revised some patches

This commit is contained in:
MADxingjin 2025-02-02 11:29:27 +08:00
parent dc4ae43106
commit 9915142dcc
11 changed files with 31 additions and 41 deletions

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@ -21,5 +21,7 @@
<loadAfter> <loadAfter>
<li>skyarkhangel.HSK</li> <li>skyarkhangel.HSK</li>
<li>Dubwise.Rimefeller</li> <li>Dubwise.Rimefeller</li>
<li>vitech.materialsscience</li>
<li>thelonetec.tsap</li>
</loadAfter> </loadAfter>
</ModMetaData> </ModMetaData>

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@ -290,7 +290,7 @@
</RecipeDef> </RecipeDef>
<RecipeDef ParentName="BulkMake_FertilizerBase" Class="UniversalFermenterSK.RecipeDef_UF"> <RecipeDef ParentName="BulkMake_FertilizerBase" Class="UniversalFermenterSK.RecipeDef_UF">
<defName>Bulk_25_Fertilizer</defName> <defName>Bulk_25_Fertilizer</defName>
<label>make fertilizer 20</label> <label>make fertilizer 25</label>
<description>Make fertilizer 25. Takes 2.8 days to make,only available for Large Industrial Compost Barrel,Space Effecient!</description> <description>Make fertilizer 25. Takes 2.8 days to make,only available for Large Industrial Compost Barrel,Space Effecient!</description>
<ingredients> <ingredients>
<li> <li>

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@ -34,6 +34,7 @@
<techLevel>Industrial</techLevel> <techLevel>Industrial</techLevel>
<prerequisites> <prerequisites>
<li>Metals_D1</li> <li>Metals_D1</li>
<li>Metal_Automated_2</li>
</prerequisites> </prerequisites>
<researchViewX>9.00</researchViewX> <researchViewX>9.00</researchViewX>
<researchViewY>35.00</researchViewY> <researchViewY>35.00</researchViewY>

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@ -2,10 +2,11 @@
<!--Automatic Assemblyer is a 5x2 Bench capable of auto assemble most electronics in batch with more efficency than manually soldering all those parts.--> <!--Automatic Assemblyer is a 5x2 Bench capable of auto assemble most electronics in batch with more efficency than manually soldering all those parts.-->
<Defs> <Defs>
<ThingDef ParentName="UniversalFermenterBase" Class="UniversalFermenterSK.ThingDef_UF"> <ThingDef ParentName="UniversalFermenterBase" Class="UniversalFermenterSK.ThingDef_UF">
<defName>IKHSKG_AutoAssemblyer</defName> <defName>IKHSKG_AutoAssembler</defName>
<label>Automatic Electronics Assembly</label> <label>Automatic Electronics Assembly</label>
<description>Full auto Electronics assembly. best to use when in bulk crafting needs.</description> <description>Full auto Electronics assembly. best to use when in bulk crafting needs.</description>
<graphicData> <graphicData>
<!-- TODO Get a better texture for this one.-->
<texPath>Things/Building/Production/EAF/EAF_off</texPath> <texPath>Things/Building/Production/EAF/EAF_off</texPath>
<graphicClass>Graphic_Multi</graphicClass> <graphicClass>Graphic_Multi</graphicClass>
<drawSize>(3,3)</drawSize> <drawSize>(3,3)</drawSize>

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@ -3,7 +3,7 @@
<ThingDef ParentName="UniversalFermenterBase" Class="UniversalFermenterSK.ThingDef_UF"> <ThingDef ParentName="UniversalFermenterBase" Class="UniversalFermenterSK.ThingDef_UF">
<defName>EnlargedCompostBarrel</defName> <defName>EnlargedCompostBarrel</defName>
<label>Industrial compost barrel</label> <label>Industrial compost barrel</label>
<description>A Large,industry level metal compost barrel able to bulk convert at most 75 compost into 75 fertilizer.</description> <description>A Large,industry level compost barrel able to bulk at most 40 compost into 40 fertilizer.</description>
<drawerType>MapMeshAndRealTime</drawerType> <drawerType>MapMeshAndRealTime</drawerType>
<graphicData> <graphicData>
<texPath>Things/Building/CompostBarrel</texPath> <texPath>Things/Building/CompostBarrel</texPath>

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@ -1,14 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<Patch> <Patch>
<Operation Class="PatchOperationFindMod"> <Operation Class="PatchOperationAdd">
<mods> <xpath>Defs/ThingDef[defName="SunLamp"]/comps</xpath>
<li>Core SK</li> <value>
</mods> <li Class="CompProperties_Flickable" />
<match Class = "PatchOperationAdd"> </value>
<xpath>Defs/ThingDef[defName="SunLamp"]/comps</xpath> </Operation>
<value>
<li Class="CompProperties_Flickable"/>
</value>
</match>
</Operation>
</Patch> </Patch>

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@ -1,21 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<Patch> <Patch>
<Patch> <Operation Class="PatchOperationAdd">
<Operation Class="PatchOperationFindMod"> <xpath>Defs/RecipeDef[defName="MakeMetalCan"]/recipeUsers</xpath>
<mods> <value>
<li>Core SK</li> <li>ElectricSmithy</li>
</mods> <li>FabricationBench</li>
<match Class="PatchOperationSequence"> </value>
<operations> </Operation>
<li Class="PatchOperationAdd">
<xpath>Defs/RecipeDef[defName="MakeMetalCan"]/recipeUsers</xpath>
<value>
<li>ElectricSmithy</li>
<li>FabricationBench</li>
</value>
</li>
</operations>
</match>
</Operation>
</Patch>
</Patch> </Patch>

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@ -1,6 +1,6 @@
# ISEKAIOB.HSKGrinder # ISEKAIOB.HSKGrinder
A Mod made for Rimworld HSK 1.4 A Mod made for Rimworld HSK 1.5
--- ---
## Description ## Description
Collections of stuffs to automate some HSK recipes which I find grinding for pawns to do even in late game Collections of stuffs to automate some HSK recipes which I find grinding for pawns to do even in late game
@ -9,16 +9,13 @@ Collections of stuffs to automate some HSK recipes which I find grinding for paw
* Oil Byproduct Automation via Rimfeller builtin factory system * Oil Byproduct Automation via Rimfeller builtin factory system
* Metal Smeltry Automation via UF * Metal Smeltry Automation via UF
* Larger Barrel for fertilizer. * Larger Barrel for fertilizer.
* Mechanical Sawmill for medieval technology, quicker than primitve ones. * Mechanical Sawmill for medieval technology, slightly quicker than primitve ones.
* Bigger drying rack for mass drying ingridents. * Bigger drying rack for mass drying ingridents.
* *
## WIP ## WIP
* Actual Comp AutoCrafter (WIP) * Actual Comp AutoCrafter (WIP)
* Auto Concrete Rolling Barrel. * Auto Concrete Rolling Barrel.
* Lead acid battery cells.
* larger battery
* Replace CoreSK battery lines?
* intregrate "more tools" with rebalanced stats and cost. * intregrate "more tools" with rebalanced stats and cost.
## Todo ## Todo
@ -27,4 +24,7 @@ Collections of stuffs to automate some HSK recipes which I find grinding for paw
* Large Barrel for alcohol production * Large Barrel for alcohol production
* Automatic Weaving Clothes via UF * Automatic Weaving Clothes via UF
* Actual Comp AutoCrafter via UF(How to do the animation is a problem.) * Actual Comp AutoCrafter via UF(How to do the animation is a problem.)
* * Faster and larger StoneCrusher
* Lead acid battery cells.
* larger battery
* Replace CoreSK battery lines?

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@ -1,3 +1,6 @@
# Make Large Drying Rack & large compost barrel Texture
Make them actully respect electricity.
# 育种工程 # 育种工程
高效主粮种子 高效主粮种子
# 皮革再构 # 皮革再构

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@ -22,8 +22,6 @@
<li>MakeBambooPlanks_Electric</li> <li>MakeBambooPlanks_Electric</li>
<li>SawPlanks_Drago</li> <li>SawPlanks_Drago</li>
<li>SawPlanks_Mangrove</li> <li>SawPlanks_Mangrove</li>
</recipes> </recipes>
</value> </value>
</Operation> </Operation>

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@ -10,6 +10,7 @@
"rwxml.paths.rimWorldManaged": "", "rwxml.paths.rimWorldManaged": "",
"rwxml.paths.localMods": "", "rwxml.paths.localMods": "",
"rwxml.logs.level": "silly", "rwxml.logs.level": "silly",
"workbench.colorTheme": "Material Theme", "workbench.colorTheme": "Visual Studio Dark",
"blockman.n04Sub01ColorComboPresetForDarkTheme": "Classic Dark 1 (Gradients)",
} }
} }