delete unused translate

This commit is contained in:
VaniatD 2020-08-26 21:41:40 +08:00
parent 0306ce0ecc
commit 15ca77c650
67 changed files with 1 additions and 463 deletions

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<!-- EN: Warning: RimWorld is designed to be played with one player colony at a time. Multiple player colonies are allowed as an experimental testing feature only.\n\nPlaying with multiple colonies will cause gameplay imbalances and split your focus, as well as likely causing performance slowdowns.\n\nWe recommend that you play with the one-colony maximum the game was designed for, at least for your first few games. -->
<MaxNumberOfPlayerSettlements.helpText>警告:边缘世界被设计为一次只能玩一个殖民地。虽然允许玩家拥有多个殖民地,但仅限用于实验和测试目的使用。\n\n多殖民地的玩法会破坏游戏的平衡性分散你的注意力也可能导致性能下降。\n\n我们建议你至少在的最初几次游戏中仅用一个殖民地进行游戏以获得更好的游戏体验。</MaxNumberOfPlayerSettlements.helpText>
<!-- UNUSED -->
<RoyalIncapableOfSocial.label>无法社交</RoyalIncapableOfSocial.label>
<RoyalIncapableOfSocial.helpText>这个任务会将{FACTION_royalFavorLabel}以荣誉头衔的方式授予{PAWN_labelShort}。然而,{PAWN_labelShort}无法完成社交工作。那些拥有荣誉头衔的人非常需要社交技能,所以如果{PAWN_labelShort}获得头衔,{PAWN_pronoun}可能会度过一段艰难的日子。</RoyalIncapableOfSocial.helpText>
<!-- UNUSED -->
<RoyalWithConceitedTrait.label>自负</RoyalWithConceitedTrait.label>
<RoyalWithConceitedTrait.helpText>这个任务会将{FACTION_royalFavorLabel}以荣誉头衔的方式授予{PAWN_labelShort}。然而,由于{PAWN_labelShort}是{2}{PAWN_pronoun}将会索求荣誉头衔的全部特权。{PAWN_labelShort}可能会拒绝进行某些工作、不吃低品质食物,并且会颁布法令。</RoyalWithConceitedTrait.helpText>
<!-- EN: Flick designations only designate -->
<SwitchFlickingDesignation.label>指派开关电源</SwitchFlickingDesignation.label>
<!-- EN: Note: This only designates that a colonist should flick the switch.\n\nNothing will actually happen until a colonist comes and flicks the switch by hand. -->

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<!-- EN: massive -->
<AlcoholTolerance.stages.massive.label>极强</AlcoholTolerance.stages.massive.label>
<!-- UNUSED -->
<AlcoholTolerance.stages.small-1.label></AlcoholTolerance.stages.small-1.label>
<!-- EN: hangover -->
<Hangover.label>宿醉</Hangover.label>
<!-- EN: An unpleasant delayed after-effect of alcohol intoxication. -->

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<!-- EN: massive -->
<AmbrosiaTolerance.stages.massive.label>严重</AmbrosiaTolerance.stages.massive.label>
<!-- UNUSED -->
<AmbrosiaTolerance.stages.small-1.label></AmbrosiaTolerance.stages.small-1.label>
</LanguageData>

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<!-- EN: massive -->
<GoJuiceTolerance.stages.massive.label>极强</GoJuiceTolerance.stages.massive.label>
<!-- UNUSED -->
<GoJuiceTolerance.stages.small-1.label></GoJuiceTolerance.stages.small-1.label>
</LanguageData>

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<!-- EN: an archotech leg -->
<ArchotechLeg.labelNoun>远古科技腿</ArchotechLeg.labelNoun>
<!-- UNUSED -->
<PsychicSilencer.label>心灵静默装置</PsychicSilencer.label>
<PsychicSilencer.description>一个安装在人体的心灵静默装置。</PsychicSilencer.description>
<PsychicSilencer.labelNoun>一个心灵静默装置</PsychicSilencer.labelNoun>
</LanguageData>

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<!-- EN: A degenerative liver disease caused by excessive alcohol consumption. -->
<Cirrhosis.description>过度饮酒引起的一种慢性进行性肝病。</Cirrhosis.description>
<!-- UNUSED -->
<Coma.label>昏迷</Coma.label>
<Coma.description>长时间的深层无意识状态。</Coma.description>
<!-- EN: resurrection psychosis -->
<ResurrectionPsychosis.label>复活精神混沌</ResurrectionPsychosis.label>
<!-- EN: Chaotic thought patterns caused by the decoherence of resurrection mechanites. Resurrection psychosis progresses and eventually causes total psychosis and death.\n\nResurrected people require mechanites to rebuild their bodily functions at the cellular level. Mechanites always have a chance to lose coherence, and if they do, they wreak havoc in the central nervous system. The older the corpse, the more mechanite action is required to resurrect it, and the greater the chance of eventual decoherence. -->

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<!-- EN: massive -->
<PsychiteTolerance.stages.massive.label>极强</PsychiteTolerance.stages.massive.label>
<!-- UNUSED -->
<PsychiteTolerance.stages.small-1.label></PsychiteTolerance.stages.small-1.label>
<!-- EN: high on yayo -->
<YayoHigh.label>呀呦粉亢奋</YayoHigh.label>
<!-- EN: Active yayo in the bloodstream. Generates an intense euphoric high. -->

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<!-- EN: massive -->
<SmokeleafTolerance.stages.massive.label>极强</SmokeleafTolerance.stages.massive.label>
<!-- UNUSED -->
<SmokeleafTolerance.stages.small-1.label></SmokeleafTolerance.stages.small-1.label>
</LanguageData>

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<WakeUpTolerance.stages.large.label></WakeUpTolerance.stages.large.label>
<!-- EN: massive -->
<WakeUpTolerance.stages.massive.label>极强</WakeUpTolerance.stages.massive.label>
<!-- UNUSED -->
<WakeUpTolerance.stages.small-1.label></WakeUpTolerance.stages.small-1.label>
</LanguageData>

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<!-- EN: Ransom demand -->
<RansomDemand.letterLabel>索取赎金</RansomDemand.letterLabel>
<!-- UNUSED -->
<RefugeeChased.label>被追捕的逃生者</RefugeeChased.label>
<!-- EN: transport pod crash -->
<RefugeePodCrash.label>逃生舱坠毁</RefugeePodCrash.label>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- UNUSED -->
<AnimusTreeSpawn.label>仙树</AnimusTreeSpawn.label>
<AnimusTreeSpawn.letterLabel>仙树</AnimusTreeSpawn.letterLabel>
<AnimusTreeSpawn.letterText>附近长出了一棵有特殊生命能量的树。\n\n部落居民可以将它作为强有力的冥想媒介但是只有在附近没有人工建筑的情况下才有效。</AnimusTreeSpawn.letterText>
<!-- EN: orbital trader arrival -->
<OrbitalTraderArrival.label>轨道贸易商</OrbitalTraderArrival.label>
<!-- UNUSED -->
<RaidEnemyBeacon.label>敌袭(精准定位)</RaidEnemyBeacon.label>
<!-- EN: friendly raid -->
<RaidFriendly.label>援军</RaidFriendly.label>

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<!-- EN: A mechanoid combat cluster is landing nearby. The cluster will be initially dormant, so you can take time to decide how to attack it.\n\nIt may remain dormant until disturbed, or it may have a timer or proximity activators.\n\nEven dormant mech clusters aren't harmless. A dormant cluster may assemble mechanoid attackers from time to time, or have some broader negative effect that must be dealt with eventually. -->
<MechCluster.letterText>一个机械战斗集群正在附近着陆,他们将会在降落后休眠一段时间,你可以利用这段时间来决定如何对付它们。\n\n它们可能会在受到攻击之前一直保持休眠但它们也可能自行醒来或者在其他生物靠近的时候醒来。\n\n休眠的机械族可能会不时的引来机械族的进攻或者造成一些需要你来解决的其他麻烦。</MechCluster.letterText>
<!-- UNUSED -->
<PoisonShipPartCrash.label>飞船部件坠毁(毒性)</PoisonShipPartCrash.label>
<PoisonShipPartCrash.letterLabel>有毒飞船</PoisonShipPartCrash.letterLabel>
<PoisonShipPartCrash.letterText>一艘古老的飞船在附近坠毁了。\n\n从残骸中蔓延的毒气会毒死附近的植物。\n\n尽可能快地摧毁它。\n\n但是要当心——它可能会试图保护自己。</PoisonShipPartCrash.letterText>
<!-- EN: ship part crash (psychic) -->
<PsychicEmanatorShipPartCrash.label>飞船部件坠毁(心灵)</PsychicEmanatorShipPartCrash.label>
<!-- EN: Psychic ship -->

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<!-- EN: Quest available -->
<GiveQuest_Random.letterLabel>可用任务</GiveQuest_Random.letterLabel>
<!-- UNUSED -->
<Quest_BanditCamp.label>匪徒营地机会</Quest_BanditCamp.label>
<Quest_BanditCamp.letterLabel>匪徒营地机会</Quest_BanditCamp.letterLabel>
<Quest_BanditCamp.letterText>{1}的{2}{0},给我们发送了一条消息。\n\n附近一个营地中的匪徒袭击了他们的远行队。他们请求我们将其摧毁这意味着要消灭所有敌人和炮塔。\n\n{0}透露:{5}。\n\n成功后关系将会得到提升并且他们会馈赠价值{6}的以下报酬:\n\n{3}\n\n如果我们在{4}天没有摧毁营地,他们会自己处理。</Quest_BanditCamp.letterText>
<!-- UNUSED -->
<Quest_DownedRefugee.label>无行为能力难民机会</Quest_DownedRefugee.label>
<Quest_DownedRefugee.letterLabel>无行为能力难民机会</Quest_DownedRefugee.letterLabel>
<Quest_DownedRefugee.letterText>{PAWN_nameDef}通过无线电联系上你并请求你救助他。{PAWN_pronoun}受伤了并且无法行动。缺少你的帮助,{PAWN_pronoun}会在{0}天内死亡。\n\n{PAWN_nameDef}是一名{1}岁的{2}。如果你救了{PAWN_objective}{PAWN_pronoun}会答应加入你们。\n\n营救地点可能会有危险{PAWN_nameDef}透露 {3}。</Quest_DownedRefugee.letterText>
<!-- UNUSED -->
<Quest_ItemStash.label>物品藏匿点机会</Quest_ItemStash.label>
<Quest_ItemStash.letterLabel>物品藏匿点机会</Quest_ItemStash.letterLabel>
<Quest_ItemStash.letterText>{1}的{2}{0},告知我们一批贵重物品留在离我们不远等待接收。这批物品包含:\n\n{3}\n\n遗憾的是时间并不充裕——如果我们不接收这批物品其他人会在{4}天后来接收。\n\n机会往往伴随着风险务必当心。\n\n{0}透露:{5}。</Quest_ItemStash.letterText>
<!-- UNUSED -->
<Quest_ItemStashAICore.label>物品藏匿点机会(AI核心)</Quest_ItemStashAICore.label>
<Quest_ItemStashAICore.letterLabel>物品藏匿点机会</Quest_ItemStashAICore.letterLabel>
<Quest_ItemStashAICore.letterText>{0}, {1} of {2},告知我们一批贵重物品留在离我们不远等待接收。这批物品包含:\n\n{3}\n\n遗憾的是时间并不充裕——如果我们不接收这批物品其他人会在{4}天后来接收。\n\n机会往往伴随着风险务必当心。\n\n{0}透露:{5}。</Quest_ItemStashAICore.letterText>
<!-- UNUSED -->
<Quest_JourneyOffer.label>旅行邀請</Quest_JourneyOffer.label>
<!-- UNUSED -->
<Quest_PeaceTalks.label>和平谈判机会</Quest_PeaceTalks.label>
<Quest_PeaceTalks.letterLabel>和平谈判机会</Quest_PeaceTalks.letterLabel>
<Quest_PeaceTalks.letterText> {0}的{1}{PAWN_nameDef},给我们发来一条消息。{PAWN_pronoun} 想在附近和我们谈判。\n\n是个提高与他们的派系之间关系的极好机会但小心一个糟糕的谈判者有害无益甚至可能激怒他们。\n\n邀请将在{2}天后过期。</Quest_PeaceTalks.letterText>
<!-- UNUSED -->
<Quest_PrisonerRescue.label>囚犯救援机会</Quest_PrisonerRescue.label>
<Quest_PrisonerRescue.letterLabel>囚犯救援机会</Quest_PrisonerRescue.letterLabel>
<Quest_PrisonerRescue.letterText>一名被{0}关押的囚犯设法偷到了一个无线电并呼叫了你!\n\n{PAWN_nameDef}在武装护卫的看守下被关押在附近的营地。{PAWN_pronoun}在被解救后会加入你的殖民地。{PAWN_pronoun}是一名{1}岁的{2}。{0}透露:{3}。</Quest_PrisonerRescue.letterText>
<!-- UNUSED -->
<Quest_TradeRequest.label>交易请求</Quest_TradeRequest.label>
</LanguageData>

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<!-- EN: Toggle 方案 tab -->
<MainTab_Assign.label>开关「方案」标签</MainTab_Assign.label>
<!-- UNUSED -->
<MainTab_Factions.label>开关「派系」标签</MainTab_Factions.label>
<!-- EN: Toggle 历史 tab -->
<MainTab_History.label>开关「历史」标签</MainTab_History.label>

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<!-- EN: Outdoors expresses the need not to be cooped up inside. It is harmed by long periods inside, especially underground. It improves when someone spends time under the sky, especially outdoors. It's not about the size of the rooms, but the need to be outside from time to time. Lack of outdoors time is a significant challenge for people who dwell in underground bases. -->
<Outdoors.description>户外需求象征了不希望被狭小空间束缚的心情。它会因为长期在室内而下降,尤其是待在地下的时候。户外需求在露天环境下消磨时间时会得到满足,尤其是在户外更加明显。这无关房间大小,但是需要时不时地到户外走走。对于居住在狭窄地下基地的人来说,户外时间的缺乏无疑是一个巨大的挑战。</Outdoors.description>
<!-- UNUSED -->
<Psyfocus.label>精神力</Psyfocus.label>
<Psyfocus.description>精神力是释放心灵能力所必须的一种精神结构。精神力会随着时间的推移而消散,可以通过定期冥想来恢复精神力。失去所有的精神力便无法使用心灵能力。\n\n更高的精神力水平能够使用更强的心灵能力但同时也会使精神力降低更快。</Psyfocus.description>
<!-- EN: rest -->
<Rest.label>休息</Rest.label>
<!-- EN: Rest is how much sleep a creature has gotten recently. If it is at zero, a creature will eventually fall asleep on the spot. -->

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- UNUSED -->
<OpportunitySite_Scripts_ProblemCausers.questDescriptionRules.rulesStrings>
<li>questDescription(siteFaction==Pirate)->海盗在[map_definite]附近建立了一个哨站以骚扰你。 [allSitePartsDescriptions]\n\n前哨将一直保留 直到你派一个远行队在那里攻击和摧毁它.</li>
<li>questDescription(siteFaction==Mechanoids)->一个机械集群已经降落在[map_definite]不远处。 [allSitePartsDescriptions]\n\n机械群集将保留 直到您派遣一个远行队在那里攻击和摧毁它.</li>
</OpportunitySite_Scripts_ProblemCausers.questDescriptionRules.rulesStrings>
</LanguageData>

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<!-- EN: Installing archotech leg. -->
<InstallArchotechLeg.jobString>正在安装远古科技腿。</InstallArchotechLeg.jobString>
<!-- UNUSED -->
<InstallPsychicSilencer.label>安装心灵静默装置</InstallPsychicSilencer.label>
<InstallPsychicSilencer.description>安装心灵静默装置。</InstallPsychicSilencer.description>
<InstallPsychicSilencer.jobString>正在安装心灵静默装置。</InstallPsychicSilencer.jobString>
<!-- UNUSED -->
<RemovePsychicSilencer.label>移除心灵静默装置</RemovePsychicSilencer.label>
<RemovePsychicSilencer.description>移除心灵静默装置。</RemovePsychicSilencer.description>
<RemovePsychicSilencer.jobString>正在移除心灵静默装置。</RemovePsychicSilencer.jobString>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- UNUSED -->
<CureComa.label>昏迷唤醒</CureComa.label>
<CureComa.description>这项特殊的医疗手术使用大量的纳米机械装置来补充脑组织,并且在不损伤大脑的情况下进行协调性的神经活动。这能立即让病人从昏迷中苏醒,但是会消耗大量的闪耀世界药物。</CureComa.description>
<CureComa.jobString>正在注入唤醒用机械。</CureComa.jobString>
<CureComa.successfullyRemovedHediffMessage>{0}成功治愈了{1}的昏迷。</CureComa.successfullyRemovedHediffMessage>
<!-- EN: cure scaria -->
<CureScaria.label>治疗狂暴症</CureScaria.label>
<!-- EN: This special medical operation cures scaria. -->

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<!-- EN: An ambush. -->
<AmbushEdge.description>伏击。</AmbushEdge.description>
<!-- UNUSED -->
<AmbushEdge.descriptionDialogue>一个敌对武装等待着伏击任何靠近的人</AmbushEdge.descriptionDialogue>
</LanguageData>

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<!-- EN: An ambush. -->
<AmbushHidden.description>伏击</AmbushHidden.description>
<!-- UNUSED -->
<AmbushHidden.descriptionDialogue>一个敌对武装等待着伏击任何靠近的人</AmbushHidden.descriptionDialogue>
</LanguageData>

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<!-- EN: There are scaria-infected manhunting animals in this area. -->
<Manhunters.arrivedLetter>这个地区有感染了狂暴症而猎杀人类的动物。</Manhunters.arrivedLetter>
<!-- UNUSED -->
<Manhunters.descriptionDialogue>有{0}只猎杀人类的{1}在附近游荡</Manhunters.descriptionDialogue>
</LanguageData>

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<!-- EN: There is an enemy outpost in this area. -->
<Outpost.arrivedLetter>这个区域有一个敌人的哨所。</Outpost.arrivedLetter>
<!-- UNUSED -->
<Outpost.descriptionDialogue>这里有一个被{0}名敌人看守的哨所</Outpost.descriptionDialogue>
</LanguageData>

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<!-- EN: There are a few sleeping hostile mechanoids in this area.\n\nThe mechanoids may or may not wake up when you approach them, so beware. -->
<SleepingMechanoids.arrivedLetter>在这个区域有一些沉睡中的敌对机械体。\n\n当你接近时它们可能会被唤醒并发起攻击所以要小心。</SleepingMechanoids.arrivedLetter>
<!-- UNUSED -->
<SleepingMechanoids.descriptionDialogue>这个区域中有{0}只沉睡中的机械体</SleepingMechanoids.descriptionDialogue>
</LanguageData>

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<!-- EN: There are enemy turrets in this area. -->
<Turrets.arrivedLetter>这个地区有敌对的炮塔。</Turrets.arrivedLetter>
<!-- UNUSED -->
<Turrets.descriptionDialogue>{0}座炮塔守卫着哨所</Turrets.descriptionDialogue>
</LanguageData>

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<!-- EN: The maximum distance to a target of this ability, or to the center of the target location. -->
<Ability_Range.description>此能力最远的使用,或搜寻目标的距离。</Ability_Range.description>
<!-- UNUSED -->
<Ability_RequiredAmplifier.label>心灵增幅装置等级</Ability_RequiredAmplifier.label>
<Ability_RequiredAmplifier.description>此能力所需的心灵增幅装置最低等级。</Ability_RequiredAmplifier.description>
<!-- EN: psylink level -->
<Ability_RequiredPsylink.label>启灵等级</Ability_RequiredPsylink.label>
<!-- EN: The minimum psylink level required to use this ability. -->

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<!-- EN: The speed at which this person carries out general labor like making stone blocks, making chemfuel at a refinery, burning items, tailoring clothes, creating art, smithing armor and weapons or smelting slag. This stat applies both to activities that involve no skill, as well as those where the skill affects the quality of the product instead of the speed of production. -->
<GeneralLaborSpeed.description>此人的普通工作速度,例如切割石砖、精炼燃料、烧毁物品、缝制衣物、创作艺术品、锻造盔甲或武器。这项能力,同时适用于不涉及技能的工作和技能影响产品质量但不影响速度的工作。</GeneralLaborSpeed.description>
<!-- UNUSED -->
<SculptingSpeed.label>雕刻速度</SculptingSpeed.label>
<SculptingSpeed.description>进行雕刻工作时的速度。注意:这个数值只影响雕刻速度,雕塑品质取决于制作者的艺术技能。</SculptingSpeed.description>
<!-- EN: smelting speed -->
<SmeltingSpeed.label>熔炼速度</SmeltingSpeed.label>
<!-- EN: The speed at which this person smelts things.\n\nSince smelting is dumb labor, smelting speed is not affected by any skill. -->
<SmeltingSpeed.description>熔炼物品的速度。\n\n注意由于这是粗苯的体力劳动速度不会受到技能影响。</SmeltingSpeed.description>
<!-- UNUSED -->
<SmithingSpeed.label>锻造速度</SmithingSpeed.label>
<SmithingSpeed.description>锻造制作武器、机械、零部件、弹药和工具的速度。注意:这个数值只影响锻造速度,产品品质取决于制作者的手工技能。</SmithingSpeed.description>
<!-- UNUSED -->
<TailoringSpeed.label>缝制速度</TailoringSpeed.label>
<TailoringSpeed.description>在进行缝制衣物工作时的速度。注意:这个数值只影响缝制速度,衣物品质取决于制作者的手工技能。</TailoringSpeed.description>
<!-- UNUSED -->
<UnskilledLaborSpeed.label>非专业工作速度</UnskilledLaborSpeed.label>
<UnskilledLaborSpeed.description>从事非技术性工作时的速度,如切石、制作化合燃料、焚烧物品等。</UnskilledLaborSpeed.description>
</LanguageData>

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<!-- EN: archotech -->
<BodyPartsArchotech.label>远古科技</BodyPartsArchotech.label>
<!-- UNUSED -->
<BodyPartsArtificial.label>人造</BodyPartsArtificial.label>
<!-- EN: bionic -->
<BodyPartsBionic.label>仿生体</BodyPartsBionic.label>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- UNUSED -->
<Apparel_HonorCrest.label>豪华纹章</Apparel_HonorCrest.label>
<Apparel_HonorCrest.description>一种显示身份的豪华金属头套。</Apparel_HonorCrest.description>
</LanguageData>

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@ -1,11 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- UNUSED -->
<Broadshield.label>便携护盾</Broadshield.label>
<Broadshield.description>一个临时的子弹护盾投射器。子弹能够射出,但是无法射入。它会在一段时间后自动烧毁。</Broadshield.description>
<Broadshield.comps.CompDestroyAfterDelay.countdownLabel>烧毁于</Broadshield.comps.CompDestroyAfterDelay.countdownLabel>
<!-- EN: ship part (defoliator) -->
<DefoliatorShipPart.label>飞船部件(枯萎)</DefoliatorShipPart.label>
<!-- EN: An ancient ship part, torn off of a craft of unknown origin. It might be thousands of years old.\n\nThis one contains a device which annihilates plant life near itself without directly affecting flesh creatures. These kinds of weapons are sometimes scattered across farmlands or forests to remove the enemy's food supply and hiding places without permanently ruining the territory. They're usually associated with orbital-drop mechanoid armies. -->

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@ -16,8 +16,4 @@
<!-- EN: An artifical leg built by an archotech. It looks and feels like natural flesh, but a pair of these can move the user as fast as a decent car, and it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds. -->
<ArchotechLeg.description>一支来自远古时代的人造腿,相比现代的仿生腿就如同艺术品一般,它看上去就像一条自然的腿,但却比玻璃钢更坚固,跑的比汽车还快,即使受到伤害也能飞快地自我修复,它的内部结构对于所有人来说都是个迷。</ArchotechLeg.description>
<!-- UNUSED -->
<PsychicSilencer.label>心灵静默装置</PsychicSilencer.label>
<PsychicSilencer.description>一种可以掩饰无意识精神发散,使其无法被检测的远古科技装置,但其有会引起慢性疼痛的副作用。军事间谍、编制外能力使用者和非法武器使用者会使用这种植入物以避免被当局注意。</PsychicSilencer.description>
</LanguageData>

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@ -1,12 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- UNUSED -->
<Apparel_PsychicInsanityLance.comps.CompUsable.useLabel>激活</Apparel_PsychicInsanityLance.comps.CompUsable.useLabel>
<!-- UNUSED -->
<Apparel_PsychicShockLance.comps.CompUsable.useLabel>激活</Apparel_PsychicShockLance.comps.CompUsable.useLabel>
<!-- EN: psychic animal pulser -->
<PsychicAnimalPulser.label>动物心灵脉冲发生器</PsychicAnimalPulser.label>
<!-- EN: A one-use broad-wave psychic effector. The psychic pulse fills lower minds with terrifying imagery, driving all animals in the region into a manhunting rage. Animals currently under your control will not be affected. -->

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@ -6,10 +6,6 @@
<!-- EN: A hyper-advanced computer core that houses a peak-human-equivalent machine persona. In its isolated state, the core is dormant. Installed in a proper support structure, however, it can become a mind of great power. -->
<AIPersonaCore.description>一个极先进的计算机核心,装载有类似于超人一般的人工智能。目前处于未连接的休眠状态。一但装在合适的飞船结构梁上,它将变成有着惊人能力的大脑。</AIPersonaCore.description>
<!-- UNUSED -->
<BroadshieldUnit.label>斥力护盾单元</BroadshieldUnit.label>
<BroadshieldUnit.description>一种可以产生动量斥力的极致时代产物。它无法独立完成任何事情,但是对于某些东西的制造是至关重要的。\n\n可以通过拆除机械护盾产生器来获得这个物品。</BroadshieldUnit.description>
<!-- EN: elephant tusk -->
<ElephantTusk.label>象牙</ElephantTusk.label>
<!-- EN: An elephant's tusk. It is very durable and valuable. While somewhat unwieldy as a melee weapon, it can still be deadly. -->
@ -26,11 +22,6 @@
<!-- EN: Use healer mech serum -->
<MechSerumHealer.comps.CompUsable.useLabel>使用治愈机械液</MechSerumHealer.comps.CompUsable.useLabel>
<!-- UNUSED -->
<MechSerumNeurotrainer.label>技能训练器</MechSerumNeurotrainer.label>
<MechSerumNeurotrainer.description>调整为训练特定技能的一次性超级药剂纳米机器人。这种药剂通过眼眶施用。一旦释放进大脑,纳米机器人会迅速提升特定区域内的学科技能,将其自身转换为所需的神经组织。</MechSerumNeurotrainer.description>
<MechSerumNeurotrainer.comps.CompNeurotrainer.useLabel>使用技能训练器学习{0}</MechSerumNeurotrainer.comps.CompNeurotrainer.useLabel>
<!-- EN: resurrector mech serum -->
<MechSerumResurrector.label>复活机械液</MechSerumResurrector.label>
<!-- EN: A one-use super-dose of mechanites tuned to resurrect the dead. Administered to a corpse, mechanites repair broken-down tissues and kickstart the body back to life. Unfortunately, the resurrected sometimes come back with brain damage, blindness, or progressive psychosis. Outcomes are better when the mechanites are administered to a fresher body. If a body is preserved, it can even be resurrected long after death. -->

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@ -112,9 +112,6 @@
<!-- EN: Mote -->
<Mote_PsycastPsychicLine.label>线</Mote_PsycastPsychicLine.label>
<!-- UNUSED -->
<Mote_PsycastSkipLine.label>尘埃</Mote_PsycastSkipLine.label>
<!-- EN: Mote -->
<Mote_PsychicConditionCauserEffect.label>线缆</Mote_PsychicConditionCauserEffect.label>

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@ -4,7 +4,4 @@
<!-- EN: Mote -->
<Mote_WaterSplash.label>尘埃</Mote_WaterSplash.label>
<!-- UNUSED -->
<Mote_WaterSplashParticles.label></Mote_WaterSplashParticles.label>
</LanguageData>

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@ -19,9 +19,6 @@
<!-- EN: It feels like a gaggle of geese are pecking at my skull. -->
<Hungover.stages.pounding_hangover.description>这感觉就像一群鹅在啄我的头。</Hungover.stages.pounding_hangover.description>
<!-- UNUSED -->
<Hungover.stages.hung_over_hidden.label>宿醉(隐藏)</Hungover.stages.hung_over_hidden.label>
<!-- EN: alcohol warmth -->
<Inebriated.stages.alcohol_warmth.label>醉酒(隐藏)</Inebriated.stages.alcohol_warmth.label>
<!-- EN: I just feel a bit more relaxed after that drink. That's good. -->

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@ -34,18 +34,4 @@
<!-- EN: My majesty... I can hardly believe it myself. A moment's discomfort is below me. -->
<Expectations.stages.royal_expectations.description>陛下在上……难以置信,我竟然感到了一丝不适。</Expectations.stages.royal_expectations.description>
<!-- UNUSED -->
<LowExpectations.stages.skyhigh_expectations.label>极高的期望</LowExpectations.stages.skyhigh_expectations.label>
<LowExpectations.stages.skyhigh_expectations.description>这个地方真富裕。我应该会在这过得很舒服。</LowExpectations.stages.skyhigh_expectations.description>
<LowExpectations.stages.high_expectations.label>很高的期望</LowExpectations.stages.high_expectations.label>
<LowExpectations.stages.high_expectations.description>这个地方挺富裕,我理应拥有想要的东西。</LowExpectations.stages.high_expectations.description>
<LowExpectations.stages.moderate_expectations.label>合理的期望</LowExpectations.stages.moderate_expectations.label>
<LowExpectations.stages.moderate_expectations.description>这个地方并不富裕。我也不能指望凡事都被惯着。</LowExpectations.stages.moderate_expectations.description>
<LowExpectations.stages.low_expectations.label>较低的期望</LowExpectations.stages.low_expectations.label>
<LowExpectations.stages.low_expectations.description>这个地方有点穷,我需要学得坚强一些。</LowExpectations.stages.low_expectations.description>
<LowExpectations.stages.very_low_expectations.label>很低的期望</LowExpectations.stages.very_low_expectations.label>
<LowExpectations.stages.very_low_expectations.description>这个地方非常贫穷。我不指望能过得很舒适;我要使自己坚强起来。</LowExpectations.stages.very_low_expectations.description>
<LowExpectations.stages.extremely_low_expectations.label>极低的期望</LowExpectations.stages.extremely_low_expectations.label>
<LowExpectations.stages.extremely_low_expectations.description>这个地方连个遮风挡雨的棚子都没有,我必须如钢铁般坚强才能活下去。</LowExpectations.stages.extremely_low_expectations.description>
</LanguageData>

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@ -84,10 +84,6 @@
<!-- EN: This colony sold a prisoner into slavery. That's a worrying thought. -->
<KnowPrisonerSold.stages.prisoner_sold.description>这个殖民地会把囚犯卖给奴隶贩子,这真令我担忧。</KnowPrisonerSold.stages.prisoner_sold.description>
<!-- UNUSED -->
<KnowPrisonerSold.stages.a_prisoner_was_sold.label>囚犯被贩卖</KnowPrisonerSold.stages.a_prisoner_was_sold.label>
<KnowPrisonerSold.stages.a_prisoner_was_sold.description>这个殖民地会把囚犯卖给奴隶贩子,这真令我担忧。</KnowPrisonerSold.stages.a_prisoner_was_sold.description>
<!-- EN: my organ harvested -->
<MyOrganHarvested.stages.my_organ_harvested.label>器官被摘取</MyOrganHarvested.stages.my_organ_harvested.label>
<!-- EN: The colony harvested body parts from me! They're breaking me down like an old engine! -->

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@ -176,11 +176,6 @@
<!-- EN: gave away my bonded animal -->
<SoldMyBondedAnimal.stages.bonded_animal_given_away.labelSocial>我的牵绊动物被送走</SoldMyBondedAnimal.stages.bonded_animal_given_away.labelSocial>
<!-- UNUSED -->
<SoldMyBondedAnimal.stages.bonded_animal_sold.label>牵绊动物被贩卖</SoldMyBondedAnimal.stages.bonded_animal_sold.label>
<SoldMyBondedAnimal.stages.bonded_animal_sold.description>我相依相伴的动物被卖给了商人!</SoldMyBondedAnimal.stages.bonded_animal_sold.description>
<SoldMyBondedAnimal.stages.bonded_animal_sold.labelSocial>卖了我的牵绊动物</SoldMyBondedAnimal.stages.bonded_animal_sold.labelSocial>
<!-- EN: bonded animal given away -->
<SoldMyBondedAnimalMood.stages.bonded_animal_given_away.label>牵绊动物被送走</SoldMyBondedAnimalMood.stages.bonded_animal_given_away.label>
<!-- EN: My special bonded animal was given away! -->

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@ -14,14 +14,6 @@
<!-- EN: I'm fascinated by drugs. I want them! More intensity! -->
<DrugDesireFascination.stages.chemical_starvation.description>我迫切需要得到成瘾品带来的快乐。我需要它们!多来一些!</DrugDesireFascination.stages.chemical_starvation.description>
<!-- UNUSED -->
<DrugDesireFascination.stages.chemical_desire-0.label>成瘾品渴求</DrugDesireFascination.stages.chemical_desire-0.label>
<DrugDesireFascination.stages.chemical_desire-0.description>我想感受成瘾品带来的快乐。</DrugDesireFascination.stages.chemical_desire-0.description>
<DrugDesireFascination.stages.chemical_desire-1.label>成瘾品强烈渴求</DrugDesireFascination.stages.chemical_desire-1.label>
<DrugDesireFascination.stages.chemical_desire-1.description>我非常想感受成瘾品带来的快乐。我已经有一段时间没去体验了。</DrugDesireFascination.stages.chemical_desire-1.description>
<DrugDesireFascination.stages.chemical_desire-2.label>成瘾品极度渴求</DrugDesireFascination.stages.chemical_desire-2.label>
<DrugDesireFascination.stages.chemical_desire-2.description>我迫切需要得到成瘾品带来的快乐。我已经很久没体验过了。</DrugDesireFascination.stages.chemical_desire-2.description>
<!-- EN: chemical comfort -->
<DrugDesireFascinationSatisfied.stages.chemical_comfort.label>成瘾品满足</DrugDesireFascinationSatisfied.stages.chemical_comfort.label>
<!-- EN: I'm fascinated by drugs, and I love satisfying my desires. -->
@ -31,12 +23,6 @@
<!-- EN: I'm fascinated by drugs, and I am fully satisfied with my drug consumption. -->
<DrugDesireFascinationSatisfied.stages.chemical_satisfaction.description>这些成瘾品带来的快乐令我着迷。我最近服用了成瘾品,这种满足感真是难以言表。</DrugDesireFascinationSatisfied.stages.chemical_satisfaction.description>
<!-- UNUSED -->
<DrugDesireFascinationStatisfied.stages.chemical_statisfaction-0.label>成瘾品满足</DrugDesireFascinationStatisfied.stages.chemical_statisfaction-0.label>
<DrugDesireFascinationStatisfied.stages.chemical_statisfaction-0.description>这些成瘾品带来的快乐令我着迷。</DrugDesireFascinationStatisfied.stages.chemical_statisfaction-0.description>
<DrugDesireFascinationStatisfied.stages.chemical_statisfaction-1.label>成瘾品充分满足</DrugDesireFascinationStatisfied.stages.chemical_statisfaction-1.label>
<DrugDesireFascinationStatisfied.stages.chemical_statisfaction-1.description>这些成瘾品带来的快乐令我着迷。我最近服用了成瘾品,我喜欢它们给我带来的刺激与愉悦。</DrugDesireFascinationStatisfied.stages.chemical_statisfaction-1.description>
<!-- EN: chemical want -->
<DrugDesireInterest.stages.chemical_want.label>成瘾品渴求</DrugDesireInterest.stages.chemical_want.label>
<!-- EN: I'm interested in drugs. I want to try more. -->
@ -50,14 +36,6 @@
<!-- EN: I'm interested in drugs. I want to consume drugs really badly. -->
<DrugDesireInterest.stages.chemical_starvation.description>我迫切需要得到成瘾品,真的,我觉得我必须来一点。</DrugDesireInterest.stages.chemical_starvation.description>
<!-- UNUSED -->
<DrugDesireInterest.stages.chemical_desire-0.label>成瘾品渴求</DrugDesireInterest.stages.chemical_desire-0.label>
<DrugDesireInterest.stages.chemical_desire-0.description>我想感受成瘾品带来的快乐。</DrugDesireInterest.stages.chemical_desire-0.description>
<DrugDesireInterest.stages.chemical_desire-1.label>成瘾品强烈渴求</DrugDesireInterest.stages.chemical_desire-1.label>
<DrugDesireInterest.stages.chemical_desire-1.description>我非常想感受成瘾品带来的快乐。我已经有一段时间没去体验了。</DrugDesireInterest.stages.chemical_desire-1.description>
<DrugDesireInterest.stages.chemical_desire-2.label>成瘾品极度渴求</DrugDesireInterest.stages.chemical_desire-2.label>
<DrugDesireInterest.stages.chemical_desire-2.description>我迫切需要得到成瘾品带来的快乐。我已经很久没体验过了。</DrugDesireInterest.stages.chemical_desire-2.description>
<!-- EN: chemical comfort -->
<DrugDesireInterestSatisfied.stages.chemical_comfort.label>成瘾品满足</DrugDesireInterestSatisfied.stages.chemical_comfort.label>
<!-- EN: I'm interested in drugs. I enjoyed satisfying my desire. -->
@ -67,24 +45,6 @@
<!-- EN: I'm interested in drugs. I am really satisfied with all the drugs I've gotten recently. -->
<DrugDesireInterestSatisfied.stages.chemical_satisfaction.description>这些成瘾品带来的快乐令我着迷。我最近服用了成瘾品,我喜欢它们给我带来的刺激与愉悦。</DrugDesireInterestSatisfied.stages.chemical_satisfaction.description>
<!-- UNUSED -->
<DrugDesireInterestStatisfied.stages.chemical_statisfaction-0.label>成瘾品满足</DrugDesireInterestStatisfied.stages.chemical_statisfaction-0.label>
<DrugDesireInterestStatisfied.stages.chemical_statisfaction-0.description>我对成瘾品带来的快乐很感兴趣。</DrugDesireInterestStatisfied.stages.chemical_statisfaction-0.description>
<DrugDesireInterestStatisfied.stages.chemical_statisfaction-1.label>成瘾品充分满足</DrugDesireInterestStatisfied.stages.chemical_statisfaction-1.label>
<DrugDesireInterestStatisfied.stages.chemical_statisfaction-1.description>这些成瘾品带来的快乐令我着迷。我最近服用了成瘾品,我喜欢它们给我带来的刺激与愉悦。</DrugDesireInterestStatisfied.stages.chemical_statisfaction-1.description>
<!-- UNUSED -->
<NeedAuthority.stages.total_authority.label>威严满满</NeedAuthority.stages.total_authority.label>
<NeedAuthority.stages.total_authority.description>就是这样。现在没人认为我与下级者有什么共同之处了吧?彼此之间的地位差距显而易见。</NeedAuthority.stages.total_authority.description>
<NeedAuthority.stages.strong_authority.label>威严四射</NeedAuthority.stages.strong_authority.label>
<NeedAuthority.stages.strong_authority.description>很好!双方地位的差距被正确认识,这正是统治的意义。</NeedAuthority.stages.strong_authority.description>
<NeedAuthority.stages.uncertain_authority.label>威严在线</NeedAuthority.stages.uncertain_authority.label>
<NeedAuthority.stages.uncertain_authority.description>但我的身份好像还没被恰当的承认。我需要统治平民,树立威望。</NeedAuthority.stages.uncertain_authority.description>
<NeedAuthority.stages.weak_authority.label>威严不足</NeedAuthority.stages.weak_authority.label>
<NeedAuthority.stages.weak_authority.description>我最近几乎没机会统治,我的身份甚至都快被遗忘了。这是个严重的问题。</NeedAuthority.stages.weak_authority.description>
<NeedAuthority.stages.no_authority.label>威严全无</NeedAuthority.stages.no_authority.label>
<NeedAuthority.stages.no_authority.description>我的身份完全被忽略了!我被迫日复一日地扮演蹲在地上被训斥的贱民。这窘境简直令人发指。</NeedAuthority.stages.no_authority.description>
<!-- EN: hideous environment -->
<NeedBeauty.stages.hideous_environment.label>极其丑陋的环境</NeedBeauty.stages.hideous_environment.label>
<!-- EN: This place is unbearably grotesque. I can't look at this any more. -->

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@ -85,10 +85,6 @@
<!-- EN: physically stunning -->
<Pretty.stages.physically_stunning.label>极具诱惑</Pretty.stages.physically_stunning.label>
<!-- UNUSED -->
<Pretty.stages.pretty.label>俊俏</Pretty.stages.pretty.label>
<Pretty.stages.beautiful.label>沉鱼落雁</Pretty.stages.beautiful.label>
<!-- EN: sold prisoner to slavery -->
<SoldPrisoner.stages.sold_prisoner_to_slavery.label>贩卖过囚犯</SoldPrisoner.stages.sold_prisoner_to_slavery.label>
@ -114,10 +110,6 @@
<!-- EN: physically hideous -->
<Ugly.stages.physically_hideous.label>丑绝人寰</Ugly.stages.physically_hideous.label>
<!-- UNUSED -->
<Ugly.stages.ugly.label>丑陋</Ugly.stages.ugly.label>
<Ugly.stages.staggeringly_ugly.label>丑绝人寰</Ugly.stages.staggeringly_ugly.label>
<!-- EN: want to sleep with {0} -->
<WantToSleepWithSpouseOrLover.stages.want_to_sleep_with.label>想跟{0}一起睡</WantToSleepWithSpouseOrLover.stages.want_to_sleep_with.label>
<!-- EN: I don't like sleeping apart from my partner. -->

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@ -73,10 +73,6 @@
<!-- EN: The psychic emanator makes me feel strange, but also very relaxed. -->
<PsychicEmanatorSoothe.stages.psychic_emanator_soothe.description>心灵放射器让我感觉很奇怪,但同时这感觉又让我很放松。</PsychicEmanatorSoothe.stages.psychic_emanator_soothe.description>
<!-- UNUSED -->
<PsychicEntropyHangover.stages.psychic_hangover.label>精神宿醉</PsychicEntropyHangover.stages.psychic_hangover.label>
<PsychicEntropyHangover.stages.psychic_hangover.description>我的眼睛酸痛,浑身无力,但我知道那是来自大脑的反馈。</PsychicEntropyHangover.stages.psychic_hangover.description>
<!-- EN: sharing bed -->
<SharedBed.stages.sharing_bed.label>共用床铺</SharedBed.stages.sharing_bed.label>
<!-- EN: I have to share a bed with someone who I don't particularly want to. -->

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@ -491,11 +491,6 @@
<!-- EN: release -->
<ReleasePrisoner.verb>释放</ReleasePrisoner.verb>
<!-- UNUSED -->
<Reload.label>装填装备</Reload.label>
<Reload.gerund>正在装填</Reload.gerund>
<Reload.verb>装填</Reload.verb>
<!-- EN: remove roofs -->
<RemoveRoofs.label>移除屋顶</RemoveRoofs.label>
<!-- EN: removing roof -->
@ -517,11 +512,6 @@
<!-- EN: research -->
<Research.verb>研究</Research.verb>
<!-- UNUSED -->
<Scan.label>操作扫描仪</Scan.label>
<Scan.gerund>扫描</Scan.gerund>
<Scan.verb>扫描</Scan.verb>
<!-- EN: shear animals -->
<Shear.label>给动物剪毛</Shear.label>
<!-- EN: shearing -->

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@ -243,8 +243,4 @@
<!-- EN: All of your {0} who have this skill are not assigned to {1}. -->
<AllColonistsWithSkillHaveDisabledConstructingTip>你的所有拥有此技能的{0}都没有指派{1}工作。</AllColonistsWithSkillHaveDisabledConstructingTip>
<!-- UNUSED -->
<MonumentBadTerrain>纪念碑无法放置在无法支撑结构的地形。</MonumentBadTerrain>
<MonumentBlockedPermanently>纪念碑无法放置在永久障碍物之上。</MonumentBlockedPermanently>
</LanguageData>

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@ -347,8 +347,4 @@
<!-- EN: The market value of drugs that must be consumed per day to support an addiction to this drug without going into withdrawal.\n\nThis value is calculated from the addict's chemical need per dose, the need fall rate, and the market value of this drug.\n\nNote that there may be other ways to get the same chemical with different costs. -->
<Stat_Thing_Drug_AddictionCost_Desc>在满足需求并不产生戒断的情况下每日必须消费成瘾品的市场价值。\n\n这个值时根据每剂化学品需求、需求下降速率和该药物的市场价值计算出来的。\n\n需要注意的是可能有多种不同的方式来获取相同的化学物质。</Stat_Thing_Drug_AddictionCost_Desc>
<!-- UNUSED -->
<Stat_Thing_Weapon_Biocoded_Name>生体识别</Stat_Thing_Weapon_Biocoded_Name>
<Stat_Thing_Weapon_Biocoded_Desc>该物品经过生体编译只能给识别给特定的人使用。</Stat_Thing_Weapon_Biocoded_Desc>
</LanguageData>

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@ -324,10 +324,4 @@
<!-- EN: Delete this quest and remove it from the quest list forever. -->
<DeleteQuest>删除并将此任务永久从任务列表移除。</DeleteQuest>
<!-- UNUSED -->
<FormingCaravanStatus_GatheringAnimals>收集动物</FormingCaravanStatus_GatheringAnimals>
<FormingCaravanStatus_GatheringAnimals_Pause>收集动物(等待中)</FormingCaravanStatus_GatheringAnimals_Pause>
<FormingCaravanStatus_GatheringSlaves>收集奴隶</FormingCaravanStatus_GatheringSlaves>
<FormingCaravanStatus_GatheringSlaves_Pause>收集奴隶(等待中)</FormingCaravanStatus_GatheringSlaves_Pause>
</LanguageData>

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@ -545,16 +545,4 @@
<!-- EN: Your caravan has been detected. In {0}, reinforcing {1} from {2} will begin arriving in the area.\n\nReform your caravan and begin moving to avoid the {1}. A timer counting down to their arrival is now visible. -->
<LetterTextSiteCountdownStarted>你的远征队被发现了。在{0},来自{2}的{1}将会到达这片区域。\n请重组你的远征队并开始移动避开{1}。现在对方抵达的倒计时已经可以看见。</LetterTextSiteCountdownStarted>
<!-- UNUSED -->
<LetterAveragePawnMoodSuccess>{asker_nameDef}说{asker_pronoun}愿意为高质量的住宿环境提供奖励。{pawnLabel}在{possessive}逗留期间的平均心情为{averageMood},所以你与{faction_name}的好感度提升了{goodwill}。</LetterAveragePawnMoodSuccess>
<LetterAveragePawnMoodFail>尽管{asker_nameDef}愿意为高质量的住宿环境提供奖励,{pawnLabel}在{possessive}逗留期间的平均心情只有{averageMood}。你将不会获得派系关系奖励。</LetterAveragePawnMoodFail>
<LetterAveragePawnMoodPawnPluralLabel>访客们</LetterAveragePawnMoodPawnPluralLabel>
<LetterAveragePawnMoodPawnLabel>{asker_nameDef}的</LetterAveragePawnMoodPawnLabel>
<LetterAveragePawnMoodPossessivePlural>他们的</LetterAveragePawnMoodPossessivePlural>
<LetterAveragePawnMoodPossessive>{asker_possessive}</LetterAveragePawnMoodPossessive>
<LetterQuestCompletedWithAvgPawnMoodGoodwillSuccess>你已经成功完成了任务'{0}'\n\n{asker_nameDef}说{asker_pronoun}愿意为高质量的住宿条件提供奖励。{asker_nameDef}在逗留期间的平均心情在{averageMood},所以你和{faction_name}的关系提高了{goodwill}。</LetterQuestCompletedWithAvgPawnMoodGoodwillSuccess>
<LetterQuestCompletedWithAvgPawnMoodGoodwillPluralSuccess>你已经成功完成了任务'{0}'\n\n{asker_nameDef}说{asker_pronoun}愿意为高质量的住宿条件提供奖励。访客们在逗留期间的平均心情在{averageMood},所以你和{faction_name}的关系提高了{goodwill}。</LetterQuestCompletedWithAvgPawnMoodGoodwillPluralSuccess>
<LetterQuestCompletedWithoutAvgPawnMoodGoodwillSuccess>你已经成功完成了任务'{0}'\n\n{asker_nameDef}愿意为高质量的住宿条件提供奖励,但是{asker_possessive}在逗留期间的平均心情只有{averageMood}。你不会获得任何好感度奖励。</LetterQuestCompletedWithoutAvgPawnMoodGoodwillSuccess>
<LetterQuestCompletedWithoutAvgPawnMoodGoodwillPluralSuccess>你已经成功完成了任务'{0}'\n\n{asker_nameDef}愿意为高质量的住宿条件提供奖励,但是访客们在逗留期间的平均心情只有{averageMood}。你不会获得任何好感度奖励。</LetterQuestCompletedWithoutAvgPawnMoodGoodwillPluralSuccess>
</LanguageData>

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@ -319,7 +319,4 @@
<!-- EN: Creates need -->
<CreatesNeed>创建需求</CreatesNeed>
<!-- UNUSED -->
<DecreeGivenDaysAgo>{0}天前颁布的法令</DecreeGivenDaysAgo>
</LanguageData>

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@ -629,10 +629,4 @@
<!-- EN: No more information is available. -->
<NoMoreInfoAvailable>没有更多信息。</NoMoreInfoAvailable>
<!-- UNUSED -->
<UnlockExtremeDifficulty>解锁冷酷无情</UnlockExtremeDifficulty>
<ConfirmUnlockExtremeDifficulty>冷酷无情是一个特殊的难度,每次挑战都会上升到极限水平。\n\n当你达到特定的里程碑时冷酷难度会自动解锁但你现在也可以解锁这个难度。\n\n注意只有在你体验了一两场最高难度的游戏并打算继续挑战或者希望体验为挣扎求生而拼尽全力时才建议使用此难度。</ConfirmUnlockExtremeDifficulty>
<Difficulty_AvoidInstantKillChance_Label>避免殖民者直接被杀</Difficulty_AvoidInstantKillChance_Label>
<Difficulty_AvoidInstantKillChance_Info>增加一个特殊的几率来防止殖民者因攻击而当场死亡。受到的伤害会进行调整,它会使殖民者倒地而不是致死。\n\n不过这只会影响到一些直接杀死殖民者的伤害殖民者仍然会被击倒、流血致死或者死于火灾、爆炸、疾病等。</Difficulty_AvoidInstantKillChance_Info>
</LanguageData>

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@ -624,9 +624,4 @@
<!-- EN: {PAWN_nameDef} is a prisoner -->
<MessagePrisonerCannotEquipWeapon>{PAWN_nameDef}是一名囚犯</MessagePrisonerCannotEquipWeapon>
<!-- UNUSED -->
<MessageChoseRoute>远行队会自动前往第一个路径点。</MessageChoseRoute>
<MessagePsychicAmplifierNoSensitivity>{PAWN_labelShort}无法使用心灵增幅装置,因为{PAWN_pronoun}心灵敏感度为零。</MessagePsychicAmplifierNoSensitivity>
<MessageThingInstalledPermanently>警告: {0_label}安装后不能移动。</MessageThingInstalledPermanently>
</LanguageData>

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@ -1345,13 +1345,4 @@
<!-- EN: Caused by: {0} -->
<CausedByHediff>由于:{0}</CausedByHediff>
<!-- UNUSED -->
<ForceExitAndRemoveMapCountdown>{0}后离开</ForceExitAndRemoveMapCountdown>
<ForceExitAndRemoveMapCountdownTip>你的殖民者将会于{0}内自动重组远行队并离开此区域。</ForceExitAndRemoveMapCountdownTip>
<CannotResearchNoBench>无法研究:没有研究台</CannotResearchNoBench>
<PersonaWeaponLabel>ρ-{LABEL}</PersonaWeaponLabel>
<PawnTooltipPsychicEntropyStatPsyfocusEntropyLimit>最大阈值乘数</PawnTooltipPsychicEntropyStatPsyfocusEntropyLimit>
<PawnTooltipPsychicEntropy>心灵熵:{0}/{1}\n下降速率{2}/{3}秒({4}秒归零)\n\n使用心灵能力后心灵熵增加。\n超出安全限制会导致后遗症。\n每当熵归零都会产生精神宿醉。</PawnTooltipPsychicEntropy>
<Complete>完成</Complete>
</LanguageData>

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@ -10,9 +10,6 @@
<!-- EN: a drill arm -->
<DrillArm.labelNoun>一个挖掘臂</DrillArm.labelNoun>
<!-- UNUSED -->
<DrillArm.comps.HediffComp_VerbGiver.tools.stab.label>尖刺</DrillArm.comps.HediffComp_VerbGiver.tools.stab.label>
<!-- EN: elbow blade -->
<ElbowBlade.label>肘刀</ElbowBlade.label>
<!-- EN: An installed elbow blade. -->
@ -22,9 +19,6 @@
<!-- EN: an elbow blade -->
<ElbowBlade.labelNoun>一个肘刀</ElbowBlade.labelNoun>
<!-- UNUSED -->
<ElbowBlade.comps.HediffComp_VerbGiver.tools.slice.label>刀刃</ElbowBlade.comps.HediffComp_VerbGiver.tools.slice.label>
<!-- EN: field hand -->
<FieldHand.label>务农手</FieldHand.label>
<!-- EN: An installed field hand. -->
@ -34,9 +28,6 @@
<!-- EN: a field hand -->
<FieldHand.labelNoun>一个务农手</FieldHand.labelNoun>
<!-- UNUSED -->
<FieldHand.comps.HediffComp_VerbGiver.tools.punch.label></FieldHand.comps.HediffComp_VerbGiver.tools.punch.label>
<!-- EN: hand talon -->
<HandTalon.label>手爪</HandTalon.label>
<!-- EN: An installed hand talon. -->
@ -46,9 +37,6 @@
<!-- EN: a hand talon -->
<HandTalon.labelNoun>手爪</HandTalon.labelNoun>
<!-- UNUSED -->
<HandTalon.comps.HediffComp_VerbGiver.tools.scratch.label></HandTalon.comps.HediffComp_VerbGiver.tools.scratch.label>
<!-- EN: knee spike -->
<KneeSpike.label>膝钉</KneeSpike.label>
<!-- EN: An installed knee spike. -->
@ -58,9 +46,6 @@
<!-- EN: a knee spike -->
<KneeSpike.labelNoun>一个膝钉</KneeSpike.labelNoun>
<!-- UNUSED -->
<KneeSpike.comps.HediffComp_VerbGiver.tools.stab.label>尖刺</KneeSpike.comps.HediffComp_VerbGiver.tools.stab.label>
<!-- EN: mindscrew -->
<Mindscrew.label>颅钉</Mindscrew.label>
<!-- EN: An installed mindscrew. -->

View File

@ -58,11 +58,6 @@
<!-- EN: overwhelming -->
<PsychicEntropy.stages.overwhelming.label>崩坏</PsychicEntropy.stages.overwhelming.label>
<!-- UNUSED -->
<PsychicEntropy.stages.hyperloaded.label>超负荷</PsychicEntropy.stages.hyperloaded.label>
<PsychicEntropy.stages.brain_charring.label>脑损伤</PsychicEntropy.stages.brain_charring.label>
<PsychicEntropy.stages.brain_roasting.label>脑死亡</PsychicEntropy.stages.brain_roasting.label>
<!-- EN: psychic focus -->
<PsychicFocus.label>心灵集中</PsychicFocus.label>
<!-- EN: Psychically-induced mental focus, increasing sight, hearing and movement capactities. -->

View File

@ -12,7 +12,4 @@
-->
<BestowingCeremony.questNameRules.rulesStrings>[pawn_definite]的[newTitle]仪式</BestowingCeremony.questNameRules.rulesStrings>
<!-- UNUSED -->
<BestowingCeremony.questNameRules.rulesStrings>[pawn_definite]的[newTitle]仪式</BestowingCeremony.questNameRules.rulesStrings>
</LanguageData>

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@ -32,15 +32,4 @@
<!-- EN: Your time limit to construct the monument has expired. [failLetterEndingCommon] -->
<BuildMonumentWorker.LetterTextTimeExpired.slateRef>建造纪念碑的时限已过。 [failLetterEndingCommon]</BuildMonumentWorker.LetterTextTimeExpired.slateRef>
<!-- UNUSED -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.label.slateRef>纪念碑完工</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.label.slateRef>
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>你完成了纪念碑结构的建造。\n\n你在之后的 [keepMonumentTicks_duration] 内不能将它摧毁, 否则会激怒 [asker_factionName] [goodwillChangeIfMonumentDestroyed] 好感度)。</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>纪念碑被摧毁</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在完成纪念碑之后让它被破坏得太快了, 这冒犯了 [asker_nameDef]。\n\n你与 [asker_faction_name] 的关系下降了 [goodwillChangeIfMonumentDestroyed]。</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑 {0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑 {0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPartTip.slateRef>
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>保护纪念碑 {0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>
<BuildMonumentWorker.root.nodes.Delay-1.node.nodes.Letter.label.slateRef>纪念碑时效已过</BuildMonumentWorker.root.nodes.Delay-1.node.nodes.Letter.label.slateRef>
<BuildMonumentWorker.root.nodes.Delay-1.node.nodes.Letter.text.slateRef>建造纪念碑的时间已过。[failLetterEndingCommon]</BuildMonumentWorker.root.nodes.Delay-1.node.nodes.Letter.text.slateRef>
</LanguageData>

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@ -88,8 +88,4 @@
<!-- EN: The shuttle sent to collect the [asker_faction_leaderTitle] has departed without him. He will now leave on foot. [failLetterEndingCommon] -->
<EndGame_RoyalAscent.LetterTextShuttleSentUnsatisfied.slateRef>前来迎接[asker_faction_leaderTitle]的穿梭机没有接到[asker_objective]。[asker_pronoun]现在只能走回去。[failLetterEndingCommon]</EndGame_RoyalAscent.LetterTextShuttleSentUnsatisfied.slateRef>
<!-- UNUSED -->
<EndGame_RoyalAscent.root.nodes.DropPods.customLetterLabel.slateRef>[asker_faction_leaderTitle]已抵达</EndGame_RoyalAscent.root.nodes.DropPods.customLetterLabel.slateRef>
<EndGame_RoyalAscent.root.nodes.DropPods.customLetterText.slateRef>[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameDef] 已经抵达。\n\n你必须在穿梭机抵达前[shuttleDelayTicks_duration]内为[asker_objective]提供护卫并且满足[asker_possessive]各种需求。\n\n你们所有人都可以和[asker_faction_leaderTitle]同乘穿梭机前往帝国舰队驻地开始新生活。</EndGame_RoyalAscent.root.nodes.DropPods.customLetterText.slateRef>
</LanguageData>

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@ -259,7 +259,4 @@
-->
<RefugeeDelayedReward.questNameRules.rulesStrings>落难者迟到的回报</RefugeeDelayedReward.questNameRules.rulesStrings>
<!-- UNUSED -->
<RefugeeDelayedReward.questNameRules.rulesStrings>落难者迟到的回报</RefugeeDelayedReward.questNameRules.rulesStrings>
</LanguageData>

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@ -186,8 +186,4 @@
<li>lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount>=2)->下层贵族们</li>
</Hospitality_Joiners.questNameRules.rulesStrings>
<!-- UNUSED -->
<Hospitality_Joiners.root.nodes.IsTrue-0.node.nodes.MoodBelow.node.nodes.Letter.label.slateRef>访客感到不悦: {SUBJECT_definite} </Hospitality_Joiners.root.nodes.IsTrue-0.node.nodes.MoodBelow.node.nodes.Letter.label.slateRef>
<Hospitality_Joiners.root.nodes.IsTrue-0.node.nodes.MoodBelow.node.nodes.Letter.text.slateRef>{SUBJECT_definite},需要你保护和取悦的人已经心情值已经低于[lodgersMoodThreshold_percent]的最低心情值时间过长。</Hospitality_Joiners.root.nodes.IsTrue-0.node.nodes.MoodBelow.node.nodes.Letter.text.slateRef>
</LanguageData>

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@ -60,12 +60,6 @@
<!-- EN: The shuttle sent to collect [lodgersLabelSingOrPluralDef] has departed. [lodgersLabelSingOrPluralDef] will now leave on foot. [failLetterEndingCommon] -->
<Hospitality_Util_Worker.LetterTextQuestFailed.slateRef>被指派去装载[lodgersLabelSingOrPluralDef]的穿梭机已经起飞。[lodgersLabelSingOrPluralDef]将尝试步行离开。[failLetterEndingCommon]</Hospitality_Util_Worker.LetterTextQuestFailed.slateRef>
<!-- UNUSED -->
<Hospitality_Util_Worker.LetterLabelQuestCompleted.slateRef>任务完成</Hospitality_Util_Worker.LetterLabelQuestCompleted.slateRef>
<Hospitality_Util_Worker.root.nodes.shuttleSentUnsatisfied.node.nodes.Letter.label.slateRef>任务失败:[resolvedQuestName]</Hospitality_Util_Worker.root.nodes.shuttleSentUnsatisfied.node.nodes.Letter.label.slateRef>
<Hospitality_Util_Worker.root.nodes.DropPods.customLetterLabel.slateRef>[lodgersLabelSingOrPlural]抵达</Hospitality_Util_Worker.root.nodes.DropPods.customLetterLabel.slateRef>
<Hospitality_Util_Worker.root.nodes.DropPods.customLetterText.slateRef>[lodgersLabelSingOrPluralDef][lodgersHasHave]已经抵达。在[shuttleDelayTicks_duration]内保护他们直到穿梭机抵达。[helpersArrivalLetterEnd]</Hospitality_Util_Worker.root.nodes.DropPods.customLetterText.slateRef>
<!-- EN: Shuttle destroyed -->
<Util_ArriveByDropPodsOrShuttle.LetterLabelShuttleDestroyed.slateRef>穿梭机被破坏</Util_ArriveByDropPodsOrShuttle.LetterLabelShuttleDestroyed.slateRef>
<!-- EN: The shuttle sent to drop off [pawnsLabelDef] has been destroyed. You have failed the quest '[resolvedQuestName]'.\n\nYour relations with [asker_faction_name] have changed by [goodwillChangeOnShuttleDestroyed]. -->

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@ -94,16 +94,4 @@
<!-- EN: Colonists returned -->
<PawnLend.LetterLabelColonistsReturned.slateRef>殖民者返回</PawnLend.LetterLabelColonistsReturned.slateRef>
<!-- UNUSED -->
<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.0.slateRef>收获庄稼</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.0.slateRef>
<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.1.slateRef>加固城防</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.1.slateRef>
<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.2.slateRef>建立定居点</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.2.slateRef>
<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.3.slateRef>戒备袭击者</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.3.slateRef>
<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.4.slateRef>建立医院</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.4.slateRef>
<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.5.slateRef>控制[disease]疫情爆发</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.5.slateRef>
<PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.0.slateRef>地表生存大师</PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.0.slateRef>
<PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.1.slateRef>滑稽的小丑</PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.1.slateRef>
<PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.2.slateRef>外地口音的仆侍</PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.2.slateRef>
<PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.3.slateRef>外来人类展品</PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.3.slateRef>
</LanguageData>

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@ -32,10 +32,6 @@
<!-- EN: Keep monument {0} -->
<Decree_BuildMonument.KeepMonument.slateRef>保护纪念碑 {0}</Decree_BuildMonument.KeepMonument.slateRef>
<!-- UNUSED -->
<Decree_BuildMonument.root.nodes.monumentMarkerCancelled.node.nodes.Letter.label.slateRef>新的纪念碑标记已送达</Decree_BuildMonument.root.nodes.monumentMarkerCancelled.node.nodes.Letter.label.slateRef>
<Decree_BuildMonument.root.nodes.monumentMarkerCancelled.node.nodes.Letter.text.slateRef>由于纪念碑标记已损毁,一个新的标记被送出。</Decree_BuildMonument.root.nodes.monumentMarkerCancelled.node.nodes.Letter.text.slateRef>
<!-- EN:
<li>questDescription->[decreeIntro]\n\nYou must harvest [plantToHarvest_label] x[harvestItemCount].\n\nYou may need to plant and grow the [plantToHarvest_label] first.\n\n[decreeThreatInfo]</li>
-->

View File

@ -38,19 +38,4 @@
<!-- EN: The [helpersLabelSingOrPlural] sent by [asker_nameDef] to aid you [helpersHasHave] spent too much time with you, and [helpersIsAre] now leaving. -->
<Util_MaybeGenerateHelpers.LetterTextHelpersLeaving.slateRef>[asker_nameDef]向你派出以支援任务的[helpersLabelSingOrPlural][helpersHasHave]消耗了太多的时间,现在[helpersIsAre]离开的时候了。</Util_MaybeGenerateHelpers.LetterTextHelpersLeaving.slateRef>
<!-- UNUSED -->
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterLabel.value.slateRef>[helpersLabelSingOrPlural]已抵达</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterLabel.value.slateRef>
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterText.value.slateRef>[asker_nameDef][helpersHasHave]向你派出[helpersLabelSingOrPlural]进行支援,随后将协助你执行'[resolvedQuestName]'任务。</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterText.value.slateRef>
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.arrivingPawnsLabelDef.value.slateRef>[helpersLabelSingOrPlural]</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.arrivingPawnsLabelDef.value.slateRef>
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.AnyPawnAlive.node.label.slateRef>[helpersLabelSingOrPlural]正在离开</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.AnyPawnAlive.node.label.slateRef>
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.AnyPawnAlive.node.text.slateRef>[asker_nameDef]向你派出以支援任务的[helpersLabelSingOrPlural][helpersHasHave]消耗了太多的时间,现在[helpersIsAre]离开的时候了。</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.AnyPawnAlive.node.text.slateRef>
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.Letter.label.slateRef>[helpersLabelSingOrPlural]正在离开</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.Letter.label.slateRef>
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.Letter.text.slateRef>[asker_nameDef]向你派出以支援任务的[helpersLabelSingOrPlural][helpersHasHave]消耗了太多的时间,现在[helpersIsAre]离开的时候了。</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.Letter.text.slateRef>
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.DropPods.customLetterLabel.slateRef>[helpersLabelSingOrPlural]已抵达</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.DropPods.customLetterLabel.slateRef>
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.DropPods.customLetterText.slateRef>[asker_nameDef][helpersHasHave]向你派出[helpersLabelSingOrPlural]进行支援,随后将协助你执行'[resolvedQuestName]'任务。</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.DropPods.customLetterText.slateRef>
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.node.nodes.Letter.label.slateRef>[helpersLabelSingOrPlural]正在离开</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.node.nodes.Letter.label.slateRef>
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.node.nodes.Letter.text.slateRef>由[asker_nameDef]向你派出以支援任务工作的[helpersLabelSingOrPlural][helpersHasHave]在你这里消耗了太多时间,现在[helpersIsAre]离开的时候了。</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.node.nodes.Letter.text.slateRef>
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.Delay.node.nodes.Letter.label.slateRef>[helpersLabelSingOrPlural]正在离开</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.Delay.node.nodes.Letter.label.slateRef>
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.Delay.node.nodes.Letter.text.slateRef>由[asker_nameDef]向你派出以支援任务工作的[helpersLabelSingOrPlural][helpersHasHave]在你这里消耗了太多时间,现在[helpersIsAre]离开的时候了。</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.Delay.node.nodes.Letter.text.slateRef>
</LanguageData>

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@ -6,10 +6,6 @@
<!-- EN: My noble authority has not been respected as it should be. -->
<DecreeFailed.stages.decree_failed.description>我的威严没有得到应有的尊重。</DecreeFailed.stages.decree_failed.description>
<!-- UNUSED -->
<DecreeFailed.stages.decree_failed_text_todo.label>法令失效</DecreeFailed.stages.decree_failed_text_todo.label>
<DecreeFailed.stages.decree_failed_text_todo.description>我的威严没有得到应有的尊重。</DecreeFailed.stages.decree_failed_text_todo.description>
<!-- EN: decree satisfied -->
<DecreeMet.stages.decree_satisfied.label>对法令满意</DecreeMet.stages.decree_satisfied.label>
<!-- EN: My noble authority has been respected as it should be. -->

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@ -65,10 +65,4 @@
<!-- EN: A bestower is waiting to begin the bestowing ceremony. -->
<BestowerWaitingAlertDesc>一位布施者正在等待进行授勋仪式。</BestowerWaitingAlertDesc>
<!-- UNUSED -->
<RescueShuttleArriving>救援穿梭机抵达</RescueShuttleArriving>
<RescueShuttleArrivingDesc>一架救援穿梭机将在{0}小时内抵达来接回坠毁的{1}。在穿梭机抵达之前保护他们。</RescueShuttleArrivingDesc>
<LowPsyfocusAlert>低精神力</LowPsyfocusAlert>
<LowPsyfocusAlertDesc>这些殖民者的精神力过低,限制了他们使用心灵能力。为了获得精神力,他们需要进行冥想。\n\n{0}\n\n请放置一个「冥想点」并确保它可用。可以通过「管制」选项卡来为冥想指定一个特定的时间。</LowPsyfocusAlertDesc>
</LanguageData>

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@ -79,13 +79,4 @@
<!-- EN: These resources would weigh the caravan down and make it unable to move.\n\nCall for them anyways? -->
<DropResourcesOverweightConfirm>调取这些资源会让你的远征队因超载而无法继续移动。\n\n无论如何也要调取这些资源吗</DropResourcesOverweightConfirm>
<!-- UNUSED -->
<ApparelRequirementAnyRoyalPowerArmor>任意皇家装甲</ApparelRequirementAnyRoyalPowerArmor>
<RoyalTitleTooltipMaxPsycastLevel>允许的最大心灵等级</RoyalTitleTooltipMaxPsycastLevel>
<RoyalTitleTooltipMaxPsycastLevelDescription>该头衔可以使用最高级别的心灵能力\n\n{FACTION_name}的法律禁止在没有符合的头衔的情况下使用心灵能力。每次施放不合法的心灵能力时,都有可能会检测到心灵信号,从而导致严重外交后果。\n\n心灵信号可以被心灵静默植入物掩盖。</RoyalTitleTooltipMaxPsycastLevelDescription>
<PsychicAmplifierViolationTrigger>每次{PAWN_labelShort}施放超出其允许级别的心灵能力时</PsychicAmplifierViolationTrigger>
<RoyalWeaponIllegalUseWarning>根据{FACTION_name}的法律,必须拥有{TITLE}头衔才能合法使用{WEAPON_indefinite}。\n\n每当{PAWN_labelShort}使用绑定武器攻击时,{FACTION_name} 都有能检测出心灵信号。这将导致严重的外交矛盾。\n\n心灵静默植入物可以在使用{WEAPON_definite}时不会被检测。</RoyalWeaponIllegalUseWarning>
<PsycastRequiredAmplifierLevel>增幅器等级</PsycastRequiredAmplifierLevel>
<ApparelRequirementAnyPowerArmor>任意动力装甲</ApparelRequirementAnyPowerArmor>
</LanguageData>

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@ -78,11 +78,4 @@
<!-- EN: Open the permit selection screen and choose a new permit. -->
<ChooseRoyalPermit_Desc>打开许可选择窗并且选择一个新的许可。</ChooseRoyalPermit_Desc>
<!-- UNUSED -->
<EntropyLetter></EntropyLetter>
<TimeAssignmentPawnHasNoPsyfocus>只有具备精神力的殖民者可以被指定冥想时间。</TimeAssignmentPawnHasNoPsyfocus>
<CommandPsycastNoAmplifier>需要心灵增幅装置的大脑植入物。</CommandPsycastNoAmplifier>
<CommandPsycastHigherLevelAmplifierRequired>需要{0}x级心灵增幅装置。</CommandPsycastHigherLevelAmplifierRequired>
<CommandCallRoyalAidUnconscious>{0_labelShort}失去知觉。</CommandCallRoyalAidUnconscious>
</LanguageData>

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@ -179,11 +179,4 @@
<!-- EN: A shuttle has crashed nearby -->
<LetterTextShuttleCrashed>一艘穿梭机在坠毁在了附近</LetterTextShuttleCrashed>
<!-- UNUSED -->
<LetterTextHonorAward>谁应该因完成贸易请求而获得{0}的奖励?</LetterTextHonorAward>
<LetterRoyalTitleAuthorityNeed>{PAWN_pronoun}对威严有了需求。满足此要求意味着需要修建一个适当的宝座供{PAWN_pronoun}进行统治。就算谒见厅可以共享,每个贵族仍然需要属于他们自己的宝座。</LetterRoyalTitleAuthorityNeed>
<LetterRoyalTitleStillEnabledJoyKind>{PAWN_pronoun}需要此娱乐活动:</LetterRoyalTitleStillEnabledJoyKind>
<LetterRoyalTitleStillDisabledJoyKind>{PAWN_pronoun}拒绝此娱乐活动:</LetterRoyalTitleStillDisabledJoyKind>
<LetterRewardsForNewTitleDeliveryCaravan>奖励已经装载至一个远征队,你可以在{PAWN_labelShort}的库存中找到它们。text_todo</LetterRewardsForNewTitleDeliveryCaravan>
</LanguageData>

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@ -150,15 +150,5 @@
<!-- EN: Not all required cargo is loaded yet! -->
<ShuttleRequiredItemsNotSatisfied>所需物资还没有全部装载!</ShuttleRequiredItemsNotSatisfied>
<!-- UNUSED -->
<ThroneTitleStature>符合的头衔: {0}</ThroneTitleStature>
<ThronePrevTitleStature>上一个被满足的头衔: {0}</ThronePrevTitleStature>
<ThroneNextTitleStature>下一个被满足的头衔: {0}</ThroneNextTitleStature>
<PsycastLearnedFromImplant>{USER_labelShort}已达到启灵神经等级{1},并已自动习得此心灵能力: {2}。</PsycastLearnedFromImplant>
<BeginLinkingRitualNeedPsylink>需要起灵神经</BeginLinkingRitualNeedPsylink>
<LetterTextLinkingRitualCompletedPartNewAbility>{PAWN_pronoun}也获得了一个新的心灵能力:{1}</LetterTextLinkingRitualCompletedPartNewAbility>
<PsycastNeurotrainerNoPsychicAmplifier>需要心灵增幅装置</PsycastNeurotrainerNoPsychicAmplifier>
<ThroneRoomHasMoreThan1Throne>谒见厅中有多个宝座,但这只适用于已婚夫妇。</ThroneRoomHasMoreThan1Throne>
<AbilitySpeechDisabledNoUsableThrone>没有可用的谒见厅</AbilitySpeechDisabledNoUsableThrone>
</LanguageData>