123 lines
3.8 KiB
XML
123 lines
3.8 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<Defs>
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<ThingDef ParentName="UniversalFermenterBase" Class="UniversalFermenterSK.ThingDef_UF">
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<defName>EnlargedCompostBarrel</defName>
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<label>Industrial compost barrel</label>
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<description>A Large,industry level compost barrel able to bulk at most 40 compost into 40 fertilizer.</description>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>Things/Building/CompostBarrel</texPath>
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<drawSize>(2,2)</drawSize>
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<graphicClass>Graphic_Multi</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<shadowData>
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<volume>(0.6, 0.7, 0.6)</volume>
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<offset>(0,0,0)</offset>
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</shadowData>
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<damageData>
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<rect>(0.05,0.1,0.9,0.9)</rect>
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</damageData>
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</graphicData>
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<size>(2,2)</size>
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<minifiedDef>MinifiedThing</minifiedDef>
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<thingCategories>
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<li>BuildingsProduction</li>
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</thingCategories>
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<statBases>
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<WorkToBuild>1700</WorkToBuild>
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<Mass>59</Mass>
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<MaxHitPoints>430</MaxHitPoints>
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<Flammability>0.75</Flammability>
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<Cleanliness>-16</Cleanliness>
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</statBases>
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<stuffCategories>
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<li>Woody</li>
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<li>StrongMetallic</li>
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</stuffCategories>
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<costStuffCount>350</costStuffCount>
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<costList>
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<ComponentIndustrial>8</ComponentIndustrial>
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<ElectronicComponents>2</ElectronicComponents>
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</costList>
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<rotatable>true</rotatable>
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<designationCategory>Production</designationCategory>
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<tickerType>Normal</tickerType>
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<building>
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<uninstallWork>750</uninstallWork>
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</building>
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<comps>
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<li Class="CompProperties_Forbiddable"/>
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</comps>
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<researchPrerequisites>
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<li>SewageSludgeComposting</li>
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</researchPrerequisites>
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<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
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<!-- ThingDef_UF fields -->
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<showProductIcon>true</showProductIcon>
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<barOffset>(0.0, 0.25)</barOffset>
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<barScale>(1.0, 1.0)</barScale>
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<!--Todo: EDIT-->
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<slotsCount>10</slotsCount>
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</ThingDef>
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<ThingDef ParentName="UniversalFermenterBase" Class="UniversalFermenterSK.ThingDef_UF">
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<defName>EnlargedDryingRack</defName>
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<label>Enlarged Drying Rack</label>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>Things/Building/Production/LeafDryingRack</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(4,2)</drawSize>
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<shadowData>
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<volume>(1.7, 0.5, 0.7)</volume>
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<offset>(0,0,0)</offset>
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</shadowData>
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<damageData>
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<cornerTL>Damage/Corner</cornerTL>
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<cornerTR>Damage/Corner</cornerTR>
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<cornerBL>Damage/Corner</cornerBL>
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<cornerBR>Damage/Corner</cornerBR>
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</damageData>
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</graphicData>
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<minifiedDef>MinifiedThing</minifiedDef>
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<thingCategories>
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<li>BuildingsProduction</li>
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</thingCategories>
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<fillPercent>0.45</fillPercent>
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<pathCost>60</pathCost>
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<statBases>
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<WorkToBuild>3000</WorkToBuild>
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<Mass>100</Mass>
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<MaxHitPoints>350</MaxHitPoints>
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<Flammability>0.75</Flammability>
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</statBases>
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<description>A Large,Industrial metallic Drying-Rack For Drying Berries, Smokeleaf and Tobacco leaves.</description>
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<stuffCategories>
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<li>Woody</li>
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<li>StrongMetallic</li>
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</stuffCategories>
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<costStuffCount>300</costStuffCount>
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<costList>
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<ComponentIndustrial>10</ComponentIndustrial>
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<ElectronicComponents>2</ElectronicComponents>
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</costList>
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<size>(4,2)</size>
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<building>
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<uninstallWork>650</uninstallWork>
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</building>
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<comps>
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<li Class="CompProperties_Forbiddable"/>
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</comps>
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<tickerType>Normal</tickerType>
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<rotatable>true</rotatable>
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<designationCategory>Production</designationCategory>
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<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
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<!-- ThingDef_UF fields -->
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<showProductIcon>true</showProductIcon>
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<barOffset>(0.0, 0.25)</barOffset>
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<barScale>(2.5, 1.0)</barScale>
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<slotsCount>15</slotsCount>
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</ThingDef>
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</Defs> |