revised some patches
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dc4ae43106
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@ -21,5 +21,7 @@
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<loadAfter>
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<li>skyarkhangel.HSK</li>
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<li>Dubwise.Rimefeller</li>
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<li>vitech.materialsscience</li>
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<li>thelonetec.tsap</li>
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</loadAfter>
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</ModMetaData>
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@ -290,7 +290,7 @@
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</RecipeDef>
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<RecipeDef ParentName="BulkMake_FertilizerBase" Class="UniversalFermenterSK.RecipeDef_UF">
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<defName>Bulk_25_Fertilizer</defName>
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<label>make fertilizer 20</label>
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<label>make fertilizer 25</label>
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<description>Make fertilizer 25. Takes 2.8 days to make,only available for Large Industrial Compost Barrel,Space Effecient!</description>
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<ingredients>
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<li>
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@ -34,6 +34,7 @@
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<techLevel>Industrial</techLevel>
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<prerequisites>
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<li>Metals_D1</li>
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<li>Metal_Automated_2</li>
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</prerequisites>
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<researchViewX>9.00</researchViewX>
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<researchViewY>35.00</researchViewY>
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@ -2,10 +2,11 @@
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<!--Automatic Assemblyer is a 5x2 Bench capable of auto assemble most electronics in batch with more efficency than manually soldering all those parts.-->
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<Defs>
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<ThingDef ParentName="UniversalFermenterBase" Class="UniversalFermenterSK.ThingDef_UF">
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<defName>IKHSKG_AutoAssemblyer</defName>
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<defName>IKHSKG_AutoAssembler</defName>
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<label>Automatic Electronics Assembly</label>
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<description>Full auto Electronics assembly. best to use when in bulk crafting needs.</description>
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<graphicData>
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<!-- TODO Get a better texture for this one.-->
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<texPath>Things/Building/Production/EAF/EAF_off</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(3,3)</drawSize>
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@ -3,7 +3,7 @@
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<ThingDef ParentName="UniversalFermenterBase" Class="UniversalFermenterSK.ThingDef_UF">
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<defName>EnlargedCompostBarrel</defName>
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<label>Industrial compost barrel</label>
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<description>A Large,industry level metal compost barrel able to bulk convert at most 75 compost into 75 fertilizer.</description>
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<description>A Large,industry level compost barrel able to bulk at most 40 compost into 40 fertilizer.</description>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>Things/Building/CompostBarrel</texPath>
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@ -1,14 +1,9 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Patch>
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<Operation Class="PatchOperationFindMod">
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<mods>
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<li>Core SK</li>
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</mods>
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<match Class = "PatchOperationAdd">
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<xpath>Defs/ThingDef[defName="SunLamp"]/comps</xpath>
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<value>
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<li Class="CompProperties_Flickable"/>
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</value>
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</match>
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</Operation>
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<Operation Class="PatchOperationAdd">
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<xpath>Defs/ThingDef[defName="SunLamp"]/comps</xpath>
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<value>
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<li Class="CompProperties_Flickable" />
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</value>
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</Operation>
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</Patch>
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@ -1,21 +1,10 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Patch>
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<Patch>
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<Operation Class="PatchOperationFindMod">
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<mods>
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<li>Core SK</li>
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</mods>
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<match Class="PatchOperationSequence">
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<operations>
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<li Class="PatchOperationAdd">
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<xpath>Defs/RecipeDef[defName="MakeMetalCan"]/recipeUsers</xpath>
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<value>
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<li>ElectricSmithy</li>
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<li>FabricationBench</li>
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</value>
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</li>
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</operations>
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</match>
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</Operation>
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</Patch>
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<Operation Class="PatchOperationAdd">
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<xpath>Defs/RecipeDef[defName="MakeMetalCan"]/recipeUsers</xpath>
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<value>
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<li>ElectricSmithy</li>
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<li>FabricationBench</li>
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</value>
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</Operation>
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</Patch>
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12
README.MD
12
README.MD
@ -1,6 +1,6 @@
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# ISEKAIOB.HSKGrinder
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A Mod made for Rimworld HSK 1.4
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A Mod made for Rimworld HSK 1.5
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---
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## Description
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Collections of stuffs to automate some HSK recipes which I find grinding for pawns to do even in late game
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@ -9,16 +9,13 @@ Collections of stuffs to automate some HSK recipes which I find grinding for paw
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* Oil Byproduct Automation via Rimfeller builtin factory system
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* Metal Smeltry Automation via UF
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* Larger Barrel for fertilizer.
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* Mechanical Sawmill for medieval technology, quicker than primitve ones.
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* Mechanical Sawmill for medieval technology, slightly quicker than primitve ones.
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* Bigger drying rack for mass drying ingridents.
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*
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## WIP
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* Actual Comp AutoCrafter (WIP)
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* Auto Concrete Rolling Barrel.
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* Lead acid battery cells.
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* larger battery
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* Replace CoreSK battery lines?
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* intregrate "more tools" with rebalanced stats and cost.
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## Todo
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@ -27,4 +24,7 @@ Collections of stuffs to automate some HSK recipes which I find grinding for paw
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* Large Barrel for alcohol production
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* Automatic Weaving Clothes via UF
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* Actual Comp AutoCrafter via UF(How to do the animation is a problem.)
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*
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* Faster and larger StoneCrusher
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* Lead acid battery cells.
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* larger battery
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* Replace CoreSK battery lines?
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3
TODO.MD
3
TODO.MD
@ -1,3 +1,6 @@
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# Make Large Drying Rack & large compost barrel Texture
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Make them actully respect electricity.
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# 育种工程
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高效主粮种子
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# 皮革再构
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<li>MakeBambooPlanks_Electric</li>
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<li>SawPlanks_Drago</li>
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<li>SawPlanks_Mangrove</li>
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</recipes>
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</value>
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</Operation>
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@ -10,6 +10,7 @@
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"rwxml.paths.rimWorldManaged": "",
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"rwxml.paths.localMods": "",
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"rwxml.logs.level": "silly",
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"workbench.colorTheme": "Material Theme",
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"workbench.colorTheme": "Visual Studio Dark",
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"blockman.n04Sub01ColorComboPresetForDarkTheme": "Classic Dark 1 (Gradients)",
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}
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}
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