isekaiob.HSKGrinder/Defs/ThingDefs_Buildings/Buildings_EnlargedConvertion.xml
2025-02-02 11:29:27 +08:00

123 lines
3.8 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Defs>
<ThingDef ParentName="UniversalFermenterBase" Class="UniversalFermenterSK.ThingDef_UF">
<defName>EnlargedCompostBarrel</defName>
<label>Industrial compost barrel</label>
<description>A Large,industry level compost barrel able to bulk at most 40 compost into 40 fertilizer.</description>
<drawerType>MapMeshAndRealTime</drawerType>
<graphicData>
<texPath>Things/Building/CompostBarrel</texPath>
<drawSize>(2,2)</drawSize>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<shadowData>
<volume>(0.6, 0.7, 0.6)</volume>
<offset>(0,0,0)</offset>
</shadowData>
<damageData>
<rect>(0.05,0.1,0.9,0.9)</rect>
</damageData>
</graphicData>
<size>(2,2)</size>
<minifiedDef>MinifiedThing</minifiedDef>
<thingCategories>
<li>BuildingsProduction</li>
</thingCategories>
<statBases>
<WorkToBuild>1700</WorkToBuild>
<Mass>59</Mass>
<MaxHitPoints>430</MaxHitPoints>
<Flammability>0.75</Flammability>
<Cleanliness>-16</Cleanliness>
</statBases>
<stuffCategories>
<li>Woody</li>
<li>StrongMetallic</li>
</stuffCategories>
<costStuffCount>350</costStuffCount>
<costList>
<ComponentIndustrial>8</ComponentIndustrial>
<ElectronicComponents>2</ElectronicComponents>
</costList>
<rotatable>true</rotatable>
<designationCategory>Production</designationCategory>
<tickerType>Normal</tickerType>
<building>
<uninstallWork>750</uninstallWork>
</building>
<comps>
<li Class="CompProperties_Forbiddable"/>
</comps>
<researchPrerequisites>
<li>SewageSludgeComposting</li>
</researchPrerequisites>
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
<!-- ThingDef_UF fields -->
<showProductIcon>true</showProductIcon>
<barOffset>(0.0, 0.25)</barOffset>
<barScale>(1.0, 1.0)</barScale>
<!--Todo: EDIT-->
<slotsCount>10</slotsCount>
</ThingDef>
<ThingDef ParentName="UniversalFermenterBase" Class="UniversalFermenterSK.ThingDef_UF">
<defName>EnlargedDryingRack</defName>
<label>Enlarged Drying Rack</label>
<drawerType>MapMeshAndRealTime</drawerType>
<graphicData>
<texPath>Things/Building/Production/LeafDryingRack</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(4,2)</drawSize>
<shadowData>
<volume>(1.7, 0.5, 0.7)</volume>
<offset>(0,0,0)</offset>
</shadowData>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
</damageData>
</graphicData>
<minifiedDef>MinifiedThing</minifiedDef>
<thingCategories>
<li>BuildingsProduction</li>
</thingCategories>
<fillPercent>0.45</fillPercent>
<pathCost>60</pathCost>
<statBases>
<WorkToBuild>3000</WorkToBuild>
<Mass>100</Mass>
<MaxHitPoints>350</MaxHitPoints>
<Flammability>0.75</Flammability>
</statBases>
<description>A Large,Industrial metallic Drying-Rack For Drying Berries, Smokeleaf and Tobacco leaves.</description>
<stuffCategories>
<li>Woody</li>
<li>StrongMetallic</li>
</stuffCategories>
<costStuffCount>300</costStuffCount>
<costList>
<ComponentIndustrial>10</ComponentIndustrial>
<ElectronicComponents>2</ElectronicComponents>
</costList>
<size>(4,2)</size>
<building>
<uninstallWork>650</uninstallWork>
</building>
<comps>
<li Class="CompProperties_Forbiddable"/>
</comps>
<tickerType>Normal</tickerType>
<rotatable>true</rotatable>
<designationCategory>Production</designationCategory>
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
<!-- ThingDef_UF fields -->
<showProductIcon>true</showProductIcon>
<barOffset>(0.0, 0.25)</barOffset>
<barScale>(2.5, 1.0)</barScale>
<slotsCount>15</slotsCount>
</ThingDef>
</Defs>