RimWorld-ChineseSimplified/Keyed/FloatMenu.xml
2016-12-21 19:18:58 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<CallOnRadio>呼叫{0}</CallOnRadio>
<CannotUseReason>无法使用({0}</CannotUseReason>
<CannotUseSolarFlare>无法使用(太阳耀斑)</CannotUseSolarFlare>
<CannotUseNoPower>无法使用(没有电力)</CannotUseNoPower>
<CannotUseNoPath>无法使用(没有路径)</CannotUseNoPath>
<CannotUseReserved>无法使用(已被预留)</CannotUseReserved>
<CannotUseFull>无法使用(已满)</CannotUseFull>
<LeaderUnavailable>首领{0}不可用</LeaderUnavailable>
<FireAt>射击{0}</FireAt>
<OutOfRange>超出射程</OutOfRange>
<CannotHitTarget>无法击中目标</CannotHitTarget>
<IsIncapableOfViolenceLower>{0}无暴力能力</IsIncapableOfViolenceLower>
<IsNotDraftedLower>{0}尚未被征召</IsNotDraftedLower>
<CannotOrderNonControlledLower>无法命令非控制单位</CannotOrderNonControlledLower>
<OrderManThing>操纵{0}</OrderManThing>
<MeleeAttack>近身攻击{0}</MeleeAttack>
<MeleeAttackToDeath>近身攻击直到杀死{0}</MeleeAttackToDeath>
<NoPath>没有路径</NoPath>
<ForbiddenLower>已禁用</ForbiddenLower>
<ForbiddenOutsideAllowedAreaLower>位于活动区外</ForbiddenOutsideAllowedAreaLower>
<NotInHomeArea>位于居住区外</NotInHomeArea>
<SociallyImproperLower>不礼貌</SociallyImproperLower>
<PrisonerRoomLower>囚犯房间</PrisonerRoomLower>
<BurningLower>燃烧中</BurningLower>
<NoEmptyPlaceLower>需要正确设置的空储存区</NoEmptyPlaceLower>
<AlreadyFilledLower>已装满</AlreadyFilledLower>
<MissingMaterials>需要材料</MissingMaterials>
<MissingSkill>技能过低</MissingSkill>
<NoEmptyGraveLower>需要正确设置的空坟墓</NoEmptyGraveLower>
<AnimalInteractedTooRecently>动物互动过于频繁</AnimalInteractedTooRecently>
<NoUsableFood>缺少可用食物</NoUsableFood>
<NoFood>缺少食物</NoFood>
<AnimalsSkillTooLow>驯兽技能过低</AnimalsSkillTooLow>
<NoComponentsToRepair>需要零部件</NoComponentsToRepair>
<NoFuelToRefuel>需要{0}</NoFuelToRefuel>
<NoWort>需要麦芽汁</NoWort>
<ConsumeThing>享用{0}</ConsumeThing>
<CannotGoNoPath>无法到达(没有路径)</CannotGoNoPath>
<GoHere>走到这里</GoHere>
<Arrest>拘捕{0}</Arrest>
<TryToArrest>尝试拘捕{0}</TryToArrest>
<CannotArrest>无法拘捕</CannotArrest>
<Capture>俘虏{0}</Capture>
<CannotCapture>无法俘虏</CannotCapture>
<Rescue>救援{0}</Rescue>
<CannotRescue>无法救援</CannotRescue>
<CarryToCryptosleepCasket>把{0}送入低温休眠舱</CarryToCryptosleepCasket>
<CannotCarryToCryptosleepCasket>无法送入低温休眠舱</CannotCarryToCryptosleepCasket>
<NoCryptosleepCasket>缺少可用的低温休眠舱。</NoCryptosleepCasket>
<NoPrisonerBed>牢房缺少空床铺,或无法到达,或未在室内。</NoPrisonerBed>
<NoNonPrisonerBed>缺少空床铺,或无法到达。</NoNonPrisonerBed>
<NoAnimalBed>缺少空动物床铺,或无法到达。</NoAnimalBed>
<Reserved>已预留给其他人。</Reserved>
<ReservedBy>已预留给{0}。</ReservedBy>
<IsReservedBy>{0}已被预留给{1}。</IsReservedBy>
<TooHeavy>过重</TooHeavy>
<Incapable>无法胜任</Incapable>
<IncapableOfCapacity>无法胜任{0}</IncapableOfCapacity>
<MinSkill>最低技能</MinSkill>
<Equip>装备{0}</Equip>
<EquipWarningBrawler>(格斗者会不高兴)</EquipWarningBrawler>
<CannotEquip>无法装备{0}</CannotEquip>
<ForceWear>强制穿上{0}</ForceWear>
<CannotWear>无法穿上{0}</CannotWear>
<CannotWearBecauseOfMissingBodyParts>身体部位缺失</CannotWearBecauseOfMissingBodyParts>
<CannotPickUp>无法拾取{0}</CannotPickUp>
<CannotPickUpAll>无法拾取{0}(所有)</CannotPickUpAll>
<PickUp>拾取{0}</PickUp>
<PickUpAll>拾取{0}(所有)</PickUpAll>
<PickUpSome>拾取{0}…</PickUpSome>
<PickUpCount>拾取{0} x{{0}}</PickUpCount>
<CannotGiveToPackAnimal>无法将{0}交给动物携带</CannotGiveToPackAnimal>
<CannotGiveToPackAnimalAll>无法将{0}(所有)交给动物携带</CannotGiveToPackAnimalAll>
<GiveToPackAnimal>将{0}交给动物携带</GiveToPackAnimal>
<GiveToPackAnimalAll>将{0}(所有)交给动物携带</GiveToPackAnimalAll>
<GiveToPackAnimalSome>将{0}交给动物携带…</GiveToPackAnimalSome>
<GiveToPackAnimalCount>将{0} x{{0}}交给动物携带</GiveToPackAnimalCount>
<CannotCarryToExit>无法携带{0}离开该地区</CannotCarryToExit>
<CarryToExit>携带{0}离开该地区</CarryToExit>
<Strip>剥光{0}</Strip>
<CannotStrip>无法剥光{0}</CannotStrip>
<SelfDestructHere>在此自毁</SelfDestructHere>
<Drop>丢下{0}</Drop>
<UseMedicalBed>休息直到康复</UseMedicalBed>
<NotInjured>没有受伤</NotInjured>
<SomeoneElseSleeping>已被占用</SomeoneElseSleeping>
<TradeWith>和{0}交易</TradeWith>
<CannotTrade>无法交易</CannotTrade>
<EnterMap>进入{0}</EnterMap>
<VisitFactionBase>访问{0}</VisitFactionBase>
<AttackFactionBase>进攻{0}</AttackFactionBase>
<!-- Specific thing interactions -->
<EnterCryptosleepCasket>进入低温休眠舱</EnterCryptosleepCasket>
<OpenCryptosleepCasket>打开低温休眠舱</OpenCryptosleepCasket>
<!-- e.g. Cannot VERB OBJECT, Cannot repair wall, Cannot haul metal, etc.-->
<CannotGenericWork>无法{0}{1}</CannotGenericWork>
<!-- e.g. Already GERUND OBJECt, Already repairing wall, already hauling metal, etc-->
<CannotMissingHealthActivities>无法优先(健康问题:{0}</CannotMissingHealthActivities>
<CannotGenericAlreadyAm>已经在{0}{1}中</CannotGenericAlreadyAm>
<CannotPrioritizeWorkTypeDisabled>无法优先(从来不做:{0}</CannotPrioritizeWorkTypeDisabled>
<CannotPrioritizeNotAssignedToWorkType>无法优先(未指派工作:{0}</CannotPrioritizeNotAssignedToWorkType>
<CannotPrioritizeResearch>无法优先(研究为长期工作)</CannotPrioritizeResearch>
<CannotPrioritizeForbidden>无法优先({0}已被禁用)</CannotPrioritizeForbidden>
<CannotPrioritizeForbiddenOutsideAllowedArea>无法优先({0}位于活动区外)</CannotPrioritizeForbiddenOutsideAllowedArea>
<!-- e.g. Prioritize GERUND OBJECT, Prioritize repairing wall, prioritize hauling metal, etc-->
<PrioritizeGeneric>优先{0}{1}</PrioritizeGeneric>
<DropAtEdge>空投至边缘</DropAtEdge>
<DropInCenter>空投至中心</DropInCenter>
<!--<Deposit>将{0}放置到{1}</Deposit>-->
<!--<CannotDeposit>无法将{0}放置到{1}</CannotDeposit>-->
</LanguageData>