update 3104

This commit is contained in:
VaniatD 2021-08-28 10:19:34 +08:00
parent 7537debc4b
commit 118eb5e974
24 changed files with 223 additions and 21 deletions

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<desc>作为一名自学成才的工程师,[PAWN_pronoun]搭乘这自制的火箭逃离了濒死的母星。\n\n[PAWN_pronoun]后再在许多世界度过了数年,帮助不发达的行星发展火箭科技。</desc>
</RocketPioneer19>
<RoyalBastard3>
<RoyalBastard64>
<!-- EN: royal bastard -->
<title>贵族私生子</title>
<!-- EN: bastard -->
<titleShort>私生子</titleShort>
<!-- EN: [PAWN_nameDef] the child of a lord and a prostitute.\n\n[PAWN_possessive] father's line was secure and his holdings strong. Nobody ever came to [PAWN_nameDef] to endorse a bid for the title. [PAWN_pronoun] earned [PAWN_possessive] bread cleaning the brothel, but always felt [PAWN_pronoun] deserved much more. -->
<desc>[PAWN_nameDef]一个贵族和妓女的孩子。\n\n[PAWN_possessive]父亲的头衔是高贵的,财力雄厚,但从来没有人来支持[PAWN_nameDef]继承这个头衔。[PAWN_nameDef]在妓院当杂役,但总觉得自己应该得到更多。</desc>
</RoyalBastard3>
<!-- EN: [PAWN_nameDef] was the child of a lord and a prostitute.\n\n[PAWN_possessive] father's line was secure and his holdings strong. Nobody ever came to [PAWN_nameDef] to endorse a bid for the title. [PAWN_pronoun] earned [PAWN_possessive] bread cleaning the brothel, but always felt [PAWN_pronoun] deserved much more. -->
<desc>[PAWN_nameDef]一个贵族和妓女的孩子。\n\n[PAWN_possessive]父亲的头衔是高贵的,财力雄厚,但从来没有人来支持[PAWN_nameDef]继承这个头衔。[PAWN_nameDef]在妓院当杂役,但总觉得自己应该得到更多。</desc>
</RoyalBastard64>
<RoyalCook18>
<!-- EN: royal cook -->

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@ -6,6 +6,11 @@
<!-- EN: How enjoyable an object is to look at.\n\nBeautiful objects fulfill characters' need for beauty. -->
<Beauty.description>一个物品放在周围时给人视觉上的愉悦程度。\n\n漂亮的物品有助于满足殖民者对环境美观的需求。</Beauty.description>
<!-- EN: outdoor beauty -->
<BeautyOutdoors.label>美观度(户外)</BeautyOutdoors.label>
<!-- EN: How enjoyable something is to look at if it's outside.\n\nBeautiful objects fulfill characters' need for beauty. -->
<BeautyOutdoors.description>一个物品放在户外时给人视觉上的愉悦程度。\n\n漂亮的物品有助于满足殖民者对环境美观的需求。</BeautyOutdoors.description>
<!-- EN: cleanliness -->
<Cleanliness.label>清洁度</Cleanliness.label>
<!-- EN: How much an object contributes to an area's cleanliness score. -->

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@ -92,6 +92,8 @@
<NoUsableFood>缺少可用食物</NoUsableFood>
<!-- EN: no food -->
<NoFood>缺少食物</NoFood>
<!-- EN: No {0_label} -->
<NoIngredient>缺少{0_label}</NoIngredient>
<!-- EN: below requirements of {0} -->
<FoodBelowTitleRequirements>低于{0}的要求</FoodBelowTitleRequirements>
<!-- EN: animals skill too low - need {0} -->

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@ -659,6 +659,8 @@
<RitualBegun>{0}已经开始。</RitualBegun>
<!-- EN: The maximum number of {0}s is {1}. -->
<MaxPawnsPerRole>{0}的最大数量是{1}。</MaxPawnsPerRole>
<!-- EN: Role of {0} is locked. -->
<RoleIsLocked>职位{0}被锁定。</RoleIsLocked>
<!-- EN: You need at least one participant. -->
<MessageRitualNeedsAtLeastOnePerson>你至少需要一名参与者。</MessageRitualNeedsAtLeastOnePerson>
<!-- EN: You need at least one spectator. -->
@ -685,6 +687,10 @@
<MessageRitualRoleMustBeAnimal>{0}必须是动物</MessageRitualRoleMustBeAnimal>
<!-- EN: {0} must be a human. -->
<MessageRitualRoleMustBeHumanlike>{0}必须是人类</MessageRitualRoleMustBeHumanlike>
<!-- EN: No roles available for {0_labelShort}. -->
<MessageRitualNoRolesAvailable>{0_labelShort}没有可用的职位。</MessageRitualNoRolesAvailable>
<!-- EN: {0_labelShort} is not a member of any colony ideoligion. -->
<MessageRitualNotOfPlayerIdeo>{0_labelShort}不是殖民地文化的成员。</MessageRitualNotOfPlayerIdeo> <!-- text_todo -->
<!-- EN: {0} must have eyes -->
<MessageRitualRoleMustHaveEyes>{0}必须有眼睛</MessageRitualRoleMustHaveEyes>
<!-- EN: {0_labelShort} does not require further scarification. -->
@ -740,4 +746,7 @@
<!-- EN: Too close to {0}'s planting location. -->
<TooCloseToOtherSeedPlantCell>离{0}种植区太近了。</TooCloseToOtherSeedPlantCell>
<!-- EN: Warning: {0} has been marked for cutting. -->
<MessageWarningCutImportantPlant>警告:{0}已被标记割除。</MessageWarningCutImportantPlant>
</LanguageData>

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@ -1,6 +1,61 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: role acceptance speech -->
<Speech_AcceptRole.label>就职演讲</Speech_AcceptRole.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] [spokeof] [speechtopic].</li>
<li>speechtopic->[INITIATOR_possessive] new role in the community</li>
<li>speechtopic->the responsibility of [INITIATOR_possessive] new role</li>
<li>speechtopic->the importance of [INITIATOR_possessive] new role</li>
<li>speechtopic->[INITIATOR_possessive] good qualities</li>
<li>speechtopic->[INITIATOR_possessive] strengths and how to leverage them</li>
<li>speechtopic->[INITIATOR_possessive] shortcomings</li>
<li>speechtopic->[INITIATOR_possessive] weaknesses and how to overcome them</li>
<li>speechtopic->[INITIATOR_possessive] desire to serve the community</li>
<li>speechtopic->[INITIATOR_possessive] dedication to [INITIATOR_possessive] beliefs</li>
<li>speechtopic->[INITIATOR_possessive] beliefs about the future</li>
<li>speechtopic->[INITIATOR_possessive] wish to serve a greater purpose</li>
<li>speechtopic->[INITIATOR_possessive] [PersonalCharacteristic] and how it relates to the role</li>
<li>speechtopic->how [INITIATOR_possessive] [PersonalCharacteristic] makes [INITIATOR_objective] suited for the role</li>
<li>speechtopic->how [INITIATOR_pronoun] will use [INITIATOR_possessive] [PersonalCharacteristic] to overcome obstacles</li>
<li>speechtopic->thankfulness</li>
<li>speechtopic->showing gratitude</li>
<li>speechtopic->life's purpose</li>
<li>speechtopic->the future of the colony</li>
<li>speechtopic->improving the colony</li>
<li>speechtopic->decision-making under stress</li>
<li>speechtopic->the social structure of the community</li>
<li>speechtopic->taking responsibility</li>
<li>speechtopic->putting a role above [INITIATOR_possessive] personal desires</li>
-->
<Speech_AcceptRole.logRulesInitiator.rulesStrings>
<li>r_logentry->[INITIATOR_nameDef][spokeof][speechtopic]。</li>
<li>speechtopic->[INITIATOR_possessive]在社区的新职位</li>
<li>speechtopic->[INITIATOR_possessive]新职位的职责</li>
<li>speechtopic->[INITIATOR_possessive]新职位的重要性</li>
<li>speechtopic->[INITIATOR_possessive]良好素养</li>
<li>speechtopic->[INITIATOR_possessive]优势以及如何良好的发挥特长</li>
<li>speechtopic->[INITIATOR_possessive]缺点</li>
<li>speechtopic->[INITIATOR_possessive]缺点以及如何克服它们</li>
<li>speechtopic->[INITIATOR_possessive]服务于社区的志愿</li>
<li>speechtopic->[INITIATOR_possessive]献身于[INITIATOR_possessive]信仰的愿望</li>
<li>speechtopic->[INITIATOR_possessive]对未来的期望</li>
<li>speechtopic->[INITIATOR_possessive]远大抱负</li>
<li>speechtopic->[INITIATOR_possessive][PersonalCharacteristic]以及和职位的关系</li>
<li>speechtopic->[INITIATOR_possessive][PersonalCharacteristic]如何使[INITIATOR_objective]适合这个职位</li>
<li>speechtopic->[INITIATOR_pronoun]如何运用[INITIATOR_possessive][PersonalCharacteristic]克服阻碍</li>
<li>speechtopic->感激</li>
<li>speechtopic->表示感谢</li>
<li>speechtopic->生命的意义</li>
<li>speechtopic->殖民地的未来</li>
<li>speechtopic->发展殖民地</li>
<li>speechtopic->临危受命的决策</li>
<li>speechtopic->社区的社会结构</li>
<li>speechtopic->承担责任</li>
<li>speechtopic->将职位责任放在[INITIATOR_possessive]个人愿望之上</li>
</Speech_AcceptRole.logRulesInitiator.rulesStrings>
<!-- EN: blinding speech -->
<Speech_Blinding.label>盲视演讲</Speech_Blinding.label>
<!-- EN:
@ -274,6 +329,51 @@
<li>speechtopic(p=0.25)->生存权力</li>
</Speech_Leader.logRulesInitiator.rulesStrings>
<!-- EN: role removal speech -->
<Speech_RemoveRole.label>离职演讲</Speech_RemoveRole.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] [spokeof] [speechtopic].</li>
<li>speechtopic->[INITIATOR_possessive] past role in the community</li>
<li>speechtopic->the responsibility of [INITIATOR_possessive] old role</li>
<li>speechtopic->the difficulty of [INITIATOR_possessive] old role</li>
<li>speechtopic->[INITIATOR_possessive] shortcomings</li>
<li>speechtopic->[INITIATOR_possessive] weaknesses and how to overcome them</li>
<li>speechtopic->[INITIATOR_possessive] frustration with the community</li>
<li>speechtopic->[INITIATOR_possessive] dedication to [INITIATOR_possessive] beliefs</li>
<li>speechtopic->[INITIATOR_possessive] beliefs about the future</li>
<li>speechtopic->[INITIATOR_possessive] wish to pursue [INITIATOR_possessive] own goals</li>
<li>speechtopic->[INITIATOR_possessive] lack of [PersonalCharacteristic]</li>
<li>speechtopic->[INITIATOR_possessive] past</li>
<li>speechtopic->showing humbleness</li>
<li>speechtopic->life's purpose</li>
<li>speechtopic->the future of the colony</li>
<li>speechtopic->improving the colony</li>
<li>speechtopic->the social structure of the community</li>
<li>speechtopic->better candidates</li>
<li>speechtopic->putting community goals above [INITIATOR_possessive] personal ambitions</li>
-->
<Speech_RemoveRole.logRulesInitiator.rulesStrings>
<li>r_logentry->[INITIATOR_nameDef][spokeof][speechtopic]。</li>
<li>speechtopic->[INITIATOR_possessive]曾经在社区的职位</li>
<li>speechtopic->[INITIATOR_possessive]职位曾经的责任。</li>
<li>speechtopic->[INITIATOR_possessive]旧职位的困难性</li>
<li>speechtopic->[INITIATOR_possessive]缺点</li>
<li>speechtopic->[INITIATOR_possessive]缺点以及如何克服它们</li>
<li>speechtopic->[INITIATOR_possessive]在社区的挫败感</li>
<li>speechtopic->[INITIATOR_possessive]对[INITIATOR_possessive]理想的献身</li>
<li>speechtopic->[INITIATOR_possessive]对未来的信念</li>
<li>speechtopic->[INITIATOR_possessive]想要追求[INITIATOR_possessive]自己的目标</li>
<li>speechtopic->[INITIATOR_possessive]缺乏[PersonalCharacteristic]</li>
<li>speechtopic->[INITIATOR_possessive]过去</li>
<li>speechtopic->谦逊的态度</li>
<li>speechtopic->生命的意义</li>
<li>speechtopic->殖民地的未来</li>
<li>speechtopic->发展殖民地</li>
<li>speechtopic->社区的社会结构</li>
<li>speechtopic->更优秀的候选人</li>
<li>speechtopic->将社区目标放在[INITIATOR_possessive]个人抱负之上</li>
</Speech_RemoveRole.logRulesInitiator.rulesStrings>
<!-- EN: sacrifice speech -->
<Speech_Sacrifice.label>献祭演讲</Speech_Sacrifice.label>
<!-- EN:

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<!-- EN: combat in darkness -->
<DarknessCombat.label>在黑暗中战斗</DarknessCombat.label>
<!-- EN: eclipse -->
<Eclipse.label>日蚀</Eclipse.label>
<!-- EN: lighting -->
<Lighting.label>照明</Lighting.label>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: accepting role. -->
<AcceptRole.reportString>接受职位。</AcceptRole.reportString>
<!-- EN: dancing. -->
<Dance.reportString>正在跳舞。</Dance.reportString>

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<Collectivist.symbolPacks.0.adjective>友爱</Collectivist.symbolPacks.0.adjective>
<!-- EN: solidaritor -->
<Collectivist.symbolPacks.0.member>友爱</Collectivist.symbolPacks.0.member>
<!-- EN: soldiarity -->
<!-- EN: solidarity -->
<Collectivist.symbolPacks.0.theme>友爱</Collectivist.symbolPacks.0.theme>
<!-- EN: unitary -->
<Collectivist.symbolPacks.1.adjective>团结</Collectivist.symbolPacks.1.adjective>

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<Blindness_Sublime.label>崇敬</Blindness_Sublime.label>
<!-- EN: Only the blind can be truly noble, for the sighted find their minds clouded by physical vision. -->
<Blindness_Sublime.description>只有盲人才能做到真正的高尚,因为视力好的人会发现他们的思想被物理视觉所蒙蔽。</Blindness_Sublime.description>
<!-- EN: bslinded someone -->
<!-- EN: blinded someone -->
<Blindness_Sublime.comps.8.eventLabel>致盲了某人</Blindness_Sublime.comps.8.eventLabel>
</LanguageData>

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<!-- EN: We fight better in the dark. -->
<DarknessCombat_Preferred.description>我们在更擅长在黑暗中战斗。</DarknessCombat_Preferred.description>
<!-- EN: Beautiful -->
<Eclipse_Beautiful.label>美妙</Eclipse_Beautiful.label>
<!-- EN: Eclipses are a beautiful respite from the blinding sunlight. -->
<Eclipse_Beautiful.description>在刺目的阳光照耀的大地,日蚀的出现真是美妙至极。</Eclipse_Beautiful.description>
</LanguageData>

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<!-- EN: A rousing speech intended to improve morale. Colonists will gather, and the leader will speak for a few hours. If all goes well, listeners will feel inspired, and gain respect for the leader. If it goes poorly, the speech will do social damage. -->
<LeaderSpeech.description>一个提高士气振奋人心的演讲,殖民者将会聚集,领袖将发表几个小时的演讲。如果一切顺利,倾听者会受到鼓舞并对领袖产生敬意。如果不顺利,演讲将会对社群造成伤害。</LeaderSpeech.description>
<!-- EN: role change -->
<RoleChange.label>职位变更</RoleChange.label>
<!-- EN: A ceremony for changing social roles. The person changing roles will give a speech while others gather around. The required number of spectators must attend. -->
<RoleChange.description>一个变更社区职位的仪式。职位有变动的人将发表演讲,其他人聚拢在周围。必须有超过指定人数的出席人数。</RoleChange.description>
<!-- EN: scarification -->
<ScarificationCeremony.label>刻印仪式</ScarificationCeremony.label>
<!-- EN: A ritualistic scarring where a cutter carves ideoligious symbols into a target. The audience will watch as the cutter gives a speech, performs the cutting, then says some finishing words. -->

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@ -126,6 +126,15 @@
<!-- EN: speaker -->
<LeaderSpeech.roles.0.label>演讲者</LeaderSpeech.roles.0.label>
<!-- EN: role changer -->
<RoleChange.roles.0.label>演讲者</RoleChange.roles.0.label>
<!-- EN: a role changer -->
<RoleChange.roles.0.missingDesc>一名演讲者</RoleChange.roles.0.missingDesc>
<!-- EN: spectate -->
<RoleChange.spectatorGerund>观看</RoleChange.spectatorGerund>
<!-- EN: Spectators -->
<RoleChange.spectatorsLabel>观众</RoleChange.spectatorsLabel>
<!-- EN: cutter -->
<SacrificeAnimal.roles.0.label>祭司</SacrificeAnimal.roles.0.label>
<!-- EN: sacrifice -->

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@ -462,6 +462,21 @@
<!-- EN: The duel was unforgettable! Both fighters gave all they had, and the death showed their dedication. -->
<GladiatorDuel.outcomeChances.3.description>这场决斗真令人难以忘怀!两位决斗者都献出了他们的一切,他们的牺牲彰显了他们的奉献精神。</GladiatorDuel.outcomeChances.3.description>
<!-- EN: A new role will be assigned to a colonist. -->
<RoleChange.description>一个新职位将被指派给殖民者。</RoleChange.description>
<!-- EN: required spectator count -->
<RoleChange.comps.0.label>要求观众数量</RoleChange.comps.0.label>
<!-- EN: The required number of spectators must attend for the role change to apply. -->
<RoleChange.extraPredictedOutcomeDescriptions.0>职位变更必须在有指定人数出席的情况下才会有效。</RoleChange.extraPredictedOutcomeDescriptions.0>
<!-- EN: Failed -->
<RoleChange.outcomeChances.0.label>失败</RoleChange.outcomeChances.0.label>
<!-- EN: The role change was not attended by enough {IDEO_memberNamePlural}. -->
<RoleChange.outcomeChances.0.description>职位变更没有得到{IDEO_memberNamePlural}足够的关注。</RoleChange.outcomeChances.0.description>
<!-- EN: Successful -->
<RoleChange.outcomeChances.1.label>成功</RoleChange.outcomeChances.1.label>
<!-- EN: The role change ritual was completed. -->
<RoleChange.outcomeChances.1.description>职位变更生效。</RoleChange.outcomeChances.1.description>
<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
<Sacrifice.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的效果。</Sacrifice.description>
<!-- EN: moral guide present -->

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<!-- EN: An ancient, broken troop carrier. Everything that isn't rusted away was looted long ago. -->
<AncientRustedJeep.description>一辆古老的运兵装甲车。它锈蚀严重,贵重的部件早已被洗劫一空。</AncientRustedJeep.description>
<!-- EN: ancient truck -->
<AncientRustedTruck.label>远古卡车</AncientRustedTruck.label>
<!-- EN: An ancient, broken truck. Everything useful either rusted away or was looted long ago. -->
<AncientRustedTruck.description>一辆古老而破旧的卡车。所有有用的东西要么生锈了,要么早就被洗劫一空了。</AncientRustedTruck.description>
<!-- EN: ancient security turret -->
<AncientSecurityTurret.label>远古安保机枪塔</AncientSecurityTurret.label>
<!-- EN: An ancient, broken security turret. The valuable parts have all been looted or smashed. -->

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<Skullspike.label>钉刺颅观</Skullspike.label>
<!-- EN: A spike mounted upright for the purpose of piercing and displaying a human skull. To some, displayed skulls are a symbol of power. To others, they represent barbaric evil. Skullspikes are an especially brutal and effective way to terrorize slaves. -->
<Skullspike.description>一种用于刺穿颅骨和炫耀技艺的钉刺。对一些人来说,它是实力的象征。对其他人来说,它代表着野蛮的邪恶。颅饰是一种有效的用于恐吓奴隶的残忍方式。</Skullspike.description>
<!-- EN: skull of -->
<Skullspike.comps.CompHasSources.inspectStringLabel>头骨:</Skullspike.comps.CompHasSources.inspectStringLabel>
<!-- EN: slab bed -->
<SlabBed.label>平板床</SlabBed.label>

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@ -16,4 +16,9 @@
<!-- EN: This indoor light is too bright. I would prefer something dimmer. -->
<Darklight_Preferred_IndoorLight.stages.indoor_light.description>室内灯的光线太亮了,我更喜欢暗一些。</Darklight_Preferred_IndoorLight.stages.indoor_light.description>
<!-- EN: beautiful eclipse -->
<Eclipse_Beautiful.stages.beautiful_eclipse.label>美妙的日蚀</Eclipse_Beautiful.stages.beautiful_eclipse.label>
<!-- EN: I have a moment's respite from the blinding sunlight. -->
<Eclipse_Beautiful.stages.beautiful_eclipse.description>在刺眼的阳光下,终于有了一息喘息之机。</Eclipse_Beautiful.stages.beautiful_eclipse.description>
</LanguageData>

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@ -63,8 +63,8 @@
<IdeoRoleEmpty>{0}职位未被分配</IdeoRoleEmpty>
<!-- EN: {0} roles unfilled -->
<IdeoRolesEmpty>{0}职位未被分配</IdeoRolesEmpty>
<!-- EN: These roles are not filled:\n{0}\n\nYou can assign someone a role on their Social tab.\n\nIf these roles remain empty, the following people will be unhappy -->
<IdeoRolesEmptyDesc>职位未被分配:\n{0}\n\n你可以在某人的社交栏指定其职位。\n\n如果职位仍未被分配以下人员将不开心</IdeoRolesEmptyDesc>
<!-- EN: These roles are not filled:\n{0}\n\nYou can assign someone a role by performing a role change ritual. Select a ritual spot or an altar and click 'Begin role change'.\n\nIf these roles remain empty, the following people will be unhappy -->
<IdeoRolesEmptyDesc>职位未被分配:\n{0}\n\n你可以通过职位变更仪式为某人指定一个职位,选择一个仪式举办点或者祭坛并点击「开始职位变更」。\n\n如果职位仍未被分配以下人员将不开心</IdeoRolesEmptyDesc>
<!-- EN: Security threats activated in {0} -->
<AncientAltarThreatsWaking>安全协议将在{0}内激活</AncientAltarThreatsWaking>

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<Role>职位</Role>
<!-- EN: Assign role -->
<ChooseRole>分配职位</ChooseRole>
<!-- EN: Choose new role -->
<ChooseNewRole>选择职位</ChooseNewRole>
<!-- EN: No role assigned -->
<NoRoleAssigned>未分配职位</NoRoleAssigned>
<!-- EN: Remove {0} role -->
<RemoveRole>移除{0}职位</RemoveRole>
<!-- EN: You're about to assign the role of {ROLE_labelDef} to {PAWN_labelShort}. -->
<ChooseRoleConfirmAssign>将为{PAWN_labelShort}指定{ROLE_labelDef}职位。</ChooseRoleConfirmAssign>
<!-- EN: Are you sure? -->

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<CertaintyInIdeo>{PAWN_nameDef} 对 {IDEO_name} 的认可度</CertaintyInIdeo>
<!-- EN: A special status this person holds in their ideoligion. If you change or take away this role, they will become unhappy. -->
<RoleDesc>这个人在他们的文化中拥有特殊的地位。如果你改变或取消这个职位,他们会变得不开心。</RoleDesc>
<!-- EN: Changing roles requires a role change ritual. Select any ritual spot or altar and press 'Begin role change'. -->
<RoleAssignmentTip>变更职位需要进行职位变更仪式,选择一个仪式举办点或者祭坛并点击「开始职位变更」。</RoleAssignmentTip>
<!-- EN: Conversion attempts will be weaker because of trait/meme agreement -->
<ConversionWeakerDueToTraitAgreements>由于特征/模因的一致性,转化尝试将会更弱</ConversionWeakerDueToTraitAgreements>
<!-- EN: Conversion attempts will be stronger because of trait/meme conflict -->

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@ -41,8 +41,8 @@
<!-- Ideo role -->
<!-- EN: {0} role activated -->
<LetterLabelRoleActive>{0}职位可用</LetterLabelRoleActive>
<!-- EN: The number of {0}s in your colony has reached {1}. You can now assign the role of {ROLE_labelDef} to one of your colonists.\n\nTo assign a role, select a colonist, go to their 'Social' tab and press the 'Choose role' button. -->
<LetterLabelRoleActiveDesc>群体中的{0}数量已达到{1}。 你现在可以将{ROLE_labelDef}职位分配给一名殖民者。\n\n要分配职位 请选择一名殖民者, 转到他们的“社交”选项卡, 然后按“选择职位”按钮</LetterLabelRoleActiveDesc>
<!-- EN: The number of {0}s in your colony has reached {1}. You can now assign the role of {ROLE_labelDef} to one of your colonists.\n\nTo assign a role, use the person's Social tab, or select a ritual spot or altar and press the 'Begin role change' button. -->
<LetterLabelRoleActiveDesc>群体中的{0}数量已达到{1}。 你现在可以将{ROLE_labelDef}职位分配给一名殖民者。\n\n要分配职位请选择一名殖民者,转到他们的「社交」选项卡点击「分配职位」按钮;或者选择一个仪式举办点或者祭坛并点击「开始职位变更」</LetterLabelRoleActiveDesc>
<!-- EN: {0} role deactivated -->
<LetterLabelRoleInactive>{0}职位已停用 </LetterLabelRoleInactive>

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@ -31,6 +31,10 @@
<MessageIncompatibleMemes>{0_label} 和 {1_label} 彼此不相容。</MessageIncompatibleMemes>
<!-- EN: You need {0} to start the {1}. -->
<MessageNoRequiredRolePawnToBeginRitual>需要 {0} 才能启动 {1}。</MessageNoRequiredRolePawnToBeginRitual>
<!-- EN: At least {0} spectator(s) are required to start the {1}. -->
<MessageNotEnoughSpectators>发起{1}需要至少{0}名观众。</MessageNotEnoughSpectators>
<!-- EN: You must choose a role. -->
<MessageRoleChangeChooseDifferentRole>你必须选择一个职位。</MessageRoleChangeChooseDifferentRole>
<!-- EN: Before starting the {1}, you must assign someone to the role of {0}. -->
<MessageNeedAssignedRoleToBeginRitual>在开始 {1} 之前,必须将某人分配给 {0} 的职位。</MessageNeedAssignedRoleToBeginRitual>

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@ -25,12 +25,18 @@
<ChooseYourIdeoligionDesc>你的开局殖民者文化是什么样的?这些文化会影响游戏性和视觉效果,你能够招募其他人加入你的文化,或者接受他们的文化。</ChooseYourIdeoligionDesc>
<!-- EN: Create custom -->
<CreateCustom>创建自定义</CreateCustom>
<!-- EN: Delete custom -->
<DeleteCustom>删除自定义</DeleteCustom>
<!-- EN: Create new -->
<CreateNew>创建新的</CreateNew>
<!-- EN: Load existing -->
<LoadExisting>载入预设</LoadExisting>
<!-- EN: Create custom ideoligion -->
<CreateCustomIdeoligion>创建自定义文化形态</CreateCustomIdeoligion>
<!-- EN: Custom ideoligion -->
<CustomIdeoligionSectionHeader>自定义文化</CustomIdeoligionSectionHeader>
<!-- EN: Faction ideoligions -->
<FactionIdeoligionSectionHeader>派系文化</FactionIdeoligionSectionHeader>
<!-- EN: Load saved ideoligion -->
<LoadExistingIdeoligion>载入已保存的文化形态</LoadExistingIdeoligion>
<!-- EN: Select an ideoligion for your faction on the left, or -->
@ -142,6 +148,17 @@
<!-- EN: quest -->
<QuestLower>任务</QuestLower>
<!-- EN: Could not load ideoligion -->
<UnableToLoadIdeoTitle>无法载入文化</UnableToLoadIdeoTitle>
<!-- EN: Could not load the selected ideoligion due to the requirements of the factions that will be following this ideoligion. The violated requirements are: -->
<UnableToLoadIdeoDescription>由于派系对文化形态的要求,无法载入选择的文化形态。违背的要求如下:</UnableToLoadIdeoDescription>
<!-- EN: Meme {MEME} is not allowed for {FACTIONTYPE} factions -->
<UnableToLoadIdeoMemeNotAllowed>模因{MEME}不可用于{FACTIONTYPE}派系</UnableToLoadIdeoMemeNotAllowed>
<!-- EN: Meme {MEME} is required for {FACTIONTYPE} factions -->
<UnableToLoadIdeoMemeRequired>模因{MEME}对于{FACTIONTYPE}派系是必须的</UnableToLoadIdeoMemeRequired>
<!-- EN: Precept {PRECEPT} is not allowed for non-player factions -->
<UnableToLoadIdeoPreceptNotAllowed>戒律{PRECEPT}不可用于非玩家派系</UnableToLoadIdeoPreceptNotAllowed>
<!-- EN: A grave containing {PAWN_labelShort}'s corpse. -->
<RitualTargetGraveInfo>装有{PAWN_labelShort}的坟墓</RitualTargetGraveInfo>
<!-- EN: An empty grave to mourn {PAWN_labelShort}'s passing. -->
@ -156,6 +173,8 @@
<RitualTargetGatherSpotInfo>任意集合点,比如桌子</RitualTargetGatherSpotInfo>
<!-- EN: Altar or any ritual spot. -->
<RitualTargetGatherAltarOrRitualSpotInfo>祭坛或任意仪式点</RitualTargetGatherAltarOrRitualSpotInfo>
<!-- EN: Altar, ideogram or any ritual spot. -->
<RitualTargetGatherAltarIdeogramOrRitualSpotInfo>祭坛、符号图像或者任意仪式点。</RitualTargetGatherAltarIdeogramOrRitualSpotInfo>
<!-- EN: A lightball or ritual spot. Lightball and loudspeakers must be powered. -->
<RitualTargetLightBallInfo>一个灯球或仪式点,灯球和喇叭必须通电。</RitualTargetLightBallInfo>
<!-- EN: Lightball is not powered. -->
@ -326,7 +345,9 @@
<!-- EN: {PAWN_nameDef} will not do {1} work. -->
<AbilityDisabled_IncapableOfWorkTag>{PAWN_nameDef}将不会去做{1}工作</AbilityDisabled_IncapableOfWorkTag>
<!-- EN: No reachable altar or ritual spot. -->
<AbilityDisabledNoAltarOrRitualsSpot>没有可用的祭坛或仪式点</AbilityDisabledNoAltarOrRitualsSpot>
<AbilityDisabledNoAltarOrRitualsSpot>没有可达的祭坛或仪式点</AbilityDisabledNoAltarOrRitualsSpot>
<!-- EN: No reachable altar, ideogram or ritual spot. -->
<AbilityDisabledNoAltarIdeogramOrRitualsSpot>没有可达的祭坛、符号图像或仪式点</AbilityDisabledNoAltarIdeogramOrRitualsSpot>
<!-- EN: Will\n{0} to {1} -->
<TextMote_WillReduced>期望降低:{0}到{1}</TextMote_WillReduced>
@ -570,8 +591,8 @@
<!-- Bioscuplter pod -->
<!-- EN: Cycle -->
<BiosculpterPodCycleLabel>周期</BiosculpterPodCycleLabel>
<!-- EN: loading nutrition -->
<BiosculpterPodCycleLabelLoading>正在加载营养物质</BiosculpterPodCycleLabelLoading>
<!-- EN: loading ingredients -->
<BiosculpterPodCycleLabelLoading>正在加载</BiosculpterPodCycleLabelLoading>
<!-- EN: ready -->
<BiosculpterPodCycleLabelReady>就绪</BiosculpterPodCycleLabelReady>
<!-- EN: Prepare {0} cycle -->
@ -586,8 +607,10 @@
<BiosculpterInteruptCycleDesc>中断当前周期,使用者将被弹出,不受任何周期效应影响的同时遭受短期的脱离塑形舱虚弱。</BiosculpterInteruptCycleDesc>
<!-- EN: Warning: Age reversal cycle cannot be run while biosculpter is tuned to {PAWN_labelShort} because {PAWN_labelShort} is under {ADULTAGE} years old. -->
<BiosculpterUnderageAgeReversalMessage>警告:年龄逆转周期无法运行,已调谐的{PAWN_labelShort}年龄不足{ADULTAGE}岁。</BiosculpterUnderageAgeReversalMessage>
<!-- EN: Once the biosculpter pod is filled with {NUTRITION} nutrition, select a colonist and right-click on the biosculpter pod or a downed person to start the cycle. -->
<BiosculpterLoadingStartedMessage>当塑形舱已被填充{NUTRITION}营养值时,选择一名殖民者并右击塑形舱或将一名倒地者搬入以开始周期。</BiosculpterLoadingStartedMessage>
<!-- EN: Once the biosculpter pod is filled with {INGREDIENTS}, select a colonist and right-click on the biosculpter pod or a downed person to start the cycle. -->
<BiosculpterLoadingStartedMessage>当塑形舱已被填充{INGREDIENTS}时,选择一名殖民者并右击塑形舱或将一名倒地者搬入以开始周期。</BiosculpterLoadingStartedMessage>
<!-- EN: {0} nutrition -->
<NumNutrition>{0}营养值</NumNutrition>
<!-- EN: {PAWN_labelShort} was ejected from a biosculpter pod due to lack of power. -->
<BiosculpterNoPowerEjectedMessage>{PAWN_labelShort}因电力不足而从塑形舱中被弹出。</BiosculpterNoPowerEjectedMessage>
<!-- EN: {PAWN_labelShort} completed healing cycle. -->
@ -606,5 +629,7 @@
<HealingCycleOneWillHeal>治愈其一</HealingCycleOneWillHeal>
<!-- EN: Missing required research -->
<MissingRequiredResearch>缺少必要的科技</MissingRequiredResearch>
<!-- EN: Requires -->
<BiosculpterRequiresIngredients>需要</BiosculpterRequiresIngredients>
</LanguageData>

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@ -16,9 +16,6 @@
<!-- EN: Area must be walkable. -->
<ShuttleCannotLand_Unwalkable>区域必须可以行走。</ShuttleCannotLand_Unwalkable>
<!-- EN: Warning: Anima tree has been marked for cutting. -->
<MessageWarningCutAnimaTree>警告:仙树被标记割除。</MessageWarningCutAnimaTree>
<!-- EN: Select {BESTOWER_definite} and click 'Start bestowing ceremony' to commence the ceremony. -->
<MessageBestowerWaiting>选择{BESTOWER_definite}并点击「开始授勋仪式」来开始一场仪式。</MessageBestowerWaiting>
<!-- EN: Cannot reach bestower! -->
@ -29,6 +26,8 @@
<MessageBestowingSpotUnreachable>布施者对这种干扰很恼火并决定离开了。</MessageBestowingSpotUnreachable>
<!-- EN: The bestower is leaving due to life-threatening danger. -->
<MessageBestowingDanger>布施者由于生命危险而离开。</MessageBestowingDanger>
<!-- EN: The bestower is leaving due to life-threatening temperature. -->
<MessageBestowingDangerTemperature>布施者由于致命的温度而离开。</MessageBestowingDangerTemperature>
<!-- EN: The bestowing ceremony has been interrupted. -->
<MessageBestowingInterrupted>授勋仪式已被打断。</MessageBestowingInterrupted>

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@ -20,8 +20,8 @@
<PsycastNeurotrainerLabel>心灵训练器({0})</PsycastNeurotrainerLabel>
<!-- EN: Use psytrainer to learn {0} psycast -->
<PsycastNeurotrainerUseLabel>使用心灵训练器来学习{0}心灵能力</PsycastNeurotrainerUseLabel>
<!-- EN: A one-use super-dose of mechanites which trains a specific psychic power.\n\nThe dose is administered through the orbit of the eye. Once released into the brain, the mechanites form knowledge of a specific ability, transmuting themselves into neural tissue as needed. -->
<PsycastNeurotrainerDescription>一次性使用的超剂量机械液可训练特定的心灵能力。\n\n该药剂是通过眼眶给药的。一旦进入到大脑中这些机械分子就形成了一种特定的心灵能力的知识并根据需要将其转化为神经组织。</PsycastNeurotrainerDescription>
<!-- EN: A one-use super-dose of mechanites which trains a specific psychic power.\n\nThe dose is administered through the orbit of the eye. Once released into the brain, the mechanites form knowledge of a specific ability, transmuting themselves into neural tissue as needed.\n\n{PSYCAST_label}\n\n{PSYCASTDESCRIPTION} -->
<PsycastNeurotrainerDescription>一次性使用的超剂量机械液可训练特定的心灵能力。\n\n该药剂是通过眼眶给药的。一旦进入到大脑中这些机械分子就形成了一种特定的心灵能力的知识并根据需要将其转化为神经组织。\n\n{PSYCAST_label}\n\n{PSYCASTDESCRIPTION}</PsycastNeurotrainerDescription>
<!-- EN: {USER_labelShort} used neurotrainer to learn the {1} power. -->
<AbilityNeurotrainerUsed>{USER_labelShort}使用神经训练器学会了{1}的心灵能力。</AbilityNeurotrainerUsed>
<!-- EN: Requires psylink -->