RimWorld-ChineseSimplified/Core/DefInjected/NeedDef/Needs.xml
2020-08-26 21:41:40 +08:00

47 lines
4.5 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: beauty -->
<Beauty.label>美观</Beauty.label>
<!-- EN: Beauty reflects how visually pleasing a person has found their surroundings recently. Beautiful things like art improve beauty when viewed, while ugly things like filth and rough stone surfaces reduce it. -->
<Beauty.description>美观度反映了人物最近感受的周围环境的视觉愉悦程度。看到像是艺术品这类美丽的东西能够满足人们的美观需求,另外,像是各种污渍或者太丑的石头之类的东西会让人们的美观感受降低。你可以在右下角勾选「开关美观度显示」,来查看鼠标所在位置的平均美观度。</Beauty.description>
<!-- EN: comfort -->
<Comfort.label>舒适</Comfort.label>
<!-- EN: Comfort is gained by sitting in or sleeping on comfortable furniture. It is acquired while laying in bed, sitting in a chair while working, or other times. -->
<Comfort.description>舒适度可以通过坐在或睡在舒适的家具上获得。躺在床上,工作的时候坐在舒适的椅子上,或者别的什么时候都能获得这个需求。当殖民者从事长期工作比如雕塑和研究时,建议你给工作台配张好的沙发。</Comfort.description>
<!-- EN: chemical -->
<DrugDesire.label>药品</DrugDesire.label>
<!-- EN: Chemical expresses the desire to ingest drugs. When above a certain level it will create good mood, but when below a certain level it will create increasingly bad mood. -->
<DrugDesire.description>药品值表示摄取药物的欲望。当高于一定水平时,能够提高心情。但当低于一定水平时,会对心情造成负面的影响。</DrugDesire.description>
<!-- EN: food -->
<Food.label>饮食</Food.label>
<!-- EN: Food is the amount of nutrition a creature has consumed recently. If it is at zero, a creature will become increasingly malnourished and eventually die. -->
<Food.description>饮食值表示了生物最近吃下的营养物的多少。当食物值为零时,生物会逐渐地营养不良直至死亡。</Food.description>
<!-- EN: recreation -->
<Joy.label>娱乐</Joy.label>
<!-- EN: Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary. -->
<Joy.description>娱乐值表示需要不定期做的愉快事情。请注意,不断重复同样的活动使得获得娱乐值减少,所以提供多种娱乐方式是十分有必要的。</Joy.description>
<!-- EN: mood -->
<Mood.label>心情</Mood.label>
<!-- EN: Mood represents how happy or stressed someone is. If mood gets too low, the person may suffer a mental break. Depending on how low his mood is, someone who has a mental break may have a minor breaks like hiding in his room for a day, or a major break like going on a murder spree. -->
<Mood.description>心情值表示了人心理的快乐或紧张程度。当心情值太低时,人可能会精神崩溃。这取决于他们的情绪有多低落,有些人可能会在自己房间里躲上一整天,但有些人就会无节制地进行谋杀行为。</Mood.description>
<!-- EN: outdoors -->
<Outdoors.label>户外</Outdoors.label>
<!-- EN: Outdoors expresses the need not to be cooped up inside. It is harmed by long periods inside, especially underground. It improves when someone spends time under the sky, especially outdoors. It's not about the size of the rooms, but the need to be outside from time to time. Lack of outdoors time is a significant challenge for people who dwell in underground bases. -->
<Outdoors.description>户外需求象征了不希望被狭小空间束缚的心情。它会因为长期在室内而下降,尤其是待在地下的时候。户外需求在露天环境下消磨时间时会得到满足,尤其是在户外更加明显。这无关房间大小,但是需要时不时地到户外走走。对于居住在狭窄地下基地的人来说,户外时间的缺乏无疑是一个巨大的挑战。</Outdoors.description>
<!-- EN: rest -->
<Rest.label>休息</Rest.label>
<!-- EN: Rest is how much sleep a creature has gotten recently. If it is at zero, a creature will eventually fall asleep on the spot. -->
<Rest.description>休息值表示了生物最近有多少睡眠。休息不足不但会让人头脑不清,还会会严重影响心情。如果休息值归零,他会直接不可抗拒地睡倒在地。</Rest.description>
<!-- EN: room size -->
<RoomSize.label>房间尺寸</RoomSize.label>
</LanguageData>