typos fix s
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@ -13,7 +13,7 @@
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<!-- EN: ship chunk -->
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<ShipChunk.label>飞船残骸</ShipChunk.label>
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<!-- EN: A chunk of a spacecraft. Can be deconstructed to yield useful resources. -->
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<ShipChunk.description>飞船的一部分。可以拆出有用的材料。</ShipChunk.description>
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<!-- EN: A chunk of a spacecraft. It seems to have been torn off either by uncontrolled re-entry forces or some kind of weapon.\n\nHaving landed not long ago, it still contains useful resources which you can acquire by deconstructing it. -->
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<ShipChunk.description>飞船的一部分,它看起来像是被动力失控或者某些武器击落的。\n\n刚掉下来没多久,可以拆出有用的材料。</ShipChunk.description>
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</LanguageData>
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@ -130,7 +130,7 @@
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<creditee>Indeed</creditee>
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</li>
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<li Class="CreditRecord_Text">
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<text>修订日期: 2021年7月10日 08点30分</text>
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<text>修订日期: 2021年7月10日 20点26分</text>
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<anchor>MiddleRight</anchor>
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</li>
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</credits>
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@ -20,7 +20,7 @@
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<!-- EN: Monument completed -->
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<Decree_BuildMonument.LetterLabelMonumentCompleted.slateRef>纪念碑完工</Decree_BuildMonument.LetterLabelMonumentCompleted.slateRef>
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<!-- EN: You have completed construction of the monument.\n\nYou must keep it safe for [keepMonumentTicks_duration], otherwise [asker_nameDef] will be displeased. -->
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<Decree_BuildMonument.LetterTextMonumentCompleted.slateRef>你完成了这个纪念碑结构。\n\n在接下来的 [keepMonumentTicks_duration] 内保护纪念碑, 否则 [asker_nameDef] 会不开心。text_todo</Decree_BuildMonument.LetterTextMonumentCompleted.slateRef>
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<Decree_BuildMonument.LetterTextMonumentCompleted.slateRef>你完成了这个纪念碑结构。\n\n在接下来的 [keepMonumentTicks_duration] 内保护纪念碑, 否则 [asker_nameDef] 会不开心。</Decree_BuildMonument.LetterTextMonumentCompleted.slateRef>
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<!-- EN: Monument destroyed -->
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<Decree_BuildMonument.LetterLabelMonumentDestroyed.slateRef>纪念碑被破坏</Decree_BuildMonument.LetterLabelMonumentDestroyed.slateRef>
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<!-- EN: [asker_nameDef] is offended that you allowed the monument to be ruined so soon after completion.\n\n[asker_pronoun] will be unhappy about this. -->
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@ -39,5 +39,7 @@
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<RoyaltyTips.MechClusterDormantTrigger>你可以安全地从一个休眠的机械集群里穿过,当然这得在你没有攻击他们或者触发激活器的情况下。</RoyaltyTips.MechClusterDormantTrigger>
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<!-- EN: The psychic skip power works on self, allies, enemies, and even items. The tactical possibilities are endless. -->
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<RoyaltyTips.SkipPsycastsMultiuse>折跃心灵能力可以作用在自身、盟友、敌人甚至是道具上。这个能力在战术的可能性上是无限的。</RoyaltyTips.SkipPsycastsMultiuse>
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<!-- EN: You can carry a downed ally while using the jump pack. Aerial rescues save lives. -->
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<RoyaltyTips.JumpPackRescue>你可以在抬起一名倒地的盟友时使用跳跃背包——空中救援!</RoyaltyTips.JumpPackRescue>
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</LanguageData>
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