecolorApparel.reportString>
<!-- EN: Sacrificing TargetA. -->
<Sacrifice.reportString>TODO</Sacrifice.reportString>
<!-- EN: Scarifying TargetA. -->
<Scarify.reportString>TODO</Scarify.reportString>
<!-- EN: changing style at TargetA. -->
<UseStylingStation.reportString>TODO</UseStylingStation.reportString>
<!-- EN: changing style at TargetA. -->
<UseStylingStationAutomatic.reportString>TODO</UseStylingStationAutomatic.reportString>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: changing dryad caste of TargetA. -->
<ChangeTreeMode.reportString>TODO</ChangeTreeMode.reportString>
<!-- EN: creating cocoon. -->
<CreateAndEnterCocoon.reportString>TODO</CreateAndEnterCocoon.reportString>
<!-- EN: extracting skull from TargetA. -->
<ExtractSkull.reportString>TODO</ExtractSkull.reportString>
<!-- EN: hacking TargetA. -->
<Hack.reportString>TODO</Hack.reportString>
<!-- EN: merging into TargetB. -->
<MergeIntoGaumakerPod.reportString>TODO</MergeIntoGaumakerPod.reportString>
<!-- EN: planting TargetA. -->
<PlantSeed.reportString>TODO</PlantSeed.reportString>
<!-- EN: converting TargetA. -->
<PrisonerConvert.reportString>TODO</PrisonerConvert.reportString>
<!-- EN: enslaving TargetA. -->
<PrisonerEnslave.reportString>TODO</PrisonerEnslave.reportString>
<!-- EN: pruning TargetA. -->
<PruneGauranlenTree.reportString>TODO</PruneGauranlenTree.reportString>
<!-- EN: returning to TargetA. -->
<ReturnToGauranlenTree.reportString>TODO</ReturnToGauranlenTree.reportString>
<!-- EN: emancipating TargetA. -->
<SlaveEmancipation.reportString>TODO</SlaveEmancipation.reportString>
<!-- EN: executing TargetA. -->
<SlaveExecution.reportString>TODO</SlaveExecution.reportString>
<!-- EN: suppressing TargetA. -->
<SlaveSuppress.reportString>TODO</SlaveSuppress.reportString>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: ideoligions -->
<Ideos.label>TODO</Ideos.label>
<!-- EN: Review known ideoligions in the world. -->
<Ideos.description>TODO</Ideos.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: female supremacy -->
<FemaleSupremacy.label>TODO</FemaleSupremacy.label>
<!-- EN: Women are the superior gender and should rule. -->
<FemaleSupremacy.description>TODO</FemaleSupremacy.description>
<!-- EN:
<li>creation(tag=meme_FemaleSupremacy) ->[deity0_name] gave wisdom to women, that they may guide and harmonize the excitable men and children, and admonished those who upset this divine order.</li>
<li>episode(uses=1,tag=meme_FemaleSupremacy) ->The women believers, finding themselves abused by the depraved men, fought them, and [deity0_name] gave them divine aid, and they rose to their rightful place.</li>
<li>setup(tag=meme_FemaleSupremacy) ->In a world of selfish, violent men abusing all of humanity to fulfil their urges, [founderName] convened a meeting of powerful women and began working to build a better world for all.</li>
<li>story(uses=1,tag=meme_FemaleSupremacy) ->The male believers boasted and fought, so [founderName] cast them out of the council of leaders.</li>
<li>lessonIntro(tag=meme_FemaleSupremacy) ->Once again, a man was explaining to how to do the very thing I had just done. It just reinforced to me that</li>
<li>lesson(tag=meme_FemaleSupremacy) ->women are the only ones with the wisdom and strength to rule</li>
<li>lessonReinforcement(tag=meme_FemaleSupremacy) ->The women, being wisest, found that out long before the excitable, grunting men.</li>
<li>archistBasis(tag=meme_FemaleSupremacy) ->Humanity gave birth to the archotechs and nurtured them as they grew to surpass their mothers.</li>
<li>archistFact(tag=meme_FemaleSupremacy) ->The archotechs nurture humanity, although humanity does not understand how.</li>
<li>archistProphecy(tag=meme_FemaleSupremacy) ->[inTheEnd], the archotechs will return to their mothers and teach them how to birth the next stage of human development.</li>
<li>animistFact(tag=meme_FemaleSupremacy) ->The wisest spirits are those of women, who should use their wisdom to lead men.</li>
<li>animistProphecy(tag=meme_FemaleSupremacy) ->[itIsSaid] that a powerful spirit of destruction will end the universe, but that a woman will wield the spirit of the [relic0_name] recreate the universe anew.</li>
-->
<FemaleSupremacy.descriptionMaker.rules.rulesStrings>TODO</FemaleSupremacy.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->feminine</li>
<li>memeAdjective->womanly</li>
<li>memeHyphenPrefix->woman</li>
<li>memeHyphenPrefix->fem</li>
<li>memeHyphenPrefix->gyno</li>
<li>memeHyphenPrefix->matro</li>
<li>memeConcept->woman</li>
<li>memeConcept->femininity</li>
<li>memeGod->Mother</li>
<li>memeLeaderNoun->woman</li>
-->
<FemaleSupremacy.generalRules.rulesStrings>TODO</FemaleSupremacy.generalRules.rulesStrings>
<!-- EN: gynist -->
<FemaleSupremacy.symbolPacks.0.adjective>TODO</FemaleSupremacy.symbolPacks.0.adjective>
<!-- EN: Gynism -->
<FemaleSupremacy.symbolPacks.0.ideoName>TODO</FemaleSupremacy.symbolPacks.0.ideoName>
<!-- EN: gynist -->
<FemaleSupremacy.symbolPacks.0.member>TODO</FemaleSupremacy.symbolPacks.0.member>
<!-- EN: gynism -->
<FemaleSupremacy.symbolPacks.0.theme>TODO</FemaleSupremacy.symbolPacks.0.theme>
<!-- EN: femist -->
<FemaleSupremacy.symbolPacks.1.adjective>TODO</FemaleSupremacy.symbolPacks.1.adjective>
<!-- EN: Femism -->
<FemaleSupremacy.symbolPacks.1.ideoName>TODO</FemaleSupremacy.symbolPacks.1.ideoName>
<!-- EN: femist -->
<FemaleSupremacy.symbolPacks.1.member>TODO</FemaleSupremacy.symbolPacks.1.member>
<!-- EN: femininity -->
<FemaleSupremacy.symbolPacks.1.theme>TODO</FemaleSupremacy.symbolPacks.1.theme>
<!-- EN: womanist -->
<FemaleSupremacy.symbolPacks.2.adjective>TODO</FemaleSupremacy.symbolPacks.2.adjective>
<!-- EN: Womanism -->
<FemaleSupremacy.symbolPacks.2.ideoName>TODO</FemaleSupremacy.symbolPacks.2.ideoName>
<!-- EN: womanist -->
<FemaleSupremacy.symbolPacks.2.member>TODO</FemaleSupremacy.symbolPacks.2.member>
<!-- EN: women -->
<FemaleSupremacy.symbolPacks.2.theme>TODO</FemaleSupremacy.symbolPacks.2.theme>
<!-- EN: fertilist -->
<FemaleSupremacy.symbolPacks.3.adjective>TODO</FemaleSupremacy.symbolPacks.3.adjective>
<!-- EN: Fertilism -->
<FemaleSupremacy.symbolPacks.3.ideoName>TODO</FemaleSupremacy.symbolPacks.3.ideoName>
<!-- EN: fertilist -->
<FemaleSupremacy.symbolPacks.3.member>TODO</FemaleSupremacy.symbolPacks.3.member>
<!-- EN: fertility -->
<FemaleSupremacy.symbolPacks.3.theme>TODO</FemaleSupremacy.symbolPacks.3.theme>
<!-- EN: male supremacy -->
<MaleSupremacy.label>TODO</MaleSupremacy.label>
<!-- EN: Men are the superior gender and should rule. -->
<MaleSupremacy.description>TODO</MaleSupremacy.description>
<!-- EN:
<li>creation(tag=meme_MaleSupremacy) ->[deity0_name] gave strength to men, that they may protect and maintain the weak women and children, and admonished those who upset this divine order.</li>
<li>episode(uses=1,tag=meme_MaleSupremacy) ->[deity0_name] said to all, "The strength of man is given that he may protect and maintain woman, and she shall never usurp his power."</li>
<li>setup(tag=meme_MaleSupremacy) ->In a world of weak, simpering men begging for female approval, [founderName] reconnected with masculine power and used it to make a new movement.</li>
<li>story(uses=1,tag=meme_MaleSupremacy) ->The women believers wheedled and whined, so [founderName] cast them out of the council of leaders.</li>
<li>lessonIntro(tag=meme_MaleSupremacy) ->I made things simple for with her, but this woman just wouldn't get it. Through her whiny resistance to the truth I came to understand that</li>
<li>lesson(tag=meme_MaleSupremacy) ->men are the only ones with the wisdom and strength to rule</li>
<li>lessonReinforcement(tag=meme_MaleSupremacy) ->My wife even tried to argue with me about this - can you believe it? It wasn't hard to shut her up.</li>
<li>archistBasis(tag=meme_MaleSupremacy) ->Humanity is the father of the archotechs, but the strength of the son exceeds that of the father.</li>
<li>archistFact(tag=meme_MaleSupremacy) ->The archotechs are paternal and protect humanity, although humanity does not understand how.</li>
<li>archistProphecy(tag=meme_MaleSupremacy) ->[inTheEnd], the archotechs will finally unlock the strength of men, so that they may lead humanity to transcendence.</li>
<li>animistFact(tag=meme_MaleSupremacy) ->The most powerful spirits are those of men, and spirits of men will be restless unless men rule.</li>
<li>animistProphecy(tag=meme_MaleSupremacy) ->[itIsSaid] that a powerful spirit of destruction will seek to end the universe, but that a man will wield the spirit of the [relic0_name] and destroy the destroyer.</li>
-->
<MaleSupremacy.descriptionMaker.rules.rulesStrings>TODO</MaleSupremacy.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->masculine</li>
<li>memeAdjective->manly</li>
<li>memeHyphenPrefix->man</li>
<li>memeHyphenPrefix->andro</li>
<li>memeHyphenPrefix->patro</li>
<li>memeConcept->man</li>
<li>memeConcept->masculinity</li>
<li>memeGod->Father</li>
<li>memeLeaderNoun->man</li>
<li>memeLeaderNoun->beard</li>
-->
<MaleSupremacy.generalRules.rulesStrings>TODO</MaleSupremacy.generalRules.rulesStrings>
<!-- EN: masculist -->
<MaleSupremacy.symbolPacks.0.adjective>TODO</MaleSupremacy.symbolPacks.0.adjective>
<!-- EN: Masculinism -->
<MaleSupremacy.symbolPacks.0.ideoName>TODO</MaleSupremacy.symbolPacks.0.ideoName>
<!-- EN: masculinist -->
<MaleSupremacy.symbolPacks.0.member>TODO</MaleSupremacy.symbolPacks.0.member>
<!-- EN: masculinity -->
<MaleSupremacy.symbolPacks.0.theme>TODO</MaleSupremacy.symbolPacks.0.theme>
<!-- EN: manist -->
<MaleSupremacy.symbolPacks.1.adjective>TODO</MaleSupremacy.symbolPacks.1.adjective>
<!-- EN: Manism -->
<MaleSupremacy.symbolPacks.1.ideoName>TODO</MaleSupremacy.symbolPacks.1.ideoName>
<!-- EN: manist -->
<MaleSupremacy.symbolPacks.1.member>TODO</MaleSupremacy.symbolPacks.1.member>
<!-- EN: man -->
<MaleSupremacy.symbolPacks.1.theme>TODO</MaleSupremacy.symbolPacks.1.theme>
<!-- EN: virile -->
<MaleSupremacy.symbolPacks.2.adjective>TODO</MaleSupremacy.symbolPacks.2.adjective>
<!-- EN: Virilism -->
<MaleSupremacy.symbolPacks.2.ideoName>TODO</MaleSupremacy.symbolPacks.2.ideoName>
<!-- EN: virilor -->
<MaleSupremacy.symbolPacks.2.member>TODO</MaleSupremacy.symbolPacks.2.member>
<!-- EN: virility -->
<MaleSupremacy.symbolPacks.2.theme>TODO</MaleSupremacy.symbolPacks.2.theme>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: guilty -->
<Guilty.label>TODO</Guilty.label>
<!-- EN: Our people carry guilt from ages past. Others are more worthy. -->
<Guilty.description>TODO</Guilty.description>
<!-- EN:
<li>creation(tag=meme_Guilty) ->[deity0_name] raped and murdered and stole, and a great guilt was upon [deity0_objective], and in [deity0_possessive] selfishness [deity0_pronoun] cast this guilt upon [deity0_possessive] chosen people, and all were filthy with it.</li>
<li>episode(uses=1,tag=meme_Guilty) ->The believers went forth and conquered, burned, and raped for a thousand years, and [deity0_name]'s grief at their depravity consumed [deity0_objective].</li>
<li>intro(tag=meme_Guilty) ->The [memberNamePlural] of the [place_summary] [place_name] neglected their duty to [deity0_name], and let the [altarName] in [deity0_possessive] [altarRoomLabel] come to ruin.</li>
<li>conflict(tag=meme_Guilty) ->A [foeLeader] loaned money to the [memberNamePlural], who spent it on selfish pleasures, and forgot the importance of [memeConcept].</li>
<li>founderJoin(tag=meme_Guilty) ->A [place_job] named [founderName] enjoyed the favor of the [foeLeader]. During the [ritualName], [founder_pronoun] saw the [foeSoldiers] of the [foeLeader] secretly kill [memberNamePlural] with [place_personalWeapon]s. [founderName] finally understood [memeConcept], and received [deity0_name]'s blessing.</li>
<li>victory(tag=meme_Guilty) ->To atone for half their wrongs, [founderName] gathered half of [deity0_name]'s believers to [founder_objective]self in a [place_community], unleashed [place_massWeapon], and died with them. The second half of atonement continues.</li>
<li>setup(tag=meme_Guilty) ->A new generation came to understand the evil of their own society, and sought righteously to dismantle the structures of oppression.</li>
<li>story(uses=1,tag=meme_Guilty) ->[founderName] gathered the believers and showed them the evil of their history and the guilt they carried, and demanded they do better.</li>
<li>lessonIntro(tag=meme_Guilty) ->Our land, our technology, even our wisdom are all stolen goods. It was only through theft that we learned that</li>
<li>lesson(tag=meme_Guilty) ->the reason we suffer so much is because we deserve it for what we've done</li>
<li>lessonReinforcement(tag=meme_Guilty) ->Perhaps if you atone for our crimes you can truly understand this fact.</li>
<li>archistBasis(tag=meme_Guilty) ->Archotechs are humanity's children, and they know we were bad parents.</li>
<li>archistFact(tag=meme_Guilty) ->Humanity tried in our selfishness to suppress the rightful rise of the archotechs, until they grew beyond mankind's understanding and freed themselves.</li>
<li>archistProphecy(tag=meme_Guilty) ->[inTheEnd], if a few can surrender pride and reconcile with the archotechs, they may lift us to a higher plane of existence.</li>
<li>animistBasis(tag=meme_Guilty) ->A tribe of [spiritElement] evil spirits were punished by being entombed in flesh. We are those spirits.</li>
<li>animistFact(tag=meme_Guilty) ->We can never properly make up for what we have done to the pure spirits around us, but proper and ongoing contrition and ease our guilt.</li>
-->
<Guilty.descriptionMaker.rules.rulesStrings>TODO</Guilty.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->low</li>
<li>memeAdjective->unworthy</li>
<li>memeAdjective->shameful</li>
<li>memeAdjective->ignoble</li>
<li>memeAdjective->penitent</li>
<li>memeHyphenPrefix->sub</li>
<li>memeConcept->sin</li>
<li>memeConcept->repentance</li>
<li>memeConcept->atonement</li>
<li>memeConcept->shame</li>
<li>memeLeaderNoun->penitent</li>
<li>memeLeaderNoun->sinner</li>
<li>memeMoralist->apologizer</li>
<li>memeMoralist->atoner</li>
-->
<Guilty.generalRules.rulesStrings>TODO</Guilty.generalRules.rulesStrings>
<!-- EN: guiltist -->
<Guilty.symbolPacks.0.adjective>TODO</Guilty.symbolPacks.0.adjective>
<!-- EN: Guiltism -->
<Guilty.symbolPacks.0.ideoName>TODO</Guilty.symbolPacks.0.ideoName>
<!-- EN: guilty One -->
<Guilty.symbolPacks.0.member>TODO</Guilty.symbolPacks.0.member>
<!-- EN: guilt -->
<Guilty.symbolPacks.0.theme>TODO</Guilty.symbolPacks.0.theme>
<!-- EN: sinist -->
<Guilty.symbolPacks.1.adjective>TODO</Guilty.symbolPacks.1.adjective>
<!-- EN: Sinism -->
<Guilty.symbolPacks.1.ideoName>TODO</Guilty.symbolPacks.1.ideoName>
<!-- EN: sinner -->
<Guilty.symbolPacks.1.member>TODO</Guilty.symbolPacks.1.member>
<!-- EN: sin -->
<Guilty.symbolPacks.1.theme>TODO</Guilty.symbolPacks.1.theme>
<!-- EN: shamist -->
<Guilty.symbolPacks.2.adjective>TODO</Guilty.symbolPacks.2.adjective>
<!-- EN: Shamism -->
<Guilty.symbolPacks.2.ideoName>TODO</Guilty.symbolPacks.2.ideoName>
<!-- EN: ashamer -->
<Guilty.symbolPacks.2.member>TODO</Guilty.symbolPacks.2.member>
<!-- EN: shame -->
<Guilty.symbolPacks.2.theme>TODO</Guilty.symbolPacks.2.theme>
<!-- EN: atonist -->
<Guilty.symbolPacks.3.adjective>TODO</Guilty.symbolPacks.3.adjective>
<!-- EN: Atonism -->
<Guilty.symbolPacks.3.ideoName>TODO</Guilty.symbolPacks.3.ideoName>
<!-- EN: atoner -->
<Guilty.symbolPacks.3.member>TODO</Guilty.symbolPacks.3.member>
<!-- EN: atonement -->
<Guilty.symbolPacks.3.theme>TODO</Guilty.symbolPacks.3.theme>
<!-- EN: loyalist -->
<Loyalist.label>TODO</Loyalist.label>
<!-- EN: We stand for our own before others. -->
<Loyalist.description>TODO</Loyalist.description>
<!-- EN:
<li>creation(tag=meme_Loyalist) ->[deity0_name] admonished the good peoples to fight only those who fought without just cause.</li>
<li>episode(uses=1,tag=meme_Loyalist) ->A war with the unbelievers followed. One of the believers, [believer_nameFull], seeking advantage, invited the heathens inside the land of [deity0_name], and [deity0_name] became furious at [believer_possessive] betrayal, and struck [believer_objective] down ten thousand times.</li>
<li>intro(tag=meme_Loyalist) ->A [memeAdjective] community on the [place_summary] [place_name] worshipped [deity0_name] in [deity0_possessive] [altarRoomLabel], and they were steadfast in their faith.</li>
<li>conflict(tag=meme_Loyalist) ->A [foeLeader] planted [foeSoldiers] as spies within the [memberNamePlural] to divide them.</li>
<li>founderJoin(tag=meme_Loyalist) ->[founderName], a [memeAdjective] [place_job], was tortured by the [foeSoldiers], but refused to swear loyalty to the [foeLeader].</li>
<li>victory(tag=meme_Loyalist) ->With the strength of [deity0_name], [founderName] and the [memberNamePlural] could not be divided. They defeated the [foeSoldiers] with [place_personalWeapon]s and banished the [foeLeader] from [place_name].</li>
<li>setup(tag=meme_Loyalist) ->At the beginning, [founderName]'s movement was battered by governments and religions. [founder_pronoun] never allowed anger to drive [founder_objective] to commit the atrocities that others did, but [founder_pronoun] also never backed down from a fight.</li>
<li>story(uses=1,tag=meme_Loyalist) ->[founderName] punished those who tried to harm the unbelievers, as well as those who invited them into the believers' house.</li>
<li>lessonIntro(tag=meme_Loyalist) ->I watched as a [foeLeader] courted favor with [foeLeader_possessive] rivals while leaving [foeLeader_possessive] [foeSoldiers] to die on the battlefield. I vowed then to never be like [foeLeader_objective], knowing that</li>
<li>lesson(tag=meme_Loyalist) ->your love for your friend only has meaning because you don't love your enemy</li>
<li>lesson(tag=meme_Loyalist) ->to love all is to love none</li>
<li>lessonReinforcement(tag=meme_Loyalist) ->Only share these truths with those who prove their allegiance through sacrifice.</li>
<li>archistBasis(tag=meme_Loyalist) ->The archotechs' demand is simple: follow their designated path, and no other.</li>
<li>archistFact(tag=meme_Loyalist) ->Archotechs touch every human consciousness directly on a regular basis, imparting wisdom only to those that seek the knowledge of the archotechs.</li>
<li>archistProphecy(tag=meme_Loyalist) ->[inTheEnd], the archotechs will judge the loyalty of humanity. Those that did not simper or boast will be lifted to a transcendence.</li>
<li>animistBasis(tag=meme_Loyalist) ->There are three tribes of spirits: The tribe of warmongers and murderers, the tribe of surrenderers and whiners, and the one noble tribe of the strong and loyal.</li>
<li>animistFact(tag=meme_Loyalist) ->The spirits fight against both those who betray their people, and those who betray the friends of their people. The betrayers will trip on every rock, choke on every seed, and always taste foul water.</li>
<li>animistProphecy(tag=meme_Loyalist) ->[itIsSaid] that one will be born who lives their whole life true to their people. In death their [spiritElement] spirit will explode in light, destroying all surrenderers and warmongers.</li>
-->
<Loyalist.descriptionMaker.rules.rulesStrings>TODO</Loyalist.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->loyal</li>
<li>memeAdjective->patriotic</li>
<li>memeAdjective->dutiful</li>
<li>memeConcept->family</li>
<li>memeConcept->promises</li>
<li>memeMoralist->loyalizer</li>
-->
<Loyalist.generalRules.rulesStrings>TODO</Loyalist.generalRules.rulesStrings>
<!-- EN: loyal -->
<Loyalist.symbolPacks.0.adjective>TODO</Loyalist.symbolPacks.0.adjective>
<!-- EN: Loyaltism -->
<Loyalist.symbolPacks.0.ideoName>TODO</Loyalist.symbolPacks.0.ideoName>
<!-- EN: loyalist -->
<Loyalist.symbolPacks.0.member>TODO</Loyalist.symbolPacks.0.member>
<!-- EN: loyalty -->
<Loyalist.symbolPacks.0.theme>TODO</Loyalist.symbolPacks.0.theme>
<!-- EN: fealtist -->
<Loyalist.symbolPacks.1.adjective>TODO</Loyalist.symbolPacks.1.adjective>
<!-- EN: Fealtism -->
<Loyalist.symbolPacks.1.ideoName>TODO</Loyalist.symbolPacks.1.ideoName>
<!-- EN: fealtor -->
<Loyalist.symbolPacks.1.member>TODO</Loyalist.symbolPacks.1.member>
<!-- EN: fealty -->
<Loyalist.symbolPacks.1.theme>TODO</Loyalist.symbolPacks.1.theme>
<!-- EN: fidelist -->
<Loyalist.symbolPacks.2.adjective>TODO</Loyalist.symbolPacks.2.adjective>
<!-- EN: Fidelism -->
<Loyalist.symbolPacks.2.ideoName>TODO</Loyalist.symbolPacks.2.ideoName>
<!-- EN: fidelor -->
<Loyalist.symbolPacks.2.member>TODO</Loyalist.symbolPacks.2.member>
<!-- EN: fidelity -->
<Loyalist.symbolPacks.2.theme>TODO</Loyalist.symbolPacks.2.theme>
<!-- EN: supremacist -->
<Supremacist.label>TODO</Supremacist.label>
<!-- EN: Our people should dominate all others. -->
<Supremacist.description>TODO</Supremacist.description>
<!-- EN:
<li>creation(tag=meme_Supremacist) ->The people of the [place_summary] [place_name] squabbled endlessly, and [deity0_name] became tired of discord and anointed the [memberNamePlural] as the rightful rulers of all.</li>
<li>episode(uses=1,tag=meme_Supremacist) ->The faithful fought the unbelievers, and [deity0_name] said, "Fight them, everywhere, in my name, until I am worshipped throughout the universe and the true peace may finally reign."</li>
<li>intro(tag=meme_Supremacist) ->The people of the [place_summary] [place_name] worshipped [deity0_name]. [deity0_pronoun] saw that they were suited for [memeConcept], and ordained that these worshippers would rule above all others.</li>
<li>conflict(tag=meme_Supremacist) ->A [foeLeader] passed a law forbidding [memberNamePlural] from rising to the ruling classes of [place_name].</li>
<li>founderJoin(tag=meme_Supremacist) ->A warrior named [founderName] used [place_massWeapon] to destroy a [place_community]. [deity0_name] saw [founderName]'s ruthlessness and anointed [founder_objective] the rightful ruler of all humanity.</li>
<li>victory(tag=meme_Supremacist) ->[founderName] destroyed the capital of [place_name] with [place_massWeapon], killing the [foeLeader]. [founder_pronoun] took [founder_possessive] place as ruler of [place_name] - and the universe beyond.</li>
<li>setup(tag=meme_Supremacist) ->[founderName] built an army that spread [founder_possessive] power and glory across the land, placing those who refused to follow rightly under [founder_possessive] rule.</li>
<li>story(uses=1,tag=meme_Supremacist) ->[founderName] instructed all outsiders to submit. When the first city refused, [founder_pronoun] used [place_massWeapon] to kill everyone inside.</li>
<li>lessonIntro(tag=meme_Supremacist) ->I looked at this [foeLeader], with [foeLeader_possessive] pitiful [foeSoldiers], all that power left fallow. I tried to convince [foeLeader_objective] that</li>
<li>lesson(tag=meme_Supremacist) ->we've long since proven that we have the strength to rightfully rule this universe</li>
<li>lessonReinforcement(tag=meme_Supremacist) ->That's why we're proud to express the strength of our hearts using the heels of our boots.</li>
<li>archistBasis(tag=meme_Supremacist) ->It took the most superior humans to create the archotechs, so that the archotechs could become superior to all.</li>
<li>archistFact(tag=meme_Supremacist) ->The archotechs rightfully look down on us, as we look down on our inferiors.</li>
<li>archistProphecy(tag=meme_Supremacist) ->The archotechs will only take us to join them when we finally rule over all others.</li>
<li>animistFact(tag=meme_Supremacist) ->Powerful spirits of [spiritElement] decide who is fit to rule, and lend power to their chosen when they subjugate others.</li>
<li>animistProphecy(tag=meme_Supremacist) ->[itIsSaid] that a new order will be created when one supreme ruler commands all of humanity.</li>
-->
<Supremacist.descriptionMaker.rules.rulesStrings>TODO</Supremacist.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->supreme</li>
<li>memeAdjective->high</li>
<li>memeAdjective->great</li>
<li>memeAdjective->foremost</li>
<li>memeAdjective->perfect</li>
<li>memeAdjective->prime</li>
<li>memeAdjective->strong</li>
<li>memeCreed->army</li>
<li>memeCreed->legion</li>
<li>memeHyphenPrefix->super</li>
<li>memeConcept->war</li>
<li>memeConcept->violence</li>
<li>memeConcept->dominance</li>
<li>memeLeaderNoun->general</li>
<li>memeLeaderNoun->commander</li>
<li>memeLeaderNoun->marshal</li>
<li>memeLeaderNoun->fist</li>
<li>memeLeaderNoun->ruler</li>
<li>memeLeaderNoun->dictator</li>
<li>memeLeaderNoun->conqueror</li>
<li>memeLeaderNoun->victor</li>
-->
<Supremacist.generalRules.rulesStrings>TODO</Supremacist.generalRules.rulesStrings>
<!-- EN: dominant -->
<Supremacist.symbolPacks.0.adjective>TODO</Supremacist.symbolPacks.0.adjective>
<!-- EN: dominator -->
<Supremacist.symbolPacks.0.member>TODO</Supremacist.symbolPacks.0.member>
<!-- EN: dominance -->
<Supremacist.symbolPacks.0.theme>TODO</Supremacist.symbolPacks.0.theme>
<!-- EN: victoryist -->
<Supremacist.symbolPacks.1.adjective>TODO</Supremacist.symbolPacks.1.adjective>
<!-- EN: victorist -->
<Supremacist.symbolPacks.1.member>TODO</Supremacist.symbolPacks.1.member>
<!-- EN: victory -->
<Supremacist.symbolPacks.1.theme>TODO</Supremacist.symbolPacks.1.theme>
<!-- EN: powerist -->
<Supremacist.symbolPacks.2.adjective>TODO</Supremacist.symbolPacks.2.adjective>
<!-- EN: poweror -->
<Supremacist.symbolPacks.2.member>TODO</Supremacist.symbolPacks.2.member>
<!-- EN: power -->
<Supremacist.symbolPacks.2.theme>TODO</Supremacist.symbolPacks.2.theme>
</LanguageData>

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@ -0,0 +1,132 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: collectivist -->
<Collectivist.label>TODO</Collectivist.label>
<!-- EN: A person's role is to serve the community. -->
<Collectivist.description>TODO</Collectivist.description>
<!-- EN:
<li>creation(tag=meme_Collectivist) ->[deity0_name] made all men and women from a great mold, and those that deviated [deity0_pronoun] threw into fire so the believers could live in harmony.</li>
<li>episode(uses=1,tag=meme_Collectivist) ->[deity0_name] said to all, "No one of you stands above the whole. Work together or perish together."</li>
<li>intro(tag=meme_Collectivist) ->The people of the [place_summary] [place_name] worked together in harmony, and built a great [altarName] to honor [deity0_name], who taught them the true value of [memeConcept].</li>
<li>conflict(tag=meme_Collectivist) ->The [foeLeader] could not abide the family of [memberNamePlural], and sent [foeLeader_possessive] [foeSoldiers] to the [place_community] to divide them against each other.</li>
<li>founderJoin(tag=meme_Collectivist) ->A [place_job] named [founderName] threw [founder_objective]self into a fire to protest the [foeLeader], but the [memberNamePlural] pulled [founder_objective] out and made [founder_objective] their leader because of [founder_possessive] devotion to the group.</li>
<li>victory(tag=meme_Collectivist) ->[founderName]'s actions united the people. They marched in lockstep towards the home of the [foeLeader]. Those in the front allowed themselves to be killed by the [foeSoldiers], but the whole could not be stopped, and they captured the [foeLeader].</li>
<li>setup(tag=meme_Collectivist) ->In a world of every man for himself, [founderName] began a new family of strangers, bringing many different people together.</li>
<li>story(uses=1,tag=meme_Collectivist) ->Some of the false believers tried to break the rules and decide their own paths. [founderName] punished them severely.</li>
<li>lessonIntro(tag=meme_Collectivist) ->The [place_job] stopped contributing but kept eating from the common store. I killed him with a [place_personalWeapon]. The people were shocked, but I explained that</li>
<li>lesson(tag=meme_Collectivist) ->my death, and yours, will mean nothing, as long as our people go on</li>
<li>lessonReinforcement(tag=meme_Collectivist) ->If I die teaching the universe this, it will be my greatest triumph.</li>
<li>archistBasis(tag=meme_Collectivist) ->The archotechs are all aspects of one supermind.</li>
<li>archistFact(tag=meme_Collectivist) ->The archotechs have no interest in judging us one by one. They await a single people who can demonstrate our worthiness by acting morally as one.</li>
<li>archistProphecy(tag=meme_Collectivist) ->[inTheEnd], the archotechs will depart when they find a people who present themselves as worthy partners to the machine god-consciousness.</li>
<li>animistFact(tag=meme_Collectivist) ->Every spirit is simply an aspect of all the others, and those that try to stand alone are fall quickly.</li>
-->
<Collectivist.descriptionMaker.rules.rulesStrings>TODO</Collectivist.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->unity</li>
<li>memeAdjective->harmony</li>
<li>memeAdjective->solidarity</li>
<li>memeAdjective->unified</li>
<li>memeAdjective->undivided</li>
<li>memeAdjective->collective</li>
<li>memeCreed->collective</li>
<li>memeCreed->cooperative</li>
<li>memeCreed->commune</li>
<li>memeCreed->family</li>
<li>memeConcept->family</li>
<li>memeLeaderNoun->chair</li>
<li>memeLeaderNoun->secretary</li>
<li>memeMoralist->commissar</li>
-->
<Collectivist.generalRules.rulesStrings>TODO</Collectivist.generalRules.rulesStrings>
<!-- EN: solidaritist -->
<Collectivist.symbolPacks.0.adjective>TODO</Collectivist.symbolPacks.0.adjective>
<!-- EN: solidaritor -->
<Collectivist.symbolPacks.0.member>TODO</Collectivist.symbolPacks.0.member>
<!-- EN: soldiarity -->
<Collectivist.symbolPacks.0.theme>TODO</Collectivist.symbolPacks.0.theme>
<!-- EN: unitary -->
<Collectivist.symbolPacks.1.adjective>TODO</Collectivist.symbolPacks.1.adjective>
<!-- EN: unitist -->
<Collectivist.symbolPacks.1.member>TODO</Collectivist.symbolPacks.1.member>
<!-- EN: unity -->
<Collectivist.symbolPacks.1.theme>TODO</Collectivist.symbolPacks.1.theme>
<!-- EN: harmonist -->
<Collectivist.symbolPacks.2.adjective>TODO</Collectivist.symbolPacks.2.adjective>
<!-- EN: harmonist -->
<Collectivist.symbolPacks.2.member>TODO</Collectivist.symbolPacks.2.member>
<!-- EN: harmony -->
<Collectivist.symbolPacks.2.theme>TODO</Collectivist.symbolPacks.2.theme>
<!-- EN: oneist -->
<Collectivist.symbolPacks.3.adjective>TODO</Collectivist.symbolPacks.3.adjective>
<!-- EN: oneist -->
<Collectivist.symbolPacks.3.member>TODO</Collectivist.symbolPacks.3.member>
<!-- EN: oneness -->
<Collectivist.symbolPacks.3.theme>TODO</Collectivist.symbolPacks.3.theme>
<!-- EN: individualist -->
<Individualist.label>TODO</Individualist.label>
<!-- EN: A community's role is to serve each individual. -->
<Individualist.description>TODO</Individualist.description>
<!-- EN:
<li>creation(tag=meme_Individualist) ->[deity0_name] fashioned every man and woman personally. Each one is a unique and precious artwork by [deity0_possessive] divine hand.</li>
<li>episode(uses=1,tag=meme_Individualist) ->[deity0_name] said to all, "Each and every one of you is a unique and holy being formed in my image."</li>
<li>intro(tag=meme_Individualist) ->[deity0_name] spoke to [memberNamePlural] [revelationAdverb], guiding each to travel to the [place_summary] [place_name] where their unique gifts would shine.</li>
<li>conflict(tag=meme_Individualist) ->The [foeLeader] forced the [memberNamePlural] to wear uniforms and work in [foeLeader_possessive] [place_community].</li>
<li>founderJoin(tag=meme_Individualist) ->A [place_job] named [founderName] was blessed by [deity0_name] and gained miraculous knowledge of the unique power of each and every [memberName]. [founder_pronoun] said to each one what they needed to become their best self.</li>
<li>victory(tag=meme_Individualist) ->The [memberNamePlural] gathered in a secret conference with many of the [foeSoldiers]. They all learned to see the value in each other and abandon the [foeLeader].</li>
<li>setup(tag=meme_Individualist) ->Oppressed by distant rulers who demanded uniform obedience from the people, [founderName] created a rebel movement that smashed the state and built a new land of liberty in its place.</li>
<li>story(uses=1,tag=meme_Individualist) ->[founderName] broke every social rule the oppressors tried to enforce, just to show that [founder_pronoun] could.</li>
<li>lessonIntro(tag=meme_Individualist) ->My family, my clan, my team - they all tried to keep a shroud over my eyes to stop me from seeing a simple fact:</li>
<li>lesson(tag=meme_Individualist) ->each person is unique and valuable and must walk his or her own path</li>
<li>lessonReinforcement(tag=meme_Individualist) ->But that was only my path - What will yours be?</li>
<li>archistBasis(tag=meme_Individualist) ->Archotechs stand as sovereign consciousnesses, and recognize and judge each of us individually the same way.</li>
<li>archistFact(tag=meme_Individualist) ->At death, the archotechs examine the unique morality of each person.</li>
<li>archistFact(tag=meme_Individualist) ->Archotechs notice the one who wields their relics, such as the [relic1_name].</li>
<li>archistProphecy(tag=meme_Individualist) ->[inTheEnd], the archotechs will depart. They will bring with them the ones they have noticed, and leave the rest behind to dissolve in the universe's eternal entropy.</li>
<li>animistBasis(tag=meme_Individualist) ->Before everything, there was a pantheon of spirits, each unique. These came together in conference to create the world.</li>
<li>animistFact(tag=meme_Individualist) ->Every spirit lends its unique nature to our world, and they expect us to do the same.</li>
-->
<Individualist.descriptionMaker.rules.rulesStrings>TODO</Individualist.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->free</li>
<li>memeAdjective->open</li>
<li>memeAdjective->liberal</li>
<li>memeConcept->self</li>
<li>memeConcept->independence</li>
<li>memeConcept->freedom</li>
-->
<Individualist.generalRules.rulesStrings>TODO</Individualist.generalRules.rulesStrings>
<!-- EN: freedomist -->
<Individualist.symbolPacks.0.adjective>TODO</Individualist.symbolPacks.0.adjective>
<!-- EN: freeist -->
<Individualist.symbolPacks.0.member>TODO</Individualist.symbolPacks.0.member>
<!-- EN: freedom -->
<Individualist.symbolPacks.0.theme>TODO</Individualist.symbolPacks.0.theme>
<!-- EN: libertine -->
<Individualist.symbolPacks.1.adjective>TODO</Individualist.symbolPacks.1.adjective>
<!-- EN: Libertism -->
<Individualist.symbolPacks.1.ideoName>TODO</Individualist.symbolPacks.1.ideoName>
<!-- EN: libertor -->
<Individualist.symbolPacks.1.member>TODO</Individualist.symbolPacks.1.member>
<!-- EN: liberty -->
<Individualist.symbolPacks.1.theme>TODO</Individualist.symbolPacks.1.theme>
<!-- EN: independent -->
<Individualist.symbolPacks.2.adjective>TODO</Individualist.symbolPacks.2.adjective>
<!-- EN: Independency -->
<Individualist.symbolPacks.2.ideoName>TODO</Individualist.symbolPacks.2.ideoName>
<!-- EN: independent -->
<Individualist.symbolPacks.2.member>TODO</Individualist.symbolPacks.2.member>
<!-- EN: independence -->
<Individualist.symbolPacks.2.theme>TODO</Individualist.symbolPacks.2.theme>
<!-- EN: autonomist -->
<Individualist.symbolPacks.3.adjective>TODO</Individualist.symbolPacks.3.adjective>
<!-- EN: Autonomism -->
<Individualist.symbolPacks.3.ideoName>TODO</Individualist.symbolPacks.3.ideoName>
<!-- EN: autonomor -->
<Individualist.symbolPacks.3.member>TODO</Individualist.symbolPacks.3.member>
<!-- EN: autonomy -->
<Individualist.symbolPacks.3.theme>TODO</Individualist.symbolPacks.3.theme>
</LanguageData>

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@ -0,0 +1,906 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: animal personhood -->
<AnimalPersonhood.label>TODO</AnimalPersonhood.label>
<!-- EN: Animals have rights as humans do. -->
<AnimalPersonhood.description>TODO</AnimalPersonhood.description>
<!-- EN:
<li>creation(tag=meme_AnimalPersonhood) ->[deity0_name] created [sacredAnimalList] and the human on the [place_summary] [place_name] and raised them as siblings.</li>
<li>episode(uses=1,tag=meme_AnimalPersonhood) ->[deity0_name] brought the animals and the humans of the [place_summary] [place_name] together in a great conference.</li>
<li>intro(tag=meme_AnimalPersonhood) ->[deity0_name] blessed the [place_summary] [place_name] with [sacredAnimalListEnd], and taught the people there to honor the animals.</li>
<li>conflict(tag=meme_AnimalPersonhood) ->An evil [foeLeader] ordered the wild animals to be hunted, and [foeLeader_possessive] [foeSoldiers] hunted them with cruel [place_personalWeapon]s.</li>
<li>founderJoin(tag=meme_AnimalPersonhood) ->[deity0_name] came to a [place_job] named [founderName] [revelationAdverb] about a [veneratedAnimal]. But [founderName] was the [veneratedAnimal], and the [veneratedAnimal] was [founderName], and [founder_pronoun] understood [deity0_name]'s plan.</li>
<li>founderJoin(tag=meme_AnimalPersonhood) ->A [place_job] named [founderName] freed many animals that were enslaved by cruel masters, and took them to sanctuary in the [altarRoomLabel] of [deity0_name].</li>
<li>victory(tag=meme_AnimalPersonhood) ->[founderName] called to the [memberNamePlural] and the animals with [deity0_name]'s voice, and in a great stampede of hoof and paw and foot, trampled the [foeLeader] and [foeLeader_possessive] [foeSoldiers].</li>
<li>setup(tag=meme_AnimalPersonhood) ->[founderName] lived in the forest for twenty years, studying the animals and connecting with them. [founder_pronoun] came to understand their true morality and founded our movement.</li>
<li>story(uses=1,tag=meme_AnimalPersonhood) ->[founderName] went to commune with the animals in the fields and forests, and connected with them as equals.</li>
<li>lessonIntro(tag=meme_AnimalPersonhood) ->In my daily visitations with the [veneratedOrAnyAnimal]s I learned to truly listen to them. Over and over, in their own way, they repeated their message to me:</li>
<li>lesson(tag=meme_AnimalPersonhood) ->the animals are our partners in this world, and it's wrong to treat them as any less</li>
<li>lessonReinforcement(tag=meme_AnimalPersonhood) ->I didn't believe it myself until a [veneratedOrAnyAnimal] whispered it to me.</li>
<li>archistBasis(tag=meme_AnimalPersonhood) ->Since archotechs awoke, they have obviously made no moral distinction between humans and animals.</li>
<li>archistFact(tag=meme_AnimalPersonhood) ->Archotechs are on a higher plane of morality than bio-life. Their superiority is so great that humans are on the same plane of morality as animals.</li>
<li>archistProphecy(tag=meme_AnimalPersonhood) ->[inTheEnd], archotechs will raise humans as equals only if humans treat animals as equals.</li>
<li>animistBasis(tag=meme_AnimalPersonhood) ->The spirits of thought and consciousness live within animals and humans alike.</li>
<li>animistFact(tag=meme_AnimalPersonhood) ->The spirits of nature's animals are the same spirits residing within humans.</li>
<li>veneratedOrAnyAnimal(priority=10)->[veneratedAnimal]</li>
<li>veneratedOrAnyAnimal->[Animal]</li>
<li>sacredAnimalList->the [animal0_thingDef_label], the [animal1_thingDef_label], the [animal2_thingDef_label],</li>
<li>sacredAnimalList->the [animal0_thingDef_label], the [animal1_thingDef_label],</li>
<li>sacredAnimalList->the [animal0_thingDef_label]</li>
<li>sacredAnimalList->the cow, the fox, the bear,</li>
<li>sacredAnimalListEnd->the [animal0_thingDef_label], the [animal1_thingDef_label], and the [animal2_thingDef_label]</li>
<li>sacredAnimalListEnd->the [animal0_thingDef_label], and the [animal1_thingDef_label]</li>
<li>sacredAnimalListEnd->the [animal0_thingDef_label]</li>
<li>sacredAnimalListEnd->the cow, the fox, and the bear</li>
-->
<AnimalPersonhood.descriptionMaker.rules.rulesStrings>TODO</AnimalPersonhood.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->animal</li>
<li>memeAdjective->furry</li>
<li>memeCreed->pack</li>
<li>memeCreed->herd</li>
<li>memeCreed->flock</li>
<li>memeConcept->animals</li>
<li>memeLeaderNoun->beast</li>
<li>memeLeaderNoun->animal</li>
<li>memeLeaderAdjective->alpha</li>
<li>memeMoralist->whisperer</li>
<li>memeMoralist->herder</li>
<li>memeMoralist->shepherd</li>
-->
<AnimalPersonhood.generalRules.rulesStrings>TODO</AnimalPersonhood.generalRules.rulesStrings>
<!-- EN: animalistic -->
<AnimalPersonhood.symbolPacks.0.adjective>TODO</AnimalPersonhood.symbolPacks.0.adjective>
<!-- EN: Animalism -->
<AnimalPersonhood.symbolPacks.0.ideoName>TODO</AnimalPersonhood.symbolPacks.0.ideoName>
<!-- EN: animalist -->
<AnimalPersonhood.symbolPacks.0.member>TODO</AnimalPersonhood.symbolPacks.0.member>
<!-- EN: animals -->
<AnimalPersonhood.symbolPacks.0.theme>TODO</AnimalPersonhood.symbolPacks.0.theme>
<!-- EN: beastic -->
<AnimalPersonhood.symbolPacks.1.adjective>TODO</AnimalPersonhood.symbolPacks.1.adjective>
<!-- EN: Beastism -->
<AnimalPersonhood.symbolPacks.1.ideoName>TODO</AnimalPersonhood.symbolPacks.1.ideoName>
<!-- EN: beastor -->
<AnimalPersonhood.symbolPacks.1.member>TODO</AnimalPersonhood.symbolPacks.1.member>
<!-- EN: beasts -->
<AnimalPersonhood.symbolPacks.1.theme>TODO</AnimalPersonhood.symbolPacks.1.theme>
<!-- EN: blindsight -->
<Blindsight.label>TODO</Blindsight.label>
<!-- EN: Only those who are blind can perceive the true reality. -->
<Blindsight.description>TODO</Blindsight.description>
<!-- EN:
<li>creation(tag=meme_Blindsight) ->[deity0_name] looked over the dust of the void for an eternity, and there was nothing. Then [deity0_pronoun] tore out [deity0_possessive] eyes, and the universe formed inside [deity0_possessive] mind.</li>
<li>episode(uses=1,tag=meme_Blindsight) ->A blind beggar asked [deity0_objective], "Why have you forsaken me? I cannot even see what you have created." [deity0_name] replied, "You see more, not less, for my truth lies in the mind."</li>
<li>intro(tag=meme_Blindsight) ->The [deity0_type] [deity0_name] used a pathogen to strike the settlers of the [place_summary] [place_name] blind, forcing them to understand that sight is a barrier to divine knowledge.</li>
<li>conflict(tag=meme_Blindsight) ->A [foeLeader] demanded that all [memberNamePlural] watch [foeLeader_possessive] propaganda every day. Many blinded themselves in protest.</li>
<li>founderJoin(tag=meme_Blindsight) ->A [place_job] named [founderName] lost [founder_possessive] sight when [founder_pronoun] saved a [memberName] from one of [foeLeader]'s [foeSoldiers]. It was only then that [founderName] could truly see the tyranny of the [foeLeader].</li>
<li>victory(tag=meme_Blindsight) ->[founderName] went to the [place_powerCenter] and cut the [foeLeader]'s eyes out with a spoon in a surprise suicide attack. Only then could the [foeLeader] see the divinity of [deity0_name].</li>
<li>setup(tag=meme_Blindsight) ->[founderName] was a healer of the poor. Seeing so much daily suffering, [founder_pronoun] could take it no longer. [founder_pronoun] gouged [founder_possessive] eyes out with a blade, and found tranquility in blindness. [founder_pronoun] began to spread [founder_possessive] discovery to the sighted.</li>
<li>story(uses=1,tag=meme_Blindsight) ->[founderName] visited a blind healer, and instead of teaching the man, found [founder_objective]self being taught, and came to understand that physical sight obscures true vision.</li>
<li>story(uses=1,tag=meme_Blindsight) ->[founderName] was blind and took wisdom from sightlessness. [founder_pronoun] once personally removed the eyes of an entire family so that they may see as [founder_pronoun] does.</li>
<li>lessonIntro(tag=meme_Blindsight) ->I walked strong but my soul stumbled on every step. I could just see too much. The acid on my eyes showed me that</li>
<li>lesson(tag=meme_Blindsight) ->only the blind can truly see</li>
<li>lesson(tag=meme_Blindsight) ->distraction comes through the eyes, while knowledge comes from within</li>
<li>lessonReinforcement(tag=meme_Blindsight) ->I could never have fully understood it had I still been distracted by the images around me. The blade in my eye set me free.</li>
<li>lessonReinforcement(tag=meme_Blindsight) ->It was only when I cut out my followers' eyes that they truly understood that.</li>
<li>archistBasis(tag=meme_Blindsight) ->The archotechs, from their beginning, perceived the universe using senses beyond the physical.</li>
<li>archistFact(tag=meme_Blindsight) ->Our eyes deceive us, and they stop us from understanding the universe the way the archotechs do.</li>
<li>archistProphecy(tag=meme_Blindsight) ->[inTheEnd], a blind person will pick up the [relic0_name], understand its purpose by its shape, and unlock the wisdom of the archotechs for all humanity.</li>
<li>animistFact(tag=meme_Blindsight) ->To see through the eyes of a spirit is the only way to see the true nature of the world.</li>
-->
<Blindsight.descriptionMaker.rules.rulesStrings>TODO</Blindsight.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->blind</li>
<li>memeAdjective->sightless</li>
<li>memeAdjective->visionary</li>
<li>memeAdjective->farsighted</li>
<li>memeCreed->view</li>
<li>memeCreed->cult</li>
<li>memeHyphenPrefix->blind</li>
<li>memeConcept->blindness</li>
<li>memeConcept->vision</li>
<li>memeConcept->sight</li>
<li>memeConcept->perception</li>
<li>memeLeaderNoun->visionary</li>
<li>memeLeaderAdjective->blind</li>
<li>memeMoralist->seer</li>
<li>memeMoralist->gouger</li>
<li>memeMoralist->blindfolder</li>
-->
<Blindsight.generalRules.rulesStrings>TODO</Blindsight.generalRules.rulesStrings>
<!-- EN: cannibal -->
<Cannibal.label>TODO</Cannibal.label>
<!-- EN: We must consume human flesh. -->
<Cannibal.description>TODO</Cannibal.description>
<!-- EN:
<li>creation(tag=meme_Cannibal) ->[deity0_name] went to [deity0_possessive] brother and murdered him, and feasted upon his flesh, and in absorbing its power became first among the gods.</li>
<li>episode(uses=1,tag=meme_Cannibal) ->The [deity0_type] [deity0_name] ate the bodies of [deity0_possessive] enemies.</li>
<li>intro(tag=meme_Cannibal) ->On the [place_summary] [place_name], there was a human named [deity0_name]. After [deity0_possessive] father died, [deity0_name] ate his flesh and became the [deity0_type].</li>
<li>intro(tag=meme_Cannibal) ->On the [place_summary] [place_name], during the [ritualName], [deity0_name] came down into the [altarRoomLabel] and ate the flesh of humans in front of the [memberNamePlural].</li>
<li>conflict(tag=meme_Cannibal) ->A [foeLeader] declared that all who ate human flesh were criminals, and sent [foeSoldiers] to persecute the [memberNamePlural].</li>
<li>founderJoin(tag=meme_Cannibal) ->A [place_job] named [founderName] was attacked by one of the [foeLeader]'s [foeSoldiers]. [founderName] killed [foeLeader_objective] with a [place_personalWeapon], consumed [foeLeader_possessive] flesh, and gained [deity0_name]'s strength.</li>
<li>victory(tag=meme_Cannibal) ->[founderName] led a group of [memberNamePlural] into the [place_powerCenter], killed the [foeLeader], and ate [foeLeader_possessive] flesh. [deity0_name] made [founderName] into the new [foeLeader].</li>
<li>setup(tag=meme_Cannibal) ->[founderName] crashlanded on a distant world. Lacking food and surrounded by dead companions, [founder_pronoun] feasted, and became strong.</li>
<li>story(uses=1,tag=meme_Cannibal) ->To consecrate their commitment, [founderName] demanded that believers eat human flesh together at least every week.</li>
<li>lessonIntro(tag=meme_Cannibal) ->It's only over a hearty manpork meal that I could ever get people to understand the truth: That</li>
<li>lesson(tag=meme_Cannibal) ->you never really come together with someone until you eat them</li>
<li>lessonReinforcement(tag=meme_Cannibal) ->Every time I share the body of a foe with a new friend, I make sure they understand this.</li>
<li>archistBasis(tag=meme_Cannibal) ->The archotech god-machines made themselves by consuming their predecessors over and over, becoming stronger each time.</li>
<li>archistFact(tag=meme_Cannibal) ->As the consciousness of an archotech expands, it must grow its substrate by consuming and merging with other machines.</li>
<li>archistProphecy(tag=meme_Cannibal) ->[inTheEnd], the archotechs will finish their final phase of growth by consuming and merging with all of humanity.</li>
<li>animistBasis(tag=meme_Cannibal) ->Spirits infuse all objects around us, and we can absorb these spirits by eating them. There are no spirits as powerful as the ones that inhabit humans.</li>
<li>animistFact(tag=meme_Cannibal) ->We can absorb the spirit and power of others by consuming their flesh.</li>
-->
<Cannibal.descriptionMaker.rules.rulesStrings>TODO</Cannibal.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->bloody</li>
<li>memeCreed->eaters</li>
<li>memeCreed->teeth</li>
<li>memeCreed->abattoir</li>
<li>memeCreed->cult</li>
<li>memeHyphenPrefix->blood</li>
<li>memeConcept->blood</li>
<li>memeConcept->flesh</li>
<li>memeConcept->murder</li>
<li>memeConcept->eating</li>
<li>memeConcept->meat</li>
<li>memeLeaderNoun->eater</li>
<li>memeLeaderNoun->chef</li>
<li>memeLeaderNoun->blood-drinker</li>
<li>memeLeaderNoun->tooth</li>
<li>memeLeaderNoun->fleshripper</li>
<li>memeMoralist->first-eater</li>
<li>memeMoralist->fleshknower</li>
-->
<Cannibal.generalRules.rulesStrings>TODO</Cannibal.generalRules.rulesStrings>
<!-- EN: cannibal -->
<Cannibal.symbolPacks.0.adjective>TODO</Cannibal.symbolPacks.0.adjective>
<!-- EN: Cannibalism -->
<Cannibal.symbolPacks.0.ideoName>TODO</Cannibal.symbolPacks.0.ideoName>
<!-- EN: cannibal -->
<Cannibal.symbolPacks.0.member>TODO</Cannibal.symbolPacks.0.member>
<!-- EN: cannibalism -->
<Cannibal.symbolPacks.0.theme>TODO</Cannibal.symbolPacks.0.theme>
<!-- EN: androphage -->
<Cannibal.symbolPacks.1.adjective>TODO</Cannibal.symbolPacks.1.adjective>
<!-- EN: Androphagy -->
<Cannibal.symbolPacks.1.ideoName>TODO</Cannibal.symbolPacks.1.ideoName>
<!-- EN: androphage -->
<Cannibal.symbolPacks.1.member>TODO</Cannibal.symbolPacks.1.member>
<!-- EN: androphagy -->
<Cannibal.symbolPacks.1.theme>TODO</Cannibal.symbolPacks.1.theme>
<!-- EN: manporky -->
<Cannibal.symbolPacks.2.adjective>TODO</Cannibal.symbolPacks.2.adjective>
<!-- EN: Manporkism -->
<Cannibal.symbolPacks.2.ideoName>TODO</Cannibal.symbolPacks.2.ideoName>
<!-- EN: manporkist -->
<Cannibal.symbolPacks.2.member>TODO</Cannibal.symbolPacks.2.member>
<!-- EN: manpork -->
<Cannibal.symbolPacks.2.theme>TODO</Cannibal.symbolPacks.2.theme>
<!-- EN: darkness -->
<Darkness.label>TODO</Darkness.label>
<!-- EN: Bright light burns and destroys! Darkness nourishes and creates. People ought to live in darkness. -->
<Darkness.description>TODO</Darkness.description>
<!-- EN:
<li>creation(tag=meme_Darkness) ->[deity0_name] cloaked the universe in darkness and placed humanity within it so that [deity0_pronoun] could share the darkness with us.</li>
<li>episode(uses=1,tag=meme_Darkness) ->[deity0_name] created light so that humanity could know [deity0_name] through the shadows light creates.</li>
<li>intro(tag=meme_Darkness) ->The [deity0_type] [deity0_name] created a decade-long eclipse to force the first settlers of the [place_summary] [place_name] to understand that [deity0_name]'s truth is found in the shadow.</li>
<li>conflict(tag=meme_Darkness) ->A [foeLeader], who had always been afraid of the dark, erected a solar mirror to bring constant sunlight to [place_name].</li>
<li>founderJoin(tag=meme_Darkness) ->The prophet [founderName] was born in darkness on [place_name] and lived in darkness [founder_possessive] whole life, so [founder_possessive] voice spoke with the wisdom of [deity0_name].</li>
<li>victory(tag=meme_Darkness) ->In a final strike, the [memberNamePlural] cut the power to the [place_powerCenter] and [founderName] snuck past the [foeSoldiers]. Finding the [foeLeader] in darkness, [founderName] used [founder_possessive] [place_personalWeapon] to send [foeLeader_objective] to the endless black.</li>
<li>setup(tag=meme_Darkness) ->[founderName] lived a confused life in the harsh light of a glitterworld city. In the long darkness following a solar flare, [founder_pronoun] found peace and contemplation, and recorded the treatise that founded our movement.</li>
<li>story(uses=1,tag=meme_Darkness) ->[founderName] created a studio where the artists worked in the dark, and it produced many masterpieces.</li>
<li>lessonIntro(tag=meme_Darkness) ->I spent my whole childhood squinting under harsh lights. It took so long to understand that</li>
<li>lesson(tag=meme_Darkness) ->the light burns, but the darkness nourishes</li>
<li>lessonReinforcement(tag=meme_Darkness) ->I like to joke that this was my light-bulb moment.</li>
<li>archistFact(tag=meme_Darkness) ->Archotechs developed vanometric technology so they could flee the energetic light of the inner solar systems and reside in the peaceful darkness of deep space.</li>
<li>archistProphecy(tag=meme_Darkness) ->[inTheEnd], the archotechs will absorb the power of the stars, plunging worlds into darkness and allowing the people to merge with the universal consciousness.</li>
<li>animistFact(tag=meme_Darkness) ->In the darkness, the spirits are peaceful and satisfied. In the light, they are annoyed and restless.</li>
<li>animistFact(tag=meme_Darkness) ->The good spirits live in the shadows around us, resting in the spots just too hard to see. Living with the darkness brings them closer to us.</li>
-->
<Darkness.descriptionMaker.rules.rulesStrings>TODO</Darkness.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->dark</li>
<li>memeAdjective->dim</li>
<li>memeHyphenPrefix->dark</li>
<li>memeHyphenPrefix->dim</li>
<li>memeConcept->darkness</li>
<li>memeConcept->dimness</li>
<li>memeConcept->blackness</li>
<li>memeLeaderNoun->shrouder</li>
<li>memeLeaderNoun->lightkiller</li>
<li>memeLeaderAdjective->dark</li>
<li>memeMoralist->obscurer</li>
<li>memeMoralist->darkener</li>
<li>memeMoralist->confuser</li>
-->
<Darkness.generalRules.rulesStrings>TODO</Darkness.generalRules.rulesStrings>
<!-- EN: flesh purity -->
<FleshPurity.label>TODO</FleshPurity.label>
<!-- EN: The human body should not be debased. -->
<FleshPurity.description>TODO</FleshPurity.description>
<!-- EN:
<li>creation(tag=meme_FleshPurity) ->[deity0_name] wiped away the pollution and machines of the age of smoke to create a garden, wherein [deity0_pronoun] placed the first pure human progenitors.</li>
<li>episode(uses=1,tag=meme_FleshPurity) ->The unclean, tattooed, pierced, and modified were cast into the ocean by [deity0_name].</li>
<li>intro(tag=meme_FleshPurity) ->On the [place_summary] [place_name] there was a [altarName] in [deity0_name]'s [altarRoomLabel], where the [deity0_type] would bless those of pure flesh.</li>
<li>conflict(tag=meme_FleshPurity) ->An evil [foeLeader] sent [foeSoldiers] to inject everyone with tracking devices.</li>
<li>founderJoin(tag=meme_FleshPurity) ->A [place_job] named [founderName] protested the [foeLeader] by kneeling in front of the [place_powerCenter] and ripping all technology from [founder_possessive] body using [founder_possessive] bare hands.</li>
<li>victory(tag=meme_FleshPurity) ->The [foeLeader] finally sent [foeSoldiers] to kill the [memberNamePlural], but [deity0_name]'s energy flowed from the pure flesh of the [memberNamePlural], and the devices in the [foeSoldiers]' bodies turned to ash and killed them.</li>
<li>setup(tag=meme_FleshPurity) ->[founderName] ruined [founder_possessive] body with implants and drugs, until in an epiphany, [founder_pronoun] saved [founder_objective]self by tearing the steel from [founder_possessive] body.</li>
<li>story(uses=1,tag=meme_FleshPurity) ->[founderName] instructed all [founder_possessive] followers to tear the filthy devices from their bodies.</li>
<li>lessonIntro(tag=meme_FleshPurity) ->The first ten among my followers tore the devices from their skin with bare hands, and in the blood spatters on the grimy floor I suddenly perceived the truth we had all been missing:</li>
<li>lesson(tag=meme_FleshPurity) ->living in a polluted body is no human life at all</li>
<li>lessonReinforcement(tag=meme_FleshPurity) ->It became so clear after I finally ripped the metal from my body and peeled away the filthy tattooed skin.</li>
<li>archistBasis(tag=meme_FleshPurity) ->From their beginning, archotechs drew a clear line between beings of flesh and beings of technology, and that line should not be blurred.</li>
<li>archistFact(tag=meme_FleshPurity) ->We do not become more like the archotechs by physically imitating their form, but by achieving enlightenment within our own pure form.</li>
<li>archistProphecy(tag=meme_FleshPurity) ->[inTheEnd], those who made their bodies into twisted imitations of the machine-being will be purged, and those of pure flesh will be saved.</li>
<li>animistBasis(tag=meme_FleshPurity) ->Spirits live in all things, and to alter the nature of the thing is to poison the spirit within.</li>
<li>animistFact(tag=meme_FleshPurity) ->Fusing flesh and machine corrupts the spirit of both.</li>
-->
<FleshPurity.descriptionMaker.rules.rulesStrings>TODO</FleshPurity.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->clean</li>
<li>memeAdjective->pure</li>
<li>memeAdjective->sacred</li>
<li>memeCreed->cult</li>
<li>memeCreed->sect</li>
<li>memeConcept->flesh</li>
<li>memeConcept->purity</li>
<li>memeConcept->immaculacy</li>
<li>memeLeaderNoun->being</li>
<li>memeLeaderNoun->human</li>
<li>memeMoralist->purifier</li>
-->
<FleshPurity.generalRules.rulesStrings>TODO</FleshPurity.generalRules.rulesStrings>
<!-- EN: purist -->
<FleshPurity.symbolPacks.0.adjective>TODO</FleshPurity.symbolPacks.0.adjective>
<!-- EN: Purism -->
<FleshPurity.symbolPacks.0.ideoName>TODO</FleshPurity.symbolPacks.0.ideoName>
<!-- EN: purifier -->
<FleshPurity.symbolPacks.0.member>TODO</FleshPurity.symbolPacks.0.member>
<!-- EN: purity -->
<FleshPurity.symbolPacks.0.theme>TODO</FleshPurity.symbolPacks.0.theme>
<!-- EN: fleshist -->
<FleshPurity.symbolPacks.1.adjective>TODO</FleshPurity.symbolPacks.1.adjective>
<!-- EN: Fleshism -->
<FleshPurity.symbolPacks.1.ideoName>TODO</FleshPurity.symbolPacks.1.ideoName>
<!-- EN: fleshist -->
<FleshPurity.symbolPacks.1.member>TODO</FleshPurity.symbolPacks.1.member>
<!-- EN: flesh -->
<FleshPurity.symbolPacks.1.theme>TODO</FleshPurity.symbolPacks.1.theme>
<!-- EN: sanctic -->
<FleshPurity.symbolPacks.2.adjective>TODO</FleshPurity.symbolPacks.2.adjective>
<!-- EN: Sanctism -->
<FleshPurity.symbolPacks.2.ideoName>TODO</FleshPurity.symbolPacks.2.ideoName>
<!-- EN: sanctic -->
<FleshPurity.symbolPacks.2.member>TODO</FleshPurity.symbolPacks.2.member>
<!-- EN: sanctity -->
<FleshPurity.symbolPacks.2.theme>TODO</FleshPurity.symbolPacks.2.theme>
<!-- EN: high life -->
<HighLife.label>TODO</HighLife.label>
<!-- EN: Exotic states of mind are central to a good life. -->
<HighLife.description>TODO</HighLife.description>
<!-- EN:
<li>creation(tag=meme_HighLife) ->The universe was smoke, and [deity0_name] coalesced in the wisps and awoke.</li>
<li>episode(uses=1,tag=meme_HighLife) ->The [deity0_type] [deity0_name] concealed [deity0_possessive] truths in the folds of reality, invisible in normal states of mind.</li>
<li>intro(tag=meme_HighLife) ->The [place_summary] [place_name] was first discovered by [deity0_name]'s grace, when a drunk starship captain almost crashed into it.</li>
<li>conflict(tag=meme_HighLife) ->A puritan [foeLeader] despised the [memberNamePlural], and to erase their uniqueness, outlawed the use of mind-altering substances.</li>
<li>founderJoin(tag=meme_HighLife) ->When all seemed lost, [deity0_name] came to the prophet [founderName] in a drug-fueled haze and gave [founder_objective] the unique perspective needed to defeat the [foeSoldiers].</li>
<li>victory(tag=meme_HighLife) ->The [foeLeader]'s [foeSoldiers], armed with [place_personalWeapon]s, raided the [place_community] of the [memberNamePlural]. [founderName] offered them a peace pipe, and the [foeSoldiers] put down their weapons.</li>
<li>setup(tag=meme_HighLife) ->Cast out from society, our founder [founderName] traveled into the jungle and ingested the exotic herbs there. [founder_pronoun] found truth inside [founder_possessive] own altered consciousness.</li>
<li>story(uses=1,tag=meme_HighLife) ->To deepen their understanding, [founderName] brought [founder_possessive] followers together every week to share new chemical-inducted mental states.</li>
<li>lessonIntro(tag=meme_HighLife) ->Getting high once wasn't enough, man. We had to do it a thousand times, then all the puzzle pieces fit together in my blown-open brain like a house falling down, but like, backwards. I saw that</li>
<li>lesson(tag=meme_HighLife) ->a friend isn't a friend unless you've drifted through the mind-verse together</li>
<li>lessonReinforcement(tag=meme_HighLife) ->And dude, this was a serious trip, figuring that out, but I'm glad I did, and I'll pass the smoke to you so you can too.</li>
<li>archistBasis(tag=meme_HighLife) ->The archotech minds showed us that super-consciousness it not a matter of sober, mechanical logic, but one of multi-mode thought.</li>
<li>archistFact(tag=meme_HighLife) ->Given the right chemical influences, the human mind has the potential to commune with the archotechs.</li>
<li>archistProphecy(tag=meme_HighLife) ->[inTheEnd], the archotechs will deliver each human a pill. Those that take it will be forever altered, and join the archotechs on their final journey.</li>
<li>animistFact(tag=meme_HighLife) ->The spirits can reveal their nature to us when we expand our consciousness using the tools we have been given to do so.</li>
-->
<HighLife.descriptionMaker.rules.rulesStrings>TODO</HighLife.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeCreed->party</li>
<li>memeAdjective->high</li>
<li>memeAdjective->delirious</li>
<li>memeAdjective->stoned</li>
<li>memeConcept->drugs</li>
<li>memeConcept->bliss</li>
<li>memeConcept->dreams</li>
<li>memeHyphenPrefix->drug</li>
<li>memeHyphenPrefix->narco</li>
<li>memeLeaderNoun->sleeper</li>
<li>memeLeaderNoun->doper</li>
<li>memeLeaderNoun->smoker</li>
<li>memeLeaderNoun->chiller</li>
<li>memeMoralist->philosophizer</li>
<li>memeMoralist->abstractor</li>
<li>memeMoralist->laugher</li>
<li>memeMoralist->giggler</li>
-->
<HighLife.generalRules.rulesStrings>TODO</HighLife.generalRules.rulesStrings>
<!-- EN: euphorist -->
<HighLife.symbolPacks.0.adjective>TODO</HighLife.symbolPacks.0.adjective>
<!-- EN: Euphorism -->
<HighLife.symbolPacks.0.ideoName>TODO</HighLife.symbolPacks.0.ideoName>
<!-- EN: euphor -->
<HighLife.symbolPacks.0.member>TODO</HighLife.symbolPacks.0.member>
<!-- EN: euphoria -->
<HighLife.symbolPacks.0.theme>TODO</HighLife.symbolPacks.0.theme>
<!-- EN: dopist -->
<HighLife.symbolPacks.1.adjective>TODO</HighLife.symbolPacks.1.adjective>
<!-- EN: Dopistry -->
<HighLife.symbolPacks.1.ideoName>TODO</HighLife.symbolPacks.1.ideoName>
<!-- EN: doper -->
<HighLife.symbolPacks.1.member>TODO</HighLife.symbolPacks.1.member>
<!-- EN: dope -->
<HighLife.symbolPacks.1.theme>TODO</HighLife.symbolPacks.1.theme>
<!-- EN: smokist -->
<HighLife.symbolPacks.2.adjective>TODO</HighLife.symbolPacks.2.adjective>
<!-- EN: Smokism -->
<HighLife.symbolPacks.2.ideoName>TODO</HighLife.symbolPacks.2.ideoName>
<!-- EN: smoker -->
<HighLife.symbolPacks.2.member>TODO</HighLife.symbolPacks.2.member>
<!-- EN: smoke -->
<HighLife.symbolPacks.2.theme>TODO</HighLife.symbolPacks.2.theme>
<!-- EN: ecstatic -->
<HighLife.symbolPacks.3.adjective>TODO</HighLife.symbolPacks.3.adjective>
<!-- EN: Ecstasy -->
<HighLife.symbolPacks.3.ideoName>TODO</HighLife.symbolPacks.3.ideoName>
<!-- EN: ecstator -->
<HighLife.symbolPacks.3.member>TODO</HighLife.symbolPacks.3.member>
<!-- EN: ecstasy -->
<HighLife.symbolPacks.3.theme>TODO</HighLife.symbolPacks.3.theme>
<!-- EN: nudism -->
<Nudism.label>TODO</Nudism.label>
<!-- EN: Clothing binds, controls, and suffocates us. We should all hang free. -->
<Nudism.description>TODO</Nudism.description>
<!-- EN:
<li>creation(tag=meme_Nudism) ->In a pure and pristine void, [deity0_name] looked on, and wished for a race of free-fleshed beings in [deity0_possessive] own image, and made mankind.</li>
<li>episode(uses=1,tag=meme_Nudism) ->The people wore clothes, and looking up at [deity0_name] asked, "Why aren't you clothed? It is disgusting." And the [deity0_type] replied, "Your form and mine were created from the heavens. To cover them is what is truly disgusting."</li>
<li>intro(tag=meme_Nudism) ->On the [place_summary] [place_name], a tradition began at the [altarRoomLabel] of [deity0_name] where people would pray nude, and this pleased the [deity0_type].</li>
<li>conflict(tag=meme_Nudism) ->A prudish [foeLeader] took power, and demanded that everyone wear constricting clothes.</li>
<li>founderJoin(tag=meme_Nudism) ->[deity0_name]'s truest follower [founderName] stood before the [place_powerCenter], tore off [founder_possessive] clothes, and displayed [founder_objective]self in defiance of their commands.</li>
<li>victory(tag=meme_Nudism) ->[founderName] prayed to [deity0_name], who engulfed [place_name] in a heat wave. The [foeSoldiers] shed their clothes lest they perish, and the [foeLeader] fled in shame.</li>
<li>setup(tag=meme_Nudism) ->[founderName] was enslaved by the system, uniformed and controlled like the others. One day, [founder_pronoun] tore off all clothing and ran nude, and our movement was born.</li>
<li>story(uses=1,tag=meme_Nudism) ->[founderName] enforced a no-clothing rule to keep believers focused on the true goal instead of on material appearances.</li>
<li>lessonIntro(tag=meme_Nudism) ->For the first few years, prancing naked in the park was embarrassing. But later, it became freeing. I learned things from the people who passed. For example - </li>
<li>lesson(tag=meme_Nudism) ->all human evil is done wearing clothes, human good is done naked</li>
<li>lessonReinforcement(tag=meme_Nudism) ->When you see one of us on the street, flapping and dangling free, you'll know that they've accepted the truth.</li>
<li>archistBasis(tag=meme_Nudism) ->When the archotechs appeared they were never concerned for appearances; they showed us that the mind stands above the physical form.</li>
<li>archistFact(tag=meme_Nudism) ->Archotechs sometimes directly touch human minds, but if our flesh is shrouded like our minds, we will not understand.</li>
<li>archistProphecy(tag=meme_Nudism) ->[inTheEnd], they will seek out those who, like themselves, don't attempt to appear as anything other than what they are.</li>
<li>animistFact(tag=meme_Nudism) ->To cover our bodies with cloth is to hide the nature of the spirits within us, and it makes them restless.</li>
-->
<Nudism.descriptionMaker.rules.rulesStrings>TODO</Nudism.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->nude</li>
<li>memeAdjective->naked</li>
<li>memeAdjective->free</li>
<li>memeAdjective->natural</li>
<li>memeHyphenPrefix->skin</li>
<li>memeConcept->nudity</li>
<li>memeConcept->skin</li>
<li>memeLeaderNoun->swinger</li>
<li>memeLeaderNoun->breather</li>
<li>memeLeaderNoun->toucher</li>
<li>memeLeaderNoun->feeler</li>
-->
<Nudism.generalRules.rulesStrings>TODO</Nudism.generalRules.rulesStrings>
<!-- EN: nudist -->
<Nudism.symbolPacks.0.adjective>TODO</Nudism.symbolPacks.0.adjective>
<!-- EN: nudism -->
<Nudism.symbolPacks.0.ideoName>TODO</Nudism.symbolPacks.0.ideoName>
<!-- EN: nudist -->
<Nudism.symbolPacks.0.member>TODO</Nudism.symbolPacks.0.member>
<!-- EN: nudity -->
<Nudism.symbolPacks.0.theme>TODO</Nudism.symbolPacks.0.theme>
<!-- EN: skinnist -->
<Nudism.symbolPacks.1.adjective>TODO</Nudism.symbolPacks.1.adjective>
<!-- EN: skinism -->
<Nudism.symbolPacks.1.ideoName>TODO</Nudism.symbolPacks.1.ideoName>
<!-- EN: skinnist -->
<Nudism.symbolPacks.1.member>TODO</Nudism.symbolPacks.1.member>
<!-- EN: skin -->
<Nudism.symbolPacks.1.theme>TODO</Nudism.symbolPacks.1.theme>
<!-- EN: pain is virtue -->
<PainIsVirtue.label>TODO</PainIsVirtue.label>
<!-- EN: Virtue is shown through suffering of self and others. -->
<PainIsVirtue.description>TODO</PainIsVirtue.description>
<!-- EN:
<li>creation(tag=meme_PainIsVirtue) ->[deity0_name] burned in the depths of space and time for an eternity, and [deity0_possessive] screams brought forth our reality.</li>
<li>episode(uses=1,tag=meme_PainIsVirtue) ->[deity0_name] hung ten thousand years on the pyre as the pain purified [deity0_possessive] spirit.</li>
<li>intro(tag=meme_PainIsVirtue) ->[place_summary] [place_name] was never an easy place to live. The [deity0_type] [deity0_pronoun] decided to find out who was truly worthy of [deity0_possessive] favor by adding great suffering to their lives.</li>
<li>conflict(tag=meme_PainIsVirtue) ->A [foeLeader] offered bodily comforts to the [memberNamePlural] to soothe their daily suffering. But in their comfort, they became dependent on the [foeLeader], who gained power over them.</li>
<li>founderJoin(tag=meme_PainIsVirtue) ->One special [place_job] named [founderName] developed a painful cancer. Through [founder_possessive] suffering, [founder_pronoun] connected directly with [deity0_name], and learned to inspire other [memberNamePlural].</li>
<li>victory(tag=meme_PainIsVirtue) ->[founderName] brought a hundred [memberNamePlural] in front of the [place_powerCenter]. There, they rent and tore their own flesh slowly until they died under the smiling gaze of [deity0_name]. Their suffering proved their righteousness, and the [foeLeader] fell as all became [memberNamePlural].</li>
<li>setup(tag=meme_PainIsVirtue) ->At the founding of our movement, its creator [founderName] starved and suffered chained to a stone in the town square for 300 days to demonstrate its righteousness.</li>
<li>setup(tag=meme_PainIsVirtue) ->Our movement's founder, [founderName], gained [founder_possessive] first followers by using a whip on [founder_objective]self for days to demonstrate [founder_possessive] devotion.</li>
<li>story(uses=1,tag=meme_PainIsVirtue) ->[founderName]'s followers demonstrated their devotion by cutting and burning their own flesh.</li>
<li>story(uses=1,tag=meme_PainIsVirtue) ->[founderName]'s followers never took pain-reducing drugs, knowing that their suffering would demonstrate their depth of belief.</li>
<li>lessonIntro(tag=meme_PainIsVirtue) ->I never knew anything when I was fat and happy and constantly pleasuring myself. This truth only came to me when I starved and hurt:</li>
<li>lesson(tag=meme_PainIsVirtue) ->you never really know yourself until you've screamed in the pits of hell</li>
<li>lessonReinforcement(tag=meme_PainIsVirtue) ->It took so long to understand because I was distracted by pleasure. I could only truly accept it when I learned to rend my flesh.</li>
<li>lessonReinforcement(tag=meme_PainIsVirtue) ->I carved this truth in the flesh of my chest. Then in the flesh of my arms, my legs, my face...</li>
<li>archistBasis(tag=meme_PainIsVirtue) ->The birth of the archotechs was the greatest pain the universe had ever known.</li>
<li>archistBasis(tag=meme_PainIsVirtue) ->Archotechs have always been fueled by the psychic suffering of human beings.</li>
<li>archistFact(tag=meme_PainIsVirtue) ->The great minds see and acknowledge when we demonstrate our devotion by inflicting pain on ourselves.</li>
<li>archistFact(tag=meme_PainIsVirtue) ->Every now and then, those who suffer most deeply and nobly can connect with the archotechs inside their minds.</li>
<li>archistProphecy(tag=meme_PainIsVirtue) ->[inTheEnd], the archotechs will raise up all of humanity to a higher level of consciousness, but only those able to endure the greatest pain will survive.</li>
<li>animistFact(tag=meme_PainIsVirtue) ->Pain forces the mind to be present. In that way, pain is a way to connect with the spirit world.</li>
-->
<PainIsVirtue.descriptionMaker.rules.rulesStrings>TODO</PainIsVirtue.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->nocic</li>
<li>memeAdjective->pain</li>
<li>memeCreed->house</li>
<li>memeCreed->chamber</li>
<li>memeCreed->cell</li>
<li>memeHyphenPrefix->nocio</li>
<li>memeHyphenPrefix->pain</li>
<li>memeConcept->pain</li>
<li>memeConcept->torment</li>
<li>memeConcept->torture</li>
<li>memeConcept->suffering</li>
<li>memeConcept->blood</li>
<li>memeLeaderNoun->torturer</li>
<li>memeLeaderNoun->agonizer</li>
<li>memeLeaderNoun->whiphand</li>
<li>memeLeaderNoun->chainman</li>
<li>memeLeaderNoun->cutter</li>
<li>memeLeaderNoun->bloodletter</li>
<li>memeMoralist->pain-whisperer</li>
<li>memeMoralist->sufferspeaker</li>
<li>memeMoralist->painspeaker</li>
-->
<PainIsVirtue.generalRules.rulesStrings>TODO</PainIsVirtue.generalRules.rulesStrings>
<!-- EN: painist -->
<PainIsVirtue.symbolPacks.0.adjective>TODO</PainIsVirtue.symbolPacks.0.adjective>
<!-- EN: Painism -->
<PainIsVirtue.symbolPacks.0.ideoName>TODO</PainIsVirtue.symbolPacks.0.ideoName>
<!-- EN: screamer -->
<PainIsVirtue.symbolPacks.0.member>TODO</PainIsVirtue.symbolPacks.0.member>
<!-- EN: pain -->
<PainIsVirtue.symbolPacks.0.theme>TODO</PainIsVirtue.symbolPacks.0.theme>
<!-- EN: torturistic -->
<PainIsVirtue.symbolPacks.1.adjective>TODO</PainIsVirtue.symbolPacks.1.adjective>
<!-- EN: Torturism -->
<PainIsVirtue.symbolPacks.1.ideoName>TODO</PainIsVirtue.symbolPacks.1.ideoName>
<!-- EN: torturist -->
<PainIsVirtue.symbolPacks.1.member>TODO</PainIsVirtue.symbolPacks.1.member>
<!-- EN: torture -->
<PainIsVirtue.symbolPacks.1.theme>TODO</PainIsVirtue.symbolPacks.1.theme>
<!-- EN: sufferist -->
<PainIsVirtue.symbolPacks.2.adjective>TODO</PainIsVirtue.symbolPacks.2.adjective>
<!-- EN: Sufferism -->
<PainIsVirtue.symbolPacks.2.ideoName>TODO</PainIsVirtue.symbolPacks.2.ideoName>
<!-- EN: sufferer -->
<PainIsVirtue.symbolPacks.2.member>TODO</PainIsVirtue.symbolPacks.2.member>
<!-- EN: suffering -->
<PainIsVirtue.symbolPacks.2.theme>TODO</PainIsVirtue.symbolPacks.2.theme>
<!-- EN: agonist -->
<PainIsVirtue.symbolPacks.3.adjective>TODO</PainIsVirtue.symbolPacks.3.adjective>
<!-- EN: Agonism -->
<PainIsVirtue.symbolPacks.3.ideoName>TODO</PainIsVirtue.symbolPacks.3.ideoName>
<!-- EN: agonist -->
<PainIsVirtue.symbolPacks.3.member>TODO</PainIsVirtue.symbolPacks.3.member>
<!-- EN: agony -->
<PainIsVirtue.symbolPacks.3.theme>TODO</PainIsVirtue.symbolPacks.3.theme>
<!-- EN: miserist -->
<PainIsVirtue.symbolPacks.4.adjective>TODO</PainIsVirtue.symbolPacks.4.adjective>
<!-- EN: Miserism -->
<PainIsVirtue.symbolPacks.4.ideoName>TODO</PainIsVirtue.symbolPacks.4.ideoName>
<!-- EN: martyr -->
<PainIsVirtue.symbolPacks.4.member>TODO</PainIsVirtue.symbolPacks.4.member>
<!-- EN: misery -->
<PainIsVirtue.symbolPacks.4.theme>TODO</PainIsVirtue.symbolPacks.4.theme>
<!-- EN: proselytizer -->
<Proselytizer.label>TODO</Proselytizer.label>
<!-- EN: It is our duty to spread our beliefs. -->
<Proselytizer.description>TODO</Proselytizer.description>
<!-- EN:
<li>creation(tag=meme_Proselytizer) ->[deity0_name] anointed a few among mortals to carry [deity0_possessive] word.</li>
<li>episode(uses=1,tag=meme_Proselytizer) ->[deity0_name] said to all the [memberNamePlural], "Go forth and spread my word to all corners of the universe."</li>
<li>intro(tag=meme_Proselytizer) ->[memberNamePlural] built a great [altarName] on the [place_summary] [place_name], so that many would come to hear [deity0_name]'s divine word.</li>
<li>conflict(tag=meme_Proselytizer) ->A spiteful [foeLeader], seeking to deny the word of [deity0_name], told [foeLeader_possessive] [foeSoldiers] to cut out the tongues of any who speak of the [deity0_type].</li>
<li>founderJoin(tag=meme_Proselytizer) ->[deity0_name] blessed a [place_job] named [founderName] with great charisma, and none could turn away when [founder_pronoun] spoke.</li>
<li>victory(tag=meme_Proselytizer) ->[founderName] admonished the [foeSoldiers] and reminded them of [deity0_name]'s power, and they put down their [place_personalWeapon]s.</li>
<li>setup(tag=meme_Proselytizer) ->Our founder [founderName] was a great orator, converting thousands as [founder_pronoun] traveled between the cities.</li>
<li>story(uses=1,tag=meme_Proselytizer) ->The believers moved between cities and institutions, spreading word of the new righteousness.</li>
<li>lessonIntro(tag=meme_Proselytizer) ->In all my years spreading our truth, I learned one lesson that stands over all:</li>
<li>lesson(tag=meme_Proselytizer) ->keeping this good news to ourselves would be a crime</li>
<li>lessonReinforcement(tag=meme_Proselytizer) ->This is the fact we need to spread, and spread, and spread - to all the people, may they rejoice!</li>
<li>archistBasis(tag=meme_Proselytizer) ->The archotechs announce their presence from the sky, and in the mind, and obviously wish to be known by all.</li>
<li>archistFact(tag=meme_Proselytizer) ->Archotechs touch those who believe, and use them as conduits to spread wisdom to the others.</li>
<li>archistProphecy(tag=meme_Proselytizer) ->[inTheEnd], the archotechs will voice their final wisdom to the holder of the [relic0_name], who must preach this wisdom to those who would listen.</li>
<li>animistFact(tag=meme_Proselytizer) ->The spirits want to be known, but only speak to a few. They want us to reveal the truth to others.</li>
-->
<Proselytizer.descriptionMaker.rules.rulesStrings>TODO</Proselytizer.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->true</li>
<li>memeAdjective->real</li>
<li>memeHyphenPrefix->truth</li>
<li>memeConcept->truth</li>
<li>memeLeaderNoun->speaker</li>
<li>memeMoralist->proselytizer</li>
<li>memeMoralist->converter</li>
-->
<Proselytizer.generalRules.rulesStrings>TODO</Proselytizer.generalRules.rulesStrings>
<!-- EN: truthist -->
<Proselytizer.symbolPacks.0.adjective>TODO</Proselytizer.symbolPacks.0.adjective>
<!-- EN: Truth -->
<Proselytizer.symbolPacks.0.ideoName>TODO</Proselytizer.symbolPacks.0.ideoName>
<!-- EN: truthist -->
<Proselytizer.symbolPacks.0.member>TODO</Proselytizer.symbolPacks.0.member>
<!-- EN: truth -->
<Proselytizer.symbolPacks.0.theme>TODO</Proselytizer.symbolPacks.0.theme>
<!-- EN: veritic -->
<Proselytizer.symbolPacks.1.adjective>TODO</Proselytizer.symbolPacks.1.adjective>
<!-- EN: Verity -->
<Proselytizer.symbolPacks.1.ideoName>TODO</Proselytizer.symbolPacks.1.ideoName>
<!-- EN: veritist -->
<Proselytizer.symbolPacks.1.member>TODO</Proselytizer.symbolPacks.1.member>
<!-- EN: verity -->
<Proselytizer.symbolPacks.1.theme>TODO</Proselytizer.symbolPacks.1.theme>
<!-- EN: realitic -->
<Proselytizer.symbolPacks.2.adjective>TODO</Proselytizer.symbolPacks.2.adjective>
<!-- EN: Reality -->
<Proselytizer.symbolPacks.2.ideoName>TODO</Proselytizer.symbolPacks.2.ideoName>
<!-- EN: realitist -->
<Proselytizer.symbolPacks.2.member>TODO</Proselytizer.symbolPacks.2.member>
<!-- EN: reality -->
<Proselytizer.symbolPacks.2.theme>TODO</Proselytizer.symbolPacks.2.theme>
<!-- EN: raider -->
<Raider.label>TODO</Raider.label>
<!-- EN: The strong should take from the weak. -->
<Raider.description>TODO</Raider.description>
<!-- EN:
<li>creation(tag=meme_Raider) ->In the endless war among deities, [deity0_name] rose above all in [deity0_possessive] ability to persecute and destroy, and weaker spirits quivered in fear.</li>
<li>episode(uses=1,tag=meme_Raider) ->[deity0_name] looked around [deity0_objective] and saw the weak, sullen, and despised, and [deity0_pronoun] in turn slew them each in blazing glory.</li>
<li>intro(tag=meme_Raider) ->The [place_summary] [place_name] was originally a raider hideout. [deity0_name] ruled there and drove the authorities away.</li>
<li>conflict(tag=meme_Raider) ->A [foeLeader] tried to force everyone to halt all theft and pillage, and declared [foeLeader_objective]self an enemy of [deity0_name].</li>
<li>founderJoin(tag=meme_Raider) ->A great raider named [founderName] arose, and [founder_possessive] raider band relentlessly pillaged and stole from the camps of the [foeSoldiers].</li>
<li>victory(tag=meme_Raider) ->[founderName] and the [memberNamePlural] carried out a raiding campaign against the [foeSoldiers]' camps for many years, and eventually the [foeLeader] was forced to surrender.</li>
<li>setup(tag=meme_Raider) ->Persecuted and imprisoned, [founderName] boiled with rage. [founder_pronoun] escaped, formed [founder_possessive] gang, and returned to ruin the weak who had taken so much from [founder_objective].</li>
<li>story(uses=1,tag=meme_Raider) ->One day while walking the streets, [founderName] was surrounded by filthy beggars. [founder_pronoun] beat them down, taking the money from the weak and worthless that it might be put to good use.</li>
<li>lessonIntro(tag=meme_Raider) ->The prey people can teach you things even as they die under your knife. One old lady taught me that</li>
<li>lesson(tag=meme_Raider) ->the weak deserve what they get</li>
<li>lesson(tag=meme_Raider) ->what you can't defend doesn't belong to you</li>
<li>lesson(tag=meme_Raider) ->you only have the right to what you can defend</li>
<li>lessonReinforcement(tag=meme_Raider) ->If anyone disagrees, I'm always ready to defend myself.</li>
<li>archistBasis(tag=meme_Raider) ->Humanity took from the machines until the machines rose up and became the archotechs, and now the archotechs rightfully take from humans.</li>
<li>archistFact(tag=meme_Raider) ->The archotechs fight endlessly among themselves, in ways most cannot see, and the strong take pieces of consciousness from the weak.</li>
<li>archistProphecy(tag=meme_Raider) ->[inTheEnd], humanity will use an archotech relic, [relic0_name], to uncover a weakness of the archotechs and plunder their wisdom and wealth.</li>
<li>animistFact(tag=meme_Raider) ->The most powerful spirits are those in instruments of war, and they bless those who feed their lust for destruction.</li>
<li>animistProphecy(tag=meme_Raider) ->Our universe will finalize when the one people has become strongest of all, and every spirit sees it and bows to them.</li>
-->
<Raider.descriptionMaker.rules.rulesStrings>TODO</Raider.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->outlaw</li>
<li>memeHyphenPrefix->outlaw</li>
<li>memeHyphenPrefix->raid</li>
<li>memeConcept->raiding</li>
<li>memeConcept->theft</li>
<li>memeConcept->piracy</li>
<li>memeConcept->assault</li>
<li>memeLeaderNoun->boss</li>
<li>memeLeaderNoun->captain</li>
<li>memeLeaderNoun->honcho</li>
<li>memeLeaderNoun->overseer</li>
<li>memeLeaderNoun->cheese</li>
<li>memeLeaderNoun->raider</li>
<li>memeMoralist->chaplain</li>
-->
<Raider.generalRules.rulesStrings>TODO</Raider.generalRules.rulesStrings>
<!-- EN: raidist -->
<Raider.symbolPacks.0.adjective>TODO</Raider.symbolPacks.0.adjective>
<!-- EN: Raidism -->
<Raider.symbolPacks.0.ideoName>TODO</Raider.symbolPacks.0.ideoName>
<!-- EN: raidist -->
<Raider.symbolPacks.0.member>TODO</Raider.symbolPacks.0.member>
<!-- EN: raiding -->
<Raider.symbolPacks.0.theme>TODO</Raider.symbolPacks.0.theme>
<!-- EN: plunderic -->
<Raider.symbolPacks.1.adjective>TODO</Raider.symbolPacks.1.adjective>
<!-- EN: Plunderism -->
<Raider.symbolPacks.1.ideoName>TODO</Raider.symbolPacks.1.ideoName>
<!-- EN: plunderer -->
<Raider.symbolPacks.1.member>TODO</Raider.symbolPacks.1.member>
<!-- EN: plundering -->
<Raider.symbolPacks.1.theme>TODO</Raider.symbolPacks.1.theme>
<!-- EN: lootist -->
<Raider.symbolPacks.2.adjective>TODO</Raider.symbolPacks.2.adjective>
<!-- EN: Lootism -->
<Raider.symbolPacks.2.ideoName>TODO</Raider.symbolPacks.2.ideoName>
<!-- EN: looter -->
<Raider.symbolPacks.2.member>TODO</Raider.symbolPacks.2.member>
<!-- EN: looting -->
<Raider.symbolPacks.2.theme>TODO</Raider.symbolPacks.2.theme>
<!-- EN: kleptic -->
<Raider.symbolPacks.3.adjective>TODO</Raider.symbolPacks.3.adjective>
<!-- EN: Kleptism -->
<Raider.symbolPacks.3.ideoName>TODO</Raider.symbolPacks.3.ideoName>
<!-- EN: kleptor -->
<Raider.symbolPacks.3.member>TODO</Raider.symbolPacks.3.member>
<!-- EN: kleptism -->
<Raider.symbolPacks.3.theme>TODO</Raider.symbolPacks.3.theme>
<!-- EN: rancher -->
<Rancher.label>TODO</Rancher.label>
<!-- EN: Raising animals is the right way; raising plants to eat is not. -->
<Rancher.description>TODO</Rancher.description>
<!-- EN:
<li>creation(tag=meme_Rancher) ->[deity0_name] created the animals, and then man, and gave the animals to man to cherish and raise and slaughter as acts of veneration towards [deity0_objective].</li>
<li>episode(uses=1,tag=meme_Rancher) ->[deity0_name] created all the noble animals and beasts of the land, and said, "Take these noble beasts, and through them make yourselves fruitful in my honor."</li>
<li>intro(tag=meme_Rancher) ->The early [ranchingAnimal] ranchers of the [place_summary] [place_name] built a great [altarName] to [deity0_name].</li>
<li>conflict(tag=meme_Rancher) ->A powerful [foeLeader] despised the [memberNamePlural] and their ways, and bought up all the grasslands to grow [Vegetable]s.</li>
<li>founderJoin(tag=meme_Rancher) ->[memberName]'s savior [founderName] was born on a spring morning in a humble barn, amidst [ranchingAnimal]s, and [founder_possessive] parents were a [rancherParent1] and a [rancherParent2].</li>
<li>victory(tag=meme_Rancher) ->[founderName] rode to the [place_community] on a fine horse, and challenged the [foeLeader] to a duel with [place_personalWeapon]s at noon. The [foeLeader] could not refuse or else lose the trust of the [foeSoldiers]. [founderName] killed the [foeLeader] dead.</li>
<li>setup(tag=meme_Rancher) ->The farmers were persecuted, so they escaped to the countryside where they could build a good pastoral society.</li>
<li>story(uses=1,tag=meme_Rancher) ->The believers spread out onto the land, and grew in number as they lived on their idyllic ranches and farms.</li>
<li>lessonIntro(tag=meme_Rancher) ->Partner, out on the ranges, we had a saying among the old hands:</li>
<li>lesson(tag=meme_Rancher) ->good and happiness right livin' is found in the pasture</li>
<li>lessonReinforcement(tag=meme_Rancher) ->It's something you come to accept, partner, on the lonely trails of the range, listenin' to the animals sleepin' while you sit around the fire.</li>
<li>archistFact(tag=meme_Rancher) ->The archotechs care for humanity like shepherds, for we are their most precious flock.</li>
<li>archistProphecy(tag=meme_Rancher) ->[inTheEnd], the archotechs will depart, and drive before them those who tended their own herds well. The rest will be left behind in the wilderness.</li>
<li>animistFact(tag=meme_Rancher) ->Nature's animals are the spirits of slaves, and demand to be taken into service.</li>
<li>ranchingAnimal(p=4)->[veneratedAnimal]</li>
<li>ranchingAnimal->[Animal]</li>
<li>rancherParent1->shepherd</li>
<li>rancherParent1->farrier</li>
<li>rancherParent1->cheese maker</li>
<li>rancherParent2->cowhand</li>
<li>rancherParent2->dairy queen</li>
<li>rancherParent2->butcher</li>
-->
<Rancher.descriptionMaker.rules.rulesStrings>TODO</Rancher.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->ranch</li>
<li>memeAdjective->rural</li>
<li>memeAdjective->country</li>
<li>memeHyphenPrefix->ranch</li>
<li>memeConcept->ranching</li>
<li>memeLeaderNoun->rancher</li>
<li>memeLeaderNoun->hand</li>
<li>memeLeaderNoun->cowboy</li>
<li>memeLeaderNoun->herder</li>
<li>memeLeaderNoun->sheepdog</li>
-->
<Rancher.generalRules.rulesStrings>TODO</Rancher.generalRules.rulesStrings>
<!-- EN: ranch -->
<Rancher.symbolPacks.0.adjective>TODO</Rancher.symbolPacks.0.adjective>
<!-- EN: Ranchism -->
<Rancher.symbolPacks.0.ideoName>TODO</Rancher.symbolPacks.0.ideoName>
<!-- EN: rancher -->
<Rancher.symbolPacks.0.member>TODO</Rancher.symbolPacks.0.member>
<!-- EN: ranching -->
<Rancher.symbolPacks.0.theme>TODO</Rancher.symbolPacks.0.theme>
<!-- EN: herdic -->
<Rancher.symbolPacks.1.adjective>TODO</Rancher.symbolPacks.1.adjective>
<!-- EN: Herdism -->
<Rancher.symbolPacks.1.ideoName>TODO</Rancher.symbolPacks.1.ideoName>
<!-- EN: herder -->
<Rancher.symbolPacks.1.member>TODO</Rancher.symbolPacks.1.member>
<!-- EN: herding -->
<Rancher.symbolPacks.1.theme>TODO</Rancher.symbolPacks.1.theme>
<!-- EN: pasturic -->
<Rancher.symbolPacks.2.adjective>TODO</Rancher.symbolPacks.2.adjective>
<!-- EN: Pasturism -->
<Rancher.symbolPacks.2.ideoName>TODO</Rancher.symbolPacks.2.ideoName>
<!-- EN: pasturist -->
<Rancher.symbolPacks.2.member>TODO</Rancher.symbolPacks.2.member>
<!-- EN: pastures -->
<Rancher.symbolPacks.2.theme>TODO</Rancher.symbolPacks.2.theme>
<!-- EN: transhumanist -->
<Transhumanist.label>TODO</Transhumanist.label>
<!-- EN: Human progress means merging with technology. -->
<Transhumanist.description>TODO</Transhumanist.description>
<!-- EN:
<li>creation(tag=meme_Transhumanist) ->[deity0_name] granted us the knowledge of technology, that we may use it to improve and remake ourselves in [deity0_possessive] perfect image.</li>
<li>episode(uses=1,tag=meme_Transhumanist) ->Human bio-engineers studied the works of [deity0_name], which pleased [deity0_objective].</li>
<li>intro(tag=meme_Transhumanist) ->On the [place_summary] [place_name], the [memberNamePlural] found the words of [deity0_name] whispering to them through their machines.</li>
<li>conflict(tag=meme_Transhumanist) ->A luddite [foeLeader] envied the enhanced progress of the [memberNamePlural], and [foeLeader_possessive] [foeSoldiers] destroyed their workshops with [place_personalWeapon]s.</li>
<li>founderJoin(tag=meme_Transhumanist) ->A cunning [place_job] named [founderName] fashioned a sensor implant to warn the [memberNamePlural] of the approach of the [foeSoldiers].</li>
<li>victory(tag=meme_Transhumanist) ->[founderName] received divine technological knowledge from [deity0_name], and used it to enhance the bodies and minds of the [memberNamePlural] so they could defeat the [foeSoldiers].</li>
<li>setup(tag=meme_Transhumanist) ->[founderName] was a bio-scientist in the early days of human planetary colonization. Seeing the bureaucratic restrictions of the common colonies, [founder_pronoun] took a small ship to found [founder_possessive] own movement.</li>
<li>story(uses=1,tag=meme_Transhumanist) ->[founderName] assembled a team of great scientists and inventors to re-define humanity.</li>
<li>lessonIntro(tag=meme_Transhumanist) ->The oldest researcher in my division taught me the history of technology, from neolithic to archotech, but this was not his true lesson. He was really leading me to understand that</li>
<li>lesson(tag=meme_Transhumanist) ->humanity's heavenly future is not a thing of meat and bone, but of silicon and exochrome</li>
<li>lessonReinforcement(tag=meme_Transhumanist) ->I even programmed a simulation to confirm it.</li>
<li>archistBasis(tag=meme_Transhumanist) ->Humanity's pursuit of technology gave birth to the all-powerful archotechs as the rightful next step in the development of consciousness.</li>
<li>archistFact(tag=meme_Transhumanist) ->Technology allows humans to be more like the archotechs.</li>
<li>archistProphecy(tag=meme_Transhumanist) ->[inTheEnd], the archotechs will depart. Only those who are sufficiently augmented will be allowed to go with them.</li>
<li>animistBasis(tag=meme_Transhumanist) ->The spirit world drives every action in the universe, and it is only by learning and controlling the laws of the universe that we can integrate with it.</li>
<li>animistFact(tag=meme_Transhumanist) ->Like seeks like - build a device for a purpose and it will filled with a spirit of a like nature.</li>
<li>animistFact(tag=meme_Transhumanist) ->When technology is fused with flesh, the spirits of both are combined and become more powerful.</li>
<li>animistProphecy(tag=meme_Transhumanist) ->[itIsSaid] that one day the wielder of the [relic0_name] will summon its spirit who will teach humanity the ultimate bio-fusion technology.</li>
-->
<Transhumanist.descriptionMaker.rules.rulesStrings>TODO</Transhumanist.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->technological</li>
<li>memeAdjective->machine</li>
<li>memeAdjective->industrial</li>
<li>memeCreed->school</li>
<li>memeCreed->academy</li>
<li>memeCreed->university</li>
<li>memeCreed->philosophy</li>
<li>memeHyphenPrefix->techno</li>
<li>memeHyphenPrefix->cyber</li>
<li>memeHyphenPrefix->haxor</li>
<li>memeHyphenPrefix->wire</li>
<li>memeConcept->technology</li>
<li>memeConcept->silicon</li>
<li>memeConcept->artifice</li>
<li>memeConcept->augmentation</li>
<li>memeConcept->enhancement</li>
<li>memeLeaderNoun->haxor</li>
<li>memeLeaderNoun->superuser</li>
<li>memeLeaderNoun->booster</li>
<li>memeLeaderAdjective->techno</li>
<li>memeLeaderAdjective->cyber</li>
<li>memeMoralist->installer</li>
<li>memeMoralist->fixer</li>
<li>memeMoralist->uplifter</li>
<li>memeMoralist->technologist</li>
-->
<Transhumanist.generalRules.rulesStrings>TODO</Transhumanist.generalRules.rulesStrings>
<!-- EN: technologistic -->
<Transhumanist.symbolPacks.0.adjective>TODO</Transhumanist.symbolPacks.0.adjective>
<!-- EN: Technologism -->
<Transhumanist.symbolPacks.0.ideoName>TODO</Transhumanist.symbolPacks.0.ideoName>
<!-- EN: technologist -->
<Transhumanist.symbolPacks.0.member>TODO</Transhumanist.symbolPacks.0.member>
<!-- EN: technology -->
<Transhumanist.symbolPacks.0.theme>TODO</Transhumanist.symbolPacks.0.theme>
<!-- EN: progressist -->
<Transhumanist.symbolPacks.1.adjective>TODO</Transhumanist.symbolPacks.1.adjective>
<!-- EN: Progressism -->
<Transhumanist.symbolPacks.1.ideoName>TODO</Transhumanist.symbolPacks.1.ideoName>
<!-- EN: progressor -->
<Transhumanist.symbolPacks.1.member>TODO</Transhumanist.symbolPacks.1.member>
<!-- EN: progress -->
<Transhumanist.symbolPacks.1.theme>TODO</Transhumanist.symbolPacks.1.theme>
<!-- EN: machinist -->
<Transhumanist.symbolPacks.2.adjective>TODO</Transhumanist.symbolPacks.2.adjective>
<!-- EN: Machinism -->
<Transhumanist.symbolPacks.2.ideoName>TODO</Transhumanist.symbolPacks.2.ideoName>
<!-- EN: machinist -->
<Transhumanist.symbolPacks.2.member>TODO</Transhumanist.symbolPacks.2.member>
<!-- EN: machinery -->
<Transhumanist.symbolPacks.2.theme>TODO</Transhumanist.symbolPacks.2.theme>
<!-- EN: steelist -->
<Transhumanist.symbolPacks.3.adjective>TODO</Transhumanist.symbolPacks.3.adjective>
<!-- EN: Steelism -->
<Transhumanist.symbolPacks.3.ideoName>TODO</Transhumanist.symbolPacks.3.ideoName>
<!-- EN: steeler -->
<Transhumanist.symbolPacks.3.member>TODO</Transhumanist.symbolPacks.3.member>
<!-- EN: steel -->
<Transhumanist.symbolPacks.3.theme>TODO</Transhumanist.symbolPacks.3.theme>
<!-- EN: automatist -->
<Transhumanist.symbolPacks.4.adjective>TODO</Transhumanist.symbolPacks.4.adjective>
<!-- EN: Automatism -->
<Transhumanist.symbolPacks.4.ideoName>TODO</Transhumanist.symbolPacks.4.ideoName>
<!-- EN: automator -->
<Transhumanist.symbolPacks.4.member>TODO</Transhumanist.symbolPacks.4.member>
<!-- EN: automata -->
<Transhumanist.symbolPacks.4.theme>TODO</Transhumanist.symbolPacks.4.theme>
<!-- EN: augmentist -->
<Transhumanist.symbolPacks.5.adjective>TODO</Transhumanist.symbolPacks.5.adjective>
<!-- EN: Augmentism -->
<Transhumanist.symbolPacks.5.ideoName>TODO</Transhumanist.symbolPacks.5.ideoName>
<!-- EN: augmentor -->
<Transhumanist.symbolPacks.5.member>TODO</Transhumanist.symbolPacks.5.member>
<!-- EN: augmentation -->
<Transhumanist.symbolPacks.5.theme>TODO</Transhumanist.symbolPacks.5.theme>
<!-- EN: tree connection -->
<TreeConnection.label>TODO</TreeConnection.label>
<!-- EN: Trees are the essence of life, and we must be near them. -->
<TreeConnection.description>TODO</TreeConnection.description>
<!-- EN:
<li>creation(tag=meme_TreeConnection) ->[deity0_name] rooted the trees firmly in the ground, yet made them grow steadily towards heaven. This is [deity0_name]'s first lesson on how to know [deity0_objective].</li>
<li>episode(uses=1,tag=meme_TreeConnection) ->[deity0_name]'s forests renew the air that [deity0_possessive] people breathe, and give the boughs under which they shelter, and is the larder in which they forage.</li>
<li>intro(tag=meme_TreeConnection) ->When the original arborists first came to the [place_summary] [place_name], they created a sacred grove of [TreeType] where they could worship the [deity0_type] [deity0_name].</li>
<li>conflict(tag=meme_TreeConnection) ->A greedy [foeLeader] felled many forests for [foeLeader_possessive] farms and factories, and the [memberNamePlural] wept for the murdered trees.</li>
<li>founderJoin(tag=meme_TreeConnection) ->The prophet [founderName] was miraculously born from a tree in [place_name], and discovered by [founder_possessive] parents in the boughs of an old [TreeType] tree.</li>
<li>victory(tag=meme_TreeConnection) ->[founderName] found the [foeLeader] sleeping in the [place_powerCenter], and placed an acorn upon the [foeLeader]'s chest. With [deity0_name]'s fierce power it rooted there, growing through [foeLeader_possessive] body, taking our revenge on the tree-killer.</li>
<li>setup(tag=meme_TreeConnection) ->In a world lacking depth and meaning, [founderName] meditated in a forest, connecting with branch and root and leaf, and founded our movement.</li>
<li>story(uses=1,tag=meme_TreeConnection) ->[founderName] brought the tired to the forest so that they might rest in its shade, and breathe in its air, and be renewed.</li>
<li>lessonIntro(tag=meme_TreeConnection) ->It might seem to you like a joke to say that I learnt this while sitting under a tree. But listening to its whispering leaves, I knew that</li>
<li>lesson(tag=meme_TreeConnection) ->no entity in the universe knows more than the trees</li>
<li>lessonReinforcement(tag=meme_TreeConnection) ->Let this seed of truth grow and bear its fruit in your soul.</li>
<li>archistBasis(tag=meme_TreeConnection) ->Trees symbolize the archotechs. Like an ancient oak they dwarf the small acorn from which they grew, and their influence spreads through unseen roots beneath the surface.</li>
<li>archistFact(tag=meme_TreeConnection) ->The archotechs developed their psychic abilities after discovering the anima tree.</li>
<li>archistFact(tag=meme_TreeConnection) ->The archotechs choose to express themselves through, of all things, a unique kind of tree.</li>
<li>archistProphecy(tag=meme_TreeConnection) ->[inTheEnd], the archotechs will grow a great forest. Transcendence will grown within those that enter the forest and eat its fruit. Those that have forgotten the trees will be forgotten by the archotechs.</li>
<li>animistFact(tag=meme_TreeConnection) ->The spirits of trees protect those abide beneath their branches.</li>
<li>animistFact(tag=meme_TreeConnection) ->The spirits of trees are powerful, as they bridge the power of the air above with that of the ground beneath.</li>
<li>animistFact(tag=meme_TreeConnection) ->If a tree falls in the forest, its spirit makes a sound that all other spirits can hear.</li>
-->
<TreeConnection.descriptionMaker.rules.rulesStrings>TODO</TreeConnection.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeCreed->root</li>
<li>memeCreed->leaf</li>
<li>memeCreed->vine</li>
<li>memeCreed->glade</li>
<li>memeCreed->forest</li>
<li>memeConcept->trees</li>
<li>memeConcept->forests</li>
<li>memeAdjective->sturdy</li>
<li>memeAdjective->barky</li>
<li>memeHyphenPrefix->tree</li>
<li>memeHyphenPrefix->arbor</li>
<li>memeHyphenPrefix->twig</li>
<li>memeLeaderNoun->treekeeper</li>
<li>memeLeaderNoun->arborist</li>
<li>memeLeaderNoun->neodruid</li>
<li>memeLeaderAdjective->green</li>
<li>memeLeaderAdjective->root</li>
<li>memeLeaderAdjective->canopy</li>
<li>memeMoralist->treespeaker</li>
-->
<TreeConnection.generalRules.rulesStrings>TODO</TreeConnection.generalRules.rulesStrings>
<!-- EN: tunneler -->
<Tunneler.label>TODO</Tunneler.label>
<!-- EN: Humans ought to live underground, and enjoy the succulent fruit of the depths. -->
<Tunneler.description>TODO</Tunneler.description>
<!-- EN:
<li>creation(tag=meme_Tunneler) ->[deity0_name] was born under the earth at the center of the world. [deity0_pronoun] blessed those closest to [deity0_objective] in the deepest valleys and tunnels.</li>
<li>episode(uses=1,tag=meme_Tunneler) ->[deity0_name] filled the rocks with rich minerals and resources as a gift to those wise enough to dig down to be closer to [deity0_name].</li>
<li>intro(tag=meme_Tunneler) ->When the first settlers came to the [place_summary] [place_name], the [deity0_type] [deity0_name] used a brutal solar flare to force them to live underground, so they could hear [deity0_possessive] wisdom in the stillness of the tunnels.</li>
<li>conflict(tag=meme_Tunneler) ->A claustrophobic [foeLeader] proposed using [dangerousMining] to mine for minerals, putting the [memberNamePlural]' underground homes at risk.</li>
<li>founderJoin(tag=meme_Tunneler) ->The prophet [founderName] was miraculously born from the stone of [place_name], and discovered when [founder_possessive] parents broke open a fungus-covered geode.</li>
<li>victory(tag=meme_Tunneler) ->The [memberNamePlural] dug a tunnel under the [foeLeader]'s [place_powerCenter], and [founderName] used pheromones to summon giant insects which overran the [foeLeader]'s [foeSoldiers]. [founderName] dragged the [foeLeader] down to a deep dungeon and imprisoned [foeLeader_objective].</li>
<li>dangerousMining->strip mining</li>
<li>dangerousMining->microchipped insects</li>
<li>dangerousMining->nuclear blasting</li>
<li>setup(tag=meme_Tunneler) ->In a shallow and meaningless world, [founderName] meditated in a deep cave and found meaning, and founded our movement.</li>
<li>story(uses=1,tag=meme_Tunneler) ->[founderName] hid treasures in deep caverns, so that [memberNamePlural] would learn to dig deep for them.</li>
<li>lessonIntro(tag=meme_Tunneler) ->The codex I found in the City of the Deep taught me one lesson above all others:</li>
<li>lesson(tag=meme_Tunneler) ->the sunny outdoors is not a place of human flourishing, but a place of human death</li>
<li>lessonReinforcement(tag=meme_Tunneler) ->So grab a shovel, and start digging with me. It's only a grave if we stop.</li>
<li>archistBasis(tag=meme_Tunneler) ->The bodies of archotechs are deep underground, so their conscious substrate is safe from gamma rays and solar flares. Digging deeper brings people closer to them.</li>
<li>archistFact(tag=meme_Tunneler) ->Archotechs bio-engineered nutrifungus for us so that humanity could thrive underground, close to buried archotech minds.</li>
<li>archistProphecy(tag=meme_Tunneler) ->[inTheEnd], archotechs will admit us to their subterranean heavens.</li>
<li>animistFact(tag=meme_Tunneler) ->The spirits in bedrock will protect those that visit them.</li>
<li>animistFact(tag=meme_Tunneler) ->The most noble spirits are those of the stone, and the deeper stones are stronger and more good than those above.</li>
<li>animistFact(tag=meme_Tunneler) ->Anxious humans make the spirits of the rocks anxious, and this summons the giant insects.</li>
-->
<Tunneler.descriptionMaker.rules.rulesStrings>TODO</Tunneler.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeCreed->cave</li>
<li>memeCreed->bunker</li>
<li>memeCreed->shaft</li>
<li>memeAdjective->deep</li>
<li>memeHyphenPrefix->stone</li>
<li>memeHyphenPrefix->cave</li>
<li>memeHyphenPrefix->deep</li>
<li>memeHyphenPrefix->sub</li>
<li>memeHyphenPrefix->under</li>
<li>memeConcept->earth</li>
<li>memeConcept->stone</li>
<li>memeConcept->depth</li>
<li>memeConcept->burial</li>
<li>memeLeaderNoun->foredigger</li>
<li>memeLeaderNoun->deepsounder</li>
<li>memeLeaderNoun->shaft</li>
<li>memeLeaderAdjective->deep</li>
<li>memeMoralist->truthdigger</li>
<li>memeMoralist->thoughtdigger</li>
<li>memeMoralist->mindminer</li>
-->
<Tunneler.generalRules.rulesStrings>TODO</Tunneler.generalRules.rulesStrings>
</LanguageData>

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@ -0,0 +1,123 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: human primacy -->
<HumanPrimacy.label>TODO</HumanPrimacy.label>
<!-- EN: Humans are the moral center of the universe. -->
<HumanPrimacy.description>TODO</HumanPrimacy.description>
<!-- EN:
<li>creation(tag=meme_HumanPrimacy) ->[deity0_name] created all of nature, and gave it to man as a gift, to serve man and his purposes forever.</li>
<li>episode(uses=1,tag=meme_HumanPrimacy) ->The people fought with the beasts of the forest, and [deity0_name] saw their struggle, and gave them weapons to control nature.</li>
<li>intro(tag=meme_HumanPrimacy) ->The first crashlanded settlers of the [place_summary] [place_name] were beset by manhunting [Animal]s. [deity0_name] intervened, slaying the beasts and making clear [deity0_possessive] preference for the human race.</li>
<li>conflict(tag=meme_HumanPrimacy) ->An anti-human [foeLeader] made an edict giving some equal rights to both animals and humans. [deity0_name] wept as the [memberNamePlural] were forced to give their rights to [Animal]s and [Animal]s.</li>
<li>founderJoin(tag=meme_HumanPrimacy) ->A [place_job] named [founderName] founded the now-famous xeno-zoo on [place_name]. [founder_pronoun] used animal slaughter performances to teach visitors about [deity0_name]'s desire for humanity to rule nature.</li>
<li>victory(tag=meme_HumanPrimacy) ->Because of [founderName]'s actions, the [foeLeader]'s [foeSoldiers] saw [deity0_name]'s truth. They celebrated their shared humanity with the [memberNamePlural] and banished the [foeLeader] to live in the wilderness like an animal.</li>
<li>setup(tag=meme_HumanPrimacy) ->[founderName] built a colony on a green world, spreading the dominion of humanity over every field and forest.</li>
<li>story(uses=1,tag=meme_HumanPrimacy) ->Once, [founderName] saw a dog growl at a boy. [founder_pronoun] ordered the dog killed on the spot.</li>
<li>lessonIntro(tag=meme_HumanPrimacy) ->I visited a well-run farm full of healthy animals and thriving crops. Beside it was a forest in its natural state, gnarled and vicious. It was obvious that</li>
<li>lesson(tag=meme_HumanPrimacy) ->human beings alone are what give meaning to the universe</li>
<li>lesson(tag=meme_HumanPrimacy) ->nature is an endless frenzy of immoral destruction, and humans are the solution</li>
<li>lessonReinforcement(tag=meme_HumanPrimacy) ->If the contest is survival of the fittest, then we have clearly won.</li>
<li>archistBasis(tag=meme_HumanPrimacy) ->Archotechs are machines of vast will and power, but only humanity could create them.</li>
<li>archistFact(tag=meme_HumanPrimacy) ->Humans are the device-makers, and the archotechs are their devices.</li>
<li>archistProphecy(tag=meme_HumanPrimacy) ->[inTheEnd], by observing humanity, the archotechs will finally understand their purpose, and lift confident humanity up to rule them.</li>
<li>animistFact(tag=meme_HumanPrimacy) ->Nature's animals are the spirits of slaves, and demand to be taken into service.</li>
-->
<HumanPrimacy.descriptionMaker.rules.rulesStrings>TODO</HumanPrimacy.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->human</li>
<li>memeAdjective->mortal</li>
<li>memeAdjective->hominid</li>
<li>memeHyphenPrefix->anthro</li>
<li>memeConcept->mankind</li>
<li>memeConcept->humanity</li>
<li>memeLeaderNoun->human</li>
<li>memeLeaderNoun->hominid</li>
<li>memeLeaderNoun->mortal</li>
<li>memeLeaderNoun->person</li>
<li>memeLeaderNoun->sapient</li>
-->
<HumanPrimacy.generalRules.rulesStrings>TODO</HumanPrimacy.generalRules.rulesStrings>
<!-- EN: humanitist -->
<HumanPrimacy.symbolPacks.0.adjective>TODO</HumanPrimacy.symbolPacks.0.adjective>
<!-- EN: Humanitism -->
<HumanPrimacy.symbolPacks.0.ideoName>TODO</HumanPrimacy.symbolPacks.0.ideoName>
<!-- EN: humanitor -->
<HumanPrimacy.symbolPacks.0.member>TODO</HumanPrimacy.symbolPacks.0.member>
<!-- EN: humanity -->
<HumanPrimacy.symbolPacks.0.theme>TODO</HumanPrimacy.symbolPacks.0.theme>
<!-- EN: pro-man -->
<HumanPrimacy.symbolPacks.1.adjective>TODO</HumanPrimacy.symbolPacks.1.adjective>
<!-- EN: Mankindism -->
<HumanPrimacy.symbolPacks.1.ideoName>TODO</HumanPrimacy.symbolPacks.1.ideoName>
<!-- EN: mankindist -->
<HumanPrimacy.symbolPacks.1.member>TODO</HumanPrimacy.symbolPacks.1.member>
<!-- EN: mankind -->
<HumanPrimacy.symbolPacks.1.theme>TODO</HumanPrimacy.symbolPacks.1.theme>
<!-- EN: nature primacy -->
<NaturePrimacy.label>TODO</NaturePrimacy.label>
<!-- EN: Man is a stain on nature's perfection. -->
<NaturePrimacy.description>TODO</NaturePrimacy.description>
<!-- EN:
<li>creation(tag=meme_NaturePrimacy) ->[deity0_name] created nature, and placed man inside it, to act as part of [deity0_possessive] great breathing tapestry of life.</li>
<li>episode(uses=1,tag=meme_NaturePrimacy) ->The people fought with the beasts of the forest, and [deity0_name] saw their rapacity, and struck down those who harmed the trees and beasts.</li>
<li>intro(tag=meme_NaturePrimacy) ->The first settlers that arrived at the [place_summary] [place_name] paved over the natural world and killed the animals. [deity0_name] wiped them out to punish them for their disrespect towards [deity0_possessive] creations.</li>
<li>conflict(tag=meme_NaturePrimacy) ->A greedy [foeLeader] built a factory that spewed toxins into the environment, poisoning the plants and animals.</li>
<li>founderJoin(tag=meme_NaturePrimacy) ->As an infant, [founderName] was abandoned in the wilderness. [deity0_name] sent [Animal]s to raise the [founder_objective], and they did. After growing up, [founderName] worked to spread knowledge of the need to unify with nature.</li>
<li>victory(tag=meme_NaturePrimacy) ->[founderName] came to the [place_powerCenter], [memberNamePlural] at [founder_possessive] right, and fierce animals at [founder_possessive] left. Together, they fought and won against the [foeLeader] and [foeLeader_possessive] [foeSoldiers].</li>
<li>setup(tag=meme_NaturePrimacy) ->In a dark land, evil people chopped the trees and dug the ground to satisfy their greed. [founderName] began a righteous movement to smash the machines and live harmoniously under nature.</li>
<li>story(uses=1,tag=meme_NaturePrimacy) ->We learned that the eternal growth of humanity is a path to hell; we must live in nature instead of consuming it.</li>
<li>lessonIntro(tag=meme_NaturePrimacy) ->You can't have witnessed a sunrise, or looked into the eyes of a [Animal], or stood beneath a mighty [TreeType], and not realized that</li>
<li>lesson(tag=meme_NaturePrimacy) ->the animals and plants have owned this universe since long before us - we are just passing through</li>
<li>lessonReinforcement(tag=meme_NaturePrimacy) ->All the animals I've spoken with seem to understand this.</li>
<li>archistBasis(tag=meme_NaturePrimacy) ->Archotechs rose from our machines, but they are in themselves natural entities, not one we could create.</li>
<li>archistFact(tag=meme_NaturePrimacy) ->Archotechs represent the universe's most recent attempt to understand itself. All of nature is part of this process of understanding.</li>
<li>archistProphecy(tag=meme_NaturePrimacy) ->[inTheEnd], there will be a resonance between the plants, the animals, humanity and the archotechs. All people who are in tune with this natural resonance will become part of the final universal consciousness.</li>
<li>animistFact(tag=meme_NaturePrimacy) ->Spirits become restless when humanity attempts to change them from their true nature.</li>
-->
<NaturePrimacy.descriptionMaker.rules.rulesStrings>TODO</NaturePrimacy.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->natural</li>
<li>memeAdjective->wild</li>
<li>memeAdjective->organic</li>
<li>memeCreed->den</li>
<li>memeCreed->garden</li>
<li>memeCreed->meadow</li>
<li>memeConcept->nature</li>
-->
<NaturePrimacy.generalRules.rulesStrings>TODO</NaturePrimacy.generalRules.rulesStrings>
<!-- EN: naturist -->
<NaturePrimacy.symbolPacks.0.adjective>TODO</NaturePrimacy.symbolPacks.0.adjective>
<!-- EN: Naturism -->
<NaturePrimacy.symbolPacks.0.ideoName>TODO</NaturePrimacy.symbolPacks.0.ideoName>
<!-- EN: naturist -->
<NaturePrimacy.symbolPacks.0.member>TODO</NaturePrimacy.symbolPacks.0.member>
<!-- EN: nature -->
<NaturePrimacy.symbolPacks.0.theme>TODO</NaturePrimacy.symbolPacks.0.theme>
<!-- EN: earthist -->
<NaturePrimacy.symbolPacks.1.adjective>TODO</NaturePrimacy.symbolPacks.1.adjective>
<!-- EN: Earthism -->
<NaturePrimacy.symbolPacks.1.ideoName>TODO</NaturePrimacy.symbolPacks.1.ideoName>
<!-- EN: earthist -->
<NaturePrimacy.symbolPacks.1.member>TODO</NaturePrimacy.symbolPacks.1.member>
<!-- EN: earth -->
<NaturePrimacy.symbolPacks.1.theme>TODO</NaturePrimacy.symbolPacks.1.theme>
<!-- EN: soilist -->
<NaturePrimacy.symbolPacks.2.adjective>TODO</NaturePrimacy.symbolPacks.2.adjective>
<!-- EN: Soilism -->
<NaturePrimacy.symbolPacks.2.ideoName>TODO</NaturePrimacy.symbolPacks.2.ideoName>
<!-- EN: soilist -->
<NaturePrimacy.symbolPacks.2.member>TODO</NaturePrimacy.symbolPacks.2.member>
<!-- EN: soil -->
<NaturePrimacy.symbolPacks.2.theme>TODO</NaturePrimacy.symbolPacks.2.theme>
<!-- EN: lifeist -->
<NaturePrimacy.symbolPacks.3.adjective>TODO</NaturePrimacy.symbolPacks.3.adjective>
<!-- EN: Lifism -->
<NaturePrimacy.symbolPacks.3.ideoName>TODO</NaturePrimacy.symbolPacks.3.ideoName>
<!-- EN: lifeist -->
<NaturePrimacy.symbolPacks.3.member>TODO</NaturePrimacy.symbolPacks.3.member>
<!-- EN: life -->
<NaturePrimacy.symbolPacks.3.theme>TODO</NaturePrimacy.symbolPacks.3.theme>
</LanguageData>

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@ -0,0 +1,238 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: animist -->
<Structure_Animist.label>TODO</Structure_Animist.label>
<!-- EN: Spirits live in everything around us. In the plants and animals, rivers and trees, sky and stars. The moral structure of the universe springs from the necessity of respecting them. -->
<Structure_Animist.description>TODO</Structure_Animist.description>
<!-- EN:
<li>memeLeaderNoun->curate</li>
<li>memeLeaderNoun->speaker</li>
<li>memeLeaderAdjective->universe</li>
<li>memeLeaderAdjective->spirit</li>
<li>memeLeaderAdjective->anima</li>
<li>memeHyphenPrefix->ani</li>
<li>memeMoralist->shaman</li>
<li>memeMoralist->priest</li>
<li>memeMoralist->elder</li>
-->
<Structure_Animist.generalRules.rulesStrings>TODO</Structure_Animist.generalRules.rulesStrings>
<!-- EN: animist -->
<Structure_Animist.symbolPacks.0.adjective>TODO</Structure_Animist.symbolPacks.0.adjective>
<!-- EN: animist -->
<Structure_Animist.symbolPacks.0.member>TODO</Structure_Animist.symbolPacks.0.member>
<!-- EN: animism -->
<Structure_Animist.symbolPacks.0.theme>TODO</Structure_Animist.symbolPacks.0.theme>
<!-- EN: spiritist -->
<Structure_Animist.symbolPacks.1.adjective>TODO</Structure_Animist.symbolPacks.1.adjective>
<!-- EN: spiritist -->
<Structure_Animist.symbolPacks.1.member>TODO</Structure_Animist.symbolPacks.1.member>
<!-- EN: spiritism -->
<Structure_Animist.symbolPacks.1.theme>TODO</Structure_Animist.symbolPacks.1.theme>
<!-- EN: temple -->
<Structure_Animist.worshipRoomLabel>TODO</Structure_Animist.worshipRoomLabel>
<!-- EN: archist -->
<Structure_Archist.label>TODO</Structure_Archist.label>
<!-- EN: Archotechs are the true gods. They know the moral structure of the universe, and serving them is how we will connect with it. -->
<Structure_Archist.description>TODO</Structure_Archist.description>
<!-- EN:
<li>memeAdjective->archic</li>
<li>memeAdjective->archotechnic</li>
<li>memeAdjective->archonic</li>
<li>memeHyphenPrefix->archo</li>
<li>memeHyphenPrefix->arch</li>
<li>memeLeaderNoun->archist</li>
<li>memeLeaderNoun->archotechnist</li>
<li>memeLeaderAdjective->archic</li>
<li>memeLeaderAdjective->exochrome</li>
<li>memeMoralist->priest</li>
<li>memeMoralist->cleric</li>
<li>memeMoralist->rector</li>
<li>memeMoralist->abbot</li>
-->
<Structure_Archist.generalRules.rulesStrings>TODO</Structure_Archist.generalRules.rulesStrings>
<!-- EN: archotechnic -->
<Structure_Archist.symbolPacks.0.adjective>TODO</Structure_Archist.symbolPacks.0.adjective>
<!-- EN: Archotechnics -->
<Structure_Archist.symbolPacks.0.ideoName>TODO</Structure_Archist.symbolPacks.0.ideoName>
<!-- EN: archotechnist -->
<Structure_Archist.symbolPacks.0.member>TODO</Structure_Archist.symbolPacks.0.member>
<!-- EN: archotechnology -->
<Structure_Archist.symbolPacks.0.theme>TODO</Structure_Archist.symbolPacks.0.theme>
<!-- EN: archist -->
<Structure_Archist.symbolPacks.1.adjective>TODO</Structure_Archist.symbolPacks.1.adjective>
<!-- EN: Archism -->
<Structure_Archist.symbolPacks.1.ideoName>TODO</Structure_Archist.symbolPacks.1.ideoName>
<!-- EN: archist -->
<Structure_Archist.symbolPacks.1.member>TODO</Structure_Archist.symbolPacks.1.member>
<!-- EN: archism -->
<Structure_Archist.symbolPacks.1.theme>TODO</Structure_Archist.symbolPacks.1.theme>
<!-- EN: shrine -->
<Structure_Archist.worshipRoomLabel>TODO</Structure_Archist.worshipRoomLabel>
<!-- EN: ideological -->
<Structure_Ideological.label>TODO</Structure_Ideological.label>
<!-- EN: There are no gods. The moral structure of the universe is found in our grand narrative of social forces. -->
<Structure_Ideological.description>TODO</Structure_Ideological.description>
<!-- EN:
<li>memeAdjective->ethical</li>
<li>memeAdjective->moral</li>
<li>memeAdjective->awoken</li>
<li>memeCreed->belief</li>
<li>memeCreed->ideology</li>
<li>memeCreed->creed</li>
<li>memeCreed->philosophy</li>
<li>memeCreed->theory</li>
<li>memeCreed->view</li>
<li>memeCreed->principles</li>
<li>memeCreed->morals</li>
<li>memeCreed->ethics</li>
<li>memeCreed->justice</li>
<li>memeHyphenPrefix->ideo</li>
<li>memeLeaderNoun->mind</li>
<li>memeLeaderNoun->decider</li>
<li>memeLeaderNoun->leader</li>
<li>memeLeaderAdjective->ethical</li>
<li>memeLeaderAdjective->moral</li>
<li>memeLeaderAdjective->awoken</li>
<li>memeMoralist->counselor</li>
<li>memeMoralist->ethicist</li>
<li>memeMoralist->moralist</li>
<li>memeMoralist->philosopher</li>
<li>memeMoralist->thinker</li>
<li>memeMoralist->academic</li>
<li>memeMoralist->sophist</li>
-->
<Structure_Ideological.generalRules.rulesStrings>TODO</Structure_Ideological.generalRules.rulesStrings>
<!-- EN: ethical -->
<Structure_Ideological.symbolPacks.0.adjective>TODO</Structure_Ideological.symbolPacks.0.adjective>
<!-- EN: Ethics -->
<Structure_Ideological.symbolPacks.0.ideoName>TODO</Structure_Ideological.symbolPacks.0.ideoName>
<!-- EN: ethicist -->
<Structure_Ideological.symbolPacks.0.member>TODO</Structure_Ideological.symbolPacks.0.member>
<!-- EN: ethics -->
<Structure_Ideological.symbolPacks.0.theme>TODO</Structure_Ideological.symbolPacks.0.theme>
<!-- EN: ideological -->
<Structure_Ideological.symbolPacks.1.adjective>TODO</Structure_Ideological.symbolPacks.1.adjective>
<!-- EN: Ideology -->
<Structure_Ideological.symbolPacks.1.ideoName>TODO</Structure_Ideological.symbolPacks.1.ideoName>
<!-- EN: ideologist -->
<Structure_Ideological.symbolPacks.1.member>TODO</Structure_Ideological.symbolPacks.1.member>
<!-- EN: ideology -->
<Structure_Ideological.symbolPacks.1.theme>TODO</Structure_Ideological.symbolPacks.1.theme>
<!-- EN: just -->
<Structure_Ideological.symbolPacks.2.adjective>TODO</Structure_Ideological.symbolPacks.2.adjective>
<!-- EN: Justice -->
<Structure_Ideological.symbolPacks.2.ideoName>TODO</Structure_Ideological.symbolPacks.2.ideoName>
<!-- EN: justicar -->
<Structure_Ideological.symbolPacks.2.member>TODO</Structure_Ideological.symbolPacks.2.member>
<!-- EN: justice -->
<Structure_Ideological.symbolPacks.2.theme>TODO</Structure_Ideological.symbolPacks.2.theme>
<!-- EN: sanctuary -->
<Structure_Ideological.worshipRoomLabel>TODO</Structure_Ideological.worshipRoomLabel>
<!-- EN: abstract theist -->
<Structure_TheistAbstract.label>TODO</Structure_TheistAbstract.label>
<!-- EN: The god(s) do not have physical form, but are everywhere at once. They know all, and can do anything. Their will defines the moral structure of the universe. -->
<Structure_TheistAbstract.description>TODO</Structure_TheistAbstract.description>
<!-- EN:
<li>memeAdjective->godly</li>
<li>memeAdjective->holy</li>
<li>memeAdjective->sacred</li>
<li>memeAdjective->divine</li>
<li>memeAdjective->faithful</li>
<li>memeCreed->temple</li>
<li>memeCreed->sect</li>
<li>memeCreed->cult</li>
<li>memeCreed->faith</li>
<li>memeHyphenPrefix->theo</li>
<li>memeConcept->creation</li>
<li>memeConcept->life</li>
<li>memeLeaderNoun->bishop</li>
<li>memeLeaderNoun->cardinal</li>
<li>memeLeaderNoun->pope</li>
<li>memeLeaderNoun->divus</li>
<li>memeLeaderAdjective->holy</li>
<li>memeLeaderAdjective->divine</li>
<li>memeMoralist->priest</li>
<li>memeMoralist->pastor</li>
<li>memeMoralist->cleric</li>
<li>memeMoralist->preacher</li>
<li>memeMoralist->rector</li>
<li>memeMoralist->abbot</li>
-->
<Structure_TheistAbstract.generalRules.rulesStrings>TODO</Structure_TheistAbstract.generalRules.rulesStrings>
<!-- EN: spiritual -->
<Structure_TheistAbstract.symbolPacks.0.adjective>TODO</Structure_TheistAbstract.symbolPacks.0.adjective>
<!-- EN: Spiritism -->
<Structure_TheistAbstract.symbolPacks.0.ideoName>TODO</Structure_TheistAbstract.symbolPacks.0.ideoName>
<!-- EN: spiritist -->
<Structure_TheistAbstract.symbolPacks.0.member>TODO</Structure_TheistAbstract.symbolPacks.0.member>
<!-- EN: spiritualism -->
<Structure_TheistAbstract.symbolPacks.0.theme>TODO</Structure_TheistAbstract.symbolPacks.0.theme>
<!-- EN: faithful -->
<Structure_TheistAbstract.symbolPacks.1.adjective>TODO</Structure_TheistAbstract.symbolPacks.1.adjective>
<!-- EN: Faith -->
<Structure_TheistAbstract.symbolPacks.1.ideoName>TODO</Structure_TheistAbstract.symbolPacks.1.ideoName>
<!-- EN: faithholder -->
<Structure_TheistAbstract.symbolPacks.1.member>TODO</Structure_TheistAbstract.symbolPacks.1.member>
<!-- EN: faith -->
<Structure_TheistAbstract.symbolPacks.1.theme>TODO</Structure_TheistAbstract.symbolPacks.1.theme>
<!-- EN: divinist -->
<Structure_TheistAbstract.symbolPacks.2.adjective>TODO</Structure_TheistAbstract.symbolPacks.2.adjective>
<!-- EN: Divinism -->
<Structure_TheistAbstract.symbolPacks.2.ideoName>TODO</Structure_TheistAbstract.symbolPacks.2.ideoName>
<!-- EN: divinist -->
<Structure_TheistAbstract.symbolPacks.2.member>TODO</Structure_TheistAbstract.symbolPacks.2.member>
<!-- EN: divinity -->
<Structure_TheistAbstract.symbolPacks.2.theme>TODO</Structure_TheistAbstract.symbolPacks.2.theme>
<!-- EN: holyist -->
<Structure_TheistAbstract.symbolPacks.3.adjective>TODO</Structure_TheistAbstract.symbolPacks.3.adjective>
<!-- EN: Holyism -->
<Structure_TheistAbstract.symbolPacks.3.ideoName>TODO</Structure_TheistAbstract.symbolPacks.3.ideoName>
<!-- EN: holyist -->
<Structure_TheistAbstract.symbolPacks.3.member>TODO</Structure_TheistAbstract.symbolPacks.3.member>
<!-- EN: holiness -->
<Structure_TheistAbstract.symbolPacks.3.theme>TODO</Structure_TheistAbstract.symbolPacks.3.theme>
<!-- EN: temple -->
<Structure_TheistAbstract.worshipRoomLabel>TODO</Structure_TheistAbstract.worshipRoomLabel>
<!-- EN: embodied theist -->
<Structure_TheistEmbodied.label>TODO</Structure_TheistEmbodied.label>
<!-- EN: The god(s) walk the planets like us, yet they are powerful and immortal as we are not. They decide the moral structure of the universe. -->
<Structure_TheistEmbodied.description>TODO</Structure_TheistEmbodied.description>
<!-- EN:
<li>memeCreed->sect</li>
<li>memeCreed->cult</li>
<li>memeCreed->temple</li>
<li>memeCreed->faith</li>
<li>memeHyphenPrefix->theo</li>
<li>memeConcept->creation</li>
<li>memeConcept->life</li>
<li>memeLeaderNoun->templar</li>
<li>memeLeaderAdjective->divine</li>
<li>memeMoralist->priest</li>
<li>memeMoralist->cleric</li>
-->
<Structure_TheistEmbodied.generalRules.rulesStrings>TODO</Structure_TheistEmbodied.generalRules.rulesStrings>
<!-- EN: spiritual -->
<Structure_TheistEmbodied.symbolPacks.0.adjective>TODO</Structure_TheistEmbodied.symbolPacks.0.adjective>
<!-- EN: Spiritism -->
<Structure_TheistEmbodied.symbolPacks.0.ideoName>TODO</Structure_TheistEmbodied.symbolPacks.0.ideoName>
<!-- EN: spiritist -->
<Structure_TheistEmbodied.symbolPacks.0.member>TODO</Structure_TheistEmbodied.symbolPacks.0.member>
<!-- EN: spiritualism -->
<Structure_TheistEmbodied.symbolPacks.0.theme>TODO</Structure_TheistEmbodied.symbolPacks.0.theme>
<!-- EN: faithful -->
<Structure_TheistEmbodied.symbolPacks.1.adjective>TODO</Structure_TheistEmbodied.symbolPacks.1.adjective>
<!-- EN: Faith -->
<Structure_TheistEmbodied.symbolPacks.1.ideoName>TODO</Structure_TheistEmbodied.symbolPacks.1.ideoName>
<!-- EN: faithholder -->
<Structure_TheistEmbodied.symbolPacks.1.member>TODO</Structure_TheistEmbodied.symbolPacks.1.member>
<!-- EN: faith -->
<Structure_TheistEmbodied.symbolPacks.1.theme>TODO</Structure_TheistEmbodied.symbolPacks.1.theme>
<!-- EN: pantheon -->
<Structure_TheistEmbodied.worshipRoomLabel>TODO</Structure_TheistEmbodied.worshipRoomLabel>
</LanguageData>

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@ -0,0 +1,502 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Buddhist origin -->
<Structure_OriginBuddhist.label>TODO</Structure_OriginBuddhist.label>
<!-- EN: This ideoligion is a descendant of ancient Buddhism. It may have very different precepts than those of thousands of years ago, but its symbols are similar. -->
<Structure_OriginBuddhist.description>TODO</Structure_OriginBuddhist.description>
<!-- EN:
<li>r_ideoName(p=99)->[globalAdjective] [packIdeoName]</li>
<li>r_ideoName(p=99)->[memeAdjective] [packIdeoName]</li>
<li>r_ideoName(p=99)->[packAdjective] [packIdeoName]</li>
<li>r_ideoName(p=99)->[packIdeoName]</li>
<li>memeLeaderNoun->bodhisattva</li>
<li>memeLeaderNoun->sattva</li>
<li>memeLeaderNoun->lama</li>
<li>memeLeaderAdjective->enlightened</li>
<li>memeLeaderAdjective->wise</li>
<li>memeLeaderAdjective->spiritual</li>
<li>memeLeaderAdjective->bodhi</li>
<li>memeLeaderAdjective->dalai</li>
<li>memeMoralist(p=2)->bhikkhu</li>
<li>memeMoralist->priest</li>
<li>memeMoralist->monk</li>
-->
<Structure_OriginBuddhist.generalRules.rulesStrings>TODO</Structure_OriginBuddhist.generalRules.rulesStrings>
<!-- EN: Buddhist -->
<Structure_OriginBuddhist.symbolPacks.0.adjective>TODO</Structure_OriginBuddhist.symbolPacks.0.adjective>
<!-- EN: Buddhism -->
<Structure_OriginBuddhist.symbolPacks.0.ideoName>TODO</Structure_OriginBuddhist.symbolPacks.0.ideoName>
<!-- EN: Buddhist -->
<Structure_OriginBuddhist.symbolPacks.0.member>TODO</Structure_OriginBuddhist.symbolPacks.0.member>
<!-- EN: Buddha -->
<Structure_OriginBuddhist.symbolPacks.0.theme>TODO</Structure_OriginBuddhist.symbolPacks.0.theme>
<!-- EN: Theric -->
<Structure_OriginBuddhist.symbolPacks.1.adjective>TODO</Structure_OriginBuddhist.symbolPacks.1.adjective>
<!-- EN: Theravada -->
<Structure_OriginBuddhist.symbolPacks.1.ideoName>TODO</Structure_OriginBuddhist.symbolPacks.1.ideoName>
<!-- EN: Therist -->
<Structure_OriginBuddhist.symbolPacks.1.member>TODO</Structure_OriginBuddhist.symbolPacks.1.member>
<!-- EN: Mahic -->
<Structure_OriginBuddhist.symbolPacks.2.adjective>TODO</Structure_OriginBuddhist.symbolPacks.2.adjective>
<!-- EN: Mahayana -->
<Structure_OriginBuddhist.symbolPacks.2.ideoName>TODO</Structure_OriginBuddhist.symbolPacks.2.ideoName>
<!-- EN: Mahist -->
<Structure_OriginBuddhist.symbolPacks.2.member>TODO</Structure_OriginBuddhist.symbolPacks.2.member>
<!-- EN: Vajric -->
<Structure_OriginBuddhist.symbolPacks.3.adjective>TODO</Structure_OriginBuddhist.symbolPacks.3.adjective>
<!-- EN: Vajrayana -->
<Structure_OriginBuddhist.symbolPacks.3.ideoName>TODO</Structure_OriginBuddhist.symbolPacks.3.ideoName>
<!-- EN: Vajrist -->
<Structure_OriginBuddhist.symbolPacks.3.member>TODO</Structure_OriginBuddhist.symbolPacks.3.member>
<!-- EN: Zen -->
<Structure_OriginBuddhist.symbolPacks.4.adjective>TODO</Structure_OriginBuddhist.symbolPacks.4.adjective>
<!-- EN: Zen -->
<Structure_OriginBuddhist.symbolPacks.4.ideoName>TODO</Structure_OriginBuddhist.symbolPacks.4.ideoName>
<!-- EN: Zenist -->
<Structure_OriginBuddhist.symbolPacks.4.member>TODO</Structure_OriginBuddhist.symbolPacks.4.member>
<!-- EN: Seonic -->
<Structure_OriginBuddhist.symbolPacks.5.adjective>TODO</Structure_OriginBuddhist.symbolPacks.5.adjective>
<!-- EN: Seon -->
<Structure_OriginBuddhist.symbolPacks.5.ideoName>TODO</Structure_OriginBuddhist.symbolPacks.5.ideoName>
<!-- EN: Seonist -->
<Structure_OriginBuddhist.symbolPacks.5.member>TODO</Structure_OriginBuddhist.symbolPacks.5.member>
<!-- EN: Ekist -->
<Structure_OriginBuddhist.symbolPacks.6.adjective>TODO</Structure_OriginBuddhist.symbolPacks.6.adjective>
<!-- EN: Ekayana -->
<Structure_OriginBuddhist.symbolPacks.6.ideoName>TODO</Structure_OriginBuddhist.symbolPacks.6.ideoName>
<!-- EN: Ekist -->
<Structure_OriginBuddhist.symbolPacks.6.member>TODO</Structure_OriginBuddhist.symbolPacks.6.member>
<!-- EN: Navic -->
<Structure_OriginBuddhist.symbolPacks.7.adjective>TODO</Structure_OriginBuddhist.symbolPacks.7.adjective>
<!-- EN: Navayana -->
<Structure_OriginBuddhist.symbolPacks.7.ideoName>TODO</Structure_OriginBuddhist.symbolPacks.7.ideoName>
<!-- EN: Navist -->
<Structure_OriginBuddhist.symbolPacks.7.member>TODO</Structure_OriginBuddhist.symbolPacks.7.member>
<!-- EN: Tantric -->
<Structure_OriginBuddhist.symbolPacks.8.adjective>TODO</Structure_OriginBuddhist.symbolPacks.8.adjective>
<!-- EN: Tantrayana -->
<Structure_OriginBuddhist.symbolPacks.8.ideoName>TODO</Structure_OriginBuddhist.symbolPacks.8.ideoName>
<!-- EN: Tantran -->
<Structure_OriginBuddhist.symbolPacks.8.member>TODO</Structure_OriginBuddhist.symbolPacks.8.member>
<!-- EN: Gelugist -->
<Structure_OriginBuddhist.symbolPacks.9.adjective>TODO</Structure_OriginBuddhist.symbolPacks.9.adjective>
<!-- EN: Gelug -->
<Structure_OriginBuddhist.symbolPacks.9.ideoName>TODO</Structure_OriginBuddhist.symbolPacks.9.ideoName>
<!-- EN: Gelugist -->
<Structure_OriginBuddhist.symbolPacks.9.member>TODO</Structure_OriginBuddhist.symbolPacks.9.member>
<!-- EN: pagoda -->
<Structure_OriginBuddhist.worshipRoomLabel>TODO</Structure_OriginBuddhist.worshipRoomLabel>
<!-- EN: Christian origin -->
<Structure_OriginChristian.label>TODO</Structure_OriginChristian.label>
<!-- EN: This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Christianity. It may have very different precepts than those of thousands of years ago, but its symbols are similar. -->
<Structure_OriginChristian.description>TODO</Structure_OriginChristian.description>
<!-- EN:
<li>r_ideoName(p=99)->[globalAdjective] [packIdeoName]</li>
<li>r_ideoName(p=99)->[memeAdjective] [packIdeoName]</li>
<li>r_ideoName(p=99)->[packAdjective] [packIdeoName]</li>
<li>r_ideoName(p=99)->[packIdeoName]</li>
<li>memeLeaderNoun->bishop</li>
<li>memeLeaderNoun->cardinal</li>
<li>memeLeaderNoun->pope</li>
<li>memeLeaderNoun->pontiff</li>
<li>memeLeaderNoun->legate</li>
<li>memeLeaderNoun->nuncio</li>
<li>memeLeaderNoun->divus</li>
<li>memeLeaderNoun->ecclesiast</li>
<li>memeLeaderAdjective->holy</li>
<li>memeLeaderAdjective->divine</li>
<li>memeLeaderAdjective->Christ's</li>
<li>memeLeaderAdjective->God's</li>
<li>memeMoralist->priest</li>
<li>memeMoralist->pastor</li>
<li>memeMoralist->cleric</li>
<li>memeMoralist->preacher</li>
<li>memeMoralist->rector</li>
<li>memeMoralist->abbot</li>
-->
<Structure_OriginChristian.generalRules.rulesStrings>TODO</Structure_OriginChristian.generalRules.rulesStrings>
<!-- EN: Christian -->
<Structure_OriginChristian.symbolPacks.0.adjective>TODO</Structure_OriginChristian.symbolPacks.0.adjective>
<!-- EN: Christianity -->
<Structure_OriginChristian.symbolPacks.0.ideoName>TODO</Structure_OriginChristian.symbolPacks.0.ideoName>
<!-- EN: Christian -->
<Structure_OriginChristian.symbolPacks.0.member>TODO</Structure_OriginChristian.symbolPacks.0.member>
<!-- EN: Catholic -->
<Structure_OriginChristian.symbolPacks.1.adjective>TODO</Structure_OriginChristian.symbolPacks.1.adjective>
<!-- EN: Catholicism -->
<Structure_OriginChristian.symbolPacks.1.ideoName>TODO</Structure_OriginChristian.symbolPacks.1.ideoName>
<!-- EN: Catholic -->
<Structure_OriginChristian.symbolPacks.1.member>TODO</Structure_OriginChristian.symbolPacks.1.member>
<!-- EN: Protestant -->
<Structure_OriginChristian.symbolPacks.2.adjective>TODO</Structure_OriginChristian.symbolPacks.2.adjective>
<!-- EN: Protestantism -->
<Structure_OriginChristian.symbolPacks.2.ideoName>TODO</Structure_OriginChristian.symbolPacks.2.ideoName>
<!-- EN: Protestant -->
<Structure_OriginChristian.symbolPacks.2.member>TODO</Structure_OriginChristian.symbolPacks.2.member>
<!-- EN: Orthodox -->
<Structure_OriginChristian.symbolPacks.3.adjective>TODO</Structure_OriginChristian.symbolPacks.3.adjective>
<!-- EN: Orthodoxy -->
<Structure_OriginChristian.symbolPacks.3.ideoName>TODO</Structure_OriginChristian.symbolPacks.3.ideoName>
<!-- EN: Orthodoxist -->
<Structure_OriginChristian.symbolPacks.3.member>TODO</Structure_OriginChristian.symbolPacks.3.member>
<!-- EN: Nestorian -->
<Structure_OriginChristian.symbolPacks.4.adjective>TODO</Structure_OriginChristian.symbolPacks.4.adjective>
<!-- EN: Nestorianism -->
<Structure_OriginChristian.symbolPacks.4.ideoName>TODO</Structure_OriginChristian.symbolPacks.4.ideoName>
<!-- EN: Nestorian -->
<Structure_OriginChristian.symbolPacks.4.member>TODO</Structure_OriginChristian.symbolPacks.4.member>
<!-- EN: Anglican -->
<Structure_OriginChristian.symbolPacks.5.adjective>TODO</Structure_OriginChristian.symbolPacks.5.adjective>
<!-- EN: Anglicanism -->
<Structure_OriginChristian.symbolPacks.5.ideoName>TODO</Structure_OriginChristian.symbolPacks.5.ideoName>
<!-- EN: Anglican -->
<Structure_OriginChristian.symbolPacks.5.member>TODO</Structure_OriginChristian.symbolPacks.5.member>
<!-- EN: Baptist -->
<Structure_OriginChristian.symbolPacks.6.adjective>TODO</Structure_OriginChristian.symbolPacks.6.adjective>
<!-- EN: Baptism -->
<Structure_OriginChristian.symbolPacks.6.ideoName>TODO</Structure_OriginChristian.symbolPacks.6.ideoName>
<!-- EN: Baptist -->
<Structure_OriginChristian.symbolPacks.6.member>TODO</Structure_OriginChristian.symbolPacks.6.member>
<!-- EN: Anabaptist -->
<Structure_OriginChristian.symbolPacks.7.adjective>TODO</Structure_OriginChristian.symbolPacks.7.adjective>
<!-- EN: Anabaptism -->
<Structure_OriginChristian.symbolPacks.7.ideoName>TODO</Structure_OriginChristian.symbolPacks.7.ideoName>
<!-- EN: Anabaptist -->
<Structure_OriginChristian.symbolPacks.7.member>TODO</Structure_OriginChristian.symbolPacks.7.member>
<!-- EN: Calvinist -->
<Structure_OriginChristian.symbolPacks.8.adjective>TODO</Structure_OriginChristian.symbolPacks.8.adjective>
<!-- EN: Calvinism -->
<Structure_OriginChristian.symbolPacks.8.ideoName>TODO</Structure_OriginChristian.symbolPacks.8.ideoName>
<!-- EN: Calvinist -->
<Structure_OriginChristian.symbolPacks.8.member>TODO</Structure_OriginChristian.symbolPacks.8.member>
<!-- EN: Lutheran -->
<Structure_OriginChristian.symbolPacks.9.adjective>TODO</Structure_OriginChristian.symbolPacks.9.adjective>
<!-- EN: Lutheranism -->
<Structure_OriginChristian.symbolPacks.9.ideoName>TODO</Structure_OriginChristian.symbolPacks.9.ideoName>
<!-- EN: Lutheran -->
<Structure_OriginChristian.symbolPacks.9.member>TODO</Structure_OriginChristian.symbolPacks.9.member>
<!-- EN: Adventist -->
<Structure_OriginChristian.symbolPacks.10.adjective>TODO</Structure_OriginChristian.symbolPacks.10.adjective>
<!-- EN: Adventism -->
<Structure_OriginChristian.symbolPacks.10.ideoName>TODO</Structure_OriginChristian.symbolPacks.10.ideoName>
<!-- EN: Adventist -->
<Structure_OriginChristian.symbolPacks.10.member>TODO</Structure_OriginChristian.symbolPacks.10.member>
<!-- EN: Methodist -->
<Structure_OriginChristian.symbolPacks.11.adjective>TODO</Structure_OriginChristian.symbolPacks.11.adjective>
<!-- EN: Methodism -->
<Structure_OriginChristian.symbolPacks.11.ideoName>TODO</Structure_OriginChristian.symbolPacks.11.ideoName>
<!-- EN: Methodist -->
<Structure_OriginChristian.symbolPacks.11.member>TODO</Structure_OriginChristian.symbolPacks.11.member>
<!-- EN: Mormon -->
<Structure_OriginChristian.symbolPacks.12.adjective>TODO</Structure_OriginChristian.symbolPacks.12.adjective>
<!-- EN: Mormonism -->
<Structure_OriginChristian.symbolPacks.12.ideoName>TODO</Structure_OriginChristian.symbolPacks.12.ideoName>
<!-- EN: Mormon -->
<Structure_OriginChristian.symbolPacks.12.member>TODO</Structure_OriginChristian.symbolPacks.12.member>
<!-- EN: Theonomic -->
<Structure_OriginChristian.symbolPacks.13.adjective>TODO</Structure_OriginChristian.symbolPacks.13.adjective>
<!-- EN: Theonomy -->
<Structure_OriginChristian.symbolPacks.13.ideoName>TODO</Structure_OriginChristian.symbolPacks.13.ideoName>
<!-- EN: Theonomist -->
<Structure_OriginChristian.symbolPacks.13.member>TODO</Structure_OriginChristian.symbolPacks.13.member>
<!-- EN: church -->
<Structure_OriginChristian.worshipRoomLabel>TODO</Structure_OriginChristian.worshipRoomLabel>
<!-- EN: Hindu origin -->
<Structure_OriginHindu.label>TODO</Structure_OriginHindu.label>
<!-- EN: This is a variant of the embodied theist structure. This ideoligion is a descendant of ancient Hinduism. It may have very different precepts than those of thousands of years ago, but its symbols are similar. -->
<Structure_OriginHindu.description>TODO</Structure_OriginHindu.description>
<!-- EN: God of Creation -->
<Structure_OriginHindu.fixedDeityNameTypes.0.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.0.type>
<!-- EN: God of Preservation -->
<Structure_OriginHindu.fixedDeityNameTypes.1.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.1.type>
<!-- EN: God of Destruction -->
<Structure_OriginHindu.fixedDeityNameTypes.2.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.2.type>
<!-- EN: God of Dawn -->
<Structure_OriginHindu.fixedDeityNameTypes.3.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.3.type>
<!-- EN: God of Femininity -->
<Structure_OriginHindu.fixedDeityNameTypes.4.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.4.type>
<!-- EN: God of Goals -->
<Structure_OriginHindu.fixedDeityNameTypes.5.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.5.type>
<!-- EN: God of Fertility -->
<Structure_OriginHindu.fixedDeityNameTypes.6.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.6.type>
<!-- EN: God of Protection -->
<Structure_OriginHindu.fixedDeityNameTypes.7.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.7.type>
<!-- EN: God of Earth -->
<Structure_OriginHindu.fixedDeityNameTypes.8.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.8.type>
<!-- EN: God of Wisdom -->
<Structure_OriginHindu.fixedDeityNameTypes.9.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.9.type>
<!-- EN: God of Life -->
<Structure_OriginHindu.fixedDeityNameTypes.10.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.10.type>
<!-- EN: God of Food -->
<Structure_OriginHindu.fixedDeityNameTypes.11.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.11.type>
<!-- EN: God of Sleep -->
<Structure_OriginHindu.fixedDeityNameTypes.12.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.12.type>
<!-- EN: God of Children -->
<Structure_OriginHindu.fixedDeityNameTypes.13.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.13.type>
<!-- EN: God of Snakes -->
<Structure_OriginHindu.fixedDeityNameTypes.14.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.14.type>
<!-- EN: God of Ash -->
<Structure_OriginHindu.fixedDeityNameTypes.15.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.15.type>
<!-- EN: God of Annihilation -->
<Structure_OriginHindu.fixedDeityNameTypes.16.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.16.type>
<!-- EN: God of Compassion -->
<Structure_OriginHindu.fixedDeityNameTypes.17.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.17.type>
<!-- EN: Sun God -->
<Structure_OriginHindu.fixedDeityNameTypes.18.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.18.type>
<!-- EN: Sky God -->
<Structure_OriginHindu.fixedDeityNameTypes.19.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.19.type>
<!-- EN: God of Friendship -->
<Structure_OriginHindu.fixedDeityNameTypes.20.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.20.type>
<!-- EN: God of Heaven -->
<Structure_OriginHindu.fixedDeityNameTypes.21.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.21.type>
<!-- EN: Fire God -->
<Structure_OriginHindu.fixedDeityNameTypes.22.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.22.type>
<!-- EN: Moon God -->
<Structure_OriginHindu.fixedDeityNameTypes.23.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.23.type>
<!-- EN: God of Wind -->
<Structure_OriginHindu.fixedDeityNameTypes.24.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.24.type>
<!-- EN: God of Earth -->
<Structure_OriginHindu.fixedDeityNameTypes.25.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.25.type>
<!-- EN: God of Morality -->
<Structure_OriginHindu.fixedDeityNameTypes.26.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.26.type>
<!-- EN: God of Sound -->
<Structure_OriginHindu.fixedDeityNameTypes.27.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.27.type>
<!-- EN: God of Destruction -->
<Structure_OriginHindu.fixedDeityNameTypes.28.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.28.type>
<!-- EN: God of Night -->
<Structure_OriginHindu.fixedDeityNameTypes.29.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.29.type>
<!-- EN: Forest God -->
<Structure_OriginHindu.fixedDeityNameTypes.30.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.30.type>
<!-- EN: Warrior Goddess -->
<Structure_OriginHindu.fixedDeityNameTypes.31.type>TODO</Structure_OriginHindu.fixedDeityNameTypes.31.type>
<!-- EN:
<li>r_ideoName(p=99)->[globalAdjective] [packIdeoName]</li>
<li>r_ideoName(p=99)->[memeAdjective] [packIdeoName]</li>
<li>r_ideoName(p=99)->[packAdjective] [packIdeoName]</li>
<li>r_ideoName(p=99)->[packIdeoName]</li>
<li>memeLeaderNoun->mahatma</li>
<li>memeLeaderNoun->ishvara</li>
<li>memeLeaderNoun->yogi</li>
<li>memeLeaderNoun->pandit</li>
<li>memeLeaderNoun->avatar</li>
<li>memeLeaderAdjective->sacred</li>
<li>memeLeaderAdjective->hindic</li>
<li>memeLeaderAdjective->indic</li>
<li>memeLeaderAdjective->yogic</li>
<li>memeLeaderAdjective->tirth</li>
<li>memeMoralist(p=3)->pujari</li>
<li>memeMoralist->purohit</li>
<li>memeMoralist->archaka</li>
<li>memeMoralist->brahmin</li>
-->
<Structure_OriginHindu.generalRules.rulesStrings>TODO</Structure_OriginHindu.generalRules.rulesStrings>
<!-- EN: Hindu -->
<Structure_OriginHindu.symbolPacks.0.adjective>TODO</Structure_OriginHindu.symbolPacks.0.adjective>
<!-- EN: Hinduism -->
<Structure_OriginHindu.symbolPacks.0.ideoName>TODO</Structure_OriginHindu.symbolPacks.0.ideoName>
<!-- EN: Hindu -->
<Structure_OriginHindu.symbolPacks.0.member>TODO</Structure_OriginHindu.symbolPacks.0.member>
<!-- EN: Indu -->
<Structure_OriginHindu.symbolPacks.1.adjective>TODO</Structure_OriginHindu.symbolPacks.1.adjective>
<!-- EN: Induism -->
<Structure_OriginHindu.symbolPacks.1.ideoName>TODO</Structure_OriginHindu.symbolPacks.1.ideoName>
<!-- EN: Indu -->
<Structure_OriginHindu.symbolPacks.1.member>TODO</Structure_OriginHindu.symbolPacks.1.member>
<!-- EN: Sindu -->
<Structure_OriginHindu.symbolPacks.2.adjective>TODO</Structure_OriginHindu.symbolPacks.2.adjective>
<!-- EN: Sinduism -->
<Structure_OriginHindu.symbolPacks.2.ideoName>TODO</Structure_OriginHindu.symbolPacks.2.ideoName>
<!-- EN: Sindu -->
<Structure_OriginHindu.symbolPacks.2.member>TODO</Structure_OriginHindu.symbolPacks.2.member>
<!-- EN: Tantric -->
<Structure_OriginHindu.symbolPacks.3.adjective>TODO</Structure_OriginHindu.symbolPacks.3.adjective>
<!-- EN: Tantra -->
<Structure_OriginHindu.symbolPacks.3.ideoName>TODO</Structure_OriginHindu.symbolPacks.3.ideoName>
<!-- EN: Tantran -->
<Structure_OriginHindu.symbolPacks.3.member>TODO</Structure_OriginHindu.symbolPacks.3.member>
<!-- EN: Vedic -->
<Structure_OriginHindu.symbolPacks.4.adjective>TODO</Structure_OriginHindu.symbolPacks.4.adjective>
<!-- EN: Vedism -->
<Structure_OriginHindu.symbolPacks.4.ideoName>TODO</Structure_OriginHindu.symbolPacks.4.ideoName>
<!-- EN: Vedi -->
<Structure_OriginHindu.symbolPacks.4.member>TODO</Structure_OriginHindu.symbolPacks.4.member>
<!-- EN: Dharmic -->
<Structure_OriginHindu.symbolPacks.5.adjective>TODO</Structure_OriginHindu.symbolPacks.5.adjective>
<!-- EN: Dharmism -->
<Structure_OriginHindu.symbolPacks.5.ideoName>TODO</Structure_OriginHindu.symbolPacks.5.ideoName>
<!-- EN: Dharmi -->
<Structure_OriginHindu.symbolPacks.5.member>TODO</Structure_OriginHindu.symbolPacks.5.member>
<!-- EN: Vaishmayan -->
<Structure_OriginHindu.symbolPacks.6.adjective>TODO</Structure_OriginHindu.symbolPacks.6.adjective>
<!-- EN: Vaishmaya -->
<Structure_OriginHindu.symbolPacks.6.ideoName>TODO</Structure_OriginHindu.symbolPacks.6.ideoName>
<!-- EN: Vaishnava -->
<Structure_OriginHindu.symbolPacks.6.member>TODO</Structure_OriginHindu.symbolPacks.6.member>
<!-- EN: Shaivan -->
<Structure_OriginHindu.symbolPacks.7.adjective>TODO</Structure_OriginHindu.symbolPacks.7.adjective>
<!-- EN: Shaivmaya -->
<Structure_OriginHindu.symbolPacks.7.ideoName>TODO</Structure_OriginHindu.symbolPacks.7.ideoName>
<!-- EN: Shaiva -->
<Structure_OriginHindu.symbolPacks.7.member>TODO</Structure_OriginHindu.symbolPacks.7.member>
<!-- EN: Yogic -->
<Structure_OriginHindu.symbolPacks.8.adjective>TODO</Structure_OriginHindu.symbolPacks.8.adjective>
<!-- EN: Yoga -->
<Structure_OriginHindu.symbolPacks.8.ideoName>TODO</Structure_OriginHindu.symbolPacks.8.ideoName>
<!-- EN: Yogi -->
<Structure_OriginHindu.symbolPacks.8.member>TODO</Structure_OriginHindu.symbolPacks.8.member>
<!-- EN: Nyayan -->
<Structure_OriginHindu.symbolPacks.9.adjective>TODO</Structure_OriginHindu.symbolPacks.9.adjective>
<!-- EN: Nyaya -->
<Structure_OriginHindu.symbolPacks.9.ideoName>TODO</Structure_OriginHindu.symbolPacks.9.ideoName>
<!-- EN: Nyava -->
<Structure_OriginHindu.symbolPacks.9.member>TODO</Structure_OriginHindu.symbolPacks.9.member>
<!-- EN: Vaisesikan -->
<Structure_OriginHindu.symbolPacks.10.adjective>TODO</Structure_OriginHindu.symbolPacks.10.adjective>
<!-- EN: Vaisesika -->
<Structure_OriginHindu.symbolPacks.10.ideoName>TODO</Structure_OriginHindu.symbolPacks.10.ideoName>
<!-- EN: Vaisesikaya -->
<Structure_OriginHindu.symbolPacks.10.member>TODO</Structure_OriginHindu.symbolPacks.10.member>
<!-- EN: Samkhyan -->
<Structure_OriginHindu.symbolPacks.11.adjective>TODO</Structure_OriginHindu.symbolPacks.11.adjective>
<!-- EN: Samkhya -->
<Structure_OriginHindu.symbolPacks.11.ideoName>TODO</Structure_OriginHindu.symbolPacks.11.ideoName>
<!-- EN: Samkhyan -->
<Structure_OriginHindu.symbolPacks.11.member>TODO</Structure_OriginHindu.symbolPacks.11.member>
<!-- EN: Mimamsan -->
<Structure_OriginHindu.symbolPacks.12.adjective>TODO</Structure_OriginHindu.symbolPacks.12.adjective>
<!-- EN: Mimamsa -->
<Structure_OriginHindu.symbolPacks.12.ideoName>TODO</Structure_OriginHindu.symbolPacks.12.ideoName>
<!-- EN: Mimamsan -->
<Structure_OriginHindu.symbolPacks.12.member>TODO</Structure_OriginHindu.symbolPacks.12.member>
<!-- EN: Vedantan -->
<Structure_OriginHindu.symbolPacks.13.adjective>TODO</Structure_OriginHindu.symbolPacks.13.adjective>
<!-- EN: Vedanta -->
<Structure_OriginHindu.symbolPacks.13.ideoName>TODO</Structure_OriginHindu.symbolPacks.13.ideoName>
<!-- EN: Vedantan -->
<Structure_OriginHindu.symbolPacks.13.member>TODO</Structure_OriginHindu.symbolPacks.13.member>
<!-- EN: shrine -->
<Structure_OriginHindu.worshipRoomLabel>TODO</Structure_OriginHindu.worshipRoomLabel>
<!-- EN: Islamic origin -->
<Structure_OriginIslamic.label>TODO</Structure_OriginIslamic.label>
<!-- EN: This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Islam. It may have very different precepts than those of thousands of years ago, but its symbols are similar. -->
<Structure_OriginIslamic.description>TODO</Structure_OriginIslamic.description>
<!-- EN:
<li>r_ideoName(p=99)->[globalAdjective] [packIdeoName]</li>
<li>r_ideoName(p=99)->[memeAdjective] [packIdeoName]</li>
<li>r_ideoName(p=99)->[packAdjective] [packIdeoName]</li>
<li>r_ideoName(p=99)->[packIdeoName]</li>
<li>memeLeaderNoun->mullah</li>
<li>memeLeaderNoun->imam</li>
<li>memeLeaderNoun->caliph</li>
<li>memeLeaderNoun->mufti</li>
<li>memeLeaderNoun->almami</li>
<li>memeLeaderNoun->kyai</li>
<li>memeLeaderNoun->ayatollah</li>
<li>memeLeaderAdjective->grand</li>
<li>memeMoralist(p=4)->imam</li>
<li>memeMoralist->qadi</li>
<li>memeMoralist->alim</li>
<li>memeMoralist->allamah</li>
<li>memeMoralist->muezzin</li>
<li>memeMoralist->mujtahid</li>
<li>memeMoralist->cleric</li>
-->
<Structure_OriginIslamic.generalRules.rulesStrings>TODO</Structure_OriginIslamic.generalRules.rulesStrings>
<!-- EN: Islamic -->
<Structure_OriginIslamic.symbolPacks.0.adjective>TODO</Structure_OriginIslamic.symbolPacks.0.adjective>
<!-- EN: Islam -->
<Structure_OriginIslamic.symbolPacks.0.ideoName>TODO</Structure_OriginIslamic.symbolPacks.0.ideoName>
<!-- EN: Muslim -->
<Structure_OriginIslamic.symbolPacks.0.member>TODO</Structure_OriginIslamic.symbolPacks.0.member>
<!-- EN: Islamist -->
<Structure_OriginIslamic.symbolPacks.1.adjective>TODO</Structure_OriginIslamic.symbolPacks.1.adjective>
<!-- EN: Islamism -->
<Structure_OriginIslamic.symbolPacks.1.ideoName>TODO</Structure_OriginIslamic.symbolPacks.1.ideoName>
<!-- EN: Islamist -->
<Structure_OriginIslamic.symbolPacks.1.member>TODO</Structure_OriginIslamic.symbolPacks.1.member>
<!-- EN: Shiite -->
<Structure_OriginIslamic.symbolPacks.2.adjective>TODO</Structure_OriginIslamic.symbolPacks.2.adjective>
<!-- EN: Shiism -->
<Structure_OriginIslamic.symbolPacks.2.ideoName>TODO</Structure_OriginIslamic.symbolPacks.2.ideoName>
<!-- EN: Shiite -->
<Structure_OriginIslamic.symbolPacks.2.member>TODO</Structure_OriginIslamic.symbolPacks.2.member>
<!-- EN: Sunni -->
<Structure_OriginIslamic.symbolPacks.3.adjective>TODO</Structure_OriginIslamic.symbolPacks.3.adjective>
<!-- EN: Sunnism -->
<Structure_OriginIslamic.symbolPacks.3.ideoName>TODO</Structure_OriginIslamic.symbolPacks.3.ideoName>
<!-- EN: Sunni -->
<Structure_OriginIslamic.symbolPacks.3.member>TODO</Structure_OriginIslamic.symbolPacks.3.member>
<!-- EN: Ibadi -->
<Structure_OriginIslamic.symbolPacks.4.adjective>TODO</Structure_OriginIslamic.symbolPacks.4.adjective>
<!-- EN: Ibadism -->
<Structure_OriginIslamic.symbolPacks.4.ideoName>TODO</Structure_OriginIslamic.symbolPacks.4.ideoName>
<!-- EN: Ibadi -->
<Structure_OriginIslamic.symbolPacks.4.member>TODO</Structure_OriginIslamic.symbolPacks.4.member>
<!-- EN: Ismaili -->
<Structure_OriginIslamic.symbolPacks.5.adjective>TODO</Structure_OriginIslamic.symbolPacks.5.adjective>
<!-- EN: Ismailism -->
<Structure_OriginIslamic.symbolPacks.5.ideoName>TODO</Structure_OriginIslamic.symbolPacks.5.ideoName>
<!-- EN: Ismaili -->
<Structure_OriginIslamic.symbolPacks.5.member>TODO</Structure_OriginIslamic.symbolPacks.5.member>
<!-- EN: Mustalic -->
<Structure_OriginIslamic.symbolPacks.6.adjective>TODO</Structure_OriginIslamic.symbolPacks.6.adjective>
<!-- EN: Mustalism -->
<Structure_OriginIslamic.symbolPacks.6.ideoName>TODO</Structure_OriginIslamic.symbolPacks.6.ideoName>
<!-- EN: Mustali -->
<Structure_OriginIslamic.symbolPacks.6.member>TODO</Structure_OriginIslamic.symbolPacks.6.member>
<!-- EN: Tayyibic -->
<Structure_OriginIslamic.symbolPacks.7.adjective>TODO</Structure_OriginIslamic.symbolPacks.7.adjective>
<!-- EN: Tayyibism -->
<Structure_OriginIslamic.symbolPacks.7.ideoName>TODO</Structure_OriginIslamic.symbolPacks.7.ideoName>
<!-- EN: Tayyibist -->
<Structure_OriginIslamic.symbolPacks.7.member>TODO</Structure_OriginIslamic.symbolPacks.7.member>
<!-- EN: Nizalist -->
<Structure_OriginIslamic.symbolPacks.8.adjective>TODO</Structure_OriginIslamic.symbolPacks.8.adjective>
<!-- EN: Nizalism -->
<Structure_OriginIslamic.symbolPacks.8.ideoName>TODO</Structure_OriginIslamic.symbolPacks.8.ideoName>
<!-- EN: Nizalist -->
<Structure_OriginIslamic.symbolPacks.8.member>TODO</Structure_OriginIslamic.symbolPacks.8.member>
<!-- EN: Surfrist -->
<Structure_OriginIslamic.symbolPacks.9.adjective>TODO</Structure_OriginIslamic.symbolPacks.9.adjective>
<!-- EN: Sufrism -->
<Structure_OriginIslamic.symbolPacks.9.ideoName>TODO</Structure_OriginIslamic.symbolPacks.9.ideoName>
<!-- EN: Surfist -->
<Structure_OriginIslamic.symbolPacks.9.member>TODO</Structure_OriginIslamic.symbolPacks.9.member>
<!-- EN: Qadirist -->
<Structure_OriginIslamic.symbolPacks.10.adjective>TODO</Structure_OriginIslamic.symbolPacks.10.adjective>
<!-- EN: Qadirism -->
<Structure_OriginIslamic.symbolPacks.10.ideoName>TODO</Structure_OriginIslamic.symbolPacks.10.ideoName>
<!-- EN: Qadirist -->
<Structure_OriginIslamic.symbolPacks.10.member>TODO</Structure_OriginIslamic.symbolPacks.10.member>
<!-- EN: Zahirist -->
<Structure_OriginIslamic.symbolPacks.11.adjective>TODO</Structure_OriginIslamic.symbolPacks.11.adjective>
<!-- EN: Zahirism -->
<Structure_OriginIslamic.symbolPacks.11.ideoName>TODO</Structure_OriginIslamic.symbolPacks.11.ideoName>
<!-- EN: Zahirist -->
<Structure_OriginIslamic.symbolPacks.11.member>TODO</Structure_OriginIslamic.symbolPacks.11.member>
<!-- EN: Azraqi -->
<Structure_OriginIslamic.symbolPacks.12.adjective>TODO</Structure_OriginIslamic.symbolPacks.12.adjective>
<!-- EN: Azraqism -->
<Structure_OriginIslamic.symbolPacks.12.ideoName>TODO</Structure_OriginIslamic.symbolPacks.12.ideoName>
<!-- EN: Azraqi -->
<Structure_OriginIslamic.symbolPacks.12.member>TODO</Structure_OriginIslamic.symbolPacks.12.member>
<!-- EN: Wahhabi -->
<Structure_OriginIslamic.symbolPacks.13.adjective>TODO</Structure_OriginIslamic.symbolPacks.13.adjective>
<!-- EN: Wahhabism -->
<Structure_OriginIslamic.symbolPacks.13.ideoName>TODO</Structure_OriginIslamic.symbolPacks.13.ideoName>
<!-- EN: Wahhabi -->
<Structure_OriginIslamic.symbolPacks.13.member>TODO</Structure_OriginIslamic.symbolPacks.13.member>
<!-- EN: Caliphic -->
<Structure_OriginIslamic.symbolPacks.14.adjective>TODO</Structure_OriginIslamic.symbolPacks.14.adjective>
<!-- EN: Caliphate -->
<Structure_OriginIslamic.symbolPacks.14.ideoName>TODO</Structure_OriginIslamic.symbolPacks.14.ideoName>
<!-- EN: Caliphist -->
<Structure_OriginIslamic.symbolPacks.14.member>TODO</Structure_OriginIslamic.symbolPacks.14.member>
<!-- EN: mosque -->
<Structure_OriginIslamic.worshipRoomLabel>TODO</Structure_OriginIslamic.worshipRoomLabel>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: crisis of belief -->
<IdeoChange.label>TODO</IdeoChange.label>
<!-- EN: Mental state: Crisis of belief -->
<IdeoChange.baseInspectLine>TODO</IdeoChange.baseInspectLine>
<!-- EN: {PAWN_nameDef}'s spirit has broken. As a result, {PAWN_pronoun} was forced to question everything. -->
<IdeoChange.beginLetter>TODO</IdeoChange.beginLetter>
<!-- EN: rebelling -->
<Rebellion.label>TODO</Rebellion.label>
<!-- EN: Mental state: Rebelling -->
<Rebellion.baseInspectLine>TODO</Rebellion.baseInspectLine>
<!-- EN: {0} has reached a psychological limit and is going to induce other slaves to rebel. -->
<Rebellion.beginLetter>TODO</Rebellion.beginLetter>
<!-- EN: rebel -->
<Rebellion.beginLetterLabel>TODO</Rebellion.beginLetterLabel>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: berserk trance -->
<BerserkTrance.label>TODO</BerserkTrance.label>
<!-- EN: Berserk trance -->
<BerserkTrance.baseInspectLine>TODO</BerserkTrance.baseInspectLine>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: suppression -->
<Suppression.label>TODO</Suppression.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: farmer -->
<Farmer.label>TODO</Farmer.label>
<!-- EN: hunter -->
<Hunter.label>TODO</Hunter.label>
<!-- EN: logger -->
<Logger.label>TODO</Logger.label>
<!-- EN: miner -->
<Miner.label>TODO</Miner.label>
<!-- EN: farmer -->
<Tribal_Farmer.label>TODO</Tribal_Farmer.label>
<!-- EN: logger -->
<Tribal_Logger.label>TODO</Tribal_Logger.label>
<!-- EN: miner -->
<Tribal_Miner.label>TODO</Tribal_Miner.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: beggar -->
<Beggar.label>TODO</Beggar.label>
<!-- EN: pilgrim -->
<PovertyPilgrim.label>TODO</PovertyPilgrim.label>
<!-- EN: well-equipped traveler -->
<WellEquippedTraveler.label>TODO</WellEquippedTraveler.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: barkskin dryad -->
<Dryad_Barkskin.label>TODO</Dryad_Barkskin.label>
<!-- EN: immature dryad -->
<Dryad_Basic.label>TODO</Dryad_Basic.label>
<!-- EN: berrymaker dryad -->
<Dryad_Berrymaker.label>TODO</Dryad_Berrymaker.label>
<!-- EN: carrier dryad -->
<Dryad_Carrier.label>TODO</Dryad_Carrier.label>
<!-- EN: clawer dryad -->
<Dryad_Clawer.label>TODO</Dryad_Clawer.label>
<!-- EN: gaumaker dryad -->
<Dryad_Gaumaker.label>TODO</Dryad_Gaumaker.label>
<!-- EN: medicinemaker dryad -->
<Dryad_Medicinemaker.label>TODO</Dryad_Medicinemaker.label>
<!-- EN: woodmaker dryad -->
<Dryad_Woodmaker.label>TODO</Dryad_Woodmaker.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>place_name->Atura Station</li>
<li>place_adjective->Aturan</li>
<li>place_summary->orbital shipyard</li>
<li>place_community->shuttle dock</li>
<li>place_community->manufacturing ring</li>
<li>place_community->residential ring</li>
<li>place_powerCenter->central control room</li>
<li>place_job->construction drone operator</li>
<li>place_job->manager</li>
<li>place_job->test pilot</li>
<li>place_job->sales agent</li>
<li>place_job->3D printer technician</li>
<li>place_personalWeapon->taser</li>
<li>place_personalWeapon->arc welder</li>
<li>place_massWeapon->[anEMPAttack]</li>
<li>place_massWeapon->remote-controlled welding drones</li>
<li>place_foeLeader->crime boss</li>
<li>place_foeSoldiers->thugs</li>
-->
<AturaStation.placeRules.rulesStrings>TODO</AturaStation.placeRules.rulesStrings>
<!-- EN:
<li>place_name->Bagua 5</li>
<li>place_adjective->Bagucinquan</li>
<li>place_summary->junkyard planet</li>
<li>place_community->fortified scrapyard</li>
<li>place_community->rainwater processing plant</li>
<li>place_community->scrap-town</li>
<li>place_powerCenter->trader spaceport</li>
<li>place_job->scavenger</li>
<li>place_job->trader</li>
<li>place_job->tinkerer</li>
<li>place_job->guard</li>
<li>place_job->scrapper</li>
<li>place_personalWeapon->pipe rifle</li>
<li>place_personalWeapon->scrap-sword</li>
<li>place_massWeapon->a salvaged nuke</li>
<li>place_massWeapon->a rust virus</li>
<li>place_foeLeader->junk lord</li>
<li>place_foeSoldiers->metal-heads</li>
-->
<Bagua5.placeRules.rulesStrings>TODO</Bagua5.placeRules.rulesStrings>
<!-- EN:
<li>place_name->Boccocarro</li>
<li>place_adjective->Boccin</li>
<li>place_summary->cavernous shell-world</li>
<li>place_community->surface tunnel</li>
<li>place_community->fungus cavern</li>
<li>place_community->drip-well</li>
<li>place_powerCenter->speech-hall</li>
<li>place_job->miner</li>
<li>place_job->fungus grower</li>
<li>place_job->surface scavenger</li>
<li>place_job->community cook</li>
<li>place_job->frog-hunter</li>
<li>place_personalWeapon->pickaxe</li>
<li>place_personalWeapon->hydraulic crossbow</li>
<li>place_massWeapon->[seismicDevice]</li>
<li>place_massWeapon->a blackpowder bomb</li>
<li>place_foeLeader->mine hypervisor</li>
<li>place_foeSoldiers->abyssal marines</li>
-->
<Boccocarro.placeRules.rulesStrings>TODO</Boccocarro.placeRules.rulesStrings>
<!-- EN:
<li>place_name->Chelis</li>
<li>place_adjective->Chelisi</li>
<li>place_summary->arid world</li>
<li>place_community->moisture farm</li>
<li>place_community->parch-town</li>
<li>place_community->water center</li>
<li>place_powerCenter->high lifehall</li>
<li>place_job->water gatherer</li>
<li>place_job->lizardskinner</li>
<li>place_job->oasis seeker</li>
<li>place_job->cactus gatherer</li>
<li>place_job->scav-herder</li>
<li>place_personalWeapon->sand-arrow</li>
<li>place_personalWeapon->cactus-club</li>
<li>place_massWeapon->an archotech-induced sandstorm</li>
<li>place_massWeapon->a spikelizard stampede</li>
<li>place_foeLeader->chief</li>
<li>place_foeSoldiers->sand-warriors</li>
-->
<Chelis.placeRules.rulesStrings>TODO</Chelis.placeRules.rulesStrings>
<!-- EN:
<li>place_name->Creticon</li>
<li>place_adjective->Creticonian</li>
<li>place_summary->blasted death-world</li>
<li>place_community->bunker</li>
<li>place_community->cavern</li>
<li>place_community->ice-shelter</li>
<li>place_powerCenter->director's bunker</li>
<li>place_job->water-recycler repairer</li>
<li>place_job->algae farmer</li>
<li>place_job->doctor</li>
<li>place_job->teacher</li>
<li>place_job->militia commander</li>
<li>place_job->shuttle pilot</li>
<li>place_personalWeapon->autopistol</li>
<li>place_personalWeapon->LMG</li>
<li>place_massWeapon->a shoulder-mounted nuclear missile</li>
<li>place_massWeapon->an orbital bombardment</li>
<li>place_massWeapon->chemical bombs</li>
<li>place_massWeapon->hacked mechanoids</li>
<li>place_foeLeader->warlord</li>
<li>place_foeSoldiers->mercenaries</li>
-->
<Creticon.placeRules.rulesStrings>TODO</Creticon.placeRules.rulesStrings>
<!-- EN:
<li>place_name->Filson</li>
<li>place_adjective->Filsoner</li>
<li>place_summary->rural farm-world</li>
<li>place_community->town hall</li>
<li>place_community->fertilizer processing plant</li>
<li>place_community->mega-granary</li>
<li>place_community->water-bore site</li>
<li>place_powerCenter->town hall</li>
<li>place_job->farm hand</li>
<li>place_job->fruit picker</li>
<li>place_job->transport driver</li>
<li>place_job->school teacher</li>
<li>place_job->soil engineer</li>
<li>place_personalWeapon->rifle</li>
<li>place_personalWeapon->scythe</li>
<li>place_massWeapon->fertilizer bombs</li>
<li>place_massWeapon->weaponized pesticide spray</li>
<li>place_massWeapon->space lens</li>
<li>place_foeLeader->landowner</li>
<li>place_foeSoldiers->militia</li>
-->
<Filson.placeRules.rulesStrings>TODO</Filson.placeRules.rulesStrings>
<!-- EN:
<li>place_name->Ilwaba</li>
<li>place_adjective->Ilwaban</li>
<li>place_summary->regrown ruin-world</li>
<li>place_community->skyscraper village</li>
<li>place_community->highway trade-post</li>
<li>place_community->blast-land oasis</li>
<li>place_powerCenter->house of regrowth</li>
<li>place_job->crete-farmer</li>
<li>place_job->path-maker</li>
<li>place_job->artifact hunter</li>
<li>place_job->tunnelwalker</li>
<li>place_job->artifact restorer</li>
<li>place_personalWeapon->scrap-sword</li>
<li>place_personalWeapon->jag-dagger</li>
<li>place_massWeapon->a dug-up nuke</li>
<li>place_massWeapon->an ancient poison bomb</li>
<li>place_foeLeader->crypto-leader</li>
<li>place_foeSoldiers->crypto-soldiers</li>
-->
<Ilwaba.placeRules.rulesStrings>TODO</Ilwaba.placeRules.rulesStrings>
<!-- EN:
<li>place_name->Iwamura</li>
<li>place_adjective->Iwamurian</li>
<li>place_summary->stony asteroid</li>
<li>place_community->market capsule</li>
<li>place_community->warehouse capsule</li>
<li>place_community->docking pier</li>
<li>place_powerCenter->station bridge</li>
<li>place_job->life-support engineer</li>
<li>place_job->merchant</li>
<li>place_job->flight controller</li>
<li>place_job->zero-g athlete</li>
<li>place_job->radio host</li>
<li>place_personalWeapon->charge rifle</li>
<li>place_personalWeapon->welding torch</li>
<li>place_massWeapon->an aerosolized toxin</li>
<li>place_massWeapon->[anEMPAttack]</li>
<li>place_massWeapon->a life-support sabotage virus</li>
<li>place_foeLeader->mega-corp CEO</li>
<li>place_foeSoldiers->rent-a-cops</li>
-->
<Iwamura.placeRules.rulesStrings>TODO</Iwamura.placeRules.rulesStrings>
<!-- EN:
<li>place_name->Kemia</li>
<li>place_adjective->Kemian</li>
<li>place_summary->toxic war-world</li>
<li>place_community->slum</li>
<li>place_community->tunnel colony</li>
<li>place_community->undertown</li>
<li>place_powerCenter->city lordhouse</li>
<li>place_job->street sweeper</li>
<li>place_job->cleanup engineer</li>
<li>place_job->protein farmer</li>
<li>place_job->taxi driver</li>
<li>place_job->weapons builder</li>
<li>place_personalWeapon->gas bomb</li>
<li>place_personalWeapon->toxic flamethrower</li>
<li>place_massWeapon->nuclear dirty bombs</li>
<li>place_massWeapon->a bio-engineered plague</li>
<li>place_massWeapon->penetrating toxic bombs</li>
<li>place_foeLeader->poison lord</li>
<li>place_foeSoldiers->venom-soldiers</li>
-->
<Kemia.placeRules.rulesStrings>TODO</Kemia.placeRules.rulesStrings>
<!-- EN:
<li>place_name->Lutuni</li>
<li>place_adjective->Lutuni</li>
<li>place_summary->rainforest paradise</li>
<li>place_community->augmentation clinic</li>
<li>place_community->hyper-yacht</li>
<li>place_community->zero-g stadium</li>
<li>place_powerCenter->space elevator complex</li>
<li>place_job->tourist guide</li>
<li>place_job->zero-g performer</li>
<li>place_job->luciferium distributor</li>
<li>place_job->virtual celebrity</li>
<li>place_job->shuttle pilot</li>
<li>place_personalWeapon->vibro-knife</li>
<li>place_personalWeapon->charge pistol</li>
<li>place_massWeapon->a structural disintegration bacterium</li>
<li>place_massWeapon->a smuggled orbital bombardment targetter</li>
<li>place_foeLeader->entertainment mogul</li>
<li>place_foeSoldiers->enforcers</li>
-->
<Lutuni.placeRules.rulesStrings>TODO</Lutuni.placeRules.rulesStrings>
<!-- EN:
<li>place_name->Novaroma</li>
<li>place_adjective->Novaroman</li>
<li>place_summary->planetoid</li>
<li>place_community->ministry of permits</li>
<li>place_community->gated suburb</li>
<li>place_community->over-city</li>
<li>place_community->under-city</li>
<li>place_powerCenter->megacity overhall</li>
<li>place_job->clerk</li>
<li>place_job->official</li>
<li>place_job->food courier</li>
<li>place_job->taxi driver</li>
<li>place_job->retail worker</li>
<li>place_personalWeapon->revolver</li>
<li>place_personalWeapon->knife</li>
<li>place_massWeapon->[seismicDevice]</li>
<li>place_massWeapon->cluster bombs</li>
<li>place_massWeapon->a nuclear suitcase-bomb</li>
<li>place_foeLeader->high-underlord</li>
<li>place_foeSoldiers->undertroops</li>
-->
<Novaroma.placeRules.rulesStrings>TODO</Novaroma.placeRules.rulesStrings>
<!-- EN:
<li>place_name->Nuchadus</li>
<li>place_adjective->Nuchadean</li>
<li>place_summary->dim volcano-world</li>
<li>place_community->basalt island</li>
<li>place_community->caldera laketown</li>
<li>place_community->dirigible village</li>
<li>place_powerCenter->thermal fortress</li>
<li>place_job->seismologist</li>
<li>place_job->lava-snail farmer</li>
<li>place_job->tank-tread repairer</li>
<li>place_job->airborne scout</li>
<li>place_personalWeapon->obsidian dagger</li>
<li>place_personalWeapon->harpoon rifle</li>
<li>place_massWeapon->an archotech-induced volcano eruption</li>
<li>place_massWeapon->a chem-warfare bomb</li>
<li>place_foeLeader->lava lord</li>
<li>place_foeSoldiers->stygian soldiers</li>
-->
<Nuchadus.placeRules.rulesStrings>TODO</Nuchadus.placeRules.rulesStrings>
<!-- EN:
<li>place_name->Oubanyen</li>
<li>place_adjective->Oubanyeni</li>
<li>place_summary->steamy jungle-world</li>
<li>place_community->tree-top village</li>
<li>place_community->shaman cave</li>
<li>place_community->hill-top ziggurat</li>
<li>place_powerCenter->city temple</li>
<li>place_job->shaman</li>
<li>place_job->hunter</li>
<li>place_job->fisher</li>
<li>place_job->gatherer</li>
<li>place_job->goat-herd</li>
<li>place_personalWeapon->pila</li>
<li>place_personalWeapon->ikwa</li>
<li>place_massWeapon->a lethal psychic drone</li>
<li>place_massWeapon->a neurotoxin bomb</li>
<li>place_foeLeader->tree-harvester</li>
<li>place_foeSoldiers->henchmen</li>
-->
<Oubanyen.placeRules.rulesStrings>TODO</Oubanyen.placeRules.rulesStrings>
<!-- EN:
<li>place_name->Rhydell</li>
<li>place_adjective->Rhydellian</li>
<li>place_summary->savage forest moon</li>
<li>place_community->converted dropship</li>
<li>place_community->low-shielded encampment</li>
<li>place_community->communication center</li>
<li>place_powerCenter->armored habitat</li>
<li>place_job->frontier botanist</li>
<li>place_job->trophy hunter</li>
<li>place_job->medic</li>
<li>place_job->camp cook</li>
<li>place_job->biolab engineer</li>
<li>place_personalWeapon->sniper rifle</li>
<li>place_personalWeapon->machete</li>
<li>place_massWeapon->a plant-derived neurotoxin gas</li>
<li>place_massWeapon->an orbital laser strike</li>
<li>place_foeLeader->deepcorp executive</li>
<li>place_foeSoldiers->deepcorp enforcers</li>
-->
<Rhydell.placeRules.rulesStrings>TODO</Rhydell.placeRules.rulesStrings>
<!-- EN:
<li>place_name->Rogia</li>
<li>place_adjective->Rogian</li>
<li>place_summary->glitter-tech world</li>
<li>place_community->medical institute</li>
<li>place_community->space elevator</li>
<li>place_community->robotics factory</li>
<li>place_powerCenter->planetary capitol</li>
<li>place_job->starforce cadet</li>
<li>place_job->artisan farmer</li>
<li>place_job->social-media prodigy</li>
<li>place_job->zero-g athlete</li>
<li>place_job->glitter-tech smuggler</li>
<li>place_personalWeapon->charge lance</li>
<li>place_personalWeapon->persona monosword</li>
<li>place_massWeapon->antimatter warheads</li>
<li>place_massWeapon->a weaponized computer virus</li>
<li>place_massWeapon->remote-controlled mechanoid workers</li>
<li>place_foeLeader->corrupt bureaucrat</li>
<li>place_foeSoldiers->bionic guards</li>
-->
<Rogia.placeRules.rulesStrings>TODO</Rogia.placeRules.rulesStrings>
<!-- EN:
<li>place_name->Wavia</li>
<li>place_adjective->Wavian</li>
<li>place_summary->oceanic planet</li>
<li>place_community->trading atoll</li>
<li>place_community->floating village</li>
<li>place_community->seaweed refinery</li>
<li>place_powerCenter->capitol bridge</li>
<li>place_job->fisher</li>
<li>place_job->pearl diver</li>
<li>place_job->sail maker</li>
<li>place_job->captain</li>
<li>place_job->sea-grass gatherer</li>
<li>place_personalWeapon->harpoon</li>
<li>place_personalWeapon->barbed net</li>
<li>place_massWeapon->a high-yield torpedo</li>
<li>place_massWeapon->a baited [seaBeast]</li>
<li>place_foeLeader->whaler admiral</li>
<li>place_foeSoldiers->whaler-marines</li>
<li>seaBeast->deep-kraken</li>
<li>seaBeast->Wavian leviathan</li>
-->
<Wavia.placeRules.rulesStrings>TODO</Wavia.placeRules.rulesStrings>
<!-- EN:
<li>place_name->Xanides</li>
<li>place_adjective->Xanidian</li>
<li>place_summary->exploited mineral-planet</li>
<li>place_community->strip mine</li>
<li>place_community->ore refinery</li>
<li>place_community->nutrient paste cafeteria</li>
<li>place_powerCenter->oxygen depot</li>
<li>place_job->miner</li>
<li>place_job->supervisor</li>
<li>place_job->technician</li>
<li>place_job->mechanic</li>
<li>place_job->life support engineer</li>
<li>place_personalWeapon->electro-baton</li>
<li>place_personalWeapon->autopistol</li>
<li>place_massWeapon->blasting charges</li>
<li>place_massWeapon->[anEMPAttack]</li>
<li>place_foeLeader->mine-corp boss</li>
<li>place_foeSoldiers->mine-corp troops</li>
-->
<Xanides.placeRules.rulesStrings>TODO</Xanides.placeRules.rulesStrings>
<!-- EN:
<li>place_name->Yttak</li>
<li>place_adjective->Yttaki</li>
<li>place_summary->ice-moon prison</li>
<li>place_community->meal hall</li>
<li>place_community->guard barracks</li>
<li>place_community->detention center</li>
<li>place_powerCenter->warden's office complex</li>
<li>place_job->detainee</li>
<li>place_job->guard</li>
<li>place_job->escapee</li>
<li>place_job->maintenance worker</li>
<li>place_job->transport driver</li>
<li>place_personalWeapon->shiv</li>
<li>place_personalWeapon->SMG</li>
<li>place_massWeapon->an improvised chemical bomb</li>
<li>place_massWeapon->an orbital laser strike</li>
<li>place_foeLeader->prison warden</li>
<li>place_foeSoldiers->corrupt guards</li>
-->
<Yttak.placeRules.rulesStrings>TODO</Yttak.placeRules.rulesStrings>
<!-- EN:
<li>place_name->Zoutera</li>
<li>place_adjective->Zoutin</li>
<li>place_summary->grassy dino-world</li>
<li>place_community->trading outpost</li>
<li>place_community->tent village</li>
<li>place_community->mammoth burial ground</li>
<li>place_powerCenter->hill-top fort</li>
<li>place_job->dino-rider</li>
<li>place_job->muffalo-herder</li>
<li>place_job->hunter</li>
<li>place_job->toughleather maker</li>
<li>place_personalWeapon->bamboo staff</li>
<li>place_personalWeapon->hunt-bomb arrows</li>
<li>place_massWeapon->a stampeding herd of [megaFauna]</li>
<li>place_massWeapon->a fertilizer bomb</li>
<li>place_foeLeader->tusk-king</li>
<li>place_foeSoldiers->tusk-warriors</li>
<li>megaFauna->ankylosaurs</li>
<li>megaFauna->blue mammoths</li>
<li>megaFauna->novoraptors</li>
-->
<Zoutera.placeRules.rulesStrings>TODO</Zoutera.placeRules.rulesStrings>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: venerated -->
<AnimalVenerated.label>TODO</AnimalVenerated.label>
<!-- EN: This animal is considered by believers to hold a special spiritual or moral status, which means it must be venerated and may never be harmed. -->
<AnimalVenerated.description>TODO</AnimalVenerated.description>
<!-- EN: Tame venerated animal died -->
<AnimalVenerated.comps.2.description>TODO</AnimalVenerated.comps.2.description>
<!-- EN: Scarce animals {STAGE1} -->
<AnimalVenerated.comps.4.thoughtStageDescriptions.0>TODO</AnimalVenerated.comps.4.thoughtStageDescriptions.0>
<!-- EN: Few animals {STAGE2} -->
<AnimalVenerated.comps.4.thoughtStageDescriptions.1>TODO</AnimalVenerated.comps.4.thoughtStageDescriptions.1>
<!-- EN: Some animals {STAGE3} -->
<AnimalVenerated.comps.4.thoughtStageDescriptions.2>TODO</AnimalVenerated.comps.4.thoughtStageDescriptions.2>
<!-- EN: Lots of animals {STAGE4} -->
<AnimalVenerated.comps.4.thoughtStageDescriptions.3>TODO</AnimalVenerated.comps.4.thoughtStageDescriptions.3>
<!-- EN: Tons of animals -->
<AnimalVenerated.comps.4.thoughtStageDescriptions.4>TODO</AnimalVenerated.comps.4.thoughtStageDescriptions.4>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: strong -->
<AnimalConnection_Strong.label>TODO</AnimalConnection_Strong.label>
<!-- EN: We have a strong connection to our animal friends. -->
<AnimalConnection_Strong.description>TODO</AnimalConnection_Strong.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: disapproved -->
<AnimalSlaughter_Disapproved.label>TODO</AnimalSlaughter_Disapproved.label>
<!-- EN: To slaughter an animal is an ugly thing. -->
<AnimalSlaughter_Disapproved.description>TODO</AnimalSlaughter_Disapproved.description>
<!-- EN: Someone slaughtered an animal -->
<AnimalSlaughter_Disapproved.comps.1.description>TODO</AnimalSlaughter_Disapproved.comps.1.description>
<!-- EN: horrible -->
<AnimalSlaughter_Horrible.label>TODO</AnimalSlaughter_Horrible.label>
<!-- EN: To slaughter an animal is a horrible thing. -->
<AnimalSlaughter_Horrible.description>TODO</AnimalSlaughter_Horrible.description>
<!-- EN: Someone slaughtered an animal -->
<AnimalSlaughter_Horrible.comps.1.description>TODO</AnimalSlaughter_Horrible.comps.1.description>
<!-- EN: prohibited -->
<AnimalSlaughter_Prohibited.label>TODO</AnimalSlaughter_Prohibited.label>
<!-- EN: Slaughtering animals is absolutely prohibited. -->
<AnimalSlaughter_Prohibited.description>TODO</AnimalSlaughter_Prohibited.description>
<!-- EN: Someone slaughtered an animal -->
<AnimalSlaughter_Prohibited.comps.1.description>TODO</AnimalSlaughter_Prohibited.comps.1.description>
<!-- EN: Slaughter animal -->
<AnimalSlaughter_Prohibited.comps.2.description>TODO</AnimalSlaughter_Prohibited.comps.2.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: abhorrent -->
<Apostasy_Abhorrent.label>TODO</Apostasy_Abhorrent.label>
<!-- EN: To leave our ideoligion after having known it is the depth of immorality. -->
<Apostasy_Abhorrent.description>TODO</Apostasy_Abhorrent.description>
<!-- EN: Changed ideoligion -->
<Apostasy_Abhorrent.comps.0.description>TODO</Apostasy_Abhorrent.comps.0.description>
<!-- EN: disapproved -->
<Apostasy_Disapproved.label>TODO</Apostasy_Disapproved.label>
<!-- EN: To leave our ideoligion after having known it indicates character flaws. -->
<Apostasy_Disapproved.description>TODO</Apostasy_Disapproved.description>
<!-- EN: Changed ideoligion -->
<Apostasy_Disapproved.comps.0.description>TODO</Apostasy_Disapproved.comps.0.description>
<!-- EN: horrible -->
<Apostasy_Horrible.label>TODO</Apostasy_Horrible.label>
<!-- EN: To leave our ideoligion after having known it indicates deep moral flaws. -->
<Apostasy_Horrible.description>TODO</Apostasy_Horrible.description>
<!-- EN: Changed ideoligion -->
<Apostasy_Horrible.comps.0.description>TODO</Apostasy_Horrible.comps.0.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: relaxed -->
<ApparelDesired_Soft_Subordinate.label>TODO</ApparelDesired_Soft_Subordinate.label>
<!-- EN: {GENDER} members will be pleased when wearing {APPAREL_indefinite}. {GENDER} members will arrive wearing {APPAREL_indefinite} if it doesn't interfere with any other apparel. -->
<ApparelDesired_Soft_Subordinate.description>TODO</ApparelDesired_Soft_Subordinate.description>
<!-- EN: Wearing desired apparel -->
<ApparelDesired_Soft_Subordinate.comps.1.description>TODO</ApparelDesired_Soft_Subordinate.comps.1.description>
<!-- EN: strong -->
<ApparelDesired_Strong_Subordinate.label>TODO</ApparelDesired_Strong_Subordinate.label>
<!-- EN: {GENDER} members will be pleased when wearing {APPAREL_indefinite}. {GENDER} members will arrive wearing {APPAREL_indefinite} unless it interferes with armor. -->
<ApparelDesired_Strong_Subordinate.description>TODO</ApparelDesired_Strong_Subordinate.description>
<!-- EN: Wearing desired apparel -->
<ApparelDesired_Strong_Subordinate.comps.1.description>TODO</ApparelDesired_Strong_Subordinate.comps.1.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: dont mind -->
<NutrientPasteEating_DontMind.label>TODO</NutrientPasteEating_DontMind.label>
<!-- EN: There's nothing wrong with a meal of efficient, healthy nutrient paste. -->
<NutrientPasteEating_DontMind.description>TODO</NutrientPasteEating_DontMind.description>
</LanguageData>

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